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  1. //--------------------------------------------------------------------------------------------------------------
  2. // TeenGirl Response Rule File
  3. //--------------------------------------------------------------------------------------------------------------
  4.  
  5. Criterion "TeenGirlNotPickedUpItem" "TeenGirlPickedUpItem" "!=1" "required" weight 0
  6. Criterion "IsTeenGirlFriendlyFire" "worldTeenGirlFriendlyFire" "1" "required" weight 0
  7. Criterion "IsNotTeenGirlFriendlyFire" "worldTeenGirlFriendlyFire" "!=1" "required" weight 0
  8. Criterion "IsNotAskedForCoverTeenGirl" "TeenGirlAskForCover" "!=1" "required" weight 0
  9. Criterion "IsNotSaidBattleStationsTeenGirl" "worldSaidBattleStationsTeenGirl" "!=1" "required" weight 0
  10.  
  11.  
  12.  
  13. //Auto-generated blank response for padding out InfoRemarkables
  14. Response _PlayerInfoRemarkableBlankTeenGirl
  15. {
  16. scene "scenes/TeenGirl/blank.vcd"
  17. }
  18.  
  19. Response PlayerNiceShotTeenGirl
  20. {
  21. scene "scenes/TeenGirl/NiceShot01.vcd" //Good one!
  22. scene "scenes/TeenGirl/NiceShot04.vcd" //Killer shot!
  23. scene "scenes/TeenGirl/NiceShot05.vcd" odds 5 //Boom! Nice.
  24. scene "scenes/TeenGirl/NiceShot06.vcd" //Great shot!
  25. scene "scenes/TeenGirl/NiceShot07.vcd" //Nice shot!
  26. scene "scenes/TeenGirl/NiceShot08.vcd" //Nice
  27. scene "scenes/TeenGirl/NiceShot11.vcd" //Good one!
  28. scene "scenes/TeenGirl/NiceShot12.vcd" //Nice shot!
  29. scene "scenes/TeenGirl/NiceShot13.vcd" //Sweet shot!
  30. scene "scenes/TeenGirl/NiceShot14.vcd" //Killer shot!
  31. scene "scenes/TeenGirl/NiceShot15.vcd" //Great shot!
  32. scene "scenes/TeenGirl/NiceShot16.vcd" //Nice
  33. scene "scenes/TeenGirl/NiceShot17.vcd" odds 1 //Nice shot old man
  34. }
  35. Rule PlayerNiceShotTeenGirl
  36. {
  37. criteria ConceptPlayerNiceShot IsNotCoughing IsTeenGirl IssuerClose IsTalk IsTalkTeenGirl ChanceToFire30Percent
  38. Response PlayerNiceShotTeenGirl
  39. }
  40.  
  41. Response ReviveMeINterruptedTeenGirl
  42. {
  43. scene "scenes/TeenGirl/ReactionStartled08.vcd" //DAHHH!
  44. scene "scenes/TeenGirl/ReactionStartled11.vcd" //(gasp)
  45. scene "scenes/TeenGirl/ReactionStartled17.vcd" //(gasp)
  46. scene "scenes/TeenGirl/Swear10.vcd" //Dammit.
  47. scene "scenes/TeenGirl/Swear12.vcd" //Shit.
  48. }
  49. Rule ReviveMeINterruptedTeenGirl
  50. {
  51. criteria ConceptReviveMeInterrupted IsTeenGirl
  52. ApplyContext "ReviveInterrupt:1:2"
  53. applycontexttoworld
  54. Response ReviveMeINterruptedTeenGirl
  55. }
  56.  
  57. Response SurvivorMournBillTeenGirl
  58. {
  59. scene "scenes/TeenGirl/GriefVet05.vcd" //Bill!! No!!
  60. scene "scenes/TeenGirl/GriefVet11.vcd" //Oh god. Not Bill!
  61. }
  62. Rule SurvivorMournBillTeenGirl
  63. {
  64. criteria ConceptPlayerSeeDeadPlayer IsNotCoughing IsTeenGirl IsDeadNamVet IsNotSaidSomeoneDied IsTalk IsTalkTeenGirl IsNotIncapacitated
  65. Response SurvivorMournBillTeenGirl
  66. }
  67.  
  68. Response SurvivorMournFrancisTeenGirl
  69. {
  70. scene "scenes/TeenGirl/GriefBiker04.vcd" //Francis!
  71. scene "scenes/TeenGirl/GriefBiker06.vcd" //God, not Francis
  72. scene "scenes/TeenGirl/GriefBiker07.vcd" //oh god, not Francis
  73. }
  74. Rule SurvivorMournFrancisTeenGirl
  75. {
  76. criteria ConceptPlayerSeeDeadPlayer IsNotCoughing IsTeenGirl IsDeadBiker IsNotSaidSomeoneDied IsTalk IsTalkTeenGirl IsNotIncapacitated
  77. Response SurvivorMournFrancisTeenGirl
  78. }
  79.  
  80. Response SurvivorMournLouisTeenGirl
  81. {
  82. scene "scenes/TeenGirl/GriefManager03.vcd" //Louis, oh god I'm going to miss you.
  83. scene "scenes/TeenGirl/GriefManager11.vcd" //Oh Louis, oh god I can't believe it.
  84. }
  85. Rule SurvivorMournLouisTeenGirl
  86. {
  87. criteria ConceptPlayerSeeDeadPlayer IsNotCoughing IsTeenGirl IsDeadManager IsNotSaidSomeoneDied IsTalk IsTalkTeenGirl IsNotIncapacitated
  88. Response SurvivorMournLouisTeenGirl
  89. }
  90.  
  91.  
  92. //--------------------------------------------------------------------------------------------------------------
  93. // At Top
  94. //--------------------------------------------------------------------------------------------------------------
  95. Response PlayerRemarkFarm01_path09TeenGirl
  96. {
  97. scene "scenes/TeenGirl/SafeSpotAhead01.vcd" then any SafeSpotAheadResponse foo:0 0 //Safe house just ahead.
  98. scene "scenes/TeenGirl/SafeSpotAhead06.vcd" then any SafeSpotAheadResponse foo:0 0 //Safe house ahead!
  99. scene "scenes/TeenGirl/SafeSpotAhead08.vcd" then any SafeSpotAheadResponse foo:0 0 //There's a safe house ahead.
  100. }
  101. Rule PlayerRemarkFarm01_path09TeenGirl
  102. {
  103. criteria ConceptRemark IsTeenGirl IsFarm01_path09 IsNotSaidFarm01_path09 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear1500
  104. ApplyContext "SaidFarm01_path09:1:0"
  105. applycontexttoworld
  106. Response PlayerRemarkFarm01_path09TeenGirl
  107. }
  108.  
  109. Response PlayerRemarkSmalltown03_path14TeenGirl
  110. {
  111. scene "scenes/TeenGirl/SafeSpotAhead09.vcd" then any SafeSpotAheadResponse foo:0 0 //We're near a safe house
  112. }
  113. Rule PlayerRemarkSmalltown03_path14TeenGirl
  114. {
  115. criteria ConceptRemark IsTeenGirl IsSmalltown03_path14 IsNotSaidSmalltown03_path14 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear200
  116. ApplyContext "SaidSmalltown03_path14:1:0"
  117. applycontexttoworld
  118. Response PlayerRemarkSmalltown03_path14TeenGirl
  119. }
  120.  
  121.  
  122. //--------------------------------------------------------------------------------------------------------------
  123. // AutoResponder
  124. //--------------------------------------------------------------------------------------------------------------
  125. Response ThanksGotItemTeenGirl
  126. {
  127. scene "scenes/TeenGirl/ReactionPositive12.vcd" odds 1 //You are a charming beautiful man.
  128. scene "scenes/TeenGirl/ReactionPositive27.vcd" odds 1 //You are beautiful, sexy and charming. Thank you.
  129. scene "scenes/TeenGirl/Thanks02.vcd" //Thanks
  130. scene "scenes/TeenGirl/Thanks03.vcd" //Thanks!
  131. scene "scenes/TeenGirl/Thanks07.vcd" //Hey, thanks!
  132. scene "scenes/TeenGirl/Thanks11.vcd" //Thanks, man
  133. }
  134. Rule ThanksGotItemTeenGirl
  135. {
  136. criteria IsAwardConcept IsSharingSubject IsNotCoughing SubjectIsTeenGirl IsTalk IsTalkTeenGirl
  137. Response ThanksGotItemTeenGirl
  138. }
  139.  
  140.  
  141. //--------------------------------------------------------------------------------------------------------------
  142. // AwardSpeech
  143. //--------------------------------------------------------------------------------------------------------------
  144. Response HealThanksTeenGirl
  145. {
  146. scene "scenes/TeenGirl/Thanks01.vcd" predelay ".2,.5" //Thanks, I owe you.
  147. scene "scenes/TeenGirl/Thanks03.vcd" predelay ".2,.5" then Subject YouWelcome foo:0 0 //Thanks!
  148. scene "scenes/TeenGirl/Thanks04.vcd" predelay ".2,.5" then Subject YouWelcome foo:0 0 //Thanks, thanks a lot
  149. scene "scenes/TeenGirl/Thanks13.vcd" predelay ".2,.5" //Really, thanks
  150. scene "scenes/TeenGirl/Thanks20.vcd" predelay ".2,.5" //Thanks, I owe you.
  151. scene "scenes/TeenGirl/Thanks28.vcd" predelay ".2,.5" //Like, thanks
  152. scene "scenes/TeenGirl/Thanks30.vcd" predelay ".2,.5" //Phew, thanks!
  153. }
  154. Rule HealThanksTeenGirl
  155. {
  156. criteria ConceptHealedByFriend IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl SubjectIsNotTeenGirl
  157. ApplyContext "TalkTeenGirl:1:2"
  158. Response HealThanksTeenGirl
  159. }
  160.  
  161. Response ReviveThanksTeenGirl
  162. {
  163. scene "scenes/TeenGirl/Thanks01.vcd" predelay ".2,.5" //Thanks, I owe you.
  164. scene "scenes/TeenGirl/Thanks03.vcd" predelay ".2,.5" then Subject YouWelcome foo:0 0 //Thanks!
  165. scene "scenes/TeenGirl/Thanks04.vcd" predelay ".2,.5" then Subject YouWelcome foo:0 0 //Thanks, thanks a lot
  166. scene "scenes/TeenGirl/Thanks13.vcd" predelay ".2,.5" //Really, thanks
  167. scene "scenes/TeenGirl/Thanks20.vcd" predelay ".2,.5" //Thanks, I owe you.
  168. scene "scenes/TeenGirl/Thanks28.vcd" predelay ".2,.5" //Like, thanks
  169. scene "scenes/TeenGirl/Thanks30.vcd" predelay ".2,.5" //Phew, thanks!
  170. }
  171. Rule ReviveThanksTeenGirl
  172. {
  173. criteria ConceptRevivedByFriend IsNotCoughing IsTeenGirl
  174. ApplyContext "TalkTeenGirl:1:2"
  175. Response ReviveThanksTeenGirl
  176. }
  177.  
  178. Response ReviveThanksBillTeenGirl
  179. {
  180. scene "scenes/TeenGirl/Thanks05.vcd" predelay ".2,.5" //Thanks, Bill.
  181. scene "scenes/TeenGirl/Thanks40.vcd" predelay ".2,.5" //Thanks, Bill.
  182. }
  183. Rule ReviveThanksBillTeenGirl
  184. {
  185. criteria ConceptRevivedByFriend IsNotCoughing IsTeenGirl SubjectIsNamVet ChanceToFire30Percent
  186. ApplyContext "TalkTeenGirl:1:2"
  187. Response ReviveThanksBillTeenGirl
  188. }
  189.  
  190. Response ReviveThanksFrancisTeenGirl
  191. {
  192. scene "scenes/TeenGirl/Thanks41.vcd" predelay ".2,.5" //Thanks, Francis.
  193. scene "scenes/TeenGirl/Thanks44.vcd" predelay ".2,.5" //Thanks, Francis.
  194. scene "scenes/TeenGirl/ToTheRescueThanks09.vcd" predelay ".2,.5" //Thanks for coming back for me
  195. }
  196. Rule ReviveThanksFrancisTeenGirl
  197. {
  198. criteria ConceptRevivedByFriend IsNotCoughing IsTeenGirl SubjectIsBiker ChanceToFire30Percent
  199. ApplyContext "TalkTeenGirl:1:2"
  200. Response ReviveThanksFrancisTeenGirl
  201. }
  202.  
  203. Response ReviveThanksLouisTeenGirl
  204. {
  205. scene "scenes/TeenGirl/Thanks09.vcd" predelay ".2,.5" //Thank you.
  206. scene "scenes/TeenGirl/Thanks32.vcd" predelay ".2,.5" //Thanks Louis.
  207. scene "scenes/TeenGirl/Thanks35.vcd" predelay ".2,.5"odds 2 //Thanks, Louis. It's about time you were some help.
  208. scene "scenes/TeenGirl/Thanks42.vcd" predelay ".2,.5" //Thanks, Louis.
  209. scene "scenes/TeenGirl/Thanks43.vcd" predelay ".2,.5" //Thanks, Louis. I owe you one
  210. scene "scenes/TeenGirl/Thanks45.vcd" predelay ".2,.5" //Thanks, Louis.
  211. scene "scenes/TeenGirl/Thanks46.vcd" predelay ".2,.5" //Thanks, Louis. I owe you one
  212. scene "scenes/TeenGirl/ToTheRescueThanks10.vcd" predelay ".2,.5" //I knew you wouldn't leave me
  213. }
  214. Rule ReviveThanksLouisTeenGirl
  215. {
  216. criteria ConceptRevivedByFriend IsNotCoughing IsTeenGirl SubjectIsManager ChanceToFire30Percent
  217. ApplyContext "TalkTeenGirl:1:2"
  218. Response ReviveThanksLouisTeenGirl
  219. }
  220.  
  221.  
  222. //--------------------------------------------------------------------------------------------------------------
  223. // Bots
  224. //--------------------------------------------------------------------------------------------------------------
  225. Response AutoYouAreWelcomeTeenGirl
  226. {
  227. scene "scenes/TeenGirl/YouAreWelcome03.vcd" //You are welcome, sir.
  228. scene "scenes/TeenGirl/YouAreWelcome04.vcd" //That's okay.
  229. scene "scenes/TeenGirl/YouAreWelcome05.vcd" //Hey, no problem.
  230. scene "scenes/TeenGirl/YouAreWelcome06.vcd" //No problem.
  231. scene "scenes/TeenGirl/YouAreWelcome08.vcd" //Sure thing.
  232. scene "scenes/TeenGirl/YouAreWelcome09.vcd" //ah, whatever.
  233. scene "scenes/TeenGirl/YouAreWelcome11.vcd" //We're cool.
  234. scene "scenes/TeenGirl/YouAreWelcome12.vcd" //It was my pleasure.
  235. scene "scenes/TeenGirl/YouAreWelcome13.vcd" //My pleasure.
  236. scene "scenes/TeenGirl/YouAreWelcome14.vcd" //Anytime.
  237. scene "scenes/TeenGirl/YouAreWelcome15.vcd" //Yeah, cool.
  238. scene "scenes/TeenGirl/YouAreWelcome16.vcd" //Cool
  239. scene "scenes/TeenGirl/YouAreWelcome17.vcd" //Don't worry about it.
  240. scene "scenes/TeenGirl/YouAreWelcome18.vcd" //You're welcome.
  241. scene "scenes/TeenGirl/YouAreWelcome20.vcd" //That's okay.
  242. scene "scenes/TeenGirl/YouAreWelcome21.vcd" //Hey, no problem.
  243. scene "scenes/TeenGirl/YouAreWelcome23.vcd" //Sure.
  244. scene "scenes/TeenGirl/YouAreWelcome25.vcd" //ah, whatever.
  245. scene "scenes/TeenGirl/YouAreWelcome26.vcd" //No worries.
  246. scene "scenes/TeenGirl/YouAreWelcome30.vcd" //Anytime.
  247. scene "scenes/TeenGirl/YouAreWelcome32.vcd" //Anytihing for you, Louis.
  248. scene "scenes/TeenGirl/YouAreWelcome36.vcd" //Glad to be of help, old man.
  249. scene "scenes/TeenGirl/YouAreWelcome39.vcd" //Anytihing for you, Louis.
  250. }
  251. Rule AutoYouAreWelcomeTeenGirl
  252. {
  253. criteria ConceptYouWelcome IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl TimeSinceGroupInCombat05 IsNotSpeaking
  254. Response AutoYouAreWelcomeTeenGirl
  255. }
  256.  
  257. Response BotAttentionBattleTeenGirl
  258. {
  259. scene "scenes/TeenGirl/AskReady03.vcd" //Ready guys?
  260. scene "scenes/TeenGirl/AskReady11.vcd" //Ready?
  261. scene "scenes/TeenGirl/AskReady14.vcd" //Are you ready for this?
  262. scene "scenes/TeenGirl/AskReady21.vcd" //Are you ready?
  263. }
  264. Rule BotAttentionBattleTeenGirl
  265. {
  266. criteria ConceptSurvivorBotNoteHumanAttention IsNotCoughing IsTeenGirl IsNotBotAttention IsTalk IsTalkTeenGirl IsNotIncapacitated IsInBattlefield TimeSinceGroupInCombat20
  267. ApplyContext "SaidBotAttention:1:30"
  268. applycontexttoworld
  269. Response BotAttentionBattleTeenGirl
  270. }
  271.  
  272. Response BotHurrahAlsoTeenGirl
  273. {
  274. scene "scenes/TeenGirl/NiceJob08.vcd" //Oh hell yeah!
  275. scene "scenes/TeenGirl/NiceJob22.vcd" //Hell yeah!
  276. scene "scenes/TeenGirl/NiceJob42.vcd" //Oh hell yeah!
  277. scene "scenes/TeenGirl/NiceJob43.vcd" //Hell yeah!
  278. scene "scenes/TeenGirl/Taunt39.vcd" //YEAHHHH!
  279. }
  280. Rule BotHurrahAlsoTeenGirl
  281. {
  282. criteria ConceptHurrahAlso IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSaidHurrahAlso IsBotIsAvailable
  283. ApplyContext "SaidHurrahAlso:1:5"
  284. applycontexttoworld
  285. Response BotHurrahAlsoTeenGirl
  286. }
  287.  
  288. Response BotNoteHumanAttentionTeenGirl
  289. {
  290. scene "scenes/TeenGirl/AnswerReady03.vcd" //Yeah, ready
  291. scene "scenes/TeenGirl/GenericResponses08.vcd" //Yeah, let's do it.
  292. scene "scenes/TeenGirl/ImWithYou10.vcd" //I'm here.
  293. scene "scenes/TeenGirl/ImWithYou11.vcd" //Let's go.
  294. scene "scenes/TeenGirl/ImWithYou26.vcd" //I'm with you.
  295. }
  296. Rule BotNoteHumanAttentionTeenGirl
  297. {
  298. criteria ConceptSurvivorBotNoteHumanAttention IsNotCoughing IsTeenGirl IsNotBotAttention IsTalk IsTalkTeenGirl IsNotIncapacitated IsInSafeSpot
  299. ApplyContext "SaidBotAttention:1:30"
  300. applycontexttoworld
  301. Response BotNoteHumanAttentionTeenGirl
  302. }
  303.  
  304. Response BotPlayer.YourWelcomeTeenGirl
  305. {
  306. scene "scenes/TeenGirl/YouAreWelcome03.vcd" predelay "1,3.5" //You are welcome, sir.
  307. scene "scenes/TeenGirl/YouAreWelcome04.vcd" predelay "1,3.5" //That's okay.
  308. scene "scenes/TeenGirl/YouAreWelcome05.vcd" predelay "1,3.5" //Hey, no problem.
  309. scene "scenes/TeenGirl/YouAreWelcome06.vcd" predelay "1,3.5" //No problem.
  310. scene "scenes/TeenGirl/YouAreWelcome08.vcd" predelay "1,3.5" //Sure thing.
  311. scene "scenes/TeenGirl/YouAreWelcome09.vcd" predelay "1,3.5" //ah, whatever.
  312. scene "scenes/TeenGirl/YouAreWelcome11.vcd" predelay "1,3.5" //We're cool.
  313. scene "scenes/TeenGirl/YouAreWelcome12.vcd" predelay "1,3.5" //It was my pleasure.
  314. scene "scenes/TeenGirl/YouAreWelcome13.vcd" predelay "1,3.5" //My pleasure.
  315. scene "scenes/TeenGirl/YouAreWelcome14.vcd" predelay "1,3.5" //Anytime.
  316. scene "scenes/TeenGirl/YouAreWelcome15.vcd" predelay "1,3.5" //Yeah, cool.
  317. scene "scenes/TeenGirl/YouAreWelcome16.vcd" predelay "1,3.5" //Cool
  318. scene "scenes/TeenGirl/YouAreWelcome17.vcd" predelay "1,3.5" //Don't worry about it.
  319. scene "scenes/TeenGirl/YouAreWelcome18.vcd" predelay "1,3.5" //You're welcome.
  320. scene "scenes/TeenGirl/YouAreWelcome20.vcd" predelay "1,3.5" //That's okay.
  321. scene "scenes/TeenGirl/YouAreWelcome21.vcd" predelay "1,3.5" //Hey, no problem.
  322. scene "scenes/TeenGirl/YouAreWelcome23.vcd" predelay "1,3.5" //Sure.
  323. scene "scenes/TeenGirl/YouAreWelcome25.vcd" predelay "1,3.5" //ah, whatever.
  324. scene "scenes/TeenGirl/YouAreWelcome26.vcd" predelay "1,3.5" //No worries.
  325. scene "scenes/TeenGirl/YouAreWelcome30.vcd" predelay "1,3.5" //Anytime.
  326. scene "scenes/TeenGirl/YouAreWelcome32.vcd" predelay "1,3.5" //Anytihing for you, Louis.
  327. scene "scenes/TeenGirl/YouAreWelcome36.vcd" predelay "1,3.5" //Glad to be of help, old man.
  328. scene "scenes/TeenGirl/YouAreWelcome39.vcd" predelay "1,3.5" //Anytihing for you, Louis.
  329. }
  330. Rule BotPlayer.YourWelcomeTeenGirl
  331. {
  332. criteria ConceptSurvivorBotYouAreWelcome IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  333. Response BotPlayer.YourWelcomeTeenGirl
  334. }
  335.  
  336. Response BotReassureComingTeenGirl
  337. {
  338. scene "scenes/TeenGirl/Yes01.vcd" predelay "1,3.5" //Yeah.
  339. scene "scenes/TeenGirl/Yes02.vcd" predelay "1,3.5" //Yes.
  340. scene "scenes/TeenGirl/Yes04.vcd" predelay "1,3.5" //Okay.
  341. scene "scenes/TeenGirl/Yes05.vcd" predelay "1,3.5" //Y'allright.
  342. scene "scenes/TeenGirl/Yes06.vcd" predelay "1,3.5" //Yeah, okay
  343. scene "scenes/TeenGirl/Yes08.vcd" predelay "1,3.5" //Yep
  344. scene "scenes/TeenGirl/Yes09.vcd" predelay "1,3.5" //Yeah sure.
  345. scene "scenes/TeenGirl/Yes10.vcd" predelay "1,3.5" //Yeah.
  346. scene "scenes/TeenGirl/Yes13.vcd" predelay "1,3.5" //Okay.
  347. scene "scenes/TeenGirl/Yes14.vcd" predelay "1,3.5" //Y'allright.
  348. scene "scenes/TeenGirl/Yes15.vcd" predelay "1,3.5" //Yeah, okay
  349. scene "scenes/TeenGirl/Yes16.vcd" predelay "1,3.5" //Yes.
  350. scene "scenes/TeenGirl/Yes17.vcd" predelay "1,3.5" //Yep
  351. scene "scenes/TeenGirl/Yes18.vcd" predelay "1,3.5" //Yeah sure.
  352. }
  353. Rule BotReassureComingTeenGirl
  354. {
  355. criteria ConceptSurvivorBotReassureComing IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  356. Response BotReassureComingTeenGirl
  357. }
  358.  
  359. Response BotReassureNearbyTeenGirl
  360. {
  361. scene "scenes/TeenGirl/ImWithYou10.vcd" predelay "1,3.5" //I'm here.
  362. scene "scenes/TeenGirl/ImWithYou11.vcd" predelay "1,3.5" //Let's go.
  363. scene "scenes/TeenGirl/ImWithYou12.vcd" predelay "1,3.5" //I'm coming!
  364. scene "scenes/TeenGirl/ImWithYou15.vcd" predelay "1,3.5" //I'm with you.
  365. scene "scenes/TeenGirl/ImWithYou16.vcd" predelay "1,3.5" //I got your back.
  366. scene "scenes/TeenGirl/ImWithYou17.vcd" predelay "1,3.5" //I'm right behind you!
  367. scene "scenes/TeenGirl/ImWithYou18.vcd" predelay "1,3.5" //Coming
  368. scene "scenes/TeenGirl/ImWithYou19.vcd" predelay "1,3.5" //I'll be there.
  369. scene "scenes/TeenGirl/ImWithYou20.vcd" predelay "1,3.5" //I'm there.
  370. scene "scenes/TeenGirl/ImWithYou22.vcd" predelay "1,3.5" //Right behind you!
  371. scene "scenes/TeenGirl/ImWithYou26.vcd" predelay "1,3.5" //I'm with you.
  372. scene "scenes/TeenGirl/ImWithYou27.vcd" predelay "1,3.5" //I got your back.
  373. scene "scenes/TeenGirl/ImWithYou31.vcd" predelay "1,3.5" //Right behind you!
  374. scene "scenes/TeenGirl/ImWithYou32.vcd" predelay "1,3.5" //I'm coming!
  375. scene "scenes/TeenGirl/ImWithYou37.vcd" predelay "1,3.5" //I'm right behind you!
  376. scene "scenes/TeenGirl/ImWithYou38.vcd" predelay "1,3.5" //Coming
  377. }
  378. Rule BotReassureNearbyTeenGirl
  379. {
  380. criteria ConceptSurvivorBotReassureNearby IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  381. Response BotReassureNearbyTeenGirl
  382. }
  383.  
  384. Response BotYesReadyTeenGirl
  385. {
  386. scene "scenes/TeenGirl/Yes01.vcd" predelay "1,3.5" //Yeah.
  387. scene "scenes/TeenGirl/Yes02.vcd" predelay "1,3.5" //Yes.
  388. scene "scenes/TeenGirl/Yes04.vcd" predelay "1,3.5" //Okay.
  389. scene "scenes/TeenGirl/Yes05.vcd" predelay "1,3.5" //Y'allright.
  390. scene "scenes/TeenGirl/Yes06.vcd" predelay "1,3.5" //Yeah, okay
  391. scene "scenes/TeenGirl/Yes08.vcd" predelay "1,3.5" //Yep
  392. scene "scenes/TeenGirl/Yes09.vcd" predelay "1,3.5" //Yeah sure.
  393. scene "scenes/TeenGirl/Yes10.vcd" predelay "1,3.5" //Yeah.
  394. scene "scenes/TeenGirl/Yes13.vcd" predelay "1,3.5" //Okay.
  395. scene "scenes/TeenGirl/Yes14.vcd" predelay "1,3.5" //Y'allright.
  396. scene "scenes/TeenGirl/Yes15.vcd" predelay "1,3.5" //Yeah, okay
  397. scene "scenes/TeenGirl/Yes16.vcd" predelay "1,3.5" //Yes.
  398. scene "scenes/TeenGirl/Yes17.vcd" predelay "1,3.5" //Yep
  399. scene "scenes/TeenGirl/Yes18.vcd" predelay "1,3.5" //Yeah sure.
  400. }
  401. Rule BotYesReadyTeenGirl
  402. {
  403. criteria ConceptSurvivorBotYesReady IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  404. Response BotYesReadyTeenGirl
  405. }
  406.  
  407.  
  408. //--------------------------------------------------------------------------------------------------------------
  409. // Call For Rescue
  410. //--------------------------------------------------------------------------------------------------------------
  411. Response PlayerCallForRescueTeenGirl
  412. {
  413. speak "Player.TeenGirl_CallForRescue01" noscene //Anyone out there? I'm trapped in here!
  414. speak "Player.TeenGirl_CallForRescue02" noscene //Please! I need some help! LET ME OUT OF HERE!!
  415. speak "Player.TeenGirl_CallForRescue06" noscene //Help please! I need some help getting out of here!
  416. speak "Player.TeenGirl_CallForRescue07" noscene //Someone? Anyone! Help! Please!
  417. speak "Player.TeenGirl_CallForRescue14" noscene //Hello? Anyone out there? I need some help!
  418. speak "Player.TeenGirl_CallForRescue16" noscene //Guys! GUYS! I'm over here! I'm trapped!
  419. speak "Player.TeenGirl_LostCall01" noscene //Hello?
  420. speak "Player.TeenGirl_LostCall010" noscene //Where are you guys?
  421. speak "Player.TeenGirl_LostCall04" noscene //Is anyone there?
  422. speak "Player.TeenGirl_LostCall06" noscene //Helloooo?
  423. speak "Player.TeenGirl_LostCall07" noscene //Anyone Around?
  424. speak "Player.TeenGirl_LostCall09" noscene //Hey guys, where are you?
  425. speak "Player.TeenGirl_LostCall13" noscene //Guys?
  426. }
  427. Rule PlayerCallForRescueTeenGirl
  428. {
  429. criteria ConceptCallForRescue IsTeenGirl IsTalk IsTalkTeenGirl
  430. Response PlayerCallForRescueTeenGirl
  431. }
  432.  
  433.  
  434. //--------------------------------------------------------------------------------------------------------------
  435. // DLC2 - Crescendo
  436. //--------------------------------------------------------------------------------------------------------------
  437. Response CrashCourseR14TeenGirl
  438. {
  439. scene "scenes/TeenGirl/DLC2Misc07.vcd" //Zombie, Francis! He. Was. A. ZOMBIE!
  440. }
  441. Rule CrashCourseR14TeenGirl
  442. {
  443. criteria ConceptCrashCourseR14 IsTeenGirl
  444. Response CrashCourseR14TeenGirl
  445. }
  446.  
  447. Response crashHowitzerNagTeenGirl
  448. {
  449. scene "scenes/TeenGirl/DLC2M1GunNag02.vcd" //Is somebody gonna fire that gun?
  450. }
  451. Rule crashHowitzerNagTeenGirl
  452. {
  453. criteria ConceptTalkIdle IsTeenGirl IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl NotHowitzerFired IsHowitzerNag IsHowitzerSeen NotNagCrashTeenGirl ChanceToFire80Percent NotSurvivalMode
  454. ApplyContext "NagHowitzer:1:30,NagCrashTeenGirl:1:32"
  455. applycontexttoworld
  456. Response crashHowitzerNagTeenGirl
  457. }
  458.  
  459. Response HowitzerBurnEnd00TeenGirl
  460. {
  461. scene "scenes/TeenGirl/DLC2M1GunEnd01.vcd" then self HowitzerBurnEnd02 foo:0 0.1 //The fire's out!
  462. }
  463. Rule HowitzerBurnEnd00TeenGirl
  464. {
  465. criteria ConceptHowitzerBurnEnd00 IsTeenGirl NotCrash01ThroughBridge NotSurvivalMode
  466. Response HowitzerBurnEnd00TeenGirl
  467. }
  468.  
  469. Response HowitzerBurnEnd02TeenGirl
  470. {
  471. scene "scenes/TeenGirl/DLC2M1GunEnd02.vcd" //Everybody across the bridge!
  472. }
  473. Rule HowitzerBurnEnd02TeenGirl
  474. {
  475. criteria ConceptHowitzerBurnEnd02 IsTeenGirl NotSurvivalMode
  476. Response HowitzerBurnEnd02TeenGirl
  477. }
  478.  
  479.  
  480. //--------------------------------------------------------------------------------------------------------------
  481. // DLC2 - Finale
  482. //--------------------------------------------------------------------------------------------------------------
  483. Response CrashFinaleGenerator2OnSpkTeenGirl
  484. {
  485. scene "scenes/TeenGirl/Taunt18.vcd" //All right!
  486. scene "scenes/TeenGirl/Taunt21.vcd" //YESSS!
  487. scene "scenes/TeenGirl/Taunt35.vcd" //YESSS!
  488. }
  489. Rule CrashFinaleGenerator2OnSpkTeenGirl
  490. {
  491. criteria ConceptCrashFinaleGenerator2OnSpk IsTeenGirl
  492. Response CrashFinaleGenerator2OnSpkTeenGirl
  493. }
  494.  
  495. Response CrashFinaleGenerator2SpeakTeenGirl
  496. {
  497. scene "scenes/TeenGirl/DLC2M2FinaleButtonPressGen202.vcd" //Come on, come on, come ON! Come on, god dammit, come ON!
  498. scene "scenes/TeenGirl/DLC2M2FinaleButtonPressGen203.vcd" //Come on, stupid generator for jerks.
  499. scene "scenes/TeenGirl/DLC2M2FinaleButtonPressGen301.vcd" //Damn it damn it damn it damn it! Stinking generator, why are you TAKING so LONG?!
  500. scene "scenes/TeenGirl/DLC2M2FinaleButtonPressGen302.vcd" //Damn it damn it damn it damn it... Generator, come on, dammit!
  501. }
  502. Rule CrashFinaleGenerator2SpeakTeenGirl
  503. {
  504. criteria ConceptCrashFinaleGenerator2Speak IsTeenGirl
  505. Response CrashFinaleGenerator2SpeakTeenGirl
  506. }
  507.  
  508. Response CrashFinaleGeneratorBreakSpkTeenGirl
  509. {
  510. scene "scenes/TeenGirl/DLC2M2FinaleBreak101.vcd" //POWER'S OUT!
  511. scene "scenes/TeenGirl/DLC2M2FinaleBreak201.vcd" //The damn generator broke again!
  512. }
  513. Rule CrashFinaleGeneratorBreakSpkTeenGirl
  514. {
  515. criteria ConceptCrashFinaleGeneratorBreakSpk IsTeenGirl NotSurvivalMode
  516. Response CrashFinaleGeneratorBreakSpkTeenGirl
  517. }
  518.  
  519. Response CrashFinaleGeneratorNagTeenGirl
  520. {
  521. scene "scenes/TeenGirl/DLC2M2FinaleBreak102.vcd" //We gotta restart the generator!
  522. scene "scenes/TeenGirl/DLC2M2FinaleBreak202.vcd" //Somebody needs to restart the generator!
  523. }
  524. Rule CrashFinaleGeneratorNagTeenGirl
  525. {
  526. criteria ConceptTalkIdle IsTeenGirl IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl ChanceToFire60Percent IsCrashFinaleGeneratorBroken NotCrashFinaleSaidGeneratorBroken NotNagCrashTeenGirl NotSurvivalMode
  527. ApplyContext "CrashFinaleSaidGeneratorBroken:1:15,NagCrashTeenGirl:1:25"
  528. applycontexttoworld
  529. Response CrashFinaleGeneratorNagTeenGirl
  530. }
  531.  
  532. Response CrashFinaleGeneratorSpeakTeenGirl
  533. {
  534. scene "scenes/TeenGirl/DLC2M2FinaleButtonPressGen101.vcd" //Powering it up. This'll just take a second. Come on, generator. Come on...
  535. scene "scenes/TeenGirl/DLC2M2FinaleButtonPressGen102.vcd" //Powering it up. This'll just take a second. Come on, generator. Come on...
  536. }
  537. Rule CrashFinaleGeneratorSpeakTeenGirl
  538. {
  539. criteria ConceptCrashFinaleGeneratorSpeak IsTeenGirl
  540. Response CrashFinaleGeneratorSpeakTeenGirl
  541. }
  542.  
  543. Response CrashFinaleGenUnPressSpeakTeenGirl
  544. {
  545. scene "scenes/TeenGirl/Swear14.vcd" //Shit.
  546. }
  547. Rule CrashFinaleGenUnPressSpeakTeenGirl
  548. {
  549. criteria ConceptCrashFinaleGeneratorUnPressSpeak IsTeenGirl
  550. Response CrashFinaleGenUnPressSpeakTeenGirl
  551. }
  552.  
  553. Response CrashFinaleTruckNagTeenGirl
  554. {
  555. scene "scenes/TeenGirl/ArriveTruck02.vcd" //Get to the truck!
  556. scene "scenes/TeenGirl/ArriveTruck03.vcd" //Everyone to the truck
  557. scene "scenes/TeenGirl/ArriveTruck04.vcd" //Keep moving to the truck!
  558. }
  559. Rule CrashFinaleTruckNagTeenGirl
  560. {
  561. criteria ConceptTalkIdle IsTeenGirl IsNotCoughing IsCrashFinaleTruckReady NotCrashFinaleTruckNagPaused ChanceToFire60Percent NotNagCrashTeenGirl NotSurvivalMode
  562. ApplyContext "CrashFinaleTruckNagPaused:1:6,NagCrashTeenGirl:1:11"
  563. applycontexttoworld
  564. Response CrashFinaleTruckNagTeenGirl
  565. }
  566.  
  567. Response CrashFinaleTruckReadySpkTeenGirl
  568. {
  569. scene "scenes/TeenGirl/DLC2M2FinaleTruckDown01.vcd" //The truck's down! Get in!
  570. }
  571. Rule CrashFinaleTruckReadySpkTeenGirl
  572. {
  573. criteria ConceptCrashFinaleTruckReadySpk IsTeenGirl IsNotCoughing NotSurvivalMode
  574. Response CrashFinaleTruckReadySpkTeenGirl
  575. }
  576.  
  577. Response CrashFinaleTruckResp01TeenGirl
  578. {
  579. scene "scenes/TeenGirl/DLC2M2FinaleSetup02.vcd" //That lift's not going anywhere until we power up the generator.
  580. }
  581. Rule CrashFinaleTruckResp01TeenGirl
  582. {
  583. criteria ConceptCrashFinaleTruckResp01 IsTeenGirl
  584. Response CrashFinaleTruckResp01TeenGirl
  585. }
  586.  
  587. Response CrashFinaleTruckResp02TeenGirl
  588. {
  589. scene "scenes/TeenGirl/DLC2M2Directional08.vcd" then any CrashFinaleTruckResp01 foo:0 0.05 //I want that truck.
  590. }
  591. Rule CrashFinaleTruckResp02TeenGirl
  592. {
  593. criteria ConceptCrashFinaleTruckResp02 IsTeenGirl
  594. Response CrashFinaleTruckResp02TeenGirl
  595. }
  596.  
  597. Response IntroCrashWalkingTeenGirl
  598. {
  599. scene "scenes/TeenGirl/DLC2Intro10.vcd" then Manager IntroCrashWalkingB foo:0 0.05 //Well, boys, I guess we're walking.
  600. }
  601. Rule IntroCrashWalkingTeenGirl
  602. {
  603. criteria ConceptIntroCrashWalking IsTeenGirl
  604. Response IntroCrashWalkingTeenGirl
  605. }
  606.  
  607. Response PlayerRemarkcrashcourse02_path14TeenGirl
  608. {
  609. scene "scenes/TeenGirl/DLC2M2Directional06.vcd" then any CrashFinaleTruckResp01 foo:0 0.05 //Now THAT is a bad-ass truck.
  610. scene "scenes/TeenGirl/DLC2M2Directional07.vcd" then any CrashFinaleTruckResp01 foo:0 0.05 //That truck looks zombie-proof to me. Let's take it.
  611. scene "scenes/TeenGirl/DLC2M2Directional08.vcd" then any CrashFinaleTruckResp01 foo:0 0.05 //I want that truck.
  612. }
  613. Rule PlayerRemarkcrashcourse02_path14TeenGirl
  614. {
  615. criteria ConceptRemark IsTeenGirl Iscrashcourse02_path14 IsNotSaidcrashcourse02_path14 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 NotCrash02FinaleStarted NotSurvivalMode
  616. ApplyContext "Saidcrashcourse02_path14:1:0"
  617. applycontexttoworld
  618. Response PlayerRemarkcrashcourse02_path14TeenGirl
  619. }
  620.  
  621.  
  622. //--------------------------------------------------------------------------------------------------------------
  623. // DLC2 - Info Remarkable
  624. //--------------------------------------------------------------------------------------------------------------
  625. Response CrashCourseR01TeenGirl
  626. {
  627. scene "scenes/TeenGirl/DLC2BirdHate01.vcd" //Yeah. Birds are dicks.
  628. }
  629. Rule CrashCourseR01TeenGirl
  630. {
  631. criteria ConceptCrashCourseR01 IsTeenGirl IsBikerNear800
  632. Response CrashCourseR01TeenGirl
  633. }
  634.  
  635. Response CrashCourseR03TeenGirl
  636. {
  637. scene "scenes/TeenGirl/DLC2Misc05.vcd" //Okay, you know what? He was a zombie. ZOMBIE, ZOMBIE, ZOMBIE. Not a pilot. He was a ZOMBIE, Francis!
  638. scene "scenes/TeenGirl/DLC2TrainWreck01.vcd" //The chopper pilot was a ZOMBIE, Francis!
  639. scene "scenes/TeenGirl/DLCZombieTruck01.vcd" //The pilot was a zombie, Francis!
  640. }
  641. Rule CrashCourseR03TeenGirl
  642. {
  643. criteria ConceptCrashCourseR03 IsTeenGirl IsBikerNear500
  644. Response CrashCourseR03TeenGirl
  645. }
  646.  
  647. Response CrashCourseR06TeenGirl
  648. {
  649. scene "scenes/TeenGirl/DLC2Riverside01.vcd" then biker CrashCourseR07 foo:0 0.05 //Canada? Francis, we're in Pennsylvania.
  650. }
  651. Rule CrashCourseR06TeenGirl
  652. {
  653. criteria ConceptCrashCourseR06 IsTeenGirl
  654. Response CrashCourseR06TeenGirl
  655. }
  656.  
  657. Response CrashCourseR10TeenGirl
  658. {
  659. scene "scenes/TeenGirl/DLC2GasTanks03.vcd" //Hahaha. Nice.
  660. }
  661. Rule CrashCourseR10TeenGirl
  662. {
  663. criteria ConceptCrashCourseR10 IsTeenGirl
  664. Response CrashCourseR10TeenGirl
  665. }
  666.  
  667. Response CrashCourseR11TeenGirl
  668. {
  669. scene "scenes/TeenGirl/DLC2BulletinBoard02.vcd" //Unless it's Lasagna Mondays. I love lasagna.
  670. }
  671. Rule CrashCourseR11TeenGirl
  672. {
  673. criteria ConceptCrashCourseR11 IsTeenGirl IsBikerNear200
  674. Response CrashCourseR11TeenGirl
  675. }
  676.  
  677. Response CrashCourseR12TeenGirl
  678. {
  679. scene "scenes/TeenGirl/DLC2Steam01.vcd" then biker CrashCourseR13 foo:0 0 //Man, I love steam.
  680. }
  681. Rule CrashCourseR12TeenGirl
  682. {
  683. criteria ConceptCrashCourseR12 IsTeenGirl
  684. Response CrashCourseR12TeenGirl
  685. }
  686.  
  687. Response PlayerRemarkcrashcourse01_path05TeenGirl
  688. {
  689. scene "scenes/TeenGirl/DLC2M1Directional03.vcd" //Stupid truck's blocking the way.
  690. }
  691. Rule PlayerRemarkcrashcourse01_path05TeenGirl
  692. {
  693. criteria ConceptRemark IsTeenGirl Iscrashcourse01_path05 IsNotSaidcrashcourse01_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  694. ApplyContext "Saidcrashcourse01_path05:1:0"
  695. applycontexttoworld
  696. Response PlayerRemarkcrashcourse01_path05TeenGirl
  697. }
  698.  
  699. Response PlayerRemarkcrashcourse01_path06TeenGirl
  700. {
  701. scene "scenes/TeenGirl/DLC2M1Searching01.vcd" //Might be something in this warehouse.
  702. }
  703. Rule PlayerRemarkcrashcourse01_path06TeenGirl
  704. {
  705. criteria ConceptRemark IsTeenGirl Iscrashcourse01_path06 IsNotSaidcrashcourse01_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  706. ApplyContext "Saidcrashcourse01_path06:1:0"
  707. applycontexttoworld
  708. Response PlayerRemarkcrashcourse01_path06TeenGirl
  709. }
  710.  
  711. Response PlayerRemarkcrashcourse01_path10TeenGirl
  712. {
  713. scene "scenes/TeenGirl/DLC2MagazineRack01.vcd" then Biker CrashCourseR02 foo:0 0.05 //Hey, Francis. They've got the latest issue of Hating Everything Magazine here.
  714. }
  715. Rule PlayerRemarkcrashcourse01_path10TeenGirl
  716. {
  717. criteria ConceptRemark IsTeenGirl Iscrashcourse01_path10 IsNotSaidcrashcourse01_path10 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100 IsBikerAlive IsBikerNear400
  718. ApplyContext "Saidcrashcourse01_path10:1:0"
  719. applycontexttoworld
  720. Response PlayerRemarkcrashcourse01_path10TeenGirl
  721. }
  722.  
  723. Response PlayerRemarkcrashcourse01_path13TeenGirl
  724. {
  725. scene "scenes/TeenGirl/DLC2M1Directional06.vcd" //We can take the bridge across the river.
  726. }
  727. Rule PlayerRemarkcrashcourse01_path13TeenGirl
  728. {
  729. criteria ConceptRemark IsTeenGirl Iscrashcourse01_path13 IsNotSaidcrashcourse01_path13 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400 NotSurvivalMode
  730. ApplyContext "Saidcrashcourse01_path13:1:0"
  731. applycontexttoworld
  732. Response PlayerRemarkcrashcourse01_path13TeenGirl
  733. }
  734.  
  735. Response PlayerRemarkcrashcourse01_path14TeenGirl
  736. {
  737. scene "scenes/TeenGirl/DLC2M1Directional08.vcd" //We can get back up over here!
  738. }
  739. Rule PlayerRemarkcrashcourse01_path14TeenGirl
  740. {
  741. criteria ConceptRemark IsTeenGirl Iscrashcourse01_path14 IsNotSaidcrashcourse01_path14 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400 NotSurvivalMode
  742. ApplyContext "Saidcrashcourse01_path14:1:0"
  743. applycontexttoworld
  744. Response PlayerRemarkcrashcourse01_path14TeenGirl
  745. }
  746.  
  747. Response PlayerRemarkcrashcourse01_path17TeenGirl
  748. {
  749. scene "scenes/TeenGirl/DLC2Barricade01.vcd" //We need to get this barricade down.
  750. scene "scenes/TeenGirl/DLC2M1Directional14.vcd" //Shit, the bridge is blocked.
  751. scene "scenes/TeenGirl/DLC2M1GunNag01.vcd" //Barricade. Bigass gun. Anybody got any ideas?
  752. }
  753. Rule PlayerRemarkcrashcourse01_path17TeenGirl
  754. {
  755. criteria ConceptRemark IsTeenGirl Iscrashcourse01_path17 IsNotSaidcrashcourse01_path17 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 NotHowitzerFired NotSurvivalMode
  756. ApplyContext "Saidcrashcourse01_path17:1:0"
  757. applycontexttoworld
  758. Response PlayerRemarkcrashcourse01_path17TeenGirl
  759. }
  760.  
  761. Response PlayerRemarkcrashcourse01_path18TeenGirl
  762. {
  763. scene "scenes/TeenGirl/DLC2M1GunNag01.vcd" //Barricade. Bigass gun. Anybody got any ideas?
  764. }
  765. Rule PlayerRemarkcrashcourse01_path18TeenGirl
  766. {
  767. criteria ConceptRemark IsTeenGirl Iscrashcourse01_path18 IsNotSaidcrashcourse01_path18 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 NotHowitzerFired NotSurvivalMode
  768. ApplyContext "Saidcrashcourse01_path18:1:0,HowitzerSeen:1:0,NagHowitzer:1:30"
  769. applycontexttoworld
  770. Response PlayerRemarkcrashcourse01_path18TeenGirl
  771. }
  772.  
