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  1. pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script)
  2. local plr = game.Players.juperisawsome
  3. repeat wait() until plr.Character
  4. plr = game.Players.juperisawsome
  5. char = plr.Character
  6. torso = char.Torso
  7. head = char.Head
  8. neck = torso.Neck
  9. head.face:Destroy()
  10. sound = Instance.new("Sound", head)
  11. sound.SoundId = "rbxassetid://"
  12. sound.Volume = 100
  13. sound:Play()
  14. sound.Looped = true
  15. plr.Chatted:connect(function(message)
  16. if message:sub(1,4) == "Play" then
  17. sound:Stop()
  18. sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
  19. sound:Play()
  20. end
  21. end)
  22.  
  23.  
  24.  
  25.  
  26. ---- [[ Left Eye]] ----
  27.  
  28. eye1 = Instance.new("Part", workspace)
  29. eye1.Anchored = false
  30. eye1.Parent = head
  31. eye1.TopSurface = 0
  32. eye1.BrickColor = BrickColor.new("Teal")
  33. eye1.BottomSurface = 0
  34. eye1m = Instance.new("SpecialMesh", eye1)
  35. eye1m.MeshType = Enum.MeshType.Sphere
  36. eye1m.Scale = Vector3.new(0.02,0.12,0.03)
  37. ogsize = eye1m.Scale
  38. weld = Instance.new("Weld", head)
  39. weld.Part0 = eye1
  40. weld.Part1 = head
  41. weld.C1 = CFrame.new(-.17,.14,-.57)
  42.  
  43.  
  44.  
  45. ---- [[ Right Eye ]] ----
  46.  
  47.  
  48. eye2 = Instance.new("Part", workspace)
  49. eye2.Anchored = false
  50. eye2.Parent = head
  51. eye2.TopSurface = 0
  52. eye2.BrickColor = BrickColor.new("Teal")
  53. eye2.BottomSurface = 0
  54. eye2m = Instance.new("SpecialMesh", eye2)
  55. eye2m.MeshType = Enum.MeshType.Sphere
  56. eye2m.Scale = Vector3.new(0.02,0.12,0.03)
  57. ogsize = eye2m.Scale
  58. weld = Instance.new("Weld", head)
  59. weld.Part0 = eye2
  60. weld.Part1 = head
  61. weld.C1 = CFrame.new(.17,.14,-.57)
  62.  
  63.  
  64.  
  65. ---- [[ Mouth ]] ----
  66.  
  67. mouth = Instance.new("Part", workspace)
  68. mouth.Anchored = false
  69. mouth.Parent = head
  70. mouth.TopSurface = 0
  71. mouth.BrickColor = BrickColor.new("Teal")
  72. mouth.BottomSurface = 0
  73. mouth.Material = "SmoothPlastic"
  74. mouthm = Instance.new("SpecialMesh", mouth)
  75. mouthm.MeshType = Enum.MeshType.Sphere
  76. mouthm.Scale = Vector3.new(.13,0.1,0.05)
  77. ogsize = mouthm.Scale
  78. weld = Instance.new("Weld", head)
  79. weld.Part0 = mouth
  80. weld.Part1 = head
  81. weld.C1 = CFrame.new(0,-.25,-.6)
  82. game:service'RunService'.RenderStepped:connect(function()
  83. mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8)
  84. neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100) +math.rad(-90),0,math.rad(180)),0.1)
  85. end)local isScriptNil = false
  86.  
  87. local PlrName = "xExplicitCass"
  88. local Plrs = game:GetService("Players")
  89. local RunService = game:GetService("RunService")
  90. local Content = game:GetService("ContentProvider")
  91. local LP = Plrs.LocalPlayer
  92. local Char = LP.Character
  93. local PlrGui = LP.PlayerGui
  94. local Backpack = LP.Backpack
  95. local Mouse = LP:GetMouse()
  96.  
  97. local Camera = Workspace.CurrentCamera
  98. local LastCamCF = Camera.CoordinateFrame
  99. local AnimJoints = {}
  100. local Cons = {}
  101. local mDown = false
  102. local Multi = false
  103. local Grabbing = false
  104. local Current = {}
  105. local Alpha = 1
  106. local LightNum = 1
  107.  
  108. Current.Part = nil
  109. Current.BP = nil
  110. Current.BA = nil
  111. Current.Mass = nil
  112.  
  113. local LastPart = nil
  114.  
  115. local Head = Char["Head"]
  116. local Torso = Char["Torso"]
  117. local Humanoid = Char["Humanoid"]
  118. local LA = Char["Left Arm"]
  119. local RA = Char["Right Arm"]
  120. local LL = Char["Left Leg"]
  121. local RL = Char["Right Leg"]
  122.  
  123. local LS, RS;
  124.  
  125. local OrigLS = Torso["Left Shoulder"]
  126. local OrigRS = Torso["Right Shoulder"]
  127.  
  128. for _,v in pairs(Char:GetChildren()) do
  129. if v.Name == ModID then
  130. v:Destroy()
  131. end
  132. end
  133.  
  134. for _,v in pairs(PlrGui:GetChildren()) do
  135. if v.Name == "PadsGui" then
  136. v:Destroy()
  137. end
  138. end
  139.  
  140. local ModID = "Pads"
  141. local Objects = {}
  142. local Grav = 196.2
  143.  
  144. local sin=math.sin
  145. local cos=math.cos
  146. local max=math.max
  147. local min=math.min
  148. local atan2=math.atan2
  149. local random=math.random
  150. local tau = 2 * math.pi
  151.  
  152. local BodyObjects = {
  153. ["BodyVelocity"] = true;
  154. ["BodyAngularVelocity"] = true;
  155. ["BodyForce"] = true;
  156. ["BodyThrust"] = true;
  157. ["BodyPosition"] = true;
  158. ["RocketPropulsion"] = true;
  159. }
  160.  
