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- //--------------------------------------------------------------------------------------------------------------
- // TeenGirl Response Rule File
- //--------------------------------------------------------------------------------------------------------------
- Criterion "TeenGirlNotPickedUpItem" "TeenGirlPickedUpItem" "!=1" "required" weight 0
- Criterion "IsTeenGirlFriendlyFire" "worldTeenGirlFriendlyFire" "1" "required" weight 0
- Criterion "IsNotTeenGirlFriendlyFire" "worldTeenGirlFriendlyFire" "!=1" "required" weight 0
- Criterion "IsNotAskedForCoverTeenGirl" "TeenGirlAskForCover" "!=1" "required" weight 0
- Criterion "IsNotSaidBattleStationsTeenGirl" "worldSaidBattleStationsTeenGirl" "!=1" "required" weight 0
- //Auto-generated blank response for padding out InfoRemarkables
- Response _PlayerInfoRemarkableBlankTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd"
- }
- Response PlayerNiceShotTeenGirl
- {
- scene "scenes/TeenGirl/NiceShot01.vcd" //Good one!
- scene "scenes/TeenGirl/NiceShot04.vcd" //Killer shot!
- scene "scenes/TeenGirl/NiceShot05.vcd" odds 5 //Boom! Nice.
- scene "scenes/TeenGirl/NiceShot06.vcd" //Great shot!
- scene "scenes/TeenGirl/NiceShot07.vcd" //Nice shot!
- scene "scenes/TeenGirl/NiceShot08.vcd" //Nice
- scene "scenes/TeenGirl/NiceShot11.vcd" //Good one!
- scene "scenes/TeenGirl/NiceShot12.vcd" //Nice shot!
- scene "scenes/TeenGirl/NiceShot13.vcd" //Sweet shot!
- scene "scenes/TeenGirl/NiceShot14.vcd" //Killer shot!
- scene "scenes/TeenGirl/NiceShot15.vcd" //Great shot!
- scene "scenes/TeenGirl/NiceShot16.vcd" //Nice
- scene "scenes/TeenGirl/NiceShot17.vcd" odds 1 //Nice shot old man
- }
- Rule PlayerNiceShotTeenGirl
- {
- criteria ConceptPlayerNiceShot IsNotCoughing IsTeenGirl IssuerClose IsTalk IsTalkTeenGirl ChanceToFire30Percent
- Response PlayerNiceShotTeenGirl
- }
- Response ReviveMeINterruptedTeenGirl
- {
- scene "scenes/TeenGirl/ReactionStartled08.vcd" //DAHHH!
- scene "scenes/TeenGirl/ReactionStartled11.vcd" //(gasp)
- scene "scenes/TeenGirl/ReactionStartled17.vcd" //(gasp)
- scene "scenes/TeenGirl/Swear10.vcd" //Dammit.
- scene "scenes/TeenGirl/Swear12.vcd" //Shit.
- }
- Rule ReviveMeINterruptedTeenGirl
- {
- criteria ConceptReviveMeInterrupted IsTeenGirl
- ApplyContext "ReviveInterrupt:1:2"
- applycontexttoworld
- Response ReviveMeINterruptedTeenGirl
- }
- Response SurvivorMournBillTeenGirl
- {
- scene "scenes/TeenGirl/GriefVet05.vcd" //Bill!! No!!
- scene "scenes/TeenGirl/GriefVet11.vcd" //Oh god. Not Bill!
- }
- Rule SurvivorMournBillTeenGirl
- {
- criteria ConceptPlayerSeeDeadPlayer IsNotCoughing IsTeenGirl IsDeadNamVet IsNotSaidSomeoneDied IsTalk IsTalkTeenGirl IsNotIncapacitated
- Response SurvivorMournBillTeenGirl
- }
- Response SurvivorMournFrancisTeenGirl
- {
- scene "scenes/TeenGirl/GriefBiker04.vcd" //Francis!
- scene "scenes/TeenGirl/GriefBiker06.vcd" //God, not Francis
- scene "scenes/TeenGirl/GriefBiker07.vcd" //oh god, not Francis
- }
- Rule SurvivorMournFrancisTeenGirl
- {
- criteria ConceptPlayerSeeDeadPlayer IsNotCoughing IsTeenGirl IsDeadBiker IsNotSaidSomeoneDied IsTalk IsTalkTeenGirl IsNotIncapacitated
- Response SurvivorMournFrancisTeenGirl
- }
- Response SurvivorMournLouisTeenGirl
- {
- scene "scenes/TeenGirl/GriefManager03.vcd" //Louis, oh god I'm going to miss you.
- scene "scenes/TeenGirl/GriefManager11.vcd" //Oh Louis, oh god I can't believe it.
- }
- Rule SurvivorMournLouisTeenGirl
- {
- criteria ConceptPlayerSeeDeadPlayer IsNotCoughing IsTeenGirl IsDeadManager IsNotSaidSomeoneDied IsTalk IsTalkTeenGirl IsNotIncapacitated
- Response SurvivorMournLouisTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // At Top
- //--------------------------------------------------------------------------------------------------------------
- Response PlayerRemarkFarm01_path09TeenGirl
- {
- scene "scenes/TeenGirl/SafeSpotAhead01.vcd" then any SafeSpotAheadResponse foo:0 0 //Safe house just ahead.
- scene "scenes/TeenGirl/SafeSpotAhead06.vcd" then any SafeSpotAheadResponse foo:0 0 //Safe house ahead!
- scene "scenes/TeenGirl/SafeSpotAhead08.vcd" then any SafeSpotAheadResponse foo:0 0 //There's a safe house ahead.
- }
- Rule PlayerRemarkFarm01_path09TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm01_path09 IsNotSaidFarm01_path09 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear1500
- ApplyContext "SaidFarm01_path09:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm01_path09TeenGirl
- }
- Response PlayerRemarkSmalltown03_path14TeenGirl
- {
- scene "scenes/TeenGirl/SafeSpotAhead09.vcd" then any SafeSpotAheadResponse foo:0 0 //We're near a safe house
- }
- Rule PlayerRemarkSmalltown03_path14TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown03_path14 IsNotSaidSmalltown03_path14 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidSmalltown03_path14:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown03_path14TeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // AutoResponder
- //--------------------------------------------------------------------------------------------------------------
- Response ThanksGotItemTeenGirl
- {
- scene "scenes/TeenGirl/ReactionPositive12.vcd" odds 1 //You are a charming beautiful man.
- scene "scenes/TeenGirl/ReactionPositive27.vcd" odds 1 //You are beautiful, sexy and charming. Thank you.
- scene "scenes/TeenGirl/Thanks02.vcd" //Thanks
- scene "scenes/TeenGirl/Thanks03.vcd" //Thanks!
- scene "scenes/TeenGirl/Thanks07.vcd" //Hey, thanks!
- scene "scenes/TeenGirl/Thanks11.vcd" //Thanks, man
- }
- Rule ThanksGotItemTeenGirl
- {
- criteria IsAwardConcept IsSharingSubject IsNotCoughing SubjectIsTeenGirl IsTalk IsTalkTeenGirl
- Response ThanksGotItemTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // AwardSpeech
- //--------------------------------------------------------------------------------------------------------------
- Response HealThanksTeenGirl
- {
- scene "scenes/TeenGirl/Thanks01.vcd" predelay ".2,.5" //Thanks, I owe you.
- scene "scenes/TeenGirl/Thanks03.vcd" predelay ".2,.5" then Subject YouWelcome foo:0 0 //Thanks!
- scene "scenes/TeenGirl/Thanks04.vcd" predelay ".2,.5" then Subject YouWelcome foo:0 0 //Thanks, thanks a lot
- scene "scenes/TeenGirl/Thanks13.vcd" predelay ".2,.5" //Really, thanks
- scene "scenes/TeenGirl/Thanks20.vcd" predelay ".2,.5" //Thanks, I owe you.
- scene "scenes/TeenGirl/Thanks28.vcd" predelay ".2,.5" //Like, thanks
- scene "scenes/TeenGirl/Thanks30.vcd" predelay ".2,.5" //Phew, thanks!
- }
- Rule HealThanksTeenGirl
- {
- criteria ConceptHealedByFriend IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl SubjectIsNotTeenGirl
- ApplyContext "TalkTeenGirl:1:2"
- Response HealThanksTeenGirl
- }
- Response ReviveThanksTeenGirl
- {
- scene "scenes/TeenGirl/Thanks01.vcd" predelay ".2,.5" //Thanks, I owe you.
- scene "scenes/TeenGirl/Thanks03.vcd" predelay ".2,.5" then Subject YouWelcome foo:0 0 //Thanks!
- scene "scenes/TeenGirl/Thanks04.vcd" predelay ".2,.5" then Subject YouWelcome foo:0 0 //Thanks, thanks a lot
- scene "scenes/TeenGirl/Thanks13.vcd" predelay ".2,.5" //Really, thanks
- scene "scenes/TeenGirl/Thanks20.vcd" predelay ".2,.5" //Thanks, I owe you.
- scene "scenes/TeenGirl/Thanks28.vcd" predelay ".2,.5" //Like, thanks
- scene "scenes/TeenGirl/Thanks30.vcd" predelay ".2,.5" //Phew, thanks!
- }
- Rule ReviveThanksTeenGirl
- {
- criteria ConceptRevivedByFriend IsNotCoughing IsTeenGirl
- ApplyContext "TalkTeenGirl:1:2"
- Response ReviveThanksTeenGirl
- }
- Response ReviveThanksBillTeenGirl
- {
- scene "scenes/TeenGirl/Thanks05.vcd" predelay ".2,.5" //Thanks, Bill.
- scene "scenes/TeenGirl/Thanks40.vcd" predelay ".2,.5" //Thanks, Bill.
- }
- Rule ReviveThanksBillTeenGirl
- {
- criteria ConceptRevivedByFriend IsNotCoughing IsTeenGirl SubjectIsNamVet ChanceToFire30Percent
- ApplyContext "TalkTeenGirl:1:2"
- Response ReviveThanksBillTeenGirl
- }
- Response ReviveThanksFrancisTeenGirl
- {
- scene "scenes/TeenGirl/Thanks41.vcd" predelay ".2,.5" //Thanks, Francis.
- scene "scenes/TeenGirl/Thanks44.vcd" predelay ".2,.5" //Thanks, Francis.
- scene "scenes/TeenGirl/ToTheRescueThanks09.vcd" predelay ".2,.5" //Thanks for coming back for me
- }
- Rule ReviveThanksFrancisTeenGirl
- {
- criteria ConceptRevivedByFriend IsNotCoughing IsTeenGirl SubjectIsBiker ChanceToFire30Percent
- ApplyContext "TalkTeenGirl:1:2"
- Response ReviveThanksFrancisTeenGirl
- }
- Response ReviveThanksLouisTeenGirl
- {
- scene "scenes/TeenGirl/Thanks09.vcd" predelay ".2,.5" //Thank you.
- scene "scenes/TeenGirl/Thanks32.vcd" predelay ".2,.5" //Thanks Louis.
- scene "scenes/TeenGirl/Thanks35.vcd" predelay ".2,.5"odds 2 //Thanks, Louis. It's about time you were some help.
- scene "scenes/TeenGirl/Thanks42.vcd" predelay ".2,.5" //Thanks, Louis.
- scene "scenes/TeenGirl/Thanks43.vcd" predelay ".2,.5" //Thanks, Louis. I owe you one
- scene "scenes/TeenGirl/Thanks45.vcd" predelay ".2,.5" //Thanks, Louis.
- scene "scenes/TeenGirl/Thanks46.vcd" predelay ".2,.5" //Thanks, Louis. I owe you one
- scene "scenes/TeenGirl/ToTheRescueThanks10.vcd" predelay ".2,.5" //I knew you wouldn't leave me
- }
- Rule ReviveThanksLouisTeenGirl
- {
- criteria ConceptRevivedByFriend IsNotCoughing IsTeenGirl SubjectIsManager ChanceToFire30Percent
- ApplyContext "TalkTeenGirl:1:2"
- Response ReviveThanksLouisTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Bots
- //--------------------------------------------------------------------------------------------------------------
- Response AutoYouAreWelcomeTeenGirl
- {
- scene "scenes/TeenGirl/YouAreWelcome03.vcd" //You are welcome, sir.
- scene "scenes/TeenGirl/YouAreWelcome04.vcd" //That's okay.
- scene "scenes/TeenGirl/YouAreWelcome05.vcd" //Hey, no problem.
- scene "scenes/TeenGirl/YouAreWelcome06.vcd" //No problem.
- scene "scenes/TeenGirl/YouAreWelcome08.vcd" //Sure thing.
- scene "scenes/TeenGirl/YouAreWelcome09.vcd" //ah, whatever.
- scene "scenes/TeenGirl/YouAreWelcome11.vcd" //We're cool.
- scene "scenes/TeenGirl/YouAreWelcome12.vcd" //It was my pleasure.
- scene "scenes/TeenGirl/YouAreWelcome13.vcd" //My pleasure.
- scene "scenes/TeenGirl/YouAreWelcome14.vcd" //Anytime.
- scene "scenes/TeenGirl/YouAreWelcome15.vcd" //Yeah, cool.
- scene "scenes/TeenGirl/YouAreWelcome16.vcd" //Cool
- scene "scenes/TeenGirl/YouAreWelcome17.vcd" //Don't worry about it.
- scene "scenes/TeenGirl/YouAreWelcome18.vcd" //You're welcome.
- scene "scenes/TeenGirl/YouAreWelcome20.vcd" //That's okay.
- scene "scenes/TeenGirl/YouAreWelcome21.vcd" //Hey, no problem.
- scene "scenes/TeenGirl/YouAreWelcome23.vcd" //Sure.
- scene "scenes/TeenGirl/YouAreWelcome25.vcd" //ah, whatever.
- scene "scenes/TeenGirl/YouAreWelcome26.vcd" //No worries.
- scene "scenes/TeenGirl/YouAreWelcome30.vcd" //Anytime.
- scene "scenes/TeenGirl/YouAreWelcome32.vcd" //Anytihing for you, Louis.
- scene "scenes/TeenGirl/YouAreWelcome36.vcd" //Glad to be of help, old man.
- scene "scenes/TeenGirl/YouAreWelcome39.vcd" //Anytihing for you, Louis.
- }
- Rule AutoYouAreWelcomeTeenGirl
- {
- criteria ConceptYouWelcome IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl TimeSinceGroupInCombat05 IsNotSpeaking
- Response AutoYouAreWelcomeTeenGirl
- }
- Response BotAttentionBattleTeenGirl
- {
- scene "scenes/TeenGirl/AskReady03.vcd" //Ready guys?
- scene "scenes/TeenGirl/AskReady11.vcd" //Ready?
- scene "scenes/TeenGirl/AskReady14.vcd" //Are you ready for this?
- scene "scenes/TeenGirl/AskReady21.vcd" //Are you ready?
- }
- Rule BotAttentionBattleTeenGirl
- {
- criteria ConceptSurvivorBotNoteHumanAttention IsNotCoughing IsTeenGirl IsNotBotAttention IsTalk IsTalkTeenGirl IsNotIncapacitated IsInBattlefield TimeSinceGroupInCombat20
- ApplyContext "SaidBotAttention:1:30"
- applycontexttoworld
- Response BotAttentionBattleTeenGirl
- }
- Response BotHurrahAlsoTeenGirl
- {
- scene "scenes/TeenGirl/NiceJob08.vcd" //Oh hell yeah!
- scene "scenes/TeenGirl/NiceJob22.vcd" //Hell yeah!
- scene "scenes/TeenGirl/NiceJob42.vcd" //Oh hell yeah!
- scene "scenes/TeenGirl/NiceJob43.vcd" //Hell yeah!
- scene "scenes/TeenGirl/Taunt39.vcd" //YEAHHHH!
- }
- Rule BotHurrahAlsoTeenGirl
- {
- criteria ConceptHurrahAlso IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSaidHurrahAlso IsBotIsAvailable
- ApplyContext "SaidHurrahAlso:1:5"
- applycontexttoworld
- Response BotHurrahAlsoTeenGirl
- }
- Response BotNoteHumanAttentionTeenGirl
- {
- scene "scenes/TeenGirl/AnswerReady03.vcd" //Yeah, ready
- scene "scenes/TeenGirl/GenericResponses08.vcd" //Yeah, let's do it.
- scene "scenes/TeenGirl/ImWithYou10.vcd" //I'm here.
- scene "scenes/TeenGirl/ImWithYou11.vcd" //Let's go.
- scene "scenes/TeenGirl/ImWithYou26.vcd" //I'm with you.
- }
- Rule BotNoteHumanAttentionTeenGirl
- {
- criteria ConceptSurvivorBotNoteHumanAttention IsNotCoughing IsTeenGirl IsNotBotAttention IsTalk IsTalkTeenGirl IsNotIncapacitated IsInSafeSpot
- ApplyContext "SaidBotAttention:1:30"
- applycontexttoworld
- Response BotNoteHumanAttentionTeenGirl
- }
- Response BotPlayer.YourWelcomeTeenGirl
- {
- scene "scenes/TeenGirl/YouAreWelcome03.vcd" predelay "1,3.5" //You are welcome, sir.
- scene "scenes/TeenGirl/YouAreWelcome04.vcd" predelay "1,3.5" //That's okay.
- scene "scenes/TeenGirl/YouAreWelcome05.vcd" predelay "1,3.5" //Hey, no problem.
- scene "scenes/TeenGirl/YouAreWelcome06.vcd" predelay "1,3.5" //No problem.
- scene "scenes/TeenGirl/YouAreWelcome08.vcd" predelay "1,3.5" //Sure thing.
- scene "scenes/TeenGirl/YouAreWelcome09.vcd" predelay "1,3.5" //ah, whatever.
- scene "scenes/TeenGirl/YouAreWelcome11.vcd" predelay "1,3.5" //We're cool.
- scene "scenes/TeenGirl/YouAreWelcome12.vcd" predelay "1,3.5" //It was my pleasure.
- scene "scenes/TeenGirl/YouAreWelcome13.vcd" predelay "1,3.5" //My pleasure.
- scene "scenes/TeenGirl/YouAreWelcome14.vcd" predelay "1,3.5" //Anytime.
- scene "scenes/TeenGirl/YouAreWelcome15.vcd" predelay "1,3.5" //Yeah, cool.
- scene "scenes/TeenGirl/YouAreWelcome16.vcd" predelay "1,3.5" //Cool
- scene "scenes/TeenGirl/YouAreWelcome17.vcd" predelay "1,3.5" //Don't worry about it.
- scene "scenes/TeenGirl/YouAreWelcome18.vcd" predelay "1,3.5" //You're welcome.
- scene "scenes/TeenGirl/YouAreWelcome20.vcd" predelay "1,3.5" //That's okay.
- scene "scenes/TeenGirl/YouAreWelcome21.vcd" predelay "1,3.5" //Hey, no problem.
- scene "scenes/TeenGirl/YouAreWelcome23.vcd" predelay "1,3.5" //Sure.
- scene "scenes/TeenGirl/YouAreWelcome25.vcd" predelay "1,3.5" //ah, whatever.
- scene "scenes/TeenGirl/YouAreWelcome26.vcd" predelay "1,3.5" //No worries.
- scene "scenes/TeenGirl/YouAreWelcome30.vcd" predelay "1,3.5" //Anytime.
- scene "scenes/TeenGirl/YouAreWelcome32.vcd" predelay "1,3.5" //Anytihing for you, Louis.
- scene "scenes/TeenGirl/YouAreWelcome36.vcd" predelay "1,3.5" //Glad to be of help, old man.
- scene "scenes/TeenGirl/YouAreWelcome39.vcd" predelay "1,3.5" //Anytihing for you, Louis.
- }
- Rule BotPlayer.YourWelcomeTeenGirl
- {
- criteria ConceptSurvivorBotYouAreWelcome IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response BotPlayer.YourWelcomeTeenGirl
- }
- Response BotReassureComingTeenGirl
- {
- scene "scenes/TeenGirl/Yes01.vcd" predelay "1,3.5" //Yeah.
- scene "scenes/TeenGirl/Yes02.vcd" predelay "1,3.5" //Yes.
- scene "scenes/TeenGirl/Yes04.vcd" predelay "1,3.5" //Okay.
- scene "scenes/TeenGirl/Yes05.vcd" predelay "1,3.5" //Y'allright.
- scene "scenes/TeenGirl/Yes06.vcd" predelay "1,3.5" //Yeah, okay
- scene "scenes/TeenGirl/Yes08.vcd" predelay "1,3.5" //Yep
- scene "scenes/TeenGirl/Yes09.vcd" predelay "1,3.5" //Yeah sure.
- scene "scenes/TeenGirl/Yes10.vcd" predelay "1,3.5" //Yeah.
- scene "scenes/TeenGirl/Yes13.vcd" predelay "1,3.5" //Okay.
- scene "scenes/TeenGirl/Yes14.vcd" predelay "1,3.5" //Y'allright.
- scene "scenes/TeenGirl/Yes15.vcd" predelay "1,3.5" //Yeah, okay
- scene "scenes/TeenGirl/Yes16.vcd" predelay "1,3.5" //Yes.
- scene "scenes/TeenGirl/Yes17.vcd" predelay "1,3.5" //Yep
- scene "scenes/TeenGirl/Yes18.vcd" predelay "1,3.5" //Yeah sure.
- }
- Rule BotReassureComingTeenGirl
- {
- criteria ConceptSurvivorBotReassureComing IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response BotReassureComingTeenGirl
- }
- Response BotReassureNearbyTeenGirl
- {
- scene "scenes/TeenGirl/ImWithYou10.vcd" predelay "1,3.5" //I'm here.
- scene "scenes/TeenGirl/ImWithYou11.vcd" predelay "1,3.5" //Let's go.
- scene "scenes/TeenGirl/ImWithYou12.vcd" predelay "1,3.5" //I'm coming!
- scene "scenes/TeenGirl/ImWithYou15.vcd" predelay "1,3.5" //I'm with you.
- scene "scenes/TeenGirl/ImWithYou16.vcd" predelay "1,3.5" //I got your back.
- scene "scenes/TeenGirl/ImWithYou17.vcd" predelay "1,3.5" //I'm right behind you!
- scene "scenes/TeenGirl/ImWithYou18.vcd" predelay "1,3.5" //Coming
- scene "scenes/TeenGirl/ImWithYou19.vcd" predelay "1,3.5" //I'll be there.
- scene "scenes/TeenGirl/ImWithYou20.vcd" predelay "1,3.5" //I'm there.
- scene "scenes/TeenGirl/ImWithYou22.vcd" predelay "1,3.5" //Right behind you!
- scene "scenes/TeenGirl/ImWithYou26.vcd" predelay "1,3.5" //I'm with you.
- scene "scenes/TeenGirl/ImWithYou27.vcd" predelay "1,3.5" //I got your back.
- scene "scenes/TeenGirl/ImWithYou31.vcd" predelay "1,3.5" //Right behind you!
- scene "scenes/TeenGirl/ImWithYou32.vcd" predelay "1,3.5" //I'm coming!
- scene "scenes/TeenGirl/ImWithYou37.vcd" predelay "1,3.5" //I'm right behind you!
- scene "scenes/TeenGirl/ImWithYou38.vcd" predelay "1,3.5" //Coming
- }
- Rule BotReassureNearbyTeenGirl
- {
- criteria ConceptSurvivorBotReassureNearby IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response BotReassureNearbyTeenGirl
- }
- Response BotYesReadyTeenGirl
- {
- scene "scenes/TeenGirl/Yes01.vcd" predelay "1,3.5" //Yeah.
- scene "scenes/TeenGirl/Yes02.vcd" predelay "1,3.5" //Yes.
- scene "scenes/TeenGirl/Yes04.vcd" predelay "1,3.5" //Okay.
- scene "scenes/TeenGirl/Yes05.vcd" predelay "1,3.5" //Y'allright.
- scene "scenes/TeenGirl/Yes06.vcd" predelay "1,3.5" //Yeah, okay
- scene "scenes/TeenGirl/Yes08.vcd" predelay "1,3.5" //Yep
- scene "scenes/TeenGirl/Yes09.vcd" predelay "1,3.5" //Yeah sure.
- scene "scenes/TeenGirl/Yes10.vcd" predelay "1,3.5" //Yeah.
- scene "scenes/TeenGirl/Yes13.vcd" predelay "1,3.5" //Okay.
- scene "scenes/TeenGirl/Yes14.vcd" predelay "1,3.5" //Y'allright.
- scene "scenes/TeenGirl/Yes15.vcd" predelay "1,3.5" //Yeah, okay
- scene "scenes/TeenGirl/Yes16.vcd" predelay "1,3.5" //Yes.
- scene "scenes/TeenGirl/Yes17.vcd" predelay "1,3.5" //Yep
- scene "scenes/TeenGirl/Yes18.vcd" predelay "1,3.5" //Yeah sure.
- }
- Rule BotYesReadyTeenGirl
- {
- criteria ConceptSurvivorBotYesReady IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response BotYesReadyTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Call For Rescue
- //--------------------------------------------------------------------------------------------------------------
- Response PlayerCallForRescueTeenGirl
- {
- speak "Player.TeenGirl_CallForRescue01" noscene //Anyone out there? I'm trapped in here!
- speak "Player.TeenGirl_CallForRescue02" noscene //Please! I need some help! LET ME OUT OF HERE!!
- speak "Player.TeenGirl_CallForRescue06" noscene //Help please! I need some help getting out of here!
- speak "Player.TeenGirl_CallForRescue07" noscene //Someone? Anyone! Help! Please!
- speak "Player.TeenGirl_CallForRescue14" noscene //Hello? Anyone out there? I need some help!
- speak "Player.TeenGirl_CallForRescue16" noscene //Guys! GUYS! I'm over here! I'm trapped!
- speak "Player.TeenGirl_LostCall01" noscene //Hello?
- speak "Player.TeenGirl_LostCall010" noscene //Where are you guys?
- speak "Player.TeenGirl_LostCall04" noscene //Is anyone there?
- speak "Player.TeenGirl_LostCall06" noscene //Helloooo?
- speak "Player.TeenGirl_LostCall07" noscene //Anyone Around?
- speak "Player.TeenGirl_LostCall09" noscene //Hey guys, where are you?
- speak "Player.TeenGirl_LostCall13" noscene //Guys?
- }
- Rule PlayerCallForRescueTeenGirl
- {
- criteria ConceptCallForRescue IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerCallForRescueTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // DLC2 - Crescendo
- //--------------------------------------------------------------------------------------------------------------
- Response CrashCourseR14TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Misc07.vcd" //Zombie, Francis! He. Was. A. ZOMBIE!
- }
- Rule CrashCourseR14TeenGirl
- {
- criteria ConceptCrashCourseR14 IsTeenGirl
- Response CrashCourseR14TeenGirl
- }
- Response crashHowitzerNagTeenGirl
- {
- scene "scenes/TeenGirl/DLC2M1GunNag02.vcd" //Is somebody gonna fire that gun?
