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Rhopy2

A Rebalanced Nechronica

Nov 3rd, 2017
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  2. (Last updated: 2018-10-11)
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  5. This is an attempt to lower player character damage to something more manageable, among a couple other purposes. Hopefully, under these rules, you can field printed enemies as feasible threats.
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  8.  
  9. RULE CHANGES
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  11. >Old: Critical Success (the attacker hits a Location of their choice and does bonus damage equal to the Check Result - 10)
  12. >New: Critical Success (the attacker hits a Location of their choice and does bonus damage equal to the Check Result - 10, up to the maneuver's original attack value)
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  15.  
  16. NEW RULES
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  18. LIMIT ON DOLLS' MAXIMUM ACTION POINTS
  19. Dolls may not have more than 13 Action Points. The exception is Romanesque's Battle Maiden Special Skill.
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  21. LIMIT ON DAMAGE BONUSES FROM MANEUVERS (NEW: 2018-10-11)
  22. An attack may not have more than +2 in damage bonuses granted by Maneuvers.
  23.  
  24. UNIVERSAL SKILLS
  25. All Dolls gain one Universal Skill at creation. A Doll may buy another Universal Skill for 10 Favor.
  26.  
  27. UNIVERSAL SKILL LIST
  28. Melee Expert [Universal/Auto/None/Self] - When making an Attack Check with a Melee Attack Maneuver, you may add +1 to the die roll.
  29. Unarmed Expert [Universal/Auto/None/Self] - When making an Attack Check with an Unarmed Attack Maneuver, you may add +1 to the die roll.
  30. Shooting Expert [Universal/Auto/None/Self] - When making an Attack Check with a Shooting Attack Maneuver, you may add +1 to the die roll.
  31. Blast Expert [Universal/Auto/None/Self] - When making an Attack Check with a Blast Attack Maneuver, you may add +1 to the die roll.
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  34.  
  35. POSITION CHANGES
  36.  
  37. HOLIC
  38. Insane Swiftness [Holic/Check/0/Self] - Use only while one of your Fetters is in a state of Madness. Support 2.
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  40. JUNK
  41. Dweller in Hades [Junk/Check/0/Self] - Use only while you are in Hades. Support 2.
  42. Lame Beast [Junk/Check/0/Self] - Use only while at least one of your Hit Locations is broken. Support 2.
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  45.  
  46. CLASS CHANGES
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  48. BAROQUE
  49. Mad Demon [Baroque/Check/0/Self] - Use only on an Attack Check for an Unarmed Attack Maneuver. Support 2.
  50. Super Strength [Baroque/Damage/0/Self] - Use only when you deal damage with an Unarmed or Melee Attack. Add +2 to the damage.
  51. Instrument of Evil (DoD) [Baroque/Damage/0/Self] - Use only when you deal damage with an Attack. You may not use this Maneuver if the triggering attack was caused by a "Chain Attack" effect. Add +2 to the damage, but its "Dismember", "Explosive", "Chain Attack", and "Area Attack" properties are all lost.
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  53. REQUIEM
  54. Concentration [Requiem/Rapid/2/Self] - Until the end of the Round, at the end of each of your Attack Check's Check Timings, you may increase the result by 1, up to a maximum of 10.
  55. Gun God [Requiem/Check/0/Self] - Use only when you make an Attack Check for a Shooting Attack Maneuver. Support 2.
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  57. ROMANESQUE
  58. Battle Maiden [Romanesque Special/Auto/None/Self] - Your Maximum Action Points increase by +2. This increase is not limited by the limit on Maximum Action Points.
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  60. STACY
  61. Made to be Broken [Stacy/Auto/None/Self] - Add +1 to all Dismemberment Checks, and once per Round, when you make an Attack Check, you may Support 2. However, at the end of the Battle Phase and each Round of combat, you must damage one of your own Parts of your choice. This cannot be manipulated by Maneuvers that affect Costs.
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  63. THANATOS
  64. Drama of Death [Thanatos/Check/0/Self] - Use when you make an Attack Check against an enemy that was also targeted by another Sister's Attack. Support 2. If the supported Attack hits, add +1 to the damage.
  65. God of Death [Thanatos/Check/0/Self] - Use only when you make an Attack Check for a Melee Attack Maneuver. Support 2.
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  68.  
  69. PART CHANGES
  70.  
  71. ENHANCEMENT
  72. Gauntlet [ENH T3/Auto/None/Self] - During the Damage Timing, you gain "Defend 1" for Arms only. Once per Round, as a Damage Timing Maneuver, you may add +2 damage to your Melee or Unarmed Attack Maneuver.
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  76. Current concerns:
  77. - The changes favor builds that utilize two or more weapon types. A Thanatos/Baroque collecting Melee and Unarmed supports and damage skills and taking an attack part of each type could end up stacking quite a bit of damage in a round.
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