  773. Response PlayerRemarkcrashcourse01_path20TeenGirl
  774. {
  775. scene "scenes/TeenGirl/DLC2M1Directional15.vcd" //Good! Riverside must be up ahead.
  776. scene "scenes/TeenGirl/DLC2M1Goal02.vcd" //Riverside. That's where the army's holding out!
  777. }
  778. Rule PlayerRemarkcrashcourse01_path20TeenGirl
  779. {
  780. criteria ConceptRemark IsTeenGirl Iscrashcourse01_path20 IsNotSaidcrashcourse01_path20 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  781. ApplyContext "Saidcrashcourse01_path20:1:0"
  782. applycontexttoworld
  783. Response PlayerRemarkcrashcourse01_path20TeenGirl
  784. }
  785.  
  786. Response PlayerRemarkcrashcourse01_path24TeenGirl
  787. {
  788. scene "scenes/TeenGirl/DLC2M1Directional11.vcd" //The safehouse is down there!
  789. }
  790. Rule PlayerRemarkcrashcourse01_path24TeenGirl
  791. {
  792. criteria ConceptRemark IsTeenGirl Iscrashcourse01_path24 IsNotSaidcrashcourse01_path24 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidCrash01SafeHouse
  793. ApplyContext "Saidcrashcourse01_path24:1:0,SaidCrash01Safehouse:1:250"
  794. applycontexttoworld
  795. Response PlayerRemarkcrashcourse01_path24TeenGirl
  796. }
  797.  
  798. Response PlayerRemarkcrashcourse01_path25TeenGirl
  799. {
  800. scene "scenes/TeenGirl/SafeSpotAhead06.vcd" //Safe house ahead!
  801. }
  802. Rule PlayerRemarkcrashcourse01_path25TeenGirl
  803. {
  804. criteria ConceptRemark IsTeenGirl Iscrashcourse01_path25 IsNotSaidcrashcourse01_path25 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 NotSaidCrash01SafeHouse
  805. ApplyContext "Saidcrashcourse01_path25:1:0,SaidCrash01SafeHouse:1:250"
  806. applycontexttoworld
  807. Response PlayerRemarkcrashcourse01_path25TeenGirl
  808. }
  809.  
  810. Response PlayerRemarkcrashcourse02_path02TeenGirl
  811. {
  812. scene "scenes/TeenGirl/DLC2MetalSupply01.vcd" //Metal Supply! Oh thank God. I was running low on metal.
  813. }
  814. Rule PlayerRemarkcrashcourse02_path02TeenGirl
  815. {
  816. criteria ConceptRemark IsTeenGirl Iscrashcourse02_path02 IsNotSaidcrashcourse02_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1000 ChanceToFire20Percent
  817. ApplyContext "Saidcrashcourse02_path02:1:0"
  818. applycontexttoworld
  819. Response PlayerRemarkcrashcourse02_path02TeenGirl
  820. }
  821.  
  822. //AUTOGENERATED BLANK FOR PlayerRemarkcrashcourse02_path02TeenGirl : ChanceToFire20Percent
  823. Rule AUTOBLANK_PlayerRemarkcrashcourse02_path02TeenGirl
  824. {
  825. criteria ConceptRemark IsTeenGirl Iscrashcourse02_path02 IsNotSaidcrashcourse02_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1000
  826. ApplyContext "Saidcrashcourse02_path02:1:0"
  827. applycontexttoworld
  828. Response _PlayerInfoRemarkableBlankTeenGirl
  829. }
  830.  
  831. Response PlayerRemarkcrashcourse02_path05TeenGirl
  832. {
  833. scene "scenes/TeenGirl/DLC2Container01.vcd" //Through this container!
  834. }
  835. Rule PlayerRemarkcrashcourse02_path05TeenGirl
  836. {
  837. criteria ConceptRemark IsTeenGirl Iscrashcourse02_path05 IsNotSaidcrashcourse02_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  838. ApplyContext "Saidcrashcourse02_path05:1:0"
  839. applycontexttoworld
  840. Response PlayerRemarkcrashcourse02_path05TeenGirl
  841. }
  842.  
  843. Response PlayerRemarkcrashcourse02_path06TeenGirl
  844. {
  845. scene "scenes/TeenGirl/DLC2GasTanks01.vcd" then Biker CrashCourseR10 foo:0 0.05 //Hey, Francis, look! We're 'passing gas'... [chuckles]
  846. }
  847. Rule PlayerRemarkcrashcourse02_path06TeenGirl
  848. {
  849. criteria ConceptRemark IsTeenGirl Iscrashcourse02_path06 IsNotSaidcrashcourse02_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  850. ApplyContext "Saidcrashcourse02_path06:1:0"
  851. applycontexttoworld
  852. Response PlayerRemarkcrashcourse02_path06TeenGirl
  853. }
  854.  
  855. Response PlayerRemarkcrashcourse02_path07TeenGirl
  856. {
  857. scene "scenes/TeenGirl/DLC2BulletinBoard01.vcd" //'Funny, sexy brunette zombie killer wanted to lead three helpless men to safety.' Huh.
  858. }
  859. Rule PlayerRemarkcrashcourse02_path07TeenGirl
  860. {
  861. criteria ConceptRemark IsTeenGirl Iscrashcourse02_path07 IsNotSaidcrashcourse02_path07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100
  862. ApplyContext "Saidcrashcourse02_path07:1:0"
  863. applycontexttoworld
  864. Response PlayerRemarkcrashcourse02_path07TeenGirl
  865. }
  866.  
  867. Response PlayerRemarkcrashcourse02_path09TeenGirl
  868. {
  869. scene "scenes/TeenGirl/DLC2CopyPaper01.vcd" //Free copy paper? Sweet! The apocalypse was totally worth it.
  870. }
  871. Rule PlayerRemarkcrashcourse02_path09TeenGirl
  872. {
  873. criteria ConceptRemark IsTeenGirl Iscrashcourse02_path09 IsNotSaidcrashcourse02_path09 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100
  874. ApplyContext "Saidcrashcourse02_path09:1:0"
  875. applycontexttoworld
  876. Response PlayerRemarkcrashcourse02_path09TeenGirl
  877. }
  878.  
  879. Response PlayerRemarkcrashcourse02_path10TeenGirl
  880. {
  881. scene "scenes/TeenGirl/DLC2M2Directional05.vcd" //Over that truck!
  882. }
  883. Rule PlayerRemarkcrashcourse02_path10TeenGirl
  884. {
  885. criteria ConceptRemark IsTeenGirl Iscrashcourse02_path10 IsNotSaidcrashcourse02_path10 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500
  886. ApplyContext "Saidcrashcourse02_path10:1:0"
  887. applycontexttoworld
  888. Response PlayerRemarkcrashcourse02_path10TeenGirl
  889. }
  890.  
  891. Response PlayerRemarkcrashcourse02_path12TeenGirl
  892. {
  893. scene "scenes/TeenGirl/DLC2M2Directional03.vcd" //Let's go through the truck yard!
  894. }
  895. Rule PlayerRemarkcrashcourse02_path12TeenGirl
  896. {
  897. criteria ConceptRemark IsTeenGirl Iscrashcourse02_path12 IsNotSaidcrashcourse02_path12 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  898. ApplyContext "Saidcrashcourse02_path12:1:0"
  899. applycontexttoworld
  900. Response PlayerRemarkcrashcourse02_path12TeenGirl
  901. }
  902.  
  903.  
  904. //--------------------------------------------------------------------------------------------------------------
  905. // DLC2 - Intro
  906. //--------------------------------------------------------------------------------------------------------------
  907. Response IntroCrashR01TeenGirl
  908. {
  909. scene "scenes/TeenGirl/DLC2Intro06.vcd" then Biker IntroCrashR02 foo:0 0.05 //*sigh* Do you HATE them?
  910. }
  911. Rule IntroCrashR01TeenGirl
  912. {
  913. criteria ConceptIntroCrashR01 IsTeenGirl
  914. Response IntroCrashR01TeenGirl
  915. }
  916.  
  917. Response IntroCrashR07TeenGirl
  918. {
  919. scene "scenes/TeenGirl/DLC2Intro08.vcd" then Biker IntroCrashR08 foo:0 0.05 //You what? [real concern] Francis, are you alright?
  920. }
  921. Rule IntroCrashR07TeenGirl
  922. {
  923. criteria ConceptIntroCrashR07 IsTeenGirl
  924. Response IntroCrashR07TeenGirl
  925. }
  926.  
  927. Response IntroCrashR09TeenGirl
  928. {
  929. scene "scenes/TeenGirl/DLC2Intro07.vcd" then any IntroCrashR10 foo:0 0.05 //Seconded. What the hell?
  930. }
  931. Rule IntroCrashR09TeenGirl
  932. {
  933. criteria ConceptIntroCrashR09 IsTeenGirl
  934. Response IntroCrashR09TeenGirl
  935. }
  936.  
  937. Response IntroCrashR10TeenGirl
  938. {
  939. scene "scenes/TeenGirl/DLC2Intro10.vcd" //Well, boys, I guess we're walking.
  940. }
  941. Rule IntroCrashR10TeenGirl
  942. {
  943. criteria ConceptIntroCrashR10 IsTeenGirl
  944. Response IntroCrashR10TeenGirl
  945. }
  946.  
  947. Response IntroCrashR11TeenGirl
  948. {
  949. scene "scenes/TeenGirl/DLC2Intro05.vcd" then Biker IntroCrashR12 foo:0 -1.1 //The shitty pilot store?
  950. }
  951. Rule IntroCrashR11TeenGirl
  952. {
  953. criteria ConceptIntroCrashR11 IsTeenGirl
  954. Response IntroCrashR11TeenGirl
  955. }
  956.  
  957. Response IntroCrashR19TeenGirl
  958. {
  959. scene "scenes/TeenGirl/DLC2Intro01.vcd" then Biker IntroCrashR20 foo:0 0.05 //He turned into a zombie, Francis! He wasn't gonna LAND the thing!
  960. }
  961. Rule IntroCrashR19TeenGirl
  962. {
  963. criteria ConceptIntroCrashR19 IsTeenGirl
  964. Response IntroCrashR19TeenGirl
  965. }
  966.  
  967. Response IntroCrashR28TeenGirl
  968. {
  969. scene "scenes/TeenGirl/DLC2Misc03.vcd" //He was a ZOMBIE, Francis!
  970. }
  971. Rule IntroCrashR28TeenGirl
  972. {
  973. criteria ConceptIntroCrashR28 IsTeenGirl
  974. Response IntroCrashR28TeenGirl
  975. }
  976.  
  977. Response IntroCrashR33TeenGirl
  978. {
  979. scene "scenes/TeenGirl/DLC2Intro10.vcd" then Biker IntroCrashR27 foo:0 0.05 //Well, boys, I guess we're walking.
  980. }
  981. Rule IntroCrashR33TeenGirl
  982. {
  983. criteria ConceptIntroCrashR33 IsTeenGirl
  984. Response IntroCrashR33TeenGirl
  985. }
  986.  
  987. Response IntroCrashR34TeenGirl
  988. {
  989. scene "scenes/TeenGirl/DLC2Intro03.vcd" then Biker IntroCrashR29 foo:0 0.05 //A zombie chopper pilot? UGH! You have GOT to be kidding me! We were almost home free, damn it!
  990. }
  991. Rule IntroCrashR34TeenGirl
  992. {
  993. criteria ConceptIntroCrashR34 IsTeenGirl
  994. Response IntroCrashR34TeenGirl
  995. }
  996.  
  997. Response IntroCrashR35TeenGirl
  998. {
  999. scene "scenes/TeenGirl/DLC2Intro02.vcd" then any IntroCrashR31 foo:0 0.05 //OK, important safety tip: don't get in a helicopter with a zombie pilot.
  1000. }
  1001. Rule IntroCrashR35TeenGirl
  1002. {
  1003. criteria ConceptIntroCrashR35 IsTeenGirl
  1004. Response IntroCrashR35TeenGirl
  1005. }
  1006.  
  1007. Response IntroCrashR39TeenGirl
  1008. {
  1009. scene "scenes/TeenGirl/Generic15.vcd" //You're an optimist. I'll give you that, Louis.
  1010. }
  1011. Rule IntroCrashR39TeenGirl
  1012. {
  1013. criteria ConceptIntroCrashR39 IsTeenGirl
  1014. Response IntroCrashR39TeenGirl
  1015. }
  1016.  
  1017.  
  1018. //--------------------------------------------------------------------------------------------------------------
  1019. // DLC2 - Lots Intro
  1020. //--------------------------------------------------------------------------------------------------------------
  1021. Response CrashCourseI01TeenGirl
  1022. {
  1023. scene "scenes/TeenGirl/DLC2M2Saferoom03.vcd" //Could be a way out of here.
  1024. scene "scenes/TeenGirl/DLC2M2Saferoom04.vcd" //It's worth a shot.
  1025. }
  1026. Rule CrashCourseI01TeenGirl
  1027. {
  1028. criteria ConceptCrashCourseI01 IsTeenGirl
  1029. Response CrashCourseI01TeenGirl
  1030. }
  1031.  
  1032. Response PlayerRemarkcrashcourse02_introTeenGirl
  1033. {
  1034. scene "scenes/TeenGirl/DLC2M2Saferoom02.vcd" then any CrashCourseI01 foo:0 0.05 //We should check out that truck depot.
  1035. }
  1036. Rule PlayerRemarkcrashcourse02_introTeenGirl
  1037. {
  1038. criteria ConceptRemark IsTeenGirl Iscrashcourse02_intro IsNotSaidcrashcourse02_intro IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400 IsCrash02IntroReady NotCrash02IntroPaused
  1039. ApplyContext "Saidcrashcourse02_intro:1:0,SaidCreshendoStartNear:1:0"
  1040. applycontexttoworld
  1041. Response PlayerRemarkcrashcourse02_introTeenGirl
  1042. }
  1043.  
  1044. Response PlayerRemarkcrashcourse02_startaTeenGirl
  1045. {
  1046. scene "scenes/TeenGirl/blank.vcd" //
  1047. }
  1048. Rule PlayerRemarkcrashcourse02_startaTeenGirl
  1049. {
  1050. criteria ConceptRemark IsTeenGirl Iscrashcourse02_starta NotCrash02IntroReady IsSubjectNear400
  1051. ApplyContext "Crash02IntroReady:1:0,Crash02IntroPaused:1:7,SaidFinaleAhead:1:0,SaidCreshendoStartNear:1:0"
  1052. applycontexttoworld
  1053. Response PlayerRemarkcrashcourse02_startaTeenGirl
  1054. }
  1055.  
  1056. Rule PlayerRemarkcrashcourse02_startbTeenGirl
  1057. {
  1058. criteria ConceptRemark IsTeenGirl Iscrashcourse02_startb NotCrash02IntroReady IsSubjectNear400
  1059. ApplyContext "Crash02IntroReady:1:0,Crash02IntroPaused:1:7,SaidFinaleAhead:1:0,SaidCreshendoStartNear:1:0"
  1060. applycontexttoworld
  1061. Response PlayerRemarkcrashcourse02_startaTeenGirl
  1062. }
  1063.  
  1064. Rule PlayerRemarkcrashcourse02_startcTeenGirl
  1065. {
  1066. criteria ConceptRemark IsTeenGirl Iscrashcourse02_startc NotCrash02IntroReady IsSubjectNear400
  1067. ApplyContext "Crash02IntroReady:1:0,Crash02IntroPaused:1:7,SaidFinaleAhead:1:0,SaidCreshendoStartNear:1:0"
  1068. applycontexttoworld
  1069. Response PlayerRemarkcrashcourse02_startaTeenGirl
  1070. }
  1071.  
  1072. Rule PlayerRemarkcrashcourse02_startdTeenGirl
  1073. {
  1074. criteria ConceptRemark IsTeenGirl Iscrashcourse02_startd NotCrash02IntroReady IsSubjectNear400
  1075. ApplyContext "Crash02IntroReady:1:0,Crash02IntroPaused:1:7,SaidFinaleAhead:1:0,SaidCreshendoStartNear:1:0"
  1076. applycontexttoworld
  1077. Response PlayerRemarkcrashcourse02_startaTeenGirl
  1078. }
  1079.  
  1080.  
  1081. //--------------------------------------------------------------------------------------------------------------
  1082. // Farm Intro
  1083. //--------------------------------------------------------------------------------------------------------------
  1084. Response IntroFarm4TeenGirl
  1085. {
  1086. scene "scenes/TeenGirl/GenericResponses08.vcd" //Yeah, let's do it.
  1087. }
  1088. Rule IntroFarm4TeenGirl
  1089. {
  1090. criteria ConceptIntroFarm4 IsTeenGirl
  1091. ApplyContext "talk:1:4"
  1092. applycontexttoworld
  1093. Response IntroFarm4TeenGirl
  1094. }
  1095.  
  1096.  
  1097. //--------------------------------------------------------------------------------------------------------------
  1098. // FaultSpeech
  1099. //--------------------------------------------------------------------------------------------------------------
  1100. Response SurvivorBoomerBlunderTeenGirl
  1101. {
  1102. scene "scenes/TeenGirl/Sorry11.vcd" predelay "1,2" //Ohh, sorry!
  1103. scene "scenes/TeenGirl/Sorry13.vcd" predelay "1,2" //Oops, sorry
  1104. scene "scenes/TeenGirl/Sorry23.vcd" predelay "1,2" //Ohh, sorry!
  1105. }
  1106. Rule SurvivorBoomerBlunderTeenGirl
  1107. {
  1108. criteria IsFaultConcept IsFaultBoomerBlunder IsNotCoughing IsTeenGirl IsHealthy IsTalk IsTalkTeenGirl
  1109. Response SurvivorBoomerBlunderTeenGirl
  1110. }
  1111.  
  1112.  
  1113. //--------------------------------------------------------------------------------------------------------------
  1114. // Finale Speech
  1115. //--------------------------------------------------------------------------------------------------------------
  1116. Response SurvivorFinaleTriggeredBoatTeenGirl
  1117. {
  1118. scene "scenes/TeenGirl/RadioUsedBoat01.vcd" predelay ".5,1" //Allright guys, a boat's on its way.
  1119. }
  1120. Rule SurvivorFinaleTriggeredBoatTeenGirl
  1121. {
  1122. criteria ConceptFinaleTriggered IsTriggeredByTeenGirl ismap_l4d_smalltown05_houseboat IsNotSaidRadioTriggered IsTalk IsTalkTeenGirl IsTeenGirl IsNotIncapacitated
  1123. ApplyContext "SaidRadioTriggered:1:30"
  1124. applycontexttoworld
  1125. Response SurvivorFinaleTriggeredBoatTeenGirl
  1126. }
  1127.  
  1128. Response SurvivorFinaleTriggeredFarmTeenGirl
  1129. {
  1130. scene "scenes/TeenGirl/RadioUsedGeneric02.vcd" predelay ".5,1" //Help is coming guys, we just need to last a little longer.
  1131. scene "scenes/TeenGirl/RadioUsedTruck01.vcd" predelay ".5,1" //Okay guys, I called for the truck.
  1132. }
  1133. Rule SurvivorFinaleTriggeredFarmTeenGirl
  1134. {
  1135. criteria ConceptFinaleTriggered IsTriggeredByTeenGirl ismap_l4d_farm05_cornfield IsNotSaidRadioTriggered IsTalk IsTalkTeenGirl IsTeenGirl IsNotIncapacitated
  1136. ApplyContext "SaidRadioTriggered:1:30"
  1137. applycontexttoworld
  1138. Response SurvivorFinaleTriggeredFarmTeenGirl
  1139. }
  1140.  
  1141. Response SurvivorFinaleTriggeredRooftopTeenGirl
  1142. {
  1143. scene "scenes/TeenGirl/RadioUsedChopper01.vcd" predelay ".5,1" //Okay, the helicopter's coming!
  1144. scene "scenes/TeenGirl/RadioUsedGeneric01.vcd" predelay ".5,1" //Okay, guys, help is on the way!
  1145. }
  1146. Rule SurvivorFinaleTriggeredRooftopTeenGirl
  1147. {
  1148. criteria ConceptFinaleTriggered IsTriggeredByTeenGirl ismap_l4d_hospital05_rooftop IsNotSaidRadioTriggered IsTalk IsTalkTeenGirl IsTeenGirl IsNotIncapacitated
  1149. ApplyContext "SaidRadioTriggered:1:30"
  1150. applycontexttoworld
  1151. Response SurvivorFinaleTriggeredRooftopTeenGirl
  1152. }
  1153.  
  1154. Response SurvivorFinalVehicleBoatTeenGirl
  1155. {
  1156. scene "scenes/TeenGirl/ArriveBoat01.vcd" then any EmphaticArriveRun foo:0 0 //Get to the boat!
  1157. scene "scenes/TeenGirl/ArriveBoat02.vcd" then any EmphaticArriveRun foo:0 0 //Come on! Come on! To the boat!
  1158. scene "scenes/TeenGirl/ArriveBoat03.vcd" then any EmphaticArriveRun foo:0 0 //Run to the boat!
  1159. scene "scenes/TeenGirl/ArriveBoat04.vcd" then any EmphaticArriveRun foo:0 0 //We have to make it to the boat!
  1160. scene "scenes/TeenGirl/ArriveBoat08.vcd" then any EmphaticArriveRun foo:0 0 //We have to make it to the boat! Come on!
  1161. }
  1162. Rule SurvivorFinalVehicleBoatTeenGirl
  1163. {
  1164. criteria ConceptGetToVehicle IsTeenGirl ismap_l4d_smalltown05_houseboat IsNotSaidFinalVehicleArrived
  1165. ApplyContext "SaidFinalVehicleArrived:1:20,Talk:1:3"
  1166. applycontexttoworld
  1167. Response SurvivorFinalVehicleBoatTeenGirl
  1168. }
  1169.  
  1170. Response SurvivorFinalVehicleFarmTeenGirl
  1171. {
  1172. scene "scenes/TeenGirl/ArriveTruck01.vcd" then any EmphaticArriveRun foo:0 0 //Everyone in the truck!
  1173. scene "scenes/TeenGirl/ArriveTruck02.vcd" then any EmphaticArriveRun foo:0 0 //Get to the truck!
  1174. }
  1175. Rule SurvivorFinalVehicleFarmTeenGirl
  1176. {
  1177. criteria ConceptGetToVehicle IsTeenGirl ismap_l4d_farm05_cornfield IsNotSaidFinalVehicleArrived
  1178. ApplyContext "SaidFinalVehicleArrived:1:20,Talk:1:6"
  1179. applycontexttoworld
  1180. Response SurvivorFinalVehicleFarmTeenGirl
  1181. }
  1182.  
  1183. Response SurvivorFinalVehicleFarmSpottedTeenGirl
  1184. {
  1185. scene "scenes/TeenGirl/ArriveTruckInitial01.vcd" then any EmphaticArriveRunFarm foo:0 0 //The truck's here! Let's go!
  1186. }
  1187. Rule SurvivorFinalVehicleFarmSpottedTeenGirl
  1188. {
  1189. criteria ConceptFinalVehicleSpotted IsTeenGirl ismap_l4d_farm05_cornfield IsNotSaidFinalVehicleSpotted
  1190. ApplyContext "SaidFinalVehicleSpotted:1:20,Talk:1:6"
  1191. applycontexttoworld
  1192. Response SurvivorFinalVehicleFarmSpottedTeenGirl
  1193. }
  1194.  
  1195. Response SurvivorFinalVehicleRooftopTeenGirl
  1196. {
  1197. scene "scenes/TeenGirl/ArriveChopper01.vcd" then any EmphaticArriveRun foo:0 0 //Everyone in the helicopter!
  1198. scene "scenes/TeenGirl/ArriveChopper02.vcd" then any EmphaticArriveRun foo:0 0 //Come on, get to the helicopter!
  1199. }
  1200. Rule SurvivorFinalVehicleRooftopTeenGirl
  1201. {
  1202. criteria ConceptGetToVehicle IsTeenGirl ismap_l4d_hospital05_rooftop IsNotSaidFinalVehicleArrived
  1203. ApplyContext "SaidFinalVehicleArrived:1:20,Talk:1:5"
  1204. applycontexttoworld
  1205. Response SurvivorFinalVehicleRooftopTeenGirl
  1206. }
  1207.  
  1208. Response SurvivorFinalVehicleRunwayTeenGirl
  1209. {
  1210. scene "scenes/TeenGirl/WorldAirport0504.vcd" then any EmphaticArriveRun foo:0 0 //The plane's fueled: Let's go!
  1211. scene "scenes/TeenGirl/WorldAirport0505.vcd" then any EmphaticArriveRun foo:0 0 //The plane's ready!
  1212. scene "scenes/TeenGirl/WorldAirport0507.vcd" then any EmphaticArriveRun foo:0 0 //We can get on the plane! Let's go! Let's go!
  1213. }
  1214. Rule SurvivorFinalVehicleRunwayTeenGirl
  1215. {
  1216. criteria ConceptGetToVehicle IsTeenGirl isrunway IsNotSaidFinalVehicleArrived
  1217. ApplyContext "SaidFinalVehicleArrived:1:20,Talk:1:6"
  1218. applycontexttoworld
  1219. Response SurvivorFinalVehicleRunwayTeenGirl
  1220. }
  1221.  
  1222. Response SurvivorFinalVehicleSpottedBoatTeenGirl
  1223. {
  1224. scene "scenes/TeenGirl/ArriveBoatInitial01.vcd" then any EmphaticArriveRun foo:0 0 //Boat's here, let's go
  1225. scene "scenes/TeenGirl/ArriveBoatInitial02.vcd" then any EmphaticArriveRun foo:0 0 //The boat's here! Come on, let's go!
  1226. scene "scenes/TeenGirl/ArriveBoatInitial05.vcd" then any EmphaticArriveRun foo:0 0 //The boat's here! Come on, let's go!
  1227. }
  1228. Rule SurvivorFinalVehicleSpottedBoatTeenGirl
  1229. {
  1230. criteria ConceptFinalVehicleSpotted IsTeenGirl ismap_l4d_smalltown05_houseboat IsNotSaidFinalVehicleSpotted
  1231. ApplyContext "SaidFinalVehicleSpotted:1:20,Talk:1:6"
  1232. applycontexttoworld
  1233. Response SurvivorFinalVehicleSpottedBoatTeenGirl
  1234. }
  1235.  
  1236. Response SurvivorFinalVehicleSpottedRooftopTeenGirl
  1237. {
  1238. scene "scenes/TeenGirl/ArriveChopperInitial01.vcd" then any EmphaticArriveRun foo:0 0 //Guys, the helicopter's here. Let's go!
  1239. scene "scenes/TeenGirl/ArriveChopperInitial02.vcd" then any EmphaticArriveRun foo:0 0 //The helicopter's here! Come on, let's go!
  1240. }
  1241. Rule SurvivorFinalVehicleSpottedRooftopTeenGirl
  1242. {
  1243. criteria ConceptFinalVehicleSpotted IsTeenGirl ismap_l4d_hospital05_rooftop IsNotSaidFinalVehicleSpotted
  1244. ApplyContext "SaidFinalVehicleSpotted:1:20,Talk:1:6"
  1245. applycontexttoworld
  1246. Response SurvivorFinalVehicleSpottedRooftopTeenGirl
  1247. }
  1248.  
  1249. Response SurvivorFinalVehicleSpottedRunwayTeenGirl
  1250. {
  1251. scene "scenes/TeenGirl/WorldAirport0504.vcd" then any EmphaticArriveRun foo:0 0 //The plane's fueled: Let's go!
  1252. scene "scenes/TeenGirl/WorldAirport0507.vcd" then any EmphaticArriveRun foo:0 0 //We can get on the plane! Let's go! Let's go!
  1253. }
  1254. Rule SurvivorFinalVehicleSpottedRunwayTeenGirl
  1255. {
  1256. criteria ConceptFinalVehicleSpotted IsTeenGirl ismap_urban05a_finale_runway IsNotSaidFinalVehicleSpotted
  1257. ApplyContext "SaidFinalVehicleSpotted:1:20,Talk:1:6"
  1258. applycontexttoworld
  1259. Response SurvivorFinalVehicleSpottedRunwayTeenGirl
  1260. }
  1261.  
  1262.  
  1263. //--------------------------------------------------------------------------------------------------------------
  1264. // General Responses
  1265. //--------------------------------------------------------------------------------------------------------------
  1266. Response ResponseLoudDispleasureSwearTeenGirl
  1267. {
  1268. scene "scenes/TeenGirl/Swear02.vcd" predelay "0.1,0.7" //Shit.
  1269. scene "scenes/TeenGirl/Swear06.vcd" predelay "0.1,0.7" //Mother.
  1270. scene "scenes/TeenGirl/Swear09.vcd" predelay "0.1,0.7" //Ah bullshit.
  1271. scene "scenes/TeenGirl/Swear10.vcd" predelay "0.1,0.7" //Dammit.
  1272. }
  1273. Rule ResponseLoudDispleasureSwearTeenGirl
  1274. {
  1275. criteria ConceptPanicEvent IsTeenGirl IsNotCoughing IsTalk IsTalkTeenGirl ChanceToFire60Percent
  1276. Response ResponseLoudDispleasureSwearTeenGirl
  1277. }
  1278.  
  1279. Response ResponseSoftDispleasureSwearTeenGirl
  1280. {
  1281. scene "scenes/TeenGirl/ReactionApprehensive18.vcd" //I have a bad feeling about this
  1282. scene "scenes/TeenGirl/ReactionNegative17.vcd" //Shit (matter of factly)
  1283. scene "scenes/TeenGirl/ReactionNegative31.vcd" //Shit (matter of factly)
  1284. scene "scenes/TeenGirl/Swear12.vcd" //Shit.
  1285. scene "scenes/TeenGirl/Swear13.vcd" //Goddammit.
  1286. scene "scenes/TeenGirl/Swear22.vcd" //Dammit.
  1287. }
  1288. Rule ResponseSoftDispleasureSwearTeenGirl
  1289. {
  1290. criteria ConceptResponseSoftDispleasureSwear IsTeenGirl IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IssuerMediumClose
  1291. Response ResponseSoftDispleasureSwearTeenGirl
  1292. }
  1293.  
  1294.  
  1295. //--------------------------------------------------------------------------------------------------------------
  1296. // Item Spotted
  1297. //--------------------------------------------------------------------------------------------------------------
  1298. Response SurvivorAskBillForHealthTeenGirl
  1299. {
  1300. scene "scenes/TeenGirl/PlayerSuggestHealthSpecific10.vcd" //Bill, if you aren't gonna use that first aid kit, can I have it?
  1301. }
  1302. Rule SurvivorAskBillForHealthTeenGirl
  1303. {
  1304. criteria ConceptAskForHealth2 IsTeenGirl SubjectIsNamVet IsSubjectNear400
  1305. Response SurvivorAskBillForHealthTeenGirl
  1306. }
  1307.  
  1308. Response SurvivorAskForHealthTeenGirl
  1309. {
  1310. scene "scenes/TeenGirl/blank.vcd" then Subject AskForHealth foo:0 0 //
  1311. }
  1312. Rule SurvivorAskForHealthTeenGirl
  1313. {
  1314. criteria ConceptPlayerLookHere IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto IsSubjectNear400 NoHasPainPills NoHasFirstAidKit IsNotHealthyHalf NotInCombat IsNotSaidAskForHealth
  1315. ApplyContext "SaidAskForHealth:1:10"
  1316. applycontexttoworld
  1317. Response SurvivorAskForHealthTeenGirl
  1318. }
  1319.  
  1320. Response SurvivorAskFrancisForHealthTeenGirl
  1321. {
  1322. scene "scenes/TeenGirl/PlayerSuggestHealthSpecific09.vcd" //Francis, if you aren't gonna use that first aid kit, can I have it?
  1323. }
  1324. Rule SurvivorAskFrancisForHealthTeenGirl
  1325. {
  1326. criteria ConceptAskForHealth2 IsTeenGirl SubjectIsBiker IsSubjectNear400
  1327. Response SurvivorAskFrancisForHealthTeenGirl
  1328. }
  1329.  
  1330. Response SurvivorAskLouisForHealthTeenGirl
  1331. {
  1332. scene "scenes/TeenGirl/PlayerSuggestHealthSpecific11.vcd" //Louis, if you aren't gonna use that first aid kit, can I have it, please?
  1333. }
  1334. Rule SurvivorAskLouisForHealthTeenGirl
  1335. {
  1336. criteria ConceptAskForHealth2 IsTeenGirl SubjectIsManager IsSubjectNear400
  1337. Response SurvivorAskLouisForHealthTeenGirl
  1338. }
  1339.  
  1340. Response SurvivorFrancisHealthHereTeenGirl
  1341. {
  1342. scene "scenes/TeenGirl/blank.vcd" then From AskForHealth2 foo:0 0 //
  1343. }
  1344. Rule SurvivorFrancisHealthHereTeenGirl
  1345. {
  1346. criteria ConceptAskForHealth IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl YesHasFirstAidKit IsHealthyHalf
  1347. Response SurvivorFrancisHealthHereTeenGirl
  1348. }
  1349.  
  1350. Response SurvivorSpottedAmmoTeenGirl
  1351. {
  1352. scene "scenes/TeenGirl/SpotAmmo01.vcd" //Ammo here!
  1353. scene "scenes/TeenGirl/SpotAmmo02.vcd" //Ammo here!
  1354. scene "scenes/TeenGirl/SpotAmmo03.vcd" //Ammo here!
  1355. scene "scenes/TeenGirl/SpotAmmo04.vcd" //Ammo here!
  1356. scene "scenes/TeenGirl/SpotAmmo05.vcd" //Ammo here!
  1357. scene "scenes/TeenGirl/SpotAmmo06.vcd" //Ammo here!
  1358. }
  1359. Rule SurvivorSpottedAmmoTeenGirl
  1360. {
  1361. criteria ConceptPlayerSpotAmmo IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
  1362. ApplyContext "SaidSpotAmmo:1:5,SaidSpot:1:20"
  1363. applycontexttoworld
  1364. Response SurvivorSpottedAmmoTeenGirl
  1365. }
  1366.  
  1367. Response SurvivorSpottedBillCloseTeenGirl
  1368. {
  1369. scene "scenes/TeenGirl/NameBill07.vcd" //Bill (quiet)
  1370. scene "scenes/TeenGirl/NameBill12.vcd" //Bill (quiet)
  1371. }
  1372. Rule SurvivorSpottedBillCloseTeenGirl
  1373. {
  1374. criteria ConceptPlayerLookHere IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsNamVet IsNamVetNear400
  1375. Response SurvivorSpottedBillCloseTeenGirl
  1376. }
  1377.  
  1378. Response SurvivorSpottedBillClose2TeenGirl
  1379. {
  1380. scene "scenes/TeenGirl/NameBill07.vcd" //Bill (quiet)
  1381. scene "scenes/TeenGirl/NameBill12.vcd" //Bill (quiet)
  1382. }
  1383. Rule SurvivorSpottedBillClose2TeenGirl
  1384. {
  1385. criteria ConceptPlayerLook IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsNamVet IsNamVetNear400
  1386. Response SurvivorSpottedBillClose2TeenGirl
  1387. }
  1388.  
  1389. Response SurvivorSpottedBillFarTeenGirl
  1390. {
  1391. scene "scenes/TeenGirl/NameBill06.vcd" //Bill! (loud)
  1392. scene "scenes/TeenGirl/NameBill16.vcd" //Bill! (loud)
  1393. }
  1394. Rule SurvivorSpottedBillFarTeenGirl
  1395. {
  1396. criteria ConceptPlayerLook IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsNamVet IsNamVetFar400
  1397. Response SurvivorSpottedBillFarTeenGirl
  1398. }
  1399.  
  1400. Response SurvivorSpottedFrancisCloseTeenGirl
  1401. {
  1402. scene "scenes/TeenGirl/NameFrancis02.vcd" //Francis (quiet)
  1403. scene "scenes/TeenGirl/NameFrancis06.vcd" //Francis (quiet)
  1404. scene "scenes/TeenGirl/NameFrancis09.vcd" //Francis (quiet)
  1405. }
  1406. Rule SurvivorSpottedFrancisCloseTeenGirl
  1407. {
  1408. criteria ConceptPlayerLookHere IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsBiker IsBikerNear400
  1409. Response SurvivorSpottedFrancisCloseTeenGirl
  1410. }
  1411.  
  1412. Response SurvivorSpottedFrancisClose2TeenGirl
  1413. {
  1414. scene "scenes/TeenGirl/NameFrancis02.vcd" //Francis (quiet)
  1415. scene "scenes/TeenGirl/NameFrancis06.vcd" //Francis (quiet)
  1416. scene "scenes/TeenGirl/NameFrancis09.vcd" //Francis (quiet)
  1417. }
  1418. Rule SurvivorSpottedFrancisClose2TeenGirl
  1419. {
  1420. criteria ConceptPlayerLook IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsBiker IsBikerNear400
  1421. Response SurvivorSpottedFrancisClose2TeenGirl
  1422. }
  1423.  
  1424. Response SurvivorSpottedFrancisFarTeenGirl
  1425. {
  1426. scene "scenes/TeenGirl/NameFrancis04.vcd" //Francis! (loud)
  1427. }
  1428. Rule SurvivorSpottedFrancisFarTeenGirl
  1429. {
  1430. criteria ConceptPlayerLook IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsBiker IsBikerFar400
  1431. Response SurvivorSpottedFrancisFarTeenGirl
  1432. }
  1433.  
  1434. Response SurvivorSpottedGrenadeTeenGirl
  1435. {
  1436. scene "scenes/TeenGirl/SpotGrenades05.vcd" //There's a pipebomb here.
  1437. scene "scenes/TeenGirl/SpotGrenades09.vcd" //There's a pipebomb here.
  1438. scene "scenes/TeenGirl/SpotGrenades10.vcd" //I got a pipebomb over here.
  1439. }
  1440. Rule SurvivorSpottedGrenadeTeenGirl
  1441. {
  1442. criteria ConceptPlayerSpotGrenade IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
  1443. ApplyContext "SaidSpotGrenade:1:5,SaidSpot:1:20"
  1444. applycontexttoworld
  1445. Response SurvivorSpottedGrenadeTeenGirl
  1446. }
  1447.  
  1448. Response SurvivorSpottedGrenadeAutoTeenGirl
  1449. {
  1450. scene "scenes/TeenGirl/SpotGrenades05.vcd" //There's a pipebomb here.
  1451. scene "scenes/TeenGirl/SpotGrenades09.vcd" //There's a pipebomb here.
  1452. scene "scenes/TeenGirl/SpotGrenades10.vcd" //I got a pipebomb over here.
  1453. }
  1454. Rule SurvivorSpottedGrenadeAutoTeenGirl
  1455. {
  1456. criteria ConceptPlayerSpotGrenade IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotGrenade IsNotSaidSpot
  1457. ApplyContext "SaidSpotGrenade:1:5,SaidSpot:1:20"
  1458. applycontexttoworld
  1459. Response SurvivorSpottedGrenadeAutoTeenGirl
  1460. }
  1461.  
  1462. Response SurvivorSpottedGrenadeAutoTeenGirl2
  1463. {
  1464. scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
  1465. scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
  1466. }
  1467. Rule SurvivorSpottedGrenadeAutoTeenGirl2
  1468. {
  1469. criteria ConceptPlayerSpotGrenade IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot NoHasGrenade IsNotAlone IsSaidSpotGrenade IsNotSaidSpot
  1470. ApplyContext "SaidSpotGrenade:1:5,SaidSpot:1:20"
  1471. applycontexttoworld
  1472. Response SurvivorSpottedGrenadeAutoTeenGirl2
  1473. }
  1474.  
  1475. Response SurvivorSpottedHealthTeenGirl
  1476. {
  1477. scene "scenes/TeenGirl/SpotFirstAid01.vcd" //First Aid Kit here!
  1478. scene "scenes/TeenGirl/SpotFirstAid02.vcd" //First Aid here!
  1479. scene "scenes/TeenGirl/SpotFirstAid03.vcd" odds 1 //Grab some first aid
  1480. scene "scenes/TeenGirl/SpotFirstAid04.vcd" //First Aid Kit here!
  1481. scene "scenes/TeenGirl/SpotFirstAid05.vcd" //First Aid here!
  1482. scene "scenes/TeenGirl/SpotFirstAid06.vcd" //Grab some first aid
  1483. scene "scenes/TeenGirl/SpotFirstAid07.vcd" //Grab some first aid
  1484. scene "scenes/TeenGirl/SpotFirstAid08.vcd" //First aid kits over here.
  1485. scene "scenes/TeenGirl/SpotFirstAid09.vcd" //There's a first aid kit here.
  1486. }
  1487. Rule SurvivorSpottedHealthTeenGirl
  1488. {
  1489. criteria ConceptPlayerSpotFirstAid IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
  1490. ApplyContext "SaidSpotHealth:1:5,SaidSpot:1:20"
  1491. applycontexttoworld
  1492. Response SurvivorSpottedHealthTeenGirl
  1493. }
  1494.  
  1495. Response SurvivorSpottedHealthAutoTeenGirl
  1496. {
  1497. scene "scenes/TeenGirl/SpotFirstAid01.vcd" //First Aid Kit here!
  1498. scene "scenes/TeenGirl/SpotFirstAid02.vcd" //First Aid here!
  1499. scene "scenes/TeenGirl/SpotFirstAid03.vcd" odds 1 //Grab some first aid
  1500. scene "scenes/TeenGirl/SpotFirstAid04.vcd" //First Aid Kit here!
  1501. scene "scenes/TeenGirl/SpotFirstAid05.vcd" //First Aid here!
  1502. scene "scenes/TeenGirl/SpotFirstAid06.vcd" //Grab some first aid
  1503. scene "scenes/TeenGirl/SpotFirstAid07.vcd" //Grab some first aid
  1504. scene "scenes/TeenGirl/SpotFirstAid08.vcd" //First aid kits over here.
  1505. scene "scenes/TeenGirl/SpotFirstAid09.vcd" //There's a first aid kit here.
  1506. }
  1507. Rule SurvivorSpottedHealthAutoTeenGirl
  1508. {
  1509. criteria ConceptPlayerSpotFirstAid IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotHealth IsNotSaidSpot
  1510. ApplyContext "SaidSpotHealth:1:5,SaidSpot:1:20"
  1511. applycontexttoworld
  1512. Response SurvivorSpottedHealthAutoTeenGirl
  1513. }
  1514.  
  1515. Response SurvivorSpottedHealthAutoTeenGirl2
  1516. {
  1517. scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
  1518. scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
  1519. }
  1520. Rule SurvivorSpottedHealthAutoTeenGirl2
  1521. {
  1522. criteria ConceptPlayerSpotFirstAid IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot NoHasFirstAidKit IsNotAlone IsSaidSpotHealth IsNotSaidSpot
  1523. ApplyContext "SaidSpotHealth:1:5,SaidSpot:1:20"
  1524. applycontexttoworld
  1525. Response SurvivorSpottedHealthAutoTeenGirl2
  1526. }
  1527.  
  1528. Response SurvivorSpottedLouisCloseTeenGirl
  1529. {
  1530. scene "scenes/TeenGirl/NameLouis02.vcd" //Louis (quiet)
  1531. scene "scenes/TeenGirl/NameLouis08.vcd" //Louis (quiet)
  1532. scene "scenes/TeenGirl/NameLouis12.vcd" //Louis (quiet)
  1533. }
  1534. Rule SurvivorSpottedLouisCloseTeenGirl
  1535. {
  1536. criteria ConceptPlayerLookHere IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsManager IsManagerNear400
  1537. Response SurvivorSpottedLouisCloseTeenGirl
  1538. }
  1539.  
  1540. Response SurvivorSpottedLouisClose2TeenGirl
  1541. {
  1542. scene "scenes/TeenGirl/NameLouis02.vcd" //Louis (quiet)
  1543. scene "scenes/TeenGirl/NameLouis08.vcd" //Louis (quiet)
  1544. scene "scenes/TeenGirl/NameLouis12.vcd" //Louis (quiet)
  1545. }
  1546. Rule SurvivorSpottedLouisClose2TeenGirl
  1547. {
  1548. criteria ConceptPlayerLook IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsManager IsManagerNear400
  1549. Response SurvivorSpottedLouisClose2TeenGirl
  1550. }
  1551.  
  1552. Response SurvivorSpottedLouisFarTeenGirl
  1553. {
  1554. scene "scenes/TeenGirl/NameLouis01.vcd" //Louis! (loud)
  1555. scene "scenes/TeenGirl/NameLouis04.vcd" //Louis! (loud)
  1556. }
  1557. Rule SurvivorSpottedLouisFarTeenGirl
  1558. {
  1559. criteria ConceptPlayerLook IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsManager IsManagerFar400
  1560. Response SurvivorSpottedLouisFarTeenGirl
  1561. }
  1562.  
  1563. Response SurvivorSpottedMolotovTeenGirl
  1564. {
  1565. scene "scenes/TeenGirl/SpotGrenades04.vcd" //Molotov's over here.
  1566. scene "scenes/TeenGirl/SpotGrenades06.vcd" //Molotov's over here.
  1567. scene "scenes/TeenGirl/SpotGrenades07.vcd" //Molotov's over here.
  1568. scene "scenes/TeenGirl/SpotGrenades08.vcd" odds 1 //Hey boys, molotov's over here.
  1569. }
  1570. Rule SurvivorSpottedMolotovTeenGirl
  1571. {
  1572. criteria ConceptPlayerSpotMolotov IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
  1573. ApplyContext "SaidSpotMolotov:1:5,SaidSpot:1:20"
  1574. applycontexttoworld
  1575. Response SurvivorSpottedMolotovTeenGirl
  1576. }
  1577.  
  1578. Response SurvivorSpottedMolotovAutoTeenGirl
  1579. {
  1580. scene "scenes/TeenGirl/SpotGrenades04.vcd" //Molotov's over here.
  1581. scene "scenes/TeenGirl/SpotGrenades06.vcd" //Molotov's over here.
  1582. scene "scenes/TeenGirl/SpotGrenades07.vcd" //Molotov's over here.
  1583. scene "scenes/TeenGirl/SpotGrenades08.vcd" odds 1 //Hey boys, molotov's over here.
  1584. }
  1585. Rule SurvivorSpottedMolotovAutoTeenGirl
  1586. {
  1587. criteria ConceptPlayerSpotMolotov IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotMolotov IsNotSaidSpot
  1588. ApplyContext "SaidSpotMolotov:1:5,SaidSpot:1:20"
  1589. applycontexttoworld
  1590. Response SurvivorSpottedMolotovAutoTeenGirl
  1591. }
  1592.  
  1593. Response SurvivorSpottedMolotovAutoTeenGirl2
  1594. {
  1595. scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
  1596. scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
  1597. }
  1598. Rule SurvivorSpottedMolotovAutoTeenGirl2
  1599. {
  1600. criteria ConceptPlayerSpotMolotov IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot NoHasMolotov IsNotAlone IsSaidSpotMolotov IsNotSaidSpot
  1601. ApplyContext "SaidSpotMolotov:1:5,SaidSpot:1:20"
  1602. applycontexttoworld
  1603. Response SurvivorSpottedMolotovAutoTeenGirl2
  1604. }
  1605.  
  1606. Response SurvivorSpottedPillsTeenGirl
  1607. {
  1608. scene "scenes/TeenGirl/SpotPills01.vcd" //Pills here!
  1609. scene "scenes/TeenGirl/SpotPills02.vcd" //Pills here!
  1610. scene "scenes/TeenGirl/SpotPills03.vcd" //Pills here!
  1611. scene "scenes/TeenGirl/SpotPills04.vcd" //Pills here!