- }
- Rule crashHowitzerNagTeenGirl
- {
- criteria ConceptTalkIdle IsTeenGirl IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl NotHowitzerFired IsHowitzerNag IsHowitzerSeen NotNagCrashTeenGirl ChanceToFire80Percent NotSurvivalMode
- ApplyContext "NagHowitzer:1:30,NagCrashTeenGirl:1:32"
- applycontexttoworld
- Response crashHowitzerNagTeenGirl
- }
- Response HowitzerBurnEnd00TeenGirl
- {
- scene "scenes/TeenGirl/DLC2M1GunEnd01.vcd" then self HowitzerBurnEnd02 foo:0 0.1 //The fire's out!
- }
- Rule HowitzerBurnEnd00TeenGirl
- {
- criteria ConceptHowitzerBurnEnd00 IsTeenGirl NotCrash01ThroughBridge NotSurvivalMode
- Response HowitzerBurnEnd00TeenGirl
- }
- Response HowitzerBurnEnd02TeenGirl
- {
- scene "scenes/TeenGirl/DLC2M1GunEnd02.vcd" //Everybody across the bridge!
- }
- Rule HowitzerBurnEnd02TeenGirl
- {
- criteria ConceptHowitzerBurnEnd02 IsTeenGirl NotSurvivalMode
- Response HowitzerBurnEnd02TeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // DLC2 - Finale
- //--------------------------------------------------------------------------------------------------------------
- Response CrashFinaleGenerator2OnSpkTeenGirl
- {
- scene "scenes/TeenGirl/Taunt18.vcd" //All right!
- scene "scenes/TeenGirl/Taunt21.vcd" //YESSS!
- scene "scenes/TeenGirl/Taunt35.vcd" //YESSS!
- }
- Rule CrashFinaleGenerator2OnSpkTeenGirl
- {
- criteria ConceptCrashFinaleGenerator2OnSpk IsTeenGirl
- Response CrashFinaleGenerator2OnSpkTeenGirl
- }
- Response CrashFinaleGenerator2SpeakTeenGirl
- {
- scene "scenes/TeenGirl/DLC2M2FinaleButtonPressGen202.vcd" //Come on, come on, come ON! Come on, god dammit, come ON!
- scene "scenes/TeenGirl/DLC2M2FinaleButtonPressGen203.vcd" //Come on, stupid generator for jerks.
- scene "scenes/TeenGirl/DLC2M2FinaleButtonPressGen301.vcd" //Damn it damn it damn it damn it! Stinking generator, why are you TAKING so LONG?!
- scene "scenes/TeenGirl/DLC2M2FinaleButtonPressGen302.vcd" //Damn it damn it damn it damn it... Generator, come on, dammit!
- }
- Rule CrashFinaleGenerator2SpeakTeenGirl
- {
- criteria ConceptCrashFinaleGenerator2Speak IsTeenGirl
- Response CrashFinaleGenerator2SpeakTeenGirl
- }
- Response CrashFinaleGeneratorBreakSpkTeenGirl
- {
- scene "scenes/TeenGirl/DLC2M2FinaleBreak101.vcd" //POWER'S OUT!
- scene "scenes/TeenGirl/DLC2M2FinaleBreak201.vcd" //The damn generator broke again!
- }
- Rule CrashFinaleGeneratorBreakSpkTeenGirl
- {
- criteria ConceptCrashFinaleGeneratorBreakSpk IsTeenGirl NotSurvivalMode
- Response CrashFinaleGeneratorBreakSpkTeenGirl
- }
- Response CrashFinaleGeneratorNagTeenGirl
- {
- scene "scenes/TeenGirl/DLC2M2FinaleBreak102.vcd" //We gotta restart the generator!
- scene "scenes/TeenGirl/DLC2M2FinaleBreak202.vcd" //Somebody needs to restart the generator!
- }
- Rule CrashFinaleGeneratorNagTeenGirl
- {
- criteria ConceptTalkIdle IsTeenGirl IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl ChanceToFire60Percent IsCrashFinaleGeneratorBroken NotCrashFinaleSaidGeneratorBroken NotNagCrashTeenGirl NotSurvivalMode
- ApplyContext "CrashFinaleSaidGeneratorBroken:1:15,NagCrashTeenGirl:1:25"
- applycontexttoworld
- Response CrashFinaleGeneratorNagTeenGirl
- }
- Response CrashFinaleGeneratorSpeakTeenGirl
- {
- scene "scenes/TeenGirl/DLC2M2FinaleButtonPressGen101.vcd" //Powering it up. This'll just take a second. Come on, generator. Come on...
- scene "scenes/TeenGirl/DLC2M2FinaleButtonPressGen102.vcd" //Powering it up. This'll just take a second. Come on, generator. Come on...
- }
- Rule CrashFinaleGeneratorSpeakTeenGirl
- {
- criteria ConceptCrashFinaleGeneratorSpeak IsTeenGirl
- Response CrashFinaleGeneratorSpeakTeenGirl
- }
- Response CrashFinaleGenUnPressSpeakTeenGirl
- {
- scene "scenes/TeenGirl/Swear14.vcd" //Shit.
- }
- Rule CrashFinaleGenUnPressSpeakTeenGirl
- {
- criteria ConceptCrashFinaleGeneratorUnPressSpeak IsTeenGirl
- Response CrashFinaleGenUnPressSpeakTeenGirl
- }
- Response CrashFinaleTruckNagTeenGirl
- {
- scene "scenes/TeenGirl/ArriveTruck02.vcd" //Get to the truck!
- scene "scenes/TeenGirl/ArriveTruck03.vcd" //Everyone to the truck
- scene "scenes/TeenGirl/ArriveTruck04.vcd" //Keep moving to the truck!
- }
- Rule CrashFinaleTruckNagTeenGirl
- {
- criteria ConceptTalkIdle IsTeenGirl IsNotCoughing IsCrashFinaleTruckReady NotCrashFinaleTruckNagPaused ChanceToFire60Percent NotNagCrashTeenGirl NotSurvivalMode
- ApplyContext "CrashFinaleTruckNagPaused:1:6,NagCrashTeenGirl:1:11"
- applycontexttoworld
- Response CrashFinaleTruckNagTeenGirl
- }
- Response CrashFinaleTruckReadySpkTeenGirl
- {
- scene "scenes/TeenGirl/DLC2M2FinaleTruckDown01.vcd" //The truck's down! Get in!
- }
- Rule CrashFinaleTruckReadySpkTeenGirl
- {
- criteria ConceptCrashFinaleTruckReadySpk IsTeenGirl IsNotCoughing NotSurvivalMode
- Response CrashFinaleTruckReadySpkTeenGirl
- }
- Response CrashFinaleTruckResp01TeenGirl
- {
- scene "scenes/TeenGirl/DLC2M2FinaleSetup02.vcd" //That lift's not going anywhere until we power up the generator.
- }
- Rule CrashFinaleTruckResp01TeenGirl
- {
- criteria ConceptCrashFinaleTruckResp01 IsTeenGirl
- Response CrashFinaleTruckResp01TeenGirl
- }
- Response CrashFinaleTruckResp02TeenGirl
- {
- scene "scenes/TeenGirl/DLC2M2Directional08.vcd" then any CrashFinaleTruckResp01 foo:0 0.05 //I want that truck.
- }
- Rule CrashFinaleTruckResp02TeenGirl
- {
- criteria ConceptCrashFinaleTruckResp02 IsTeenGirl
- Response CrashFinaleTruckResp02TeenGirl
- }
- Response IntroCrashWalkingTeenGirl
- {
- scene "scenes/TeenGirl/DLC2Intro10.vcd" then Manager IntroCrashWalkingB foo:0 0.05 //Well, boys, I guess we're walking.
- }
- Rule IntroCrashWalkingTeenGirl
- {
- criteria ConceptIntroCrashWalking IsTeenGirl
- Response IntroCrashWalkingTeenGirl
- }
- Response PlayerRemarkcrashcourse02_path14TeenGirl
- {
- scene "scenes/TeenGirl/DLC2M2Directional06.vcd" then any CrashFinaleTruckResp01 foo:0 0.05 //Now THAT is a bad-ass truck.
- scene "scenes/TeenGirl/DLC2M2Directional07.vcd" then any CrashFinaleTruckResp01 foo:0 0.05 //That truck looks zombie-proof to me. Let's take it.
- scene "scenes/TeenGirl/DLC2M2Directional08.vcd" then any CrashFinaleTruckResp01 foo:0 0.05 //I want that truck.
- }
- Rule PlayerRemarkcrashcourse02_path14TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse02_path14 IsNotSaidcrashcourse02_path14 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 NotCrash02FinaleStarted NotSurvivalMode
- ApplyContext "Saidcrashcourse02_path14:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse02_path14TeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // DLC2 - Info Remarkable
- //--------------------------------------------------------------------------------------------------------------
- Response CrashCourseR01TeenGirl
- {
- scene "scenes/TeenGirl/DLC2BirdHate01.vcd" //Yeah. Birds are dicks.
- }
- Rule CrashCourseR01TeenGirl
- {
- criteria ConceptCrashCourseR01 IsTeenGirl IsBikerNear800
- Response CrashCourseR01TeenGirl
- }
- Response CrashCourseR03TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Misc05.vcd" //Okay, you know what? He was a zombie. ZOMBIE, ZOMBIE, ZOMBIE. Not a pilot. He was a ZOMBIE, Francis!
- scene "scenes/TeenGirl/DLC2TrainWreck01.vcd" //The chopper pilot was a ZOMBIE, Francis!
- scene "scenes/TeenGirl/DLCZombieTruck01.vcd" //The pilot was a zombie, Francis!
- }
- Rule CrashCourseR03TeenGirl
- {
- criteria ConceptCrashCourseR03 IsTeenGirl IsBikerNear500
- Response CrashCourseR03TeenGirl
- }
- Response CrashCourseR06TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Riverside01.vcd" then biker CrashCourseR07 foo:0 0.05 //Canada? Francis, we're in Pennsylvania.
- }
- Rule CrashCourseR06TeenGirl
- {
- criteria ConceptCrashCourseR06 IsTeenGirl
- Response CrashCourseR06TeenGirl
- }
- Response CrashCourseR10TeenGirl
- {
- scene "scenes/TeenGirl/DLC2GasTanks03.vcd" //Hahaha. Nice.
- }
- Rule CrashCourseR10TeenGirl
- {
- criteria ConceptCrashCourseR10 IsTeenGirl
- Response CrashCourseR10TeenGirl
- }
- Response CrashCourseR11TeenGirl
- {
- scene "scenes/TeenGirl/DLC2BulletinBoard02.vcd" //Unless it's Lasagna Mondays. I love lasagna.
- }
- Rule CrashCourseR11TeenGirl
- {
- criteria ConceptCrashCourseR11 IsTeenGirl IsBikerNear200
- Response CrashCourseR11TeenGirl
- }
- Response CrashCourseR12TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Steam01.vcd" then biker CrashCourseR13 foo:0 0 //Man, I love steam.
- }
- Rule CrashCourseR12TeenGirl
- {
- criteria ConceptCrashCourseR12 IsTeenGirl
- Response CrashCourseR12TeenGirl
- }
- Response PlayerRemarkcrashcourse01_path05TeenGirl
- {
- scene "scenes/TeenGirl/DLC2M1Directional03.vcd" //Stupid truck's blocking the way.
- }
- Rule PlayerRemarkcrashcourse01_path05TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse01_path05 IsNotSaidcrashcourse01_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidcrashcourse01_path05:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse01_path05TeenGirl
- }
- Response PlayerRemarkcrashcourse01_path06TeenGirl
- {
- scene "scenes/TeenGirl/DLC2M1Searching01.vcd" //Might be something in this warehouse.
- }
- Rule PlayerRemarkcrashcourse01_path06TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse01_path06 IsNotSaidcrashcourse01_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidcrashcourse01_path06:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse01_path06TeenGirl
- }
- Response PlayerRemarkcrashcourse01_path10TeenGirl
- {
- scene "scenes/TeenGirl/DLC2MagazineRack01.vcd" then Biker CrashCourseR02 foo:0 0.05 //Hey, Francis. They've got the latest issue of Hating Everything Magazine here.
- }
- Rule PlayerRemarkcrashcourse01_path10TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse01_path10 IsNotSaidcrashcourse01_path10 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100 IsBikerAlive IsBikerNear400
- ApplyContext "Saidcrashcourse01_path10:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse01_path10TeenGirl
- }
- Response PlayerRemarkcrashcourse01_path13TeenGirl
- {
- scene "scenes/TeenGirl/DLC2M1Directional06.vcd" //We can take the bridge across the river.
- }
- Rule PlayerRemarkcrashcourse01_path13TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse01_path13 IsNotSaidcrashcourse01_path13 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400 NotSurvivalMode
- ApplyContext "Saidcrashcourse01_path13:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse01_path13TeenGirl
- }
- Response PlayerRemarkcrashcourse01_path14TeenGirl
- {
- scene "scenes/TeenGirl/DLC2M1Directional08.vcd" //We can get back up over here!
- }
- Rule PlayerRemarkcrashcourse01_path14TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse01_path14 IsNotSaidcrashcourse01_path14 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400 NotSurvivalMode
- ApplyContext "Saidcrashcourse01_path14:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse01_path14TeenGirl
- }
- Response PlayerRemarkcrashcourse01_path17TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Barricade01.vcd" //We need to get this barricade down.
- scene "scenes/TeenGirl/DLC2M1Directional14.vcd" //Shit, the bridge is blocked.
- scene "scenes/TeenGirl/DLC2M1GunNag01.vcd" //Barricade. Bigass gun. Anybody got any ideas?
- }
- Rule PlayerRemarkcrashcourse01_path17TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse01_path17 IsNotSaidcrashcourse01_path17 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 NotHowitzerFired NotSurvivalMode
- ApplyContext "Saidcrashcourse01_path17:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse01_path17TeenGirl
- }
- Response PlayerRemarkcrashcourse01_path18TeenGirl
- {
- scene "scenes/TeenGirl/DLC2M1GunNag01.vcd" //Barricade. Bigass gun. Anybody got any ideas?
- }
- Rule PlayerRemarkcrashcourse01_path18TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse01_path18 IsNotSaidcrashcourse01_path18 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 NotHowitzerFired NotSurvivalMode
- ApplyContext "Saidcrashcourse01_path18:1:0,HowitzerSeen:1:0,NagHowitzer:1:30"
- applycontexttoworld
- Response PlayerRemarkcrashcourse01_path18TeenGirl
- }
- Response PlayerRemarkcrashcourse01_path20TeenGirl
- {
- scene "scenes/TeenGirl/DLC2M1Directional15.vcd" //Good! Riverside must be up ahead.
- scene "scenes/TeenGirl/DLC2M1Goal02.vcd" //Riverside. That's where the army's holding out!
- }
- Rule PlayerRemarkcrashcourse01_path20TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse01_path20 IsNotSaidcrashcourse01_path20 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "Saidcrashcourse01_path20:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse01_path20TeenGirl
- }
- Response PlayerRemarkcrashcourse01_path24TeenGirl
- {
- scene "scenes/TeenGirl/DLC2M1Directional11.vcd" //The safehouse is down there!
- }
- Rule PlayerRemarkcrashcourse01_path24TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse01_path24 IsNotSaidcrashcourse01_path24 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidCrash01SafeHouse
- ApplyContext "Saidcrashcourse01_path24:1:0,SaidCrash01Safehouse:1:250"
- applycontexttoworld
- Response PlayerRemarkcrashcourse01_path24TeenGirl
- }
- Response PlayerRemarkcrashcourse01_path25TeenGirl
- {
- scene "scenes/TeenGirl/SafeSpotAhead06.vcd" //Safe house ahead!
- }
- Rule PlayerRemarkcrashcourse01_path25TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse01_path25 IsNotSaidcrashcourse01_path25 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 NotSaidCrash01SafeHouse
- ApplyContext "Saidcrashcourse01_path25:1:0,SaidCrash01SafeHouse:1:250"
- applycontexttoworld
- Response PlayerRemarkcrashcourse01_path25TeenGirl
- }
- Response PlayerRemarkcrashcourse02_path02TeenGirl
- {
- scene "scenes/TeenGirl/DLC2MetalSupply01.vcd" //Metal Supply! Oh thank God. I was running low on metal.
- }
- Rule PlayerRemarkcrashcourse02_path02TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse02_path02 IsNotSaidcrashcourse02_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1000 ChanceToFire20Percent
- ApplyContext "Saidcrashcourse02_path02:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse02_path02TeenGirl
- }
- //AUTOGENERATED BLANK FOR PlayerRemarkcrashcourse02_path02TeenGirl : ChanceToFire20Percent
- Rule AUTOBLANK_PlayerRemarkcrashcourse02_path02TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse02_path02 IsNotSaidcrashcourse02_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1000
- ApplyContext "Saidcrashcourse02_path02:1:0"
- applycontexttoworld
- Response _PlayerInfoRemarkableBlankTeenGirl
- }
- Response PlayerRemarkcrashcourse02_path05TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Container01.vcd" //Through this container!
- }
- Rule PlayerRemarkcrashcourse02_path05TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse02_path05 IsNotSaidcrashcourse02_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "Saidcrashcourse02_path05:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse02_path05TeenGirl
- }
- Response PlayerRemarkcrashcourse02_path06TeenGirl
- {
- scene "scenes/TeenGirl/DLC2GasTanks01.vcd" then Biker CrashCourseR10 foo:0 0.05 //Hey, Francis, look! We're 'passing gas'... [chuckles]
- }
- Rule PlayerRemarkcrashcourse02_path06TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse02_path06 IsNotSaidcrashcourse02_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "Saidcrashcourse02_path06:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse02_path06TeenGirl
- }
- Response PlayerRemarkcrashcourse02_path07TeenGirl
- {
- scene "scenes/TeenGirl/DLC2BulletinBoard01.vcd" //'Funny, sexy brunette zombie killer wanted to lead three helpless men to safety.' Huh.
- }
- Rule PlayerRemarkcrashcourse02_path07TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse02_path07 IsNotSaidcrashcourse02_path07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100
- ApplyContext "Saidcrashcourse02_path07:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse02_path07TeenGirl
- }
- Response PlayerRemarkcrashcourse02_path09TeenGirl
- {
- scene "scenes/TeenGirl/DLC2CopyPaper01.vcd" //Free copy paper? Sweet! The apocalypse was totally worth it.
- }
- Rule PlayerRemarkcrashcourse02_path09TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse02_path09 IsNotSaidcrashcourse02_path09 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100
- ApplyContext "Saidcrashcourse02_path09:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse02_path09TeenGirl
- }
- Response PlayerRemarkcrashcourse02_path10TeenGirl
- {
- scene "scenes/TeenGirl/DLC2M2Directional05.vcd" //Over that truck!
- }
- Rule PlayerRemarkcrashcourse02_path10TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse02_path10 IsNotSaidcrashcourse02_path10 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500
- ApplyContext "Saidcrashcourse02_path10:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse02_path10TeenGirl
- }
- Response PlayerRemarkcrashcourse02_path12TeenGirl
- {
- scene "scenes/TeenGirl/DLC2M2Directional03.vcd" //Let's go through the truck yard!
- }
- Rule PlayerRemarkcrashcourse02_path12TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse02_path12 IsNotSaidcrashcourse02_path12 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidcrashcourse02_path12:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse02_path12TeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // DLC2 - Intro
- //--------------------------------------------------------------------------------------------------------------
- Response IntroCrashR01TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Intro06.vcd" then Biker IntroCrashR02 foo:0 0.05 //*sigh* Do you HATE them?
- }
- Rule IntroCrashR01TeenGirl
- {
- criteria ConceptIntroCrashR01 IsTeenGirl
- Response IntroCrashR01TeenGirl
- }
- Response IntroCrashR07TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Intro08.vcd" then Biker IntroCrashR08 foo:0 0.05 //You what? [real concern] Francis, are you alright?
- }
- Rule IntroCrashR07TeenGirl
- {
- criteria ConceptIntroCrashR07 IsTeenGirl
- Response IntroCrashR07TeenGirl
- }
- Response IntroCrashR09TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Intro07.vcd" then any IntroCrashR10 foo:0 0.05 //Seconded. What the hell?
- }
- Rule IntroCrashR09TeenGirl
- {
- criteria ConceptIntroCrashR09 IsTeenGirl
- Response IntroCrashR09TeenGirl
- }
- Response IntroCrashR10TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Intro10.vcd" //Well, boys, I guess we're walking.
- }
- Rule IntroCrashR10TeenGirl
- {
- criteria ConceptIntroCrashR10 IsTeenGirl
- Response IntroCrashR10TeenGirl
- }
- Response IntroCrashR11TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Intro05.vcd" then Biker IntroCrashR12 foo:0 -1.1 //The shitty pilot store?
- }
- Rule IntroCrashR11TeenGirl
- {
- criteria ConceptIntroCrashR11 IsTeenGirl
- Response IntroCrashR11TeenGirl
- }
- Response IntroCrashR19TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Intro01.vcd" then Biker IntroCrashR20 foo:0 0.05 //He turned into a zombie, Francis! He wasn't gonna LAND the thing!
- }
- Rule IntroCrashR19TeenGirl
- {
- criteria ConceptIntroCrashR19 IsTeenGirl
- Response IntroCrashR19TeenGirl
- }
- Response IntroCrashR28TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Misc03.vcd" //He was a ZOMBIE, Francis!
- }
- Rule IntroCrashR28TeenGirl
- {
- criteria ConceptIntroCrashR28 IsTeenGirl
- Response IntroCrashR28TeenGirl
- }
- Response IntroCrashR33TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Intro10.vcd" then Biker IntroCrashR27 foo:0 0.05 //Well, boys, I guess we're walking.
- }
- Rule IntroCrashR33TeenGirl
- {
- criteria ConceptIntroCrashR33 IsTeenGirl
- Response IntroCrashR33TeenGirl
- }
- Response IntroCrashR34TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Intro03.vcd" then Biker IntroCrashR29 foo:0 0.05 //A zombie chopper pilot? UGH! You have GOT to be kidding me! We were almost home free, damn it!
- }
- Rule IntroCrashR34TeenGirl
- {
- criteria ConceptIntroCrashR34 IsTeenGirl
- Response IntroCrashR34TeenGirl
- }
- Response IntroCrashR35TeenGirl
- {
- scene "scenes/TeenGirl/DLC2Intro02.vcd" then any IntroCrashR31 foo:0 0.05 //OK, important safety tip: don't get in a helicopter with a zombie pilot.
- }
- Rule IntroCrashR35TeenGirl
- {
- criteria ConceptIntroCrashR35 IsTeenGirl
- Response IntroCrashR35TeenGirl
- }
- Response IntroCrashR39TeenGirl
- {
- scene "scenes/TeenGirl/Generic15.vcd" //You're an optimist. I'll give you that, Louis.
- }
- Rule IntroCrashR39TeenGirl
- {
- criteria ConceptIntroCrashR39 IsTeenGirl
- Response IntroCrashR39TeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // DLC2 - Lots Intro
- //--------------------------------------------------------------------------------------------------------------
- Response CrashCourseI01TeenGirl
- {
- scene "scenes/TeenGirl/DLC2M2Saferoom03.vcd" //Could be a way out of here.
- scene "scenes/TeenGirl/DLC2M2Saferoom04.vcd" //It's worth a shot.
- }
- Rule CrashCourseI01TeenGirl
- {
- criteria ConceptCrashCourseI01 IsTeenGirl
- Response CrashCourseI01TeenGirl
- }
- Response PlayerRemarkcrashcourse02_introTeenGirl
- {
- scene "scenes/TeenGirl/DLC2M2Saferoom02.vcd" then any CrashCourseI01 foo:0 0.05 //We should check out that truck depot.
- }
- Rule PlayerRemarkcrashcourse02_introTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse02_intro IsNotSaidcrashcourse02_intro IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400 IsCrash02IntroReady NotCrash02IntroPaused
- ApplyContext "Saidcrashcourse02_intro:1:0,SaidCreshendoStartNear:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse02_introTeenGirl
- }
- Response PlayerRemarkcrashcourse02_startaTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerRemarkcrashcourse02_startaTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse02_starta NotCrash02IntroReady IsSubjectNear400
- ApplyContext "Crash02IntroReady:1:0,Crash02IntroPaused:1:7,SaidFinaleAhead:1:0,SaidCreshendoStartNear:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse02_startaTeenGirl
- }
- Rule PlayerRemarkcrashcourse02_startbTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse02_startb NotCrash02IntroReady IsSubjectNear400
- ApplyContext "Crash02IntroReady:1:0,Crash02IntroPaused:1:7,SaidFinaleAhead:1:0,SaidCreshendoStartNear:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse02_startaTeenGirl
- }
- Rule PlayerRemarkcrashcourse02_startcTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse02_startc NotCrash02IntroReady IsSubjectNear400
- ApplyContext "Crash02IntroReady:1:0,Crash02IntroPaused:1:7,SaidFinaleAhead:1:0,SaidCreshendoStartNear:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse02_startaTeenGirl
- }
- Rule PlayerRemarkcrashcourse02_startdTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse02_startd NotCrash02IntroReady IsSubjectNear400
- ApplyContext "Crash02IntroReady:1:0,Crash02IntroPaused:1:7,SaidFinaleAhead:1:0,SaidCreshendoStartNear:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse02_startaTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Farm Intro
- //--------------------------------------------------------------------------------------------------------------
- Response IntroFarm4TeenGirl
- {
- scene "scenes/TeenGirl/GenericResponses08.vcd" //Yeah, let's do it.
- }
- Rule IntroFarm4TeenGirl
- {
- criteria ConceptIntroFarm4 IsTeenGirl
- ApplyContext "talk:1:4"
- applycontexttoworld
- Response IntroFarm4TeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // FaultSpeech
- //--------------------------------------------------------------------------------------------------------------
- Response SurvivorBoomerBlunderTeenGirl
- {
- scene "scenes/TeenGirl/Sorry11.vcd" predelay "1,2" //Ohh, sorry!
- scene "scenes/TeenGirl/Sorry13.vcd" predelay "1,2" //Oops, sorry
- scene "scenes/TeenGirl/Sorry23.vcd" predelay "1,2" //Ohh, sorry!
- }
- Rule SurvivorBoomerBlunderTeenGirl
- {
- criteria IsFaultConcept IsFaultBoomerBlunder IsNotCoughing IsTeenGirl IsHealthy IsTalk IsTalkTeenGirl
- Response SurvivorBoomerBlunderTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Finale Speech
- //--------------------------------------------------------------------------------------------------------------
- Response SurvivorFinaleTriggeredBoatTeenGirl
- {
- scene "scenes/TeenGirl/RadioUsedBoat01.vcd" predelay ".5,1" //Allright guys, a boat's on its way.
- }
- Rule SurvivorFinaleTriggeredBoatTeenGirl
- {
- criteria ConceptFinaleTriggered IsTriggeredByTeenGirl ismap_l4d_smalltown05_houseboat IsNotSaidRadioTriggered IsTalk IsTalkTeenGirl IsTeenGirl IsNotIncapacitated
- ApplyContext "SaidRadioTriggered:1:30"
- applycontexttoworld
- Response SurvivorFinaleTriggeredBoatTeenGirl
- }
- Response SurvivorFinaleTriggeredFarmTeenGirl
- {
- scene "scenes/TeenGirl/RadioUsedGeneric02.vcd" predelay ".5,1" //Help is coming guys, we just need to last a little longer.