  161. if LP.Name == PlrName and isScriptNil then
  162. script.Parent = nil
  163. end
  164.  
  165. LP.CameraMode = "Classic"
  166.  
  167. local Assets = {
  168. }
  169.  
  170. local LS0, LS1 = OrigLS.C0, OrigLS.C1
  171. local RS0, RS1 = OrigRS.C0, OrigRS.C1
  172.  
  173. for i,v in pairs(Assets) do
  174. local ID = tostring(Assets[i])
  175. Assets[i] = "http://www.roblox.com/asset/?id=" .. ID
  176. Content:Preload("http://www.roblox.com/asset/?id=" .. ID)
  177. end
  178.  
  179. function QuaternionFromCFrame(cf)
  180. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components();
  181. local trace = m00 + m11 + m22 if trace > 0 then
  182. local s = math.sqrt(1 + trace);
  183. local recip = 0.5/s;
  184. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5;
  185. else
  186. local i = 0;
  187. if m11 > m00 then
  188. i = 1;
  189. end;
  190. if m22 > (i == 0 and m00 or m11) then
  191. i = 2 end if i == 0 then
  192. local s = math.sqrt(m00-m11-m22+1);
  193. local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip;
  194. elseif i == 1 then
  195. local s = math.sqrt(m11-m22-m00+1);
  196. local recip = 0.5/s;
  197. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip ;
  198. elseif i == 2 then
  199. local s = math.sqrt(m22-m00-m11+1);
  200. local recip = 0.5/s;
  201. return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip;
  202. end;
  203. end;
  204. end;
  205.  
  206. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  207. local xs, ys, zs = x + x, y + y, z + z;
  208. local wx, wy, wz = w*xs, w*ys, w*zs;
  209. local xx = x*xs;
  210. local xy = x*ys;
  211. local xz = x*zs;
  212. local yy = y*ys;
  213. local yz = y*zs;
  214. local zz = z*zs;
  215. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  216. end;
  217.  
  218. function QuaternionSlerp(a, b, t)
  219. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4];
  220. local startInterp, finishInterp;
  221. if cosTheta >= 0.0001 then
  222. if (1 - cosTheta) > 0.0001 then
  223. local theta = math.acos(cosTheta);
  224. local invSinTheta = 1/math.sin(theta);
  225. startInterp = math.sin((1-t)*theta)*invSinTheta;
  226. finishInterp = math.sin(t*theta)*invSinTheta;
  227. else
  228. startInterp = 1-t finishInterp = t;
  229. end;
  230. else
  231. if (1+cosTheta) > 0.0001 then
  232. local theta = math.acos(-cosTheta);
  233. local invSinTheta = 1/math.sin(theta);
  234. startInterp = math.sin((t-1)*theta)*invSinTheta;
  235. finishInterp = math.sin(t*theta)*invSinTheta;
  236. else startInterp = t-1 finishInterp = t;
  237. end;
  238. end;
  239. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp;
  240. end;
  241.  
  242. function CLerp(a,b,t)
  243. local qa={QuaternionFromCFrame(a)};
  244. local qb={QuaternionFromCFrame(b)};
  245. local ax,ay,az=a.x,a.y,a.z;
  246. local bx,by,bz=b.x,b.y,b.z;
  247. local _t=1-t;
  248. return QuaternionToCFrame(_t*ax+t*bx,_t*ay+t*by,_t*az+t*bz,QuaternionSlerp(qa, qb, t));
  249. end
  250.  
  251. function GetWeld(weld)
  252. local obj
  253. for i, v in pairs(AnimJoints) do
  254. if v[1] == weld then
  255. obj = v
  256. break
  257. end
  258. end
  259. if not obj then
  260. obj = {weld,NV}
  261. table.insert(AnimJoints,obj)
  262. end
  263. return weld.C0.p, obj[2]
  264. end
  265.  
  266. function SetWeld(weld, i, loops, origpos, origangle, nextpos, nextangle, override, overrideLower, smooth)
  267. smooth = smooth or 1
  268. local obj
  269. for i, v in pairs(AnimJoints) do
  270. if v[1] == weld then
  271. obj = v
  272. break
  273. end
  274. end
  275. if not obj then
  276. obj = {weld,NV}
  277. table.insert(AnimJoints,obj)
  278. end
  279.  
  280. local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops
  281.  
  282. local tox,toy,toz = 0,0,0
  283. tox = math.abs(origangle.x - nextangle.x) *perc
  284. toy = math.abs(origangle.y - nextangle.y) *perc
  285. toz = math.abs(origangle.z - nextangle.z) *perc
  286. tox = ((origangle.x > nextangle.x and -tox) or tox)
  287. toy = ((origangle.y > nextangle.y and -toy) or toy)
  288. toz = ((origangle.z > nextangle.z and -toz) or toz)
  289.  
  290. local tox2,toy2,toz2 = 0,0,0
  291. tox2 = math.abs(origpos.x - nextpos.x) *perc
  292. toy2 = math.abs(origpos.y - nextpos.y) *perc
  293. toz2 = math.abs(origpos.z - nextpos.z) *perc
  294. tox2 = (origpos.x > nextpos.x and -tox2) or tox2
  295. toy2 = (origpos.y > nextpos.y and -toy2) or toy2
  296. toz2 = (origpos.z > nextpos.z and -toz2) or toz2
  297.  
  298. obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz)
  299. weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz)
  300. end
  301.  
  302. function RotateCamera(x, y)
  303. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(x, y, 0) * CFrame.new(0, 0, (Camera.CoordinateFrame.p - Camera.Focus.p).magnitude)
  304. end
  305.  
  306. function GetAngles(cf)
  307. local lv = cf.lookVector
  308. return -math.asin(lv.y), math.atan2(lv.x, -lv.z)
  309. end
  310.  
  311. local LastCamCF = Camera.CoordinateFrame
  312.  