  1612. }
  1613. Rule SurvivorSpottedPillsTeenGirl
  1614. {
  1615. criteria ConceptPlayerSpotPills IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
  1616. ApplyContext "SaidSpotPIlls:1:5,SaidSpot:1:20"
  1617. applycontexttoworld
  1618. Response SurvivorSpottedPillsTeenGirl
  1619. }
  1620.  
  1621. Response SurvivorSpottedPillsAutoTeenGirl
  1622. {
  1623. scene "scenes/TeenGirl/SpotPills01.vcd" //Pills here!
  1624. scene "scenes/TeenGirl/SpotPills02.vcd" //Pills here!
  1625. scene "scenes/TeenGirl/SpotPills03.vcd" //Pills here!
  1626. scene "scenes/TeenGirl/SpotPills04.vcd" //Pills here!
  1627. }
  1628. Rule SurvivorSpottedPillsAutoTeenGirl
  1629. {
  1630. criteria ConceptPlayerSpotPills IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotPills IsNotSaidSpot
  1631. ApplyContext "SaidSpotPills:1:5,SaidSpot:1:20"
  1632. applycontexttoworld
  1633. Response SurvivorSpottedPillsAutoTeenGirl
  1634. }
  1635.  
  1636. Response SurvivorSpottedPillsAutoTeenGirl2
  1637. {
  1638. scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
  1639. scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
  1640. }
  1641. Rule SurvivorSpottedPillsAutoTeenGirl2
  1642. {
  1643. criteria ConceptPlayerSpotPills IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot NoHasPainPills IsNotAlone IsSaidSpotPills IsNotSaidSpot
  1644. ApplyContext "SaidSpotPills:1:5,SaidSpot:1:20"
  1645. applycontexttoworld
  1646. Response SurvivorSpottedPillsAutoTeenGirl2
  1647. }
  1648.  
  1649. Response SurvivorSpottedWorldCloseTeenGirl
  1650. {
  1651. scene "scenes/TeenGirl/LookHere02.vcd" //Would you look at this?
  1652. scene "scenes/TeenGirl/LookHere05.vcd" //Huh, check this out.
  1653. scene "scenes/TeenGirl/LookHere06.vcd" //Look over here!
  1654. scene "scenes/TeenGirl/LookHere07.vcd" //Look here.
  1655. }
  1656. Rule SurvivorSpottedWorldCloseTeenGirl
  1657. {
  1658. criteria ConceptPlayerLookHere IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
  1659. Response SurvivorSpottedWorldCloseTeenGirl
  1660. }
  1661.  
  1662. Rule SurvivorSpottedAmmoAutoTeenGirl
  1663. {
  1664. criteria ConceptPlayerSpotAmmo IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotAmmo IsNotSaidSpot
  1665. ApplyContext "SaidSpotAmmo:1:5,SaidSpot:1:20"
  1666. applycontexttoworld
  1667. Response SurvivorSpottedAmmoTeenGirl
  1668. }
  1669.  
  1670.  
  1671. //--------------------------------------------------------------------------------------------------------------
  1672. // Item Spotted Creshendo
  1673. //--------------------------------------------------------------------------------------------------------------
  1674. Response SurvivorMovingToBattleStationTeenGirl
  1675. {
  1676. scene "scenes/TeenGirl/AnswerReady04.vcd" //Let's go.
  1677. scene "scenes/TeenGirl/AnswerReady07.vcd" //Ready
  1678. scene "scenes/TeenGirl/AnswerReady08.vcd" //Yep, I'm ready
  1679. }
  1680. Rule SurvivorMovingToBattleStationTeenGirl
  1681. {
  1682. criteria ConceptBotMovingToBattleStation IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSaidCreshendoStartNear IsNotSaidBattleStationsTeenGirl
  1683. ApplyContext "SaidBattleStationsTeenGirl:1:30"
  1684. applycontexttoworld
  1685. Response SurvivorMovingToBattleStationTeenGirl
  1686. }
  1687.  
  1688. Response SurvivorSpottedCreshendoTeenGirl
  1689. {
  1690. scene "scenes/TeenGirl/blank.vcd" //
  1691. }
  1692. Rule SurvivorSpottedCreshendoTeenGirl
  1693. {
  1694. criteria ConceptPlayerLookHere IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotSaidCreshendoStartNear
  1695. ApplyContext "SaidCreshendoStartNear:1:10"
  1696. applycontexttoworld
  1697. Response SurvivorSpottedCreshendoTeenGirl
  1698. }
  1699.  
  1700.  
  1701. //--------------------------------------------------------------------------------------------------------------
  1702. // Monster Spotted
  1703. //--------------------------------------------------------------------------------------------------------------
  1704. Response SurvivorSpottedBoomerTeenGirl
  1705. {
  1706. scene "scenes/TeenGirl/WarnBoomer01.vcd" //BOOMER!
  1707. scene "scenes/TeenGirl/WarnBoomer02.vcd" //BOOMER!
  1708. scene "scenes/TeenGirl/WarnBoomer03.vcd" //BOOMER!
  1709. }
  1710. Rule SurvivorSpottedBoomerTeenGirl
  1711. {
  1712. criteria ConceptPlayerWarnBoomer IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  1713. ApplyContext "SaidBoomerWarn:1:20,SaidSpecialWarn:1:30"
  1714. applycontexttoworld
  1715. Response SurvivorSpottedBoomerTeenGirl
  1716. }
  1717.  
  1718. Response SurvivorSpottedHunterTeenGirl
  1719. {
  1720. scene "scenes/TeenGirl/WarnHunter01.vcd" //HUNTER!
  1721. scene "scenes/TeenGirl/WarnHunter02.vcd" //HUNTER!
  1722. scene "scenes/TeenGirl/WarnHunter03.vcd" //HUNTER!
  1723. }
  1724. Rule SurvivorSpottedHunterTeenGirl
  1725. {
  1726. criteria ConceptPlayerWarnHunter IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  1727. ApplyContext "SaidHunterWarn:1:20,SaidSpecialWarn:1:30"
  1728. applycontexttoworld
  1729. Response SurvivorSpottedHunterTeenGirl
  1730. }
  1731.  
  1732. Response SurvivorSpottedInfectedTeenGirl
  1733. {
  1734. scene "scenes/TeenGirl/Incoming02.vcd" //Incoming!
  1735. scene "scenes/TeenGirl/Incoming04.vcd" //They're coming!
  1736. scene "scenes/TeenGirl/Incoming05.vcd" //Here they come!
  1737. scene "scenes/TeenGirl/Incoming06.vcd" //Get ready!
  1738. scene "scenes/TeenGirl/Incoming07.vcd" //Oh god, get ready, here they come!
  1739. scene "scenes/TeenGirl/Incoming12.vcd" //They're coming!
  1740. scene "scenes/TeenGirl/Incoming13.vcd" //Here they come!
  1741. scene "scenes/TeenGirl/Incoming17.vcd" //Incoming!
  1742. scene "scenes/TeenGirl/Incoming18.vcd" //Ohhh crap, get ready!
  1743. scene "scenes/TeenGirl/Incoming21.vcd" //Here they come, boys!
  1744. scene "scenes/TeenGirl/Incoming23.vcd" //Get ready!
  1745. scene "scenes/TeenGirl/Incoming24.vcd" //Get ready, here they come!
  1746. scene "scenes/TeenGirl/Incoming25.vcd" //Hold on, here they come!
  1747. }
  1748. Rule SurvivorSpottedInfectedTeenGirl
  1749. {
  1750. criteria ConceptPlayerIncoming IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  1751. Response SurvivorSpottedInfectedTeenGirl
  1752. }
  1753.  
  1754. Response SurvivorSpottedSmokerTeenGirl
  1755. {
  1756. scene "scenes/TeenGirl/WarnSmoker01.vcd" //SMOKER!
  1757. scene "scenes/TeenGirl/WarnSmoker02.vcd" //SMOKER!
  1758. scene "scenes/TeenGirl/WarnSmoker03.vcd" //SMOKER!
  1759. }
  1760. Rule SurvivorSpottedSmokerTeenGirl
  1761. {
  1762. criteria ConceptPlayerWarnSmoker IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  1763. ApplyContext "SaidSmokerWarn:1:20,SaidSpecialWarn:1:30"
  1764. applycontexttoworld
  1765. Response SurvivorSpottedSmokerTeenGirl
  1766. }
  1767.  
  1768. Response SurvivorSpottedTankTeenGirl
  1769. {
  1770. scene "scenes/TeenGirl/WarnTank01.vcd" //TANK!
  1771. scene "scenes/TeenGirl/WarnTank02.vcd" //TANK!
  1772. scene "scenes/TeenGirl/WarnTank04.vcd" //TANK!
  1773. scene "scenes/TeenGirl/WarnTank05.vcd" //TANK!
  1774. }
  1775. Rule SurvivorSpottedTankTeenGirl
  1776. {
  1777. criteria ConceptPlayerWarnTank IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  1778. ApplyContext "SaidTankWarn:1:20,SaidSpecialWarn:1:30"
  1779. applycontexttoworld
  1780. Response SurvivorSpottedTankTeenGirl
  1781. }
  1782.  
  1783. Response SurvivorSpottedWitchTeenGirl
  1784. {
  1785. scene "scenes/TeenGirl/WarnWitch01.vcd" //WITCH!
  1786. scene "scenes/TeenGirl/WarnWitch02.vcd" //WITCH!
  1787. scene "scenes/TeenGirl/WarnWitch03.vcd" //WITCH!
  1788. scene "scenes/TeenGirl/WarnWitch04.vcd" //WITCH!
  1789. }
  1790. Rule SurvivorSpottedWitchTeenGirl
  1791. {
  1792. criteria ConceptPlayerWarnWitch IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  1793. ApplyContext "SaidWitchWarn:1:20,SaidSpecialWarn:1:30"
  1794. applycontexttoworld
  1795. Response SurvivorSpottedWitchTeenGirl
  1796. }
  1797.  
  1798. Rule SurvivorAlsoSpottedBoomerTeenGirl
  1799. {
  1800. criteria ConceptPlayerAlsoWarnBoomer IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  1801. ApplyContext "SaidBoomerWarn:1:20,SaidSpecialWarn:1:30"
  1802. applycontexttoworld
  1803. Response SurvivorSpottedBoomerTeenGirl
  1804. }
  1805.  
  1806. Rule SurvivorAlsoSpottedHunterTeenGirl
  1807. {
  1808. criteria ConceptPlayerAlsoWarnHunter IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  1809. ApplyContext "SaidHunterWarn:1:20,SaidSpecialWarn:1:30"
  1810. applycontexttoworld
  1811. Response SurvivorSpottedHunterTeenGirl
  1812. }
  1813.  
  1814. Rule SurvivorAlsoSpottedSmokerTeenGirl
  1815. {
  1816. criteria ConceptPlayerAlsoWarnSmoker IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  1817. ApplyContext "SaidSmokerWarn:1:20,SaidSpecialWarn:1:30"
  1818. applycontexttoworld
  1819. Response SurvivorSpottedSmokerTeenGirl
  1820. }
  1821.  
  1822. Rule SurvivorAlsoSpottedTankTeenGirl
  1823. {
  1824. criteria ConceptPlayerAlsoWarnTank IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  1825. ApplyContext "SaidTankWarn:1:20,SaidSpecialWarn:1:30"
  1826. applycontexttoworld
  1827. Response SurvivorSpottedTankTeenGirl
  1828. }
  1829.  
  1830. Rule SurvivorAlsoSpottedWitchTeenGirl
  1831. {
  1832. criteria ConceptPlayerAlsoWarnWitch IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  1833. ApplyContext "SaidWitchWarn:1:20,SaidSpecialWarn:1:30"
  1834. applycontexttoworld
  1835. Response SurvivorSpottedWitchTeenGirl
  1836. }
  1837.  
  1838.  
  1839. //--------------------------------------------------------------------------------------------------------------
  1840. // Not Rosetta - Responses
  1841. //--------------------------------------------------------------------------------------------------------------
  1842. Response EmphaticArriveRunTeenGirl
  1843. {
  1844. scene "scenes/TeenGirl/EmphaticRun04.vcd" //Let's go, let's go
  1845. scene "scenes/TeenGirl/EmphaticRun09.vcd" //Just go! GO!
  1846. scene "scenes/TeenGirl/EmphaticRun10.vcd" //RUN!
  1847. scene "scenes/TeenGirl/EmphaticRun12.vcd" //Keep moving! Come on, keep moving!
  1848. }
  1849. Rule EmphaticArriveRunTeenGirl
  1850. {
  1851. criteria ConceptEmphaticArriveRun IsNotCoughing IsTeenGirl IsTalkTeenGirl
  1852. Response EmphaticArriveRunTeenGirl
  1853. }
  1854.  
  1855. Response PlayerAlertGiveItemTeenGirl
  1856. {
  1857. scene "scenes/TeenGirl/AlertGiveItem01.vcd" //Here, you can have this
  1858. scene "scenes/TeenGirl/AlertGiveItem03.vcd" //Take this.
  1859. scene "scenes/TeenGirl/AlertGiveItem05.vcd" //Wait up, I have something for you.
  1860. scene "scenes/TeenGirl/AlertGiveItem07.vcd" //Hey, take this.
  1861. scene "scenes/TeenGirl/AlertGiveItem09.vcd" //Here, you can have this
  1862. scene "scenes/TeenGirl/AlertGiveItem11.vcd" //Take this.
  1863. scene "scenes/TeenGirl/AlertGiveItem12.vcd" //Here.
  1864. scene "scenes/TeenGirl/AlertGiveItem14.vcd" //Here you go, you can have this.
  1865. scene "scenes/TeenGirl/AlertGiveItem15.vcd" //Here you go, you can have this.
  1866. scene "scenes/TeenGirl/AlertGiveItem16.vcd" //Hey, take this.
  1867. }
  1868. Rule PlayerAlertGiveItemTeenGirl
  1869. {
  1870. criteria ConceptPlayerAlertGiveItem IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  1871. Response PlayerAlertGiveItemTeenGirl
  1872. }
  1873.  
  1874. Response PlayerFriendlyFireTeenGirl
  1875. {
  1876. scene "scenes/TeenGirl/FriendlyFire02.vcd" //Hey, that hurt!
  1877. scene "scenes/TeenGirl/FriendlyFire03.vcd" //Watch it!
  1878. scene "scenes/TeenGirl/FriendlyFire05.vcd" //Watch where you're shooting!
  1879. scene "scenes/TeenGirl/FriendlyFire06.vcd" //Stop shooting me!
  1880. scene "scenes/TeenGirl/FriendlyFire07.vcd" //ow! HEY!
  1881. scene "scenes/TeenGirl/FriendlyFire08.vcd" //Stop it already!
  1882. scene "scenes/TeenGirl/FriendlyFire10.vcd" //Hey!
  1883. scene "scenes/TeenGirl/FriendlyFire11.vcd" //That's not funny.
  1884. scene "scenes/TeenGirl/FriendlyFire12.vcd" //STOP IT!
  1885. scene "scenes/TeenGirl/FriendlyFire13.vcd" //Don't shoot me!
  1886. scene "scenes/TeenGirl/FriendlyFire14.vcd" //Hey, come on! Stop!
  1887. scene "scenes/TeenGirl/FriendlyFire17.vcd" //What the hell?
  1888. scene "scenes/TeenGirl/FriendlyFire18.vcd" //What the!
  1889. scene "scenes/TeenGirl/FriendlyFire19.vcd" odds 2 //Why would you do that to me?
  1890. scene "scenes/TeenGirl/FriendlyFire22.vcd" //Ow! that hurt!
  1891. scene "scenes/TeenGirl/FriendlyFire23.vcd" //Ow!
  1892. scene "scenes/TeenGirl/FriendlyFire24.vcd" odds 2 //Why would you do that to me?
  1893. }
  1894. Rule PlayerFriendlyFireTeenGirl
  1895. {
  1896. criteria ConceptPlayerFriendlyFire IsNotCoughing IsTeenGirl IsNotTeenGirlFriendlyFire IsDamageTypeBullet IsTalk IsTalkTeenGirl
  1897. ApplyContext "TeenGirlFriendlyFire:1:10"
  1898. applycontexttoworld
  1899. Response PlayerFriendlyFireTeenGirl
  1900. }
  1901.  
  1902. Response PlayerFriendlyFire2TeenGirl
  1903. {
  1904. scene "scenes/TeenGirl/TeamKillAccident03.vcd" //You REALLY have to be more careful!
  1905. scene "scenes/TeenGirl/TeamKillAccident05.vcd" //Be careful!
  1906. scene "scenes/TeenGirl/TeamKillAccident06.vcd" //Stop Stop!
  1907. scene "scenes/TeenGirl/TeamKillAccident08.vcd" //Woah. Careful!
  1908. }
  1909. Rule PlayerFriendlyFire2TeenGirl
  1910. {
  1911. criteria ConceptPlayerFriendlyFire IsNotCoughing IsTeenGirl IsNotTeenGirlFriendlyFire IsDamageTypeBullet IsTeenGirlFriendlyFire IsTalk IsTalkTeenGirl
  1912. ApplyContext "TeenGirlFriendlyFire:1:3"
  1913. applycontexttoworld
  1914. Response PlayerFriendlyFire2TeenGirl
  1915. }
  1916.  
  1917. Response PlayerFriendlyFireFromBillTeenGirl
  1918. {
  1919. scene "scenes/TeenGirl/NameBill04.vcd" //Bill! (loud)
  1920. scene "scenes/TeenGirl/TeenGirl_FriendlyFireBill01.vcd" //Bill, come on Bill!
  1921. scene "scenes/TeenGirl/TeenGirl_FriendlyFireBill02.vcd" //Ow. Dammit. Bill!
  1922. }
  1923. Rule PlayerFriendlyFireFromBillTeenGirl
  1924. {
  1925. criteria ConceptPlayerFriendlyFire IsNotCoughing IsTeenGirl IsNotTeenGirlFriendlyFire IsDamageTypeBullet IsTalk IsTalkTeenGirl SubjectIsNamVet ChanceToFire30Percent
  1926. ApplyContext "TeenGirlFriendlyFire:1:10"
  1927. applycontexttoworld
  1928. Response PlayerFriendlyFireFromBillTeenGirl
  1929. }
  1930.  
  1931. Response PlayerFriendlyFireFromFrancisTeenGirl
  1932. {
  1933. scene "scenes/TeenGirl/NameFrancis03.vcd" //Francis! (loud)
  1934. scene "scenes/TeenGirl/NameFrancis05.vcd" //Francis! (loud)
  1935. scene "scenes/TeenGirl/TeenGirl_FriendlyFireFrancis02.vcd" odds 5 //Ow. Knock that shit off, Francis.
  1936. }
  1937. Rule PlayerFriendlyFireFromFrancisTeenGirl
  1938. {
  1939. criteria ConceptPlayerFriendlyFire IsNotCoughing IsTeenGirl IsNotTeenGirlFriendlyFire IsDamageTypeBullet IsTalk IsTalkTeenGirl SubjectIsBiker ChanceToFire30Percent
  1940. ApplyContext "TeenGirlFriendlyFire:1:10"
  1941. applycontexttoworld
  1942. Response PlayerFriendlyFireFromFrancisTeenGirl
  1943. }
  1944.  
  1945. Response PlayerFriendlyFireFromLouisTeenGirl
  1946. {
  1947. scene "scenes/TeenGirl/NameLouis06.vcd" //Louis! (loud)
  1948. }
  1949. Rule PlayerFriendlyFireFromLouisTeenGirl
  1950. {
  1951. criteria ConceptPlayerFriendlyFire IsNotCoughing IsTeenGirl IsNotTeenGirlFriendlyFire IsDamageTypeBullet IsTalk IsTalkTeenGirl SubjectIsManager ChanceToFire30Percent
  1952. ApplyContext "TeenGirlFriendlyFire:1:10"
  1953. applycontexttoworld
  1954. Response PlayerFriendlyFireFromLouisTeenGirl
  1955. }
  1956.  
  1957. Response PlayerFriendlyFireNoBulletTeenGirl
  1958. {
  1959. scene "scenes/TeenGirl/FriendlyFire02.vcd" //Hey, that hurt!
  1960. scene "scenes/TeenGirl/FriendlyFire03.vcd" //Watch it!
  1961. scene "scenes/TeenGirl/FriendlyFire07.vcd" //ow! HEY!
  1962. scene "scenes/TeenGirl/FriendlyFire08.vcd" //Stop it already!
  1963. scene "scenes/TeenGirl/FriendlyFire10.vcd" //Hey!
  1964. scene "scenes/TeenGirl/FriendlyFire11.vcd" odds 2 //That's not funny.
  1965. scene "scenes/TeenGirl/FriendlyFire12.vcd" //STOP IT!
  1966. scene "scenes/TeenGirl/FriendlyFire14.vcd" //Hey, come on! Stop!
  1967. scene "scenes/TeenGirl/FriendlyFire17.vcd" //What the hell?
  1968. scene "scenes/TeenGirl/FriendlyFire19.vcd" odds 2 //Why would you do that to me?
  1969. scene "scenes/TeenGirl/FriendlyFire22.vcd" //Ow! that hurt!
  1970. scene "scenes/TeenGirl/FriendlyFire23.vcd" //Ow!
  1971. scene "scenes/TeenGirl/FriendlyFire24.vcd" odds 2 //Why would you do that to me?
  1972. }
  1973. Rule PlayerFriendlyFireNoBulletTeenGirl
  1974. {
  1975. criteria ConceptPlayerFriendlyFire IsNotCoughing IsTeenGirl IsNotTeenGirlFriendlyFire IsNotDamageTypeBullet IsTalk IsTalkTeenGirl
  1976. ApplyContext "TeenGirlFriendlyFire:1:10"
  1977. Response PlayerFriendlyFireNoBulletTeenGirl
  1978. }
  1979.  
  1980. Response PlayerToTheRescueTeenGirl
  1981. {
  1982. scene "scenes/TeenGirl/ToTheRescue01.vcd" predelay "0.75,1.5" //Hold on, I'm on my way!
  1983. scene "scenes/TeenGirl/ToTheRescue02.vcd" predelay "0.75,1.5" //I'm coming!
  1984. scene "scenes/TeenGirl/ToTheRescue03.vcd" predelay "0.75,1.5" //Hold on, I'm coming!
  1985. scene "scenes/TeenGirl/ToTheRescue04.vcd" predelay "0.75,1.5" //Help is on the way!
  1986. scene "scenes/TeenGirl/ToTheRescue06.vcd" predelay "0.75,1.5" //Hang on, hang on, I'm coming!
  1987. scene "scenes/TeenGirl/ToTheRescue07.vcd" predelay "0.75,1.5" //Hang in there, I'm coming!
  1988. scene "scenes/TeenGirl/ToTheRescue08.vcd" predelay "0.75,1.5" //Coming, coming, coming!
  1989. scene "scenes/TeenGirl/ToTheRescue09.vcd" predelay "0.75,1.5" //Hold on, I'm on my way!
  1990. }
  1991. Rule PlayerToTheRescueTeenGirl
  1992. {
  1993. criteria ConceptSurvivorBotMovingToReviveFriend IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl NotInCombat IsNotSaidRescueComing IsDistanceSubjectO600
  1994. ApplyContext "SaidRescueComing:1:20"
  1995. applycontexttoworld
  1996. Response PlayerToTheRescueTeenGirl
  1997. }
  1998.  
  1999. Response SurvivorTauntResponseTeenGirl
  2000. {
  2001. scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
  2002. scene "scenes/TeenGirl/Hurrah03.vcd" //Awesome!
  2003. scene "scenes/TeenGirl/Hurrah04.vcd" //YESSS!
  2004. scene "scenes/TeenGirl/Hurrah11.vcd" //YEAH!
  2005. scene "scenes/TeenGirl/Hurrah12.vcd" //Oh yeah, lovely.
  2006. scene "scenes/TeenGirl/Hurrah16.vcd" //Oh yeah!
  2007. scene "scenes/TeenGirl/Hurrah17.vcd" //Impressive.
  2008. scene "scenes/TeenGirl/Taunt02.vcd" //Thats right. [grim, determined]
  2009. scene "scenes/TeenGirl/Taunt13.vcd" //Awesome!
  2010. scene "scenes/TeenGirl/Taunt18.vcd" //All right!
  2011. scene "scenes/TeenGirl/Taunt19.vcd" //Awesome!
  2012. scene "scenes/TeenGirl/Taunt20.vcd" //YEAH!
  2013. scene "scenes/TeenGirl/Taunt21.vcd" //YESSS!
  2014. scene "scenes/TeenGirl/Taunt24.vcd" //Lookin good.
  2015. scene "scenes/TeenGirl/Taunt25.vcd" //Oh yeah!
  2016. scene "scenes/TeenGirl/Taunt26.vcd" //Impressive.
  2017. scene "scenes/TeenGirl/Taunt28.vcd" //Thats right. [grim, determined]
  2018. scene "scenes/TeenGirl/Taunt29.vcd" //Oh yeah, lovely.
  2019. scene "scenes/TeenGirl/Taunt30.vcd" //Lookin good.
  2020. scene "scenes/TeenGirl/Taunt31.vcd" //OH YEAH!
  2021. scene "scenes/TeenGirl/Taunt34.vcd" //Thats right. [grim, determined]
  2022. scene "scenes/TeenGirl/Taunt35.vcd" //YESSS!
  2023. scene "scenes/TeenGirl/Taunt39.vcd" //YEAHHHH!
  2024. }
  2025. Rule SurvivorTauntResponseTeenGirl
  2026. {
  2027. criteria ConceptPlayerTaunt IsSurvivor IsNotSpeaking IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  2028. Response SurvivorTauntResponseTeenGirl
  2029. }
  2030.  
  2031.  
  2032. //--------------------------------------------------------------------------------------------------------------
  2033. // Not Rosetta - ZResponses
  2034. //--------------------------------------------------------------------------------------------------------------
  2035. Rule EmphaticArriveRunFarmTeenGirl
  2036. {
  2037. criteria ConceptEmphaticArriveRunFarm IsNotCoughing IsTeenGirl IsTalkTeenGirl
  2038. Response EmphaticArriveRunTeenGirl
  2039. }
  2040.  
  2041.  
  2042. //--------------------------------------------------------------------------------------------------------------
  2043. // Player File
  2044. //--------------------------------------------------------------------------------------------------------------
  2045. Response PlayerChokeResponseTeenGirl
  2046. {
  2047. scene "scenes/TeenGirl/Choke01.vcd" //[Choking]
  2048. scene "scenes/TeenGirl/Choke02.vcd" //[Choking]
  2049. scene "scenes/TeenGirl/Choke02.vcd" //[Choking]
  2050. scene "scenes/TeenGirl/Choke03.vcd" //[Choking]
  2051. scene "scenes/TeenGirl/Choke04.vcd" //[Choking]
  2052. scene "scenes/TeenGirl/Choke04.vcd" //[Choking]
  2053. scene "scenes/TeenGirl/Help01.vcd" //Help!
  2054. scene "scenes/TeenGirl/Help01.vcd" //Help!
  2055. scene "scenes/TeenGirl/Help15.vcd" //Help! -H
  2056. scene "scenes/TeenGirl/Help15.vcd" //Help! -H
  2057. scene "scenes/TeenGirl/Help17.vcd" //Help!
  2058. scene "scenes/TeenGirl/HurtMajor01.vcd" //[pain noise - ahh]
  2059. scene "scenes/TeenGirl/HurtMajor04.vcd" //[pain noise - ugh]
  2060. scene "scenes/TeenGirl/HurtMinor04.vcd" //[pain noise - short minor pain]
  2061. scene "scenes/TeenGirl/HurtMinor08.vcd" //[pain noise - short minor pain]
  2062. scene "scenes/TeenGirl/NegativeNoise13.vcd" //[Improv non-verbal displeasure sounds]
  2063. scene "scenes/TeenGirl/NegativeNoise15.vcd" //[Improv non-verbal displeasure sounds]
  2064. scene "scenes/TeenGirl/ReactionNegativeSpecial01.vcd" //[Frustration sound]
  2065. scene "scenes/TeenGirl/ReactionNegativeSpecial03.vcd" //[Frustration sound]
  2066. scene "scenes/TeenGirl/ReactionNegativeSpecial06.vcd" //[Frustration sound]
  2067. scene "scenes/TeenGirl/ReactionNegativeSpecial09.vcd" //[Frustration sound]
  2068. scene "scenes/TeenGirl/ReactionNegativeSpecial12.vcd" //[Frustration sound]
  2069. scene "scenes/TeenGirl/ReactionNegativeSpecial13.vcd" //[Frustration sound]
  2070. }
  2071. Rule PlayerChokeResponseTeenGirl
  2072. {
  2073. criteria ConceptPlayerChoke IsSurvivor IsTeenGirl IsTalk IsTalkTeenGirl
  2074. Response PlayerChokeResponseTeenGirl
  2075. }
  2076.  
  2077. Response PlayerTonguePullStartResponseTeenGirl
  2078. {
  2079. scene "scenes/TeenGirl/GrabbedBySmoker01c.vcd" //no, No, No, NO, NOOOOOOO!!!!!!!!!
  2080. scene "scenes/TeenGirl/GrabbedBySmoker02c.vcd" //no, No, No, NO, NO, NOOOOOOO!!!!!!!!!
  2081. scene "scenes/TeenGirl/GrabbedBySmoker03c.vcd" //no, No, No, NO, NO!!!!!!!!
  2082. scene "scenes/TeenGirl/GrabbedBySmoker04b.vcd" //no, No, No, NO!!!!!!!!
  2083. }
  2084. Rule PlayerTonguePullStartResponseTeenGirl
  2085. {
  2086. criteria ConceptPlayerTonguePullStart IsSurvivor IsTeenGirl IsTalk IsTalkTeenGirl
  2087. Response PlayerTonguePullStartResponseTeenGirl
  2088. }
  2089.  
  2090. Response SurvivorCriticalHurtTeenGirl
  2091. {
  2092. scene "scenes/TeenGirl/HurtCritical01.vcd" //[pain noise - loud major pain]
  2093. scene "scenes/TeenGirl/HurtCritical02.vcd" //[pain noise - loud major pain]
  2094. scene "scenes/TeenGirl/HurtCritical03.vcd" //[pain noise - loud major pain]
  2095. scene "scenes/TeenGirl/HurtCritical04.vcd" //[pain noise - loud major pain]
  2096. scene "scenes/TeenGirl/HurtCritical05.vcd" //[pain noise - loud major pain]
  2097. scene "scenes/TeenGirl/HurtCritical06.vcd" //[pain noise - loud major pain]
  2098. scene "scenes/TeenGirl/HurtCritical07.vcd" //[pain noise - loud major pain]
  2099. }
  2100. Rule SurvivorCriticalHurtTeenGirl
  2101. {
  2102. criteria IsSurvivor InPain IsCriticalPain IsTeenGirl IsTalk IsTalkTeenGirl
  2103. Response SurvivorCriticalHurtTeenGirl
  2104. }
  2105.  
  2106. Response SurvivorIncapacitatedHurtTeenGirl
  2107. {
  2108. scene "scenes/TeenGirl/IncapacitatedInjury01.vcd" //AHHHHH [terrified yell]
  2109. scene "scenes/TeenGirl/IncapacitatedInjury02.vcd" //AHHHHH [terrified yell]
  2110. scene "scenes/TeenGirl/IncapacitatedInjury03.vcd" //AHHHHH [terrified yell]
  2111. scene "scenes/TeenGirl/IncapacitatedInjury04.vcd" //AHHHHH [terrified yell]
  2112. }
  2113. Rule SurvivorIncapacitatedHurtTeenGirl
  2114. {
  2115. criteria IsSurvivor InPain IsNotSpeaking IsIncapacitatedPain IsTeenGirl IsTalk IsTalkTeenGirl
  2116. Response SurvivorIncapacitatedHurtTeenGirl
  2117. }
  2118.  
  2119. Response SurvivorMajorHurtTeenGirl
  2120. {
  2121. scene "scenes/TeenGirl/HurtMajor01.vcd" //[pain noise - ahh]
  2122. scene "scenes/TeenGirl/HurtMajor02.vcd" //[pain noise - huh]
  2123. scene "scenes/TeenGirl/HurtMajor03.vcd" //[pain noise - oy]
  2124. scene "scenes/TeenGirl/HurtMajor04.vcd" //[pain noise - ugh]
  2125. scene "scenes/TeenGirl/HurtMajor05.vcd" //[pain noise - ugh]
  2126. scene "scenes/TeenGirl/HurtMajor06.vcd" //[pain noise - ugh]
  2127. }
  2128. Rule SurvivorMajorHurtTeenGirl
  2129. {
  2130. criteria IsSurvivor InPain IsMajorPain IsTeenGirl IsTalk IsTalkTeenGirl
  2131. Response SurvivorMajorHurtTeenGirl
  2132. }
  2133.  
  2134. Response SurvivorMinorHurtTeenGirl
  2135. {
  2136. scene "scenes/TeenGirl/HurtMinor01.vcd" //[pain noise - short minor pain]
  2137. scene "scenes/TeenGirl/HurtMinor02.vcd" //[pain noise - short minor pain]
  2138. scene "scenes/TeenGirl/HurtMinor03.vcd" //[pain noise - short minor pain]
  2139. scene "scenes/TeenGirl/HurtMinor04.vcd" //[pain noise - short minor pain]
  2140. scene "scenes/TeenGirl/HurtMinor05.vcd" //[pain noise - short minor pain]
  2141. scene "scenes/TeenGirl/HurtMinor06.vcd" //[pain noise - short minor pain]
  2142. scene "scenes/TeenGirl/HurtMinor07.vcd" //[pain noise - short minor pain]
  2143. scene "scenes/TeenGirl/HurtMinor08.vcd" //[pain noise - short minor pain]
  2144. }
  2145. Rule SurvivorMinorHurtTeenGirl
  2146. {
  2147. criteria IsSurvivor InPain IsMinorPain IsTeenGirl IsTalk IsTalkTeenGirl
  2148. Response SurvivorMinorHurtTeenGirl
  2149. }
  2150.  
  2151. Response SurvivorReloadingTeenGirl
  2152. {
  2153. scene "scenes/TeenGirl/Reloading01.vcd" //Reloading!
  2154. scene "scenes/TeenGirl/Reloading02.vcd" //Reloading!
  2155. scene "scenes/TeenGirl/Reloading03.vcd" //Reloading!
  2156. scene "scenes/TeenGirl/Reloading04.vcd" //I'm Reloading!
  2157. }
  2158. Rule SurvivorReloadingTeenGirl
  2159. {
  2160. criteria ConceptPlayerReloading IsSurvivor IsNotSpeaking IsTeenGirl IsNotIncapacitated IsTalk IsTalkTeenGirl RecentGroupInCombat10
  2161. Response SurvivorReloadingTeenGirl
  2162. }
  2163.  
  2164.  
  2165. //--------------------------------------------------------------------------------------------------------------
  2166. // Player Help Incapped
  2167. //--------------------------------------------------------------------------------------------------------------
  2168. Response PlayerHelpIncappedTeenGirl
  2169. {
  2170. scene "scenes/TeenGirl/Help01.vcd" then any FriendNeedsHelp foo:0 0 //Help!
  2171. scene "scenes/TeenGirl/Help02.vcd" then any FriendNeedsHelp foo:0 0 //Help please!
  2172. scene "scenes/TeenGirl/Help03.vcd" then any FriendNeedsHelp foo:0 0 //Someone help!
  2173. scene "scenes/TeenGirl/Help04.vcd" then any FriendNeedsHelp foo:0 0 //Guys, I need some help!
  2174. scene "scenes/TeenGirl/Help07.vcd" then any FriendNeedsHelp foo:0 0 //Come on guys, I need some help!
  2175. scene "scenes/TeenGirl/Help08.vcd" then any FriendNeedsHelp foo:0 0 //Guys, I could use a hand!
  2176. scene "scenes/TeenGirl/Help12.vcd" then any FriendNeedsHelp foo:0 0 //Guys, over here - I could use a hand!
  2177. scene "scenes/TeenGirl/Help13.vcd" then any FriendNeedsHelp foo:0 0 //Hey! Help!
  2178. scene "scenes/TeenGirl/Help14.vcd" then any FriendNeedsHelp foo:0 0 //I need some help!
  2179. scene "scenes/TeenGirl/Help15.vcd" then any FriendNeedsHelp foo:0 0 //Help! -H
  2180. scene "scenes/TeenGirl/Help16.vcd" then any FriendNeedsHelp foo:0 0 //Help me!
  2181. scene "scenes/TeenGirl/Help17.vcd" then any FriendNeedsHelp foo:0 0 //Help!
  2182. }
  2183. Rule PlayerHelpIncappedTeenGirl
  2184. {
  2185. criteria ConceptPlayerHelp IsTeenGirl IsTalk IsTalkTeenGirl IsIncapacitated NotCalledForHelpRecently
  2186. ApplyContext "CalledForHelp:1:20"
  2187. Response PlayerHelpIncappedTeenGirl
  2188. }
  2189.  
  2190.  
  2191. //--------------------------------------------------------------------------------------------------------------
  2192. // PlayerIncappedResponse
  2193. //--------------------------------------------------------------------------------------------------------------
  2194. Response HelpResponseBillTeenGirl
  2195. {
  2196. scene "scenes/TeenGirl/InsideSafeRoom02.vcd" //We can't leave 'em out there
  2197. scene "scenes/TeenGirl/InsideSafeRoom08.vcd" //No one left behind, right?
  2198. scene "scenes/TeenGirl/InsideSafeRoom14.vcd" //We should go help 'em
  2199. }
  2200. Rule HelpResponseBillTeenGirl
  2201. {
  2202. criteria ConceptFriendNeedsHelp IsTeenGirl IsTalk IsTalkTeenGirl IsNotIncapacitated IsInSafeSpot FromIsNamVet IsNotInStartArea NotAloneInSafeSpot
  2203. Response HelpResponseBillTeenGirl
  2204. }
  2205.  
  2206. Response HelpResponseBillBTeenGirl
  2207. {
  2208. scene "scenes/TeenGirl/InsideSafeRoom15.vcd" //Let's go back out there Louis.
  2209. scene "scenes/TeenGirl/InsideSafeRoom16.vcd" //Come on Louis! We can't leave Bill behind.
  2210. }
  2211. Rule HelpResponseBillBTeenGirl
  2212. {
  2213. criteria ConceptFriendNeedsHelp IsTeenGirl IsTalk IsTalkTeenGirl IsNotIncapacitated IsInSafeSpot FromIsNamVet IsNotInStartArea IsManagerNear200 ChanceToFire10Percent
  2214. Response HelpResponseBillBTeenGirl
  2215. }
  2216.  
  2217. Response HelpResponseFrancisTeenGirl
  2218. {
  2219. scene "scenes/TeenGirl/InsideSafeRoom02.vcd" //We can't leave 'em out there
  2220. scene "scenes/TeenGirl/InsideSafeRoom07.vcd" //We can't leave Francis out there
  2221. scene "scenes/TeenGirl/InsideSafeRoom08.vcd" //No one left behind, right?
  2222. scene "scenes/TeenGirl/InsideSafeRoom14.vcd" //We should go help 'em
  2223. }
  2224. Rule HelpResponseFrancisTeenGirl
  2225. {
  2226. criteria ConceptFriendNeedsHelp IsTeenGirl IsTalk IsTalkTeenGirl IsNotIncapacitated IsInSafeSpot FromIsBiker IsNotInStartArea NotAloneInSafeSpot
  2227. Response HelpResponseFrancisTeenGirl
  2228. }
  2229.  
  2230. Response HelpResponseFrancisBTeenGirl
  2231. {
  2232. scene "scenes/TeenGirl/InsideSafeRoom15.vcd" //Let's go back out there Louis.
  2233. }
  2234. Rule HelpResponseFrancisBTeenGirl
  2235. {
  2236. criteria ConceptFriendNeedsHelp IsTeenGirl IsTalk IsTalkTeenGirl IsNotIncapacitated IsInSafeSpot FromIsBiker IsNotInStartArea IsManagerNear200 ChanceToFire10Percent
  2237. Response HelpResponseFrancisBTeenGirl
  2238. }
  2239.  
  2240. Response HelpResponseLouisTeenGirl
  2241. {
  2242. scene "scenes/TeenGirl/InsideSafeRoom01.vcd" //We should probably go help 'em
  2243. scene "scenes/TeenGirl/InsideSafeRoom02.vcd" //We can't leave 'em out there
  2244. scene "scenes/TeenGirl/InsideSafeRoom08.vcd" //No one left behind, right?
  2245. scene "scenes/TeenGirl/InsideSafeRoom14.vcd" //We should go help 'em
  2246. }
  2247. Rule HelpResponseLouisTeenGirl
  2248. {
  2249. criteria ConceptFriendNeedsHelp IsTeenGirl IsTalk IsTalkTeenGirl IsNotIncapacitated IsInSafeSpot FromIsManager IsNotInStartArea NotAloneInSafeSpot
  2250. Response HelpResponseLouisTeenGirl
  2251. }
  2252.  
  2253.  
  2254. //--------------------------------------------------------------------------------------------------------------
  2255. // Remarkable Conversation
  2256. //--------------------------------------------------------------------------------------------------------------
  2257. Response crashcourse01_path01zrTeenGirl
  2258. {
  2259. scene "scenes/TeenGirl/DLC2Misc03.vcd" //He was a ZOMBIE, Francis!
  2260. scene "scenes/TeenGirl/DLC2Misc05.vcd" odds 3 //Okay, you know what? He was a zombie. ZOMBIE, ZOMBIE, ZOMBIE. Not a pilot. He was a ZOMBIE, Francis!
  2261. }
  2262. Rule crashcourse01_path01zrTeenGirl
  2263. {
  2264. criteria Conceptcrashcourse01_path01zresp IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsTeenGirl
  2265. Response crashcourse01_path01zrTeenGirl
  2266. }
  2267.  
  2268.  
  2269. //--------------------------------------------------------------------------------------------------------------
  2270. // Remarkable Vocalize
  2271. //--------------------------------------------------------------------------------------------------------------
  2272. Response PlayerAirport02CraneStartedTeenGirl
  2273. {
  2274. scene "scenes/TeenGirl/WorldHospitalGeneric03.vcd" //Get ready, guys. Here we go.
  2275. scene "scenes/TeenGirl/blank.vcd" //
  2276. }
  2277. Rule PlayerAirport02CraneStartedTeenGirl
  2278. {
  2279. criteria Conceptairport02_creshendoCrane IsTeenGirl
  2280. ApplyContext "Airport02CraneStarted:1:0"
  2281. applycontexttoworld
  2282. Response PlayerAirport02CraneStartedTeenGirl
  2283. }
  2284.  
  2285. Response PlayerAirport02DumpsterDownTeenGirl
  2286. {
  2287. scene "scenes/TeenGirl/WorldAirport0209.vcd" //It's down! Let's go!
  2288. scene "scenes/TeenGirl/WorldAirport0210.vcd" //Our dumpster's here! Let's go!
  2289. }
  2290. Rule PlayerAirport02DumpsterDownTeenGirl
  2291. {
  2292. criteria Conceptairport02_creshendo03 IsTeenGirl IsTalk IsTalkTeenGirl
  2293. Response PlayerAirport02DumpsterDownTeenGirl
  2294. }
  2295.  
  2296. Response Playerairport03_barrieraTeenGirl
  2297. {
  2298. scene "scenes/TeenGirl/WorldAirport0302.vcd" //Let's start a fire!
  2299. scene "scenes/TeenGirl/WorldAirport0302.vcd" //Let's start a fire!
  2300. scene "scenes/TeenGirl/WorldAirport0316.vcd" //Boys, let's starts a fire!
  2301. scene "scenes/TeenGirl/WorldAirport0316.vcd" //Boys, let's starts a fire!
  2302. }
  2303. Rule Playerairport03_barrieraTeenGirl
  2304. {
  2305. criteria Conceptairport03_barriera IsTeenGirl IsNotSaidairport03_barriera IsTalk IsTalkTeenGirl IsSubjectNear800 IsNotSaidairport03_barrier
  2306. ApplyContext "Saidairport03_barriera:1:0"
  2307. applycontexttoworld
  2308. Response Playerairport03_barrieraTeenGirl
  2309. }
  2310.  
  2311. Response PlayerAirport03FirePathClearaTeenGirl
  2312. {
  2313. scene "scenes/TeenGirl/HurryUp05.vcd" then all Airport03FirePathCleara foo:0 0 //Lets go guys!
  2314. scene "scenes/TeenGirl/MoveOn06.vcd" then all Airport03FirePathCleara foo:0 0 //I think we should go
  2315. }
  2316. Rule PlayerAirport03FirePathClearaTeenGirl
  2317. {
  2318. criteria ConceptAirport03FirePathCleara IsTeenGirl IsNotCoughing IsTalk IsTalkTeenGirl ChanceToFire10Percent RecentGroupInCombat2
  2319. ApplyContext "SaidAirport03FirePathClear:1:0"
  2320. applycontexttoworld
  2321. Response PlayerAirport03FirePathClearaTeenGirl
  2322. }
  2323.  
  2324. Response PlayerAirport03FirePathClearXTeenGirl
  2325. {
  2326. scene "scenes/TeenGirl/WorldAirport0308.vcd" then all Airport03FirePathCleara foo:0 0 //The path is clear!
  2327. scene "scenes/TeenGirl/WorldAirport0309.vcd" then all Airport03FirePathCleara foo:0 0 //We burned a path!
  2328. }
  2329. Rule PlayerAirport03FirePathClearXTeenGirl
  2330. {
  2331. criteria ConceptAirport03FirePathClearX IsTeenGirl IsNotCoughing IsTalk IsTalkTeenGirl IsNotSaidAirport03FirePathClear
  2332. ApplyContext "SaidAirport03FirePathClear:1:0"
  2333. applycontexttoworld
  2334. Response PlayerAirport03FirePathClearXTeenGirl
  2335. }
  2336.  
  2337. Response PlayerAirport03FireStartedXTeenGirl
  2338. {
  2339. scene "scenes/TeenGirl/WorldHospitalGeneric03.vcd" odds 5 //Get ready, guys. Here we go.
  2340. scene "scenes/TeenGirl/WorldHospitalGeneric04.vcd" odds 5 //This is it!
  2341. scene "scenes/TeenGirl/WorldSmallTown0108.vcd" odds 5 //Boom! So much for the easy way.
  2342. scene "scenes/TeenGirl/blank.vcd" //
  2343. }
  2344. Rule PlayerAirport03FireStartedXTeenGirl
  2345. {
  2346. criteria ConceptAirport03FireStartedX IsTeenGirl IsNotCoughing IsTalk IsTalkTeenGirl
  2347. ApplyContext "SaidAirport03FireStarted:1:0"
  2348. applycontexttoworld
  2349. Response PlayerAirport03FireStartedXTeenGirl
  2350. }
  2351.  
  2352. Response Playerairport04_08bTeenGirl
  2353. {
  2354. scene "scenes/TeenGirl/WorldAirport0413.vcd" //They must have been trying to stop the infection from spreading.
  2355. }
  2356. Rule Playerairport04_08bTeenGirl
  2357. {
  2358. criteria Conceptairport04_08b IsTeenGirl IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
  2359. Response Playerairport04_08bTeenGirl
  2360. }
  2361.  
  2362. Response Playerairport04_08cTeenGirl
  2363. {
  2364. scene "scenes/TeenGirl/ViolenceAwe15.vcd" //Holy shit...
  2365. scene "scenes/TeenGirl/WorldAirport0413.vcd" //They must have been trying to stop the infection from spreading.
  2366. }
  2367. Rule Playerairport04_08cTeenGirl
  2368. {
  2369. criteria Conceptairport04_08c IsTeenGirl IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
  2370. Response Playerairport04_08cTeenGirl
  2371. }
  2372.  
  2373. Response Playerairport04_08dTeenGirl
  2374. {
  2375. scene "scenes/TeenGirl/Uncertain12.vcd" //Right...
