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- if(c.playerEquipment[c.playerShield] == 13740) { //divine
- if(c.playerLevel[c.playerPrayer] > 0) {
- int damageReduce = (int) (damage * 0.7);
- int prayerReduce = (int) Math.ceil((damage * 0.3) / 20);
- if(c.playerLevel[c.playerPrayer] > prayerReduce) {
- c.playerLevel[c.playerPrayer] -= prayerReduce;
- c.getPA().refreshSkill(c.playerPrayer);
- damage -= damageReduce;
- }
- }
- }
- if(c.playerEquipment[c.playerShield] == 13742) { //elysian
- if(Misc.random(10) >= 3) {
- damage -= (int) (damage * 0.25);
- }
- }
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