  313. function Look()
  314. if AlphaOn == true then
  315. local x, y = GetAngles(LastCamCF:toObjectSpace(Camera.CoordinateFrame))
  316. Camera.CoordinateFrame = LastCamCF
  317. RotateCamera(x * -(Alpha), y * -(Alpha))
  318. LastCamCF = Camera.CoordinateFrame
  319. end
  320. end
  321.  
  322. function Cor(Func)
  323. local Ok, Err = coroutine.resume(coroutine.create(Func))
  324. if not Ok then
  325. print(Err)
  326. end
  327. end
  328.  
  329. function Cor2(Func)
  330. local Ok, Err = ypcall(Func)
  331. if not Ok then
  332. print(Err)
  333. end
  334. end
  335.  
  336. function MakePads()
  337. -- 1 - VTelekinesis
  338. P1 = Instance.new("Model")
  339. P1.Name = ModID
  340.  
  341. -- 2 - RBase
  342. P2 = Instance.new("Part")
  343. P2.CFrame = CFrame.new(Vector3.new(21.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
  344. P2.FormFactor = Enum.FormFactor.Custom
  345. P2.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
  346. P2.Anchored = true
  347. P2.BrickColor = BrickColor.new("White")
  348. P2.Friction = 0.30000001192093
  349. P2.Shape = Enum.PartType.Block
  350. P2.Name = "RBase"
  351. P2.Parent = P1
  352. P2.Transparency = 1
  353. -- 3 - Mesh
  354. P3 = Instance.new("CylinderMesh")
  355. P3.Scale = Vector3.new(1, 0.5, 1)
  356. P3.Parent = P2
  357.  
  358. -- 4 - LBase
  359. P4 = Instance.new("Part")
  360. P4.CFrame = CFrame.new(Vector3.new(18.100008, 1.95000589, 11.899971)) * CFrame.Angles(-0, 0, -0)
  361. P4.FormFactor = Enum.FormFactor.Custom
  362. P4.Size = Vector3.new(0.799999952, 0.200000003, 0.800000012)
  363. P4.Anchored = true
  364. P4.BrickColor = BrickColor.new("White")
  365. P4.Friction = 0.30000001192093
  366. P4.Shape = Enum.PartType.Block
  367. P4.Name = "LBase"
  368. P4.Parent = P1
  369. P4.Transparency = 1
  370. -- 5 - Mesh
  371. P5 = Instance.new("CylinderMesh")
  372. P5.Scale = Vector3.new(1, 0.5, 1)
  373. P5.Parent = P4
  374.  
  375. -- 7 - Mesh
  376. P7 = Instance.new("CylinderMesh")
  377. P7.Scale = Vector3.new(1, 0.5, 1)
  378. P7.Parent = P6
  379.  
  380.  
  381.  
  382. -- 9 - Mesh
  383. P9 = Instance.new("CylinderMesh")
  384. P9.Scale = Vector3.new(1, 0.5, 1)
  385. P9.Parent = P8
  386.  
  387.  
  388.  
  389. -- 11 - Mesh
  390. P11 = Instance.new("CylinderMesh")
  391. P11.Scale = Vector3.new(1, 0.5, 1)
  392. P11.Parent = P10
  393.  
  394.  
  395. -- 13 - Mesh
  396. P13 = Instance.new("CylinderMesh")
  397. P13.Scale = Vector3.new(1, 0.5, 1)
  398. P13.Parent = P12
  399.  
  400.  
  401. -- 15 - Mesh
  402. P15 = Instance.new("CylinderMesh")
  403. P15.Scale = Vector3.new(1, 0.5, 1)
  404. P15.Parent = P14
  405.  
  406. -- 17 - Mesh
  407. P17 = Instance.new("CylinderMesh")
  408. P17.Scale = Vector3.new(1, 0.5, 1)
  409. P17.Parent = P16
  410.  
  411. P1.Parent = LP.Character
  412. P1:MakeJoints()
  413. return P1
  414. end
  415.  
  416. weldModel = function(model, unanchor, rooty)
  417. local parts = {}
  418. local function recurse(object)
  419. if object:IsA("BasePart") then
  420. table.insert(parts, object)
  421. end
  422. for _,child in pairs(object:GetChildren()) do
  423. recurse(child)
  424. end
  425. end
  426. recurse(model)
  427.  
  428. local rootPart = rooty or parts[1]
  429. for _, part in pairs(parts) do
  430. local cframe = rootPart.CFrame:toObjectSpace(part.CFrame)
  431. local weld = Instance.new("Weld")
  432. weld.Part0 = rootPart
  433. weld.Part1 = part
  434. weld.C0 = cframe
  435. weld.Parent = rootPart
  436. end
  437.  
  438. if unanchor then
  439. for _, part in pairs(parts) do
  440. part.Anchored = false
  441. part.CanCollide = false
  442. end
  443. end
  444. end
  445.  
  446. weldItem = function(rootPart, Item, TheC0, unanchor, ParentItem)
  447. local cframe = TheC0 or rootPart.CFrame:toObjectSpace(Item.CFrame)
  448. local weld = Instance.new("Weld")
  449. weld.Name = "Weld"
  450. weld.Part0 = rootPart
  451. weld.Part1 = Item
  452. weld.C0 = cframe
  453. weld.Parent = ParentItem and Item or rootPart
  454.  
  455. if unanchor then
  456. Item.Anchored = false
  457. end
  458. return weld, cframe
  459. end
  460.  
  461. scaleModel = function(model, scale)
  462. local parts = {}
  463. local function recurse(object)
  464. if object:IsA("BasePart") then
  465. table.insert(parts, object)
  466. end
  467. for _,child in pairs(object:GetChildren()) do
  468. recurse(child)
  469. end
  470. end
  471. recurse(model)
  472.  