- scene "scenes/TeenGirl/RadioUsedTruck01.vcd" predelay ".5,1" //Okay guys, I called for the truck.
- }
- Rule SurvivorFinaleTriggeredFarmTeenGirl
- {
- criteria ConceptFinaleTriggered IsTriggeredByTeenGirl ismap_l4d_farm05_cornfield IsNotSaidRadioTriggered IsTalk IsTalkTeenGirl IsTeenGirl IsNotIncapacitated
- ApplyContext "SaidRadioTriggered:1:30"
- applycontexttoworld
- Response SurvivorFinaleTriggeredFarmTeenGirl
- }
- Response SurvivorFinaleTriggeredRooftopTeenGirl
- {
- scene "scenes/TeenGirl/RadioUsedChopper01.vcd" predelay ".5,1" //Okay, the helicopter's coming!
- scene "scenes/TeenGirl/RadioUsedGeneric01.vcd" predelay ".5,1" //Okay, guys, help is on the way!
- }
- Rule SurvivorFinaleTriggeredRooftopTeenGirl
- {
- criteria ConceptFinaleTriggered IsTriggeredByTeenGirl ismap_l4d_hospital05_rooftop IsNotSaidRadioTriggered IsTalk IsTalkTeenGirl IsTeenGirl IsNotIncapacitated
- ApplyContext "SaidRadioTriggered:1:30"
- applycontexttoworld
- Response SurvivorFinaleTriggeredRooftopTeenGirl
- }
- Response SurvivorFinalVehicleBoatTeenGirl
- {
- scene "scenes/TeenGirl/ArriveBoat01.vcd" then any EmphaticArriveRun foo:0 0 //Get to the boat!
- scene "scenes/TeenGirl/ArriveBoat02.vcd" then any EmphaticArriveRun foo:0 0 //Come on! Come on! To the boat!
- scene "scenes/TeenGirl/ArriveBoat03.vcd" then any EmphaticArriveRun foo:0 0 //Run to the boat!
- scene "scenes/TeenGirl/ArriveBoat04.vcd" then any EmphaticArriveRun foo:0 0 //We have to make it to the boat!
- scene "scenes/TeenGirl/ArriveBoat08.vcd" then any EmphaticArriveRun foo:0 0 //We have to make it to the boat! Come on!
- }
- Rule SurvivorFinalVehicleBoatTeenGirl
- {
- criteria ConceptGetToVehicle IsTeenGirl ismap_l4d_smalltown05_houseboat IsNotSaidFinalVehicleArrived
- ApplyContext "SaidFinalVehicleArrived:1:20,Talk:1:3"
- applycontexttoworld
- Response SurvivorFinalVehicleBoatTeenGirl
- }
- Response SurvivorFinalVehicleFarmTeenGirl
- {
- scene "scenes/TeenGirl/ArriveTruck01.vcd" then any EmphaticArriveRun foo:0 0 //Everyone in the truck!
- scene "scenes/TeenGirl/ArriveTruck02.vcd" then any EmphaticArriveRun foo:0 0 //Get to the truck!
- }
- Rule SurvivorFinalVehicleFarmTeenGirl
- {
- criteria ConceptGetToVehicle IsTeenGirl ismap_l4d_farm05_cornfield IsNotSaidFinalVehicleArrived
- ApplyContext "SaidFinalVehicleArrived:1:20,Talk:1:6"
- applycontexttoworld
- Response SurvivorFinalVehicleFarmTeenGirl
- }
- Response SurvivorFinalVehicleFarmSpottedTeenGirl
- {
- scene "scenes/TeenGirl/ArriveTruckInitial01.vcd" then any EmphaticArriveRunFarm foo:0 0 //The truck's here! Let's go!
- }
- Rule SurvivorFinalVehicleFarmSpottedTeenGirl
- {
- criteria ConceptFinalVehicleSpotted IsTeenGirl ismap_l4d_farm05_cornfield IsNotSaidFinalVehicleSpotted
- ApplyContext "SaidFinalVehicleSpotted:1:20,Talk:1:6"
- applycontexttoworld
- Response SurvivorFinalVehicleFarmSpottedTeenGirl
- }
- Response SurvivorFinalVehicleRooftopTeenGirl
- {
- scene "scenes/TeenGirl/ArriveChopper01.vcd" then any EmphaticArriveRun foo:0 0 //Everyone in the helicopter!
- scene "scenes/TeenGirl/ArriveChopper02.vcd" then any EmphaticArriveRun foo:0 0 //Come on, get to the helicopter!
- }
- Rule SurvivorFinalVehicleRooftopTeenGirl
- {
- criteria ConceptGetToVehicle IsTeenGirl ismap_l4d_hospital05_rooftop IsNotSaidFinalVehicleArrived
- ApplyContext "SaidFinalVehicleArrived:1:20,Talk:1:5"
- applycontexttoworld
- Response SurvivorFinalVehicleRooftopTeenGirl
- }
- Response SurvivorFinalVehicleRunwayTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0504.vcd" then any EmphaticArriveRun foo:0 0 //The plane's fueled: Let's go!
- scene "scenes/TeenGirl/WorldAirport0505.vcd" then any EmphaticArriveRun foo:0 0 //The plane's ready!
- scene "scenes/TeenGirl/WorldAirport0507.vcd" then any EmphaticArriveRun foo:0 0 //We can get on the plane! Let's go! Let's go!
- }
- Rule SurvivorFinalVehicleRunwayTeenGirl
- {
- criteria ConceptGetToVehicle IsTeenGirl isrunway IsNotSaidFinalVehicleArrived
- ApplyContext "SaidFinalVehicleArrived:1:20,Talk:1:6"
- applycontexttoworld
- Response SurvivorFinalVehicleRunwayTeenGirl
- }
- Response SurvivorFinalVehicleSpottedBoatTeenGirl
- {
- scene "scenes/TeenGirl/ArriveBoatInitial01.vcd" then any EmphaticArriveRun foo:0 0 //Boat's here, let's go
- scene "scenes/TeenGirl/ArriveBoatInitial02.vcd" then any EmphaticArriveRun foo:0 0 //The boat's here! Come on, let's go!
- scene "scenes/TeenGirl/ArriveBoatInitial05.vcd" then any EmphaticArriveRun foo:0 0 //The boat's here! Come on, let's go!
- }
- Rule SurvivorFinalVehicleSpottedBoatTeenGirl
- {
- criteria ConceptFinalVehicleSpotted IsTeenGirl ismap_l4d_smalltown05_houseboat IsNotSaidFinalVehicleSpotted
- ApplyContext "SaidFinalVehicleSpotted:1:20,Talk:1:6"
- applycontexttoworld
- Response SurvivorFinalVehicleSpottedBoatTeenGirl
- }
- Response SurvivorFinalVehicleSpottedRooftopTeenGirl
- {
- scene "scenes/TeenGirl/ArriveChopperInitial01.vcd" then any EmphaticArriveRun foo:0 0 //Guys, the helicopter's here. Let's go!
- scene "scenes/TeenGirl/ArriveChopperInitial02.vcd" then any EmphaticArriveRun foo:0 0 //The helicopter's here! Come on, let's go!
- }
- Rule SurvivorFinalVehicleSpottedRooftopTeenGirl
- {
- criteria ConceptFinalVehicleSpotted IsTeenGirl ismap_l4d_hospital05_rooftop IsNotSaidFinalVehicleSpotted
- ApplyContext "SaidFinalVehicleSpotted:1:20,Talk:1:6"
- applycontexttoworld
- Response SurvivorFinalVehicleSpottedRooftopTeenGirl
- }
- Response SurvivorFinalVehicleSpottedRunwayTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0504.vcd" then any EmphaticArriveRun foo:0 0 //The plane's fueled: Let's go!
- scene "scenes/TeenGirl/WorldAirport0507.vcd" then any EmphaticArriveRun foo:0 0 //We can get on the plane! Let's go! Let's go!
- }
- Rule SurvivorFinalVehicleSpottedRunwayTeenGirl
- {
- criteria ConceptFinalVehicleSpotted IsTeenGirl ismap_urban05a_finale_runway IsNotSaidFinalVehicleSpotted
- ApplyContext "SaidFinalVehicleSpotted:1:20,Talk:1:6"
- applycontexttoworld
- Response SurvivorFinalVehicleSpottedRunwayTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // General Responses
- //--------------------------------------------------------------------------------------------------------------
- Response ResponseLoudDispleasureSwearTeenGirl
- {
- scene "scenes/TeenGirl/Swear02.vcd" predelay "0.1,0.7" //Shit.
- scene "scenes/TeenGirl/Swear06.vcd" predelay "0.1,0.7" //Mother.
- scene "scenes/TeenGirl/Swear09.vcd" predelay "0.1,0.7" //Ah bullshit.
- scene "scenes/TeenGirl/Swear10.vcd" predelay "0.1,0.7" //Dammit.
- }
- Rule ResponseLoudDispleasureSwearTeenGirl
- {
- criteria ConceptPanicEvent IsTeenGirl IsNotCoughing IsTalk IsTalkTeenGirl ChanceToFire60Percent
- Response ResponseLoudDispleasureSwearTeenGirl
- }
- Response ResponseSoftDispleasureSwearTeenGirl
- {
- scene "scenes/TeenGirl/ReactionApprehensive18.vcd" //I have a bad feeling about this
- scene "scenes/TeenGirl/ReactionNegative17.vcd" //Shit (matter of factly)
- scene "scenes/TeenGirl/ReactionNegative31.vcd" //Shit (matter of factly)
- scene "scenes/TeenGirl/Swear12.vcd" //Shit.
- scene "scenes/TeenGirl/Swear13.vcd" //Goddammit.
- scene "scenes/TeenGirl/Swear22.vcd" //Dammit.
- }
- Rule ResponseSoftDispleasureSwearTeenGirl
- {
- criteria ConceptResponseSoftDispleasureSwear IsTeenGirl IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IssuerMediumClose
- Response ResponseSoftDispleasureSwearTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Item Spotted
- //--------------------------------------------------------------------------------------------------------------
- Response SurvivorAskBillForHealthTeenGirl
- {
- scene "scenes/TeenGirl/PlayerSuggestHealthSpecific10.vcd" //Bill, if you aren't gonna use that first aid kit, can I have it?
- }
- Rule SurvivorAskBillForHealthTeenGirl
- {
- criteria ConceptAskForHealth2 IsTeenGirl SubjectIsNamVet IsSubjectNear400
- Response SurvivorAskBillForHealthTeenGirl
- }
- Response SurvivorAskForHealthTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" then Subject AskForHealth foo:0 0 //
- }
- Rule SurvivorAskForHealthTeenGirl
- {
- criteria ConceptPlayerLookHere IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto IsSubjectNear400 NoHasPainPills NoHasFirstAidKit IsNotHealthyHalf NotInCombat IsNotSaidAskForHealth
- ApplyContext "SaidAskForHealth:1:10"
- applycontexttoworld
- Response SurvivorAskForHealthTeenGirl
- }
- Response SurvivorAskFrancisForHealthTeenGirl
- {
- scene "scenes/TeenGirl/PlayerSuggestHealthSpecific09.vcd" //Francis, if you aren't gonna use that first aid kit, can I have it?
- }
- Rule SurvivorAskFrancisForHealthTeenGirl
- {
- criteria ConceptAskForHealth2 IsTeenGirl SubjectIsBiker IsSubjectNear400
- Response SurvivorAskFrancisForHealthTeenGirl
- }
- Response SurvivorAskLouisForHealthTeenGirl
- {
- scene "scenes/TeenGirl/PlayerSuggestHealthSpecific11.vcd" //Louis, if you aren't gonna use that first aid kit, can I have it, please?
- }
- Rule SurvivorAskLouisForHealthTeenGirl
- {
- criteria ConceptAskForHealth2 IsTeenGirl SubjectIsManager IsSubjectNear400
- Response SurvivorAskLouisForHealthTeenGirl
- }
- Response SurvivorFrancisHealthHereTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" then From AskForHealth2 foo:0 0 //
- }
- Rule SurvivorFrancisHealthHereTeenGirl
- {
- criteria ConceptAskForHealth IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl YesHasFirstAidKit IsHealthyHalf
- Response SurvivorFrancisHealthHereTeenGirl
- }
- Response SurvivorSpottedAmmoTeenGirl
- {
- scene "scenes/TeenGirl/SpotAmmo01.vcd" //Ammo here!
- scene "scenes/TeenGirl/SpotAmmo02.vcd" //Ammo here!
- scene "scenes/TeenGirl/SpotAmmo03.vcd" //Ammo here!
- scene "scenes/TeenGirl/SpotAmmo04.vcd" //Ammo here!
- scene "scenes/TeenGirl/SpotAmmo05.vcd" //Ammo here!
- scene "scenes/TeenGirl/SpotAmmo06.vcd" //Ammo here!
- }
- Rule SurvivorSpottedAmmoTeenGirl
- {
- criteria ConceptPlayerSpotAmmo IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
- ApplyContext "SaidSpotAmmo:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedAmmoTeenGirl
- }
- Response SurvivorSpottedBillCloseTeenGirl
- {
- scene "scenes/TeenGirl/NameBill07.vcd" //Bill (quiet)
- scene "scenes/TeenGirl/NameBill12.vcd" //Bill (quiet)
- }
- Rule SurvivorSpottedBillCloseTeenGirl
- {
- criteria ConceptPlayerLookHere IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsNamVet IsNamVetNear400
- Response SurvivorSpottedBillCloseTeenGirl
- }
- Response SurvivorSpottedBillClose2TeenGirl
- {
- scene "scenes/TeenGirl/NameBill07.vcd" //Bill (quiet)
- scene "scenes/TeenGirl/NameBill12.vcd" //Bill (quiet)
- }
- Rule SurvivorSpottedBillClose2TeenGirl
- {
- criteria ConceptPlayerLook IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsNamVet IsNamVetNear400
- Response SurvivorSpottedBillClose2TeenGirl
- }
- Response SurvivorSpottedBillFarTeenGirl
- {
- scene "scenes/TeenGirl/NameBill06.vcd" //Bill! (loud)
- scene "scenes/TeenGirl/NameBill16.vcd" //Bill! (loud)
- }
- Rule SurvivorSpottedBillFarTeenGirl
- {
- criteria ConceptPlayerLook IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsNamVet IsNamVetFar400
- Response SurvivorSpottedBillFarTeenGirl
- }
- Response SurvivorSpottedFrancisCloseTeenGirl
- {
- scene "scenes/TeenGirl/NameFrancis02.vcd" //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis06.vcd" //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis09.vcd" //Francis (quiet)
- }
- Rule SurvivorSpottedFrancisCloseTeenGirl
- {
- criteria ConceptPlayerLookHere IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsBiker IsBikerNear400
- Response SurvivorSpottedFrancisCloseTeenGirl
- }
- Response SurvivorSpottedFrancisClose2TeenGirl
- {
- scene "scenes/TeenGirl/NameFrancis02.vcd" //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis06.vcd" //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis09.vcd" //Francis (quiet)
- }
- Rule SurvivorSpottedFrancisClose2TeenGirl
- {
- criteria ConceptPlayerLook IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsBiker IsBikerNear400
- Response SurvivorSpottedFrancisClose2TeenGirl
- }
- Response SurvivorSpottedFrancisFarTeenGirl
- {
- scene "scenes/TeenGirl/NameFrancis04.vcd" //Francis! (loud)
- }
- Rule SurvivorSpottedFrancisFarTeenGirl
- {
- criteria ConceptPlayerLook IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsBiker IsBikerFar400
- Response SurvivorSpottedFrancisFarTeenGirl
- }
- Response SurvivorSpottedGrenadeTeenGirl
- {
- scene "scenes/TeenGirl/SpotGrenades05.vcd" //There's a pipebomb here.
- scene "scenes/TeenGirl/SpotGrenades09.vcd" //There's a pipebomb here.
- scene "scenes/TeenGirl/SpotGrenades10.vcd" //I got a pipebomb over here.
- }
- Rule SurvivorSpottedGrenadeTeenGirl
- {
- criteria ConceptPlayerSpotGrenade IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
- ApplyContext "SaidSpotGrenade:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedGrenadeTeenGirl
- }
- Response SurvivorSpottedGrenadeAutoTeenGirl
- {
- scene "scenes/TeenGirl/SpotGrenades05.vcd" //There's a pipebomb here.
- scene "scenes/TeenGirl/SpotGrenades09.vcd" //There's a pipebomb here.
- scene "scenes/TeenGirl/SpotGrenades10.vcd" //I got a pipebomb over here.
- }
- Rule SurvivorSpottedGrenadeAutoTeenGirl
- {
- criteria ConceptPlayerSpotGrenade IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotGrenade IsNotSaidSpot
- ApplyContext "SaidSpotGrenade:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedGrenadeAutoTeenGirl
- }
- Response SurvivorSpottedGrenadeAutoTeenGirl2
- {
- scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
- scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
- }
- Rule SurvivorSpottedGrenadeAutoTeenGirl2
- {
- criteria ConceptPlayerSpotGrenade IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot NoHasGrenade IsNotAlone IsSaidSpotGrenade IsNotSaidSpot
- ApplyContext "SaidSpotGrenade:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedGrenadeAutoTeenGirl2
- }
- Response SurvivorSpottedHealthTeenGirl
- {
- scene "scenes/TeenGirl/SpotFirstAid01.vcd" //First Aid Kit here!
- scene "scenes/TeenGirl/SpotFirstAid02.vcd" //First Aid here!
- scene "scenes/TeenGirl/SpotFirstAid03.vcd" odds 1 //Grab some first aid
- scene "scenes/TeenGirl/SpotFirstAid04.vcd" //First Aid Kit here!
- scene "scenes/TeenGirl/SpotFirstAid05.vcd" //First Aid here!
- scene "scenes/TeenGirl/SpotFirstAid06.vcd" //Grab some first aid
- scene "scenes/TeenGirl/SpotFirstAid07.vcd" //Grab some first aid
- scene "scenes/TeenGirl/SpotFirstAid08.vcd" //First aid kits over here.
- scene "scenes/TeenGirl/SpotFirstAid09.vcd" //There's a first aid kit here.
- }
- Rule SurvivorSpottedHealthTeenGirl
- {
- criteria ConceptPlayerSpotFirstAid IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
- ApplyContext "SaidSpotHealth:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedHealthTeenGirl
- }
- Response SurvivorSpottedHealthAutoTeenGirl
- {
- scene "scenes/TeenGirl/SpotFirstAid01.vcd" //First Aid Kit here!
- scene "scenes/TeenGirl/SpotFirstAid02.vcd" //First Aid here!
- scene "scenes/TeenGirl/SpotFirstAid03.vcd" odds 1 //Grab some first aid
- scene "scenes/TeenGirl/SpotFirstAid04.vcd" //First Aid Kit here!
- scene "scenes/TeenGirl/SpotFirstAid05.vcd" //First Aid here!
- scene "scenes/TeenGirl/SpotFirstAid06.vcd" //Grab some first aid
- scene "scenes/TeenGirl/SpotFirstAid07.vcd" //Grab some first aid
- scene "scenes/TeenGirl/SpotFirstAid08.vcd" //First aid kits over here.
- scene "scenes/TeenGirl/SpotFirstAid09.vcd" //There's a first aid kit here.
- }
- Rule SurvivorSpottedHealthAutoTeenGirl
- {
- criteria ConceptPlayerSpotFirstAid IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotHealth IsNotSaidSpot
- ApplyContext "SaidSpotHealth:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedHealthAutoTeenGirl
- }
- Response SurvivorSpottedHealthAutoTeenGirl2
- {
- scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
- scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
- }
- Rule SurvivorSpottedHealthAutoTeenGirl2
- {
- criteria ConceptPlayerSpotFirstAid IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot NoHasFirstAidKit IsNotAlone IsSaidSpotHealth IsNotSaidSpot
- ApplyContext "SaidSpotHealth:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedHealthAutoTeenGirl2
- }
- Response SurvivorSpottedLouisCloseTeenGirl
- {
- scene "scenes/TeenGirl/NameLouis02.vcd" //Louis (quiet)
- scene "scenes/TeenGirl/NameLouis08.vcd" //Louis (quiet)
- scene "scenes/TeenGirl/NameLouis12.vcd" //Louis (quiet)
- }
- Rule SurvivorSpottedLouisCloseTeenGirl
- {
- criteria ConceptPlayerLookHere IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsManager IsManagerNear400
- Response SurvivorSpottedLouisCloseTeenGirl
- }
- Response SurvivorSpottedLouisClose2TeenGirl
- {
- scene "scenes/TeenGirl/NameLouis02.vcd" //Louis (quiet)
- scene "scenes/TeenGirl/NameLouis08.vcd" //Louis (quiet)
- scene "scenes/TeenGirl/NameLouis12.vcd" //Louis (quiet)
- }
- Rule SurvivorSpottedLouisClose2TeenGirl
- {
- criteria ConceptPlayerLook IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsManager IsManagerNear400
- Response SurvivorSpottedLouisClose2TeenGirl
- }
- Response SurvivorSpottedLouisFarTeenGirl
- {
- scene "scenes/TeenGirl/NameLouis01.vcd" //Louis! (loud)
- scene "scenes/TeenGirl/NameLouis04.vcd" //Louis! (loud)
- }
- Rule SurvivorSpottedLouisFarTeenGirl
- {
- criteria ConceptPlayerLook IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto SubjectIsManager IsManagerFar400
- Response SurvivorSpottedLouisFarTeenGirl
- }
- Response SurvivorSpottedMolotovTeenGirl
- {
- scene "scenes/TeenGirl/SpotGrenades04.vcd" //Molotov's over here.
- scene "scenes/TeenGirl/SpotGrenades06.vcd" //Molotov's over here.
- scene "scenes/TeenGirl/SpotGrenades07.vcd" //Molotov's over here.
- scene "scenes/TeenGirl/SpotGrenades08.vcd" odds 1 //Hey boys, molotov's over here.
- }
- Rule SurvivorSpottedMolotovTeenGirl
- {
- criteria ConceptPlayerSpotMolotov IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
- ApplyContext "SaidSpotMolotov:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedMolotovTeenGirl
- }
- Response SurvivorSpottedMolotovAutoTeenGirl
- {
- scene "scenes/TeenGirl/SpotGrenades04.vcd" //Molotov's over here.
- scene "scenes/TeenGirl/SpotGrenades06.vcd" //Molotov's over here.
- scene "scenes/TeenGirl/SpotGrenades07.vcd" //Molotov's over here.
- scene "scenes/TeenGirl/SpotGrenades08.vcd" odds 1 //Hey boys, molotov's over here.
- }
- Rule SurvivorSpottedMolotovAutoTeenGirl
- {
- criteria ConceptPlayerSpotMolotov IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotMolotov IsNotSaidSpot
- ApplyContext "SaidSpotMolotov:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedMolotovAutoTeenGirl
- }
- Response SurvivorSpottedMolotovAutoTeenGirl2
- {
- scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
- scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
- }
- Rule SurvivorSpottedMolotovAutoTeenGirl2
- {
- criteria ConceptPlayerSpotMolotov IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot NoHasMolotov IsNotAlone IsSaidSpotMolotov IsNotSaidSpot
- ApplyContext "SaidSpotMolotov:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedMolotovAutoTeenGirl2
- }
- Response SurvivorSpottedPillsTeenGirl
- {
- scene "scenes/TeenGirl/SpotPills01.vcd" //Pills here!
- scene "scenes/TeenGirl/SpotPills02.vcd" //Pills here!
- scene "scenes/TeenGirl/SpotPills03.vcd" //Pills here!
- scene "scenes/TeenGirl/SpotPills04.vcd" //Pills here!
- }
- Rule SurvivorSpottedPillsTeenGirl
- {
- criteria ConceptPlayerSpotPills IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
- ApplyContext "SaidSpotPIlls:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedPillsTeenGirl
- }
- Response SurvivorSpottedPillsAutoTeenGirl
- {
- scene "scenes/TeenGirl/SpotPills01.vcd" //Pills here!
- scene "scenes/TeenGirl/SpotPills02.vcd" //Pills here!
- scene "scenes/TeenGirl/SpotPills03.vcd" //Pills here!
- scene "scenes/TeenGirl/SpotPills04.vcd" //Pills here!
- }
- Rule SurvivorSpottedPillsAutoTeenGirl
- {
- criteria ConceptPlayerSpotPills IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotPills IsNotSaidSpot
- ApplyContext "SaidSpotPills:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedPillsAutoTeenGirl
- }
- Response SurvivorSpottedPillsAutoTeenGirl2
- {
- scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
- scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
- }
- Rule SurvivorSpottedPillsAutoTeenGirl2
- {
- criteria ConceptPlayerSpotPills IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot NoHasPainPills IsNotAlone IsSaidSpotPills IsNotSaidSpot
- ApplyContext "SaidSpotPills:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedPillsAutoTeenGirl2
- }
- Response SurvivorSpottedWorldCloseTeenGirl
- {
- scene "scenes/TeenGirl/LookHere02.vcd" //Would you look at this?
- scene "scenes/TeenGirl/LookHere05.vcd" //Huh, check this out.
- scene "scenes/TeenGirl/LookHere06.vcd" //Look over here!
- scene "scenes/TeenGirl/LookHere07.vcd" //Look here.
- }
- Rule SurvivorSpottedWorldCloseTeenGirl
- {
- criteria ConceptPlayerLookHere IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
- Response SurvivorSpottedWorldCloseTeenGirl
- }
- Rule SurvivorSpottedAmmoAutoTeenGirl
- {
- criteria ConceptPlayerSpotAmmo IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotAmmo IsNotSaidSpot
- ApplyContext "SaidSpotAmmo:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedAmmoTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Item Spotted Creshendo
- //--------------------------------------------------------------------------------------------------------------
- Response SurvivorMovingToBattleStationTeenGirl
- {
- scene "scenes/TeenGirl/AnswerReady04.vcd" //Let's go.
- scene "scenes/TeenGirl/AnswerReady07.vcd" //Ready
- scene "scenes/TeenGirl/AnswerReady08.vcd" //Yep, I'm ready
- }
- Rule SurvivorMovingToBattleStationTeenGirl
- {
- criteria ConceptBotMovingToBattleStation IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSaidCreshendoStartNear IsNotSaidBattleStationsTeenGirl
- ApplyContext "SaidBattleStationsTeenGirl:1:30"
- applycontexttoworld
- Response SurvivorMovingToBattleStationTeenGirl
- }
- Response SurvivorSpottedCreshendoTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule SurvivorSpottedCreshendoTeenGirl
- {
- criteria ConceptPlayerLookHere IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotSaidCreshendoStartNear
- ApplyContext "SaidCreshendoStartNear:1:10"
- applycontexttoworld
- Response SurvivorSpottedCreshendoTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Monster Spotted
- //--------------------------------------------------------------------------------------------------------------
- Response SurvivorSpottedBoomerTeenGirl
- {
- scene "scenes/TeenGirl/WarnBoomer01.vcd" //BOOMER!
- scene "scenes/TeenGirl/WarnBoomer02.vcd" //BOOMER!
- scene "scenes/TeenGirl/WarnBoomer03.vcd" //BOOMER!