  2376. }
  2377. Rule Playerairport04_08dTeenGirl
  2378. {
  2379. criteria Conceptairport04_08d IsTeenGirl IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
  2380. Response Playerairport04_08dTeenGirl
  2381. }
  2382.  
  2383. Response PlayerFrancisSuggestsCraneTeenGirl
  2384. {
  2385. scene "scenes/TeenGirl/WorldAirport0220.vcd" //Good thinking!
  2386. scene "scenes/TeenGirl/WorldAirport0230.vcd" //Good thinking, Francis!
  2387. }
  2388. Rule PlayerFrancisSuggestsCraneTeenGirl
  2389. {
  2390. criteria ConceptFrancisSuggestsCrane IsTeenGirl IsNotSaidFrancisSuggestsCrane IsTalk IsTalkTeenGirl IsSubjectNear800
  2391. ApplyContext "SaidFrancisSuggestsCrane:1:0"
  2392. applycontexttoworld
  2393. Response PlayerFrancisSuggestsCraneTeenGirl
  2394. }
  2395.  
  2396. Response PlayerLaughFrancisTeenGirl
  2397. {
  2398. scene "scenes/TeenGirl/Laughter13.vcd" //<Nervous laugh>
  2399. scene "scenes/TeenGirl/Laughter16.vcd" //<Nervous laugh>
  2400. scene "scenes/TeenGirl/Laughter20.vcd" //<Short laugh>
  2401. scene "scenes/TeenGirl/NameFrancis14.vcd" //Francis (quiet)
  2402. scene "scenes/TeenGirl/NameFrancis15.vcd" //Francis (quiet)
  2403. scene "scenes/TeenGirl/NameFrancis16.vcd" //Francis (quiet)
  2404. }
  2405. Rule PlayerLaughFrancisTeenGirl
  2406. {
  2407. criteria ConceptLaughFrancis IsTeenGirl IsNotSaidLaughFrancis IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  2408. ApplyContext "SaidLaughFrancis:1:0"
  2409. applycontexttoworld
  2410. Response PlayerLaughFrancisTeenGirl
  2411. }
  2412.  
  2413. Response PlayerRemarkairport02_creshendo01aTeenGirl
  2414. {
  2415. scene "scenes/TeenGirl/blank.vcd" //
  2416. }
  2417. Rule PlayerRemarkairport02_creshendo01aTeenGirl
  2418. {
  2419. criteria ConceptRemark IsTeenGirl Isairport02_creshendo01a IsNotSaidairport02_creshendo01a IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl
  2420. ApplyContext "Saidairport02_creshendo01a:1:30"
  2421. applycontexttoworld
  2422. Response PlayerRemarkairport02_creshendo01aTeenGirl
  2423. }
  2424.  
  2425. Response PlayerRemarkairport02_creshendo01bTeenGirl
  2426. {
  2427. scene "scenes/TeenGirl/WorldAirport0204.vcd" then Any ZoeySuggestsCrane foo:0 0 //The crane will lower that dumpster.
  2428. scene "scenes/TeenGirl/WorldAirport0205.vcd" then Any ZoeySuggestsCrane foo:0 0 //We can get across on that dumpster.
  2429. scene "scenes/TeenGirl/WorldAirport0206.vcd" then Any ZoeySuggestsCrane foo:0 0 //Someone needs to lower that dumpster.
  2430. scene "scenes/TeenGirl/WorldAirport0208.vcd" then Any ZoeySuggestsCrane foo:0 0 //Someone needs to start the crane.
  2431. }
  2432. Rule PlayerRemarkairport02_creshendo01bTeenGirl
  2433. {
  2434. criteria ConceptRemark IsTeenGirl Isairport02_creshendo01b IsNotSaidairport02_creshendo01a NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1000 IsNotAirport02CraneStarted
  2435. ApplyContext "Saidairport02_creshendo01b:1:0"
  2436. applycontexttoworld
  2437. Response PlayerRemarkairport02_creshendo01bTeenGirl
  2438. }
  2439.  
  2440. Response PlayerRemarkairport02_path01TeenGirl
  2441. {
  2442. scene "scenes/TeenGirl/WorldAirport0201.vcd" //We can get back to the rooftops.
  2443. scene "scenes/TeenGirl/WorldAirport0202.vcd" //Let's head back up.
  2444. }
  2445. Rule PlayerRemarkairport02_path01TeenGirl
  2446. {
  2447. criteria ConceptRemark IsTeenGirl Isairport02_path01 IsNotSaidairport02_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1500
  2448. ApplyContext "Saidairport02_path01:1:0"
  2449. applycontexttoworld
  2450. Response PlayerRemarkairport02_path01TeenGirl
  2451. }
  2452.  
  2453. Response PlayerRemarkairport02_path02TeenGirl
  2454. {
  2455. scene "scenes/TeenGirl/WorldAirport0214.vcd" //What do you call 5000 infected lawyers?
  2456. }
  2457. Rule PlayerRemarkairport02_path02TeenGirl
  2458. {
  2459. criteria ConceptRemark IsTeenGirl Isairport02_path02 IsNotSaidairport02_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 ChanceToFire10Percent
  2460. ApplyContext "Saidairport02_path02:1:0"
  2461. applycontexttoworld
  2462. Response PlayerRemarkairport02_path02TeenGirl
  2463. }
  2464.  
  2465. //AUTOGENERATED BLANK FOR PlayerRemarkairport02_path02TeenGirl : ChanceToFire10Percent
  2466. Rule AUTOBLANK_PlayerRemarkairport02_path02TeenGirl
  2467. {
  2468. criteria ConceptRemark IsTeenGirl Isairport02_path02 IsNotSaidairport02_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  2469. ApplyContext "Saidairport02_path02:1:0"
  2470. applycontexttoworld
  2471. Response _PlayerInfoRemarkableBlankTeenGirl
  2472. }
  2473.  
  2474. Response PlayerRemarkairport02_path03TeenGirl
  2475. {
  2476. scene "scenes/TeenGirl/WorldAirport0218.vcd" //Louis did you work in a cube like these?
  2477. scene "scenes/TeenGirl/WorldAirport0219.vcd" //Hey Louis: all these cubicles make you homesick?
  2478. }
  2479. Rule PlayerRemarkairport02_path03TeenGirl
  2480. {
  2481. criteria ConceptRemark IsTeenGirl Isairport02_path03 IsNotSaidairport02_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500 ChanceToFire20Percent IsManagerAlive
  2482. ApplyContext "Saidairport02_path03:1:0"
  2483. applycontexttoworld
  2484. Response PlayerRemarkairport02_path03TeenGirl
  2485. }
  2486.  
  2487. //AUTOGENERATED BLANK FOR PlayerRemarkairport02_path03TeenGirl : ChanceToFire20Percent
  2488. Rule AUTOBLANK_PlayerRemarkairport02_path03TeenGirl
  2489. {
  2490. criteria ConceptRemark IsTeenGirl Isairport02_path03 IsNotSaidairport02_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500 IsManagerAlive
  2491. ApplyContext "Saidairport02_path03:1:0"
  2492. applycontexttoworld
  2493. Response _PlayerInfoRemarkableBlankTeenGirl
  2494. }
  2495.  
  2496. Response PlayerRemarkairport02_path04TeenGirl
  2497. {
  2498. scene "scenes/TeenGirl/WorldAirport0216.vcd" //Down the stairs!
  2499. scene "scenes/TeenGirl/WorldAirport0217.vcd" //Hey Bill, it's your favorite: stairs.
  2500. scene "scenes/TeenGirl/WorldAirport0227.vcd" //We gotta take the stairs. Sorry Bill.
  2501. }
  2502. Rule PlayerRemarkairport02_path04TeenGirl
  2503. {
  2504. criteria ConceptRemark IsTeenGirl Isairport02_path04 IsNotSaidairport02_path04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  2505. ApplyContext "Saidairport02_path04:1:0"
  2506. applycontexttoworld
  2507. Response PlayerRemarkairport02_path04TeenGirl
  2508. }
  2509.  
  2510. Response PlayerRemarkairport02_path05TeenGirl
  2511. {
  2512. scene "scenes/TeenGirl/WorldAirport0226.vcd" //Safe house in that storage place!
  2513. }
  2514. Rule PlayerRemarkairport02_path05TeenGirl
  2515. {
  2516. criteria ConceptRemark IsTeenGirl Isairport02_path05 IsNotSaidairport02_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl
  2517. ApplyContext "Saidairport02_path05:1:0"
  2518. applycontexttoworld
  2519. Response PlayerRemarkairport02_path05TeenGirl
  2520. }
  2521.  
  2522. Response PlayerRemarkairport02_path06TeenGirl
  2523. {
  2524. scene "scenes/TeenGirl/WorldAirport0224.vcd" //We're getting close the airport!
  2525. scene "scenes/TeenGirl/WorldAirport0225.vcd" //Almost at the airport!
  2526. }
  2527. Rule PlayerRemarkairport02_path06TeenGirl
  2528. {
  2529. criteria ConceptRemark IsTeenGirl Isairport02_path06 IsNotSaidairport02_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  2530. ApplyContext "Saidairport02_path06:1:0"
  2531. applycontexttoworld
  2532. Response PlayerRemarkairport02_path06TeenGirl
  2533. }
  2534.  
  2535. Response PlayerRemarkairport03_01TeenGirl
  2536. {
  2537. scene "scenes/TeenGirl/WorldAirport0310.vcd" //I hope this isn't the plane we saw.
  2538. }
  2539. Rule PlayerRemarkairport03_01TeenGirl
  2540. {
  2541. criteria ConceptRemark IsTeenGirl Isairport03_01 IsNotSaidairport03_01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  2542. ApplyContext "Saidairport03_01:1:0"
  2543. applycontexttoworld
  2544. Response PlayerRemarkairport03_01TeenGirl
  2545. }
  2546.  
  2547. Response PlayerRemarkairport03_02aTeenGirl
  2548. {
  2549. scene "scenes/TeenGirl/WorldAirport0303.vcd" //THE AIRPORT!
  2550. scene "scenes/TeenGirl/WorldAirport0304.vcd" //LOOK, THE AIRPORT!
  2551. }
  2552. Rule PlayerRemarkairport03_02aTeenGirl
  2553. {
  2554. criteria ConceptRemark IsTeenGirl Isairport03_02a IsNotSaidairport03_02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl
  2555. ApplyContext "Saidairport03_02:1:0"
  2556. applycontexttoworld
  2557. Response PlayerRemarkairport03_02aTeenGirl
  2558. }
  2559.  
  2560. Response PlayerRemarkairport03_02bTeenGirl
  2561. {
  2562. scene "scenes/TeenGirl/WorldAirport0303.vcd" //THE AIRPORT!
  2563. scene "scenes/TeenGirl/WorldAirport0304.vcd" //LOOK, THE AIRPORT!
  2564. }
  2565. Rule PlayerRemarkairport03_02bTeenGirl
  2566. {
  2567. criteria ConceptRemark IsTeenGirl Isairport03_02b IsNotSaidairport03_02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl
  2568. ApplyContext "Saidairport03_02:1:0"
  2569. applycontexttoworld
  2570. Response PlayerRemarkairport03_02bTeenGirl
  2571. }
  2572.  
  2573. Response PlayerRemarkairport03_03aTeenGirl
  2574. {
  2575. scene "scenes/TeenGirl/WorldAirport0307.vcd" //The doors are all blocked!
  2576. }
  2577. Rule PlayerRemarkairport03_03aTeenGirl
  2578. {
  2579. criteria ConceptRemark IsTeenGirl Isairport03_03a IsNotSaidairport03_03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  2580. ApplyContext "Saidairport03_03:1:0"
  2581. applycontexttoworld
  2582. Response PlayerRemarkairport03_03aTeenGirl
  2583. }
  2584.  
  2585. Response PlayerRemarkairport03_03bTeenGirl
  2586. {
  2587. scene "scenes/TeenGirl/WorldAirport0307.vcd" //The doors are all blocked!
  2588. }
  2589. Rule PlayerRemarkairport03_03bTeenGirl
  2590. {
  2591. criteria ConceptRemark IsTeenGirl Isairport03_03b IsNotSaidairport03_03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  2592. ApplyContext "Saidairport03_03:1:0"
  2593. applycontexttoworld
  2594. Response PlayerRemarkairport03_03bTeenGirl
  2595. }
  2596.  
  2597. Response PlayerRemarkairport03_03cTeenGirl
  2598. {
  2599. scene "scenes/TeenGirl/WorldAirport0307.vcd" //The doors are all blocked!
  2600. }
  2601. Rule PlayerRemarkairport03_03cTeenGirl
  2602. {
  2603. criteria ConceptRemark IsTeenGirl Isairport03_03c IsNotSaidairport03_03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  2604. ApplyContext "Saidairport03_03:1:0"
  2605. applycontexttoworld
  2606. Response PlayerRemarkairport03_03cTeenGirl
  2607. }
  2608.  
  2609. Response PlayerRemarkairport03_04TeenGirl
  2610. {
  2611. scene "scenes/TeenGirl/WorldAirport0311.vcd" //We can get inside over the skybridge.
  2612. scene "scenes/TeenGirl/WorldAirport0312.vcd" //The skybridge!
  2613. }
  2614. Rule PlayerRemarkairport03_04TeenGirl
  2615. {
  2616. criteria ConceptRemark IsTeenGirl Isairport03_04 IsNotSaidairport03_04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1500
  2617. ApplyContext "Saidairport03_04:1:0"
  2618. applycontexttoworld
  2619. Response PlayerRemarkairport03_04TeenGirl
  2620. }
  2621.  
  2622. Response PlayerRemarkairport03_06TeenGirl
  2623. {
  2624. scene "scenes/TeenGirl/WorldAirport0314.vcd" odds 5 then Any LaughZoey foo:0 0 //Oh no! Not short term parking!
  2625. scene "scenes/TeenGirl/WorldAirport0315.vcd" //Let's go through here.
  2626. }
  2627. Rule PlayerRemarkairport03_06TeenGirl
  2628. {
  2629. criteria ConceptRemark IsTeenGirl Isairport03_06 IsNotSaidairport03_06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500
  2630. ApplyContext "Saidairport03_06:1:0"
  2631. applycontexttoworld
  2632. Response PlayerRemarkairport03_06TeenGirl
  2633. }
  2634.  
  2635. Response PlayerRemarkairport03_07TeenGirl
  2636. {
  2637. scene "scenes/TeenGirl/WorldAirport0313.vcd" //Safe house across the skybridge!
  2638. }
  2639. Rule PlayerRemarkairport03_07TeenGirl
  2640. {
  2641. criteria ConceptRemark IsTeenGirl Isairport03_07 IsNotSaidairport03_07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsNotSaidSafeSpotAhead
  2642. ApplyContext "Saidairport03_07:1:0,SaidSafeSpotAhead:1:90"
  2643. applycontexttoworld
  2644. Response PlayerRemarkairport03_07TeenGirl
  2645. }
  2646.  
  2647. Response PlayerRemarkairport03_barrierTeenGirl
  2648. {
  2649. scene "scenes/TeenGirl/WorldAirport0301.vcd" then Any airport03_barriera foo:0 0 //We can burn down this barricade.
  2650. }
  2651. Rule PlayerRemarkairport03_barrierTeenGirl
  2652. {
  2653. criteria ConceptRemark IsTeenGirl Isairport03_barrier IsNotSaidairport03_barrier IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear800 IsNotSaidAirport03FireStarted IsNotSaidAirport03FirePathClear
  2654. ApplyContext "Saidairport03_barrier:1:0"
  2655. applycontexttoworld
  2656. Response PlayerRemarkairport03_barrierTeenGirl
  2657. }
  2658.  
  2659. Response PlayerRemarkairport04_01TeenGirl
  2660. {
  2661. scene "scenes/TeenGirl/WorldAirport0402.vcd" //Through the offices!
  2662. }
  2663. Rule PlayerRemarkairport04_01TeenGirl
  2664. {
  2665. criteria ConceptRemark IsTeenGirl Isairport04_01 IsNotSaidairport04_01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500
  2666. ApplyContext "Saidairport04_01:1:0"
  2667. applycontexttoworld
  2668. Response PlayerRemarkairport04_01TeenGirl
  2669. }
  2670.  
  2671. Response PlayerRemarkairport04_03TeenGirl
  2672. {
  2673. scene "scenes/TeenGirl/WorldAirport0403.vcd" //Oh no, the zombies killed god!
  2674. scene "scenes/TeenGirl/WorldAirport0404.vcd" //Oh no, the zombies killed god!
  2675. }
  2676. Rule PlayerRemarkairport04_03TeenGirl
  2677. {
  2678. criteria ConceptRemark IsTeenGirl Isairport04_03 IsNotSaidairport04_03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 ChanceToFire20Percent TimeSinceGroupInCombat10
  2679. ApplyContext "Saidairport04_03:1:0"
  2680. applycontexttoworld
  2681. Response PlayerRemarkairport04_03TeenGirl
  2682. }
  2683.  
  2684. //AUTOGENERATED BLANK FOR PlayerRemarkairport04_03TeenGirl : ChanceToFire20Percent
  2685. Rule AUTOBLANK_PlayerRemarkairport04_03TeenGirl
  2686. {
  2687. criteria ConceptRemark IsTeenGirl Isairport04_03 IsNotSaidairport04_03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 TimeSinceGroupInCombat10
  2688. ApplyContext "Saidairport04_03:1:0"
  2689. applycontexttoworld
  2690. Response _PlayerInfoRemarkableBlankTeenGirl
  2691. }
  2692.  
  2693. Response PlayerRemarkairport04_04TeenGirl
  2694. {
  2695. scene "scenes/TeenGirl/WorldAirport0408.vcd" //I wonder if this is more lost luggage than normal.
  2696. }
  2697. Rule PlayerRemarkairport04_04TeenGirl
  2698. {
  2699. criteria ConceptRemark IsTeenGirl Isairport04_04 IsNotSaidairport04_04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
  2700. ApplyContext "Saidairport04_04:1:0"
  2701. applycontexttoworld
  2702. Response PlayerRemarkairport04_04TeenGirl
  2703. }
  2704.  
  2705. Response PlayerRemarkairport04_05TeenGirl
  2706. {
  2707. scene "scenes/TeenGirl/WorldAirport0407.vcd" then All airport04_05a foo:0 0 //Hey Louis, try not to get lost.
  2708. scene "scenes/TeenGirl/WorldAirport0422.vcd" //I always wondered what was back here.
  2709. }
  2710. Rule PlayerRemarkairport04_05TeenGirl
  2711. {
  2712. criteria ConceptRemark IsTeenGirl Isairport04_05 IsNotSaidairport04_05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 ChanceToFire20Percent TimeSinceGroupInCombat10 IsManagerAlive
  2713. ApplyContext "Saidairport04_05:1:0"
  2714. applycontexttoworld
  2715. Response PlayerRemarkairport04_05TeenGirl
  2716. }
  2717.  
  2718. //AUTOGENERATED BLANK FOR PlayerRemarkairport04_05TeenGirl : ChanceToFire20Percent
  2719. Rule AUTOBLANK_PlayerRemarkairport04_05TeenGirl
  2720. {
  2721. criteria ConceptRemark IsTeenGirl Isairport04_05 IsNotSaidairport04_05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 TimeSinceGroupInCombat10 IsManagerAlive
  2722. ApplyContext "Saidairport04_05:1:0"
  2723. applycontexttoworld
  2724. Response _PlayerInfoRemarkableBlankTeenGirl
  2725. }
  2726.  
  2727. Response PlayerRemarkairport04_06TeenGirl
  2728. {
  2729. scene "scenes/TeenGirl/WorldAirport0409.vcd" //Whatever you do, Francis, please don't take off your shoes.
  2730. }
  2731. Rule PlayerRemarkairport04_06TeenGirl
  2732. {
  2733. criteria ConceptRemark IsTeenGirl Isairport04_06 IsNotSaidairport04_06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 ChanceToFire10Percent IsBikerAlive IsBikerNear400
  2734. ApplyContext "Saidairport04_06:1:0"
  2735. applycontexttoworld
  2736. Response PlayerRemarkairport04_06TeenGirl
  2737. }
  2738.  
  2739. //AUTOGENERATED BLANK FOR PlayerRemarkairport04_06TeenGirl : ChanceToFire10Percent
  2740. Rule AUTOBLANK_PlayerRemarkairport04_06TeenGirl
  2741. {
  2742. criteria ConceptRemark IsTeenGirl Isairport04_06 IsNotSaidairport04_06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 IsBikerAlive IsBikerNear400
  2743. ApplyContext "Saidairport04_06:1:0"
  2744. applycontexttoworld
  2745. Response _PlayerInfoRemarkableBlankTeenGirl
  2746. }
  2747.  
  2748. Response PlayerRemarkairport04_07TeenGirl
  2749. {
  2750. scene "scenes/TeenGirl/WorldAirport0508.vcd" then biker AynRandResponse foo:0 0.05 //Hey, Ayn Rand international airport...
  2751. }
  2752. Rule PlayerRemarkairport04_07TeenGirl
  2753. {
  2754. criteria ConceptRemark IsTeenGirl Isairport04_07 IsNotSaidairport04_07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 ChanceToFire10Percent
  2755. ApplyContext "Saidairport04_07:1:0"
  2756. applycontexttoworld
  2757. Response PlayerRemarkairport04_07TeenGirl
  2758. }
  2759.  
  2760. //AUTOGENERATED BLANK FOR PlayerRemarkairport04_07TeenGirl : ChanceToFire10Percent
  2761. Rule AUTOBLANK_PlayerRemarkairport04_07TeenGirl
  2762. {
  2763. criteria ConceptRemark IsTeenGirl Isairport04_07 IsNotSaidairport04_07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  2764. ApplyContext "Saidairport04_07:1:0"
  2765. applycontexttoworld
  2766. Response _PlayerInfoRemarkableBlankTeenGirl
  2767. }
  2768.  
  2769. Response PlayerRemarkairport04_08aTeenGirl
  2770. {
  2771. scene "scenes/TeenGirl/WorldAirport0412.vcd" then Any airport04_08a foo:0 0 //Oh my god, Bill was right: They bombed the airport!
  2772. scene "scenes/TeenGirl/WorldAirport0414.vcd" then Any airport04_08c foo:0 0 //There's the plane we saw!
  2773. scene "scenes/TeenGirl/WorldAirport0415.vcd" //We need to get down to that plane!
  2774. scene "scenes/TeenGirl/WorldAirport0416.vcd" then Any airport04_08c foo:0 0 //How do we get down to the plane?
  2775. }
  2776. Rule PlayerRemarkairport04_08aTeenGirl
  2777. {
  2778. criteria ConceptRemark IsTeenGirl Isairport04_08a IsNotSaidairport04_08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  2779. ApplyContext "Saidairport04_08:1:0"
  2780. applycontexttoworld
  2781. Response PlayerRemarkairport04_08aTeenGirl
  2782. }
  2783.  
  2784. Response PlayerRemarkairport04_08bTeenGirl
  2785. {
  2786. scene "scenes/TeenGirl/WorldAirport0412.vcd" then Any airport04_08a foo:0 0 //Oh my god, Bill was right: They bombed the airport!
  2787. scene "scenes/TeenGirl/WorldAirport0414.vcd" then Any airport04_08c foo:0 0 //There's the plane we saw!
  2788. scene "scenes/TeenGirl/WorldAirport0415.vcd" //We need to get down to that plane!
  2789. scene "scenes/TeenGirl/WorldAirport0416.vcd" then Any airport04_08c foo:0 0 //How do we get down to the plane?
  2790. }
  2791. Rule PlayerRemarkairport04_08bTeenGirl
  2792. {
  2793. criteria ConceptRemark IsTeenGirl Isairport04_08b IsNotSaidairport04_08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  2794. ApplyContext "Saidairport04_08:1:0"
  2795. applycontexttoworld
  2796. Response PlayerRemarkairport04_08bTeenGirl
  2797. }
  2798.  
  2799. Response PlayerRemarkairport04_08cTeenGirl
  2800. {
  2801. scene "scenes/TeenGirl/WorldAirport0412.vcd" then Any airport04_08a foo:0 0 //Oh my god, Bill was right: They bombed the airport!
  2802. scene "scenes/TeenGirl/WorldAirport0414.vcd" then Any airport04_08c foo:0 0 //There's the plane we saw!
  2803. scene "scenes/TeenGirl/WorldAirport0415.vcd" //We need to get down to that plane!
  2804. scene "scenes/TeenGirl/WorldAirport0416.vcd" then Any airport04_08c foo:0 0 //How do we get down to the plane?
  2805. }
  2806. Rule PlayerRemarkairport04_08cTeenGirl
  2807. {
  2808. criteria ConceptRemark IsTeenGirl Isairport04_08c IsNotSaidairport04_08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  2809. ApplyContext "Saidairport04_08:1:0"
  2810. applycontexttoworld
  2811. Response PlayerRemarkairport04_08cTeenGirl
  2812. }
  2813.  
  2814. Response PlayerRemarkairport04_08dTeenGirl
  2815. {
  2816. scene "scenes/TeenGirl/WorldAirport0412.vcd" then Any airport04_08a foo:0 0 //Oh my god, Bill was right: They bombed the airport!
  2817. scene "scenes/TeenGirl/WorldAirport0414.vcd" then Any airport04_08c foo:0 0 //There's the plane we saw!
  2818. scene "scenes/TeenGirl/WorldAirport0415.vcd" //We need to get down to that plane!
  2819. scene "scenes/TeenGirl/WorldAirport0416.vcd" then Any airport04_08c foo:0 0 //How do we get down to the plane?
  2820. }
  2821. Rule PlayerRemarkairport04_08dTeenGirl
  2822. {
  2823. criteria ConceptRemark IsTeenGirl Isairport04_08d IsNotSaidairport04_08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  2824. Response PlayerRemarkairport04_08dTeenGirl
  2825. }
  2826.  
  2827. Response PlayerRemarkairport04_08eTeenGirl
  2828. {
  2829. scene "scenes/TeenGirl/WorldAirport0412.vcd" then Any airport04_08a foo:0 0 //Oh my god, Bill was right: They bombed the airport!
  2830. scene "scenes/TeenGirl/WorldAirport0414.vcd" then Any airport04_08c foo:0 0 //There's the plane we saw!
  2831. scene "scenes/TeenGirl/WorldAirport0415.vcd" //We need to get down to that plane!
  2832. scene "scenes/TeenGirl/WorldAirport0416.vcd" then Any airport04_08c foo:0 0 //How do we get down to the plane?
  2833. }
  2834. Rule PlayerRemarkairport04_08eTeenGirl
  2835. {
  2836. criteria ConceptRemark IsTeenGirl Isairport04_08e IsNotSaidairport04_08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  2837. Response PlayerRemarkairport04_08eTeenGirl
  2838. }
  2839.  
  2840. Response PlayerRemarkairport04_08fTeenGirl
  2841. {
  2842. scene "scenes/TeenGirl/WorldAirport0412.vcd" then Any airport04_08a foo:0 0 //Oh my god, Bill was right: They bombed the airport!
  2843. scene "scenes/TeenGirl/WorldAirport0414.vcd" then Any airport04_08c foo:0 0 //There's the plane we saw!
  2844. scene "scenes/TeenGirl/WorldAirport0415.vcd" //We need to get down to that plane!
  2845. scene "scenes/TeenGirl/WorldAirport0416.vcd" then Any airport04_08c foo:0 0 //How do we get down to the plane?
  2846. }
  2847. Rule PlayerRemarkairport04_08fTeenGirl
  2848. {
  2849. criteria ConceptRemark IsTeenGirl Isairport04_08f IsNotSaidairport04_08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  2850. Response PlayerRemarkairport04_08fTeenGirl
  2851. }
  2852.  
  2853. Response PlayerRemarkairport04_09TeenGirl
  2854. {
  2855. scene "scenes/TeenGirl/WorldAirport0418.vcd" //Louis, your row isn't boarding yet.
  2856. }
  2857. Rule PlayerRemarkairport04_09TeenGirl
  2858. {
  2859. criteria ConceptRemark IsTeenGirl Isairport04_09 IsNotSaidairport04_09 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500 IsManagerAlive
  2860. ApplyContext "Saidairport04_09:1:0"
  2861. applycontexttoworld
  2862. Response PlayerRemarkairport04_09TeenGirl
  2863. }
  2864.  
  2865. Response PlayerRemarkairport04_vanTeenGirl
  2866. {
  2867. scene "scenes/TeenGirl/WorldAirport0405.vcd" then Biker airport04_vana foo:0 0 //We can use that van.
  2868. }
  2869. Rule PlayerRemarkairport04_vanTeenGirl
  2870. {
  2871. criteria ConceptRemark IsTeenGirl Isairport04_van IsNotSaidairport04_van IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear800 IsNotSaidPathClearVan
  2872. ApplyContext "Saidairport04_van:1:0"
  2873. applycontexttoworld
  2874. Response PlayerRemarkairport04_vanTeenGirl
  2875. }
  2876.  
  2877. Response PlayerRemarkcrashcourse01_path01TeenGirl
  2878. {
  2879. scene "scenes/TeenGirl/DLC2PilotComment01.vcd" //'Pilot's License...revoked.' Dunh-dunh-DUNNNNH...
  2880. }
  2881. Rule PlayerRemarkcrashcourse01_path01TeenGirl
  2882. {
  2883. criteria ConceptRemark IsTeenGirl Iscrashcourse01_path01 IsNotSaidcrashcourse01_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  2884. ApplyContext "Saidcrashcourse01_path01:1:0"
  2885. applycontexttoworld
  2886. Response PlayerRemarkcrashcourse01_path01TeenGirl
  2887. }
  2888.  
  2889. Response PlayerRemarkFarm01_path01TeenGirl
  2890. {
  2891. scene "scenes/TeenGirl/blank.vcd" //
  2892. }
  2893. Rule PlayerRemarkFarm01_path01TeenGirl
  2894. {
  2895. criteria ConceptRemark IsTeenGirl IsFarm01_path01 IsNotSaidFarm01_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  2896. ApplyContext "SaidFarm01_path01:1:0"
  2897. applycontexttoworld
  2898. Response PlayerRemarkFarm01_path01TeenGirl
  2899. }
  2900.  
  2901. Response PlayerRemarkFarm01_path02TeenGirl
  2902. {
  2903. scene "scenes/TeenGirl/FollowMe05.vcd" //This way!
  2904. }
  2905. Rule PlayerRemarkFarm01_path02TeenGirl
  2906. {
  2907. criteria ConceptRemark IsTeenGirl IsFarm01_path02 IsNotSaidFarm01_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  2908. ApplyContext "SaidFarm01_path02:1:0"
  2909. applycontexttoworld
  2910. Response PlayerRemarkFarm01_path02TeenGirl
  2911. }
  2912.  
  2913. Response PlayerRemarkFarm01_path03TeenGirl
  2914. {
  2915. scene "scenes/TeenGirl/blank.vcd" //
  2916. }
  2917. Rule PlayerRemarkFarm01_path03TeenGirl
  2918. {
  2919. criteria ConceptRemark IsTeenGirl IsFarm01_path03 IsNotSaidFarm01_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  2920. ApplyContext "SaidFarm01_path03:1:0"
  2921. applycontexttoworld
  2922. Response PlayerRemarkFarm01_path03TeenGirl
  2923. }
  2924.  
  2925. Response PlayerRemarkFarm01_path09ZoeyTeenGirl
  2926. {
  2927. scene "scenes/TeenGirl/WorldSmallTown0320.vcd" then any SafeSpotAheadResponse foo:0 0 //Yeah! Safehouse right up ahead, boys! We made it!
  2928. }
  2929. Rule PlayerRemarkFarm01_path09ZoeyTeenGirl
  2930. {
  2931. criteria ConceptRemark IsTeenGirl IsFarm01_path09 IsNotSaidFarm01_path09 IsNotCoughing IsTalk NotInCombat IsWithThree IsTalkTeenGirl IsSubjectNear1500
  2932. ApplyContext "SaidFarm03_path09:1:0"
  2933. applycontexttoworld
  2934. Response PlayerRemarkFarm01_path09ZoeyTeenGirl
  2935. }
  2936.  
  2937. Response PlayerRemarkFarm02_path01TeenGirl
  2938. {
  2939. scene "scenes/TeenGirl/WorldAirport0216.vcd" //Down the stairs!
  2940. }
  2941. Rule PlayerRemarkFarm02_path01TeenGirl
  2942. {
  2943. criteria ConceptRemark IsTeenGirl IsFarm02_path01 IsNotSaidFarm02_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  2944. ApplyContext "SaidFarm02_path01:1:0"
  2945. applycontexttoworld
  2946. Response PlayerRemarkFarm02_path01TeenGirl
  2947. }
  2948.  
  2949. Response PlayerRemarkFarm02_path02TeenGirl
  2950. {
  2951. scene "scenes/TeenGirl/ContextModifierCalm05.vcd" //Down there.
  2952. }
  2953. Rule PlayerRemarkFarm02_path02TeenGirl
  2954. {
  2955. criteria ConceptRemark IsTeenGirl IsFarm02_path02 IsNotSaidFarm02_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidFarm02_TracksBelow
  2956. ApplyContext "SaidFarm02_path02:1:0,SaidFarm02_TracksBelow:1:0"
  2957. applycontexttoworld
  2958. Response PlayerRemarkFarm02_path02TeenGirl
  2959. }
  2960.  
  2961. Response PlayerRemarkFarm02_path02aTeenGirl
  2962. {
  2963. scene "scenes/TeenGirl/Look06.vcd" then Biker Farm02_path02b foo:0 0.05 //Over there!
  2964. }
  2965. Rule PlayerRemarkFarm02_path02aTeenGirl
  2966. {
  2967. criteria ConceptRemark IsTeenGirl IsFarm02_path02 IsNotSaidFarm02_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 IsBikerNear125 NotSaidFarm02_TracksBelow
  2968. ApplyContext "SaidFarm02_path02:1:0,SaidFarm02_TracksBelow:1:0"
  2969. applycontexttoworld
  2970. Response PlayerRemarkFarm02_path02aTeenGirl
  2971. }
  2972.  
  2973. Rule PlayerRemarkFarm02_path03TeenGirl
  2974. {
  2975. criteria ConceptRemark IsTeenGirl IsFarm02_path03 IsNotSaidFarm02_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidFarm02_TracksBelow
  2976. ApplyContext "SaidFarm02_path03:1:0,SaidFarm02_TracksBelow:1:0"
  2977. applycontexttoworld
  2978. Response PlayerRemarkFarm02_path02TeenGirl
  2979. }
  2980.  
  2981. Rule PlayerRemarkFarm02_path03aTeenGirl
  2982. {
  2983. criteria ConceptRemark IsTeenGirl IsFarm02_path03 IsNotSaidFarm02_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidFarm02_TracksBelow IsBikerNear125
  2984. ApplyContext "SaidFarm02_path03:1:0,SaidFarm02_TracksBelow:1:0"
  2985. applycontexttoworld
  2986. Response PlayerRemarkFarm02_path02aTeenGirl
  2987. }
  2988.  
  2989. Rule PlayerRemarkFarm02_path04TeenGirl
  2990. {
  2991. criteria ConceptRemark IsTeenGirl IsFarm02_path04 IsNotSaidFarm02_path04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidFarm02_TracksBelow
  2992. ApplyContext "SaidFarm02_path04:1:0,SaidFarm02_TracksBelow:1:0"
  2993. applycontexttoworld
  2994. Response PlayerRemarkFarm02_path02TeenGirl
  2995. }
  2996.  
  2997. Rule PlayerRemarkFarm02_path04aTeenGirl
  2998. {
  2999. criteria ConceptRemark IsTeenGirl IsFarm02_path04 IsNotSaidFarm02_path04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidFarm02_TracksBelow IsBikerNear125
  3000. ApplyContext "SaidFarm02_path04:1:0,SaidFarm02_TracksBelow:1:0"
  3001. applycontexttoworld
  3002. Response PlayerRemarkFarm02_path02aTeenGirl
  3003. }
  3004.  
  3005. Rule PlayerRemarkFarm02_path05TeenGirl
  3006. {
  3007. criteria ConceptRemark IsTeenGirl IsFarm02_path05 IsNotSaidFarm02_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidFarm02_TracksBelow
  3008. ApplyContext "SaidFarm02_path05:1:0,SaidFarm02_TracksBelow:1:0"
  3009. applycontexttoworld
  3010. Response PlayerRemarkFarm02_path02TeenGirl
  3011. }
  3012.  
  3013. Rule PlayerRemarkFarm02_path05aTeenGirl
  3014. {
  3015. criteria ConceptRemark IsTeenGirl IsFarm02_path05 IsNotSaidFarm02_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidFarm02_TracksBelow IsBikerNear125
  3016. ApplyContext "SaidFarm02_path05:1:0,SaidFarm02_TracksBelow:1:0"
  3017. applycontexttoworld
  3018. Response PlayerRemarkFarm02_path02aTeenGirl
  3019. }
  3020.  
  3021. Response PlayerRemarkFarm02_path06TeenGirl
  3022. {
  3023. scene "scenes/TeenGirl/blank.vcd" then any RespondAffirmative foo:0 0 //
  3024. }
  3025. Rule PlayerRemarkFarm02_path06TeenGirl
  3026. {
  3027. criteria ConceptRemark IsTeenGirl IsFarm02_path06 IsNotSaidFarm02_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3028. ApplyContext "SaidFarm02_path06:1:0"
  3029. applycontexttoworld
  3030. Response PlayerRemarkFarm02_path06TeenGirl
  3031. }
  3032.  
  3033. Response PlayerRemarkFarm02_path09TeenGirl
  3034. {
  3035. scene "scenes/TeenGirl/GenericDirections03.vcd" then any RespondAffirmative foo:0 0 //We need to go up that ladder!
  3036. }
  3037. Rule PlayerRemarkFarm02_path09TeenGirl
  3038. {
  3039. criteria ConceptRemark IsTeenGirl IsFarm02_path09 IsNotSaidFarm02_path09 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3040. ApplyContext "SaidFarm02_path09:1:0"
  3041. applycontexttoworld
  3042. Response PlayerRemarkFarm02_path09TeenGirl
  3043. }
  3044.  
  3045. Rule PlayerRemarkFarm02_path10TeenGirl
  3046. {
  3047. criteria ConceptRemark IsTeenGirl IsFarm02_path10 IsNotSaidFarm02_path10 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear400
  3048. ApplyContext "SaidFarm02_path10:1:0"
  3049. applycontexttoworld
  3050. Response PlayerRemarkSmalltown03_path14TeenGirl
  3051. }
  3052.  
  3053. Response PlayerRemarkFarm03_path03TeenGirl
  3054. {
  3055. scene "scenes/TeenGirl/WorldAirport0315.vcd" //Let's go through here.
  3056. }
  3057. Rule PlayerRemarkFarm03_path03TeenGirl
  3058. {
  3059. criteria ConceptRemark IsTeenGirl IsFarm03_path03 IsNotSaidFarm03_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3060. ApplyContext "SaidFarm03_path03:1:0"
  3061. applycontexttoworld
  3062. Response PlayerRemarkFarm03_path03TeenGirl
  3063. }
  3064.  
  3065. Response PlayerRemarkFarm03_path06TeenGirl
  3066. {
  3067. scene "scenes/TeenGirl/WorldSmallTown0112.vcd" then any ResponseSoftDispleasureSwear foo:0 0.05 //This way is blocked.
  3068. }
  3069. Rule PlayerRemarkFarm03_path06TeenGirl
  3070. {
  3071. criteria ConceptRemark IsTeenGirl IsFarm03_path06 IsNotSaidFarm03_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  3072. ApplyContext "SaidFarm03_path06:1:0"
  3073. applycontexttoworld
  3074. Response PlayerRemarkFarm03_path06TeenGirl
  3075. }
  3076.  
  3077. Response PlayerRemarkFarm03_path07TeenGirl
  3078. {
  3079. scene "scenes/TeenGirl/blank.vcd" //
  3080. }
  3081. Rule PlayerRemarkFarm03_path07TeenGirl
  3082. {
  3083. criteria ConceptRemark IsTeenGirl IsFarm03_path07 IsNotSaidFarm03_path07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100
  3084. ApplyContext "SaidFarm03_path07:1:0"
  3085. applycontexttoworld
  3086. Response PlayerRemarkFarm03_path07TeenGirl
  3087. }
  3088.  
  3089. Rule PlayerRemarkFarm03_path09TeenGirl
  3090. {
  3091. criteria ConceptRemark IsTeenGirl IsFarm03_path09 IsNotSaidFarm03_path09 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear400
  3092. ApplyContext "SaidFarm03_path09:1:0"
  3093. applycontexttoworld
  3094. Response PlayerRemarkFarm01_path09TeenGirl
  3095. }
  3096.  
  3097. Response PlayerRemarkFarm03_path10TeenGirl
  3098. {
  3099. scene "scenes/TeenGirl/ContextModifierLoud03.vcd" then any RespondAffirmative foo:0 0.05 //Up there!
  3100. }
  3101. Rule PlayerRemarkFarm03_path10TeenGirl
  3102. {
  3103. criteria ConceptRemark IsTeenGirl IsFarm03_path10 Farm03BridgeDown IsNotSaidFarm03_path10 IsTalk IsTalkTeenGirl IsSubjectNear300
  3104. ApplyContext "SaidFarm03_path10:1:0"
  3105. applycontexttoworld
  3106. Response PlayerRemarkFarm03_path10TeenGirl
  3107. }
  3108.  
  3109. Response PlayerRemarkFarm04_path01aTeenGirl
  3110. {
  3111. }
  3112. Rule PlayerRemarkFarm04_path01aTeenGirl
  3113. {
  3114. criteria ConceptRemark IsTeenGirl IsFarm04_path01 IsNotSaidFarm04_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3115. ApplyContext "SaidFarm04_path01:1:0"
  3116. applycontexttoworld
  3117. Response PlayerRemarkFarm04_path01aTeenGirl
  3118. }
  3119.  
  3120. Response PlayerRemarkFarm04_path04TeenGirl
  3121. {
  3122. scene "scenes/TeenGirl/blank.vcd" //
  3123. }
  3124. Rule PlayerRemarkFarm04_path04TeenGirl
  3125. {
  3126. criteria ConceptRemark IsTeenGirl IsFarm04_path04 IsNotSaidFarm04_path04 IsSubjectNear1000 IsTalkTeenGirl
  3127. ApplyContext "SaidFarm04_path04:1:0,SaidFarm04_path02:1:0"
  3128. applycontexttoworld
  3129. Response PlayerRemarkFarm04_path04TeenGirl
  3130. }
  3131.  
  3132. Rule PlayerRemarkFarm04_path05TeenGirl
  3133. {
  3134. criteria ConceptRemark IsTeenGirl IsFarm04_path05 IsNotSaidFarm04_path05 IsSubjectNear600 IsTalkTeenGirl
  3135. ApplyContext "SaidFarm04_path05:1:0,SaidFarm04_path02:1:0"
  3136. applycontexttoworld
  3137. Response PlayerRemarkFarm04_path04TeenGirl
  3138. }
  3139.  
  3140. Response PlayerRemarkFarm04_path06TeenGirl
  3141. {
  3142. scene "scenes/TeenGirl/blank.vcd" //
  3143. }
  3144. Rule PlayerRemarkFarm04_path06TeenGirl
  3145. {
  3146. criteria ConceptRemark IsTeenGirl IsFarm04_path06 IsNotSaidFarm04_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500
  3147. ApplyContext "SaidFarm04_path06:1:0"
  3148. applycontexttoworld
  3149. Response PlayerRemarkFarm04_path06TeenGirl
  3150. }
  3151.  
  3152. Response PlayerRemarkFarm04_path07TeenGirl
  3153. {
  3154. scene "scenes/TeenGirl/WorldSmallTown0115.vcd" //Up here guys! Let's go!
  3155. }
  3156. Rule PlayerRemarkFarm04_path07TeenGirl
  3157. {
  3158. criteria ConceptRemark IsTeenGirl IsFarm04_path07 IsNotSaidFarm04_path07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3159. ApplyContext "SaidFarm04_path07:1:0"
  3160. applycontexttoworld
  3161. Response PlayerRemarkFarm04_path07TeenGirl
  3162. }
  3163.  
  3164. Response PlayerRemarkFarm04_path08TeenGirl
  3165. {
  3166. scene "scenes/TeenGirl/WorldSmallTown0204.vcd" //Through here!
  3167. }
  3168. Rule PlayerRemarkFarm04_path08TeenGirl
  3169. {
  3170. criteria ConceptRemark IsTeenGirl IsFarm04_path08 IsNotSaidFarm04_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3171. ApplyContext "SaidFarm04_path08:1:0"
  3172. applycontexttoworld
  3173. Response PlayerRemarkFarm04_path08TeenGirl
  3174. }
  3175.  
  3176. Response PlayerRemarkFarm04_path09TeenGirl
  3177. {
  3178. scene "scenes/TeenGirl/SafeSpotAhead06.vcd" then any SafeSpotAheadResponse foo:0 0.05 //Safe house ahead!
  3179. }
  3180. Rule PlayerRemarkFarm04_path09TeenGirl
  3181. {
  3182. criteria ConceptRemark IsTeenGirl IsFarm04_path09 IsNotSaidFarm04_path09 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear1000
  3183. ApplyContext "SaidFarm04_path09:1:0"
  3184. applycontexttoworld
  3185. Response PlayerRemarkFarm04_path09TeenGirl
  3186. }
  3187.  
  3188. Response PlayerRemarkFarm04_path10TeenGirl
  3189. {
  3190. scene "scenes/TeenGirl/SafeSpotAheadReaction14.vcd" //Sweet Jesus!
  3191. scene "scenes/TeenGirl/ViolenceAwe13.vcd" //Holy crap.
  3192. scene "scenes/TeenGirl/ViolenceAwe15.vcd" //Holy shit...
  3193. }
  3194. Rule PlayerRemarkFarm04_path10TeenGirl
  3195. {
  3196. criteria ConceptRemark IsTeenGirl IsFarm04_path10 IsNotSaidFarm04_path10 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100
  3197. ApplyContext "SaidFarm04_path10:1:0"
  3198. applycontexttoworld
  3199. Response PlayerRemarkFarm04_path10TeenGirl
  3200. }
  3201.  
  3202. Rule PlayerRemarkFarm05_path01TeenGirl
  3203. {
  3204. criteria ConceptRemark IsTeenGirl IsFarm05_path01 IsNotSaidFarm05_path01 IsNotSaidFarm05_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3205. ApplyContext "SaidFarm05_path01:1:0"
  3206. applycontexttoworld
  3207. Response PlayerRemarkFarm03_path06TeenGirl
  3208. }
  3209.  
  3210. Rule PlayerRemarkFarm05_path02TeenGirl
  3211. {
  3212. criteria ConceptRemark IsTeenGirl IsFarm05_path02 IsNotSaidFarm05_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
  3213. ApplyContext "SaidFarm05_path02:1:0"
  3214. applycontexttoworld
  3215. Response PlayerRemarkFarm02_path09TeenGirl
  3216. }
  3217.  
  3218. Response PlayerRemarkFarm05_path06TeenGirl
  3219. {
  3220. scene "scenes/TeenGirl/WorldFarmHouse0501.vcd" //Get to the farm house!
  3221. scene "scenes/TeenGirl/WorldFarmHouse0503.vcd" //Hurry! Get to the farm house!
  3222. }
  3223. Rule PlayerRemarkFarm05_path06TeenGirl
  3224. {
  3225. criteria ConceptRemark IsTeenGirl IsFarm05_path06 IsNotSaidFarm05_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear800
  3226. ApplyContext "SaidFarm05_path06:1:0"
  3227. applycontexttoworld
  3228. Response PlayerRemarkFarm05_path06TeenGirl
  3229. }
  3230.  
  3231. Response PlayerRemarkFarm05_path08TeenGirl
  3232. {
  3233. scene "scenes/TeenGirl/FinaleAhead01.vcd" //Hey guys, I think we're almost there.