  473. local top, bottom, left, right, back, front
  474. for _, part in pairs(parts) do
  475. if top == nil or top < part.Position.y then top = part.Position.y end
  476. if bottom == nil or bottom > part.Position.y then bottom = part.Position.y end
  477. if left == nil or left > part.Position.x then left = part.Position.x end
  478. if right == nil or right < part.Position.x then right = part.Position.x end
  479. if back == nil or back > part.Position.z then back = part.Position.z end
  480. if front == nil or front < part.Position.z then front = part.Position.z end
  481. end
  482.  
  483. local middle = Vector3.new( left+right, top+bottom, back+front )/2
  484. local minSize = Vector3.new(0.2, 0.2, 0.2)
  485.  
  486. for _, part in pairs(parts) do
  487. local foo = part.CFrame.p - middle
  488. local rotation = part.CFrame - part.CFrame.p
  489. local newSize = part.Size*scale
  490. part.FormFactor = "Custom"
  491. part.Size = newSize
  492. part.CFrame = CFrame.new( middle + foo*scale ) * rotation
  493.  
  494. if newSize.x < minSize.x or newSize.y < minSize.y or newSize.z < minSize.z then
  495. local mesh
  496. for _, child in pairs(part:GetChildren()) do
  497. if child:IsA("DataModelMesh") then
  498. mesh = child
  499. break
  500. end
  501. end
  502.  
  503. if mesh == nil then
  504. mesh = Instance.new("BlockMesh", part)
  505. end
  506.  
  507. local oScale = mesh.Scale
  508. local newScale = newSize/minSize * oScale
  509. if 0.2 < newSize.x then newScale = Vector3.new(1 * oScale.x, newScale.y, newScale.z) end
  510. if 0.2 < newSize.y then newScale = Vector3.new(newScale.x, 1 * oScale.y, newScale.z) end
  511. if 0.2 < newSize.z then newScale = Vector3.new(newScale.x, newScale.y, 1 * oScale.z) end
  512.  
  513. mesh.Scale = newScale
  514. end
  515. end
  516. end
  517.  
  518. function getMass(Obj, Total)
  519. local newTotal = Total
  520. local returnTotal = 0
  521.  
  522. if Obj:IsA("BasePart") then
  523. newTotal = newTotal + Objects[Obj]
  524. elseif BodyObjects[Obj.ClassName] then
  525. Obj:Destroy()
  526. end
  527.  
  528. if Obj:GetChildren() and #Obj:GetChildren() > 0 then
  529. for _,v in pairs(Obj:GetChildren()) do
  530. returnTotal = returnTotal + getMass(v, newTotal)
  531. end
  532. else
  533. returnTotal = newTotal
  534. end
  535.  
  536. return returnTotal
  537. end
  538.  
  539. function getTargFromCurrent()
  540. local Current = Current.Part
  541. if Current:IsA("BasePart") then
  542. return Current
  543. elseif Current:findFirstChild("Torso") then
  544. return Current.Torso
  545. else
  546. for _,v in pairs(Current:GetChildren()) do
  547. if v:IsA("BasePart") then
  548. return v
  549. end
  550. end
  551. end
  552. end
  553.  
  554. function Fire(Part, Vec, Inv)
  555. pcall(function()
  556. Current.BP:Destroy()
  557. Current.BP = nil
  558. end)
  559. pcall(function()
  560. Current.BA:Destroy()
  561. Current.BA = nil
  562. end)
  563. pcall(function()
  564. if Inv then
  565. Part.Velocity = -((Vec - Torso.Position).unit * Grav * 1.1)
  566. else
  567. Part.Velocity = ((Vec - Camera.CoordinateFrame.p).unit * Grav * 1.1)
  568. end
  569. Current.Mass = nil
  570. end)
  571. Reset()
  572. end
  573.  
  574. function Reset()
  575. LS.Parent = nil
  576. RS.Parent = nil
  577.  
  578. OrigLS.Parent = Torso
  579. OrigRS.Parent = Torso
  580.  
  581. OrigLS.C0 = LS0
  582. OrigRS.C0 = RS0
  583. end
  584.  
  585. function Start()
  586. Cor(function()
  587. repeat wait(1/30) until LP.Character and LP.Character.Parent == Workspace and LP.Character:findFirstChild("Torso")
  588. Char = LP.Character
  589. PlrGui = LP.PlayerGui
  590. Backpack = LP.Backpack
  591. Mouse = LP:GetMouse()
  592.  
  593. for _,v in pairs(Cons) do
  594. v:disconnect()
  595. end
  596. Cons = {}
  597.  
  598. Camera = Workspace.CurrentCamera
  599. LastCamCF = Camera.CoordinateFrame
  600. AnimJoints = {}
  601. mDown = false
  602. Multi = false
  603. Grabbing = false
  604. Current = {}
  605. Alpha = 1
  606.  
  607. Head = Char["Head"]
  608. Torso = Char["Torso"]
  609. Humanoid = Char["Humanoid"]
  610. LA = Char["Left Arm"]
  611. RA = Char["Right Arm"]
  612. LL = Char["Left Leg"]
  613. RL = Char["Right Leg"]
  614.  
  615. OrigLS = Torso["Left Shoulder"]
  616. OrigRS = Torso["Right Shoulder"]
  617.  
  618. for _,v in pairs(Char:GetChildren()) do
  619. if v.Name == ModID then
  620. v:Destroy()
  621. end
  622. end
  623.  
  624. for _,v in pairs(PlrGui:GetChildren()) do
  625. if v.Name == "PadsGui" then
  626. v:Destroy()
  627. end
  628. end
  629.  
  630. LS = Instance.new("Weld")
  631. RS = Instance.new("Weld")
  632.  
  633. LS.Name = OrigLS.Name
  634. LS.Part0 = Torso
  635. LS.Part1 = LA
  636. LS.C0 = LS0
  637. LS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
  638.  
  639. RS.Name = OrigRS.Name
  640. RS.Part0 = Torso
  641. RS.Part1 = RA
  642. RS.C0 = RS0
  643. RS.C1 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
  644.  