- }
- Rule SurvivorSpottedBoomerTeenGirl
- {
- criteria ConceptPlayerWarnBoomer IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "SaidBoomerWarn:1:20,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response SurvivorSpottedBoomerTeenGirl
- }
- Response SurvivorSpottedHunterTeenGirl
- {
- scene "scenes/TeenGirl/WarnHunter01.vcd" //HUNTER!
- scene "scenes/TeenGirl/WarnHunter02.vcd" //HUNTER!
- scene "scenes/TeenGirl/WarnHunter03.vcd" //HUNTER!
- }
- Rule SurvivorSpottedHunterTeenGirl
- {
- criteria ConceptPlayerWarnHunter IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "SaidHunterWarn:1:20,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response SurvivorSpottedHunterTeenGirl
- }
- Response SurvivorSpottedInfectedTeenGirl
- {
- scene "scenes/TeenGirl/Incoming02.vcd" //Incoming!
- scene "scenes/TeenGirl/Incoming04.vcd" //They're coming!
- scene "scenes/TeenGirl/Incoming05.vcd" //Here they come!
- scene "scenes/TeenGirl/Incoming06.vcd" //Get ready!
- scene "scenes/TeenGirl/Incoming07.vcd" //Oh god, get ready, here they come!
- scene "scenes/TeenGirl/Incoming12.vcd" //They're coming!
- scene "scenes/TeenGirl/Incoming13.vcd" //Here they come!
- scene "scenes/TeenGirl/Incoming17.vcd" //Incoming!
- scene "scenes/TeenGirl/Incoming18.vcd" //Ohhh crap, get ready!
- scene "scenes/TeenGirl/Incoming21.vcd" //Here they come, boys!
- scene "scenes/TeenGirl/Incoming23.vcd" //Get ready!
- scene "scenes/TeenGirl/Incoming24.vcd" //Get ready, here they come!
- scene "scenes/TeenGirl/Incoming25.vcd" //Hold on, here they come!
- }
- Rule SurvivorSpottedInfectedTeenGirl
- {
- criteria ConceptPlayerIncoming IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorSpottedInfectedTeenGirl
- }
- Response SurvivorSpottedSmokerTeenGirl
- {
- scene "scenes/TeenGirl/WarnSmoker01.vcd" //SMOKER!
- scene "scenes/TeenGirl/WarnSmoker02.vcd" //SMOKER!
- scene "scenes/TeenGirl/WarnSmoker03.vcd" //SMOKER!
- }
- Rule SurvivorSpottedSmokerTeenGirl
- {
- criteria ConceptPlayerWarnSmoker IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "SaidSmokerWarn:1:20,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response SurvivorSpottedSmokerTeenGirl
- }
- Response SurvivorSpottedTankTeenGirl
- {
- scene "scenes/TeenGirl/WarnTank01.vcd" //TANK!
- scene "scenes/TeenGirl/WarnTank02.vcd" //TANK!
- scene "scenes/TeenGirl/WarnTank04.vcd" //TANK!
- scene "scenes/TeenGirl/WarnTank05.vcd" //TANK!
- }
- Rule SurvivorSpottedTankTeenGirl
- {
- criteria ConceptPlayerWarnTank IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "SaidTankWarn:1:20,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response SurvivorSpottedTankTeenGirl
- }
- Response SurvivorSpottedWitchTeenGirl
- {
- scene "scenes/TeenGirl/WarnWitch01.vcd" //WITCH!
- scene "scenes/TeenGirl/WarnWitch02.vcd" //WITCH!
- scene "scenes/TeenGirl/WarnWitch03.vcd" //WITCH!
- scene "scenes/TeenGirl/WarnWitch04.vcd" //WITCH!
- }
- Rule SurvivorSpottedWitchTeenGirl
- {
- criteria ConceptPlayerWarnWitch IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "SaidWitchWarn:1:20,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response SurvivorSpottedWitchTeenGirl
- }
- Rule SurvivorAlsoSpottedBoomerTeenGirl
- {
- criteria ConceptPlayerAlsoWarnBoomer IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "SaidBoomerWarn:1:20,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response SurvivorSpottedBoomerTeenGirl
- }
- Rule SurvivorAlsoSpottedHunterTeenGirl
- {
- criteria ConceptPlayerAlsoWarnHunter IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "SaidHunterWarn:1:20,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response SurvivorSpottedHunterTeenGirl
- }
- Rule SurvivorAlsoSpottedSmokerTeenGirl
- {
- criteria ConceptPlayerAlsoWarnSmoker IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "SaidSmokerWarn:1:20,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response SurvivorSpottedSmokerTeenGirl
- }
- Rule SurvivorAlsoSpottedTankTeenGirl
- {
- criteria ConceptPlayerAlsoWarnTank IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "SaidTankWarn:1:20,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response SurvivorSpottedTankTeenGirl
- }
- Rule SurvivorAlsoSpottedWitchTeenGirl
- {
- criteria ConceptPlayerAlsoWarnWitch IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "SaidWitchWarn:1:20,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response SurvivorSpottedWitchTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Not Rosetta - Responses
- //--------------------------------------------------------------------------------------------------------------
- Response EmphaticArriveRunTeenGirl
- {
- scene "scenes/TeenGirl/EmphaticRun04.vcd" //Let's go, let's go
- scene "scenes/TeenGirl/EmphaticRun09.vcd" //Just go! GO!
- scene "scenes/TeenGirl/EmphaticRun10.vcd" //RUN!
- scene "scenes/TeenGirl/EmphaticRun12.vcd" //Keep moving! Come on, keep moving!
- }
- Rule EmphaticArriveRunTeenGirl
- {
- criteria ConceptEmphaticArriveRun IsNotCoughing IsTeenGirl IsTalkTeenGirl
- Response EmphaticArriveRunTeenGirl
- }
- Response PlayerAlertGiveItemTeenGirl
- {
- scene "scenes/TeenGirl/AlertGiveItem01.vcd" //Here, you can have this
- scene "scenes/TeenGirl/AlertGiveItem03.vcd" //Take this.
- scene "scenes/TeenGirl/AlertGiveItem05.vcd" //Wait up, I have something for you.
- scene "scenes/TeenGirl/AlertGiveItem07.vcd" //Hey, take this.
- scene "scenes/TeenGirl/AlertGiveItem09.vcd" //Here, you can have this
- scene "scenes/TeenGirl/AlertGiveItem11.vcd" //Take this.
- scene "scenes/TeenGirl/AlertGiveItem12.vcd" //Here.
- scene "scenes/TeenGirl/AlertGiveItem14.vcd" //Here you go, you can have this.
- scene "scenes/TeenGirl/AlertGiveItem15.vcd" //Here you go, you can have this.
- scene "scenes/TeenGirl/AlertGiveItem16.vcd" //Hey, take this.
- }
- Rule PlayerAlertGiveItemTeenGirl
- {
- criteria ConceptPlayerAlertGiveItem IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerAlertGiveItemTeenGirl
- }
- Response PlayerFriendlyFireTeenGirl
- {
- scene "scenes/TeenGirl/FriendlyFire02.vcd" //Hey, that hurt!
- scene "scenes/TeenGirl/FriendlyFire03.vcd" //Watch it!
- scene "scenes/TeenGirl/FriendlyFire05.vcd" //Watch where you're shooting!
- scene "scenes/TeenGirl/FriendlyFire06.vcd" //Stop shooting me!
- scene "scenes/TeenGirl/FriendlyFire07.vcd" //ow! HEY!
- scene "scenes/TeenGirl/FriendlyFire08.vcd" //Stop it already!
- scene "scenes/TeenGirl/FriendlyFire10.vcd" //Hey!
- scene "scenes/TeenGirl/FriendlyFire11.vcd" //That's not funny.
- scene "scenes/TeenGirl/FriendlyFire12.vcd" //STOP IT!
- scene "scenes/TeenGirl/FriendlyFire13.vcd" //Don't shoot me!
- scene "scenes/TeenGirl/FriendlyFire14.vcd" //Hey, come on! Stop!
- scene "scenes/TeenGirl/FriendlyFire17.vcd" //What the hell?
- scene "scenes/TeenGirl/FriendlyFire18.vcd" //What the!
- scene "scenes/TeenGirl/FriendlyFire19.vcd" odds 2 //Why would you do that to me?
- scene "scenes/TeenGirl/FriendlyFire22.vcd" //Ow! that hurt!
- scene "scenes/TeenGirl/FriendlyFire23.vcd" //Ow!
- scene "scenes/TeenGirl/FriendlyFire24.vcd" odds 2 //Why would you do that to me?
- }
- Rule PlayerFriendlyFireTeenGirl
- {
- criteria ConceptPlayerFriendlyFire IsNotCoughing IsTeenGirl IsNotTeenGirlFriendlyFire IsDamageTypeBullet IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlFriendlyFire:1:10"
- applycontexttoworld
- Response PlayerFriendlyFireTeenGirl
- }
- Response PlayerFriendlyFire2TeenGirl
- {
- scene "scenes/TeenGirl/TeamKillAccident03.vcd" //You REALLY have to be more careful!
- scene "scenes/TeenGirl/TeamKillAccident05.vcd" //Be careful!
- scene "scenes/TeenGirl/TeamKillAccident06.vcd" //Stop Stop!
- scene "scenes/TeenGirl/TeamKillAccident08.vcd" //Woah. Careful!
- }
- Rule PlayerFriendlyFire2TeenGirl
- {
- criteria ConceptPlayerFriendlyFire IsNotCoughing IsTeenGirl IsNotTeenGirlFriendlyFire IsDamageTypeBullet IsTeenGirlFriendlyFire IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlFriendlyFire:1:3"
- applycontexttoworld
- Response PlayerFriendlyFire2TeenGirl
- }
- Response PlayerFriendlyFireFromBillTeenGirl
- {
- scene "scenes/TeenGirl/NameBill04.vcd" //Bill! (loud)
- scene "scenes/TeenGirl/TeenGirl_FriendlyFireBill01.vcd" //Bill, come on Bill!
- scene "scenes/TeenGirl/TeenGirl_FriendlyFireBill02.vcd" //Ow. Dammit. Bill!
- }
- Rule PlayerFriendlyFireFromBillTeenGirl
- {
- criteria ConceptPlayerFriendlyFire IsNotCoughing IsTeenGirl IsNotTeenGirlFriendlyFire IsDamageTypeBullet IsTalk IsTalkTeenGirl SubjectIsNamVet ChanceToFire30Percent
- ApplyContext "TeenGirlFriendlyFire:1:10"
- applycontexttoworld
- Response PlayerFriendlyFireFromBillTeenGirl
- }
- Response PlayerFriendlyFireFromFrancisTeenGirl
- {
- scene "scenes/TeenGirl/NameFrancis03.vcd" //Francis! (loud)
- scene "scenes/TeenGirl/NameFrancis05.vcd" //Francis! (loud)
- scene "scenes/TeenGirl/TeenGirl_FriendlyFireFrancis02.vcd" odds 5 //Ow. Knock that shit off, Francis.
- }
- Rule PlayerFriendlyFireFromFrancisTeenGirl
- {
- criteria ConceptPlayerFriendlyFire IsNotCoughing IsTeenGirl IsNotTeenGirlFriendlyFire IsDamageTypeBullet IsTalk IsTalkTeenGirl SubjectIsBiker ChanceToFire30Percent
- ApplyContext "TeenGirlFriendlyFire:1:10"
- applycontexttoworld
- Response PlayerFriendlyFireFromFrancisTeenGirl
- }
- Response PlayerFriendlyFireFromLouisTeenGirl
- {
- scene "scenes/TeenGirl/NameLouis06.vcd" //Louis! (loud)
- }
- Rule PlayerFriendlyFireFromLouisTeenGirl
- {
- criteria ConceptPlayerFriendlyFire IsNotCoughing IsTeenGirl IsNotTeenGirlFriendlyFire IsDamageTypeBullet IsTalk IsTalkTeenGirl SubjectIsManager ChanceToFire30Percent
- ApplyContext "TeenGirlFriendlyFire:1:10"
- applycontexttoworld
- Response PlayerFriendlyFireFromLouisTeenGirl
- }
- Response PlayerFriendlyFireNoBulletTeenGirl
- {
- scene "scenes/TeenGirl/FriendlyFire02.vcd" //Hey, that hurt!
- scene "scenes/TeenGirl/FriendlyFire03.vcd" //Watch it!
- scene "scenes/TeenGirl/FriendlyFire07.vcd" //ow! HEY!
- scene "scenes/TeenGirl/FriendlyFire08.vcd" //Stop it already!
- scene "scenes/TeenGirl/FriendlyFire10.vcd" //Hey!
- scene "scenes/TeenGirl/FriendlyFire11.vcd" odds 2 //That's not funny.
- scene "scenes/TeenGirl/FriendlyFire12.vcd" //STOP IT!
- scene "scenes/TeenGirl/FriendlyFire14.vcd" //Hey, come on! Stop!
- scene "scenes/TeenGirl/FriendlyFire17.vcd" //What the hell?
- scene "scenes/TeenGirl/FriendlyFire19.vcd" odds 2 //Why would you do that to me?
- scene "scenes/TeenGirl/FriendlyFire22.vcd" //Ow! that hurt!
- scene "scenes/TeenGirl/FriendlyFire23.vcd" //Ow!
- scene "scenes/TeenGirl/FriendlyFire24.vcd" odds 2 //Why would you do that to me?
- }
- Rule PlayerFriendlyFireNoBulletTeenGirl
- {
- criteria ConceptPlayerFriendlyFire IsNotCoughing IsTeenGirl IsNotTeenGirlFriendlyFire IsNotDamageTypeBullet IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlFriendlyFire:1:10"
- Response PlayerFriendlyFireNoBulletTeenGirl
- }
- Response PlayerToTheRescueTeenGirl
- {
- scene "scenes/TeenGirl/ToTheRescue01.vcd" predelay "0.75,1.5" //Hold on, I'm on my way!
- scene "scenes/TeenGirl/ToTheRescue02.vcd" predelay "0.75,1.5" //I'm coming!
- scene "scenes/TeenGirl/ToTheRescue03.vcd" predelay "0.75,1.5" //Hold on, I'm coming!
- scene "scenes/TeenGirl/ToTheRescue04.vcd" predelay "0.75,1.5" //Help is on the way!
- scene "scenes/TeenGirl/ToTheRescue06.vcd" predelay "0.75,1.5" //Hang on, hang on, I'm coming!
- scene "scenes/TeenGirl/ToTheRescue07.vcd" predelay "0.75,1.5" //Hang in there, I'm coming!
- scene "scenes/TeenGirl/ToTheRescue08.vcd" predelay "0.75,1.5" //Coming, coming, coming!
- scene "scenes/TeenGirl/ToTheRescue09.vcd" predelay "0.75,1.5" //Hold on, I'm on my way!
- }
- Rule PlayerToTheRescueTeenGirl
- {
- criteria ConceptSurvivorBotMovingToReviveFriend IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl NotInCombat IsNotSaidRescueComing IsDistanceSubjectO600
- ApplyContext "SaidRescueComing:1:20"
- applycontexttoworld
- Response PlayerToTheRescueTeenGirl
- }
- Response SurvivorTauntResponseTeenGirl
- {
- scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
- scene "scenes/TeenGirl/Hurrah03.vcd" //Awesome!
- scene "scenes/TeenGirl/Hurrah04.vcd" //YESSS!
- scene "scenes/TeenGirl/Hurrah11.vcd" //YEAH!
- scene "scenes/TeenGirl/Hurrah12.vcd" //Oh yeah, lovely.
- scene "scenes/TeenGirl/Hurrah16.vcd" //Oh yeah!
- scene "scenes/TeenGirl/Hurrah17.vcd" //Impressive.
- scene "scenes/TeenGirl/Taunt02.vcd" //Thats right. [grim, determined]
- scene "scenes/TeenGirl/Taunt13.vcd" //Awesome!
- scene "scenes/TeenGirl/Taunt18.vcd" //All right!
- scene "scenes/TeenGirl/Taunt19.vcd" //Awesome!
- scene "scenes/TeenGirl/Taunt20.vcd" //YEAH!
- scene "scenes/TeenGirl/Taunt21.vcd" //YESSS!
- scene "scenes/TeenGirl/Taunt24.vcd" //Lookin good.
- scene "scenes/TeenGirl/Taunt25.vcd" //Oh yeah!
- scene "scenes/TeenGirl/Taunt26.vcd" //Impressive.
- scene "scenes/TeenGirl/Taunt28.vcd" //Thats right. [grim, determined]
- scene "scenes/TeenGirl/Taunt29.vcd" //Oh yeah, lovely.
- scene "scenes/TeenGirl/Taunt30.vcd" //Lookin good.
- scene "scenes/TeenGirl/Taunt31.vcd" //OH YEAH!
- scene "scenes/TeenGirl/Taunt34.vcd" //Thats right. [grim, determined]
- scene "scenes/TeenGirl/Taunt35.vcd" //YESSS!
- scene "scenes/TeenGirl/Taunt39.vcd" //YEAHHHH!
- }
- Rule SurvivorTauntResponseTeenGirl
- {
- criteria ConceptPlayerTaunt IsSurvivor IsNotSpeaking IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorTauntResponseTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Not Rosetta - ZResponses
- //--------------------------------------------------------------------------------------------------------------
- Rule EmphaticArriveRunFarmTeenGirl
- {
- criteria ConceptEmphaticArriveRunFarm IsNotCoughing IsTeenGirl IsTalkTeenGirl
- Response EmphaticArriveRunTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Player File
- //--------------------------------------------------------------------------------------------------------------
- Response PlayerChokeResponseTeenGirl
- {
- scene "scenes/TeenGirl/Choke01.vcd" //[Choking]
- scene "scenes/TeenGirl/Choke02.vcd" //[Choking]
- scene "scenes/TeenGirl/Choke02.vcd" //[Choking]
- scene "scenes/TeenGirl/Choke03.vcd" //[Choking]
- scene "scenes/TeenGirl/Choke04.vcd" //[Choking]
- scene "scenes/TeenGirl/Choke04.vcd" //[Choking]
- scene "scenes/TeenGirl/Help01.vcd" //Help!
- scene "scenes/TeenGirl/Help01.vcd" //Help!
- scene "scenes/TeenGirl/Help15.vcd" //Help! -H
- scene "scenes/TeenGirl/Help15.vcd" //Help! -H
- scene "scenes/TeenGirl/Help17.vcd" //Help!
- scene "scenes/TeenGirl/HurtMajor01.vcd" //[pain noise - ahh]
- scene "scenes/TeenGirl/HurtMajor04.vcd" //[pain noise - ugh]
- scene "scenes/TeenGirl/HurtMinor04.vcd" //[pain noise - short minor pain]
- scene "scenes/TeenGirl/HurtMinor08.vcd" //[pain noise - short minor pain]
- scene "scenes/TeenGirl/NegativeNoise13.vcd" //[Improv non-verbal displeasure sounds]
- scene "scenes/TeenGirl/NegativeNoise15.vcd" //[Improv non-verbal displeasure sounds]
- scene "scenes/TeenGirl/ReactionNegativeSpecial01.vcd" //[Frustration sound]
- scene "scenes/TeenGirl/ReactionNegativeSpecial03.vcd" //[Frustration sound]
- scene "scenes/TeenGirl/ReactionNegativeSpecial06.vcd" //[Frustration sound]
- scene "scenes/TeenGirl/ReactionNegativeSpecial09.vcd" //[Frustration sound]
- scene "scenes/TeenGirl/ReactionNegativeSpecial12.vcd" //[Frustration sound]
- scene "scenes/TeenGirl/ReactionNegativeSpecial13.vcd" //[Frustration sound]
- }
- Rule PlayerChokeResponseTeenGirl
- {
- criteria ConceptPlayerChoke IsSurvivor IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerChokeResponseTeenGirl
- }
- Response PlayerTonguePullStartResponseTeenGirl
- {
- scene "scenes/TeenGirl/GrabbedBySmoker01c.vcd" //no, No, No, NO, NOOOOOOO!!!!!!!!!
- scene "scenes/TeenGirl/GrabbedBySmoker02c.vcd" //no, No, No, NO, NO, NOOOOOOO!!!!!!!!!
- scene "scenes/TeenGirl/GrabbedBySmoker03c.vcd" //no, No, No, NO, NO!!!!!!!!
- scene "scenes/TeenGirl/GrabbedBySmoker04b.vcd" //no, No, No, NO!!!!!!!!
- }
- Rule PlayerTonguePullStartResponseTeenGirl
- {
- criteria ConceptPlayerTonguePullStart IsSurvivor IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerTonguePullStartResponseTeenGirl
- }
- Response SurvivorCriticalHurtTeenGirl
- {
- scene "scenes/TeenGirl/HurtCritical01.vcd" //[pain noise - loud major pain]
- scene "scenes/TeenGirl/HurtCritical02.vcd" //[pain noise - loud major pain]
- scene "scenes/TeenGirl/HurtCritical03.vcd" //[pain noise - loud major pain]
- scene "scenes/TeenGirl/HurtCritical04.vcd" //[pain noise - loud major pain]
- scene "scenes/TeenGirl/HurtCritical05.vcd" //[pain noise - loud major pain]
- scene "scenes/TeenGirl/HurtCritical06.vcd" //[pain noise - loud major pain]
- scene "scenes/TeenGirl/HurtCritical07.vcd" //[pain noise - loud major pain]
- }
- Rule SurvivorCriticalHurtTeenGirl
- {
- criteria IsSurvivor InPain IsCriticalPain IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorCriticalHurtTeenGirl
- }
- Response SurvivorIncapacitatedHurtTeenGirl
- {
- scene "scenes/TeenGirl/IncapacitatedInjury01.vcd" //AHHHHH [terrified yell]
- scene "scenes/TeenGirl/IncapacitatedInjury02.vcd" //AHHHHH [terrified yell]
- scene "scenes/TeenGirl/IncapacitatedInjury03.vcd" //AHHHHH [terrified yell]
- scene "scenes/TeenGirl/IncapacitatedInjury04.vcd" //AHHHHH [terrified yell]
- }
- Rule SurvivorIncapacitatedHurtTeenGirl
- {
- criteria IsSurvivor InPain IsNotSpeaking IsIncapacitatedPain IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorIncapacitatedHurtTeenGirl
- }
- Response SurvivorMajorHurtTeenGirl
- {
- scene "scenes/TeenGirl/HurtMajor01.vcd" //[pain noise - ahh]
- scene "scenes/TeenGirl/HurtMajor02.vcd" //[pain noise - huh]
- scene "scenes/TeenGirl/HurtMajor03.vcd" //[pain noise - oy]
- scene "scenes/TeenGirl/HurtMajor04.vcd" //[pain noise - ugh]
- scene "scenes/TeenGirl/HurtMajor05.vcd" //[pain noise - ugh]
- scene "scenes/TeenGirl/HurtMajor06.vcd" //[pain noise - ugh]
- }
- Rule SurvivorMajorHurtTeenGirl
- {
- criteria IsSurvivor InPain IsMajorPain IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorMajorHurtTeenGirl
- }
- Response SurvivorMinorHurtTeenGirl
- {
- scene "scenes/TeenGirl/HurtMinor01.vcd" //[pain noise - short minor pain]
- scene "scenes/TeenGirl/HurtMinor02.vcd" //[pain noise - short minor pain]
- scene "scenes/TeenGirl/HurtMinor03.vcd" //[pain noise - short minor pain]
- scene "scenes/TeenGirl/HurtMinor04.vcd" //[pain noise - short minor pain]
- scene "scenes/TeenGirl/HurtMinor05.vcd" //[pain noise - short minor pain]
- scene "scenes/TeenGirl/HurtMinor06.vcd" //[pain noise - short minor pain]
- scene "scenes/TeenGirl/HurtMinor07.vcd" //[pain noise - short minor pain]
- scene "scenes/TeenGirl/HurtMinor08.vcd" //[pain noise - short minor pain]
- }
- Rule SurvivorMinorHurtTeenGirl
- {
- criteria IsSurvivor InPain IsMinorPain IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorMinorHurtTeenGirl
- }
- Response SurvivorReloadingTeenGirl
- {
- scene "scenes/TeenGirl/Reloading01.vcd" //Reloading!
- scene "scenes/TeenGirl/Reloading02.vcd" //Reloading!
- scene "scenes/TeenGirl/Reloading03.vcd" //Reloading!
- scene "scenes/TeenGirl/Reloading04.vcd" //I'm Reloading!
- }
- Rule SurvivorReloadingTeenGirl
- {
- criteria ConceptPlayerReloading IsSurvivor IsNotSpeaking IsTeenGirl IsNotIncapacitated IsTalk IsTalkTeenGirl RecentGroupInCombat10
- Response SurvivorReloadingTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Player Help Incapped
- //--------------------------------------------------------------------------------------------------------------
- Response PlayerHelpIncappedTeenGirl
- {
- scene "scenes/TeenGirl/Help01.vcd" then any FriendNeedsHelp foo:0 0 //Help!
- scene "scenes/TeenGirl/Help02.vcd" then any FriendNeedsHelp foo:0 0 //Help please!
- scene "scenes/TeenGirl/Help03.vcd" then any FriendNeedsHelp foo:0 0 //Someone help!
- scene "scenes/TeenGirl/Help04.vcd" then any FriendNeedsHelp foo:0 0 //Guys, I need some help!
- scene "scenes/TeenGirl/Help07.vcd" then any FriendNeedsHelp foo:0 0 //Come on guys, I need some help!
- scene "scenes/TeenGirl/Help08.vcd" then any FriendNeedsHelp foo:0 0 //Guys, I could use a hand!
- scene "scenes/TeenGirl/Help12.vcd" then any FriendNeedsHelp foo:0 0 //Guys, over here - I could use a hand!
- scene "scenes/TeenGirl/Help13.vcd" then any FriendNeedsHelp foo:0 0 //Hey! Help!
- scene "scenes/TeenGirl/Help14.vcd" then any FriendNeedsHelp foo:0 0 //I need some help!
- scene "scenes/TeenGirl/Help15.vcd" then any FriendNeedsHelp foo:0 0 //Help! -H
- scene "scenes/TeenGirl/Help16.vcd" then any FriendNeedsHelp foo:0 0 //Help me!
- scene "scenes/TeenGirl/Help17.vcd" then any FriendNeedsHelp foo:0 0 //Help!
- }
- Rule PlayerHelpIncappedTeenGirl
- {
- criteria ConceptPlayerHelp IsTeenGirl IsTalk IsTalkTeenGirl IsIncapacitated NotCalledForHelpRecently
- ApplyContext "CalledForHelp:1:20"
- Response PlayerHelpIncappedTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // PlayerIncappedResponse
- //--------------------------------------------------------------------------------------------------------------
- Response HelpResponseBillTeenGirl
- {
- scene "scenes/TeenGirl/InsideSafeRoom02.vcd" //We can't leave 'em out there
- scene "scenes/TeenGirl/InsideSafeRoom08.vcd" //No one left behind, right?