  3234. }
  3235. Rule PlayerRemarkFarm05_path08TeenGirl
  3236. {
  3237. criteria ConceptRemark IsTeenGirl IsFarm05_path08 IsNotSaidFarm05_path09 IsNotSaidFarm05_path10 IsNotSaidFarm05_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500
  3238. ApplyContext "SaidFarm05_path08:1:0"
  3239. applycontexttoworld
  3240. Response PlayerRemarkFarm05_path08TeenGirl
  3241. }
  3242.  
  3243. Rule PlayerRemarkFarm05_path09TeenGirl
  3244. {
  3245. criteria ConceptRemark IsTeenGirl IsFarm05_path09 IsNotSaidFarm05_path09 IsNotSaidFarm05_path08 IsNotSaidFarm05_path10 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  3246. ApplyContext "SaidFarm05_path09:1:0"
  3247. applycontexttoworld
  3248. Response PlayerRemarkFarm05_path08TeenGirl
  3249. }
  3250.  
  3251. Rule PlayerRemarkFarm05_path10TeenGirl
  3252. {
  3253. criteria ConceptRemark IsTeenGirl IsFarm05_path10 IsNotSaidFarm05_path10 IsNotSaidFarm05_path09 IsNotSaidFarm05_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3254. ApplyContext "SaidFarm05_path10:1:0,SaidFarm05_path08:1:0"
  3255. applycontexttoworld
  3256. Response PlayerRemarkFarm05_path08TeenGirl
  3257. }
  3258.  
  3259. Response PlayerRemarkhospital01_path03TeenGirl
  3260. {
  3261. scene "scenes/TeenGirl/SafeSpotAhead06.vcd" then Any SafeSpotAheadResponse foo:0 0 //Safe house ahead!
  3262. scene "scenes/TeenGirl/SafeSpotAhead08.vcd" then Any SafeSpotAheadResponse foo:0 0 //There's a safe house ahead.
  3263. }
  3264. Rule PlayerRemarkhospital01_path03TeenGirl
  3265. {
  3266. criteria ConceptRemark IsTeenGirl Ishospital01_path03 IsNotSaidhospital01_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear
  3267. ApplyContext "Saidhospital01_path03:1:0"
  3268. applycontexttoworld
  3269. Response PlayerRemarkhospital01_path03TeenGirl
  3270. }
  3271.  
  3272. Response PlayerRemarkhospital02_safehouseTeenGirl
  3273. {
  3274. scene "scenes/TeenGirl/SafeSpotAhead06.vcd" //Safe house ahead!
  3275. scene "scenes/TeenGirl/SafeSpotAhead08.vcd" //There's a safe house ahead.
  3276. }
  3277. Rule PlayerRemarkhospital02_safehouseTeenGirl
  3278. {
  3279. criteria ConceptRemark IsTeenGirl Ishospital02_safehouse IsNotSaidhospital02_safehouse IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1000
  3280. ApplyContext "Saidhospital02_safehouse:1:0"
  3281. applycontexttoworld
  3282. Response PlayerRemarkhospital02_safehouseTeenGirl
  3283. }
  3284.  
  3285. Response PlayerRemarkhospital03_path04TeenGirl
  3286. {
  3287. scene "scenes/TeenGirl/FollowMe05.vcd" //This way!
  3288. scene "scenes/TeenGirl/FollowMe20.vcd" //Come on, this way!
  3289. scene "scenes/TeenGirl/FollowMe23.vcd" //This way!
  3290. }
  3291. Rule PlayerRemarkhospital03_path04TeenGirl
  3292. {
  3293. criteria ConceptRemark IsTeenGirl Ishospital03_path04 IsNotSaidhospital03_path04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  3294. ApplyContext "Saidhospital03_path04:1:0"
  3295. applycontexttoworld
  3296. Response PlayerRemarkhospital03_path04TeenGirl
  3297. }
  3298.  
  3299. Response PlayerRemarkhospital03_path08TeenGirl
  3300. {
  3301. scene "scenes/TeenGirl/WorldHospital0301.vcd" //The subway smelled bad, but this...
  3302. }
  3303. Rule PlayerRemarkhospital03_path08TeenGirl
  3304. {
  3305. criteria ConceptRemark IsTeenGirl Ishospital03_path08 IsNotSaidhospital03_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400 ChanceToFire50Percent
  3306. ApplyContext "Saidhospital03_path08:1:0"
  3307. Response PlayerRemarkhospital03_path08TeenGirl
  3308. }
  3309.  
  3310. //AUTOGENERATED BLANK FOR PlayerRemarkhospital03_path08TeenGirl : ChanceToFire50Percent
  3311. Rule AUTOBLANK_PlayerRemarkhospital03_path08TeenGirl
  3312. {
  3313. criteria ConceptRemark IsTeenGirl Ishospital03_path08 IsNotSaidhospital03_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
  3314. ApplyContext "Saidhospital03_path08:1:0"
  3315. Response _PlayerInfoRemarkableBlankTeenGirl
  3316. }
  3317.  
  3318. Response PlayerRemarkhospital03_path11TeenGirl
  3319. {
  3320. scene "scenes/TeenGirl/WorldHospital0302.vcd" //We've go to get to the hospital.
  3321. scene "scenes/TeenGirl/WorldHospital0303.vcd" //Into the hospital!
  3322. scene "scenes/TeenGirl/WorldHospital0304.vcd" //There's a safe house in the hospital!
  3323. scene "scenes/TeenGirl/WorldHospital0305.vcd" //Hurry up! Get to the hospital!
  3324. scene "scenes/TeenGirl/WorldHospital0306.vcd" //Go, go! Get to the hospital!
  3325. scene "scenes/TeenGirl/WorldHospitalGeneric01.vcd" //We just need to get to the hospital.
  3326. }
  3327. Rule PlayerRemarkhospital03_path11TeenGirl
  3328. {
  3329. criteria ConceptRemark IsTeenGirl Ishospital03_path11 IsNotSaidhospital03_path11 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1000
  3330. ApplyContext "Saidhospital03_path11:1:0,SaidSafeSpotAhead:1:90"
  3331. applycontexttoworld
  3332. Response PlayerRemarkhospital03_path11TeenGirl
  3333. }
  3334.  
  3335. Response PlayerRemarkhospital04_path03TeenGirl
  3336. {
  3337. scene "scenes/TeenGirl/WorldHospital0403.vcd" //Louis, you'd look good in one of those hospital gowns.
  3338. }
  3339. Rule PlayerRemarkhospital04_path03TeenGirl
  3340. {
  3341. criteria ConceptRemark IsTeenGirl Ishospital04_path03 IsNotSaidhospital04_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400 ChanceToFire30Percent IsManagerNear200 IsManagerAlive
  3342. ApplyContext "Saidhospital04_path03:1:0"
  3343. applycontexttoworld
  3344. Response PlayerRemarkhospital04_path03TeenGirl
  3345. }
  3346.  
  3347. //AUTOGENERATED BLANK FOR PlayerRemarkhospital04_path03TeenGirl : ChanceToFire30Percent
  3348. Rule AUTOBLANK_PlayerRemarkhospital04_path03TeenGirl
  3349. {
  3350. criteria ConceptRemark IsTeenGirl Ishospital04_path03 IsNotSaidhospital04_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400 IsManagerNear200 IsManagerAlive
  3351. ApplyContext "Saidhospital04_path03:1:0"
  3352. applycontexttoworld
  3353. Response _PlayerInfoRemarkableBlankTeenGirl
  3354. }
  3355.  
  3356. Response PlayerRemarkhospital05_path01TeenGirl
  3357. {
  3358. scene "scenes/TeenGirl/GenericResponses39.vcd" //Almost there. Almost there.
  3359. scene "scenes/TeenGirl/WorldHospital0402.vcd" then Biker hospital05_path01a foo:0 0 //That helicopter pilot better be here.
  3360. }
  3361. Rule PlayerRemarkhospital05_path01TeenGirl
  3362. {
  3363. criteria ConceptRemark IsTeenGirl Ishospital05_path01 IsNotSaidhospital05_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3364. ApplyContext "Saidhospital05_path01:1:0"
  3365. applycontexttoworld
  3366. Response PlayerRemarkhospital05_path01TeenGirl
  3367. }
  3368.  
  3369. Response PlayerRemarkhospital05_path02TeenGirl
  3370. {
  3371. scene "scenes/TeenGirl/WorldAirport0305.vcd" //Through here!
  3372. scene "scenes/TeenGirl/WorldSmallTown0113.vcd" //I think we can go through here, guys.
  3373. }
  3374. Rule PlayerRemarkhospital05_path02TeenGirl
  3375. {
  3376. criteria ConceptRemark IsTeenGirl Ishospital05_path02 IsNotSaidhospital05_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
  3377. ApplyContext "Saidhospital05_path02:1:0"
  3378. applycontexttoworld
  3379. Response PlayerRemarkhospital05_path02TeenGirl
  3380. }
  3381.  
  3382. Response PlayerRemarkPathClearVanTeenGirl
  3383. {
  3384. scene "scenes/TeenGirl/MoveOn08.vcd" //Come on, lets go!
  3385. scene "scenes/TeenGirl/MoveOn09.vcd" //Come on, come on, lets go!
  3386. scene "scenes/TeenGirl/PathClear01.vcd" //Path's clear! Let's go!
  3387. scene "scenes/TeenGirl/WorldAirport0308.vcd" //The path is clear!
  3388. }
  3389. Rule PlayerRemarkPathClearVanTeenGirl
  3390. {
  3391. criteria ConceptPathClearVan IsTeenGirl IsNotSaidPathClearVan IsNotCoughing IsTalk IsTalkTeenGirl
  3392. ApplyContext "SaidPathClearVan:1:0"
  3393. applycontexttoworld
  3394. Response PlayerRemarkPathClearVanTeenGirl
  3395. }
  3396.  
  3397. Response PlayerRemarkSmalltown01_path01TeenGirl
  3398. {
  3399. scene "scenes/TeenGirl/WorldSmallTown0107.vcd" then any ResponseSoftDispleasureSwear foo:0 0 //And of course the bridge is out...
  3400. }
  3401. Rule PlayerRemarkSmalltown01_path01TeenGirl
  3402. {
  3403. criteria ConceptRemark IsTeenGirl IsSmalltown01_path01 IsNotSaidSmalltown01_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  3404. ApplyContext "SaidSmalltown01_path01:1:0"
  3405. applycontexttoworld
  3406. Response PlayerRemarkSmalltown01_path01TeenGirl
  3407. }
  3408.  
  3409. Response PlayerRemarkSmalltown01_path02TeenGirl
  3410. {
  3411. scene "scenes/TeenGirl/WorldSmallTown0110.vcd" //Looks like we can get back up the other side.
  3412. }
  3413. Rule PlayerRemarkSmalltown01_path02TeenGirl
  3414. {
  3415. criteria ConceptRemark IsTeenGirl IsSmalltown01_path02 IsNotSaidSmalltown01_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 IsNotSaidSmalltown01_path04 IsSaidSmalltown01_path01
  3416. ApplyContext "SaidSmalltown01_path02:1:0"
  3417. applycontexttoworld
  3418. Response PlayerRemarkSmalltown01_path02TeenGirl
  3419. }
  3420.  
  3421. Response PlayerRemarkSmalltown01_path03TeenGirl
  3422. {
  3423. scene "scenes/TeenGirl/WorldSmallTown0203.vcd" //Up here guys!
  3424. }
  3425. Rule PlayerRemarkSmalltown01_path03TeenGirl
  3426. {
  3427. criteria ConceptRemark IsTeenGirl IsSmalltown01_path03 IsNotSaidSmalltown01_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  3428. ApplyContext "SaidSmalltown01_path03:1:0"
  3429. applycontexttoworld
  3430. Response PlayerRemarkSmalltown01_path03TeenGirl
  3431. }
  3432.  
  3433. Response PlayerRemarkSmalltown01_path07TeenGirl
  3434. {
  3435. scene "scenes/TeenGirl/WorldSmallTown0112.vcd" //This way is blocked.
  3436. }
  3437. Rule PlayerRemarkSmalltown01_path07TeenGirl
  3438. {
  3439. criteria ConceptRemark IsTeenGirl IsSmalltown01_path07 IsNotSaidSmalltown01_path07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1000 IsNotSaidSmalltown01_path08
  3440. ApplyContext "SaidSmalltown01_path07:1:0"
  3441. applycontexttoworld
  3442. Response PlayerRemarkSmalltown01_path07TeenGirl
  3443. }
  3444.  
  3445. Response PlayerRemarkSmalltown01_path08TeenGirl
  3446. {
  3447. scene "scenes/TeenGirl/WorldSmallTown0113.vcd" //I think we can go through here, guys.
  3448. scene "scenes/TeenGirl/WorldSmallTown0204.vcd" //Through here!
  3449. }
  3450. Rule PlayerRemarkSmalltown01_path08TeenGirl
  3451. {
  3452. criteria ConceptRemark IsTeenGirl IsSmalltown01_path08 IsNotSaidSmalltown01_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3453. ApplyContext "SaidSmalltown01_path08:1:0"
  3454. applycontexttoworld
  3455. Response PlayerRemarkSmalltown01_path08TeenGirl
  3456. }
  3457.  
  3458. Response PlayerRemarkSmalltown01_path09TeenGirl
  3459. {
  3460. scene "scenes/TeenGirl/SafeSpotAhead01.vcd" then any SafeSpotAheadResponse foo:0 0 //Safe house just ahead.
  3461. scene "scenes/TeenGirl/SafeSpotAhead06.vcd" then any SafeSpotAheadResponse foo:0 0 //Safe house ahead!
  3462. scene "scenes/TeenGirl/SafeSpotAhead08.vcd" then any SafeSpotAheadResponse foo:0 0 //There's a safe house ahead.
  3463. }
  3464. Rule PlayerRemarkSmalltown01_path09TeenGirl
  3465. {
  3466. criteria ConceptRemark IsTeenGirl IsSmalltown01_path09 IsNotSaidSmalltown01_path09 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear1500
  3467. ApplyContext "SaidSmalltown01_path09:1:0"
  3468. applycontexttoworld
  3469. Response PlayerRemarkSmalltown01_path09TeenGirl
  3470. }
  3471.  
  3472. Response PlayerRemarksmalltown02_path02TeenGirl
  3473. {
  3474. scene "scenes/TeenGirl/WorldSmallTown0204.vcd" //Through here!
  3475. }
  3476. Rule PlayerRemarksmalltown02_path02TeenGirl
  3477. {
  3478. criteria ConceptRemark IsTeenGirl Issmalltown02_path02 IsNotSaidsmalltown02_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3479. ApplyContext "Saidsmalltown02_path02:1:0"
  3480. applycontexttoworld
  3481. Response PlayerRemarksmalltown02_path02TeenGirl
  3482. }
  3483.  
  3484. Response PlayerRemarksmalltown02_path03TeenGirl
  3485. {
  3486. scene "scenes/TeenGirl/WorldSmallTown0204.vcd" //Through here!
  3487. }
  3488. Rule PlayerRemarksmalltown02_path03TeenGirl
  3489. {
  3490. criteria ConceptRemark IsTeenGirl Issmalltown02_path03 IsNotSaidsmalltown02_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3491. ApplyContext "Saidsmalltown02_path03:1:0"
  3492. applycontexttoworld
  3493. Response PlayerRemarksmalltown02_path03TeenGirl
  3494. }
  3495.  
  3496. Response PlayerRemarksmalltown02_path04TeenGirl
  3497. {
  3498. scene "scenes/TeenGirl/WorldSmallTown0204.vcd" //Through here!
  3499. }
  3500. Rule PlayerRemarksmalltown02_path04TeenGirl
  3501. {
  3502. criteria ConceptRemark IsTeenGirl Issmalltown02_path04 IsNotSaidsmalltown02_path04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3503. ApplyContext "Saidsmalltown02_path04:1:0"
  3504. applycontexttoworld
  3505. Response PlayerRemarksmalltown02_path04TeenGirl
  3506. }
  3507.  
  3508. Response PlayerRemarksmalltown02_path05TeenGirl
  3509. {
  3510. scene "scenes/TeenGirl/WorldSmallTown0205.vcd" //Fresh air!
  3511. }
  3512. Rule PlayerRemarksmalltown02_path05TeenGirl
  3513. {
  3514. criteria ConceptRemark IsTeenGirl Issmalltown02_path05 IsNotSaidsmalltown02_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100
  3515. ApplyContext "Saidsmalltown02_path05:1:0"
  3516. applycontexttoworld
  3517. Response PlayerRemarksmalltown02_path05TeenGirl
  3518. }
  3519.  
  3520. Response PlayerRemarksmalltown02_path06TeenGirl
  3521. {
  3522. scene "scenes/TeenGirl/WorldSmallTown0213.vcd" //There must be a panel or something to activate that bridge.
  3523. }
  3524. Rule PlayerRemarksmalltown02_path06TeenGirl
  3525. {
  3526. criteria ConceptRemark IsTeenGirl Issmalltown02_path06 IsNotSaidsmalltown02_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear700
  3527. ApplyContext "Saidsmalltown02_path06:1:0"
  3528. applycontexttoworld
  3529. Response PlayerRemarksmalltown02_path06TeenGirl
  3530. }
  3531.  
  3532. Response PlayerRemarksmalltown02_path07TeenGirl
  3533. {
  3534. scene "scenes/TeenGirl/WorldSmallTown0210.vcd" then biker smalltown02_path07a foo:0 0 //Into the caboose!
  3535. }
  3536. Rule PlayerRemarksmalltown02_path07TeenGirl
  3537. {
  3538. criteria ConceptRemark IsTeenGirl Issmalltown02_path07 IsNotSaidsmalltown02_path07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear600
  3539. ApplyContext "Saidsmalltown02_path07:1:0"
  3540. applycontexttoworld
  3541. Response PlayerRemarksmalltown02_path07TeenGirl
  3542. }
  3543.  
  3544. Response PlayerRemarksmalltown02_path08TeenGirl
  3545. {
  3546. scene "scenes/TeenGirl/PositiveNoise14.vcd" then manager smalltown02_path08a foo:0 0 //[pleasure & interest sounds]
  3547. }
  3548. Rule PlayerRemarksmalltown02_path08TeenGirl
  3549. {
  3550. criteria ConceptRemark IsTeenGirl Issmalltown02_path08 IsNotSaidsmalltown02_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100
  3551. ApplyContext "Saidsmalltown02_path08:1:0,Saidsmalltown02_path06:1:0"
  3552. applycontexttoworld
  3553. Response PlayerRemarksmalltown02_path08TeenGirl
  3554. }
  3555.  
  3556. Response PlayerRemarkSmalltown02_path09TeenGirl
  3557. {
  3558. scene "scenes/TeenGirl/SafeSpotAhead01.vcd" then any SafeSpotAheadResponse foo:0 0 //Safe house just ahead.
  3559. scene "scenes/TeenGirl/SafeSpotAhead06.vcd" then any SafeSpotAheadResponse foo:0 0 //Safe house ahead!
  3560. scene "scenes/TeenGirl/SafeSpotAhead08.vcd" then any SafeSpotAheadResponse foo:0 0 //There's a safe house ahead.
  3561. }
  3562. Rule PlayerRemarkSmalltown02_path09TeenGirl
  3563. {
  3564. criteria ConceptRemark IsTeenGirl IsSmalltown02_path09 IsNotSaidSmalltown02_path09 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear1000
  3565. ApplyContext "SaidSmalltown02_path09:1:0"
  3566. applycontexttoworld
  3567. Response PlayerRemarkSmalltown02_path09TeenGirl
  3568. }
  3569.  
  3570. Response PlayerRemarkSmalltown03_path01TeenGirl
  3571. {
  3572. scene "scenes/TeenGirl/WorldSmallTown0302.vcd" //Not a fan of creepy old train yards.
  3573. }
  3574. Rule PlayerRemarkSmalltown03_path01TeenGirl
  3575. {
  3576. criteria ConceptRemark IsTeenGirl IsSmalltown03_path01 IsNotSaidSmalltown03_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3577. ApplyContext "SaidSmalltown03_path01:1:0"
  3578. applycontexttoworld
  3579. Response PlayerRemarkSmalltown03_path01TeenGirl
  3580. }
  3581.  
  3582. Response PlayerRemarkSmalltown03_path02TeenGirl
  3583. {
  3584. scene "scenes/TeenGirl/WorldSmallTown0302.vcd" //Not a fan of creepy old train yards.
  3585. }
  3586. Rule PlayerRemarkSmalltown03_path02TeenGirl
  3587. {
  3588. criteria ConceptRemark IsTeenGirl IsSmalltown03_path02 IsNotSaidSmalltown03_path01 IsNotSaidSmalltown03_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3589. ApplyContext "SaidSmalltown03_path02:1:0"
  3590. applycontexttoworld
  3591. Response PlayerRemarkSmalltown03_path02TeenGirl
  3592. }
  3593.  
  3594. Response PlayerRemarkSmalltown03_path03TeenGirl
  3595. {
  3596. scene "scenes/TeenGirl/WorldSmallTown0307.vcd" //We need to get over this fence.
  3597. }
  3598. Rule PlayerRemarkSmalltown03_path03TeenGirl
  3599. {
  3600. criteria ConceptRemark IsTeenGirl IsSmalltown03_path03 IsNotSaidSmalltown03_path03 IsNotSaidSmalltown03_path04 IsNotSaidSmalltown03_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3601. ApplyContext "SaidSmalltown03_path03:1:0"
  3602. applycontexttoworld
  3603. Response PlayerRemarkSmalltown03_path03TeenGirl
  3604. }
  3605.  
  3606. Response PlayerRemarkSmalltown03_path04TeenGirl
  3607. {
  3608. scene "scenes/TeenGirl/WorldSmallTown0203.vcd" //Up here guys!
  3609. scene "scenes/TeenGirl/WorldSmallTown0303.vcd" //We can get on the other side of the fence up here!
  3610. }
  3611. Rule PlayerRemarkSmalltown03_path04TeenGirl
  3612. {
  3613. criteria ConceptRemark IsTeenGirl IsSmalltown03_path04 IsNotSaidSmalltown03_path04 IsNotSaidSmalltown03_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3614. ApplyContext "SaidSmalltown03_path04:1:0"
  3615. applycontexttoworld
  3616. Response PlayerRemarkSmalltown03_path04TeenGirl
  3617. }
  3618.  
  3619. Response PlayerRemarkSmalltown03_path05TeenGirl
  3620. {
  3621. scene "scenes/TeenGirl/WorldSmallTown0203.vcd" //Up here guys!
  3622. scene "scenes/TeenGirl/WorldSmallTown0303.vcd" //We can get on the other side of the fence up here!
  3623. }
  3624. Rule PlayerRemarkSmalltown03_path05TeenGirl
  3625. {
  3626. criteria ConceptRemark IsTeenGirl IsSmalltown03_path05 IsNotSaidSmalltown03_path04 IsNotSaidSmalltown03_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3627. ApplyContext "SaidSmalltown03_path05:1:0"
  3628. applycontexttoworld
  3629. Response PlayerRemarkSmalltown03_path05TeenGirl
  3630. }
  3631.  
  3632. Response PlayerRemarkSmalltown03_path06TeenGirl
  3633. {
  3634. scene "scenes/TeenGirl/blank.vcd" //
  3635. }
  3636. Rule PlayerRemarkSmalltown03_path06TeenGirl
  3637. {
  3638. criteria ConceptRemark IsTeenGirl IsSmalltown03_path06 IsNotSaidSmalltown03_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
  3639. ApplyContext "SaidSmalltown03_path06:1:0"
  3640. applycontexttoworld
  3641. Response PlayerRemarkSmalltown03_path06TeenGirl
  3642. }
  3643.  
  3644. Response PlayerRemarkSmalltown03_path07TeenGirl
  3645. {
  3646. scene "scenes/TeenGirl/WorldSmallTown0102.vcd" //Let's stick to the road.
  3647. }
  3648. Rule PlayerRemarkSmalltown03_path07TeenGirl
  3649. {
  3650. criteria ConceptRemark IsTeenGirl IsSmalltown03_path07 IsNotSaidSmalltown03_path07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  3651. ApplyContext "SaidSmalltown03_path07:1:0"
  3652. applycontexttoworld
  3653. Response PlayerRemarkSmalltown03_path07TeenGirl
  3654. }
  3655.  
  3656. Response PlayerRemarkSmalltown03_path08TeenGirl
  3657. {
  3658. scene "scenes/TeenGirl/WorldSmallTown0306.vcd" //Almost to Riverside.
  3659. scene "scenes/TeenGirl/WorldSmallTown0318.vcd" //Looks like we're getting close to Riverside.
  3660. }
  3661. Rule PlayerRemarkSmalltown03_path08TeenGirl
  3662. {
  3663. criteria ConceptRemark IsTeenGirl IsSmalltown03_path08 IsNotSaidSmalltown03_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  3664. ApplyContext "SaidSmalltown03_path08:1:0"
  3665. applycontexttoworld
  3666. Response PlayerRemarkSmalltown03_path08TeenGirl
  3667. }
  3668.  
  3669. Response PlayerRemarkSmalltown03_path10TeenGirl
  3670. {
  3671. scene "scenes/TeenGirl/SeeCabin01.vcd" //Oh, nice. A cabin in the middle of nowhere. I know how this movie ends.
  3672. }
  3673. Rule PlayerRemarkSmalltown03_path10TeenGirl
  3674. {
  3675. criteria ConceptRemark IsTeenGirl IsSmalltown03_path10 IsNotSaidSmalltown03_path10 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear800
  3676. ApplyContext "SaidSmalltown03_path10:1:0"
  3677. applycontexttoworld
  3678. Response PlayerRemarkSmalltown03_path10TeenGirl
  3679. }
  3680.  
  3681. Response PlayerRemarkSmalltown03_path11TeenGirl
  3682. {
  3683. scene "scenes/TeenGirl/WorldSmallTown0310.vcd" //The town's pretty quiet. I hope that means they killed all the zombies.
  3684. scene "scenes/TeenGirl/WorldSmallTown0321.vcd" //I can see Riverside!
  3685. }
  3686. Rule PlayerRemarkSmalltown03_path11TeenGirl
  3687. {
  3688. criteria ConceptRemark IsTeenGirl IsSmalltown03_path11 IsNotSaidSmalltown03_path11 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100
  3689. ApplyContext "SaidSmalltown03_path11:1:0"
  3690. applycontexttoworld
  3691. Response PlayerRemarkSmalltown03_path11TeenGirl
  3692. }
  3693.  
  3694. Response PlayerRemarkSmalltown03_path12TeenGirl
  3695. {
  3696. scene "scenes/TeenGirl/WorldSmallTown0322.vcd" //There's lights on in that church!
  3697. }
  3698. Rule PlayerRemarkSmalltown03_path12TeenGirl
  3699. {
  3700. criteria ConceptRemark IsTeenGirl IsSmalltown03_path12 IsNotSaidSmalltown03_path12 IsNotSaidSmalltown03_path13 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
  3701. ApplyContext "SaidSmalltown03_path12:1:0"
  3702. applycontexttoworld
  3703. Response PlayerRemarkSmalltown03_path12TeenGirl
  3704. }
  3705.  
  3706. Response PlayerRemarkSmalltown03_path13TeenGirl
  3707. {
  3708. scene "scenes/TeenGirl/WorldSmallTown0322.vcd" //There's lights on in that church!
  3709. }
  3710. Rule PlayerRemarkSmalltown03_path13TeenGirl
  3711. {
  3712. criteria ConceptRemark IsTeenGirl IsSmalltown03_path13 IsNotSaidSmalltown03_path13 IsNotSaidSmalltown03_path12 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
  3713. ApplyContext "SaidSmalltown03_path13:1:0"
  3714. applycontexttoworld
  3715. Response PlayerRemarkSmalltown03_path13TeenGirl
  3716. }
  3717.  
  3718. Response PlayerRemarkSmalltown04_path01TeenGirl
  3719. {
  3720. scene "scenes/TeenGirl/blank.vcd" then any RiversideIsDead foo:0 0 //
  3721. }
  3722. Rule PlayerRemarkSmalltown04_path01TeenGirl
  3723. {
  3724. criteria ConceptRemark IsTeenGirl IsSmalltown04_path01 IsNotSaidSmalltown04_path01 IsNotSaidSmalltown04_path02 IsNotCoughing NotInCombat IsTalkTeenGirl IsSubjectNear200
  3725. ApplyContext "SaidSmalltown04_path01:1:0,Talk:1:12"
  3726. applycontexttoworld
  3727. Response PlayerRemarkSmalltown04_path01TeenGirl
  3728. }
  3729.  
  3730. Response PlayerRemarkSmalltown04_path02TeenGirl
  3731. {
  3732. scene "scenes/TeenGirl/blank.vcd" then any RiversideIsDead foo:0 0 //
  3733. }
  3734. Rule PlayerRemarkSmalltown04_path02TeenGirl
  3735. {
  3736. criteria ConceptRemark IsTeenGirl IsSmalltown04_path02 IsNotSaidSmalltown04_path02 IsNotSaidSmalltown04_path01 IsNotCoughing NotInCombat IsTalkTeenGirl IsSubjectNear200
  3737. ApplyContext "SaidSmalltown04_path02:1:0,Talk:1:12"
  3738. applycontexttoworld
  3739. Response PlayerRemarkSmalltown04_path02TeenGirl
  3740. }
  3741.  
  3742. Response PlayerRemarkSmalltown04_path03TeenGirl
  3743. {
  3744. scene "scenes/TeenGirl/WorldSmallTown0309.vcd" //I don't think this barricade held...
  3745. }
  3746. Rule PlayerRemarkSmalltown04_path03TeenGirl
  3747. {
  3748. criteria ConceptRemark IsTeenGirl IsSmalltown04_path03 IsNotSaidSmalltown04_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 IsSmalltownBarricadeTeenGirl
  3749. ApplyContext "SaidSmalltown04_path03:1:0,SmallTownBarricadeTeenGirl:1:0"
  3750. applycontexttoworld
  3751. Response PlayerRemarkSmalltown04_path03TeenGirl
  3752. }
  3753.  
  3754. Response PlayerRemarkSmalltown04_path04TeenGirl
  3755. {
  3756. scene "scenes/TeenGirl/WorldSmallTown0309.vcd" //I don't think this barricade held...
  3757. }
  3758. Rule PlayerRemarkSmalltown04_path04TeenGirl
  3759. {
  3760. criteria ConceptRemark IsTeenGirl IsSmalltown04_path04 IsNotSaidSmalltown04_path04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 IsSmalltownBarricadeTeenGirl
  3761. ApplyContext "SaidSmalltown04_path04:1:0,SmallTownBarricadeTeenGirl:1:0"
  3762. applycontexttoworld
  3763. Response PlayerRemarkSmalltown04_path04TeenGirl
  3764. }
  3765.  
  3766. Response PlayerRemarkSmalltown04_path05TeenGirl
  3767. {
  3768. scene "scenes/TeenGirl/FollowMe02.vcd" //This way, guys!
  3769. scene "scenes/TeenGirl/FollowMe05.vcd" //This way!
  3770. }
  3771. Rule PlayerRemarkSmalltown04_path05TeenGirl
  3772. {
  3773. criteria ConceptRemark IsTeenGirl IsSmalltown04_path05 IsNotSaidSmalltown04_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  3774. ApplyContext "SaidSmalltown04_path05:1:0"
  3775. applycontexttoworld
  3776. Response PlayerRemarkSmalltown04_path05TeenGirl
  3777. }
  3778.  
  3779. Response PlayerRemarkSmalltown04_path07TeenGirl
  3780. {
  3781. scene "scenes/TeenGirl/WorldSmallTown0403.vcd" then Manager Smalltown04_path07A foo:0 0 //I've been here before. I always liked this main street.
  3782. scene "scenes/TeenGirl/blank.vcd" //
  3783. scene "scenes/TeenGirl/blank.vcd" //
  3784. scene "scenes/TeenGirl/blank.vcd" //
  3785. }
  3786. Rule PlayerRemarkSmalltown04_path07TeenGirl
  3787. {
  3788. criteria ConceptRemark IsTeenGirl IsSmalltown04_path07 IsNotSaidSmalltown04_path07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear800
  3789. ApplyContext "SaidSmalltown04_path07:1:0"
  3790. applycontexttoworld
  3791. Response PlayerRemarkSmalltown04_path07TeenGirl
  3792. }
  3793.  
  3794. Response PlayerRemarkSmalltown04_path09TeenGirl
  3795. {
  3796. scene "scenes/TeenGirl/WorldSmallTown0309.vcd" //I don't think this barricade held...
  3797. }
  3798. Rule PlayerRemarkSmalltown04_path09TeenGirl
  3799. {
  3800. criteria ConceptRemark IsTeenGirl IsSmalltown04_path09 IsNotSaidSmalltown04_path09 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 IsSmalltownBarricadeTeenGirl
  3801. ApplyContext "SaidSmalltown04_path09:1:0,SmallTownBarricadeTeenGirl:1:0"
  3802. applycontexttoworld
  3803. Response PlayerRemarkSmalltown04_path09TeenGirl
  3804. }
  3805.  
  3806. Response PlayerRemarkSmalltown04_path10TeenGirl
  3807. {
  3808. scene "scenes/TeenGirl/WorldAirport0202.vcd" //Let's head back up.
  3809. scene "scenes/TeenGirl/WorldSmallTown0203.vcd" //Up here guys!
  3810. }
  3811. Rule PlayerRemarkSmalltown04_path10TeenGirl
  3812. {
  3813. criteria ConceptRemark IsTeenGirl IsSmalltown04_path10 IsNotSaidSmalltown04_path10 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  3814. ApplyContext "SaidSmalltown04_path10:1:0"
  3815. applycontexttoworld
  3816. Response PlayerRemarkSmalltown04_path10TeenGirl
  3817. }
  3818.  
  3819. Rule PlayerRemarkSmalltown04_path11TeenGirl
  3820. {
  3821. criteria ConceptRemark IsTeenGirl IsSmalltown04_path11 IsNotSaidSmalltown04_path11 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear200
  3822. ApplyContext "SaidSmalltown04_path11:1:0"
  3823. applycontexttoworld
  3824. Response PlayerRemarkSmalltown03_path14TeenGirl
  3825. }
  3826.  
  3827. Response PlayerRemarkSmalltown05_path01TeenGirl
  3828. {
  3829. scene "scenes/TeenGirl/blank.vcd" //
  3830. }
  3831. Rule PlayerRemarkSmalltown05_path01TeenGirl
  3832. {
  3833. criteria ConceptRemark IsTeenGirl IsSmalltown05_path01 IsNotSaidSmalltown05_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1000
  3834. ApplyContext "SaidSmalltown05_path01:1:0"
  3835. applycontexttoworld
  3836. Response PlayerRemarkSmalltown05_path01TeenGirl
  3837. }
  3838.  
  3839. Response PlayerRemarkSmalltown05_path03TeenGirl
  3840. {
  3841. scene "scenes/TeenGirl/WorldSmallTown0405.vcd" then biker Smalltown05_path03a foo:0 0 //We can get to the river through here.
  3842. }
  3843. Rule PlayerRemarkSmalltown05_path03TeenGirl
  3844. {
  3845. criteria ConceptRemark IsTeenGirl IsSmalltown05_path03 IsNotSaidSmalltown05_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
  3846. ApplyContext "SaidSmalltown05_path03:1:0"
  3847. applycontexttoworld
  3848. Response PlayerRemarkSmalltown05_path03TeenGirl
  3849. }
  3850.  
  3851. Response PlayerRemarkSmalltown05_path06TeenGirl
  3852. {
  3853. scene "scenes/TeenGirl/GenericDirections05.vcd" //Through here!
  3854. }
  3855. Rule PlayerRemarkSmalltown05_path06TeenGirl
  3856. {
  3857. criteria ConceptRemark IsTeenGirl IsSmalltown05_path06 IsNotSaidSmalltown05_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
  3858. ApplyContext "SaidSmalltown05_path06:1:0"
  3859. applycontexttoworld
  3860. Response PlayerRemarkSmalltown05_path06TeenGirl
  3861. }
  3862.  
  3863. Response PlayerRemarkThroughHereTeenGirl
  3864. {
  3865. scene "scenes/TeenGirl/GenericDirections05.vcd" //Through here!
  3866. scene "scenes/TeenGirl/WorldAirport0305.vcd" //Through here!
  3867. scene "scenes/TeenGirl/WorldSmallTown0204.vcd" //Through here!
  3868. }
  3869. Rule PlayerRemarkThroughHereTeenGirl
  3870. {
  3871. criteria ConceptRemark IsTeenGirl IsThroughHere IsNotSaidThroughHere IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
  3872. ApplyContext "SaidThroughHere:1:0"
  3873. applycontexttoworld
  3874. Response PlayerRemarkThroughHereTeenGirl
  3875. }
  3876.  
  3877. Response PlayerRemarkUpThatLadderTeenGirl
  3878. {
  3879. scene "scenes/TeenGirl/GenericDirections03.vcd" //We need to go up that ladder!
  3880. }
  3881. Rule PlayerRemarkUpThatLadderTeenGirl
  3882. {
  3883. criteria ConceptRemark IsTeenGirl IsUpThatLadder IsNotSaidUpThatLadder IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
  3884. ApplyContext "SaidUpThatLadder:1:0"
  3885. applycontexttoworld
  3886. Response PlayerRemarkUpThatLadderTeenGirl
  3887. }
  3888.  
  3889. Response RespondAffirmativeTeenGirl
  3890. {
  3891. scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
  3892. scene "scenes/TeenGirl/Yes13.vcd" //Okay.
  3893. scene "scenes/TeenGirl/Yes14.vcd" //Y'allright.
  3894. }
  3895. Rule RespondAffirmativeTeenGirl
  3896. {
  3897. criteria ConceptRespondAffirmative IssuerMediumClose IsNotCoughing NotInCombat isTeenGirl IsTalkTeenGirl
  3898. Response RespondAffirmativeTeenGirl
  3899. }
  3900.  
  3901. Response RiversideIsDeadTeenGirl
  3902. {
  3903. scene "scenes/TeenGirl/WorldSmallTown0316.vcd" then any RiversideIsDeadB foo:0 0 //I guess Riverside couldn't hold out.
  3904. }
  3905. Rule RiversideIsDeadTeenGirl
  3906. {
  3907. criteria ConceptRiversideIsDead IsTeenGirl IsNotCoughing IsTalkTeenGirl
  3908. ApplyContext "SaidSmalltown04_path02:1:0"
  3909. applycontexttoworld
  3910. Response RiversideIsDeadTeenGirl
  3911. }
  3912.  
  3913. Response RiversideIsDeadPlanTeenGirl
  3914. {
  3915. scene "scenes/TeenGirl/GenericResponses04.vcd" //Sure, why not?
  3916. scene "scenes/TeenGirl/GenericResponses08.vcd" //Yeah, let's do it.
  3917. }
  3918. Rule RiversideIsDeadPlanTeenGirl
  3919. {
  3920. criteria ConceptRiversideIsDeadPlan IsTeenGirl IsNotCoughing IsTalkTeenGirl
  3921. ApplyContext "SaidSmalltown04_path02:1:0"
  3922. applycontexttoworld
  3923. Response RiversideIsDeadPlanTeenGirl
  3924. }
  3925.  
  3926. Response SafeSpotAheadResponse
  3927. {
  3928. scene "scenes/TeenGirl/SafeSpotAheadReaction02.vcd" //Finally!
  3929. scene "scenes/TeenGirl/SafeSpotAheadReaction08.vcd" //Thank God!
  3930. scene "scenes/TeenGirl/SafeSpotAheadReaction10.vcd" //Oh thank god!
  3931. }
  3932. Rule SafeSpotAheadResponse
  3933. {
  3934. criteria IsTeenGirl IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400 ConceptSafeSpotAheadResponse ChanceToFire30Percent
  3935. Response SafeSpotAheadResponse
  3936. }
  3937.  
  3938.  
  3939. //--------------------------------------------------------------------------------------------------------------
  3940. // Remarkable voice
  3941. //--------------------------------------------------------------------------------------------------------------
  3942. Response PlayerNearFinaleFarmTeenGirl
  3943. {
  3944. scene "scenes/TeenGirl/blank.vcd" //
  3945. }
  3946. Rule PlayerNearFinaleFarmTeenGirl
  3947. {
  3948. criteria ConceptPlayerNearFinale IsNotCoughing IsTeenGirl IsNotSaidFinaleAhead NotInCombat IsTalk IsTalkTeenGirl IsNotIncapacitated ismap_l4d_farm05_cornfield
  3949. ApplyContext "SaidFinaleAhead:1:30"
  3950. applycontexttoworld
  3951. Response PlayerNearFinaleFarmTeenGirl
  3952. }
  3953.  
  3954.  
  3955. //--------------------------------------------------------------------------------------------------------------
  3956. // Rosetta - Directional
  3957. //--------------------------------------------------------------------------------------------------------------
  3958. Response PlayerCoverMeTeenGirl
  3959. {
  3960. scene "scenes/TeenGirl/CoverMe05.vcd" //Cover me!
  3961. scene "scenes/TeenGirl/CoverMe06.vcd" //Watch my back!
  3962. scene "scenes/TeenGirl/CoverMe10.vcd" //Would you please cover me!
  3963. scene "scenes/TeenGirl/CoverMe18.vcd" //Cover me!
  3964. scene "scenes/TeenGirl/CoverMe19.vcd" //Watch my back, please!
  3965. scene "scenes/TeenGirl/CoverMe20.vcd" //Cover me!
  3966. scene "scenes/TeenGirl/CoverMe25.vcd" //Watch my back!
  3967. scene "scenes/TeenGirl/CoverMe27.vcd" //Come on, man, over me!
  3968. }
  3969. Rule PlayerCoverMeTeenGirl
  3970. {
  3971. criteria ConceptPlayerCoverMe IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  3972. Response PlayerCoverMeTeenGirl
  3973. }
  3974.  
  3975. Response PlayerFollowMeTeenGirl
  3976. {
  3977. scene "scenes/TeenGirl/FollowMe01.vcd" //Come on, this way!
  3978. scene "scenes/TeenGirl/FollowMe02.vcd" //This way, guys!
  3979. scene "scenes/TeenGirl/FollowMe03.vcd" //Follow me!
  3980. scene "scenes/TeenGirl/FollowMe05.vcd" //This way!
  3981. scene "scenes/TeenGirl/FollowMe07.vcd" //I think we should go this way.
  3982. scene "scenes/TeenGirl/FollowMe10.vcd" //I'll go first.
  3983. scene "scenes/TeenGirl/FollowMe11.vcd" //Follow me!
  3984. scene "scenes/TeenGirl/FollowMe12.vcd" //Come on, this way!
  3985. scene "scenes/TeenGirl/FollowMe14.vcd" //Follow me!
  3986. scene "scenes/TeenGirl/FollowMe15.vcd" //Over here, this way!
  3987. scene "scenes/TeenGirl/FollowMe16.vcd" //Okay, I'll go first.
  3988. scene "scenes/TeenGirl/FollowMe17.vcd" //I think we should go this way.
  3989. scene "scenes/TeenGirl/FollowMe18.vcd" //We need to go this way.
  3990. scene "scenes/TeenGirl/FollowMe20.vcd" //Come on, this way!
  3991. scene "scenes/TeenGirl/FollowMe22.vcd" //Follow me!
  3992. scene "scenes/TeenGirl/FollowMe23.vcd" //This way!
  3993. scene "scenes/TeenGirl/FollowMe24.vcd" //Over here, this way!
  3994. scene "scenes/TeenGirl/FollowMe25.vcd" //I'll go first.
  3995. scene "scenes/TeenGirl/FollowMe27.vcd" //We need to go this way.
  3996. scene "scenes/TeenGirl/FollowMe28.vcd" //Follow me! I know where I'm going. Come on!
  3997. }
  3998. Rule PlayerFollowMeTeenGirl
  3999. {
  4000. criteria ConceptPlayerFollowMe IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4001. Response PlayerFollowMeTeenGirl
  4002. }
  4003.  
  4004. Response PlayerHelpTeenGirl
  4005. {
  4006. scene "scenes/TeenGirl/Help01.vcd" //Help!
  4007. scene "scenes/TeenGirl/Help02.vcd" //Help please!
  4008. scene "scenes/TeenGirl/Help03.vcd" //Someone help!
  4009. scene "scenes/TeenGirl/Help04.vcd" //Guys, I need some help!
  4010. scene "scenes/TeenGirl/Help07.vcd" //Come on guys, I need some help!
  4011. scene "scenes/TeenGirl/Help08.vcd" //Guys, I could use a hand!
  4012. scene "scenes/TeenGirl/Help12.vcd" //Guys, over here - I could use a hand!
  4013. scene "scenes/TeenGirl/Help13.vcd" //Hey! Help!
  4014. scene "scenes/TeenGirl/Help14.vcd" //I need some help!
  4015. scene "scenes/TeenGirl/Help15.vcd" //Help! -H
  4016. scene "scenes/TeenGirl/Help16.vcd" //Help me!
  4017. scene "scenes/TeenGirl/Help17.vcd" //Help!
  4018. }
  4019. Rule PlayerHelpTeenGirl
  4020. {
  4021. criteria ConceptPlayerHelp IsTeenGirl IsTalk IsTalkTeenGirl
  4022. Response PlayerHelpTeenGirl
  4023. }
  4024.  
  4025. Response PlayerHurryUpTeenGirl
  4026. {
  4027. scene "scenes/TeenGirl/HurryUp01.vcd" //Hurry up!
  4028. scene "scenes/TeenGirl/HurryUp04.vcd" //We have to hurry guys!
  4029. scene "scenes/TeenGirl/HurryUp05.vcd" //Lets go guys!
  4030. scene "scenes/TeenGirl/HurryUp06.vcd" //Hurry!
  4031. scene "scenes/TeenGirl/HurryUp08.vcd" //Guys, hurry!
  4032. scene "scenes/TeenGirl/HurryUp09.vcd" //Lets go, Lets go!
  4033. }
  4034. Rule PlayerHurryUpTeenGirl
  4035. {
  4036. criteria ConceptPlayerHurryUp IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4037. Response PlayerHurryUpTeenGirl
  4038. }
  4039.  
  4040. Response PlayerKillThatLightTeenGirl
  4041. {
  4042. scene "scenes/TeenGirl/KillThatLight02.vcd" //Turn off that light *quiet*
  4043. scene "scenes/TeenGirl/KillThatLight03.vcd" //Lights off!
  4044. scene "scenes/TeenGirl/KillThatLight04.vcd" //Flashlights off!
  4045. scene "scenes/TeenGirl/KillThatLight05.vcd" //Can you turn off that light?
  4046. scene "scenes/TeenGirl/KillThatLight06.vcd" //Lights out!
  4047. scene "scenes/TeenGirl/KillThatLight07.vcd" //Flashlights out!
  4048. scene "scenes/TeenGirl/KillThatLight08.vcd" //Kill the light
  4049. scene "scenes/TeenGirl/KillThatLight10.vcd" //Shut off your flashlight
  4050. scene "scenes/TeenGirl/KillThatLight11.vcd" //Come on, shut off your flashlight *quiet*
  4051. scene "scenes/TeenGirl/KillThatLight12.vcd" //Can you kill that light?
  4052. scene "scenes/TeenGirl/KillThatLight13.vcd" //Turn it off.
  4053. scene "scenes/TeenGirl/KillThatLight14.vcd" //Lights off! Shhh.
  4054. }
  4055. Rule PlayerKillThatLightTeenGirl
  4056. {
  4057. criteria ConceptPlayerKillThatLight IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4058. Response PlayerKillThatLightTeenGirl
  4059. }
  4060.  