  645. local Pads = MakePads()
  646. local LPad = Pads.LBase
  647. local RPad = Pads.RBase
  648.  
  649. weldModel(LPad, true, LPad)
  650. weldModel(RPad, true, RPad)
  651.  
  652. local GripWeldL = Instance.new("Weld")
  653. GripWeldL.Name = "GripWeldL"
  654. GripWeldL.Part0 = LA
  655. GripWeldL.Part1 = LPad
  656. GripWeldL.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
  657. GripWeldL.Parent = LA
  658.  
  659. local GripWeldR = Instance.new("Weld")
  660. GripWeldR.Name = "GripWeldR"
  661. GripWeldR.Part0 = RA
  662. GripWeldR.Part1 = RPad
  663. GripWeldR.C0 = CFrame.new(0, -1.05, 0) * CFrame.Angles(0, math.rad(180), 0)
  664. GripWeldR.Parent = RA
  665.  
  666. local isParts = false
  667.  
  668. table.insert(Cons, Mouse.KeyDown:connect(function(Key)
  669. Key = Key:lower()
  670. if Key == "z" then
  671. --Stuff
  672. elseif Key == "f" then
  673. local Current = Current.Part
  674. if Current and Current.Parent ~= nil and not Multi then
  675. Current:BreakJoints()
  676. end
  677. elseif Key == "q" then
  678. if isParts then
  679. isParts = false
  680. for _,v in pairs(Workspace:GetChildren()) do
  681. if v.Name == "MyPartV" and v:IsA("BasePart") then
  682. v:Destroy()
  683. end
  684. end
  685. else
  686. isParts = true
  687. for i = 1, 50 do
  688. local Part = Instance.new("Part")
  689. Part.Color = Color3.new(math.random(), math.random(), math.random())
  690. Part.Transparency = 0
  691. Part.Size = Vector3.new(math.random(1, 3), math.random(1, 3), math.random(1, 3))
  692. Part.Archivable = true
  693. Part.CanCollide = false
  694. Part.Material = "Neon"
  695. Part.Locked = false
  696. Part.CFrame = Torso.CFrame * CFrame.new(math.random(-15, 15), -1, math.random(-15, 15))
  697. Part.Anchored = true
  698. Part.Name = "MyPartV"
  699. Part.TopSurface = "Smooth"
  700. Part.BottomSurface = "Smooth"
  701. Part.Parent = Workspace
  702. end
  703. end
  704. elseif Key == "e" then
  705. local Targ;
  706. if Current.Part and Current.Part ~= nil then
  707. Targ = getTargFromCurrent()
  708. else
  709. Targ = LastPart
  710. end
  711. if Targ and Targ.Parent ~= nil and not Multi then
  712. local Ex = Instance.new("Explosion", Workspace)
  713. Ex.Position = Targ.CFrame.p
  714. Ex.BlastRadius = 16
  715. Ex.DestroyJointRadiusPercent = 0.5
  716. end
  717. elseif Key == "c" then
  718. if Current.Part and Current.Part.Parent ~= nil and not Multi then
  719. local Part = getTargFromCurrent()
  720. if Part then
  721. Grabbing = false
  722. if Mouse.Hit then
  723. local TargPos = CFrame.new(Camera.CoordinateFrame.p, Mouse.Hit.p) * CFrame.new(0, 0, -1000)
  724. Fire(Part, TargPos.p)
  725. else
  726. Fire(Part, Mouse.Origin.p + Mouse.UnitRay.Direction, true)
  727. end
  728. end
  729. end
  730. end
  731. end))
  732.  
  733. table.insert(Cons, Mouse.Button1Up:connect(function()
  734. mDown = false
  735. if Grabbing == true and Multi == false then
  736. Grabbing = false
  737. Reset()
  738. end
  739. if Current.Part ~= nil then
  740. LastPart = getTargFromCurrent()
  741. Current = {}
  742. end
  743. end))
  744.  
  745. local function makeLightning(Par, Start, End, Width, Length, RandomScale, ArcScale, Num1)
  746. local oldParts = {}
  747. for _,v in pairs(Par:GetChildren()) do
  748. v.CFrame = CFrame.new(5e5, 5e5, 5e5)
  749. table.insert(oldParts, v)
  750. end
  751. local Distance = (Start-End).Magnitude
  752. local ArcScale = ArcScale or 1
  753. local RandomScale = RandomScale or 0
  754. local Last = Start
  755. local IterNum = 0
  756.  
  757. while Par.Parent do
  758. IterNum = IterNum + 1
  759. local New = nil
  760. if (Last-End).Magnitude < Length then
  761. New = CFrame.new(End)
  762. else
  763. if (End-Last).Magnitude < Length*2 then
  764. RandomScale = RandomScale*0.5
  765. ArcScale = ArcScale*0.5
  766. end
  767. local Direct = CFrame.new(Last,End)
  768. New = Direct*CFrame.Angles(math.rad(math.random(-RandomScale/4,RandomScale*ArcScale)),math.rad(math.random(-RandomScale,RandomScale)),math.rad(math.random(-RandomScale,RandomScale)))
  769. New = New*CFrame.new(0,0,-Length)
  770. end
  771. local Trail = nil
  772. if oldParts[IterNum] then
  773. Trail = oldParts[IterNum]
  774. Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("Cyan")
  775. Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
  776. Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
  777. oldParts[IterNum] = nil
  778. else
  779. Trail = Instance.new("Part")
  780. Trail.Name = "Part"
  781. Trail.FormFactor = "Custom"
  782. Trail.BrickColor = ((Num1 % 2 == 0) and BrickColor.new("White")) or BrickColor.new("White")
  783. Trail.Transparency = 0
  784. Trail.Anchored = true
  785. Trail.CanCollide = false
  786. Trail.Locked = true
  787. Trail.BackSurface = "SmoothNoOutlines"
  788. Trail.BottomSurface = "SmoothNoOutlines"
  789. Trail.FrontSurface = "SmoothNoOutlines"
  790. Trail.LeftSurface = "SmoothNoOutlines"
  791. Trail.RightSurface = "SmoothNoOutlines"
  792. Trail.TopSurface = "SmoothNoOutlines"
  793. Trail.Material = "Neon"
  794. Trail.Size = Vector3.new(Width, (Last-New.p).Magnitude, Width)
  795. Trail.CFrame = CFrame.new(New.p, Last)*CFrame.Angles(math.rad(90),0,0)*CFrame.new(0, -(Last-New.p).Magnitude/2, 0)
  796. Trail.Parent = Par
  797. end
  798. Last = New.p
  799. if (Last-End).Magnitude < 1 then
  800. break
  801. end
  802. end
  803. for _,v in pairs(oldParts) do
  804. v:Destroy()
  805. end
  806. end
  807.  