- scene "scenes/TeenGirl/InsideSafeRoom14.vcd" //We should go help 'em
- }
- Rule HelpResponseBillTeenGirl
- {
- criteria ConceptFriendNeedsHelp IsTeenGirl IsTalk IsTalkTeenGirl IsNotIncapacitated IsInSafeSpot FromIsNamVet IsNotInStartArea NotAloneInSafeSpot
- Response HelpResponseBillTeenGirl
- }
- Response HelpResponseBillBTeenGirl
- {
- scene "scenes/TeenGirl/InsideSafeRoom15.vcd" //Let's go back out there Louis.
- scene "scenes/TeenGirl/InsideSafeRoom16.vcd" //Come on Louis! We can't leave Bill behind.
- }
- Rule HelpResponseBillBTeenGirl
- {
- criteria ConceptFriendNeedsHelp IsTeenGirl IsTalk IsTalkTeenGirl IsNotIncapacitated IsInSafeSpot FromIsNamVet IsNotInStartArea IsManagerNear200 ChanceToFire10Percent
- Response HelpResponseBillBTeenGirl
- }
- Response HelpResponseFrancisTeenGirl
- {
- scene "scenes/TeenGirl/InsideSafeRoom02.vcd" //We can't leave 'em out there
- scene "scenes/TeenGirl/InsideSafeRoom07.vcd" //We can't leave Francis out there
- scene "scenes/TeenGirl/InsideSafeRoom08.vcd" //No one left behind, right?
- scene "scenes/TeenGirl/InsideSafeRoom14.vcd" //We should go help 'em
- }
- Rule HelpResponseFrancisTeenGirl
- {
- criteria ConceptFriendNeedsHelp IsTeenGirl IsTalk IsTalkTeenGirl IsNotIncapacitated IsInSafeSpot FromIsBiker IsNotInStartArea NotAloneInSafeSpot
- Response HelpResponseFrancisTeenGirl
- }
- Response HelpResponseFrancisBTeenGirl
- {
- scene "scenes/TeenGirl/InsideSafeRoom15.vcd" //Let's go back out there Louis.
- }
- Rule HelpResponseFrancisBTeenGirl
- {
- criteria ConceptFriendNeedsHelp IsTeenGirl IsTalk IsTalkTeenGirl IsNotIncapacitated IsInSafeSpot FromIsBiker IsNotInStartArea IsManagerNear200 ChanceToFire10Percent
- Response HelpResponseFrancisBTeenGirl
- }
- Response HelpResponseLouisTeenGirl
- {
- scene "scenes/TeenGirl/InsideSafeRoom01.vcd" //We should probably go help 'em
- scene "scenes/TeenGirl/InsideSafeRoom02.vcd" //We can't leave 'em out there
- scene "scenes/TeenGirl/InsideSafeRoom08.vcd" //No one left behind, right?
- scene "scenes/TeenGirl/InsideSafeRoom14.vcd" //We should go help 'em
- }
- Rule HelpResponseLouisTeenGirl
- {
- criteria ConceptFriendNeedsHelp IsTeenGirl IsTalk IsTalkTeenGirl IsNotIncapacitated IsInSafeSpot FromIsManager IsNotInStartArea NotAloneInSafeSpot
- Response HelpResponseLouisTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Remarkable Conversation
- //--------------------------------------------------------------------------------------------------------------
- Response crashcourse01_path01zrTeenGirl
- {
- scene "scenes/TeenGirl/DLC2Misc03.vcd" //He was a ZOMBIE, Francis!
- scene "scenes/TeenGirl/DLC2Misc05.vcd" odds 3 //Okay, you know what? He was a zombie. ZOMBIE, ZOMBIE, ZOMBIE. Not a pilot. He was a ZOMBIE, Francis!
- }
- Rule crashcourse01_path01zrTeenGirl
- {
- criteria Conceptcrashcourse01_path01zresp IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsTeenGirl
- Response crashcourse01_path01zrTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Remarkable Vocalize
- //--------------------------------------------------------------------------------------------------------------
- Response PlayerAirport02CraneStartedTeenGirl
- {
- scene "scenes/TeenGirl/WorldHospitalGeneric03.vcd" //Get ready, guys. Here we go.
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerAirport02CraneStartedTeenGirl
- {
- criteria Conceptairport02_creshendoCrane IsTeenGirl
- ApplyContext "Airport02CraneStarted:1:0"
- applycontexttoworld
- Response PlayerAirport02CraneStartedTeenGirl
- }
- Response PlayerAirport02DumpsterDownTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0209.vcd" //It's down! Let's go!
- scene "scenes/TeenGirl/WorldAirport0210.vcd" //Our dumpster's here! Let's go!
- }
- Rule PlayerAirport02DumpsterDownTeenGirl
- {
- criteria Conceptairport02_creshendo03 IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerAirport02DumpsterDownTeenGirl
- }
- Response Playerairport03_barrieraTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0302.vcd" //Let's start a fire!
- scene "scenes/TeenGirl/WorldAirport0302.vcd" //Let's start a fire!
- scene "scenes/TeenGirl/WorldAirport0316.vcd" //Boys, let's starts a fire!
- scene "scenes/TeenGirl/WorldAirport0316.vcd" //Boys, let's starts a fire!
- }
- Rule Playerairport03_barrieraTeenGirl
- {
- criteria Conceptairport03_barriera IsTeenGirl IsNotSaidairport03_barriera IsTalk IsTalkTeenGirl IsSubjectNear800 IsNotSaidairport03_barrier
- ApplyContext "Saidairport03_barriera:1:0"
- applycontexttoworld
- Response Playerairport03_barrieraTeenGirl
- }
- Response PlayerAirport03FirePathClearaTeenGirl
- {
- scene "scenes/TeenGirl/HurryUp05.vcd" then all Airport03FirePathCleara foo:0 0 //Lets go guys!
- scene "scenes/TeenGirl/MoveOn06.vcd" then all Airport03FirePathCleara foo:0 0 //I think we should go
- }
- Rule PlayerAirport03FirePathClearaTeenGirl
- {
- criteria ConceptAirport03FirePathCleara IsTeenGirl IsNotCoughing IsTalk IsTalkTeenGirl ChanceToFire10Percent RecentGroupInCombat2
- ApplyContext "SaidAirport03FirePathClear:1:0"
- applycontexttoworld
- Response PlayerAirport03FirePathClearaTeenGirl
- }
- Response PlayerAirport03FirePathClearXTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0308.vcd" then all Airport03FirePathCleara foo:0 0 //The path is clear!
- scene "scenes/TeenGirl/WorldAirport0309.vcd" then all Airport03FirePathCleara foo:0 0 //We burned a path!
- }
- Rule PlayerAirport03FirePathClearXTeenGirl
- {
- criteria ConceptAirport03FirePathClearX IsTeenGirl IsNotCoughing IsTalk IsTalkTeenGirl IsNotSaidAirport03FirePathClear
- ApplyContext "SaidAirport03FirePathClear:1:0"
- applycontexttoworld
- Response PlayerAirport03FirePathClearXTeenGirl
- }
- Response PlayerAirport03FireStartedXTeenGirl
- {
- scene "scenes/TeenGirl/WorldHospitalGeneric03.vcd" odds 5 //Get ready, guys. Here we go.
- scene "scenes/TeenGirl/WorldHospitalGeneric04.vcd" odds 5 //This is it!
- scene "scenes/TeenGirl/WorldSmallTown0108.vcd" odds 5 //Boom! So much for the easy way.
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerAirport03FireStartedXTeenGirl
- {
- criteria ConceptAirport03FireStartedX IsTeenGirl IsNotCoughing IsTalk IsTalkTeenGirl
- ApplyContext "SaidAirport03FireStarted:1:0"
- applycontexttoworld
- Response PlayerAirport03FireStartedXTeenGirl
- }
- Response Playerairport04_08bTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0413.vcd" //They must have been trying to stop the infection from spreading.
- }
- Rule Playerairport04_08bTeenGirl
- {
- criteria Conceptairport04_08b IsTeenGirl IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
- Response Playerairport04_08bTeenGirl
- }
- Response Playerairport04_08cTeenGirl
- {
- scene "scenes/TeenGirl/ViolenceAwe15.vcd" //Holy shit...
- scene "scenes/TeenGirl/WorldAirport0413.vcd" //They must have been trying to stop the infection from spreading.
- }
- Rule Playerairport04_08cTeenGirl
- {
- criteria Conceptairport04_08c IsTeenGirl IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
- Response Playerairport04_08cTeenGirl
- }
- Response Playerairport04_08dTeenGirl
- {
- scene "scenes/TeenGirl/Uncertain12.vcd" //Right...
- }
- Rule Playerairport04_08dTeenGirl
- {
- criteria Conceptairport04_08d IsTeenGirl IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
- Response Playerairport04_08dTeenGirl
- }
- Response PlayerFrancisSuggestsCraneTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0220.vcd" //Good thinking!
- scene "scenes/TeenGirl/WorldAirport0230.vcd" //Good thinking, Francis!
- }
- Rule PlayerFrancisSuggestsCraneTeenGirl
- {
- criteria ConceptFrancisSuggestsCrane IsTeenGirl IsNotSaidFrancisSuggestsCrane IsTalk IsTalkTeenGirl IsSubjectNear800
- ApplyContext "SaidFrancisSuggestsCrane:1:0"
- applycontexttoworld
- Response PlayerFrancisSuggestsCraneTeenGirl
- }
- Response PlayerLaughFrancisTeenGirl
- {
- scene "scenes/TeenGirl/Laughter13.vcd" //<Nervous laugh>
- scene "scenes/TeenGirl/Laughter16.vcd" //<Nervous laugh>
- scene "scenes/TeenGirl/Laughter20.vcd" //<Short laugh>
- scene "scenes/TeenGirl/NameFrancis14.vcd" //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis15.vcd" //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis16.vcd" //Francis (quiet)
- }
- Rule PlayerLaughFrancisTeenGirl
- {
- criteria ConceptLaughFrancis IsTeenGirl IsNotSaidLaughFrancis IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "SaidLaughFrancis:1:0"
- applycontexttoworld
- Response PlayerLaughFrancisTeenGirl
- }
- Response PlayerRemarkairport02_creshendo01aTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerRemarkairport02_creshendo01aTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport02_creshendo01a IsNotSaidairport02_creshendo01a IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl
- ApplyContext "Saidairport02_creshendo01a:1:30"
- applycontexttoworld
- Response PlayerRemarkairport02_creshendo01aTeenGirl
- }
- Response PlayerRemarkairport02_creshendo01bTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0204.vcd" then Any ZoeySuggestsCrane foo:0 0 //The crane will lower that dumpster.
- scene "scenes/TeenGirl/WorldAirport0205.vcd" then Any ZoeySuggestsCrane foo:0 0 //We can get across on that dumpster.
- scene "scenes/TeenGirl/WorldAirport0206.vcd" then Any ZoeySuggestsCrane foo:0 0 //Someone needs to lower that dumpster.
- scene "scenes/TeenGirl/WorldAirport0208.vcd" then Any ZoeySuggestsCrane foo:0 0 //Someone needs to start the crane.
- }
- Rule PlayerRemarkairport02_creshendo01bTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport02_creshendo01b IsNotSaidairport02_creshendo01a NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1000 IsNotAirport02CraneStarted
- ApplyContext "Saidairport02_creshendo01b:1:0"
- applycontexttoworld
- Response PlayerRemarkairport02_creshendo01bTeenGirl
- }
- Response PlayerRemarkairport02_path01TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0201.vcd" //We can get back to the rooftops.
- scene "scenes/TeenGirl/WorldAirport0202.vcd" //Let's head back up.
- }
- Rule PlayerRemarkairport02_path01TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport02_path01 IsNotSaidairport02_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1500
- ApplyContext "Saidairport02_path01:1:0"
- applycontexttoworld
- Response PlayerRemarkairport02_path01TeenGirl
- }
- Response PlayerRemarkairport02_path02TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0214.vcd" //What do you call 5000 infected lawyers?
- }
- Rule PlayerRemarkairport02_path02TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport02_path02 IsNotSaidairport02_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 ChanceToFire10Percent
- ApplyContext "Saidairport02_path02:1:0"
- applycontexttoworld
- Response PlayerRemarkairport02_path02TeenGirl
- }
- //AUTOGENERATED BLANK FOR PlayerRemarkairport02_path02TeenGirl : ChanceToFire10Percent
- Rule AUTOBLANK_PlayerRemarkairport02_path02TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport02_path02 IsNotSaidairport02_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidairport02_path02:1:0"
- applycontexttoworld
- Response _PlayerInfoRemarkableBlankTeenGirl
- }
- Response PlayerRemarkairport02_path03TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0218.vcd" //Louis did you work in a cube like these?
- scene "scenes/TeenGirl/WorldAirport0219.vcd" //Hey Louis: all these cubicles make you homesick?
- }
- Rule PlayerRemarkairport02_path03TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport02_path03 IsNotSaidairport02_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500 ChanceToFire20Percent IsManagerAlive
- ApplyContext "Saidairport02_path03:1:0"
- applycontexttoworld
- Response PlayerRemarkairport02_path03TeenGirl
- }
- //AUTOGENERATED BLANK FOR PlayerRemarkairport02_path03TeenGirl : ChanceToFire20Percent
- Rule AUTOBLANK_PlayerRemarkairport02_path03TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport02_path03 IsNotSaidairport02_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500 IsManagerAlive
- ApplyContext "Saidairport02_path03:1:0"
- applycontexttoworld
- Response _PlayerInfoRemarkableBlankTeenGirl
- }
- Response PlayerRemarkairport02_path04TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0216.vcd" //Down the stairs!
- scene "scenes/TeenGirl/WorldAirport0217.vcd" //Hey Bill, it's your favorite: stairs.
- scene "scenes/TeenGirl/WorldAirport0227.vcd" //We gotta take the stairs. Sorry Bill.
- }
- Rule PlayerRemarkairport02_path04TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport02_path04 IsNotSaidairport02_path04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidairport02_path04:1:0"
- applycontexttoworld
- Response PlayerRemarkairport02_path04TeenGirl
- }
- Response PlayerRemarkairport02_path05TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0226.vcd" //Safe house in that storage place!
- }
- Rule PlayerRemarkairport02_path05TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport02_path05 IsNotSaidairport02_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl
- ApplyContext "Saidairport02_path05:1:0"
- applycontexttoworld
- Response PlayerRemarkairport02_path05TeenGirl
- }
- Response PlayerRemarkairport02_path06TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0224.vcd" //We're getting close the airport!
- scene "scenes/TeenGirl/WorldAirport0225.vcd" //Almost at the airport!
- }
- Rule PlayerRemarkairport02_path06TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport02_path06 IsNotSaidairport02_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "Saidairport02_path06:1:0"
- applycontexttoworld
- Response PlayerRemarkairport02_path06TeenGirl
- }
- Response PlayerRemarkairport03_01TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0310.vcd" //I hope this isn't the plane we saw.
- }
- Rule PlayerRemarkairport03_01TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport03_01 IsNotSaidairport03_01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "Saidairport03_01:1:0"
- applycontexttoworld
- Response PlayerRemarkairport03_01TeenGirl
- }
- Response PlayerRemarkairport03_02aTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0303.vcd" //THE AIRPORT!
- scene "scenes/TeenGirl/WorldAirport0304.vcd" //LOOK, THE AIRPORT!
- }
- Rule PlayerRemarkairport03_02aTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport03_02a IsNotSaidairport03_02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl
- ApplyContext "Saidairport03_02:1:0"
- applycontexttoworld
- Response PlayerRemarkairport03_02aTeenGirl
- }
- Response PlayerRemarkairport03_02bTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0303.vcd" //THE AIRPORT!
- scene "scenes/TeenGirl/WorldAirport0304.vcd" //LOOK, THE AIRPORT!
- }
- Rule PlayerRemarkairport03_02bTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport03_02b IsNotSaidairport03_02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl
- ApplyContext "Saidairport03_02:1:0"
- applycontexttoworld
- Response PlayerRemarkairport03_02bTeenGirl
- }
- Response PlayerRemarkairport03_03aTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0307.vcd" //The doors are all blocked!
- }
- Rule PlayerRemarkairport03_03aTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport03_03a IsNotSaidairport03_03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidairport03_03:1:0"
- applycontexttoworld
- Response PlayerRemarkairport03_03aTeenGirl
- }
- Response PlayerRemarkairport03_03bTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0307.vcd" //The doors are all blocked!
- }
- Rule PlayerRemarkairport03_03bTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport03_03b IsNotSaidairport03_03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidairport03_03:1:0"
- applycontexttoworld
- Response PlayerRemarkairport03_03bTeenGirl
- }
- Response PlayerRemarkairport03_03cTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0307.vcd" //The doors are all blocked!
- }
- Rule PlayerRemarkairport03_03cTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport03_03c IsNotSaidairport03_03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidairport03_03:1:0"
- applycontexttoworld
- Response PlayerRemarkairport03_03cTeenGirl
- }
- Response PlayerRemarkairport03_04TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0311.vcd" //We can get inside over the skybridge.
- scene "scenes/TeenGirl/WorldAirport0312.vcd" //The skybridge!
- }
- Rule PlayerRemarkairport03_04TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport03_04 IsNotSaidairport03_04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1500
- ApplyContext "Saidairport03_04:1:0"
- applycontexttoworld
- Response PlayerRemarkairport03_04TeenGirl
- }
- Response PlayerRemarkairport03_06TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0314.vcd" odds 5 then Any LaughZoey foo:0 0 //Oh no! Not short term parking!
- scene "scenes/TeenGirl/WorldAirport0315.vcd" //Let's go through here.
- }
- Rule PlayerRemarkairport03_06TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport03_06 IsNotSaidairport03_06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500
- ApplyContext "Saidairport03_06:1:0"
- applycontexttoworld
- Response PlayerRemarkairport03_06TeenGirl
- }
- Response PlayerRemarkairport03_07TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0313.vcd" //Safe house across the skybridge!
- }
- Rule PlayerRemarkairport03_07TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport03_07 IsNotSaidairport03_07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsNotSaidSafeSpotAhead
- ApplyContext "Saidairport03_07:1:0,SaidSafeSpotAhead:1:90"
- applycontexttoworld
- Response PlayerRemarkairport03_07TeenGirl
- }
- Response PlayerRemarkairport03_barrierTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0301.vcd" then Any airport03_barriera foo:0 0 //We can burn down this barricade.
- }
- Rule PlayerRemarkairport03_barrierTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport03_barrier IsNotSaidairport03_barrier IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear800 IsNotSaidAirport03FireStarted IsNotSaidAirport03FirePathClear
- ApplyContext "Saidairport03_barrier:1:0"
- applycontexttoworld
- Response PlayerRemarkairport03_barrierTeenGirl
- }
- Response PlayerRemarkairport04_01TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0402.vcd" //Through the offices!
- }
- Rule PlayerRemarkairport04_01TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_01 IsNotSaidairport04_01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500
- ApplyContext "Saidairport04_01:1:0"
- applycontexttoworld
- Response PlayerRemarkairport04_01TeenGirl
- }
- Response PlayerRemarkairport04_03TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0403.vcd" //Oh no, the zombies killed god!
- scene "scenes/TeenGirl/WorldAirport0404.vcd" //Oh no, the zombies killed god!
- }
- Rule PlayerRemarkairport04_03TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_03 IsNotSaidairport04_03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 ChanceToFire20Percent TimeSinceGroupInCombat10
- ApplyContext "Saidairport04_03:1:0"
- applycontexttoworld
- Response PlayerRemarkairport04_03TeenGirl
- }
- //AUTOGENERATED BLANK FOR PlayerRemarkairport04_03TeenGirl : ChanceToFire20Percent
- Rule AUTOBLANK_PlayerRemarkairport04_03TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_03 IsNotSaidairport04_03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 TimeSinceGroupInCombat10
- ApplyContext "Saidairport04_03:1:0"
- applycontexttoworld
- Response _PlayerInfoRemarkableBlankTeenGirl
- }
- Response PlayerRemarkairport04_04TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0408.vcd" //I wonder if this is more lost luggage than normal.
- }
- Rule PlayerRemarkairport04_04TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_04 IsNotSaidairport04_04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
- ApplyContext "Saidairport04_04:1:0"
- applycontexttoworld
- Response PlayerRemarkairport04_04TeenGirl
- }
- Response PlayerRemarkairport04_05TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0407.vcd" then All airport04_05a foo:0 0 //Hey Louis, try not to get lost.
- scene "scenes/TeenGirl/WorldAirport0422.vcd" //I always wondered what was back here.
- }
- Rule PlayerRemarkairport04_05TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_05 IsNotSaidairport04_05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 ChanceToFire20Percent TimeSinceGroupInCombat10 IsManagerAlive
- ApplyContext "Saidairport04_05:1:0"
- applycontexttoworld
- Response PlayerRemarkairport04_05TeenGirl
- }
- //AUTOGENERATED BLANK FOR PlayerRemarkairport04_05TeenGirl : ChanceToFire20Percent
- Rule AUTOBLANK_PlayerRemarkairport04_05TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_05 IsNotSaidairport04_05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 TimeSinceGroupInCombat10 IsManagerAlive
- ApplyContext "Saidairport04_05:1:0"
- applycontexttoworld
- Response _PlayerInfoRemarkableBlankTeenGirl
- }
- Response PlayerRemarkairport04_06TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0409.vcd" //Whatever you do, Francis, please don't take off your shoes.
- }
- Rule PlayerRemarkairport04_06TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_06 IsNotSaidairport04_06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 ChanceToFire10Percent IsBikerAlive IsBikerNear400
- ApplyContext "Saidairport04_06:1:0"
- applycontexttoworld
- Response PlayerRemarkairport04_06TeenGirl
- }
- //AUTOGENERATED BLANK FOR PlayerRemarkairport04_06TeenGirl : ChanceToFire10Percent
- Rule AUTOBLANK_PlayerRemarkairport04_06TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_06 IsNotSaidairport04_06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 IsBikerAlive IsBikerNear400
- ApplyContext "Saidairport04_06:1:0"
- applycontexttoworld
- Response _PlayerInfoRemarkableBlankTeenGirl
- }
- Response PlayerRemarkairport04_07TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0508.vcd" then biker AynRandResponse foo:0 0.05 //Hey, Ayn Rand international airport...
- }
- Rule PlayerRemarkairport04_07TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_07 IsNotSaidairport04_07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300 ChanceToFire10Percent
- ApplyContext "Saidairport04_07:1:0"
- applycontexttoworld
- Response PlayerRemarkairport04_07TeenGirl
- }
- //AUTOGENERATED BLANK FOR PlayerRemarkairport04_07TeenGirl : ChanceToFire10Percent
- Rule AUTOBLANK_PlayerRemarkairport04_07TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_07 IsNotSaidairport04_07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "Saidairport04_07:1:0"
- applycontexttoworld
- Response _PlayerInfoRemarkableBlankTeenGirl
- }
- Response PlayerRemarkairport04_08aTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0412.vcd" then Any airport04_08a foo:0 0 //Oh my god, Bill was right: They bombed the airport!
- scene "scenes/TeenGirl/WorldAirport0414.vcd" then Any airport04_08c foo:0 0 //There's the plane we saw!
- scene "scenes/TeenGirl/WorldAirport0415.vcd" //We need to get down to that plane!
- scene "scenes/TeenGirl/WorldAirport0416.vcd" then Any airport04_08c foo:0 0 //How do we get down to the plane?
- }
- Rule PlayerRemarkairport04_08aTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_08a IsNotSaidairport04_08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidairport04_08:1:0"
- applycontexttoworld
- Response PlayerRemarkairport04_08aTeenGirl
- }
- Response PlayerRemarkairport04_08bTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0412.vcd" then Any airport04_08a foo:0 0 //Oh my god, Bill was right: They bombed the airport!
- scene "scenes/TeenGirl/WorldAirport0414.vcd" then Any airport04_08c foo:0 0 //There's the plane we saw!
- scene "scenes/TeenGirl/WorldAirport0415.vcd" //We need to get down to that plane!
- scene "scenes/TeenGirl/WorldAirport0416.vcd" then Any airport04_08c foo:0 0 //How do we get down to the plane?
- }
- Rule PlayerRemarkairport04_08bTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_08b IsNotSaidairport04_08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidairport04_08:1:0"
- applycontexttoworld
- Response PlayerRemarkairport04_08bTeenGirl
- }
- Response PlayerRemarkairport04_08cTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0412.vcd" then Any airport04_08a foo:0 0 //Oh my god, Bill was right: They bombed the airport!
- scene "scenes/TeenGirl/WorldAirport0414.vcd" then Any airport04_08c foo:0 0 //There's the plane we saw!
- scene "scenes/TeenGirl/WorldAirport0415.vcd" //We need to get down to that plane!
- scene "scenes/TeenGirl/WorldAirport0416.vcd" then Any airport04_08c foo:0 0 //How do we get down to the plane?
- }
- Rule PlayerRemarkairport04_08cTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_08c IsNotSaidairport04_08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidairport04_08:1:0"
- applycontexttoworld
- Response PlayerRemarkairport04_08cTeenGirl
- }
- Response PlayerRemarkairport04_08dTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0412.vcd" then Any airport04_08a foo:0 0 //Oh my god, Bill was right: They bombed the airport!
- scene "scenes/TeenGirl/WorldAirport0414.vcd" then Any airport04_08c foo:0 0 //There's the plane we saw!
- scene "scenes/TeenGirl/WorldAirport0415.vcd" //We need to get down to that plane!
- scene "scenes/TeenGirl/WorldAirport0416.vcd" then Any airport04_08c foo:0 0 //How do we get down to the plane?
- }
- Rule PlayerRemarkairport04_08dTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_08d IsNotSaidairport04_08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- Response PlayerRemarkairport04_08dTeenGirl
- }
- Response PlayerRemarkairport04_08eTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0412.vcd" then Any airport04_08a foo:0 0 //Oh my god, Bill was right: They bombed the airport!
- scene "scenes/TeenGirl/WorldAirport0414.vcd" then Any airport04_08c foo:0 0 //There's the plane we saw!
- scene "scenes/TeenGirl/WorldAirport0415.vcd" //We need to get down to that plane!
- scene "scenes/TeenGirl/WorldAirport0416.vcd" then Any airport04_08c foo:0 0 //How do we get down to the plane?
- }
- Rule PlayerRemarkairport04_08eTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_08e IsNotSaidairport04_08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- Response PlayerRemarkairport04_08eTeenGirl
- }
- Response PlayerRemarkairport04_08fTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0412.vcd" then Any airport04_08a foo:0 0 //Oh my god, Bill was right: They bombed the airport!
- scene "scenes/TeenGirl/WorldAirport0414.vcd" then Any airport04_08c foo:0 0 //There's the plane we saw!
- scene "scenes/TeenGirl/WorldAirport0415.vcd" //We need to get down to that plane!
- scene "scenes/TeenGirl/WorldAirport0416.vcd" then Any airport04_08c foo:0 0 //How do we get down to the plane?
- }
- Rule PlayerRemarkairport04_08fTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_08f IsNotSaidairport04_08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- Response PlayerRemarkairport04_08fTeenGirl
- }
- Response PlayerRemarkairport04_09TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0418.vcd" //Louis, your row isn't boarding yet.