  4061. Response PlayerLeadOnTeenGirl
  4062. {
  4063. scene "scenes/TeenGirl/LeadOn04.vcd" //You go ahead, I'll follow
  4064. scene "scenes/TeenGirl/LeadOn06.vcd" //Lead on
  4065. scene "scenes/TeenGirl/LeadOn07.vcd" //Go ahead I'l follow
  4066. scene "scenes/TeenGirl/LeadOn08.vcd" //I'll follow behind you
  4067. scene "scenes/TeenGirl/LeadOn09.vcd" //Go on, I'm coming
  4068. scene "scenes/TeenGirl/LeadOn10.vcd" //I'm right behind you.
  4069. scene "scenes/TeenGirl/LeadOn12.vcd" //You take the lead
  4070. scene "scenes/TeenGirl/LeadOn13.vcd" //Go ahead
  4071. scene "scenes/TeenGirl/LeadOn16.vcd" //I'll follow
  4072. scene "scenes/TeenGirl/LeadOn22.vcd" //Go on, I'm coming
  4073. scene "scenes/TeenGirl/LeadOn24.vcd" //Go ahead
  4074. scene "scenes/TeenGirl/LeadOn25.vcd" //I guess I'll follow you
  4075. scene "scenes/TeenGirl/LeadOn26.vcd" //You go ahead, I'll follow
  4076. scene "scenes/TeenGirl/LeadOn27.vcd" //I'll follow
  4077. scene "scenes/TeenGirl/LeadOn28.vcd" //Lead on
  4078. }
  4079. Rule PlayerLeadOnTeenGirl
  4080. {
  4081. criteria ConceptPlayerLeadOn IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4082. Response PlayerLeadOnTeenGirl
  4083. }
  4084.  
  4085. Response PlayerMoveOnTeenGirl
  4086. {
  4087. scene "scenes/TeenGirl/MoveOn01.vcd" //Can we get going?
  4088. scene "scenes/TeenGirl/MoveOn02.vcd" //Let's go
  4089. scene "scenes/TeenGirl/MoveOn03.vcd" //We should go
  4090. scene "scenes/TeenGirl/MoveOn04.vcd" //Let's get moving
  4091. scene "scenes/TeenGirl/MoveOn05.vcd" //We need to get moving
  4092. scene "scenes/TeenGirl/MoveOn06.vcd" //I think we should go
  4093. scene "scenes/TeenGirl/MoveOn08.vcd" //Come on, lets go!
  4094. scene "scenes/TeenGirl/MoveOn09.vcd" //Come on, come on, lets go!
  4095. scene "scenes/TeenGirl/MoveOn10.vcd" //We need to get going guys
  4096. scene "scenes/TeenGirl/MoveOn12.vcd" //We should probably go
  4097. scene "scenes/TeenGirl/MoveOn13.vcd" //Let's go, ;et's go
  4098. }
  4099. Rule PlayerMoveOnTeenGirl
  4100. {
  4101. criteria ConceptPlayerMoveOn IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4102. Response PlayerMoveOnTeenGirl
  4103. }
  4104.  
  4105. Response PlayerStayTogetherTeenGirl
  4106. {
  4107. scene "scenes/TeenGirl/StayTogether02.vcd" //We should stay together
  4108. scene "scenes/TeenGirl/StayTogether03.vcd" //Let's stick together!
  4109. scene "scenes/TeenGirl/StayTogether04.vcd" //Come on, we're together.
  4110. scene "scenes/TeenGirl/StayTogether05.vcd" //Stick together!
  4111. scene "scenes/TeenGirl/StayTogether06.vcd" //Stay close!
  4112. scene "scenes/TeenGirl/StayTogether07.vcd" //Let's try to stay together
  4113. scene "scenes/TeenGirl/StayTogether08.vcd" //Stay together!
  4114. scene "scenes/TeenGirl/StayTogether09.vcd" //Stay, together! C'mon, guys, let's make an effort
  4115. scene "scenes/TeenGirl/StayTogether10.vcd" //Can you stay together, guys?
  4116. scene "scenes/TeenGirl/StayTogether11.vcd" //We need to stick together
  4117. }
  4118. Rule PlayerStayTogetherTeenGirl
  4119. {
  4120. criteria ConceptPlayerStayTogether IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4121. Response PlayerStayTogetherTeenGirl
  4122. }
  4123.  
  4124. Response PlayerWatchOutBehindTeenGirl
  4125. {
  4126. scene "scenes/TeenGirl/WatchOutBehind01.vcd" //Behind us!
  4127. scene "scenes/TeenGirl/WatchOutBehind02.vcd" //They're behind us!
  4128. scene "scenes/TeenGirl/WatchOutBehind03.vcd" //Behind us!
  4129. }
  4130. Rule PlayerWatchOutBehindTeenGirl
  4131. {
  4132. criteria ConceptPlayerWatchOutBehind IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4133. Response PlayerWatchOutBehindTeenGirl
  4134. }
  4135.  
  4136.  
  4137. //--------------------------------------------------------------------------------------------------------------
  4138. // Rosetta - Manners
  4139. //--------------------------------------------------------------------------------------------------------------
  4140. Response PlayerAskReadyTeenGirl
  4141. {
  4142. scene "scenes/TeenGirl/AskReady03.vcd" //Ready guys?
  4143. scene "scenes/TeenGirl/AskReady11.vcd" //Ready?
  4144. scene "scenes/TeenGirl/AskReady12.vcd" //Let's go, you guys ready?
  4145. scene "scenes/TeenGirl/AskReady13.vcd" //You ready guys?
  4146. scene "scenes/TeenGirl/AskReady14.vcd" //Are you ready for this?
  4147. scene "scenes/TeenGirl/AskReady15.vcd" //You guys ready?
  4148. scene "scenes/TeenGirl/AskReady17.vcd" //Are you guys ready?
  4149. scene "scenes/TeenGirl/AskReady18.vcd" //You guys ready?
  4150. scene "scenes/TeenGirl/AskReady19.vcd" //Everyone ready?
  4151. scene "scenes/TeenGirl/AskReady21.vcd" //Are you ready?
  4152. }
  4153. Rule PlayerAskReadyTeenGirl
  4154. {
  4155. criteria ConceptPlayerAskReady IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4156. Response PlayerAskReadyTeenGirl
  4157. }
  4158.  
  4159. Response PlayerImWithYouTeenGirl
  4160. {
  4161. scene "scenes/TeenGirl/ImWithYou10.vcd" //I'm here.
  4162. scene "scenes/TeenGirl/ImWithYou11.vcd" //Let's go.
  4163. scene "scenes/TeenGirl/ImWithYou12.vcd" //I'm coming!
  4164. scene "scenes/TeenGirl/ImWithYou15.vcd" //I'm with you.
  4165. scene "scenes/TeenGirl/ImWithYou16.vcd" //I got your back.
  4166. scene "scenes/TeenGirl/ImWithYou17.vcd" //I'm right behind you!
  4167. scene "scenes/TeenGirl/ImWithYou18.vcd" //Coming
  4168. scene "scenes/TeenGirl/ImWithYou19.vcd" //I'll be there.
  4169. scene "scenes/TeenGirl/ImWithYou20.vcd" //I'm there.
  4170. scene "scenes/TeenGirl/ImWithYou22.vcd" //Right behind you!
  4171. scene "scenes/TeenGirl/ImWithYou26.vcd" //I'm with you.
  4172. scene "scenes/TeenGirl/ImWithYou27.vcd" //I got your back.
  4173. scene "scenes/TeenGirl/ImWithYou31.vcd" //Right behind you!
  4174. scene "scenes/TeenGirl/ImWithYou32.vcd" //I'm coming!
  4175. scene "scenes/TeenGirl/ImWithYou37.vcd" //I'm right behind you!
  4176. scene "scenes/TeenGirl/ImWithYou38.vcd" //Coming
  4177. }
  4178. Rule PlayerImWithYouTeenGirl
  4179. {
  4180. criteria ConceptPlayerImWithYou IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4181. Response PlayerImWithYouTeenGirl
  4182. }
  4183.  
  4184. Response PlayerLaughTeenGirl
  4185. {
  4186. scene "scenes/TeenGirl/Laughter02.vcd" //<Hearty Laugh>
  4187. scene "scenes/TeenGirl/Laughter06.vcd" //<Hearty Laugh>
  4188. scene "scenes/TeenGirl/Laughter11.vcd" //<Hearty Laugh>
  4189. scene "scenes/TeenGirl/Laughter14.vcd" //<Hearty Laugh>
  4190. scene "scenes/TeenGirl/Laughter18.vcd" //<Short laugh>
  4191. scene "scenes/TeenGirl/Laughter21.vcd" //<Short laugh>
  4192. }
  4193. Rule PlayerLaughTeenGirl
  4194. {
  4195. criteria ConceptPlayerLaugh IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4196. Response PlayerLaughTeenGirl
  4197. }
  4198.  
  4199. Response PlayerLostCallTeenGirl
  4200. {
  4201. scene "scenes/TeenGirl/blank.vcd" //
  4202. }
  4203. Rule PlayerLostCallTeenGirl
  4204. {
  4205. criteria ConceptPlayerLostCall IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4206. Response PlayerLostCallTeenGirl
  4207. }
  4208.  
  4209. Response PlayerNiceJobResponseTeenGirl
  4210. {
  4211. scene "scenes/TeenGirl/NiceJob01.vcd" //Yeah!
  4212. scene "scenes/TeenGirl/NiceJob02.vcd" //Kick ass!
  4213. scene "scenes/TeenGirl/NiceJob05.vcd" //Well done!
  4214. scene "scenes/TeenGirl/NiceJob06.vcd" //Kick ass!
  4215. scene "scenes/TeenGirl/NiceJob07.vcd" //Nicely played sir
  4216. scene "scenes/TeenGirl/NiceJob08.vcd" //Oh hell yeah!
  4217. scene "scenes/TeenGirl/NiceJob11.vcd" //Nice job.
  4218. scene "scenes/TeenGirl/NiceJob17.vcd" //That was good
  4219. scene "scenes/TeenGirl/NiceJob18.vcd" //Okay.
  4220. scene "scenes/TeenGirl/NiceJob20.vcd" //Lovely.
  4221. scene "scenes/TeenGirl/NiceJob21.vcd" //Yess!
  4222. scene "scenes/TeenGirl/NiceJob22.vcd" //Hell yeah!
  4223. scene "scenes/TeenGirl/NiceJob23.vcd" //Yeah!
  4224. scene "scenes/TeenGirl/NiceJob26.vcd" //Yeah.
  4225. scene "scenes/TeenGirl/NiceJob29.vcd" //Well done!
  4226. scene "scenes/TeenGirl/NiceJob33.vcd" //Hot
  4227. scene "scenes/TeenGirl/NiceJob36.vcd" //Yeah!
  4228. scene "scenes/TeenGirl/NiceJob38.vcd" //Sweet
  4229. scene "scenes/TeenGirl/NiceJob42.vcd" //Oh hell yeah!
  4230. scene "scenes/TeenGirl/NiceJob43.vcd" //Hell yeah!
  4231. scene "scenes/TeenGirl/NiceJob44.vcd" //Nice job.
  4232. scene "scenes/TeenGirl/NiceJob48.vcd" //Nice.
  4233. scene "scenes/TeenGirl/NiceJob51.vcd" //Okay.
  4234. scene "scenes/TeenGirl/NiceJob52.vcd" //Good work.
  4235. scene "scenes/TeenGirl/NiceJob54.vcd" //Lovely.
  4236. scene "scenes/TeenGirl/NiceJob56.vcd" //Nice job.
  4237. scene "scenes/TeenGirl/NiceJob57.vcd" //Nice.
  4238. scene "scenes/TeenGirl/NiceJob58.vcd" //Hello!
  4239. scene "scenes/TeenGirl/NiceJob59.vcd" //Nice work.
  4240. scene "scenes/TeenGirl/NiceJob60.vcd" //Louis!
  4241. scene "scenes/TeenGirl/NiceJob61.vcd" //Louis!
  4242. }
  4243. Rule PlayerNiceJobResponseTeenGirl
  4244. {
  4245. criteria ConceptPlayerNiceJob IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4246. Response PlayerNiceJobResponseTeenGirl
  4247. }
  4248.  
  4249. Response PlayerNoTeenGirl
  4250. {
  4251. scene "scenes/TeenGirl/No01.vcd" //Uh, no
  4252. scene "scenes/TeenGirl/No07.vcd" //Seriously, no
  4253. scene "scenes/TeenGirl/No07.vcd" //Seriously, no
  4254. scene "scenes/TeenGirl/No08.vcd" //NO!
  4255. scene "scenes/TeenGirl/No09.vcd" //Yeah... right!
  4256. scene "scenes/TeenGirl/No10.vcd" //No!
  4257. scene "scenes/TeenGirl/No11.vcd" //No.
  4258. scene "scenes/TeenGirl/No14.vcd" //I don't think so.
  4259. scene "scenes/TeenGirl/No15.vcd" //Mmmm Mm
  4260. scene "scenes/TeenGirl/No18.vcd" //Not gonna happen.
  4261. scene "scenes/TeenGirl/No21.vcd" //No.
  4262. scene "scenes/TeenGirl/No22.vcd" //Uh-uh.
  4263. scene "scenes/TeenGirl/No23.vcd" //Nah.
  4264. scene "scenes/TeenGirl/No24.vcd" //Not on your life.
  4265. scene "scenes/TeenGirl/No25.vcd" //Not a chance.
  4266. scene "scenes/TeenGirl/No31.vcd" //Nooo!
  4267. scene "scenes/TeenGirl/No36.vcd" //Um no.
  4268. scene "scenes/TeenGirl/No38.vcd" //No way.
  4269. scene "scenes/TeenGirl/No43.vcd" //No.
  4270. scene "scenes/TeenGirl/No48.vcd" //Nope.
  4271. scene "scenes/TeenGirl/No49.vcd" //No, NO.
  4272. }
  4273. Rule PlayerNoTeenGirl
  4274. {
  4275. criteria ConceptPlayerNo IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4276. Response PlayerNoTeenGirl
  4277. }
  4278.  
  4279. Response PlayerProfanityTeenGirl
  4280. {
  4281. scene "scenes/TeenGirl/ReactionNegative01.vcd" //Uh oh
  4282. scene "scenes/TeenGirl/ReactionNegative01.vcd" //Uh oh
  4283. scene "scenes/TeenGirl/ReactionNegative02.vcd" //This is so messed up
  4284. scene "scenes/TeenGirl/ReactionNegative03.vcd" //This sucks
  4285. scene "scenes/TeenGirl/ReactionNegative04.vcd" //This sucks big time
  4286. scene "scenes/TeenGirl/ReactionNegative05.vcd" //Oh damn
  4287. scene "scenes/TeenGirl/ReactionNegative06.vcd" //This isn't working
  4288. scene "scenes/TeenGirl/ReactionNegative08.vcd" //What the hell was that?
  4289. scene "scenes/TeenGirl/ReactionNegative10.vcd" //This is so messed up
  4290. scene "scenes/TeenGirl/ReactionNegative11.vcd" //Are you kidding me?
  4291. scene "scenes/TeenGirl/ReactionNegative12.vcd" //Not again
  4292. scene "scenes/TeenGirl/ReactionNegative14.vcd" //This is never going to end
  4293. scene "scenes/TeenGirl/ReactionNegative15.vcd" //This is not going well
  4294. scene "scenes/TeenGirl/ReactionNegative16.vcd" //Oh man oh man oh man
  4295. scene "scenes/TeenGirl/ReactionNegative18.vcd" //This sucks
  4296. scene "scenes/TeenGirl/ReactionNegative19.vcd" //This sucks big time
  4297. scene "scenes/TeenGirl/ReactionNegative21.vcd" //Oh no
  4298. scene "scenes/TeenGirl/ReactionNegative22.vcd" //Ah crapl
  4299. scene "scenes/TeenGirl/ReactionNegative23.vcd" //This is bad
  4300. scene "scenes/TeenGirl/ReactionNegative25.vcd" //Crap
  4301. scene "scenes/TeenGirl/ReactionNegative26.vcd" //No No No No NO
  4302. scene "scenes/TeenGirl/ReactionNegative27.vcd" //This is never going to end
  4303. scene "scenes/TeenGirl/ReactionNegative28.vcd" //This is not going well
  4304. scene "scenes/TeenGirl/ReactionNegative29.vcd" //Oh man oh man oh man
  4305. scene "scenes/TeenGirl/ReactionNegative32.vcd" //This is bad
  4306. scene "scenes/TeenGirl/ReactionNegative33.vcd" //Ah crapl
  4307. }
  4308. Rule PlayerProfanityTeenGirl
  4309. {
  4310. criteria ConceptPlayerAnswerLostCall IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4311. Response PlayerProfanityTeenGirl
  4312. }
  4313.  
  4314. Response PlayerSorryTeenGirl
  4315. {
  4316. scene "scenes/TeenGirl/Sorry04.vcd" //Oops, sorry
  4317. scene "scenes/TeenGirl/Sorry05.vcd" //Sorry about that
  4318. scene "scenes/TeenGirl/Sorry06.vcd" //Oh, my bad
  4319. scene "scenes/TeenGirl/Sorry07.vcd" //Sorry
  4320. scene "scenes/TeenGirl/Sorry08.vcd" //I am really sorry
  4321. scene "scenes/TeenGirl/Sorry09.vcd" //My bad
  4322. scene "scenes/TeenGirl/Sorry10.vcd" //I am so sorry
  4323. scene "scenes/TeenGirl/Sorry11.vcd" //Ohh, sorry!
  4324. scene "scenes/TeenGirl/Sorry12.vcd" //I really am sorry 'bout that
  4325. scene "scenes/TeenGirl/Sorry13.vcd" //Oops, sorry
  4326. scene "scenes/TeenGirl/Sorry14.vcd" //Sorry
  4327. scene "scenes/TeenGirl/Sorry15.vcd" //Sorry about that
  4328. scene "scenes/TeenGirl/Sorry16.vcd" //Oh, my bad
  4329. scene "scenes/TeenGirl/Sorry17.vcd" //I'm really sorry
  4330. scene "scenes/TeenGirl/Sorry18.vcd" //I'm really sorry
  4331. scene "scenes/TeenGirl/Sorry20.vcd" //I am so sorry
  4332. scene "scenes/TeenGirl/Sorry23.vcd" //Ohh, sorry!
  4333. }
  4334. Rule PlayerSorryTeenGirl
  4335. {
  4336. criteria ConceptPlayerSorry IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4337. Response PlayerSorryTeenGirl
  4338. }
  4339.  
  4340. Response PlayerThanksTeenGirl
  4341. {
  4342. scene "scenes/TeenGirl/Thanks01.vcd" //Thanks, I owe you.
  4343. scene "scenes/TeenGirl/Thanks02.vcd" //Thanks
  4344. scene "scenes/TeenGirl/Thanks03.vcd" //Thanks!
  4345. scene "scenes/TeenGirl/Thanks04.vcd" //Thanks, thanks a lot
  4346. scene "scenes/TeenGirl/Thanks06.vcd" //Thanks a bunch.
  4347. scene "scenes/TeenGirl/Thanks07.vcd" //Hey, thanks!
  4348. scene "scenes/TeenGirl/Thanks08.vcd" //Thank you
  4349. scene "scenes/TeenGirl/Thanks11.vcd" //Thanks, man
  4350. scene "scenes/TeenGirl/Thanks13.vcd" //Really, thanks
  4351. scene "scenes/TeenGirl/Thanks19.vcd" //Thanks
  4352. scene "scenes/TeenGirl/Thanks20.vcd" //Thanks, I owe you.
  4353. scene "scenes/TeenGirl/Thanks23.vcd" //I really appreciate it.
  4354. scene "scenes/TeenGirl/Thanks24.vcd" //Thanks a bunch.
  4355. scene "scenes/TeenGirl/Thanks25.vcd" //Hey, thanks!
  4356. scene "scenes/TeenGirl/Thanks27.vcd" //Thank you very much
  4357. scene "scenes/TeenGirl/Thanks28.vcd" //Like, thanks
  4358. scene "scenes/TeenGirl/Thanks30.vcd" //Phew, thanks!
  4359. scene "scenes/TeenGirl/Thanks34.vcd" odds 2 //Thank you, Louis. It's about time you helped me.
  4360. scene "scenes/TeenGirl/Thanks35.vcd" odds 2 //Thanks, Louis. It's about time you were some help.
  4361. }
  4362. Rule PlayerThanksTeenGirl
  4363. {
  4364. criteria ConceptPlayerThanks IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4365. Response PlayerThanksTeenGirl
  4366. }
  4367.  
  4368. Response PlayerYesTeenGirl
  4369. {
  4370. scene "scenes/TeenGirl/Yes01.vcd" //Yeah.
  4371. scene "scenes/TeenGirl/Yes02.vcd" //Yes.
  4372. scene "scenes/TeenGirl/Yes04.vcd" //Okay.
  4373. scene "scenes/TeenGirl/Yes05.vcd" //Y'allright.
  4374. scene "scenes/TeenGirl/Yes06.vcd" //Yeah, okay
  4375. scene "scenes/TeenGirl/Yes08.vcd" //Yep
  4376. scene "scenes/TeenGirl/Yes09.vcd" //Yeah sure.
  4377. scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
  4378. scene "scenes/TeenGirl/Yes13.vcd" //Okay.
  4379. scene "scenes/TeenGirl/Yes14.vcd" //Y'allright.
  4380. scene "scenes/TeenGirl/Yes15.vcd" //Yeah, okay
  4381. scene "scenes/TeenGirl/Yes16.vcd" //Yes.
  4382. scene "scenes/TeenGirl/Yes17.vcd" //Yep
  4383. scene "scenes/TeenGirl/Yes18.vcd" //Yeah sure.
  4384. }
  4385. Rule PlayerYesTeenGirl
  4386. {
  4387. criteria ConceptPlayerYes IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4388. Response PlayerYesTeenGirl
  4389. }
  4390.  
  4391. Response PlayerYouAreWelcomeTeenGirl
  4392. {
  4393. scene "scenes/TeenGirl/YouAreWelcome03.vcd" //You are welcome, sir.
  4394. scene "scenes/TeenGirl/YouAreWelcome04.vcd" //That's okay.
  4395. scene "scenes/TeenGirl/YouAreWelcome05.vcd" //Hey, no problem.
  4396. scene "scenes/TeenGirl/YouAreWelcome06.vcd" //No problem.
  4397. scene "scenes/TeenGirl/YouAreWelcome08.vcd" //Sure thing.
  4398. scene "scenes/TeenGirl/YouAreWelcome09.vcd" //ah, whatever.
  4399. scene "scenes/TeenGirl/YouAreWelcome11.vcd" //We're cool.
  4400. scene "scenes/TeenGirl/YouAreWelcome12.vcd" //It was my pleasure.
  4401. scene "scenes/TeenGirl/YouAreWelcome13.vcd" //My pleasure.
  4402. scene "scenes/TeenGirl/YouAreWelcome14.vcd" //Anytime.
  4403. scene "scenes/TeenGirl/YouAreWelcome15.vcd" //Yeah, cool.
  4404. scene "scenes/TeenGirl/YouAreWelcome16.vcd" //Cool
  4405. scene "scenes/TeenGirl/YouAreWelcome17.vcd" //Don't worry about it.
  4406. scene "scenes/TeenGirl/YouAreWelcome18.vcd" //You're welcome.
  4407. scene "scenes/TeenGirl/YouAreWelcome20.vcd" //That's okay.
  4408. scene "scenes/TeenGirl/YouAreWelcome21.vcd" //Hey, no problem.
  4409. scene "scenes/TeenGirl/YouAreWelcome23.vcd" //Sure.
  4410. scene "scenes/TeenGirl/YouAreWelcome25.vcd" //ah, whatever.
  4411. scene "scenes/TeenGirl/YouAreWelcome26.vcd" //No worries.
  4412. scene "scenes/TeenGirl/YouAreWelcome30.vcd" //Anytime.
  4413. scene "scenes/TeenGirl/YouAreWelcome32.vcd" //Anytihing for you, Louis.
  4414. scene "scenes/TeenGirl/YouAreWelcome36.vcd" //Glad to be of help, old man.
  4415. scene "scenes/TeenGirl/YouAreWelcome39.vcd" //Anytihing for you, Louis.
  4416. }
  4417. Rule PlayerYouAreWelcomeTeenGirl
  4418. {
  4419. criteria ConceptPlayerYouAreWelcome IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSpeaking
  4420. Response PlayerYouAreWelcomeTeenGirl
  4421. }
  4422.  
  4423. Rule PlayerFriendlyFireInflictorTeenGirl
  4424. {
  4425. criteria ConceptPlayerFriendlyFireInflictor IsNotCoughing IsNotSpeaking IsTeenGirl IsTalk IsTalkTeenGirl
  4426. Response PlayerSorryTeenGirl
  4427. }
  4428.  
  4429.  
  4430. //--------------------------------------------------------------------------------------------------------------
  4431. // Rosetta - Responses
  4432. //--------------------------------------------------------------------------------------------------------------
  4433. Response PlayerNegativeTeenGirl
  4434. {
  4435. scene "scenes/TeenGirl/NegativeNoise13.vcd" //[Improv non-verbal displeasure sounds]
  4436. scene "scenes/TeenGirl/ReactionNegative03.vcd" //This sucks
  4437. scene "scenes/TeenGirl/ReactionNegative04.vcd" //This sucks big time
  4438. scene "scenes/TeenGirl/ReactionNegative23.vcd" //This is bad
  4439. scene "scenes/TeenGirl/ReactionNegative26.vcd" //No No No No NO
  4440. scene "scenes/TeenGirl/ReactionNegativeSpecial03.vcd" //[Frustration sound]
  4441. scene "scenes/TeenGirl/ReactionNegativeSpecial12.vcd" //[Frustration sound]
  4442. scene "scenes/TeenGirl/ReactionNegativeSpecial13.vcd" //[Frustration sound]
  4443. }
  4444. Rule PlayerNegativeTeenGirl
  4445. {
  4446. criteria ConceptPlayerNegative IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4447. Response PlayerNegativeTeenGirl
  4448. }
  4449.  
  4450.  
  4451. //--------------------------------------------------------------------------------------------------------------
  4452. // Rosetta - Warning
  4453. //--------------------------------------------------------------------------------------------------------------
  4454. Response PlayerAreaClearTeenGirl
  4455. {
  4456. scene "scenes/TeenGirl/AreaClear01.vcd" //Clear!
  4457. scene "scenes/TeenGirl/AreaClear02.vcd" //Looks empty.
  4458. scene "scenes/TeenGirl/AreaClear03.vcd" //Nothing!
  4459. scene "scenes/TeenGirl/AreaClear04.vcd" //Clear.
  4460. scene "scenes/TeenGirl/AreaClear05.vcd" //Nothing here
  4461. scene "scenes/TeenGirl/AreaClear08.vcd" //Don't see anything.
  4462. scene "scenes/TeenGirl/AreaClear09.vcd" //I got nothin.
  4463. scene "scenes/TeenGirl/AreaClear10.vcd" //Nothing to see here.
  4464. scene "scenes/TeenGirl/AreaClear11.vcd" //It's empty.
  4465. scene "scenes/TeenGirl/AreaClear12.vcd" //Nothing to see here, folks.
  4466. }
  4467. Rule PlayerAreaClearTeenGirl
  4468. {
  4469. criteria ConceptPlayerAreaClear IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4470. Response PlayerAreaClearTeenGirl
  4471. }
  4472.  
  4473. Response PlayerHeardBoomerTeenGirl
  4474. {
  4475. scene "scenes/TeenGirl/blank.vcd" //
  4476. }
  4477. Rule PlayerHeardBoomerTeenGirl
  4478. {
  4479. criteria ConceptPlayerHeardBoomer IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4480. Response PlayerHeardBoomerTeenGirl
  4481. }
  4482.  
  4483. Response PlayerHeardHunterTeenGirl
  4484. {
  4485. scene "scenes/TeenGirl/blank.vcd" //
  4486. }
  4487. Rule PlayerHeardHunterTeenGirl
  4488. {
  4489. criteria ConceptPlayerHeardHunter IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4490. Response PlayerHeardHunterTeenGirl
  4491. }
  4492.  
  4493. Response PlayerHeardSmokerTeenGirl
  4494. {
  4495. scene "scenes/TeenGirl/blank.vcd" //
  4496. }
  4497. Rule PlayerHeardSmokerTeenGirl
  4498. {
  4499. criteria ConceptPlayerHeardSmoker IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4500. Response PlayerHeardSmokerTeenGirl
  4501. }
  4502.  
  4503. Response PlayerHeardTankTeenGirl
  4504. {
  4505. scene "scenes/TeenGirl/blank.vcd" //
  4506. }
  4507. Rule PlayerHeardTankTeenGirl
  4508. {
  4509. criteria ConceptPlayerHeardTank IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4510. Response PlayerHeardTankTeenGirl
  4511. }
  4512.  
  4513. Response PlayerHeardWitchTeenGirl
  4514. {
  4515. scene "scenes/TeenGirl/blank.vcd" //
  4516. }
  4517. Rule PlayerHeardWitchTeenGirl
  4518. {
  4519. criteria ConceptPlayerHeardWitch IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4520. Response PlayerHeardWitchTeenGirl
  4521. }
  4522.  
  4523. Response PlayerHurrahTeenGirl
  4524. {
  4525. scene "scenes/TeenGirl/Hurrah07.vcd" //I think we're gonna make it
  4526. scene "scenes/TeenGirl/Hurrah08.vcd" //Looks good
  4527. scene "scenes/TeenGirl/Hurrah10.vcd" //We're doing all right.
  4528. scene "scenes/TeenGirl/Hurrah13.vcd" //We're gonna be okay
  4529. scene "scenes/TeenGirl/Hurrah16.vcd" //Oh yeah!
  4530. scene "scenes/TeenGirl/Hurrah19.vcd" then Any HurrahAlso foo:0 0 //No stopping us!
  4531. scene "scenes/TeenGirl/Hurrah20.vcd" then Any HurrahAlso foo:0 0 //We are unstoppable
  4532. scene "scenes/TeenGirl/Hurrah22.vcd" odds 5 then HurrahAlso foo:0 0 //Oh yeah, oh yeah, oh yeah
  4533. scene "scenes/TeenGirl/Hurrah23.vcd" odds 5 //Well, that was refreshing
  4534. scene "scenes/TeenGirl/Hurrah31.vcd" //Oh god, we're gonna be okay
  4535. scene "scenes/TeenGirl/Hurrah34.vcd" odds 4 //Okayyy, okayyy, okay.
  4536. scene "scenes/TeenGirl/Hurrah35.vcd" //We might actually make it through this
  4537. scene "scenes/TeenGirl/Hurrah38.vcd" //We're doing all right.
  4538. scene "scenes/TeenGirl/Hurrah46.vcd" //Oh, thank god!
  4539. scene "scenes/TeenGirl/Hurrah48.vcd" //Wow, I can't believe we did that.
  4540. scene "scenes/TeenGirl/Hurrah52.vcd" //Whoo!
  4541. scene "scenes/TeenGirl/Hurrah53.vcd" then Any HurrahAlso foo:0 0 //We are awesome together.
  4542. scene "scenes/TeenGirl/Hurrah54.vcd" then Any HurrahAlso foo:0 0 //Oh my god, we made that. Can you believe it?
  4543. scene "scenes/TeenGirl/Hurrah55.vcd" //Wow, oh, thank god!
  4544. scene "scenes/TeenGirl/Hurrah56.vcd" //Oh man, ha!
  4545. scene "scenes/TeenGirl/Hurrah57.vcd" //Wow.
  4546. scene "scenes/TeenGirl/Hurrah58.vcd" //We did it. Can you believe it?
  4547. }
  4548. Rule PlayerHurrahTeenGirl
  4549. {
  4550. criteria ConceptPlayerHurrah IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4551. Response PlayerHurrahTeenGirl
  4552. }
  4553.  
  4554. Response PlayerWarnCarefulTeenGirl
  4555. {
  4556. scene "scenes/TeenGirl/WarnCareful04.vcd" //Be Careful.
  4557. scene "scenes/TeenGirl/WarnCareful07.vcd" //Everyone be careful.
  4558. scene "scenes/TeenGirl/WarnCareful09.vcd" //Let's be careful.
  4559. scene "scenes/TeenGirl/WarnCareful13.vcd" //Careful.
  4560. scene "scenes/TeenGirl/WarnCareful17.vcd" //Careful now.
  4561. scene "scenes/TeenGirl/WarnCareful18.vcd" //Guys, be careful.
  4562. scene "scenes/TeenGirl/WarnCareful20.vcd" //Careful, guys.
  4563. }
  4564. Rule PlayerWarnCarefulTeenGirl
  4565. {
  4566. criteria ConceptPlayerWarnCareful IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4567. Response PlayerWarnCarefulTeenGirl
  4568. }
  4569.  
  4570. Response SurvivorSpottedWorldFarTeenGirl
  4571. {
  4572. scene "scenes/TeenGirl/Look01.vcd" //Over there!
  4573. scene "scenes/TeenGirl/Look03.vcd" //Look!
  4574. scene "scenes/TeenGirl/Look06.vcd" //Over there!
  4575. scene "scenes/TeenGirl/Look09.vcd" //Look!
  4576. }
  4577. Rule SurvivorSpottedWorldFarTeenGirl
  4578. {
  4579. criteria ConceptPlayerLook IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
  4580. Response SurvivorSpottedWorldFarTeenGirl
  4581. }
  4582.  
  4583.  
  4584. //--------------------------------------------------------------------------------------------------------------
  4585. // Smalltown Intro
  4586. //--------------------------------------------------------------------------------------------------------------
  4587. Response IntroSmalltownTeenGirl
  4588. {
  4589. scene "scenes/TeenGirl/WorldSmallTown0103.vcd" then teengirl IntroSmallTown2 foo:0 0.05 //I heard the military was holding out Riverside.
  4590. }
  4591. Rule IntroSmalltownTeenGirl
  4592. {
  4593. criteria ConceptIntroSmalltown IsTeenGirl
  4594. ApplyContext "talk:1:10"
  4595. applycontexttoworld
  4596. Response IntroSmalltownTeenGirl
  4597. }
  4598.  
  4599. Response IntroSmalltown2TeenGirl
  4600. {
  4601. scene "scenes/TeenGirl/WorldSmallTownIntro04.vcd" then any IntroSmallTown3 foo:0 0.05 //Unless anyone has a better plan, I say we head there.
  4602. }
  4603. Rule IntroSmalltown2TeenGirl
  4604. {
  4605. criteria ConceptIntroSmalltown2 IsTeenGirl
  4606. ApplyContext "talk:1:5"
  4607. applycontexttoworld
  4608. Response IntroSmalltown2TeenGirl
  4609. }
  4610.  
  4611.  
  4612. //--------------------------------------------------------------------------------------------------------------
  4613. // Spawn - Join
  4614. //--------------------------------------------------------------------------------------------------------------
  4615. Response SurvivorSpawnTeenGirl
  4616. {
  4617. scene "scenes/TeenGirl/ScenarioJoin02.vcd" //Hello!
  4618. scene "scenes/TeenGirl/ScenarioJoin07.vcd" //Hello!
  4619. scene "scenes/TeenGirl/ScenarioJoin12.vcd" //Hello!
  4620. scene "scenes/TeenGirl/ScenarioJoin13.vcd" //Hey, I'm here.
  4621. scene "scenes/TeenGirl/ScenarioJoin14.vcd" //Hey, I'm here.
  4622. scene "scenes/TeenGirl/ScenarioJoin15.vcd" //I'm here!
  4623. scene "scenes/TeenGirl/ScenarioJoin16.vcd" //I'm here!
  4624. scene "scenes/TeenGirl/ScenarioJoin21.vcd" //Hey, I'm here.
  4625. }
  4626. Rule SurvivorSpawnTeenGirl
  4627. {
  4628. criteria ConceptPlayerScenarioJoin IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4629. Response SurvivorSpawnTeenGirl
  4630. }
  4631.  
  4632. Response SurvivorSpawnLastMainstreetTeenGirl
  4633. {
  4634. scene "scenes/TeenGirl/blank.vcd" //
  4635. }
  4636. Rule SurvivorSpawnLastMainstreetTeenGirl
  4637. {
  4638. criteria ConceptPlayerScenarioJoinLast IsTeenGirl IsSmalltown04
  4639. ApplyContext "RemarkableReadyToGo:1:500,RemarkableBlocker:1:5"
  4640. applycontexttoworld
  4641. Response SurvivorSpawnLastMainstreetTeenGirl
  4642. }
  4643.  
  4644.  
  4645. //--------------------------------------------------------------------------------------------------------------
  4646. // Vocalizer
  4647. //--------------------------------------------------------------------------------------------------------------
  4648. Response PlayerBillPouncedTeenGirl
  4649. {
  4650. scene "scenes/TeenGirl/HunterBillPounced01.vcd" predelay ".5,1" //Bill!
  4651. scene "scenes/TeenGirl/HunterBillPounced02.vcd" predelay ".5,1" //Hunter's got Bill!
  4652. }
  4653. Rule PlayerBillPouncedTeenGirl
  4654. {
  4655. criteria ConceptSurvivorWasPounced ChanceToFire30Percent IsNotCoughing SubjectIsNamVet IsNotSaidBillPounced IsTeenGirl IsTalk IsTalkTeenGirl
  4656. ApplyContext "BillPounced:1:60"
  4657. applycontexttoworld
  4658. Response PlayerBillPouncedTeenGirl
  4659. }
  4660.  
  4661. Response PlayerBounceReactionTeenGirl
  4662. {
  4663. scene "scenes/TeenGirl/AnswerReady05.vcd" //Yeah... yeah, I'm ready to bounce (laughing)
  4664. }
  4665. Rule PlayerBounceReactionTeenGirl
  4666. {
  4667. criteria ConceptBounceReaction IsTeenGirl IsNotCoughing NotInCombat IsSubjectAlmostNear IsTalk IsTalkTeenGirl
  4668. Response PlayerBounceReactionTeenGirl
  4669. }
  4670.  
  4671. Response PlayerEatPillsTeenGirl
  4672. {
  4673. scene "scenes/TeenGirl/PainReliefSigh02.vcd" //Ahhh
  4674. scene "scenes/TeenGirl/PainReliefSigh08.vcd" //Ahhh
  4675. }
  4676. Rule PlayerEatPillsTeenGirl
  4677. {
  4678. criteria ConceptEatPills IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4679. Response PlayerEatPillsTeenGirl
  4680. }
  4681.  
  4682. Response PlayerFrancisPouncedTeenGirl
  4683. {
  4684. scene "scenes/TeenGirl/HunterFrancisPounced01.vcd" predelay ".5,1" //Francis!
  4685. scene "scenes/TeenGirl/HunterFrancisPounced02.vcd" predelay ".5,1" //Hunter's got Francis!
  4686. }
  4687. Rule PlayerFrancisPouncedTeenGirl
  4688. {
  4689. criteria ConceptSurvivorWasPounced ChanceToFire30Percent IsNotCoughing SubjectIsBiker IsNotSaidFrancisPounced IsTeenGirl IsTalk IsTalkTeenGirl
  4690. ApplyContext "FrancisPounced:1:60"
  4691. applycontexttoworld
  4692. Response PlayerFrancisPouncedTeenGirl
  4693. }
  4694.  
  4695. Response PlayerGetInsideCheckPointTeenGirl
  4696. {
  4697. scene "scenes/TeenGirl/StayTogetherInside02.vcd" //Everyone inside!
  4698. scene "scenes/TeenGirl/StayTogetherInside03.vcd" //Get inside!
  4699. scene "scenes/TeenGirl/StayTogetherInside04.vcd" //Guys, get inside!
  4700. scene "scenes/TeenGirl/StayTogetherInside05.vcd" //Come on, come on! Everyone in here!
  4701. scene "scenes/TeenGirl/StayTogetherInside06.vcd" //Everyone, in here!
  4702. scene "scenes/TeenGirl/StayTogetherInside07.vcd" //Everyone inside!
  4703. }
  4704. Rule PlayerGetInsideCheckPointTeenGirl
  4705. {
  4706. criteria ConceptPlayerGetInsideCheckPoint IsNotCoughing IsTeenGirl IsInSafeSpot IsTalk IsTalkTeenGirl SomeoneOutsideSafeSpot
  4707. Response PlayerGetInsideCheckPointTeenGirl
  4708. }
  4709.  
  4710. Response PlayerGrenadeTeenGirl
  4711. {
  4712. scene "scenes/TeenGirl/Grenade02.vcd" predelay ".5,1" then Any GrenadeCareful foo:0 0 //GRENADE!
  4713. scene "scenes/TeenGirl/Grenade04.vcd" predelay ".5,1" then Any GrenadeCareful foo:0 0 //FIRE IN THE HOLE!
  4714. scene "scenes/TeenGirl/Grenade09.vcd" predelay ".5,1" then Any GrenadeCareful foo:0 0 //GRENADE!
  4715. scene "scenes/TeenGirl/Grenade10.vcd" predelay ".5,1" then Any GrenadeCareful foo:0 0 //FIRE IN THE HOLE!
  4716. scene "scenes/TeenGirl/Grenade12.vcd" predelay ".5,1" then Any GrenadeCareful foo:0 0 //GRENADE!
  4717. scene "scenes/TeenGirl/Grenade13.vcd" predelay ".5,1" then Any GrenadeCareful foo:0 0 //FIRE IN THE HOLE!
  4718. }
  4719. Rule PlayerGrenadeTeenGirl
  4720. {
  4721. criteria ConceptThrewGrenade IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4722. Response PlayerGrenadeTeenGirl
  4723. }
  4724.  
  4725. Response PlayerGrenadeCarefulTeenGirl
  4726. {
  4727. scene "scenes/TeenGirl/ReactionApprehensive04.vcd" //Watch yourself
  4728. scene "scenes/TeenGirl/ReactionApprehensive18.vcd" //I have a bad feeling about this
  4729. scene "scenes/TeenGirl/WarnCareful13.vcd" //Careful.
  4730. scene "scenes/TeenGirl/WarnCareful17.vcd" //Careful now.
  4731. }
  4732. Rule PlayerGrenadeCarefulTeenGirl
  4733. {
  4734. criteria ConceptGrenadeCareful IsNotCoughing IsTeenGirl IsWitchPresent NotInCombat IssuerClose IsTalk IsTalkTeenGirl
  4735. Response PlayerGrenadeCarefulTeenGirl
  4736. }
  4737.  
  4738. Response PlayerIncapacitatedInitialTeenGirl
  4739. {
  4740. scene "scenes/TeenGirl/IncapacitatedInitial01.vcd" //Ahhhh, I'm down!
  4741. scene "scenes/TeenGirl/IncapacitatedInitial02.vcd" //Crap, I'm down
  4742. scene "scenes/TeenGirl/IncapacitatedInitial03.vcd" //GODdamnit, I'm down!
  4743. scene "scenes/TeenGirl/IncapacitatedInitial05.vcd" //Ahhhh, I'm down!
  4744. }
  4745. Rule PlayerIncapacitatedInitialTeenGirl
  4746. {
  4747. criteria ConceptPlayerIncapacitated IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  4748. ApplyContext "TalkTeenGirl:1:2"
  4749. Response PlayerIncapacitatedInitialTeenGirl
  4750. }
  4751.  
  4752. Response PlayerKillConfirmationTeenGirl
  4753. {
  4754. scene "scenes/TeenGirl/KillConfirmation01.vcd" then Any PlayerNiceShot foo:0 0 //Got it!
  4755. scene "scenes/TeenGirl/KillConfirmation03.vcd" then Any PlayerNiceShot foo:0 0 //Nailed it!
  4756. scene "scenes/TeenGirl/KillConfirmation04.vcd" then Any PlayerNiceShot foo:0 0 //Got 'em
  4757. scene "scenes/TeenGirl/KillConfirmation05.vcd" then Any PlayerNiceShot foo:0 0 //Got it!
  4758. scene "scenes/TeenGirl/KillConfirmation06.vcd" then Any PlayerNiceShot foo:0 0 //Got 'em
  4759. scene "scenes/TeenGirl/KillConfirmation08.vcd" then Any PlayerNiceShot foo:0 0 //Got 'em
  4760. }
  4761. Rule PlayerKillConfirmationTeenGirl
  4762. {
  4763. criteria ConceptKilledZombie IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSubjectFar300 ChanceToFire40Percent
  4764. Response PlayerKillConfirmationTeenGirl
  4765. }
  4766.  
  4767. Response PlayerLockTheDoorCheckPointTeenGirl
  4768. {
  4769. scene "scenes/TeenGirl/CloseTheDoor01.vcd" //Lock the door.
  4770. scene "scenes/TeenGirl/CloseTheDoor16.vcd" //Close the door, please! (angry)
  4771. scene "scenes/TeenGirl/CloseTheDoor17.vcd" //Lock that door.
  4772. scene "scenes/TeenGirl/CloseTheDoor22.vcd" //Can you lock that door?!
  4773. scene "scenes/TeenGirl/CloseTheDoor28.vcd" //Close the door, please! (angry)
  4774. scene "scenes/TeenGirl/CloseTheDoor29.vcd" //Lock that door.
  4775. scene "scenes/TeenGirl/CloseTheDoor42.vcd" //Lock the door.
  4776. scene "scenes/TeenGirl/CloseTheDoor45.vcd" //Can you lock that door?!
  4777. }
  4778. Rule PlayerLockTheDoorCheckPointTeenGirl
  4779. {
  4780. criteria ConceptPlayerLockTheDoorCheckPoint IsNotCoughing IsTeenGirl IsInSafeSpot IsTalk IsTalkTeenGirl
  4781. Response PlayerLockTheDoorCheckPointTeenGirl
  4782. }
  4783.  
  4784. Response PlayerLouisPouncedTeenGirl
  4785. {
  4786. scene "scenes/TeenGirl/HunterLouisPounced01.vcd" predelay ".5,1" //Louis!
  4787. scene "scenes/TeenGirl/HunterLouisPounced02.vcd" predelay ".5,1" //Hunter's got Louis!
  4788. }
  4789. Rule PlayerLouisPouncedTeenGirl
  4790. {
  4791. criteria ConceptSurvivorWasPounced ChanceToFire30Percent IsNotCoughing SubjectIsManager IsNotSaidLouisPounced IsTeenGirl IsTalk IsTalkTeenGirl
  4792. ApplyContext "LouisPounced:1:60"
  4793. applycontexttoworld
  4794. Response PlayerLouisPouncedTeenGirl
  4795. }
  4796.  
  4797. Response PlayerRemarkairport01_burningTeenGirl
  4798. {
  4799. scene "scenes/TeenGirl/WorldAirport0105.vcd" //Last time I was here, the city wasn't so much on fire...
  4800. }
  4801. Rule PlayerRemarkairport01_burningTeenGirl
  4802. {
  4803. criteria ConceptRemark IsTeenGirl Isairport01_burning IsNotSaidairport01_burning IsNotCoughing NotInCombat IsSubjectReallyNear ChanceToFire40Percent IsTalk IsTalkTeenGirl
  4804. ApplyContext "Saidairport01_burning:1:0"
  4805. Response PlayerRemarkairport01_burningTeenGirl
  4806. }
  4807.  
  4808. //AUTOGENERATED BLANK FOR PlayerRemarkairport01_burningTeenGirl : ChanceToFire40Percent
  4809. Rule AUTOBLANK_PlayerRemarkairport01_burningTeenGirl
  4810. {
  4811. criteria ConceptRemark IsTeenGirl Isairport01_burning IsNotSaidairport01_burning IsNotCoughing NotInCombat IsSubjectReallyNear IsTalk IsTalkTeenGirl
  4812. ApplyContext "Saidairport01_burning:1:0"
  4813. Response _PlayerInfoRemarkableBlankTeenGirl
  4814. }
  4815.  