  808. table.insert(Cons, Mouse.Button1Down:connect(function()
  809. mDown = true
  810. local Targ = Mouse.Target
  811. Cor(function()
  812. if Targ and Objects[Targ] and not Multi then
  813. Grabbing = true
  814. Current.Part = Targ
  815. local Mass = Objects[Targ]
  816. local ForceNum = 0
  817. local Hum = nil
  818.  
  819. for _,v in pairs(Targ:GetChildren()) do
  820. if BodyObjects[v.ClassName] then
  821. v:Destroy()
  822. end
  823. end
  824.  
  825. for _,v in pairs(Workspace:GetChildren()) do
  826. if v:findFirstChild("Humanoid") and v:IsAncestorOf(Targ) then
  827. Hum = v.Humanoid
  828. Mass = getMass(v, 0)
  829. Current.Part = v
  830. break
  831. end
  832. end
  833.  
  834. Current.Mass = Mass
  835.  
  836. if not Hum then
  837. Targ:BreakJoints()
  838. end
  839.  
  840. ForceNum = Mass * Grav
  841. Targ.CanCollide = true
  842. Targ.Anchored = false
  843.  
  844. local BP = Instance.new("BodyPosition")
  845. BP.maxForce = Vector3.new(3 * ForceNum, 3 * ForceNum, 3 * ForceNum)
  846. BP.Parent = Targ
  847.  
  848. local Ang = Instance.new("BodyAngularVelocity")
  849. Ang.Parent = Targ
  850.  
  851. Current.BP = BP
  852. Current.BA = Ang
  853.  
  854. OrigLS.Parent = nil
  855. OrigRS.Parent = nil
  856.  
  857. LS.Parent = Torso
  858. RS.Parent = Torso
  859.  
  860. LS.C0 = LS0
  861. RS.C0 = RS0
  862.  
  863. local DirDot = Mouse.UnitRay.Direction:Dot(Targ.Position - Mouse.Origin.p)
  864. local BPPos = Vector3.new(0, 0, 0)
  865. local Vel = Vector3.new(0, 0, 0)
  866. local Vlev = random() * math.pi
  867. local RPos = Vector3.new(random() * 2 - 1, cos(Vlev), random() * 2 - 1)
  868.  
  869. local Ball = Instance.new("Part")
  870. Ball.Name = "Ball"
  871. Ball.FormFactor = "Custom"
  872. Ball.Color = Color3.new(0, 1, 1)
  873. Ball.Transparency = 0.3
  874. Ball.Anchored = true
  875. Ball.CanCollide = false
  876. Ball.Locked = true
  877. Ball.BottomSurface, Ball.TopSurface = "Smooth", "Smooth"
  878. Ball.Size = Vector3.new(0.5, 0.5, 0.5)
  879. Ball.CFrame = Torso.CFrame * CFrame.new(0, 1, -3)
  880. Ball.Parent = Char
  881.  
  882. if Targ.Name == "MyPartV" then
  883. Targ.Name = "MyPartF"
  884. end
  885.  
  886. local LightMod = Instance.new("Model", Char)
  887.  
  888. local Mesh = Instance.new("SpecialMesh")
  889. Mesh.MeshType = "Sphere"
  890. Mesh.Parent = Ball
  891.  
  892. local Size = 0.5
  893. local Rise = true
  894.  
  895. while Grabbing and BP and Ang and Targ.Parent ~= nil do
  896. local BPPos = Mouse.Origin.p + Mouse.UnitRay.Direction * DirDot
  897. Ang.angularvelocity = Vel
  898. BP.position = BPPos + RPos
  899. RPos = Vector3.new(max(-1, min(RPos.x + random() * 0.02 - 0.01, 1)), cos(Vlev), max(-1, min(RPos.z + random() * 0.02 - 0.01, 1)))
  900. Vel = Vector3.new(max(-1, min(Vel.x + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.y + random() * 0.2 - 0.1, 1)), max(-1, min(Vel.z + random() * 0.2 - 0.1, 1)))
  901. Vlev = (Vlev + 0.05) % tau
  902.  
  903. if Hum then
  904. Hum.Sit = true
  905. end
  906.  
  907. if LA.Parent ~= nil and RA.Parent ~= nil then
  908. local LPos = (LA.CFrame * CFrame.new(0, -1, 0)).p
  909. local RPos = (RA.CFrame * CFrame.new(0, -1, 0)).p
  910. if Rise == true then
  911. if Size < 0.6 then
  912. Size = Size + 0.05
  913. else
  914. Size = Size + 0.1
  915. end
  916. if Size >= 2.2 then
  917. Rise = false
  918. end
  919. else
  920. if Size > 2.1 then
  921. Size = Size - 0.05
  922. else
  923. Size = Size - 0.1
  924. end
  925. if Size <= 0.5 then
  926. Rise = true
  927. end
  928. end
  929. Ball.Size = Vector3.new(Size, Size, Size)
  930. Ball.CFrame = CFrame.new(LPos:Lerp(RPos, 0.5), Targ.Position) * CFrame.new(0, 0, -2.2)
  931. LightNum = LightNum + 1
  932. makeLightning(LightMod, Ball.Position, Targ.Position, 0.2, 4, 50, 1, LightNum)
  933. elseif Ball.Parent ~= nil then
  934. Ball:Destroy()
  935. end
  936.  