- }
- Rule PlayerRemarkairport04_09TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_09 IsNotSaidairport04_09 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500 IsManagerAlive
- ApplyContext "Saidairport04_09:1:0"
- applycontexttoworld
- Response PlayerRemarkairport04_09TeenGirl
- }
- Response PlayerRemarkairport04_vanTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0405.vcd" then Biker airport04_vana foo:0 0 //We can use that van.
- }
- Rule PlayerRemarkairport04_vanTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport04_van IsNotSaidairport04_van IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear800 IsNotSaidPathClearVan
- ApplyContext "Saidairport04_van:1:0"
- applycontexttoworld
- Response PlayerRemarkairport04_vanTeenGirl
- }
- Response PlayerRemarkcrashcourse01_path01TeenGirl
- {
- scene "scenes/TeenGirl/DLC2PilotComment01.vcd" //'Pilot's License...revoked.' Dunh-dunh-DUNNNNH...
- }
- Rule PlayerRemarkcrashcourse01_path01TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Iscrashcourse01_path01 IsNotSaidcrashcourse01_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidcrashcourse01_path01:1:0"
- applycontexttoworld
- Response PlayerRemarkcrashcourse01_path01TeenGirl
- }
- Response PlayerRemarkFarm01_path01TeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerRemarkFarm01_path01TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm01_path01 IsNotSaidFarm01_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidFarm01_path01:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm01_path01TeenGirl
- }
- Response PlayerRemarkFarm01_path02TeenGirl
- {
- scene "scenes/TeenGirl/FollowMe05.vcd" //This way!
- }
- Rule PlayerRemarkFarm01_path02TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm01_path02 IsNotSaidFarm01_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "SaidFarm01_path02:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm01_path02TeenGirl
- }
- Response PlayerRemarkFarm01_path03TeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerRemarkFarm01_path03TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm01_path03 IsNotSaidFarm01_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "SaidFarm01_path03:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm01_path03TeenGirl
- }
- Response PlayerRemarkFarm01_path09ZoeyTeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0320.vcd" then any SafeSpotAheadResponse foo:0 0 //Yeah! Safehouse right up ahead, boys! We made it!
- }
- Rule PlayerRemarkFarm01_path09ZoeyTeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm01_path09 IsNotSaidFarm01_path09 IsNotCoughing IsTalk NotInCombat IsWithThree IsTalkTeenGirl IsSubjectNear1500
- ApplyContext "SaidFarm03_path09:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm01_path09ZoeyTeenGirl
- }
- Response PlayerRemarkFarm02_path01TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0216.vcd" //Down the stairs!
- }
- Rule PlayerRemarkFarm02_path01TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm02_path01 IsNotSaidFarm02_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidFarm02_path01:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm02_path01TeenGirl
- }
- Response PlayerRemarkFarm02_path02TeenGirl
- {
- scene "scenes/TeenGirl/ContextModifierCalm05.vcd" //Down there.
- }
- Rule PlayerRemarkFarm02_path02TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm02_path02 IsNotSaidFarm02_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidFarm02_TracksBelow
- ApplyContext "SaidFarm02_path02:1:0,SaidFarm02_TracksBelow:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm02_path02TeenGirl
- }
- Response PlayerRemarkFarm02_path02aTeenGirl
- {
- scene "scenes/TeenGirl/Look06.vcd" then Biker Farm02_path02b foo:0 0.05 //Over there!
- }
- Rule PlayerRemarkFarm02_path02aTeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm02_path02 IsNotSaidFarm02_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 IsBikerNear125 NotSaidFarm02_TracksBelow
- ApplyContext "SaidFarm02_path02:1:0,SaidFarm02_TracksBelow:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm02_path02aTeenGirl
- }
- Rule PlayerRemarkFarm02_path03TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm02_path03 IsNotSaidFarm02_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidFarm02_TracksBelow
- ApplyContext "SaidFarm02_path03:1:0,SaidFarm02_TracksBelow:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm02_path02TeenGirl
- }
- Rule PlayerRemarkFarm02_path03aTeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm02_path03 IsNotSaidFarm02_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidFarm02_TracksBelow IsBikerNear125
- ApplyContext "SaidFarm02_path03:1:0,SaidFarm02_TracksBelow:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm02_path02aTeenGirl
- }
- Rule PlayerRemarkFarm02_path04TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm02_path04 IsNotSaidFarm02_path04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidFarm02_TracksBelow
- ApplyContext "SaidFarm02_path04:1:0,SaidFarm02_TracksBelow:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm02_path02TeenGirl
- }
- Rule PlayerRemarkFarm02_path04aTeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm02_path04 IsNotSaidFarm02_path04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidFarm02_TracksBelow IsBikerNear125
- ApplyContext "SaidFarm02_path04:1:0,SaidFarm02_TracksBelow:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm02_path02aTeenGirl
- }
- Rule PlayerRemarkFarm02_path05TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm02_path05 IsNotSaidFarm02_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidFarm02_TracksBelow
- ApplyContext "SaidFarm02_path05:1:0,SaidFarm02_TracksBelow:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm02_path02TeenGirl
- }
- Rule PlayerRemarkFarm02_path05aTeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm02_path05 IsNotSaidFarm02_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 NotSaidFarm02_TracksBelow IsBikerNear125
- ApplyContext "SaidFarm02_path05:1:0,SaidFarm02_TracksBelow:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm02_path02aTeenGirl
- }
- Response PlayerRemarkFarm02_path06TeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" then any RespondAffirmative foo:0 0 //
- }
- Rule PlayerRemarkFarm02_path06TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm02_path06 IsNotSaidFarm02_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidFarm02_path06:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm02_path06TeenGirl
- }
- Response PlayerRemarkFarm02_path09TeenGirl
- {
- scene "scenes/TeenGirl/GenericDirections03.vcd" then any RespondAffirmative foo:0 0 //We need to go up that ladder!
- }
- Rule PlayerRemarkFarm02_path09TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm02_path09 IsNotSaidFarm02_path09 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidFarm02_path09:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm02_path09TeenGirl
- }
- Rule PlayerRemarkFarm02_path10TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm02_path10 IsNotSaidFarm02_path10 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear400
- ApplyContext "SaidFarm02_path10:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown03_path14TeenGirl
- }
- Response PlayerRemarkFarm03_path03TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0315.vcd" //Let's go through here.
- }
- Rule PlayerRemarkFarm03_path03TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm03_path03 IsNotSaidFarm03_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidFarm03_path03:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm03_path03TeenGirl
- }
- Response PlayerRemarkFarm03_path06TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0112.vcd" then any ResponseSoftDispleasureSwear foo:0 0.05 //This way is blocked.
- }
- Rule PlayerRemarkFarm03_path06TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm03_path06 IsNotSaidFarm03_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "SaidFarm03_path06:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm03_path06TeenGirl
- }
- Response PlayerRemarkFarm03_path07TeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerRemarkFarm03_path07TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm03_path07 IsNotSaidFarm03_path07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100
- ApplyContext "SaidFarm03_path07:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm03_path07TeenGirl
- }
- Rule PlayerRemarkFarm03_path09TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm03_path09 IsNotSaidFarm03_path09 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear400
- ApplyContext "SaidFarm03_path09:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm01_path09TeenGirl
- }
- Response PlayerRemarkFarm03_path10TeenGirl
- {
- scene "scenes/TeenGirl/ContextModifierLoud03.vcd" then any RespondAffirmative foo:0 0.05 //Up there!
- }
- Rule PlayerRemarkFarm03_path10TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm03_path10 Farm03BridgeDown IsNotSaidFarm03_path10 IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "SaidFarm03_path10:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm03_path10TeenGirl
- }
- Response PlayerRemarkFarm04_path01aTeenGirl
- {
- }
- Rule PlayerRemarkFarm04_path01aTeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm04_path01 IsNotSaidFarm04_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidFarm04_path01:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm04_path01aTeenGirl
- }
- Response PlayerRemarkFarm04_path04TeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerRemarkFarm04_path04TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm04_path04 IsNotSaidFarm04_path04 IsSubjectNear1000 IsTalkTeenGirl
- ApplyContext "SaidFarm04_path04:1:0,SaidFarm04_path02:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm04_path04TeenGirl
- }
- Rule PlayerRemarkFarm04_path05TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm04_path05 IsNotSaidFarm04_path05 IsSubjectNear600 IsTalkTeenGirl
- ApplyContext "SaidFarm04_path05:1:0,SaidFarm04_path02:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm04_path04TeenGirl
- }
- Response PlayerRemarkFarm04_path06TeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerRemarkFarm04_path06TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm04_path06 IsNotSaidFarm04_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500
- ApplyContext "SaidFarm04_path06:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm04_path06TeenGirl
- }
- Response PlayerRemarkFarm04_path07TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0115.vcd" //Up here guys! Let's go!
- }
- Rule PlayerRemarkFarm04_path07TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm04_path07 IsNotSaidFarm04_path07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidFarm04_path07:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm04_path07TeenGirl
- }
- Response PlayerRemarkFarm04_path08TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0204.vcd" //Through here!
- }
- Rule PlayerRemarkFarm04_path08TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm04_path08 IsNotSaidFarm04_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidFarm04_path08:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm04_path08TeenGirl
- }
- Response PlayerRemarkFarm04_path09TeenGirl
- {
- scene "scenes/TeenGirl/SafeSpotAhead06.vcd" then any SafeSpotAheadResponse foo:0 0.05 //Safe house ahead!
- }
- Rule PlayerRemarkFarm04_path09TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm04_path09 IsNotSaidFarm04_path09 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear1000
- ApplyContext "SaidFarm04_path09:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm04_path09TeenGirl
- }
- Response PlayerRemarkFarm04_path10TeenGirl
- {
- scene "scenes/TeenGirl/SafeSpotAheadReaction14.vcd" //Sweet Jesus!
- scene "scenes/TeenGirl/ViolenceAwe13.vcd" //Holy crap.
- scene "scenes/TeenGirl/ViolenceAwe15.vcd" //Holy shit...
- }
- Rule PlayerRemarkFarm04_path10TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm04_path10 IsNotSaidFarm04_path10 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100
- ApplyContext "SaidFarm04_path10:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm04_path10TeenGirl
- }
- Rule PlayerRemarkFarm05_path01TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm05_path01 IsNotSaidFarm05_path01 IsNotSaidFarm05_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidFarm05_path01:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm03_path06TeenGirl
- }
- Rule PlayerRemarkFarm05_path02TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm05_path02 IsNotSaidFarm05_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
- ApplyContext "SaidFarm05_path02:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm02_path09TeenGirl
- }
- Response PlayerRemarkFarm05_path06TeenGirl
- {
- scene "scenes/TeenGirl/WorldFarmHouse0501.vcd" //Get to the farm house!
- scene "scenes/TeenGirl/WorldFarmHouse0503.vcd" //Hurry! Get to the farm house!
- }
- Rule PlayerRemarkFarm05_path06TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm05_path06 IsNotSaidFarm05_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear800
- ApplyContext "SaidFarm05_path06:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm05_path06TeenGirl
- }
- Response PlayerRemarkFarm05_path08TeenGirl
- {
- scene "scenes/TeenGirl/FinaleAhead01.vcd" //Hey guys, I think we're almost there.
- }
- Rule PlayerRemarkFarm05_path08TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm05_path08 IsNotSaidFarm05_path09 IsNotSaidFarm05_path10 IsNotSaidFarm05_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear500
- ApplyContext "SaidFarm05_path08:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm05_path08TeenGirl
- }
- Rule PlayerRemarkFarm05_path09TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm05_path09 IsNotSaidFarm05_path09 IsNotSaidFarm05_path08 IsNotSaidFarm05_path10 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "SaidFarm05_path09:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm05_path08TeenGirl
- }
- Rule PlayerRemarkFarm05_path10TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsFarm05_path10 IsNotSaidFarm05_path10 IsNotSaidFarm05_path09 IsNotSaidFarm05_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidFarm05_path10:1:0,SaidFarm05_path08:1:0"
- applycontexttoworld
- Response PlayerRemarkFarm05_path08TeenGirl
- }
- Response PlayerRemarkhospital01_path03TeenGirl
- {
- scene "scenes/TeenGirl/SafeSpotAhead06.vcd" then Any SafeSpotAheadResponse foo:0 0 //Safe house ahead!
- scene "scenes/TeenGirl/SafeSpotAhead08.vcd" then Any SafeSpotAheadResponse foo:0 0 //There's a safe house ahead.
- }
- Rule PlayerRemarkhospital01_path03TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Ishospital01_path03 IsNotSaidhospital01_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear
- ApplyContext "Saidhospital01_path03:1:0"
- applycontexttoworld
- Response PlayerRemarkhospital01_path03TeenGirl
- }
- Response PlayerRemarkhospital02_safehouseTeenGirl
- {
- scene "scenes/TeenGirl/SafeSpotAhead06.vcd" //Safe house ahead!
- scene "scenes/TeenGirl/SafeSpotAhead08.vcd" //There's a safe house ahead.
- }
- Rule PlayerRemarkhospital02_safehouseTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Ishospital02_safehouse IsNotSaidhospital02_safehouse IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1000
- ApplyContext "Saidhospital02_safehouse:1:0"
- applycontexttoworld
- Response PlayerRemarkhospital02_safehouseTeenGirl
- }
- Response PlayerRemarkhospital03_path04TeenGirl
- {
- scene "scenes/TeenGirl/FollowMe05.vcd" //This way!
- scene "scenes/TeenGirl/FollowMe20.vcd" //Come on, this way!
- scene "scenes/TeenGirl/FollowMe23.vcd" //This way!
- }
- Rule PlayerRemarkhospital03_path04TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Ishospital03_path04 IsNotSaidhospital03_path04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "Saidhospital03_path04:1:0"
- applycontexttoworld
- Response PlayerRemarkhospital03_path04TeenGirl
- }
- Response PlayerRemarkhospital03_path08TeenGirl
- {
- scene "scenes/TeenGirl/WorldHospital0301.vcd" //The subway smelled bad, but this...
- }
- Rule PlayerRemarkhospital03_path08TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Ishospital03_path08 IsNotSaidhospital03_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400 ChanceToFire50Percent
- ApplyContext "Saidhospital03_path08:1:0"
- Response PlayerRemarkhospital03_path08TeenGirl
- }
- //AUTOGENERATED BLANK FOR PlayerRemarkhospital03_path08TeenGirl : ChanceToFire50Percent
- Rule AUTOBLANK_PlayerRemarkhospital03_path08TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Ishospital03_path08 IsNotSaidhospital03_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
- ApplyContext "Saidhospital03_path08:1:0"
- Response _PlayerInfoRemarkableBlankTeenGirl
- }
- Response PlayerRemarkhospital03_path11TeenGirl
- {
- scene "scenes/TeenGirl/WorldHospital0302.vcd" //We've go to get to the hospital.
- scene "scenes/TeenGirl/WorldHospital0303.vcd" //Into the hospital!
- scene "scenes/TeenGirl/WorldHospital0304.vcd" //There's a safe house in the hospital!
- scene "scenes/TeenGirl/WorldHospital0305.vcd" //Hurry up! Get to the hospital!
- scene "scenes/TeenGirl/WorldHospital0306.vcd" //Go, go! Get to the hospital!
- scene "scenes/TeenGirl/WorldHospitalGeneric01.vcd" //We just need to get to the hospital.
- }
- Rule PlayerRemarkhospital03_path11TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Ishospital03_path11 IsNotSaidhospital03_path11 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1000
- ApplyContext "Saidhospital03_path11:1:0,SaidSafeSpotAhead:1:90"
- applycontexttoworld
- Response PlayerRemarkhospital03_path11TeenGirl
- }
- Response PlayerRemarkhospital04_path03TeenGirl
- {
- scene "scenes/TeenGirl/WorldHospital0403.vcd" //Louis, you'd look good in one of those hospital gowns.
- }
- Rule PlayerRemarkhospital04_path03TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Ishospital04_path03 IsNotSaidhospital04_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400 ChanceToFire30Percent IsManagerNear200 IsManagerAlive
- ApplyContext "Saidhospital04_path03:1:0"
- applycontexttoworld
- Response PlayerRemarkhospital04_path03TeenGirl
- }
- //AUTOGENERATED BLANK FOR PlayerRemarkhospital04_path03TeenGirl : ChanceToFire30Percent
- Rule AUTOBLANK_PlayerRemarkhospital04_path03TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Ishospital04_path03 IsNotSaidhospital04_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400 IsManagerNear200 IsManagerAlive
- ApplyContext "Saidhospital04_path03:1:0"
- applycontexttoworld
- Response _PlayerInfoRemarkableBlankTeenGirl
- }
- Response PlayerRemarkhospital05_path01TeenGirl
- {
- scene "scenes/TeenGirl/GenericResponses39.vcd" //Almost there. Almost there.
- scene "scenes/TeenGirl/WorldHospital0402.vcd" then Biker hospital05_path01a foo:0 0 //That helicopter pilot better be here.
- }
- Rule PlayerRemarkhospital05_path01TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Ishospital05_path01 IsNotSaidhospital05_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidhospital05_path01:1:0"
- applycontexttoworld
- Response PlayerRemarkhospital05_path01TeenGirl
- }
- Response PlayerRemarkhospital05_path02TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0305.vcd" //Through here!
- scene "scenes/TeenGirl/WorldSmallTown0113.vcd" //I think we can go through here, guys.
- }
- Rule PlayerRemarkhospital05_path02TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Ishospital05_path02 IsNotSaidhospital05_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
- ApplyContext "Saidhospital05_path02:1:0"
- applycontexttoworld
- Response PlayerRemarkhospital05_path02TeenGirl
- }
- Response PlayerRemarkPathClearVanTeenGirl
- {
- scene "scenes/TeenGirl/MoveOn08.vcd" //Come on, lets go!
- scene "scenes/TeenGirl/MoveOn09.vcd" //Come on, come on, lets go!
- scene "scenes/TeenGirl/PathClear01.vcd" //Path's clear! Let's go!
- scene "scenes/TeenGirl/WorldAirport0308.vcd" //The path is clear!
- }
- Rule PlayerRemarkPathClearVanTeenGirl
- {
- criteria ConceptPathClearVan IsTeenGirl IsNotSaidPathClearVan IsNotCoughing IsTalk IsTalkTeenGirl
- ApplyContext "SaidPathClearVan:1:0"
- applycontexttoworld
- Response PlayerRemarkPathClearVanTeenGirl
- }
- Response PlayerRemarkSmalltown01_path01TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0107.vcd" then any ResponseSoftDispleasureSwear foo:0 0 //And of course the bridge is out...
- }
- Rule PlayerRemarkSmalltown01_path01TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown01_path01 IsNotSaidSmalltown01_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "SaidSmalltown01_path01:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown01_path01TeenGirl
- }
- Response PlayerRemarkSmalltown01_path02TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0110.vcd" //Looks like we can get back up the other side.
- }
- Rule PlayerRemarkSmalltown01_path02TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown01_path02 IsNotSaidSmalltown01_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 IsNotSaidSmalltown01_path04 IsSaidSmalltown01_path01
- ApplyContext "SaidSmalltown01_path02:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown01_path02TeenGirl
- }
- Response PlayerRemarkSmalltown01_path03TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0203.vcd" //Up here guys!
- }
- Rule PlayerRemarkSmalltown01_path03TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown01_path03 IsNotSaidSmalltown01_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "SaidSmalltown01_path03:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown01_path03TeenGirl
- }
- Response PlayerRemarkSmalltown01_path07TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0112.vcd" //This way is blocked.
- }
- Rule PlayerRemarkSmalltown01_path07TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown01_path07 IsNotSaidSmalltown01_path07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1000 IsNotSaidSmalltown01_path08
- ApplyContext "SaidSmalltown01_path07:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown01_path07TeenGirl
- }
- Response PlayerRemarkSmalltown01_path08TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0113.vcd" //I think we can go through here, guys.
- scene "scenes/TeenGirl/WorldSmallTown0204.vcd" //Through here!
- }
- Rule PlayerRemarkSmalltown01_path08TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown01_path08 IsNotSaidSmalltown01_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidSmalltown01_path08:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown01_path08TeenGirl
- }
- Response PlayerRemarkSmalltown01_path09TeenGirl
- {
- scene "scenes/TeenGirl/SafeSpotAhead01.vcd" then any SafeSpotAheadResponse foo:0 0 //Safe house just ahead.
- scene "scenes/TeenGirl/SafeSpotAhead06.vcd" then any SafeSpotAheadResponse foo:0 0 //Safe house ahead!
- scene "scenes/TeenGirl/SafeSpotAhead08.vcd" then any SafeSpotAheadResponse foo:0 0 //There's a safe house ahead.
- }
- Rule PlayerRemarkSmalltown01_path09TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown01_path09 IsNotSaidSmalltown01_path09 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear1500
- ApplyContext "SaidSmalltown01_path09:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown01_path09TeenGirl
- }
- Response PlayerRemarksmalltown02_path02TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0204.vcd" //Through here!
- }
- Rule PlayerRemarksmalltown02_path02TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Issmalltown02_path02 IsNotSaidsmalltown02_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidsmalltown02_path02:1:0"
- applycontexttoworld
- Response PlayerRemarksmalltown02_path02TeenGirl
- }
- Response PlayerRemarksmalltown02_path03TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0204.vcd" //Through here!
- }
- Rule PlayerRemarksmalltown02_path03TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Issmalltown02_path03 IsNotSaidsmalltown02_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidsmalltown02_path03:1:0"
- applycontexttoworld
- Response PlayerRemarksmalltown02_path03TeenGirl
- }
- Response PlayerRemarksmalltown02_path04TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0204.vcd" //Through here!
- }
- Rule PlayerRemarksmalltown02_path04TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Issmalltown02_path04 IsNotSaidsmalltown02_path04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "Saidsmalltown02_path04:1:0"
- applycontexttoworld
- Response PlayerRemarksmalltown02_path04TeenGirl
- }
- Response PlayerRemarksmalltown02_path05TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0205.vcd" //Fresh air!
- }
- Rule PlayerRemarksmalltown02_path05TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Issmalltown02_path05 IsNotSaidsmalltown02_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100
- ApplyContext "Saidsmalltown02_path05:1:0"
- applycontexttoworld
- Response PlayerRemarksmalltown02_path05TeenGirl
- }
- Response PlayerRemarksmalltown02_path06TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0213.vcd" //There must be a panel or something to activate that bridge.
- }
- Rule PlayerRemarksmalltown02_path06TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Issmalltown02_path06 IsNotSaidsmalltown02_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear700
- ApplyContext "Saidsmalltown02_path06:1:0"
- applycontexttoworld
- Response PlayerRemarksmalltown02_path06TeenGirl
- }
- Response PlayerRemarksmalltown02_path07TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0210.vcd" then biker smalltown02_path07a foo:0 0 //Into the caboose!
- }
- Rule PlayerRemarksmalltown02_path07TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Issmalltown02_path07 IsNotSaidsmalltown02_path07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear600
- ApplyContext "Saidsmalltown02_path07:1:0"
- applycontexttoworld
- Response PlayerRemarksmalltown02_path07TeenGirl
- }
- Response PlayerRemarksmalltown02_path08TeenGirl
- {
- scene "scenes/TeenGirl/PositiveNoise14.vcd" then manager smalltown02_path08a foo:0 0 //[pleasure & interest sounds]
- }
- Rule PlayerRemarksmalltown02_path08TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Issmalltown02_path08 IsNotSaidsmalltown02_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100
- ApplyContext "Saidsmalltown02_path08:1:0,Saidsmalltown02_path06:1:0"
- applycontexttoworld
- Response PlayerRemarksmalltown02_path08TeenGirl
- }
- Response PlayerRemarkSmalltown02_path09TeenGirl
- {
- scene "scenes/TeenGirl/SafeSpotAhead01.vcd" then any SafeSpotAheadResponse foo:0 0 //Safe house just ahead.
- scene "scenes/TeenGirl/SafeSpotAhead06.vcd" then any SafeSpotAheadResponse foo:0 0 //Safe house ahead!
- scene "scenes/TeenGirl/SafeSpotAhead08.vcd" then any SafeSpotAheadResponse foo:0 0 //There's a safe house ahead.
- }
- Rule PlayerRemarkSmalltown02_path09TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown02_path09 IsNotSaidSmalltown02_path09 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear1000
- ApplyContext "SaidSmalltown02_path09:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown02_path09TeenGirl
- }
- Response PlayerRemarkSmalltown03_path01TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0302.vcd" //Not a fan of creepy old train yards.
- }
- Rule PlayerRemarkSmalltown03_path01TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown03_path01 IsNotSaidSmalltown03_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidSmalltown03_path01:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown03_path01TeenGirl
- }
- Response PlayerRemarkSmalltown03_path02TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0302.vcd" //Not a fan of creepy old train yards.
- }
- Rule PlayerRemarkSmalltown03_path02TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown03_path02 IsNotSaidSmalltown03_path01 IsNotSaidSmalltown03_path02 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidSmalltown03_path02:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown03_path02TeenGirl
- }
- Response PlayerRemarkSmalltown03_path03TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0307.vcd" //We need to get over this fence.
- }
- Rule PlayerRemarkSmalltown03_path03TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown03_path03 IsNotSaidSmalltown03_path03 IsNotSaidSmalltown03_path04 IsNotSaidSmalltown03_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidSmalltown03_path03:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown03_path03TeenGirl
- }
- Response PlayerRemarkSmalltown03_path04TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0203.vcd" //Up here guys!
- scene "scenes/TeenGirl/WorldSmallTown0303.vcd" //We can get on the other side of the fence up here!
- }
- Rule PlayerRemarkSmalltown03_path04TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown03_path04 IsNotSaidSmalltown03_path04 IsNotSaidSmalltown03_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidSmalltown03_path04:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown03_path04TeenGirl
- }
- Response PlayerRemarkSmalltown03_path05TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0203.vcd" //Up here guys!
- scene "scenes/TeenGirl/WorldSmallTown0303.vcd" //We can get on the other side of the fence up here!
- }
- Rule PlayerRemarkSmalltown03_path05TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown03_path05 IsNotSaidSmalltown03_path04 IsNotSaidSmalltown03_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidSmalltown03_path05:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown03_path05TeenGirl
- }
- Response PlayerRemarkSmalltown03_path06TeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerRemarkSmalltown03_path06TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown03_path06 IsNotSaidSmalltown03_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
- ApplyContext "SaidSmalltown03_path06:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown03_path06TeenGirl
- }
- Response PlayerRemarkSmalltown03_path07TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0102.vcd" //Let's stick to the road.
- }
- Rule PlayerRemarkSmalltown03_path07TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown03_path07 IsNotSaidSmalltown03_path07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "SaidSmalltown03_path07:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown03_path07TeenGirl
- }
- Response PlayerRemarkSmalltown03_path08TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0306.vcd" //Almost to Riverside.
- scene "scenes/TeenGirl/WorldSmallTown0318.vcd" //Looks like we're getting close to Riverside.
- }
- Rule PlayerRemarkSmalltown03_path08TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown03_path08 IsNotSaidSmalltown03_path08 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "SaidSmalltown03_path08:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown03_path08TeenGirl
- }
- Response PlayerRemarkSmalltown03_path10TeenGirl
- {
- scene "scenes/TeenGirl/SeeCabin01.vcd" //Oh, nice. A cabin in the middle of nowhere. I know how this movie ends.