  4816. Response PlayerRemarkairport01_path01TeenGirl
  4817. {
  4818. scene "scenes/TeenGirl/WorldAirport0101.vcd" //Through the greenhouse
  4819. }
  4820. Rule PlayerRemarkairport01_path01TeenGirl
  4821. {
  4822. criteria ConceptRemark IsTeenGirl Isairport01_path01 IsNotSaidairport01_path01 IsNotCoughing NotInCombat IsSubjectReallyNear ChanceToFire40Percent IsTalk IsTalkTeenGirl
  4823. ApplyContext "Saidairport01_path01:1:0"
  4824. Response PlayerRemarkairport01_path01TeenGirl
  4825. }
  4826.  
  4827. //AUTOGENERATED BLANK FOR PlayerRemarkairport01_path01TeenGirl : ChanceToFire40Percent
  4828. Rule AUTOBLANK_PlayerRemarkairport01_path01TeenGirl
  4829. {
  4830. criteria ConceptRemark IsTeenGirl Isairport01_path01 IsNotSaidairport01_path01 IsNotCoughing NotInCombat IsSubjectReallyNear IsTalk IsTalkTeenGirl
  4831. ApplyContext "Saidairport01_path01:1:0"
  4832. Response _PlayerInfoRemarkableBlankTeenGirl
  4833. }
  4834.  
  4835. Response PlayerStayTogetherInsideTeenGirl
  4836. {
  4837. scene "scenes/TeenGirl/StayTogetherInside02.vcd" //Everyone inside!
  4838. scene "scenes/TeenGirl/StayTogetherInside03.vcd" //Get inside!
  4839. scene "scenes/TeenGirl/StayTogetherInside04.vcd" //Guys, get inside!
  4840. scene "scenes/TeenGirl/StayTogetherInside05.vcd" //Come on, come on! Everyone in here!
  4841. scene "scenes/TeenGirl/StayTogetherInside06.vcd" //Everyone, in here!
  4842. scene "scenes/TeenGirl/StayTogetherInside07.vcd" //Everyone inside!
  4843. }
  4844. Rule PlayerStayTogetherInsideTeenGirl
  4845. {
  4846. criteria ConceptPlayerStayTogether IsNotCoughing IsTeenGirl IsInSafeSpot IsTalk IsTalkTeenGirl SomeoneOutsideSafeSpot
  4847. Response PlayerStayTogetherInsideTeenGirl
  4848. }
  4849.  
  4850. Response PlayerSuggestHealthBillTeenGirl
  4851. {
  4852. scene "scenes/TeenGirl/PlayerSuggestHealth05.vcd" //Might be a good time for a health kit.
  4853. scene "scenes/TeenGirl/PlayerSuggestHealthSpecific06.vcd" //Bill, might be time to heal up.
  4854. scene "scenes/TeenGirl/PlayerSuggestHealthSpecific07.vcd" //Bill, might be time to heal up.
  4855. scene "scenes/TeenGirl/SuggestHealth01.vcd" //You should heal up
  4856. scene "scenes/TeenGirl/SuggestHealth02.vcd" //C'mon man, use your first aid kit
  4857. scene "scenes/TeenGirl/SuggestHealth03.vcd" //You might want to heal up.
  4858. scene "scenes/TeenGirl/SuggestHealth04.vcd" //Use your first aid kit
  4859. scene "scenes/TeenGirl/SuggestHealthBill01.vcd" //Bill, use your first aid kit
  4860. scene "scenes/TeenGirl/SuggestHealthBill02.vcd" //Bill, use your first aid kit
  4861. }
  4862. Rule PlayerSuggestHealthBillTeenGirl
  4863. {
  4864. criteria ConceptPlayerSuggestHealthNamVet IsTeenGirl IssuerReallyClose IsNotSuggestedHealth IsNotBeingHealed IsTalk IsTalkTeenGirl NotInCombat
  4865. ApplyContext "SuggestedHealth:1:120"
  4866. applycontexttoworld
  4867. Response PlayerSuggestHealthBillTeenGirl
  4868. }
  4869.  
  4870. Response PlayerSuggestHealthFrancisTeenGirl
  4871. {
  4872. scene "scenes/TeenGirl/PlayerSuggestHealthSpecific04.vcd" //Francis, you might want to heal.
  4873. scene "scenes/TeenGirl/PlayerSuggestHealthSpecific05.vcd" //Francis, you might want to heal.
  4874. scene "scenes/TeenGirl/SuggestHealth01.vcd" //You should heal up
  4875. scene "scenes/TeenGirl/SuggestHealth02.vcd" //C'mon man, use your first aid kit
  4876. scene "scenes/TeenGirl/SuggestHealth03.vcd" //You might want to heal up.
  4877. scene "scenes/TeenGirl/SuggestHealth04.vcd" //Use your first aid kit
  4878. scene "scenes/TeenGirl/SuggestHealthFrancis01.vcd" //Francis, use your first aid kit
  4879. }
  4880. Rule PlayerSuggestHealthFrancisTeenGirl
  4881. {
  4882. criteria ConceptPlayerSuggestHealthBiker IsTeenGirl IssuerReallyClose IsNotSuggestedHealth IsNotBeingHealed IsTalk IsTalkTeenGirl NotInCombat
  4883. ApplyContext "SuggestedHealth:1:120"
  4884. applycontexttoworld
  4885. Response PlayerSuggestHealthFrancisTeenGirl
  4886. }
  4887.  
  4888. Response PlayerSuggestHealthLouisTeenGirl
  4889. {
  4890. scene "scenes/TeenGirl/PlayerSuggestHealthSpecific08.vcd" //Louis, come on, patch yourself up.
  4891. scene "scenes/TeenGirl/SuggestHealth01.vcd" //You should heal up
  4892. scene "scenes/TeenGirl/SuggestHealth02.vcd" //C'mon man, use your first aid kit
  4893. scene "scenes/TeenGirl/SuggestHealth03.vcd" //You might want to heal up.
  4894. scene "scenes/TeenGirl/SuggestHealth04.vcd" //Use your first aid kit
  4895. scene "scenes/TeenGirl/SuggestHealthLouis01.vcd" //Louis, use your first aid kit
  4896. scene "scenes/TeenGirl/SuggestHealthLouis02.vcd" //Louis, use your first aid kit
  4897. }
  4898. Rule PlayerSuggestHealthLouisTeenGirl
  4899. {
  4900. criteria ConceptPlayerSuggestHealthManager IsTeenGirl IssuerReallyClose IsNotSuggestedHealth IsNotBeingHealed IsTalk IsTalkTeenGirl NotInCombat
  4901. ApplyContext "SuggestedHealth:1:120"
  4902. applycontexttoworld
  4903. Response PlayerSuggestHealthLouisTeenGirl
  4904. }
  4905.  
  4906. Response PlayerSuggestMeHealthBikerTeenGirl
  4907. {
  4908. scene "scenes/TeenGirl/blank.vcd" then Any PlayerSuggestHealthBiker foo:0 0 //
  4909. }
  4910. Rule PlayerSuggestMeHealthBikerTeenGirl
  4911. {
  4912. criteria ConceptTalkIdle IsNotHealthy NotInCombat YesHasFirstAidKit IsBiker IsNotBeingHealed IsTalk IsTalkTeenGirl
  4913. Response PlayerSuggestMeHealthBikerTeenGirl
  4914. }
  4915.  
  4916. Response PlayerSuggestMeHealthManagerTeenGirl
  4917. {
  4918. scene "scenes/TeenGirl/blank.vcd" then Any PlayerSuggestHealthManager foo:0 0 //
  4919. }
  4920. Rule PlayerSuggestMeHealthManagerTeenGirl
  4921. {
  4922. criteria ConceptTalkIdle IsNotHealthy NotInCombat YesHasFirstAidKit IsManager IsNotBeingHealed IsTalk IsTalkTeenGirl
  4923. Response PlayerSuggestMeHealthManagerTeenGirl
  4924. }
  4925.  
  4926. Response PlayerSuggestMeHealthNamVetTeenGirl
  4927. {
  4928. scene "scenes/TeenGirl/blank.vcd" then Any PlayerSuggestHealthNamVet foo:0 0 //
  4929. }
  4930. Rule PlayerSuggestMeHealthNamVetTeenGirl
  4931. {
  4932. criteria ConceptTalkIdle IsNotHealthy NotInCombat YesHasFirstAidKit IsNamVet IsNotBeingHealed IsTalk IsTalkTeenGirl
  4933. Response PlayerSuggestMeHealthNamVetTeenGirl
  4934. }
  4935.  
  4936. Response PlayerSuggestMeHealthTeenGirlTeenGirl
  4937. {
  4938. scene "scenes/TeenGirl/blank.vcd" then Any PlayerSuggestHealthTeenGirl foo:0 0 //
  4939. }
  4940. Rule PlayerSuggestMeHealthTeenGirlTeenGirl
  4941. {
  4942. criteria ConceptTalkIdle IsNotHealthy NotInCombat YesHasFirstAidKit IsTeenGirl IsNotBeingHealed IsTalk IsTalkTeenGirl
  4943. Response PlayerSuggestMeHealthTeenGirlTeenGirl
  4944. }
  4945.  
  4946. Response PlayerTransitionTeenGirl
  4947. {
  4948. scene "scenes/TeenGirl/Hurrah04.vcd" //YESSS!
  4949. scene "scenes/TeenGirl/Hurrah18.vcd" //We are kickin' ass
  4950. scene "scenes/TeenGirl/Hurrah52.vcd" //Whoo!
  4951. scene "scenes/TeenGirl/Hurrah54.vcd" //Oh my god, we made that. Can you believe it?
  4952. scene "scenes/TeenGirl/Hurrah58.vcd" //We did it. Can you believe it?
  4953. scene "scenes/TeenGirl/NiceJob17.vcd" //That was good
  4954. scene "scenes/TeenGirl/NiceShot08.vcd" //Nice
  4955. scene "scenes/TeenGirl/ReactionPositive01.vcd" //Sweet
  4956. scene "scenes/TeenGirl/ReactionPositive02.vcd" //Killer
  4957. scene "scenes/TeenGirl/ReactionPositive13.vcd" //Sweet
  4958. scene "scenes/TeenGirl/ReactionPositive14.vcd" //Killer
  4959. }
  4960. Rule PlayerTransitionTeenGirl
  4961. {
  4962. criteria ConceptPlayerTransition IsNotCoughing IsTeenGirl IsNotSaidPlayerTransition IsTalk IsTalkTeenGirl
  4963. ApplyContext "SaidPlayerTransition:1:90"
  4964. applycontexttoworld
  4965. Response PlayerTransitionTeenGirl
  4966. }
  4967.  
  4968. Response PlayerTransitionCloseTeenGirl
  4969. {
  4970. scene "scenes/TeenGirl/TransitionClose01.vcd" //That was close
  4971. scene "scenes/TeenGirl/TransitionClose05.vcd" //Close one
  4972. scene "scenes/TeenGirl/TransitionClose07.vcd" //That was close
  4973. scene "scenes/TeenGirl/TransitionClose09.vcd" //That was close
  4974. scene "scenes/TeenGirl/TransitionClose10.vcd" //Close one
  4975. }
  4976. Rule PlayerTransitionCloseTeenGirl
  4977. {
  4978. criteria ConceptPlayerTransition IsNotCoughing IsTeenGirl IsNotSaidPlayerTransition IsTalk IsTalkTeenGirl IntensityOver75 RecentGroupInCombat10 IsEveryoneNotAlive
  4979. ApplyContext "SaidPlayerTransition:1:90"
  4980. applycontexttoworld
  4981. Response PlayerTransitionCloseTeenGirl
  4982. }
  4983.  
  4984. Response PlayerWarnHeardBoomerTeenGirl
  4985. {
  4986. scene "scenes/TeenGirl/HeardBoomer01.vcd" //I think one of those vomit bags is around here
  4987. scene "scenes/TeenGirl/HeardBoomer02.vcd" //Sounds like a boomer's around
  4988. scene "scenes/TeenGirl/HeardBoomer03.vcd" //Ahh a Boomer. Hear it?
  4989. scene "scenes/TeenGirl/HeardBoomer05.vcd" //Ugh, I can hear a boomer sloshing around
  4990. scene "scenes/TeenGirl/HeardBoomer07.vcd" //ah no... I think I hear a boomer
  4991. scene "scenes/TeenGirl/HeardBoomer08.vcd" //I hear a Boomer
  4992. scene "scenes/TeenGirl/HeardBoomer09.vcd" //Oh god, there's a boomer around
  4993. scene "scenes/TeenGirl/HeardBoomer10.vcd" //Hear that boomer?
  4994. scene "scenes/TeenGirl/HeardBoomer11.vcd" //I think I hear a boomer
  4995. scene "scenes/TeenGirl/HeardBoomer14.vcd" //Wait up, I hear a boomer
  4996. scene "scenes/TeenGirl/HeardBoomer15.vcd" //Boomer, hear it?
  4997. scene "scenes/TeenGirl/HeardBoomer16.vcd" //Ugh, yuck. Another Boomer. You hear that?
  4998. scene "scenes/TeenGirl/HeardBoomer17.vcd" //Hear that? Boomer.
  4999. scene "scenes/TeenGirl/HeardBoomer19.vcd" //Boomer, don't let it puke on you.
  5000. }
  5001. Rule PlayerWarnHeardBoomerTeenGirl
  5002. {
  5003. criteria ConceptPlayerWarnHearZombie IsBoomerClass IsNotCoughing IsTeenGirl IsNotWarnHeardBoomer NotInCombat IsNotSaidSpecialWarn IsTalk IsTalkTeenGirl
  5004. ApplyContext "WarnHeardBoomer :1:300,SaidSpecialWarn:1:30"
  5005. applycontexttoworld
  5006. Response PlayerWarnHeardBoomerTeenGirl
  5007. }
  5008.  
  5009. Response PlayerWarnHeardHunterTeenGirl
  5010. {
  5011. scene "scenes/TeenGirl/HeardHunter03.vcd" //There's a Hunter around
  5012. scene "scenes/TeenGirl/HeardHunter04.vcd" //There's a Hunter out there.
  5013. scene "scenes/TeenGirl/HeardHunter06.vcd" //Hunter around, don't get pounced
  5014. scene "scenes/TeenGirl/HeardHunter07.vcd" //Careful, a Hunter's around.
  5015. scene "scenes/TeenGirl/HeardHunter08.vcd" //Crap, hunter.
  5016. scene "scenes/TeenGirl/HeardHunter09.vcd" //I think I hear a Hunter.
  5017. scene "scenes/TeenGirl/HeardHunter10.vcd" //Pretty sure I can hear a hunter [calm]
  5018. scene "scenes/TeenGirl/HeardHunter11.vcd" //Hear that hunter? [calm]
  5019. scene "scenes/TeenGirl/HeardHunter13.vcd" //I know that noise, Hunter
  5020. scene "scenes/TeenGirl/HeardHunter23.vcd" //Hunter, hear it?
  5021. scene "scenes/TeenGirl/HeardHunter26.vcd" //There's a Hunter out there.
  5022. scene "scenes/TeenGirl/HeardHunter27.vcd" //Hunter and it's close.
  5023. }
  5024. Rule PlayerWarnHeardHunterTeenGirl
  5025. {
  5026. criteria ConceptPlayerWarnHearZombie IsHunterClass IsNotCoughing IsTeenGirl IsNotWarnHeardHunter NotInCombat IsNotSaidSpecialWarn IsTalk IsTalkTeenGirl
  5027. ApplyContext "WarnHeardHunter :1:300,SaidSpecialWarn:1:30"
  5028. applycontexttoworld
  5029. Response PlayerWarnHeardHunterTeenGirl
  5030. }
  5031.  
  5032. Response PlayerWarnHeardSmokerTeenGirl
  5033. {
  5034. scene "scenes/TeenGirl/HeardSmoker06.vcd" //There's a Smoker around here.
  5035. scene "scenes/TeenGirl/HeardSmoker09.vcd" //Smoker... don't get hung.
  5036. scene "scenes/TeenGirl/HeardSmoker10.vcd" //Watch the roof tops, there's a smoker around.
  5037. scene "scenes/TeenGirl/HeardSmoker11.vcd" //I hear a Smoker.
  5038. scene "scenes/TeenGirl/HeardSmoker12.vcd" //Careful, Smoker.
  5039. scene "scenes/TeenGirl/HeardSmoker13.vcd" //There's a Smoker around here.
  5040. scene "scenes/TeenGirl/HeardSmoker14.vcd" //I know that sound - a Smoker!
  5041. scene "scenes/TeenGirl/HeardSmoker16.vcd" //Smoker... don't let him hang you.
  5042. }
  5043. Rule PlayerWarnHeardSmokerTeenGirl
  5044. {
  5045. criteria ConceptPlayerWarnHearZombie IsSmokerClass IsNotCoughing IsTeenGirl IsNotWarnHeardSmoker NotInCombat IsNotSaidSpecialWarn IsTalk IsTalkTeenGirl
  5046. ApplyContext "WarnHeardSmoker :1:300,SaidSpecialWarn:1:30"
  5047. applycontexttoworld
  5048. Response PlayerWarnHeardSmokerTeenGirl
  5049. }
  5050.  
  5051. Response PlayerWarnHeardWitchTeenGirl
  5052. {
  5053. scene "scenes/TeenGirl/HeardWitch01.vcd" then Self PlayerKillThatLight foo:0 0 //I think I hear a Witch
  5054. scene "scenes/TeenGirl/HeardWitch02.vcd" then Self PlayerKillThatLight foo:0 0 //Sounds like a Witch
  5055. scene "scenes/TeenGirl/HeardWitch03.vcd" then Self PlayerKillThatLight foo:0 0 //Shhh.... witch
  5056. scene "scenes/TeenGirl/HeardWitch04.vcd" then Self PlayerKillThatLight foo:0 0 //Quiet, listen.
  5057. scene "scenes/TeenGirl/HeardWitch05.vcd" then Self PlayerKillThatLight foo:0 0 //Quiiii-et, I hear a Witch.
  5058. scene "scenes/TeenGirl/HeardWitch06.vcd" then Self PlayerKillThatLight foo:0 0 //That sounds like a Witch
  5059. scene "scenes/TeenGirl/HeardWitch07.vcd" then Self PlayerKillThatLight foo:0 0 //It's a Witch. Don't disturb her and we'll be okay.
  5060. }
  5061. Rule PlayerWarnHeardWitchTeenGirl
  5062. {
  5063. criteria ConceptPlayerWarnHearZombie IsWitchClass IsNotCoughing IsTeenGirl IsNotWarnHeardWitch NotInCombat IsNotSaidSpecialWarn IsTalk IsTalkTeenGirl
  5064. ApplyContext "WarnHeardWitch:1:300,SaidSpecialWarn:1:30"
  5065. applycontexttoworld
  5066. Response PlayerWarnHeardWitchTeenGirl
  5067. }
  5068.  
  5069. Response PlayerWarnMegaMobTeenGirl
  5070. {
  5071. scene "scenes/TeenGirl/Incoming02.vcd" predelay "2.5,3.5" //Incoming!
  5072. scene "scenes/TeenGirl/Incoming04.vcd" predelay "2.5,3.5" //They're coming!
  5073. scene "scenes/TeenGirl/Incoming05.vcd" predelay "2.5,3.5" //Here they come!
  5074. scene "scenes/TeenGirl/Incoming06.vcd" predelay "2.5,3.5" //Get ready!
  5075. scene "scenes/TeenGirl/Incoming07.vcd" predelay "2.5,3.5" //Oh god, get ready, here they come!
  5076. scene "scenes/TeenGirl/MiniFinaleGetReady01.vcd" predelay "2.5,3.5" //Get ready!
  5077. scene "scenes/TeenGirl/MiniFinaleGetReady02.vcd" predelay "2.5,3.5" //Uh oh. Get ready!
  5078. scene "scenes/TeenGirl/MiniFinaleGetReady03.vcd" predelay "2.5,3.5" //Uh oh. Here they come!
  5079. scene "scenes/TeenGirl/MiniFinaleGetReady04.vcd" predelay "2.5,3.5" //They're coming, boys!
  5080. scene "scenes/TeenGirl/MiniFinaleGetReady05.vcd" predelay "2.5,3.5" //They're coming!
  5081. scene "scenes/TeenGirl/ViolenceAwe05.vcd" predelay "2.5,3.5" //Holy shit...
  5082. scene "scenes/TeenGirl/gamespeech01.vcd" predelay "2.5,3.5"odds 1 //If it's not one of us, kill it. Notoneofus_01.wav
  5083. }
  5084. Rule PlayerWarnMegaMobTeenGirl
  5085. {
  5086. criteria ConceptPlayerWarnMegaMob IsNotCoughing IsTeenGirl IsNotWarnMegaMob IsTalk IsTalkTeenGirl IsNotSpeaking
  5087. ApplyContext "WarnMegaMob:1:300,SaidSpecialWarn:1:30"
  5088. applycontexttoworld
  5089. Response PlayerWarnMegaMobTeenGirl
  5090. }
  5091.  
  5092. Response PlayerWarnWitchAngryTeenGirl
  5093. {
  5094. scene "scenes/TeenGirl/WitchGettingAngry02.vcd" //The witch's getting mad!
  5095. scene "scenes/TeenGirl/WitchGettingAngry05.vcd" //Ohhh... that witch is not happy
  5096. scene "scenes/TeenGirl/WitchGettingAngry07.vcd" //Don't piss off the witch!
  5097. scene "scenes/TeenGirl/WitchGettingAngry08.vcd" //Don't make the witch angry!
  5098. }
  5099. Rule PlayerWarnWitchAngryTeenGirl
  5100. {
  5101. criteria ConceptWitchGettingAngry IsNotCoughing IsTeenGirl IsNotWarnAngryWitch IsTalk IsTalkTeenGirl
  5102. ApplyContext "WarnAngryWitch:1:5,SaidSpecialWarn:1:30"
  5103. applycontexttoworld
  5104. Response PlayerWarnWitchAngryTeenGirl
  5105. }
  5106.  
  5107. Response SurvivorCaughtVomitTeenGirl
  5108. {
  5109. scene "scenes/TeenGirl/GenericResponses35.vcd" odds 5 //It slimed me!
  5110. scene "scenes/TeenGirl/ReactionBoomerVomit01.vcd" //sptting gross noises
  5111. scene "scenes/TeenGirl/ReactionBoomerVomit02.vcd" //sptting gross noises
  5112. scene "scenes/TeenGirl/ReactionBoomerVomit03.vcd" //sptting gross noises
  5113. }
  5114. Rule SurvivorCaughtVomitTeenGirl
  5115. {
  5116. criteria ConceptPlayerVomitInFace IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5117. Response SurvivorCaughtVomitTeenGirl
  5118. }
  5119.  
  5120. Response SurvivorCoughingTeenGirl
  5121. {
  5122. scene "scenes/TeenGirl/Cough01.vcd" //[Coughing from smoke]
  5123. scene "scenes/TeenGirl/Cough02.vcd" //[Coughing from smoke]
  5124. scene "scenes/TeenGirl/Cough03.vcd" //[Coughing from smoke]
  5125. scene "scenes/TeenGirl/Cough04.vcd" //[Coughing from smoke]
  5126. scene "scenes/TeenGirl/Cough05.vcd" //[Coughing from smoke]
  5127. scene "scenes/TeenGirl/Cough06.vcd" //[Coughing from smoke]
  5128. }
  5129. Rule SurvivorCoughingTeenGirl
  5130. {
  5131. criteria ConceptSurvivorCoughing IsCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5132. Response SurvivorCoughingTeenGirl
  5133. }
  5134.  
  5135. Response SurvivorCoughingDeathTeenGirl
  5136. {
  5137. scene "scenes/TeenGirl/Cough01.vcd" //[Coughing from smoke]
  5138. scene "scenes/TeenGirl/Cough02.vcd" //[Coughing from smoke]
  5139. scene "scenes/TeenGirl/Cough03.vcd" //[Coughing from smoke]
  5140. scene "scenes/TeenGirl/Cough04.vcd" //[Coughing from smoke]
  5141. scene "scenes/TeenGirl/Cough05.vcd" //[Coughing from smoke]
  5142. scene "scenes/TeenGirl/Cough06.vcd" //[Coughing from smoke]
  5143. }
  5144. Rule SurvivorCoughingDeathTeenGirl
  5145. {
  5146. criteria ConceptPlayerDeath IsCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5147. Response SurvivorCoughingDeathTeenGirl
  5148. }
  5149.  
  5150. Response SurvivorDeathTeenGirl
  5151. {
  5152. scene "scenes/TeenGirl/DeathScream01.vcd" //[Death rattle]
  5153. scene "scenes/TeenGirl/DeathScream02.vcd" //[Death rattle]
  5154. scene "scenes/TeenGirl/DeathScream03.vcd" //[Death rattle]
  5155. scene "scenes/TeenGirl/DeathScream04.vcd" //[Death rattle]
  5156. scene "scenes/TeenGirl/DeathScream05.vcd" //[Short quick death scream]
  5157. scene "scenes/TeenGirl/DeathScream06.vcd" //[Short quick death scream]
  5158. scene "scenes/TeenGirl/DeathScream07.vcd" //[Short quick death scream]
  5159. scene "scenes/TeenGirl/DeathScream08.vcd" //[Short quick death scream]
  5160. scene "scenes/TeenGirl/DeathScream09.vcd" //[Loud painful death scream]
  5161. scene "scenes/TeenGirl/DeathScream10.vcd" //[Loud painful death scream]
  5162. scene "scenes/TeenGirl/DeathScream11.vcd" //[Loud painful death scream]
  5163. }
  5164. Rule SurvivorDeathTeenGirl
  5165. {
  5166. criteria ConceptPlayerDeath IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5167. Response SurvivorDeathTeenGirl
  5168. }
  5169.  
  5170. Response SurvivorGrabbedByTongueTeenGirl
  5171. {
  5172. scene "scenes/TeenGirl/GrabbedBySmoker01c.vcd" //no, No, No, NO, NOOOOOOO!!!!!!!!!
  5173. scene "scenes/TeenGirl/GrabbedBySmoker02c.vcd" //no, No, No, NO, NO, NOOOOOOO!!!!!!!!!
  5174. scene "scenes/TeenGirl/GrabbedBySmoker03c.vcd" //no, No, No, NO, NO!!!!!!!!
  5175. scene "scenes/TeenGirl/GrabbedBySmoker04b.vcd" //no, No, No, NO!!!!!!!!
  5176. }
  5177. Rule SurvivorGrabbedByTongueTeenGirl
  5178. {
  5179. criteria ConceptPlayerGrabbedByTongue IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5180. Response SurvivorGrabbedByTongueTeenGirl
  5181. }
  5182.  
  5183. Response SurvivorNearFinaleTeenGirl
  5184. {
  5185. scene "scenes/TeenGirl/FinaleAhead01.vcd" //Hey guys, I think we're almost there.
  5186. scene "scenes/TeenGirl/FinaleAhead02.vcd" //Thank god, we're almost outta here!
  5187. scene "scenes/TeenGirl/FinaleAhead03.vcd" //Finally. You see that? We're almost out of here!
  5188. scene "scenes/TeenGirl/FinaleAhead04.vcd" //This is all going to be over soon.
  5189. }
  5190. Rule SurvivorNearFinaleTeenGirl
  5191. {
  5192. criteria ConceptPlayerNearFinale IsNotCoughing IsTeenGirl IsNotSaidFinaleAhead NotInCombat IsTalk IsTalkTeenGirl IsNotIncapacitated
  5193. ApplyContext "SaidFinaleAhead:1:30"
  5194. applycontexttoworld
  5195. Response SurvivorNearFinaleTeenGirl
  5196. }
  5197.  
  5198. Response SurvivorTankPoundTeenGirl
  5199. {
  5200. scene "scenes/TeenGirl/TankPound01.vcd" //Get him the hell off me!
  5201. scene "scenes/TeenGirl/TankPound02.vcd" //He's crushing me! He's crushing me!
  5202. scene "scenes/TeenGirl/TankPound03.vcd" //Oh God! He's crushing me!
  5203. scene "scenes/TeenGirl/TankPound04.vcd" //Kill him! KILL HIM!
  5204. scene "scenes/TeenGirl/TankPound05.vcd" //Get him off me! Get him off me!
  5205. }
  5206. Rule SurvivorTankPoundTeenGirl
  5207. {
  5208. criteria ConceptPlayerGroundPoundedByTank IsTeenGirl IsTalk IsTalkTeenGirl
  5209. Response SurvivorTankPoundTeenGirl
  5210. }
  5211.  
  5212. Response SurvivorVocalizeBackUpTeenGirl
  5213. {
  5214. scene "scenes/TeenGirl/BackUp01.vcd" //Back back back!
  5215. scene "scenes/TeenGirl/BackUp02.vcd" //Back back!
  5216. scene "scenes/TeenGirl/BackUp04.vcd" //Move back
  5217. scene "scenes/TeenGirl/BackUp08.vcd" //Back it up!
  5218. scene "scenes/TeenGirl/BackUp09.vcd" //Back back!
  5219. scene "scenes/TeenGirl/BackUp15.vcd" //Back up!
  5220. scene "scenes/TeenGirl/BackUp16.vcd" //Move back
  5221. scene "scenes/TeenGirl/BackUp17.vcd" //Get Back
  5222. }
  5223. Rule SurvivorVocalizeBackUpTeenGirl
  5224. {
  5225. criteria ConceptPlayerBackUp IsTeenGirl IsNotInSafeSpot IsNotInCheckpoint IsTalk IsTalkTeenGirl
  5226. Response SurvivorVocalizeBackUpTeenGirl
  5227. }
  5228.  
  5229. Response SurvivorVocalizeEmphaticGoTeenGirl
  5230. {
  5231. scene "scenes/TeenGirl/EmphaticGo01.vcd" //Go go go!
  5232. scene "scenes/TeenGirl/EmphaticGo02.vcd" //Go go go!
  5233. scene "scenes/TeenGirl/EmphaticGo04.vcd" //Move move move!
  5234. scene "scenes/TeenGirl/EmphaticGo05.vcd" //Move move!
  5235. scene "scenes/TeenGirl/EmphaticGo06.vcd" //GO!
  5236. scene "scenes/TeenGirl/EmphaticGo07.vcd" //GO!
  5237. scene "scenes/TeenGirl/EmphaticGo08.vcd" //Go!
  5238. scene "scenes/TeenGirl/EmphaticGo09.vcd" //MOVE!
  5239. scene "scenes/TeenGirl/EmphaticGo10.vcd" //Come on, move
  5240. scene "scenes/TeenGirl/EmphaticGo11.vcd" //Let's go, Let's go
  5241. scene "scenes/TeenGirl/EmphaticGo12.vcd" //Go go go!
  5242. scene "scenes/TeenGirl/EmphaticGo15.vcd" //Move move move!
  5243. scene "scenes/TeenGirl/EmphaticGo21.vcd" //Come on, move
  5244. scene "scenes/TeenGirl/EmphaticGo22.vcd" //Let's go, Let's go
  5245. scene "scenes/TeenGirl/EmphaticGo23.vcd" //Come on, move
  5246. }
  5247. Rule SurvivorVocalizeEmphaticGoTeenGirl
  5248. {
  5249. criteria ConceptPlayerEmphaticGo IsTeenGirl IsNotInSafeSpot IsNotInCheckpoint IsTalk IsTalkTeenGirl
  5250. Response SurvivorVocalizeEmphaticGoTeenGirl
  5251. }
  5252.  
  5253. Response SurvivorVocalizeFollowMeTeenGirl
  5254. {
  5255. scene "scenes/TeenGirl/FollowMe01.vcd" //Come on, this way!
  5256. scene "scenes/TeenGirl/FollowMe02.vcd" //This way, guys!
  5257. scene "scenes/TeenGirl/FollowMe03.vcd" //Follow me!
  5258. scene "scenes/TeenGirl/FollowMe05.vcd" //This way!
  5259. scene "scenes/TeenGirl/FollowMe07.vcd" //I think we should go this way.
  5260. scene "scenes/TeenGirl/FollowMe10.vcd" //I'll go first.
  5261. scene "scenes/TeenGirl/FollowMe11.vcd" //Follow me!
  5262. scene "scenes/TeenGirl/FollowMe12.vcd" //Come on, this way!
  5263. scene "scenes/TeenGirl/FollowMe14.vcd" //Follow me!
  5264. scene "scenes/TeenGirl/FollowMe15.vcd" //Over here, this way!
  5265. scene "scenes/TeenGirl/FollowMe16.vcd" //Okay, I'll go first.
  5266. scene "scenes/TeenGirl/FollowMe17.vcd" //I think we should go this way.
  5267. scene "scenes/TeenGirl/FollowMe18.vcd" //We need to go this way.
  5268. scene "scenes/TeenGirl/FollowMe20.vcd" //Come on, this way!
  5269. scene "scenes/TeenGirl/FollowMe22.vcd" //Follow me!
  5270. scene "scenes/TeenGirl/FollowMe23.vcd" //This way!
  5271. scene "scenes/TeenGirl/FollowMe24.vcd" //Over here, this way!
  5272. scene "scenes/TeenGirl/FollowMe25.vcd" //I'll go first.
  5273. scene "scenes/TeenGirl/FollowMe27.vcd" //We need to go this way.
  5274. scene "scenes/TeenGirl/FollowMe28.vcd" //Follow me! I know where I'm going. Come on!
  5275. }
  5276. Rule SurvivorVocalizeFollowMeTeenGirl
  5277. {
  5278. criteria ConceptPlayerFollowMe IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5279. Response SurvivorVocalizeFollowMeTeenGirl
  5280. }
  5281.  
  5282. Response SurvivorVocalizeGoingToDieTeenGirl
  5283. {
  5284. scene "scenes/TeenGirl/GoingToDie01.vcd" //I don't feel so hot
  5285. scene "scenes/TeenGirl/GoingToDie04.vcd" //I'm not doing so good, guys
  5286. scene "scenes/TeenGirl/GoingToDie07.vcd" //This is really bad
  5287. scene "scenes/TeenGirl/GoingToDie10.vcd" //Guys, I'm really torn up
  5288. scene "scenes/TeenGirl/GoingToDie27.vcd" //I think I hurt something bad, real bad
  5289. scene "scenes/TeenGirl/GoingToDie38.vcd" //This is not going well
  5290. scene "scenes/TeenGirl/GoingToDie42.vcd" //Man, I feel like crap
  5291. scene "scenes/TeenGirl/GoingToDie44.vcd" //Guys? I'm pretty hurt
  5292. scene "scenes/TeenGirl/GoingToDie45.vcd" //Ohh... this is really starting to hurt
  5293. scene "scenes/TeenGirl/GoingToDie48.vcd" //I'm really hurt, guys
  5294. scene "scenes/TeenGirl/GoingToDie49.vcd" //I think I really hurt something
  5295. scene "scenes/TeenGirl/GoingToDie52.vcd" //I'm not feeling real hot
  5296. scene "scenes/TeenGirl/GoingToDie53.vcd" //I feel terrible
  5297. scene "scenes/TeenGirl/GoingToDie54.vcd" //I feel awful
  5298. scene "scenes/TeenGirl/GoingToDie57.vcd" //God. This really hurts
  5299. scene "scenes/TeenGirl/GoingToDie58.vcd" //Ohhhh God, I'm really hurt
  5300. scene "scenes/TeenGirl/GoingToDieLight06.vcd" //I feel like crap.
  5301. scene "scenes/TeenGirl/GoingToDieLight07.vcd" //Goddammit, this hurts.
  5302. scene "scenes/TeenGirl/GoingToDieLight11.vcd" odds 3 //Oh, jesus, I've got tooth marks on me.
  5303. scene "scenes/TeenGirl/GoingToDieLight12.vcd" odds 1 //I hope I'm immune to tetanus too.
  5304. scene "scenes/TeenGirl/GoingToDieLight13.vcd" //Ow. ow ow ow.
  5305. }
  5306. Rule SurvivorVocalizeGoingToDieTeenGirl
  5307. {
  5308. criteria ConceptPlayerGoingToDie IsNotSpeaking IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotComplainBlock
  5309. ApplyContext "IsComplain:1:25"
  5310. Response SurvivorVocalizeGoingToDieTeenGirl
  5311. }
  5312.  
  5313. Response SurvivorVocalizeGoingToDie3TeenGirl
  5314. {
  5315. scene "scenes/TeenGirl/GoingToDie302.vcd" //I don't know if I am going to make it
  5316. scene "scenes/TeenGirl/GoingToDie314.vcd" //Guys, I don't think I'm going to make it without any help
  5317. scene "scenes/TeenGirl/GoingToDie362.vcd" //I need some help or I'm going to die
  5318. scene "scenes/TeenGirl/GoingToDie363.vcd" //I go down again and I'm dead
  5319. scene "scenes/TeenGirl/GoingToDie370.vcd" //Oh god, I'm going to die
  5320. }
  5321. Rule SurvivorVocalizeGoingToDie3TeenGirl
  5322. {
  5323. criteria ConceptPlayerGoingToDie IsNotSpeaking IsNotCoughing IsTeenGirl IsOnThirdStrike IsTalk IsTalkTeenGirl IsNotComplainBlock
  5324. ApplyContext "IsComplain:1:25"
  5325. Response SurvivorVocalizeGoingToDie3TeenGirl
  5326. }
  5327.  
  5328. Response SurvivorVocalizeGoingToDieAloneTeenGirl
  5329. {
  5330. scene "scenes/TeenGirl/NervousHumming01.vcd" //[Nervous Humming]
  5331. scene "scenes/TeenGirl/NervousHumming02.vcd" //[Nervous Humming]
  5332. scene "scenes/TeenGirl/NervousHumming03.vcd" //[Nervous Humming]
  5333. scene "scenes/TeenGirl/NervousHumming04.vcd" //[Nervous Humming]
  5334. scene "scenes/TeenGirl/NervousWhislte01.vcd" //[Nervous Whistle]
  5335. scene "scenes/TeenGirl/NervousWhislte02.vcd" //[Nervous Whistle]
  5336. scene "scenes/TeenGirl/NervousWhislte03.vcd" //[Nervous Whistle]
  5337. scene "scenes/TeenGirl/NervousWhislte04.vcd" //[Nervous Whistle]
  5338. scene "scenes/TeenGirl/NervousWhislte05.vcd" //[Nervous Whistle]
  5339. }
  5340. Rule SurvivorVocalizeGoingToDieAloneTeenGirl
  5341. {
  5342. criteria ConceptPlayerGoingToDie IsNotSpeaking IsNotCoughing IsTeenGirl IsOnThirdStrike IsAlone NotInCombat IsNotSaidNervous IsTalk IsTalkTeenGirl
  5343. ApplyContext "SaidNervous:1:0"
  5344. Response SurvivorVocalizeGoingToDieAloneTeenGirl
  5345. }
  5346.  
  5347. Response SurvivorVocalizeLookOutTeenGirl
  5348. {
  5349. scene "scenes/TeenGirl/LookOut01.vcd" //Look out!
  5350. scene "scenes/TeenGirl/LookOut03.vcd" //Watch out!
  5351. scene "scenes/TeenGirl/LookOut08.vcd" //Behind you!!
  5352. }
  5353. Rule SurvivorVocalizeLookOutTeenGirl
  5354. {
  5355. criteria ConceptPlayerLookOut IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5356. Response SurvivorVocalizeLookOutTeenGirl
  5357. }
  5358.  
  5359. Response SurvivorVocalizeThisWayTeenGirl
  5360. {
  5361. scene "scenes/TeenGirl/FollowMe01.vcd" //Come on, this way!
  5362. scene "scenes/TeenGirl/FollowMe02.vcd" //This way, guys!
  5363. scene "scenes/TeenGirl/FollowMe03.vcd" //Follow me!
  5364. scene "scenes/TeenGirl/FollowMe05.vcd" //This way!
  5365. scene "scenes/TeenGirl/FollowMe07.vcd" //I think we should go this way.
  5366. scene "scenes/TeenGirl/FollowMe10.vcd" //I'll go first.
  5367. scene "scenes/TeenGirl/FollowMe11.vcd" //Follow me!
  5368. scene "scenes/TeenGirl/FollowMe12.vcd" //Come on, this way!
  5369. scene "scenes/TeenGirl/FollowMe14.vcd" //Follow me!
  5370. scene "scenes/TeenGirl/FollowMe15.vcd" //Over here, this way!
  5371. scene "scenes/TeenGirl/FollowMe16.vcd" //Okay, I'll go first.
  5372. scene "scenes/TeenGirl/FollowMe17.vcd" //I think we should go this way.
  5373. scene "scenes/TeenGirl/FollowMe18.vcd" //We need to go this way.
  5374. scene "scenes/TeenGirl/FollowMe20.vcd" //Come on, this way!
  5375. scene "scenes/TeenGirl/FollowMe22.vcd" //Follow me!
  5376. scene "scenes/TeenGirl/FollowMe23.vcd" //This way!
  5377. scene "scenes/TeenGirl/FollowMe24.vcd" //Over here, this way!
  5378. scene "scenes/TeenGirl/FollowMe25.vcd" //I'll go first.
  5379. scene "scenes/TeenGirl/FollowMe27.vcd" //We need to go this way.
  5380. scene "scenes/TeenGirl/FollowMe28.vcd" //Follow me! I know where I'm going. Come on!
  5381. }
  5382. Rule SurvivorVocalizeThisWayTeenGirl
  5383. {
  5384. criteria ConceptPlayerThisWay IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5385. Response SurvivorVocalizeThisWayTeenGirl
  5386. }
  5387.  
  5388. Response SurvivorVocalizeWaitHereTeenGirl
  5389. {
  5390. scene "scenes/TeenGirl/WaitHere01.vcd" //Can we wait here?
  5391. scene "scenes/TeenGirl/WaitHere02.vcd" //Hold up a sec
  5392. scene "scenes/TeenGirl/WaitHere03.vcd" //Wait a sec
  5393. scene "scenes/TeenGirl/WaitHere04.vcd" //Wait up!
  5394. scene "scenes/TeenGirl/WaitHere05.vcd" //Hold up!
  5395. scene "scenes/TeenGirl/WaitHere06.vcd" //Everybody stop!
  5396. }
  5397. Rule SurvivorVocalizeWaitHereTeenGirl
  5398. {
  5399. criteria ConceptPlayerWaitHere IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5400. Response SurvivorVocalizeWaitHereTeenGirl
  5401. }
  5402.  
  5403.  
  5404. //--------------------------------------------------------------------------------------------------------------
  5405. // Vocalizer - Danger
  5406. //--------------------------------------------------------------------------------------------------------------
  5407. Response PlayerLedgeHangEndTeenGirl
  5408. {
  5409. scene "scenes/TeenGirl/LedgeHangEnd01.vcd" //I'M SLIPPING OFF! PULL ME UP!
  5410. scene "scenes/TeenGirl/LedgeHangEnd02.vcd" //Ohhh shit! HELP ME!
  5411. scene "scenes/TeenGirl/LedgeHangEnd03.vcd" //Oh god oh god oh god. I'M GONNA FALL! HELP MEEE!
  5412. scene "scenes/TeenGirl/LedgeHangEnd04.vcd" //I CAN'T HOLD ON - I'M GONNA FALL!
  5413. scene "scenes/TeenGirl/LedgeHangEnd06.vcd" //Oh god, I need help! Don't let me die like this!
  5414. scene "scenes/TeenGirl/LedgeHangEnd10.vcd" //I CAN'T HOLD ON - I'M GONNA FALL!
  5415. scene "scenes/TeenGirl/LedgeHangEnd11.vcd" //Help me! I can't hold on any longer!
  5416. scene "scenes/TeenGirl/LedgeHangEnd17.vcd" //I... please help! Please!
  5417. scene "scenes/TeenGirl/LedgeHangEnd21.vcd" //I'M OVER HERE!
  5418. }
  5419. Rule PlayerLedgeHangEndTeenGirl
  5420. {
  5421. criteria ConceptPlayerLedgeHangEnd IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5422. Response PlayerLedgeHangEndTeenGirl
  5423. }
  5424.  
  5425. Response PlayerLedgeHangMiddleTeenGirl
  5426. {
  5427. scene "scenes/TeenGirl/LedgeHangMiddle02.vcd" //I can't hang on, please help me!
  5428. scene "scenes/TeenGirl/LedgeHangMiddle03.vcd" //I can't hang on much longer.
  5429. scene "scenes/TeenGirl/LedgeHangMiddle09.vcd" //Hey guys, uh... I really need some help here.
  5430. scene "scenes/TeenGirl/LedgeHangMiddle10.vcd" //Can one of you guys help me up?
  5431. }
  5432. Rule PlayerLedgeHangMiddleTeenGirl
  5433. {
  5434. criteria ConceptPlayerLedgeHangMiddle IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5435. Response PlayerLedgeHangMiddleTeenGirl
  5436. }
  5437.  
  5438. Response PlayerLedgeHangStartTeenGirl
  5439. {
  5440. scene "scenes/TeenGirl/LedgeHangStart01.vcd" //Can someone help me up?
  5441. scene "scenes/TeenGirl/LedgeHangStart03.vcd" //I could use a hand here please
  5442. scene "scenes/TeenGirl/LedgeHangStart04.vcd" //Can someone help me please?
  5443. scene "scenes/TeenGirl/LedgeHangStart05.vcd" //Can someone give me a hand please?
  5444. scene "scenes/TeenGirl/LedgeHangStart06.vcd" //Hey guys, I could use a hand
  5445. scene "scenes/TeenGirl/LedgeHangStart10.vcd" //Come on guys, help me out.
  5446. }
  5447. Rule PlayerLedgeHangStartTeenGirl
  5448. {
  5449. criteria ConceptPlayerLedgeHangStart IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5450. Response PlayerLedgeHangStartTeenGirl
  5451. }
  5452.  
  5453.  
  5454. //--------------------------------------------------------------------------------------------------------------
  5455. // Vocalizer - Death
  5456. //--------------------------------------------------------------------------------------------------------------
  5457. Response DoubleDeathTeenGirl
  5458. {
  5459. scene "scenes/TeenGirl/DoubleDeathResponse01.vcd" predelay ".5,1.25" //This is going to hell real fast!
  5460. scene "scenes/TeenGirl/DoubleDeathResponse03.vcd" predelay ".5,1.25" //Oh, shit man, no. No. NO!
  5461. }
  5462. Rule DoubleDeathTeenGirl
  5463. {
  5464. criteria ConceptSurvivorDied IsNotCoughing IsTeenGirl IsSaidSomeoneDied IsTalk IsTalkTeenGirl IsNotSaidSomeoneDiedDouble
  5465. ApplyContext "SaidSomeoneDied:1:10,SaidSomeoneDiedDouble:1:10,SaidSomeoneDiedKill:1:20"
  5466. applycontexttoworld
  5467. Response DoubleDeathTeenGirl
  5468. }
  5469.  
  5470. Response DoubleDeath2TeenGirl
  5471. {
  5472. scene "scenes/TeenGirl/DoubleDeathResponse02.vcd" predelay ".5,1.25" //It's just you and me left!
  5473. }
  5474. Rule DoubleDeath2TeenGirl
  5475. {
  5476. criteria ConceptDeath2Left IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSaidSomeoneDiedDouble2 IsWithTwo IsNotIncapacitated ChanceToFire30Percent
  5477. ApplyContext "SaidSomeoneDiedDouble2:1:10"
  5478. applycontexttoworld
  5479. Response DoubleDeath2TeenGirl
  5480. }
  5481.  
  5482. Response SurvivorDiedBillTeenGirl
  5483. {
  5484. scene "scenes/TeenGirl/GriefVet02.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //I ah oh Bill!!!!
  5485. scene "scenes/TeenGirl/GriefVet03.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Oh god. Not Bill!
  5486. scene "scenes/TeenGirl/GriefVet07.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Ahh Bill!!!!
  5487. scene "scenes/TeenGirl/GriefVet09.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill!!!!
  5488. scene "scenes/TeenGirl/GriefVet12.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Oh god. Bill!
  5489. scene "scenes/TeenGirl/GriefVet13.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill!!!!
  5490. scene "scenes/TeenGirl/GriefVet18.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill!!!!