  937. if LS and LS.Parent == Torso then
  938. LS.C0 = CFrame.new(Vector3.new(-1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(-1.5, 0.5, 1)).p))
  939. end
  940. if RS and RS.Parent == Torso then
  941. RS.C0 = CFrame.new(Vector3.new(1.5, 0.5, 0), Torso.CFrame:pointToObjectSpace((Targ.CFrame or Torso.CFrame * CFrame.new(1.5, 0.5, 1)).p))
  942. end
  943. RunService.Heartbeat:wait()
  944. end
  945.  
  946. coroutine.resume(coroutine.create(function()
  947. for i = 0.5, 1, 0.1 do
  948. for i2,v in pairs(LightMod:GetChildren()) do
  949. --v.Light.Range = 6-(i*5)
  950. v.Transparency = i
  951. end
  952. wait(1/30)
  953. end
  954. LightMod:Destroy()
  955. end))
  956.  
  957. if BP and BP.Parent ~= nil then
  958. BP:Destroy()
  959. end
  960.  
  961. if Ang and Ang.Parent ~= nil then
  962. Ang:Destroy()
  963. end
  964.  
  965. pcall(function() Ball:Destroy() end)
  966. end
  967. end)
  968. end))
  969. end)
  970. end
  971.  
  972. function Add(Obj)
  973. if Obj:IsA("BasePart") and not Objects[Obj] and not (Obj.Name == "Base" and Obj.ClassName == "Part") then
  974. Objects[Obj] = Obj:GetMass()
  975. Obj.Changed:connect(function(P)
  976. if P:lower() == "size" and Objects[Obj] and Obj.Parent ~= nil then
  977. Objects[Obj] = Obj:GetMass()
  978. end
  979. end)
  980. end
  981. end
  982.  
  983. function Rem(Obj)
  984. if Objects[Obj] then
  985. Objects[Obj] = nil
  986. end
  987. end
  988.  
  989. function Recursion(Obj)
  990. ypcall(function()
  991. Add(Obj)
  992. if #Obj:GetChildren() > 0 then
  993. for _,v in pairs(Obj:GetChildren()) do
  994. Recursion(v)
  995. end
  996. end
  997. end)
  998. end
  999.  
  1000. Workspace.DescendantAdded:connect(function(Obj)
  1001. Add(Obj)
  1002. end)
  1003.  
  1004. Workspace.DescendantRemoving:connect(function(Obj)
  1005. Rem(Obj)
  1006. end)
  1007.  
  1008. for _,v in pairs(Workspace:GetChildren()) do
  1009. Recursion(v)
  1010. end
  1011.  
  1012. Start()
  1013.  
  1014. if LP.Name == PlrName then
  1015. LP.CharacterAdded:connect(Start)
  1016. end
  1017.  
  1018. local verlet = {}
  1019. verlet.step_time = 1 / 50
  1020. verlet.gravity = Vector3.new(0, -10, 0)
  1021.  
  1022. local char = game.Players.LocalPlayer.Character
  1023. local torso = char:WaitForChild("Torso")
  1024. local parts = {}
  1025. local render = game:GetService("RunService").RenderStepped
  1026.  
  1027. wait(2)
  1028.  
  1029. local point = {}
  1030. local link = {}
  1031. local rope = {}
  1032.  
  1033. local function ccw(A,B,C)
  1034. return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
  1035. end
  1036.  
  1037. local function intersect(A,B,C,D)
  1038. return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
  1039. end
  1040.  
  1041. local function vec2(v)
  1042. return Vector2.new(v.x, v.z)
  1043. end
  1044.  
  1045. function point:step()
  1046. if not self.fixed then
  1047. local derivative = (self.position - self.last_position) * 0.95
  1048. self.last_position = self.position
  1049. self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2)
  1050. --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
  1051. local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
  1052. local pointE = self.position + torso.CFrame.lookVector * 100
  1053. local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
  1054. if not doIntersect then
  1055. self.postition = self.position - torso.CFrame.lookVector * 10
  1056. end]]
  1057. end
  1058. end
  1059.  
  1060. function link:step()
  1061. for i = 1, 1 do
  1062. local distance = self.point1.position - self.point2.position
  1063. local magnitude = distance.magnitude
  1064. local differance = (self.length - magnitude) / magnitude
  1065. local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
  1066. if not self.point1.fixed then
  1067. self.point1.position = self.point1.position + translation
  1068. end
  1069. if not self.point2.fixed then
  1070. self.point2.position = self.point2.position - translation
  1071. end
  1072. end
  1073. end
  1074.  
  1075. function verlet.new(class, a, b, c)
  1076. if class == "Point" then
  1077. local new = {}
  1078. setmetatable(new, {__index = point})
  1079. new.class = class
  1080. new.position = a or Vector3.new()
  1081. new.last_position = new.position
  1082. new.velocity = verlet.gravity
  1083. new.fixed = false
  1084. return new
  1085. elseif class == "Link" then
  1086. local new = {}
  1087. setmetatable(new, {__index = link})
  1088. new.class = class
  1089. new.point1 = a
  1090. new.point2 = b
  1091. new.length = c or (a.position - b.position).magnitude
  1092. return new
  1093. elseif class == "Rope" then
  1094. local new = {}
  1095. setmetatable(new, {__index = link})
  1096. new.class = class
  1097. new.start_point = a
  1098. new.finish_point = b
  1099. new.points = {}
  1100. new.links = {}
  1101. local inc = (b - a) / 10
  1102. for i = 0, 10 do
  1103. table.insert(new.points, verlet.new("Point", a + (i * inc)))
  1104. end
  1105. for i = 2, #new.points do
  1106. table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
  1107. end
  1108. return new
  1109. end
  1110. end
  1111.  