- }
- Rule PlayerRemarkSmalltown03_path10TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown03_path10 IsNotSaidSmalltown03_path10 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear800
- ApplyContext "SaidSmalltown03_path10:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown03_path10TeenGirl
- }
- Response PlayerRemarkSmalltown03_path11TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0310.vcd" //The town's pretty quiet. I hope that means they killed all the zombies.
- scene "scenes/TeenGirl/WorldSmallTown0321.vcd" //I can see Riverside!
- }
- Rule PlayerRemarkSmalltown03_path11TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown03_path11 IsNotSaidSmalltown03_path11 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear100
- ApplyContext "SaidSmalltown03_path11:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown03_path11TeenGirl
- }
- Response PlayerRemarkSmalltown03_path12TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0322.vcd" //There's lights on in that church!
- }
- Rule PlayerRemarkSmalltown03_path12TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown03_path12 IsNotSaidSmalltown03_path12 IsNotSaidSmalltown03_path13 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
- ApplyContext "SaidSmalltown03_path12:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown03_path12TeenGirl
- }
- Response PlayerRemarkSmalltown03_path13TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0322.vcd" //There's lights on in that church!
- }
- Rule PlayerRemarkSmalltown03_path13TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown03_path13 IsNotSaidSmalltown03_path13 IsNotSaidSmalltown03_path12 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
- ApplyContext "SaidSmalltown03_path13:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown03_path13TeenGirl
- }
- Response PlayerRemarkSmalltown04_path01TeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" then any RiversideIsDead foo:0 0 //
- }
- Rule PlayerRemarkSmalltown04_path01TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown04_path01 IsNotSaidSmalltown04_path01 IsNotSaidSmalltown04_path02 IsNotCoughing NotInCombat IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidSmalltown04_path01:1:0,Talk:1:12"
- applycontexttoworld
- Response PlayerRemarkSmalltown04_path01TeenGirl
- }
- Response PlayerRemarkSmalltown04_path02TeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" then any RiversideIsDead foo:0 0 //
- }
- Rule PlayerRemarkSmalltown04_path02TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown04_path02 IsNotSaidSmalltown04_path02 IsNotSaidSmalltown04_path01 IsNotCoughing NotInCombat IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidSmalltown04_path02:1:0,Talk:1:12"
- applycontexttoworld
- Response PlayerRemarkSmalltown04_path02TeenGirl
- }
- Response PlayerRemarkSmalltown04_path03TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0309.vcd" //I don't think this barricade held...
- }
- Rule PlayerRemarkSmalltown04_path03TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown04_path03 IsNotSaidSmalltown04_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 IsSmalltownBarricadeTeenGirl
- ApplyContext "SaidSmalltown04_path03:1:0,SmallTownBarricadeTeenGirl:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown04_path03TeenGirl
- }
- Response PlayerRemarkSmalltown04_path04TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0309.vcd" //I don't think this barricade held...
- }
- Rule PlayerRemarkSmalltown04_path04TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown04_path04 IsNotSaidSmalltown04_path04 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 IsSmalltownBarricadeTeenGirl
- ApplyContext "SaidSmalltown04_path04:1:0,SmallTownBarricadeTeenGirl:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown04_path04TeenGirl
- }
- Response PlayerRemarkSmalltown04_path05TeenGirl
- {
- scene "scenes/TeenGirl/FollowMe02.vcd" //This way, guys!
- scene "scenes/TeenGirl/FollowMe05.vcd" //This way!
- }
- Rule PlayerRemarkSmalltown04_path05TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown04_path05 IsNotSaidSmalltown04_path05 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "SaidSmalltown04_path05:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown04_path05TeenGirl
- }
- Response PlayerRemarkSmalltown04_path07TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0403.vcd" then Manager Smalltown04_path07A foo:0 0 //I've been here before. I always liked this main street.
- scene "scenes/TeenGirl/blank.vcd" //
- scene "scenes/TeenGirl/blank.vcd" //
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerRemarkSmalltown04_path07TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown04_path07 IsNotSaidSmalltown04_path07 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear800
- ApplyContext "SaidSmalltown04_path07:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown04_path07TeenGirl
- }
- Response PlayerRemarkSmalltown04_path09TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0309.vcd" //I don't think this barricade held...
- }
- Rule PlayerRemarkSmalltown04_path09TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown04_path09 IsNotSaidSmalltown04_path09 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200 IsSmalltownBarricadeTeenGirl
- ApplyContext "SaidSmalltown04_path09:1:0,SmallTownBarricadeTeenGirl:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown04_path09TeenGirl
- }
- Response PlayerRemarkSmalltown04_path10TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0202.vcd" //Let's head back up.
- scene "scenes/TeenGirl/WorldSmallTown0203.vcd" //Up here guys!
- }
- Rule PlayerRemarkSmalltown04_path10TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown04_path10 IsNotSaidSmalltown04_path10 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "SaidSmalltown04_path10:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown04_path10TeenGirl
- }
- Rule PlayerRemarkSmalltown04_path11TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown04_path11 IsNotSaidSmalltown04_path11 IsNotCoughing IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidSmalltown04_path11:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown03_path14TeenGirl
- }
- Response PlayerRemarkSmalltown05_path01TeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerRemarkSmalltown05_path01TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown05_path01 IsNotSaidSmalltown05_path01 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear1000
- ApplyContext "SaidSmalltown05_path01:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown05_path01TeenGirl
- }
- Response PlayerRemarkSmalltown05_path03TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0405.vcd" then biker Smalltown05_path03a foo:0 0 //We can get to the river through here.
- }
- Rule PlayerRemarkSmalltown05_path03TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown05_path03 IsNotSaidSmalltown05_path03 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear300
- ApplyContext "SaidSmalltown05_path03:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown05_path03TeenGirl
- }
- Response PlayerRemarkSmalltown05_path06TeenGirl
- {
- scene "scenes/TeenGirl/GenericDirections05.vcd" //Through here!
- }
- Rule PlayerRemarkSmalltown05_path06TeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsSmalltown05_path06 IsNotSaidSmalltown05_path06 IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear200
- ApplyContext "SaidSmalltown05_path06:1:0"
- applycontexttoworld
- Response PlayerRemarkSmalltown05_path06TeenGirl
- }
- Response PlayerRemarkThroughHereTeenGirl
- {
- scene "scenes/TeenGirl/GenericDirections05.vcd" //Through here!
- scene "scenes/TeenGirl/WorldAirport0305.vcd" //Through here!
- scene "scenes/TeenGirl/WorldSmallTown0204.vcd" //Through here!
- }
- Rule PlayerRemarkThroughHereTeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsThroughHere IsNotSaidThroughHere IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
- ApplyContext "SaidThroughHere:1:0"
- applycontexttoworld
- Response PlayerRemarkThroughHereTeenGirl
- }
- Response PlayerRemarkUpThatLadderTeenGirl
- {
- scene "scenes/TeenGirl/GenericDirections03.vcd" //We need to go up that ladder!
- }
- Rule PlayerRemarkUpThatLadderTeenGirl
- {
- criteria ConceptRemark IsTeenGirl IsUpThatLadder IsNotSaidUpThatLadder IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400
- ApplyContext "SaidUpThatLadder:1:0"
- applycontexttoworld
- Response PlayerRemarkUpThatLadderTeenGirl
- }
- Response RespondAffirmativeTeenGirl
- {
- scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
- scene "scenes/TeenGirl/Yes13.vcd" //Okay.
- scene "scenes/TeenGirl/Yes14.vcd" //Y'allright.
- }
- Rule RespondAffirmativeTeenGirl
- {
- criteria ConceptRespondAffirmative IssuerMediumClose IsNotCoughing NotInCombat isTeenGirl IsTalkTeenGirl
- Response RespondAffirmativeTeenGirl
- }
- Response RiversideIsDeadTeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0316.vcd" then any RiversideIsDeadB foo:0 0 //I guess Riverside couldn't hold out.
- }
- Rule RiversideIsDeadTeenGirl
- {
- criteria ConceptRiversideIsDead IsTeenGirl IsNotCoughing IsTalkTeenGirl
- ApplyContext "SaidSmalltown04_path02:1:0"
- applycontexttoworld
- Response RiversideIsDeadTeenGirl
- }
- Response RiversideIsDeadPlanTeenGirl
- {
- scene "scenes/TeenGirl/GenericResponses04.vcd" //Sure, why not?
- scene "scenes/TeenGirl/GenericResponses08.vcd" //Yeah, let's do it.
- }
- Rule RiversideIsDeadPlanTeenGirl
- {
- criteria ConceptRiversideIsDeadPlan IsTeenGirl IsNotCoughing IsTalkTeenGirl
- ApplyContext "SaidSmalltown04_path02:1:0"
- applycontexttoworld
- Response RiversideIsDeadPlanTeenGirl
- }
- Response SafeSpotAheadResponse
- {
- scene "scenes/TeenGirl/SafeSpotAheadReaction02.vcd" //Finally!
- scene "scenes/TeenGirl/SafeSpotAheadReaction08.vcd" //Thank God!
- scene "scenes/TeenGirl/SafeSpotAheadReaction10.vcd" //Oh thank god!
- }
- Rule SafeSpotAheadResponse
- {
- criteria IsTeenGirl IsNotCoughing NotInCombat IsTalk IsTalkTeenGirl IsSubjectNear400 ConceptSafeSpotAheadResponse ChanceToFire30Percent
- Response SafeSpotAheadResponse
- }
- //--------------------------------------------------------------------------------------------------------------
- // Remarkable voice
- //--------------------------------------------------------------------------------------------------------------
- Response PlayerNearFinaleFarmTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerNearFinaleFarmTeenGirl
- {
- criteria ConceptPlayerNearFinale IsNotCoughing IsTeenGirl IsNotSaidFinaleAhead NotInCombat IsTalk IsTalkTeenGirl IsNotIncapacitated ismap_l4d_farm05_cornfield
- ApplyContext "SaidFinaleAhead:1:30"
- applycontexttoworld
- Response PlayerNearFinaleFarmTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Rosetta - Directional
- //--------------------------------------------------------------------------------------------------------------
- Response PlayerCoverMeTeenGirl
- {
- scene "scenes/TeenGirl/CoverMe05.vcd" //Cover me!
- scene "scenes/TeenGirl/CoverMe06.vcd" //Watch my back!
- scene "scenes/TeenGirl/CoverMe10.vcd" //Would you please cover me!
- scene "scenes/TeenGirl/CoverMe18.vcd" //Cover me!
- scene "scenes/TeenGirl/CoverMe19.vcd" //Watch my back, please!
- scene "scenes/TeenGirl/CoverMe20.vcd" //Cover me!
- scene "scenes/TeenGirl/CoverMe25.vcd" //Watch my back!
- scene "scenes/TeenGirl/CoverMe27.vcd" //Come on, man, over me!
- }
- Rule PlayerCoverMeTeenGirl
- {
- criteria ConceptPlayerCoverMe IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerCoverMeTeenGirl
- }
- Response PlayerFollowMeTeenGirl
- {
- scene "scenes/TeenGirl/FollowMe01.vcd" //Come on, this way!
- scene "scenes/TeenGirl/FollowMe02.vcd" //This way, guys!
- scene "scenes/TeenGirl/FollowMe03.vcd" //Follow me!
- scene "scenes/TeenGirl/FollowMe05.vcd" //This way!
- scene "scenes/TeenGirl/FollowMe07.vcd" //I think we should go this way.
- scene "scenes/TeenGirl/FollowMe10.vcd" //I'll go first.
- scene "scenes/TeenGirl/FollowMe11.vcd" //Follow me!
- scene "scenes/TeenGirl/FollowMe12.vcd" //Come on, this way!
- scene "scenes/TeenGirl/FollowMe14.vcd" //Follow me!
- scene "scenes/TeenGirl/FollowMe15.vcd" //Over here, this way!
- scene "scenes/TeenGirl/FollowMe16.vcd" //Okay, I'll go first.
- scene "scenes/TeenGirl/FollowMe17.vcd" //I think we should go this way.
- scene "scenes/TeenGirl/FollowMe18.vcd" //We need to go this way.
- scene "scenes/TeenGirl/FollowMe20.vcd" //Come on, this way!
- scene "scenes/TeenGirl/FollowMe22.vcd" //Follow me!
- scene "scenes/TeenGirl/FollowMe23.vcd" //This way!
- scene "scenes/TeenGirl/FollowMe24.vcd" //Over here, this way!
- scene "scenes/TeenGirl/FollowMe25.vcd" //I'll go first.
- scene "scenes/TeenGirl/FollowMe27.vcd" //We need to go this way.
- scene "scenes/TeenGirl/FollowMe28.vcd" //Follow me! I know where I'm going. Come on!
- }
- Rule PlayerFollowMeTeenGirl
- {
- criteria ConceptPlayerFollowMe IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerFollowMeTeenGirl
- }
- Response PlayerHelpTeenGirl
- {
- scene "scenes/TeenGirl/Help01.vcd" //Help!
- scene "scenes/TeenGirl/Help02.vcd" //Help please!
- scene "scenes/TeenGirl/Help03.vcd" //Someone help!
- scene "scenes/TeenGirl/Help04.vcd" //Guys, I need some help!
- scene "scenes/TeenGirl/Help07.vcd" //Come on guys, I need some help!
- scene "scenes/TeenGirl/Help08.vcd" //Guys, I could use a hand!
- scene "scenes/TeenGirl/Help12.vcd" //Guys, over here - I could use a hand!
- scene "scenes/TeenGirl/Help13.vcd" //Hey! Help!
- scene "scenes/TeenGirl/Help14.vcd" //I need some help!
- scene "scenes/TeenGirl/Help15.vcd" //Help! -H
- scene "scenes/TeenGirl/Help16.vcd" //Help me!
- scene "scenes/TeenGirl/Help17.vcd" //Help!
- }
- Rule PlayerHelpTeenGirl
- {
- criteria ConceptPlayerHelp IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerHelpTeenGirl
- }
- Response PlayerHurryUpTeenGirl
- {
- scene "scenes/TeenGirl/HurryUp01.vcd" //Hurry up!
- scene "scenes/TeenGirl/HurryUp04.vcd" //We have to hurry guys!
- scene "scenes/TeenGirl/HurryUp05.vcd" //Lets go guys!
- scene "scenes/TeenGirl/HurryUp06.vcd" //Hurry!
- scene "scenes/TeenGirl/HurryUp08.vcd" //Guys, hurry!
- scene "scenes/TeenGirl/HurryUp09.vcd" //Lets go, Lets go!
- }
- Rule PlayerHurryUpTeenGirl
- {
- criteria ConceptPlayerHurryUp IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerHurryUpTeenGirl
- }
- Response PlayerKillThatLightTeenGirl
- {
- scene "scenes/TeenGirl/KillThatLight02.vcd" //Turn off that light *quiet*
- scene "scenes/TeenGirl/KillThatLight03.vcd" //Lights off!
- scene "scenes/TeenGirl/KillThatLight04.vcd" //Flashlights off!
- scene "scenes/TeenGirl/KillThatLight05.vcd" //Can you turn off that light?
- scene "scenes/TeenGirl/KillThatLight06.vcd" //Lights out!
- scene "scenes/TeenGirl/KillThatLight07.vcd" //Flashlights out!
- scene "scenes/TeenGirl/KillThatLight08.vcd" //Kill the light
- scene "scenes/TeenGirl/KillThatLight10.vcd" //Shut off your flashlight
- scene "scenes/TeenGirl/KillThatLight11.vcd" //Come on, shut off your flashlight *quiet*
- scene "scenes/TeenGirl/KillThatLight12.vcd" //Can you kill that light?
- scene "scenes/TeenGirl/KillThatLight13.vcd" //Turn it off.
- scene "scenes/TeenGirl/KillThatLight14.vcd" //Lights off! Shhh.
- }
- Rule PlayerKillThatLightTeenGirl
- {
- criteria ConceptPlayerKillThatLight IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerKillThatLightTeenGirl
- }
- Response PlayerLeadOnTeenGirl
- {
- scene "scenes/TeenGirl/LeadOn04.vcd" //You go ahead, I'll follow
- scene "scenes/TeenGirl/LeadOn06.vcd" //Lead on
- scene "scenes/TeenGirl/LeadOn07.vcd" //Go ahead I'l follow
- scene "scenes/TeenGirl/LeadOn08.vcd" //I'll follow behind you
- scene "scenes/TeenGirl/LeadOn09.vcd" //Go on, I'm coming
- scene "scenes/TeenGirl/LeadOn10.vcd" //I'm right behind you.
- scene "scenes/TeenGirl/LeadOn12.vcd" //You take the lead
- scene "scenes/TeenGirl/LeadOn13.vcd" //Go ahead
- scene "scenes/TeenGirl/LeadOn16.vcd" //I'll follow
- scene "scenes/TeenGirl/LeadOn22.vcd" //Go on, I'm coming
- scene "scenes/TeenGirl/LeadOn24.vcd" //Go ahead
- scene "scenes/TeenGirl/LeadOn25.vcd" //I guess I'll follow you
- scene "scenes/TeenGirl/LeadOn26.vcd" //You go ahead, I'll follow
- scene "scenes/TeenGirl/LeadOn27.vcd" //I'll follow
- scene "scenes/TeenGirl/LeadOn28.vcd" //Lead on
- }
- Rule PlayerLeadOnTeenGirl
- {
- criteria ConceptPlayerLeadOn IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerLeadOnTeenGirl
- }
- Response PlayerMoveOnTeenGirl
- {
- scene "scenes/TeenGirl/MoveOn01.vcd" //Can we get going?
- scene "scenes/TeenGirl/MoveOn02.vcd" //Let's go
- scene "scenes/TeenGirl/MoveOn03.vcd" //We should go
- scene "scenes/TeenGirl/MoveOn04.vcd" //Let's get moving
- scene "scenes/TeenGirl/MoveOn05.vcd" //We need to get moving
- scene "scenes/TeenGirl/MoveOn06.vcd" //I think we should go
- scene "scenes/TeenGirl/MoveOn08.vcd" //Come on, lets go!
- scene "scenes/TeenGirl/MoveOn09.vcd" //Come on, come on, lets go!
- scene "scenes/TeenGirl/MoveOn10.vcd" //We need to get going guys
- scene "scenes/TeenGirl/MoveOn12.vcd" //We should probably go
- scene "scenes/TeenGirl/MoveOn13.vcd" //Let's go, ;et's go
- }
- Rule PlayerMoveOnTeenGirl
- {
- criteria ConceptPlayerMoveOn IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerMoveOnTeenGirl
- }
- Response PlayerStayTogetherTeenGirl
- {
- scene "scenes/TeenGirl/StayTogether02.vcd" //We should stay together
- scene "scenes/TeenGirl/StayTogether03.vcd" //Let's stick together!
- scene "scenes/TeenGirl/StayTogether04.vcd" //Come on, we're together.
- scene "scenes/TeenGirl/StayTogether05.vcd" //Stick together!
- scene "scenes/TeenGirl/StayTogether06.vcd" //Stay close!
- scene "scenes/TeenGirl/StayTogether07.vcd" //Let's try to stay together
- scene "scenes/TeenGirl/StayTogether08.vcd" //Stay together!
- scene "scenes/TeenGirl/StayTogether09.vcd" //Stay, together! C'mon, guys, let's make an effort
- scene "scenes/TeenGirl/StayTogether10.vcd" //Can you stay together, guys?
- scene "scenes/TeenGirl/StayTogether11.vcd" //We need to stick together
- }
- Rule PlayerStayTogetherTeenGirl
- {
- criteria ConceptPlayerStayTogether IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerStayTogetherTeenGirl
- }
- Response PlayerWatchOutBehindTeenGirl
- {
- scene "scenes/TeenGirl/WatchOutBehind01.vcd" //Behind us!
- scene "scenes/TeenGirl/WatchOutBehind02.vcd" //They're behind us!
- scene "scenes/TeenGirl/WatchOutBehind03.vcd" //Behind us!
- }
- Rule PlayerWatchOutBehindTeenGirl
- {
- criteria ConceptPlayerWatchOutBehind IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerWatchOutBehindTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Rosetta - Manners
- //--------------------------------------------------------------------------------------------------------------
- Response PlayerAskReadyTeenGirl
- {
- scene "scenes/TeenGirl/AskReady03.vcd" //Ready guys?
- scene "scenes/TeenGirl/AskReady11.vcd" //Ready?
- scene "scenes/TeenGirl/AskReady12.vcd" //Let's go, you guys ready?
- scene "scenes/TeenGirl/AskReady13.vcd" //You ready guys?
- scene "scenes/TeenGirl/AskReady14.vcd" //Are you ready for this?
- scene "scenes/TeenGirl/AskReady15.vcd" //You guys ready?
- scene "scenes/TeenGirl/AskReady17.vcd" //Are you guys ready?
- scene "scenes/TeenGirl/AskReady18.vcd" //You guys ready?
- scene "scenes/TeenGirl/AskReady19.vcd" //Everyone ready?
- scene "scenes/TeenGirl/AskReady21.vcd" //Are you ready?
- }
- Rule PlayerAskReadyTeenGirl
- {
- criteria ConceptPlayerAskReady IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerAskReadyTeenGirl
- }
- Response PlayerImWithYouTeenGirl
- {
- scene "scenes/TeenGirl/ImWithYou10.vcd" //I'm here.
- scene "scenes/TeenGirl/ImWithYou11.vcd" //Let's go.
- scene "scenes/TeenGirl/ImWithYou12.vcd" //I'm coming!
- scene "scenes/TeenGirl/ImWithYou15.vcd" //I'm with you.
- scene "scenes/TeenGirl/ImWithYou16.vcd" //I got your back.
- scene "scenes/TeenGirl/ImWithYou17.vcd" //I'm right behind you!
- scene "scenes/TeenGirl/ImWithYou18.vcd" //Coming
- scene "scenes/TeenGirl/ImWithYou19.vcd" //I'll be there.
- scene "scenes/TeenGirl/ImWithYou20.vcd" //I'm there.
- scene "scenes/TeenGirl/ImWithYou22.vcd" //Right behind you!
- scene "scenes/TeenGirl/ImWithYou26.vcd" //I'm with you.
- scene "scenes/TeenGirl/ImWithYou27.vcd" //I got your back.
- scene "scenes/TeenGirl/ImWithYou31.vcd" //Right behind you!
- scene "scenes/TeenGirl/ImWithYou32.vcd" //I'm coming!
- scene "scenes/TeenGirl/ImWithYou37.vcd" //I'm right behind you!
- scene "scenes/TeenGirl/ImWithYou38.vcd" //Coming
- }
- Rule PlayerImWithYouTeenGirl
- {
- criteria ConceptPlayerImWithYou IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerImWithYouTeenGirl
- }
- Response PlayerLaughTeenGirl
- {
- scene "scenes/TeenGirl/Laughter02.vcd" //<Hearty Laugh>
- scene "scenes/TeenGirl/Laughter06.vcd" //<Hearty Laugh>
- scene "scenes/TeenGirl/Laughter11.vcd" //<Hearty Laugh>
- scene "scenes/TeenGirl/Laughter14.vcd" //<Hearty Laugh>
- scene "scenes/TeenGirl/Laughter18.vcd" //<Short laugh>
- scene "scenes/TeenGirl/Laughter21.vcd" //<Short laugh>
- }
- Rule PlayerLaughTeenGirl
- {
- criteria ConceptPlayerLaugh IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerLaughTeenGirl
- }
- Response PlayerLostCallTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerLostCallTeenGirl
- {
- criteria ConceptPlayerLostCall IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerLostCallTeenGirl
- }
- Response PlayerNiceJobResponseTeenGirl
- {
- scene "scenes/TeenGirl/NiceJob01.vcd" //Yeah!
- scene "scenes/TeenGirl/NiceJob02.vcd" //Kick ass!
- scene "scenes/TeenGirl/NiceJob05.vcd" //Well done!
- scene "scenes/TeenGirl/NiceJob06.vcd" //Kick ass!
- scene "scenes/TeenGirl/NiceJob07.vcd" //Nicely played sir
- scene "scenes/TeenGirl/NiceJob08.vcd" //Oh hell yeah!
- scene "scenes/TeenGirl/NiceJob11.vcd" //Nice job.
- scene "scenes/TeenGirl/NiceJob17.vcd" //That was good
- scene "scenes/TeenGirl/NiceJob18.vcd" //Okay.
- scene "scenes/TeenGirl/NiceJob20.vcd" //Lovely.
- scene "scenes/TeenGirl/NiceJob21.vcd" //Yess!
- scene "scenes/TeenGirl/NiceJob22.vcd" //Hell yeah!
- scene "scenes/TeenGirl/NiceJob23.vcd" //Yeah!
- scene "scenes/TeenGirl/NiceJob26.vcd" //Yeah.
- scene "scenes/TeenGirl/NiceJob29.vcd" //Well done!
- scene "scenes/TeenGirl/NiceJob33.vcd" //Hot
- scene "scenes/TeenGirl/NiceJob36.vcd" //Yeah!
- scene "scenes/TeenGirl/NiceJob38.vcd" //Sweet
- scene "scenes/TeenGirl/NiceJob42.vcd" //Oh hell yeah!
- scene "scenes/TeenGirl/NiceJob43.vcd" //Hell yeah!
- scene "scenes/TeenGirl/NiceJob44.vcd" //Nice job.
- scene "scenes/TeenGirl/NiceJob48.vcd" //Nice.
- scene "scenes/TeenGirl/NiceJob51.vcd" //Okay.
- scene "scenes/TeenGirl/NiceJob52.vcd" //Good work.
- scene "scenes/TeenGirl/NiceJob54.vcd" //Lovely.
- scene "scenes/TeenGirl/NiceJob56.vcd" //Nice job.
- scene "scenes/TeenGirl/NiceJob57.vcd" //Nice.
- scene "scenes/TeenGirl/NiceJob58.vcd" //Hello!
- scene "scenes/TeenGirl/NiceJob59.vcd" //Nice work.
- scene "scenes/TeenGirl/NiceJob60.vcd" //Louis!
- scene "scenes/TeenGirl/NiceJob61.vcd" //Louis!
- }
- Rule PlayerNiceJobResponseTeenGirl
- {
- criteria ConceptPlayerNiceJob IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerNiceJobResponseTeenGirl
- }
- Response PlayerNoTeenGirl
- {
- scene "scenes/TeenGirl/No01.vcd" //Uh, no
- scene "scenes/TeenGirl/No07.vcd" //Seriously, no
- scene "scenes/TeenGirl/No07.vcd" //Seriously, no
- scene "scenes/TeenGirl/No08.vcd" //NO!
- scene "scenes/TeenGirl/No09.vcd" //Yeah... right!
- scene "scenes/TeenGirl/No10.vcd" //No!
- scene "scenes/TeenGirl/No11.vcd" //No.
- scene "scenes/TeenGirl/No14.vcd" //I don't think so.
- scene "scenes/TeenGirl/No15.vcd" //Mmmm Mm
- scene "scenes/TeenGirl/No18.vcd" //Not gonna happen.
- scene "scenes/TeenGirl/No21.vcd" //No.
- scene "scenes/TeenGirl/No22.vcd" //Uh-uh.
- scene "scenes/TeenGirl/No23.vcd" //Nah.