  5491. scene "scenes/TeenGirl/NameBill01.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill! (loud)
  5492. scene "scenes/TeenGirl/NameBill03.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill! (loud)
  5493. scene "scenes/TeenGirl/NameBill04.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill! (loud)
  5494. scene "scenes/TeenGirl/NameBill06.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill! (loud)
  5495. scene "scenes/TeenGirl/NameBill07.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill (quiet)
  5496. scene "scenes/TeenGirl/NameBill09.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill (quiet)
  5497. scene "scenes/TeenGirl/NameBill10.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill (quiet)
  5498. scene "scenes/TeenGirl/NameBill11.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill (quiet)
  5499. scene "scenes/TeenGirl/NameBill12.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill (quiet)
  5500. scene "scenes/TeenGirl/NameBill13.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill (quiet)
  5501. scene "scenes/TeenGirl/NameBill15.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill! (loud)
  5502. scene "scenes/TeenGirl/NameBill16.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill! (loud)
  5503. scene "scenes/TeenGirl/NameBill17.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill! (loud)
  5504. scene "scenes/TeenGirl/NameBill22.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //William! (loud)
  5505. scene "scenes/TeenGirl/NameBill23.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Old man! (loud)
  5506. scene "scenes/TeenGirl/NameBill26.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Old man! (loud)
  5507. scene "scenes/TeenGirl/NameBill28.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Hey, old man! (loud)
  5508. scene "scenes/TeenGirl/NameBill30.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Hey, old man! (loud)
  5509. }
  5510. Rule SurvivorDiedBillTeenGirl
  5511. {
  5512. criteria ConceptSurvivorDied IsNotCoughing IsTeenGirl IsDeadNamVet IsNotSaidSomeoneDied IsTalk IsTalkTeenGirl
  5513. ApplyContext "SaidSomeoneDied:1:10,SaidSomeoneDiedKill:1:20"
  5514. applycontexttoworld
  5515. Response SurvivorDiedBillTeenGirl
  5516. }
  5517.  
  5518. Response SurvivorDiedFrancisTeenGirl
  5519. {
  5520. scene "scenes/TeenGirl/GriefBiker01.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis!
  5521. scene "scenes/TeenGirl/GriefBiker02.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis! NOOOO!
  5522. scene "scenes/TeenGirl/NameFrancis02.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
  5523. scene "scenes/TeenGirl/NameFrancis03.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis! (loud)
  5524. scene "scenes/TeenGirl/NameFrancis04.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis! (loud)
  5525. scene "scenes/TeenGirl/NameFrancis05.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis! (loud)
  5526. scene "scenes/TeenGirl/NameFrancis06.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
  5527. scene "scenes/TeenGirl/NameFrancis09.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
  5528. scene "scenes/TeenGirl/NameFrancis10.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
  5529. scene "scenes/TeenGirl/NameFrancis11.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
  5530. scene "scenes/TeenGirl/NameFrancis12.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
  5531. scene "scenes/TeenGirl/NameFrancis14.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
  5532. scene "scenes/TeenGirl/NameFrancis15.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
  5533. scene "scenes/TeenGirl/NameFrancis16.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
  5534. scene "scenes/TeenGirl/NameFrancis17.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis! (loud)
  5535. scene "scenes/TeenGirl/NameFrancis20.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
  5536. scene "scenes/TeenGirl/NameFrancis21.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis! (loud)
  5537. scene "scenes/TeenGirl/NameFrancis22.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis! (loud)
  5538. scene "scenes/TeenGirl/NameFrancis23.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Hey, biker dude! (loud)
  5539. }
  5540. Rule SurvivorDiedFrancisTeenGirl
  5541. {
  5542. criteria ConceptSurvivorDied IsNotCoughing IsTeenGirl IsDeadBiker IsNotSaidSomeoneDied IsTalk IsTalkTeenGirl
  5543. ApplyContext "SaidSomeoneDied:1:10,SaidSomeoneDiedKill:1:20"
  5544. applycontexttoworld
  5545. Response SurvivorDiedFrancisTeenGirl
  5546. }
  5547.  
  5548. Response SurvivorDiedLouisTeenGirl
  5549. {
  5550. scene "scenes/TeenGirl/Generic01.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //It's not going to get any better you know.
  5551. scene "scenes/TeenGirl/GriefManager02.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Louis!
  5552. scene "scenes/TeenGirl/GriefManager08.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Oh no, not Louis!
  5553. scene "scenes/TeenGirl/NameLouis01.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Louis! (loud)
  5554. scene "scenes/TeenGirl/NameLouis04.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Louis! (loud)
  5555. scene "scenes/TeenGirl/NameLouis05.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Louis! (loud)
  5556. scene "scenes/TeenGirl/NameLouis06.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Louis! (loud)
  5557. }
  5558. Rule SurvivorDiedLouisTeenGirl
  5559. {
  5560. criteria ConceptSurvivorDied IsNotCoughing IsTeenGirl IsDeadManager IsNotSaidSomeoneDied IsTalk IsTalkTeenGirl
  5561. ApplyContext "SaidSomeoneDied:1:10,SaidSomeoneDiedKill:1:20"
  5562. applycontexttoworld
  5563. Response SurvivorDiedLouisTeenGirl
  5564. }
  5565.  
  5566.  
  5567. //--------------------------------------------------------------------------------------------------------------
  5568. // Vocalizer - Pickups
  5569. //--------------------------------------------------------------------------------------------------------------
  5570. Response SurvivorPickupAutoShotgunTeenGirl
  5571. {
  5572. scene "scenes/TeenGirl/TakeAutoShotgun01.vcd" //This shotgun is sweet
  5573. scene "scenes/TeenGirl/TakeAutoShotgun02.vcd" //I'm grabbing this shotgun
  5574. scene "scenes/TeenGirl/TakeAutoShotgun03.vcd" //I'll take the shotgun.
  5575. scene "scenes/TeenGirl/TakeAutoShotgun04.vcd" //I call shotgun (smiling)
  5576. scene "scenes/TeenGirl/TakeAutoShotgun05.vcd" //I'll give the shotgun a try
  5577. scene "scenes/TeenGirl/TakeAutoShotgun06.vcd" //I think I'll ltake the shotgun
  5578. }
  5579. Rule SurvivorPickupAutoShotgunTeenGirl
  5580. {
  5581. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpAutoShotgun IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
  5582. ApplyContext "TeenGirlPickedUpItem:1:30"
  5583. Response SurvivorPickupAutoShotgunTeenGirl
  5584. }
  5585.  
  5586. Response SurvivorPickupFirstAidKitTeenGirl
  5587. {
  5588. scene "scenes/TeenGirl/TakeFirstAid01.vcd" //This first aid'll help
  5589. scene "scenes/TeenGirl/TakeFirstAid02.vcd" //Grabbing First Aid!
  5590. scene "scenes/TeenGirl/TakeFirstAid03.vcd" //We might need these.
  5591. scene "scenes/TeenGirl/TakeFirstAid05.vcd" //Grabbing First Aid!
  5592. }
  5593. Rule SurvivorPickupFirstAidKitTeenGirl
  5594. {
  5595. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpFirstAidKit IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
  5596. ApplyContext "TeenGirlPickedUpItem:1:30"
  5597. Response SurvivorPickupFirstAidKitTeenGirl
  5598. }
  5599.  
  5600. Response SurvivorPickupHuntingRifleTeenGirl
  5601. {
  5602. scene "scenes/TeenGirl/TakeSniper01.vcd" //I'm gonna grab this hunting rifle
  5603. scene "scenes/TeenGirl/TakeSniper02.vcd" //I'm grabbing a hunting rifle
  5604. scene "scenes/TeenGirl/TakeSniper04.vcd" //I'm gonna try this sniper rifle
  5605. }
  5606. Rule SurvivorPickupHuntingRifleTeenGirl
  5607. {
  5608. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpHuntingRifle IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
  5609. ApplyContext "TeenGirlPickedUpItem:1:30"
  5610. Response SurvivorPickupHuntingRifleTeenGirl
  5611. }
  5612.  
  5613. Response SurvivorPickupMolotovTeenGirl
  5614. {
  5615. scene "scenes/TeenGirl/TakeMolotov02.vcd" //I'm grabbing a Molotov
  5616. scene "scenes/TeenGirl/TakeMolotov04.vcd" //Time to start some fires
  5617. scene "scenes/TeenGirl/TakeMolotov05.vcd" //Molotov!
  5618. scene "scenes/TeenGirl/TakeMolotov07.vcd" //Time to start some fires
  5619. }
  5620. Rule SurvivorPickupMolotovTeenGirl
  5621. {
  5622. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpMolotov IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
  5623. ApplyContext "TeenGirlPickedUpItem:1:30"
  5624. Response SurvivorPickupMolotovTeenGirl
  5625. }
  5626.  
  5627. Response SurvivorPickupPainPillsTeenGirl
  5628. {
  5629. scene "scenes/TeenGirl/Generic20.vcd" odds 5 //Yoink!
  5630. scene "scenes/TeenGirl/TakePills01.vcd" //Grabbing some pills
  5631. scene "scenes/TeenGirl/TakePills03.vcd" //We might need these (inward)
  5632. scene "scenes/TeenGirl/TakePills05.vcd" //I might need these pills
  5633. scene "scenes/TeenGirl/TakePills06.vcd" //We might need these (outward)
  5634. }
  5635. Rule SurvivorPickupPainPillsTeenGirl
  5636. {
  5637. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpPainPills IsNotSpeaking IsInSafeSpot IsNotInStartArea IsTalk IsTalkTeenGirl
  5638. ApplyContext "TeenGirlPickedUpItem:1:30"
  5639. Response SurvivorPickupPainPillsTeenGirl
  5640. }
  5641.  
  5642. Response SurvivorPickupPipeBombTeenGirl
  5643. {
  5644. scene "scenes/TeenGirl/TakePipeBomb02.vcd" //Grabbing a pipe bomb
  5645. scene "scenes/TeenGirl/TakePipeBomb04.vcd" //Well, this looks dangerous
  5646. }
  5647. Rule SurvivorPickupPipeBombTeenGirl
  5648. {
  5649. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpPipeBomb IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
  5650. ApplyContext "TeenGirlPickedUpItem:1:30"
  5651. Response SurvivorPickupPipeBombTeenGirl
  5652. }
  5653.  
  5654. Response SurvivorPickupPumpShotgunTeenGirl
  5655. {
  5656. scene "scenes/TeenGirl/TakeShotgun01.vcd" //Grabbing a shotgun
  5657. scene "scenes/TeenGirl/TakeShotgun02.vcd" //Grabbing a shotgun
  5658. scene "scenes/TeenGirl/TakeShotgun03.vcd" //Yeah, shotgun
  5659. scene "scenes/TeenGirl/TakeShotgun04.vcd" //I'll try this shotgun
  5660. scene "scenes/TeenGirl/TakeShotgun05.vcd" //Yeah, shotgun
  5661. }
  5662. Rule SurvivorPickupPumpShotgunTeenGirl
  5663. {
  5664. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpPumpShotgun IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
  5665. ApplyContext "TeenGirlPickedUpItem:1:30"
  5666. Response SurvivorPickupPumpShotgunTeenGirl
  5667. }
  5668.  
  5669. Response SurvivorPickupRifleTeenGirl
  5670. {
  5671. scene "scenes/TeenGirl/TakeAssaultRifle01.vcd" //I'm gonna grab this rifle
  5672. scene "scenes/TeenGirl/TakeAssaultRifle02.vcd" //Guess I'll try this rifle
  5673. scene "scenes/TeenGirl/TakeAssaultRifle02.vcd" //Guess I'll try this rifle
  5674. scene "scenes/TeenGirl/TakeAssaultRifle03.vcd" //This rifle looks good.
  5675. scene "scenes/TeenGirl/TakeAssaultRifle04.vcd" //Ookaay, big rifle
  5676. scene "scenes/TeenGirl/TakeAssaultRifle05.vcd" //Gonna grab the rifle
  5677. scene "scenes/TeenGirl/TakeAssaultRifle06.vcd" //I'll try this rifle
  5678. scene "scenes/TeenGirl/TakeAssaultRifle07.vcd" //I'm going with the rifle
  5679. scene "scenes/TeenGirl/TakeAssaultRifle08.vcd" //This rifle looks good.
  5680. }
  5681. Rule SurvivorPickupRifleTeenGirl
  5682. {
  5683. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpRifle IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
  5684. ApplyContext "TeenGirlPickedUpItem:1:30"
  5685. Response SurvivorPickupRifleTeenGirl
  5686. }
  5687.  
  5688. Response SurvivorPickupSecondPistolTeenGirl
  5689. {
  5690. scene "scenes/TeenGirl/TakePistol01.vcd" //Two pistols, cool.
  5691. scene "scenes/TeenGirl/TakePistol02.vcd" //I'm taking an extra pistol.
  5692. scene "scenes/TeenGirl/TakePistol03.vcd" //Grabbing a pistol
  5693. scene "scenes/TeenGirl/TakePistol04.vcd" //Grabbing an extra pistol
  5694. scene "scenes/TeenGirl/TakePistol07.vcd" //Grabbing an extra pistol
  5695. scene "scenes/TeenGirl/TakePistol08.vcd" //Another pistol, yeah, this'll work
  5696. }
  5697. Rule SurvivorPickupSecondPistolTeenGirl
  5698. {
  5699. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpSecondPistol IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
  5700. ApplyContext "TeenGirlPickedUpItem:1:30"
  5701. Response SurvivorPickupSecondPistolTeenGirl
  5702. }
  5703.  
  5704. Response SurvivorPickupSMGTeenGirl
  5705. {
  5706. scene "scenes/TeenGirl/TakeSubMachineGun01.vcd" //I can handle this
  5707. scene "scenes/TeenGirl/TakeSubMachineGun03.vcd" //Grabbing a machinegun
  5708. scene "scenes/TeenGirl/TakeSubMachineGun04.vcd" //A machinegun
  5709. scene "scenes/TeenGirl/TakeSubMachineGun05.vcd" //I can handle this
  5710. }
  5711. Rule SurvivorPickupSMGTeenGirl
  5712. {
  5713. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpSMG IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
  5714. ApplyContext "TeenGirlPickedUpItem:1:30"
  5715. Response SurvivorPickupSMGTeenGirl
  5716. }
  5717.  
  5718. Response TakeShotgunGroovyZoey
  5719. {
  5720. scene "scenes/TeenGirl/GenericResponses32.vcd" then Biker TakeShotgunGroovyZoey2Biker foo:0 0 //Groovy
  5721. }
  5722. Rule TakeShotgunGroovyZoey
  5723. {
  5724. criteria ConceptTakeShotgunGroovyZoey IsTeenGirl IsTalk IsTalkTeenGirl NotInCombat ChanceToFire50Percent
  5725. Response TakeShotgunGroovyZoey
  5726. }
  5727.  
  5728. Response TakeShotgunGroovyZoeyLaugh
  5729. {
  5730. scene "scenes/TeenGirl/Laughter03.vcd" then Biker TakeShotgunGroovy2BikerLaugh foo:0 0 //<Short laugh>
  5731. scene "scenes/TeenGirl/Laughter10.vcd" then Biker TakeShotgunGroovy2BikerLaugh foo:0 0 //<Nervous laugh>
  5732. scene "scenes/TeenGirl/Laughter18.vcd" then Biker TakeShotgunGroovy2BikerLaugh foo:0 0 //<Short laugh>
  5733. }
  5734. Rule TakeShotgunGroovyZoeyLaugh
  5735. {
  5736. criteria ConceptTakeShotgunGroovyZoey IsTeenGirl IsTalk IsTalkTeenGirl NotInCombat ChanceLeft50Percent
  5737. Response TakeShotgunGroovyZoeyLaugh
  5738. }
  5739.  
  5740. Rule SurvivorPickupAutoShotgunAlwaysTeenGirl
  5741. {
  5742. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpAutoShotgun IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
  5743. ApplyContext "TeenGirlPickedUpItem:1:30"
  5744. Response SurvivorPickupAutoShotgunTeenGirl
  5745. }
  5746.  
  5747. Rule SurvivorPickupFirstAidKitAlwaysTeenGirl
  5748. {
  5749. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpFirstAidKit IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
  5750. ApplyContext "TeenGirlPickedUpItem:1:30"
  5751. Response SurvivorPickupFirstAidKitTeenGirl
  5752. }
  5753.  
  5754. Rule SurvivorPickupHuntingRifleAlwaysTeenGirl
  5755. {
  5756. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpHuntingRifle IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
  5757. ApplyContext "TeenGirlPickedUpItem:1:30"
  5758. Response SurvivorPickupHuntingRifleTeenGirl
  5759. }
  5760.  
  5761. Rule SurvivorPickupMolotovAlwaysTeenGirl
  5762. {
  5763. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpMolotov IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
  5764. ApplyContext "TeenGirlPickedUpItem:1:30"
  5765. Response SurvivorPickupMolotovTeenGirl
  5766. }
  5767.  
  5768. Rule SurvivorPickupPainPillsAlwaysTeenGirl
  5769. {
  5770. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpPainPills IsNotSpeaking IsTalk IsTalkTeenGirl
  5771. ApplyContext "TeenGirlPickedUpItem:1:30"
  5772. Response SurvivorPickupPainPillsTeenGirl
  5773. }
  5774.  
  5775. Rule SurvivorPickupPipeBombAlwaysTeenGirl
  5776. {
  5777. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpPipeBomb IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
  5778. ApplyContext "TeenGirlPickedUpItem:1:30"
  5779. Response SurvivorPickupPipeBombTeenGirl
  5780. }
  5781.  
  5782. Rule SurvivorPickupPumpShotgunAlwaysTeenGirl
  5783. {
  5784. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpPumpShotgun IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
  5785. ApplyContext "TeenGirlPickedUpItem:1:30"
  5786. Response SurvivorPickupPumpShotgunTeenGirl
  5787. }
  5788.  
  5789. Rule SurvivorPickupRifleAlwaysTeenGirl
  5790. {
  5791. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpRifle IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
  5792. ApplyContext "TeenGirlPickedUpItem:1:30"
  5793. Response SurvivorPickupRifleTeenGirl
  5794. }
  5795.  
  5796. Rule SurvivorPickupSecondPistolTeenGirl
  5797. {
  5798. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpSecondPistol IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
  5799. ApplyContext "TeenGirlPickedUpItem:1:30"
  5800. Response SurvivorPickupSecondPistolTeenGirl
  5801. }
  5802.  
  5803. Rule SurvivorPickupSMGAlwaysTeenGirl
  5804. {
  5805. criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpSMG IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
  5806. ApplyContext "TeenGirlPickedUpItem:1:30"
  5807. Response SurvivorPickupSMGTeenGirl
  5808. }
  5809.  
  5810.  
  5811. //--------------------------------------------------------------------------------------------------------------
  5812. // Vocalizer - Rescue
  5813. //--------------------------------------------------------------------------------------------------------------
  5814. Response PlayerGettingRevivedTeenGirl
  5815. {
  5816. scene "scenes/TeenGirl/GettingRevived01.vcd" then From ReviveFriendDownFinal foo:0 0 //I'm okay.
  5817. scene "scenes/TeenGirl/GettingRevived02.vcd" then From ReviveFriendDownFinal foo:0 0 //I'm fine.
  5818. scene "scenes/TeenGirl/GettingRevived03.vcd" then From ReviveFriendDownFinal foo:0 0 //Oh shit.
  5819. scene "scenes/TeenGirl/GettingRevived04.vcd" then From ReviveFriendDownFinal foo:0 0 //I don't know.
  5820. scene "scenes/TeenGirl/GettingRevived05.vcd" then From ReviveFriendDownFinal foo:0 0 //I'm bleeding.
  5821. scene "scenes/TeenGirl/GettingRevived06.vcd" then From ReviveFriendDownFinal foo:0 0 //Ughhh.
  5822. scene "scenes/TeenGirl/GettingRevived07.vcd" then From ReviveFriendDownFinal foo:0 0 //I'll make it.
  5823. scene "scenes/TeenGirl/GettingRevived08.vcd" then From ReviveFriendDownFinal foo:0 0 //How do I look?
  5824. scene "scenes/TeenGirl/GettingRevived09.vcd" then From ReviveFriendDownFinal foo:0 0 //Is it bad?
  5825. scene "scenes/TeenGirl/GettingRevived10.vcd" then From ReviveFriendDownFinal foo:0 0 //How bad is it?
  5826. scene "scenes/TeenGirl/GettingRevived11.vcd" then From ReviveFriendDownFinal foo:0 0 //Did they get my face?
  5827. }
  5828. Rule PlayerGettingRevivedTeenGirl
  5829. {
  5830. criteria ConceptReviveFriendDown IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5831. Response PlayerGettingRevivedTeenGirl
  5832. }
  5833.  
  5834. Response PlayerHealOtherTeenGirl
  5835. {
  5836. scene "scenes/TeenGirl/HealOther01.vcd" //Let me patch you up.
  5837. scene "scenes/TeenGirl/HealOther02.vcd" //Hold on, let me patch you up.
  5838. scene "scenes/TeenGirl/HealOther03.vcd" //Stay still, I can help you.
  5839. scene "scenes/TeenGirl/HealOther04.vcd" //Wait up, this will only take a second.
  5840. scene "scenes/TeenGirl/HealOther05.vcd" //I know we gotta move, but I gotta heal you.
  5841. }
  5842. Rule PlayerHealOtherTeenGirl
  5843. {
  5844. criteria ConceptPlayerHealingOther IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5845. Response PlayerHealOtherTeenGirl
  5846. }
  5847.  
  5848. Response PlayerHealOtherCombatTeenGirl
  5849. {
  5850. scene "scenes/TeenGirl/HealOtherCombat01.vcd" //Hold on!
  5851. scene "scenes/TeenGirl/HealOtherCombat02.vcd" //Keep firing while I heal you.
  5852. scene "scenes/TeenGirl/HealOtherCombat03.vcd" //Keep shooting while I heal you.
  5853. scene "scenes/TeenGirl/HealOtherCombat04.vcd" //That's it, keep firing I'm gonna patch you up.
  5854. scene "scenes/TeenGirl/HealOtherCombat05.vcd" //Hold on! Hold on!
  5855. scene "scenes/TeenGirl/HealOtherCombat06.vcd" //Hold on! I'm gonna patch ya up!
  5856. scene "scenes/TeenGirl/HealOtherCombat07.vcd" //Hold still! Lemme help!
  5857. scene "scenes/TeenGirl/HealOtherCombat08.vcd" //Hold still! I got ya!
  5858. scene "scenes/TeenGirl/HealOtherCombat09.vcd" //Lemme heal you!
  5859. scene "scenes/TeenGirl/HealOtherCombat10.vcd" //Hang on. I got ya!
  5860. scene "scenes/TeenGirl/HealOtherCombat11.vcd" //Stand still, I'm healin' you!
  5861. scene "scenes/TeenGirl/HealOtherCombat12.vcd" //Stop with the hero bullshit, I gotta heal you!
  5862. }
  5863. Rule PlayerHealOtherCombatTeenGirl
  5864. {
  5865. criteria ConceptPlayerHealingOther IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl InCombat
  5866. Response PlayerHealOtherCombatTeenGirl
  5867. }
  5868.  
  5869. Response PlayerLedgeSaveTeenGirl
  5870. {
  5871. scene "scenes/TeenGirl/LedgeSave01.vcd" //Hang on. I got you. Don't worry, I can help you. Let me help you up.
  5872. scene "scenes/TeenGirl/LedgeSave02.vcd" //I can help you, hang on, hang on. I got you. Let's get you up.
  5873. scene "scenes/TeenGirl/LedgeSave03.vcd" //I got you, you're not gonna fall. Here, let me help you up.
  5874. scene "scenes/TeenGirl/LedgeSave04.vcd" //Don't worry, you won't fall. I have you. Let's get you up on your feet.
  5875. scene "scenes/TeenGirl/LedgeSave10.vcd" //Don't worry, you won't fall. I have you. Let's get you up on your feet.
  5876. }
  5877. Rule PlayerLedgeSaveTeenGirl
  5878. {
  5879. criteria ConceptPlayerLedgeSave IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5880. Response PlayerLedgeSaveTeenGirl
  5881. }
  5882.  
  5883. Response PlayerLedgeSaveLouisTeenGirl
  5884. {
  5885. scene "scenes/TeenGirl/LedgeSave06.vcd" //Louis, You are going to get yourself killed. Let me help you up.
  5886. }
  5887. Rule PlayerLedgeSaveLouisTeenGirl
  5888. {
  5889. criteria ConceptPlayerLedgeSave IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl SubjectIsManager NotInCombat IsEveryoneAlive ChanceToFire10Percent
  5890. Response PlayerLedgeSaveLouisTeenGirl
  5891. }
  5892.  
  5893. Response PlayerReviveFriendTeenGirl
  5894. {
  5895. scene "scenes/TeenGirl/ReviveFriend01.vcd" //Hang on. It's all right. I gotcha. Now get up - we gotta move.
  5896. scene "scenes/TeenGirl/ReviveFriend03.vcd" //This isn't it for you yet. C'mon, up and at 'em. We gotta keep moving.
  5897. scene "scenes/TeenGirl/ReviveFriend04.vcd" //I have you. Lie still and let me help. We gotta get you back on your feet. Okay, up we go.
  5898. scene "scenes/TeenGirl/ReviveFriend06.vcd" //I gotcha - I was worried there. Now get up, come on. We gotta keep moving.
  5899. scene "scenes/TeenGirl/ReviveFriend08.vcd" //This looks bad, but I can get your back up. Get you moving again.
  5900. scene "scenes/TeenGirl/ReviveFriend10.vcd" //Here, let me help you up. I gotcha. I'm gonna help you. We're gonna get you fixed up.
  5901. scene "scenes/TeenGirl/ReviveFriend11.vcd" //Allright, Tiger, up and at 'em. Nobody's leaving anyone behind. You're gonna be fine, but we gotta keep moving.
  5902. scene "scenes/TeenGirl/ReviveFriend12.vcd" //Okay, okay, you're okay. I was worried there. Let's get you up on your feet.
  5903. scene "scenes/TeenGirl/ReviveFriend16.vcd" //I have you, you're gonna be allright. Just let me fix this up, okay? Allright... Good as new.
  5904. scene "scenes/TeenGirl/ReviveFriend17.vcd" //Come on, we have to get you up. We need to keep moving.
  5905. scene "scenes/TeenGirl/ReviveFriend19.vcd" //Don't worry, I can help you up.. I can help.
  5906. scene "scenes/TeenGirl/ReviveFriend25.vcd" //I can get your back up. Get you moving again.
  5907. scene "scenes/TeenGirl/ReviveFriend31.vcd" //This isn't it for you yet. C'mon, up and at 'em. We gotta keep moving.
  5908. }
  5909. Rule PlayerReviveFriendTeenGirl
  5910. {
  5911. criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5912. ApplyContext "ReviveTalk:1:5,Talk:1:1"
  5913. Response PlayerReviveFriendTeenGirl
  5914. }
  5915.  
  5916. Response PlayerReviveFriendCriticalTeenGirl
  5917. {
  5918. scene "scenes/TeenGirl/ReviveCriticalFriend01.vcd" //It's all right - I gotcha. Boy we need to find you some first aid. If you go down like this again, that's it for you.
  5919. scene "scenes/TeenGirl/ReviveCriticalFriend02.vcd" //You're going to be okay, I can get you back up, but we need to find you some first aid. If you go down like this again, that's it for you.
  5920. scene "scenes/TeenGirl/ReviveCriticalFriend03.vcd" //Don't worry, don't worry, I can help. But we need to find you some first aid. If you go down like this again, that's it for you.
  5921. scene "scenes/TeenGirl/ReviveCriticalFriend04.vcd" //I' m here. I'll help you. We need to find you some first aid. If you go down like this again, that's it for you.
  5922. scene "scenes/TeenGirl/ReviveCriticalFriend05.vcd" //Let me help you up. We really need to find you some first aid. If you go down like this again, that's it for you.
  5923. scene "scenes/TeenGirl/ReviveCriticalFriend06.vcd" //Okay, I think I can get you back on your feet, but we need to find you some first aid. If you go down like this again, that's it for you.
  5924. scene "scenes/TeenGirl/ReviveCriticalFriend07.vcd" //Let me help you. You should be okay for a little bit, but we need to find you some first aid. If you go down like this again, that's it for you.
  5925. }
  5926. Rule PlayerReviveFriendCriticalTeenGirl
  5927. {
  5928. criteria ConceptPlayerReviveFriendCritical IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  5929. ApplyContext "ReviveTalk:1:5,Talk:1:1"
  5930. Response PlayerReviveFriendCriticalTeenGirl
  5931. }
  5932.  
  5933. Response PlayerReviveFriendLoudTeenGirl
  5934. {
  5935. scene "scenes/TeenGirl/ReviveFriendLoud01.vcd" //Come on, come on! I got you, you're going to be okay.
  5936. scene "scenes/TeenGirl/ReviveFriendLoud02.vcd" //Oh god, oh god, let's get you back up on your feet
  5937. scene "scenes/TeenGirl/ReviveFriendLoud03.vcd" //It's all right, you are going to be okay easy, easy
  5938. scene "scenes/TeenGirl/ReviveFriendLoud04.vcd" //Hold on. I'm gonna get you up!
  5939. scene "scenes/TeenGirl/ReviveFriendLoud13.vcd" //Dude, I'm half your size. Come on, get up!
  5940. }
  5941. Rule PlayerReviveFriendLoudTeenGirl
  5942. {
  5943. criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IsZombiePresentTank IsTalk IsTalkTeenGirl
  5944. ApplyContext "ReviveTalk:1:5,Talk:1:1"
  5945. Response PlayerReviveFriendLoudTeenGirl
  5946. }
  5947.  
  5948. Response PlayerReviveFriendLoudBillTeenGirl
  5949. {
  5950. scene "scenes/TeenGirl/ReviveFriendLoud05.vcd" //Get the hell up, Bill!
  5951. scene "scenes/TeenGirl/ReviveFriendLoud07.vcd" //William! Get your ass up! We gotta go!
  5952. scene "scenes/TeenGirl/ReviveFriendLoud11.vcd" //I can't carry you, Bill. Get up!
  5953. scene "scenes/TeenGirl/ReviveFriendLoud12.vcd" //Bill, I'm not gonna carry you. Get up!
  5954. }
  5955. Rule PlayerReviveFriendLoudBillTeenGirl
  5956. {
  5957. criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IsZombiePresentTank IsTalk IsTalkTeenGirl SubjectIsNamVet
  5958. ApplyContext "ReviveTalk:1:5"
  5959. Response PlayerReviveFriendLoudBillTeenGirl
  5960. }
  5961.  
  5962. Response PlayerReviveFriendLoudFrancisTeenGirl
  5963. {
  5964. scene "scenes/TeenGirl/ReviveFriendLoud06.vcd" //Francis, let's go, get up!
  5965. scene "scenes/TeenGirl/ReviveFriendLoud09.vcd" //Francis, we don't have time for this, come on!
  5966. }
  5967. Rule PlayerReviveFriendLoudFrancisTeenGirl
  5968. {
  5969. criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IsZombiePresentTank IsTalk IsTalkTeenGirl SubjectIsBiker
  5970. ApplyContext "ReviveTalk:1:5"
  5971. Response PlayerReviveFriendLoudFrancisTeenGirl
  5972. }
  5973.  
  5974. Response PlayerReviveFriendLoudLouisTeenGirl
  5975. {
  5976. scene "scenes/TeenGirl/ReviveFriendLoud08.vcd" //Don't make me leave your ass behind, Louis. Get up!
  5977. scene "scenes/TeenGirl/ReviveFriendLoud10.vcd" //Louis, come on, get up!
  5978. }
  5979. Rule PlayerReviveFriendLoudLouisTeenGirl
  5980. {
  5981. criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IsZombiePresentTank IsTalk IsTalkTeenGirl SubjectIsManager
  5982. ApplyContext "ReviveTalk:1:5"
  5983. Response PlayerReviveFriendLoudLouisTeenGirl
  5984. }
  5985.  
  5986. Response PlayerReviveFriendShortTeenGirl
  5987. {
  5988. scene "scenes/TeenGirl/ReviveFriendB01.vcd" //Up and at 'em.
  5989. scene "scenes/TeenGirl/ReviveFriendB02.vcd" //Up and at 'em.
  5990. scene "scenes/TeenGirl/ReviveFriendB03.vcd" //Come on get up.
  5991. scene "scenes/TeenGirl/ReviveFriendB04.vcd" //Up ya go.
  5992. scene "scenes/TeenGirl/ReviveFriendB05.vcd" //You'll be okay.
  5993. scene "scenes/TeenGirl/ReviveFriendB06.vcd" //I got ya.
  5994. scene "scenes/TeenGirl/ReviveFriendB07.vcd" //Up we go.
  5995. scene "scenes/TeenGirl/ReviveFriendB08.vcd" //You're fine.
  5996. scene "scenes/TeenGirl/ReviveFriendB09.vcd" //It doesn't look bad.
  5997. scene "scenes/TeenGirl/ReviveFriendB10.vcd" //It doesn't look bad.
  5998. scene "scenes/TeenGirl/ReviveFriendB11.vcd" //Come on up!
  5999. scene "scenes/TeenGirl/ReviveFriendB12.vcd" //Let's move!
  6000. scene "scenes/TeenGirl/ReviveFriendB16.vcd" //Come on, I'm the girl here.
  6001. scene "scenes/TeenGirl/ReviveFriendB17.vcd" //Stop whining. Let's go.
  6002. }
  6003. Rule PlayerReviveFriendShortTeenGirl
  6004. {
  6005. criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsReviveTalk
  6006. ApplyContext "ReviveTalk:1:5"
  6007. Response PlayerReviveFriendShortTeenGirl
  6008. }
  6009.  
  6010. Rule PlayerLedgeSaveCriticalTeenGirl
  6011. {
  6012. criteria ConceptPlayerLedgeSaveCritical IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
  6013. ApplyContext "ReviveTalk:1:5,Talk:1:1"
  6014. Response PlayerReviveFriendCriticalTeenGirl
  6015. }
  6016.  
  6017.  
  6018. //--------------------------------------------------------------------------------------------------------------
  6019. // Vocalizer - ZRescue
  6020. //--------------------------------------------------------------------------------------------------------------
  6021. Rule PlayerReviveFriendLoud2TeenGirl
  6022. {
  6023. criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IntensityHigh IsTalk IsTalkTeenGirl
  6024. ApplyContext "ReviveTalk:1:5,Talk:1:1"
  6025. Response PlayerReviveFriendLoudTeenGirl
  6026. }
  6027.  
  6028. Rule PlayerReviveFriendLoudBill2TeenGirl
  6029. {
  6030. criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IntensityHigh IsTalkTeenGirl SubjectIsNamVet ChanceToFire15Percent
  6031. ApplyContext "ReviveTalk:1:5,Talk:1:4"
  6032. Response PlayerReviveFriendLoudBillTeenGirl
  6033. }
  6034.  
  6035. Rule PlayerReviveFriendLoudCritTeenGirl
  6036. {
  6037. criteria ConceptPlayerReviveFriendCritical IsNotCoughing IsTeenGirl IntensityHigh IsTalk IsTalkTeenGirl IntensityHigh
  6038. ApplyContext "ReviveTalk:1:5,Talk:1:1"
  6039. Response PlayerReviveFriendLoudTeenGirl
  6040. }
  6041.  
  6042. Rule PlayerReviveFriendLoudFrancis2TeenGirl
  6043. {
  6044. criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IntensityHigh IsTalk IsTalkTeenGirl SubjectIsBiker ChanceToFire15Percent
  6045. ApplyContext "ReviveTalk:1:5,Talk:1:4"
  6046. Response PlayerReviveFriendLoudFrancisTeenGirl
  6047. }
  6048.  
  6049. Rule PlayerReviveFriendLoudLouis2TeenGirl
  6050. {
  6051. criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IntensityHigh IsTalk IsTalkTeenGirl SubjectIsManager ChanceToFire15Percent
  6052. ApplyContext "ReviveTalk:1:5,Talk:1:4"
  6053. Response PlayerReviveFriendLoudLouisTeenGirl
  6054. }
  6055.  
  6056.  
  6057. //--------------------------------------------------------------------------------------------------------------
  6058. // Vocalizer Convo
  6059. //--------------------------------------------------------------------------------------------------------------
  6060. Response PlayerAirportIntroTeenGirl
  6061. {
  6062. scene "scenes/TeenGirl/WorldAirport0102.vcd" //Looks like the airport's still operating. Let's try to get there.
  6063. scene "scenes/TeenGirl/WorldAirportIntro04.vcd" then NamVet IntroAirport01bb foo:0 0 //That plane's headed right for the airport. Maybe they're still evacuating.
  6064. scene "scenes/TeenGirl/WorldAirportIntro05.vcd" then Biker IntroAirport01fb foo:0 0 //Flying out of this place would be a lot easier than walking.
  6065. }
  6066. Rule PlayerAirportIntroTeenGirl
  6067. {
  6068. criteria ConceptIntroAirport IsTeenGirl
  6069. ApplyContext "talk:1:10"
  6070. applycontexttoworld
  6071. Response PlayerAirportIntroTeenGirl
  6072. }
  6073.  
  6074. Response PlayerAirportIntrozbTeenGirl
  6075. {
  6076. scene "scenes/TeenGirl/WorldAirportIntro06.vcd" //It's worth a try.
  6077. scene "scenes/TeenGirl/WorldAirportIntro07.vcd" //We can't stay up here forever.
  6078. }
  6079. Rule PlayerAirportIntrozbTeenGirl
  6080. {
  6081. criteria ConceptIntroAirport01zb IsTeenGirl
  6082. ApplyContext "talk:1:3"
  6083. applycontexttoworld
  6084. Response PlayerAirportIntrozbTeenGirl
  6085. }
  6086.  
  6087. Response PlayerHospitalIntro02TeenGirl
  6088. {
  6089. scene "scenes/TeenGirl/WorldAirport0220.vcd" //Good thinking!
  6090. scene "scenes/TeenGirl/WorldHospitalIntro01.vcd" //Well, I guess we're going to the hospital.
  6091. }
  6092. Rule PlayerHospitalIntro02TeenGirl
  6093. {
  6094. criteria ConceptIntroHospital02 IsTeenGirl
  6095. ApplyContext "talk:1:5"
  6096. applycontexttoworld
  6097. Response PlayerHospitalIntro02TeenGirl
  6098. }
  6099.  
  6100.  
  6101. //--------------------------------------------------------------------------------------------------------------
  6102. // Vocalizer Heal
  6103. //--------------------------------------------------------------------------------------------------------------
  6104. Response PlayerCoverMeHealTeenGirl
  6105. {
  6106. scene "scenes/TeenGirl/CoverMe02.vcd" predelay ".2,.5" //Hold up, gotta heal
  6107. scene "scenes/TeenGirl/CoverMe05.vcd" predelay ".2,.5" //Cover me!
  6108. scene "scenes/TeenGirl/CoverMe06.vcd" predelay ".2,.5" //Watch my back!
  6109. scene "scenes/TeenGirl/CoverMe10.vcd" predelay ".2,.5" //Would you please cover me!
  6110. scene "scenes/TeenGirl/CoverMe14.vcd" predelay ".2,.5" //Healing! Cover me!
  6111. scene "scenes/TeenGirl/CoverMe18.vcd" predelay ".2,.5" //Cover me!
  6112. scene "scenes/TeenGirl/CoverMe19.vcd" predelay ".2,.5" //Watch my back, please!
  6113. scene "scenes/TeenGirl/CoverMe20.vcd" predelay ".2,.5" //Cover me!
  6114. scene "scenes/TeenGirl/CoverMe21.vcd" predelay ".2,.5" //Hold up, gotta heal
  6115. scene "scenes/TeenGirl/CoverMe23.vcd" predelay ".2,.5" //Healing! Cover me!
  6116. scene "scenes/TeenGirl/CoverMe25.vcd" predelay ".2,.5" //Watch my back!
  6117. scene "scenes/TeenGirl/CoverMe27.vcd" predelay ".2,.5" //Come on, man, over me!
  6118. }
  6119. Rule PlayerCoverMeHealTeenGirl
  6120. {
  6121. criteria ConceptPlayerHealing IsNotCoughing IsTeenGirl IsNotAskedForCoverTeenGirl IsTalk IsTalkTeenGirl IsNotAlone
  6122. ApplyContext "TeenGirlAskForCover:1:30"
  6123. Response PlayerCoverMeHealTeenGirl
  6124. }
  6125.  
  6126.  
  6127. //--------------------------------------------------------------------------------------------------------------
  6128. // Weapon Spotted
  6129. //--------------------------------------------------------------------------------------------------------------
  6130. Response SurvivorSpottedRifleAutoTeenGirl2
  6131. {
  6132. scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
  6133. scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
  6134. }
  6135. Rule SurvivorSpottedRifleAutoTeenGirl2
  6136. {
  6137. criteria ConceptPlayerSpotRifle IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsSaidSpotWeapons IsNotSaidSpot
  6138. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6139. applycontexttoworld
  6140. Response SurvivorSpottedRifleAutoTeenGirl2
  6141. }
  6142.  
  6143. Response SurvivorSpottedShotgunAutoTeenGirl2
  6144. {
  6145. scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
  6146. scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
  6147. }
  6148. Rule SurvivorSpottedShotgunAutoTeenGirl2
  6149. {
  6150. criteria ConceptPlayerSpotShotgun IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsSaidSpotWeapons IsNotSaidSpot
  6151. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6152. applycontexttoworld
  6153. Response SurvivorSpottedShotgunAutoTeenGirl2
  6154. }
  6155.  
  6156. Response SurvivorSpottedSMGAutoTeenGirl2
  6157. {
  6158. scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
  6159. scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
  6160. }
  6161. Rule SurvivorSpottedSMGAutoTeenGirl2
  6162. {
  6163. criteria ConceptPlayerSpotSMG IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsSaidSpotWeapons IsNotSaidSpot
  6164. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6165. applycontexttoworld
  6166. Response SurvivorSpottedSMGAutoTeenGirl2
  6167. }
  6168.  
  6169. Response SurvivorSpottedSniperRifleAutoTeenGirl2
  6170. {
  6171. scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
  6172. scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
  6173. }
  6174. Rule SurvivorSpottedSniperRifleAutoTeenGirl2
  6175. {
  6176. criteria ConceptPlayerSpotSniperRifle IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsSaidSpotWeapons IsNotSaidSpot
  6177. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6178. applycontexttoworld
  6179. Response SurvivorSpottedSniperRifleAutoTeenGirl2
  6180. }
  6181.  
  6182. Response SurvivorSpottedWeaponTeenGirl
  6183. {
  6184. scene "scenes/TeenGirl/SpotWeapons05.vcd" //Weapons over here!
  6185. scene "scenes/TeenGirl/SpotWeapons06.vcd" //Hey, there's weapon' over here!
  6186. scene "scenes/TeenGirl/SpotWeapons09.vcd" odds 2 //Guys, big, badass, nasty weapons over here!
  6187. }
  6188. Rule SurvivorSpottedWeaponTeenGirl
  6189. {
  6190. criteria ConceptPlayerSpotPistol IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
  6191. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6192. applycontexttoworld
  6193. Response SurvivorSpottedWeaponTeenGirl
  6194. }
  6195.  
  6196. Response SurvivorSpottedWeaponAShotgunAutoTeenGirl2
  6197. {
  6198. scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
  6199. scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
  6200. }
  6201. Rule SurvivorSpottedWeaponAShotgunAutoTeenGirl2
  6202. {
  6203. criteria ConceptPlayerSpotAutoShotgun IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsSaidSpotWeapons IsNotSaidSpot
  6204. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6205. applycontexttoworld
  6206. Response SurvivorSpottedWeaponAShotgunAutoTeenGirl2
  6207. }
  6208.  
  6209. Response SurvivorSpottedWeaponPistolAutoTeenGirl
  6210. {
  6211. scene "scenes/TeenGirl/SpotWeapons01.vcd" //Weapons here!
  6212. scene "scenes/TeenGirl/SpotWeapons04.vcd" //Weapons here!
  6213. }
  6214. Rule SurvivorSpottedWeaponPistolAutoTeenGirl
  6215. {
  6216. criteria ConceptPlayerSpotPistol IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotWeapons IsNotSaidSpot
  6217. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6218. applycontexttoworld
  6219. Response SurvivorSpottedWeaponPistolAutoTeenGirl
  6220. }
  6221.  
  6222. Response SurvivorSpottedWeaponPistolAutoTeenGirl2
  6223. {
  6224. scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
  6225. scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
  6226. }
  6227. Rule SurvivorSpottedWeaponPistolAutoTeenGirl2
  6228. {
  6229. criteria ConceptPlayerSpotPistol IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsSaidSpotWeapons IsNotSaidSpot
  6230. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6231. applycontexttoworld
  6232. Response SurvivorSpottedWeaponPistolAutoTeenGirl2
  6233. }
  6234.  
  6235. Rule SurvivorSpottedRifleTeenGirl
  6236. {
  6237. criteria ConceptPlayerSpotRifle IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
  6238. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6239. applycontexttoworld
  6240. Response SurvivorSpottedWeaponTeenGirl
  6241. }
  6242.  
  6243. Rule SurvivorSpottedRifleAutoTeenGirl
  6244. {
  6245. criteria ConceptPlayerSpotRifle IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotWeapons IsNotSaidSpot
  6246. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6247. applycontexttoworld
  6248. Response SurvivorSpottedWeaponTeenGirl
  6249. }
  6250.  
  6251. Rule SurvivorSpottedShotgunTeenGirl
  6252. {
  6253. criteria ConceptPlayerSpotShotgun IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
  6254. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6255. applycontexttoworld
  6256. Response SurvivorSpottedWeaponTeenGirl
  6257. }
  6258.  
  6259. Rule SurvivorSpottedShotgunAutoTeenGirl
  6260. {
  6261. criteria ConceptPlayerSpotShotgun IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotWeapons IsNotSaidSpot
  6262. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6263. applycontexttoworld
  6264. Response SurvivorSpottedWeaponTeenGirl
  6265. }
  6266.  
  6267. Rule SurvivorSpottedSMGTeenGirl
  6268. {
  6269. criteria ConceptPlayerSpotSMG IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
  6270. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6271. applycontexttoworld
  6272. Response SurvivorSpottedWeaponTeenGirl
  6273. }
  6274.  
  6275. Rule SurvivorSpottedSMGAutoTeenGirl
  6276. {
  6277. criteria ConceptPlayerSpotSMG IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotWeapons IsNotSaidSpot
  6278. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6279. applycontexttoworld
  6280. Response SurvivorSpottedWeaponTeenGirl
  6281. }
  6282.  
  6283. Rule SurvivorSpottedSniperRifleTeenGirl
  6284. {
  6285. criteria ConceptPlayerSpotSniperRifle IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
  6286. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6287. applycontexttoworld
  6288. Response SurvivorSpottedWeaponTeenGirl
  6289. }
  6290.  
  6291. Rule SurvivorSpottedSniperRifleAutoTeenGirl
  6292. {
  6293. criteria ConceptPlayerSpotSniperRifle IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotWeapons IsNotSaidSpot
  6294. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6295. applycontexttoworld
  6296. Response SurvivorSpottedWeaponTeenGirl
  6297. }
  6298.  
  6299. Rule SurvivorSpottedWeaponTeenGirl
  6300. {
  6301. criteria ConceptPlayerSpotOtherWeapon IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
  6302. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6303. applycontexttoworld
  6304. Response SurvivorSpottedWeaponTeenGirl
  6305. }
  6306.  
  6307. Rule SurvivorSpottedWeaponAShotgunAutoTeenGirl
  6308. {
  6309. criteria ConceptPlayerSpotAutoShotgun IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotWeapons IsNotSaidSpot
  6310. ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
  6311. applycontexttoworld
  6312. Response SurvivorSpottedWeaponTeenGirl
  6313. }
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