  1112. local tris = {}
  1113. local triParts = {}
  1114.  
  1115. local function GetDiscoColor(hue)
  1116. local section = hue % 1 * 3
  1117. local secondary = 0.5 * math.pi * (section % 1)
  1118. if section < 1 then
  1119. return Color3.new(0, 0, 0)
  1120. elseif section < 2 then
  1121. return Color3.new(0, 0, 0)
  1122. else
  1123. return Color3.new(0, 0, 0)
  1124. end
  1125. end
  1126.  
  1127. local function setupPart(part)
  1128. part.Anchored = true
  1129. part.FormFactor = 3
  1130. part.CanCollide = false
  1131. part.TopSurface = 10
  1132. part.BottomSurface = 10
  1133. part.LeftSurface = 10
  1134. part.RightSurface = 10
  1135. part.FrontSurface = 10
  1136. part.BackSurface = 10
  1137. part.Material = "Neon"
  1138. local m = Instance.new("SpecialMesh", part)
  1139. m.MeshType = "Wedge"
  1140. m.Scale = Vector3.new(0.2, 1, 1)
  1141. return part
  1142. end
  1143.  
  1144. local function CFrameFromTopBack(at, top, back)
  1145. local right = top:Cross(back)
  1146. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1147. end
  1148.  
  1149. local function drawTri(parent, a, b, c)
  1150. local this = {}
  1151. local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
  1152. local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
  1153. function this:Set(a, b, c)
  1154. local ab, bc, ca = b-a, c-b, a-c
  1155. local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
  1156. local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
  1157. local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
  1158. local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
  1159. if edg1 < edg2 then
  1160. if edg1 >= edg3 then
  1161. a, b, c = c, a, b
  1162. ab, bc, ca = ca, ab, bc
  1163. abm = cam
  1164. end
  1165. else
  1166. if edg2 < edg3 then
  1167. a, b, c = b, c, a
  1168. ab, bc, ca = bc, ca, ab
  1169. abm = bcm
  1170. else
  1171. a, b, c = c, a, b
  1172. ab, bc, ca = ca, ab, bc
  1173. abm = cam
  1174. end
  1175. end
  1176.  
  1177. local len1 = -ca:Dot(ab)/abm
  1178. local len2 = abm - len1
  1179. local width = (ca + ab.unit*len1).magnitude
  1180.  
  1181. local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
  1182.  
  1183. if len1 > 0.2 then
  1184. mPart1.Parent = parent
  1185. mPart1.Size = Vector3.new(0.2, width, len1)
  1186. mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1187. else
  1188. mPart1.Parent = nil
  1189. end
  1190.  
  1191. if len2 > 0.2 then
  1192. mPart2.Parent = parent
  1193. mPart2.Size = Vector3.new(0.2, width, len2)
  1194. mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1195. else
  1196. mPart2.Parent = nil
  1197. end
  1198. end
  1199. function this:SetProperty(prop, value)
  1200. mPart1[prop] = value
  1201. mPart2[prop] = value
  1202. end
  1203. this:Set(a, b, c)
  1204. function this:Destroy()
  1205. mPart1:Destroy()
  1206. mPart2:Destroy()
  1207. end
  1208. this.p1 = mPart1
  1209. this.p2 = mPart2
  1210. this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
  1211. this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
  1212. return this
  1213. end
  1214.  
  1215. function verlet.draw(object, id)
  1216. if object.class == "Point" then
  1217. local part = parts[id]
  1218. part.BrickColor = BrickColor.new(107, 0, 107)
  1219. part.Transparency = 0
  1220. part.formFactor = 3
  1221. part.Anchored = true
  1222. part.CanCollide = false
  1223. part.TopSurface = 0
  1224. part.BottomSurface = 0
  1225. part.Size = Vector3.new(0.35, 0.35, 0.35)
  1226. part.Material = "Neon"
  1227. part.CFrame = CFrame.new(object.position)
  1228. part.Parent = torso
  1229. return part
  1230. elseif object.class == "Link" then
  1231. local part = parts[id]
  1232. local dist = (object.point1.position - object.point2.position).magnitude
  1233. part.Size = Vector3.new(0.2, 0.2, dist)
  1234. part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
  1235. part.Parent = torso
  1236. return part
  1237. end
  1238. end
  1239.  
  1240. function verlet.clear()
  1241. for _, v in pairs(workspace:GetChildren()) do
  1242. if v.Name == "Part" then
  1243. v:Destroy()
  1244. end
  1245. end
  1246. end
  1247.  
  1248. local points = {}
  1249. local links = {}
  1250.  
  1251. for x = 0, 2 do
  1252. points[x] = {}
  1253. for y = 0, 3 do
  1254. points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
  1255. points[x][y].fixed = y == 0
  1256. end
  1257. end
  1258.  
  1259. for x = 1, 2 do
  1260. for y = 0, 3 do
  1261. links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
  1262. end
  1263. end
  1264.  
  1265. for x = 0, 2 do
  1266. for y = 1, 3 do
  1267. links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
  1268. end
  1269. end
  1270.  
  1271. render:connect(function()
  1272. for x = 0, 2 do
  1273. for y = 0, 3 do
  1274. if y == 0 then
  1275. points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
  1276. else
  1277. points[x][y]:step()
  1278. end
  1279. end
  1280. end
  1281. for i = 1, #links do
  1282. links[i]:step()
  1283. end
  1284. for i = 1, #tris do
  1285. triParts[#triParts + 1] = tris[i].p1
  1286. triParts[#triParts + 1] = tris[i].p2
  1287. end
  1288. tris = {}
  1289. for x = 1, 2 do
  1290. for y = 1, 3 do
  1291. tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
  1292. tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
  1293. end
  1294. end
  1295. end)
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