- scene "scenes/TeenGirl/No24.vcd" //Not on your life.
- scene "scenes/TeenGirl/No25.vcd" //Not a chance.
- scene "scenes/TeenGirl/No31.vcd" //Nooo!
- scene "scenes/TeenGirl/No36.vcd" //Um no.
- scene "scenes/TeenGirl/No38.vcd" //No way.
- scene "scenes/TeenGirl/No43.vcd" //No.
- scene "scenes/TeenGirl/No48.vcd" //Nope.
- scene "scenes/TeenGirl/No49.vcd" //No, NO.
- }
- Rule PlayerNoTeenGirl
- {
- criteria ConceptPlayerNo IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerNoTeenGirl
- }
- Response PlayerProfanityTeenGirl
- {
- scene "scenes/TeenGirl/ReactionNegative01.vcd" //Uh oh
- scene "scenes/TeenGirl/ReactionNegative01.vcd" //Uh oh
- scene "scenes/TeenGirl/ReactionNegative02.vcd" //This is so messed up
- scene "scenes/TeenGirl/ReactionNegative03.vcd" //This sucks
- scene "scenes/TeenGirl/ReactionNegative04.vcd" //This sucks big time
- scene "scenes/TeenGirl/ReactionNegative05.vcd" //Oh damn
- scene "scenes/TeenGirl/ReactionNegative06.vcd" //This isn't working
- scene "scenes/TeenGirl/ReactionNegative08.vcd" //What the hell was that?
- scene "scenes/TeenGirl/ReactionNegative10.vcd" //This is so messed up
- scene "scenes/TeenGirl/ReactionNegative11.vcd" //Are you kidding me?
- scene "scenes/TeenGirl/ReactionNegative12.vcd" //Not again
- scene "scenes/TeenGirl/ReactionNegative14.vcd" //This is never going to end
- scene "scenes/TeenGirl/ReactionNegative15.vcd" //This is not going well
- scene "scenes/TeenGirl/ReactionNegative16.vcd" //Oh man oh man oh man
- scene "scenes/TeenGirl/ReactionNegative18.vcd" //This sucks
- scene "scenes/TeenGirl/ReactionNegative19.vcd" //This sucks big time
- scene "scenes/TeenGirl/ReactionNegative21.vcd" //Oh no
- scene "scenes/TeenGirl/ReactionNegative22.vcd" //Ah crapl
- scene "scenes/TeenGirl/ReactionNegative23.vcd" //This is bad
- scene "scenes/TeenGirl/ReactionNegative25.vcd" //Crap
- scene "scenes/TeenGirl/ReactionNegative26.vcd" //No No No No NO
- scene "scenes/TeenGirl/ReactionNegative27.vcd" //This is never going to end
- scene "scenes/TeenGirl/ReactionNegative28.vcd" //This is not going well
- scene "scenes/TeenGirl/ReactionNegative29.vcd" //Oh man oh man oh man
- scene "scenes/TeenGirl/ReactionNegative32.vcd" //This is bad
- scene "scenes/TeenGirl/ReactionNegative33.vcd" //Ah crapl
- }
- Rule PlayerProfanityTeenGirl
- {
- criteria ConceptPlayerAnswerLostCall IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerProfanityTeenGirl
- }
- Response PlayerSorryTeenGirl
- {
- scene "scenes/TeenGirl/Sorry04.vcd" //Oops, sorry
- scene "scenes/TeenGirl/Sorry05.vcd" //Sorry about that
- scene "scenes/TeenGirl/Sorry06.vcd" //Oh, my bad
- scene "scenes/TeenGirl/Sorry07.vcd" //Sorry
- scene "scenes/TeenGirl/Sorry08.vcd" //I am really sorry
- scene "scenes/TeenGirl/Sorry09.vcd" //My bad
- scene "scenes/TeenGirl/Sorry10.vcd" //I am so sorry
- scene "scenes/TeenGirl/Sorry11.vcd" //Ohh, sorry!
- scene "scenes/TeenGirl/Sorry12.vcd" //I really am sorry 'bout that
- scene "scenes/TeenGirl/Sorry13.vcd" //Oops, sorry
- scene "scenes/TeenGirl/Sorry14.vcd" //Sorry
- scene "scenes/TeenGirl/Sorry15.vcd" //Sorry about that
- scene "scenes/TeenGirl/Sorry16.vcd" //Oh, my bad
- scene "scenes/TeenGirl/Sorry17.vcd" //I'm really sorry
- scene "scenes/TeenGirl/Sorry18.vcd" //I'm really sorry
- scene "scenes/TeenGirl/Sorry20.vcd" //I am so sorry
- scene "scenes/TeenGirl/Sorry23.vcd" //Ohh, sorry!
- }
- Rule PlayerSorryTeenGirl
- {
- criteria ConceptPlayerSorry IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerSorryTeenGirl
- }
- Response PlayerThanksTeenGirl
- {
- scene "scenes/TeenGirl/Thanks01.vcd" //Thanks, I owe you.
- scene "scenes/TeenGirl/Thanks02.vcd" //Thanks
- scene "scenes/TeenGirl/Thanks03.vcd" //Thanks!
- scene "scenes/TeenGirl/Thanks04.vcd" //Thanks, thanks a lot
- scene "scenes/TeenGirl/Thanks06.vcd" //Thanks a bunch.
- scene "scenes/TeenGirl/Thanks07.vcd" //Hey, thanks!
- scene "scenes/TeenGirl/Thanks08.vcd" //Thank you
- scene "scenes/TeenGirl/Thanks11.vcd" //Thanks, man
- scene "scenes/TeenGirl/Thanks13.vcd" //Really, thanks
- scene "scenes/TeenGirl/Thanks19.vcd" //Thanks
- scene "scenes/TeenGirl/Thanks20.vcd" //Thanks, I owe you.
- scene "scenes/TeenGirl/Thanks23.vcd" //I really appreciate it.
- scene "scenes/TeenGirl/Thanks24.vcd" //Thanks a bunch.
- scene "scenes/TeenGirl/Thanks25.vcd" //Hey, thanks!
- scene "scenes/TeenGirl/Thanks27.vcd" //Thank you very much
- scene "scenes/TeenGirl/Thanks28.vcd" //Like, thanks
- scene "scenes/TeenGirl/Thanks30.vcd" //Phew, thanks!
- scene "scenes/TeenGirl/Thanks34.vcd" odds 2 //Thank you, Louis. It's about time you helped me.
- scene "scenes/TeenGirl/Thanks35.vcd" odds 2 //Thanks, Louis. It's about time you were some help.
- }
- Rule PlayerThanksTeenGirl
- {
- criteria ConceptPlayerThanks IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerThanksTeenGirl
- }
- Response PlayerYesTeenGirl
- {
- scene "scenes/TeenGirl/Yes01.vcd" //Yeah.
- scene "scenes/TeenGirl/Yes02.vcd" //Yes.
- scene "scenes/TeenGirl/Yes04.vcd" //Okay.
- scene "scenes/TeenGirl/Yes05.vcd" //Y'allright.
- scene "scenes/TeenGirl/Yes06.vcd" //Yeah, okay
- scene "scenes/TeenGirl/Yes08.vcd" //Yep
- scene "scenes/TeenGirl/Yes09.vcd" //Yeah sure.
- scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
- scene "scenes/TeenGirl/Yes13.vcd" //Okay.
- scene "scenes/TeenGirl/Yes14.vcd" //Y'allright.
- scene "scenes/TeenGirl/Yes15.vcd" //Yeah, okay
- scene "scenes/TeenGirl/Yes16.vcd" //Yes.
- scene "scenes/TeenGirl/Yes17.vcd" //Yep
- scene "scenes/TeenGirl/Yes18.vcd" //Yeah sure.
- }
- Rule PlayerYesTeenGirl
- {
- criteria ConceptPlayerYes IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerYesTeenGirl
- }
- Response PlayerYouAreWelcomeTeenGirl
- {
- scene "scenes/TeenGirl/YouAreWelcome03.vcd" //You are welcome, sir.
- scene "scenes/TeenGirl/YouAreWelcome04.vcd" //That's okay.
- scene "scenes/TeenGirl/YouAreWelcome05.vcd" //Hey, no problem.
- scene "scenes/TeenGirl/YouAreWelcome06.vcd" //No problem.
- scene "scenes/TeenGirl/YouAreWelcome08.vcd" //Sure thing.
- scene "scenes/TeenGirl/YouAreWelcome09.vcd" //ah, whatever.
- scene "scenes/TeenGirl/YouAreWelcome11.vcd" //We're cool.
- scene "scenes/TeenGirl/YouAreWelcome12.vcd" //It was my pleasure.
- scene "scenes/TeenGirl/YouAreWelcome13.vcd" //My pleasure.
- scene "scenes/TeenGirl/YouAreWelcome14.vcd" //Anytime.
- scene "scenes/TeenGirl/YouAreWelcome15.vcd" //Yeah, cool.
- scene "scenes/TeenGirl/YouAreWelcome16.vcd" //Cool
- scene "scenes/TeenGirl/YouAreWelcome17.vcd" //Don't worry about it.
- scene "scenes/TeenGirl/YouAreWelcome18.vcd" //You're welcome.
- scene "scenes/TeenGirl/YouAreWelcome20.vcd" //That's okay.
- scene "scenes/TeenGirl/YouAreWelcome21.vcd" //Hey, no problem.
- scene "scenes/TeenGirl/YouAreWelcome23.vcd" //Sure.
- scene "scenes/TeenGirl/YouAreWelcome25.vcd" //ah, whatever.
- scene "scenes/TeenGirl/YouAreWelcome26.vcd" //No worries.
- scene "scenes/TeenGirl/YouAreWelcome30.vcd" //Anytime.
- scene "scenes/TeenGirl/YouAreWelcome32.vcd" //Anytihing for you, Louis.
- scene "scenes/TeenGirl/YouAreWelcome36.vcd" //Glad to be of help, old man.
- scene "scenes/TeenGirl/YouAreWelcome39.vcd" //Anytihing for you, Louis.
- }
- Rule PlayerYouAreWelcomeTeenGirl
- {
- criteria ConceptPlayerYouAreWelcome IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSpeaking
- Response PlayerYouAreWelcomeTeenGirl
- }
- Rule PlayerFriendlyFireInflictorTeenGirl
- {
- criteria ConceptPlayerFriendlyFireInflictor IsNotCoughing IsNotSpeaking IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerSorryTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Rosetta - Responses
- //--------------------------------------------------------------------------------------------------------------
- Response PlayerNegativeTeenGirl
- {
- scene "scenes/TeenGirl/NegativeNoise13.vcd" //[Improv non-verbal displeasure sounds]
- scene "scenes/TeenGirl/ReactionNegative03.vcd" //This sucks
- scene "scenes/TeenGirl/ReactionNegative04.vcd" //This sucks big time
- scene "scenes/TeenGirl/ReactionNegative23.vcd" //This is bad
- scene "scenes/TeenGirl/ReactionNegative26.vcd" //No No No No NO
- scene "scenes/TeenGirl/ReactionNegativeSpecial03.vcd" //[Frustration sound]
- scene "scenes/TeenGirl/ReactionNegativeSpecial12.vcd" //[Frustration sound]
- scene "scenes/TeenGirl/ReactionNegativeSpecial13.vcd" //[Frustration sound]
- }
- Rule PlayerNegativeTeenGirl
- {
- criteria ConceptPlayerNegative IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerNegativeTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Rosetta - Warning
- //--------------------------------------------------------------------------------------------------------------
- Response PlayerAreaClearTeenGirl
- {
- scene "scenes/TeenGirl/AreaClear01.vcd" //Clear!
- scene "scenes/TeenGirl/AreaClear02.vcd" //Looks empty.
- scene "scenes/TeenGirl/AreaClear03.vcd" //Nothing!
- scene "scenes/TeenGirl/AreaClear04.vcd" //Clear.
- scene "scenes/TeenGirl/AreaClear05.vcd" //Nothing here
- scene "scenes/TeenGirl/AreaClear08.vcd" //Don't see anything.
- scene "scenes/TeenGirl/AreaClear09.vcd" //I got nothin.
- scene "scenes/TeenGirl/AreaClear10.vcd" //Nothing to see here.
- scene "scenes/TeenGirl/AreaClear11.vcd" //It's empty.
- scene "scenes/TeenGirl/AreaClear12.vcd" //Nothing to see here, folks.
- }
- Rule PlayerAreaClearTeenGirl
- {
- criteria ConceptPlayerAreaClear IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerAreaClearTeenGirl
- }
- Response PlayerHeardBoomerTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerHeardBoomerTeenGirl
- {
- criteria ConceptPlayerHeardBoomer IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerHeardBoomerTeenGirl
- }
- Response PlayerHeardHunterTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerHeardHunterTeenGirl
- {
- criteria ConceptPlayerHeardHunter IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerHeardHunterTeenGirl
- }
- Response PlayerHeardSmokerTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerHeardSmokerTeenGirl
- {
- criteria ConceptPlayerHeardSmoker IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerHeardSmokerTeenGirl
- }
- Response PlayerHeardTankTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerHeardTankTeenGirl
- {
- criteria ConceptPlayerHeardTank IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerHeardTankTeenGirl
- }
- Response PlayerHeardWitchTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule PlayerHeardWitchTeenGirl
- {
- criteria ConceptPlayerHeardWitch IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerHeardWitchTeenGirl
- }
- Response PlayerHurrahTeenGirl
- {
- scene "scenes/TeenGirl/Hurrah07.vcd" //I think we're gonna make it
- scene "scenes/TeenGirl/Hurrah08.vcd" //Looks good
- scene "scenes/TeenGirl/Hurrah10.vcd" //We're doing all right.
- scene "scenes/TeenGirl/Hurrah13.vcd" //We're gonna be okay
- scene "scenes/TeenGirl/Hurrah16.vcd" //Oh yeah!
- scene "scenes/TeenGirl/Hurrah19.vcd" then Any HurrahAlso foo:0 0 //No stopping us!
- scene "scenes/TeenGirl/Hurrah20.vcd" then Any HurrahAlso foo:0 0 //We are unstoppable
- scene "scenes/TeenGirl/Hurrah22.vcd" odds 5 then HurrahAlso foo:0 0 //Oh yeah, oh yeah, oh yeah
- scene "scenes/TeenGirl/Hurrah23.vcd" odds 5 //Well, that was refreshing
- scene "scenes/TeenGirl/Hurrah31.vcd" //Oh god, we're gonna be okay
- scene "scenes/TeenGirl/Hurrah34.vcd" odds 4 //Okayyy, okayyy, okay.
- scene "scenes/TeenGirl/Hurrah35.vcd" //We might actually make it through this
- scene "scenes/TeenGirl/Hurrah38.vcd" //We're doing all right.
- scene "scenes/TeenGirl/Hurrah46.vcd" //Oh, thank god!
- scene "scenes/TeenGirl/Hurrah48.vcd" //Wow, I can't believe we did that.
- scene "scenes/TeenGirl/Hurrah52.vcd" //Whoo!
- scene "scenes/TeenGirl/Hurrah53.vcd" then Any HurrahAlso foo:0 0 //We are awesome together.
- scene "scenes/TeenGirl/Hurrah54.vcd" then Any HurrahAlso foo:0 0 //Oh my god, we made that. Can you believe it?
- scene "scenes/TeenGirl/Hurrah55.vcd" //Wow, oh, thank god!
- scene "scenes/TeenGirl/Hurrah56.vcd" //Oh man, ha!
- scene "scenes/TeenGirl/Hurrah57.vcd" //Wow.
- scene "scenes/TeenGirl/Hurrah58.vcd" //We did it. Can you believe it?
- }
- Rule PlayerHurrahTeenGirl
- {
- criteria ConceptPlayerHurrah IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerHurrahTeenGirl
- }
- Response PlayerWarnCarefulTeenGirl
- {
- scene "scenes/TeenGirl/WarnCareful04.vcd" //Be Careful.
- scene "scenes/TeenGirl/WarnCareful07.vcd" //Everyone be careful.
- scene "scenes/TeenGirl/WarnCareful09.vcd" //Let's be careful.
- scene "scenes/TeenGirl/WarnCareful13.vcd" //Careful.
- scene "scenes/TeenGirl/WarnCareful17.vcd" //Careful now.
- scene "scenes/TeenGirl/WarnCareful18.vcd" //Guys, be careful.
- scene "scenes/TeenGirl/WarnCareful20.vcd" //Careful, guys.
- }
- Rule PlayerWarnCarefulTeenGirl
- {
- criteria ConceptPlayerWarnCareful IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerWarnCarefulTeenGirl
- }
- Response SurvivorSpottedWorldFarTeenGirl
- {
- scene "scenes/TeenGirl/Look01.vcd" //Over there!
- scene "scenes/TeenGirl/Look03.vcd" //Look!
- scene "scenes/TeenGirl/Look06.vcd" //Over there!
- scene "scenes/TeenGirl/Look09.vcd" //Look!
- }
- Rule SurvivorSpottedWorldFarTeenGirl
- {
- criteria ConceptPlayerLook IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
- Response SurvivorSpottedWorldFarTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Smalltown Intro
- //--------------------------------------------------------------------------------------------------------------
- Response IntroSmalltownTeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTown0103.vcd" then teengirl IntroSmallTown2 foo:0 0.05 //I heard the military was holding out Riverside.
- }
- Rule IntroSmalltownTeenGirl
- {
- criteria ConceptIntroSmalltown IsTeenGirl
- ApplyContext "talk:1:10"
- applycontexttoworld
- Response IntroSmalltownTeenGirl
- }
- Response IntroSmalltown2TeenGirl
- {
- scene "scenes/TeenGirl/WorldSmallTownIntro04.vcd" then any IntroSmallTown3 foo:0 0.05 //Unless anyone has a better plan, I say we head there.
- }
- Rule IntroSmalltown2TeenGirl
- {
- criteria ConceptIntroSmalltown2 IsTeenGirl
- ApplyContext "talk:1:5"
- applycontexttoworld
- Response IntroSmalltown2TeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Spawn - Join
- //--------------------------------------------------------------------------------------------------------------
- Response SurvivorSpawnTeenGirl
- {
- scene "scenes/TeenGirl/ScenarioJoin02.vcd" //Hello!
- scene "scenes/TeenGirl/ScenarioJoin07.vcd" //Hello!
- scene "scenes/TeenGirl/ScenarioJoin12.vcd" //Hello!
- scene "scenes/TeenGirl/ScenarioJoin13.vcd" //Hey, I'm here.
- scene "scenes/TeenGirl/ScenarioJoin14.vcd" //Hey, I'm here.
- scene "scenes/TeenGirl/ScenarioJoin15.vcd" //I'm here!
- scene "scenes/TeenGirl/ScenarioJoin16.vcd" //I'm here!
- scene "scenes/TeenGirl/ScenarioJoin21.vcd" //Hey, I'm here.
- }
- Rule SurvivorSpawnTeenGirl
- {
- criteria ConceptPlayerScenarioJoin IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorSpawnTeenGirl
- }
- Response SurvivorSpawnLastMainstreetTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" //
- }
- Rule SurvivorSpawnLastMainstreetTeenGirl
- {
- criteria ConceptPlayerScenarioJoinLast IsTeenGirl IsSmalltown04
- ApplyContext "RemarkableReadyToGo:1:500,RemarkableBlocker:1:5"
- applycontexttoworld
- Response SurvivorSpawnLastMainstreetTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Vocalizer
- //--------------------------------------------------------------------------------------------------------------
- Response PlayerBillPouncedTeenGirl
- {
- scene "scenes/TeenGirl/HunterBillPounced01.vcd" predelay ".5,1" //Bill!
- scene "scenes/TeenGirl/HunterBillPounced02.vcd" predelay ".5,1" //Hunter's got Bill!
- }
- Rule PlayerBillPouncedTeenGirl
- {
- criteria ConceptSurvivorWasPounced ChanceToFire30Percent IsNotCoughing SubjectIsNamVet IsNotSaidBillPounced IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "BillPounced:1:60"
- applycontexttoworld
- Response PlayerBillPouncedTeenGirl
- }
- Response PlayerBounceReactionTeenGirl
- {
- scene "scenes/TeenGirl/AnswerReady05.vcd" //Yeah... yeah, I'm ready to bounce (laughing)
- }
- Rule PlayerBounceReactionTeenGirl
- {
- criteria ConceptBounceReaction IsTeenGirl IsNotCoughing NotInCombat IsSubjectAlmostNear IsTalk IsTalkTeenGirl
- Response PlayerBounceReactionTeenGirl
- }
- Response PlayerEatPillsTeenGirl
- {
- scene "scenes/TeenGirl/PainReliefSigh02.vcd" //Ahhh
- scene "scenes/TeenGirl/PainReliefSigh08.vcd" //Ahhh
- }
- Rule PlayerEatPillsTeenGirl
- {
- criteria ConceptEatPills IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerEatPillsTeenGirl
- }
- Response PlayerFrancisPouncedTeenGirl
- {
- scene "scenes/TeenGirl/HunterFrancisPounced01.vcd" predelay ".5,1" //Francis!
- scene "scenes/TeenGirl/HunterFrancisPounced02.vcd" predelay ".5,1" //Hunter's got Francis!
- }
- Rule PlayerFrancisPouncedTeenGirl
- {
- criteria ConceptSurvivorWasPounced ChanceToFire30Percent IsNotCoughing SubjectIsBiker IsNotSaidFrancisPounced IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "FrancisPounced:1:60"
- applycontexttoworld
- Response PlayerFrancisPouncedTeenGirl
- }
- Response PlayerGetInsideCheckPointTeenGirl
- {
- scene "scenes/TeenGirl/StayTogetherInside02.vcd" //Everyone inside!
- scene "scenes/TeenGirl/StayTogetherInside03.vcd" //Get inside!
- scene "scenes/TeenGirl/StayTogetherInside04.vcd" //Guys, get inside!
- scene "scenes/TeenGirl/StayTogetherInside05.vcd" //Come on, come on! Everyone in here!
- scene "scenes/TeenGirl/StayTogetherInside06.vcd" //Everyone, in here!
- scene "scenes/TeenGirl/StayTogetherInside07.vcd" //Everyone inside!
- }
- Rule PlayerGetInsideCheckPointTeenGirl
- {
- criteria ConceptPlayerGetInsideCheckPoint IsNotCoughing IsTeenGirl IsInSafeSpot IsTalk IsTalkTeenGirl SomeoneOutsideSafeSpot
- Response PlayerGetInsideCheckPointTeenGirl
- }
- Response PlayerGrenadeTeenGirl
- {
- scene "scenes/TeenGirl/Grenade02.vcd" predelay ".5,1" then Any GrenadeCareful foo:0 0 //GRENADE!
- scene "scenes/TeenGirl/Grenade04.vcd" predelay ".5,1" then Any GrenadeCareful foo:0 0 //FIRE IN THE HOLE!
- scene "scenes/TeenGirl/Grenade09.vcd" predelay ".5,1" then Any GrenadeCareful foo:0 0 //GRENADE!
- scene "scenes/TeenGirl/Grenade10.vcd" predelay ".5,1" then Any GrenadeCareful foo:0 0 //FIRE IN THE HOLE!
- scene "scenes/TeenGirl/Grenade12.vcd" predelay ".5,1" then Any GrenadeCareful foo:0 0 //GRENADE!
- scene "scenes/TeenGirl/Grenade13.vcd" predelay ".5,1" then Any GrenadeCareful foo:0 0 //FIRE IN THE HOLE!
- }
- Rule PlayerGrenadeTeenGirl
- {
- criteria ConceptThrewGrenade IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerGrenadeTeenGirl
- }
- Response PlayerGrenadeCarefulTeenGirl
- {
- scene "scenes/TeenGirl/ReactionApprehensive04.vcd" //Watch yourself
- scene "scenes/TeenGirl/ReactionApprehensive18.vcd" //I have a bad feeling about this
- scene "scenes/TeenGirl/WarnCareful13.vcd" //Careful.
- scene "scenes/TeenGirl/WarnCareful17.vcd" //Careful now.
- }
- Rule PlayerGrenadeCarefulTeenGirl
- {
- criteria ConceptGrenadeCareful IsNotCoughing IsTeenGirl IsWitchPresent NotInCombat IssuerClose IsTalk IsTalkTeenGirl
- Response PlayerGrenadeCarefulTeenGirl
- }
- Response PlayerIncapacitatedInitialTeenGirl
- {
- scene "scenes/TeenGirl/IncapacitatedInitial01.vcd" //Ahhhh, I'm down!
- scene "scenes/TeenGirl/IncapacitatedInitial02.vcd" //Crap, I'm down
- scene "scenes/TeenGirl/IncapacitatedInitial03.vcd" //GODdamnit, I'm down!
- scene "scenes/TeenGirl/IncapacitatedInitial05.vcd" //Ahhhh, I'm down!
- }
- Rule PlayerIncapacitatedInitialTeenGirl
- {
- criteria ConceptPlayerIncapacitated IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "TalkTeenGirl:1:2"
- Response PlayerIncapacitatedInitialTeenGirl
- }
- Response PlayerKillConfirmationTeenGirl
- {
- scene "scenes/TeenGirl/KillConfirmation01.vcd" then Any PlayerNiceShot foo:0 0 //Got it!
- scene "scenes/TeenGirl/KillConfirmation03.vcd" then Any PlayerNiceShot foo:0 0 //Nailed it!
- scene "scenes/TeenGirl/KillConfirmation04.vcd" then Any PlayerNiceShot foo:0 0 //Got 'em
- scene "scenes/TeenGirl/KillConfirmation05.vcd" then Any PlayerNiceShot foo:0 0 //Got it!
- scene "scenes/TeenGirl/KillConfirmation06.vcd" then Any PlayerNiceShot foo:0 0 //Got 'em
- scene "scenes/TeenGirl/KillConfirmation08.vcd" then Any PlayerNiceShot foo:0 0 //Got 'em
- }
- Rule PlayerKillConfirmationTeenGirl
- {
- criteria ConceptKilledZombie IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSubjectFar300 ChanceToFire40Percent
- Response PlayerKillConfirmationTeenGirl
- }
- Response PlayerLockTheDoorCheckPointTeenGirl
- {
- scene "scenes/TeenGirl/CloseTheDoor01.vcd" //Lock the door.
- scene "scenes/TeenGirl/CloseTheDoor16.vcd" //Close the door, please! (angry)
- scene "scenes/TeenGirl/CloseTheDoor17.vcd" //Lock that door.
- scene "scenes/TeenGirl/CloseTheDoor22.vcd" //Can you lock that door?!
- scene "scenes/TeenGirl/CloseTheDoor28.vcd" //Close the door, please! (angry)
- scene "scenes/TeenGirl/CloseTheDoor29.vcd" //Lock that door.
- scene "scenes/TeenGirl/CloseTheDoor42.vcd" //Lock the door.
- scene "scenes/TeenGirl/CloseTheDoor45.vcd" //Can you lock that door?!
- }
- Rule PlayerLockTheDoorCheckPointTeenGirl
- {
- criteria ConceptPlayerLockTheDoorCheckPoint IsNotCoughing IsTeenGirl IsInSafeSpot IsTalk IsTalkTeenGirl
- Response PlayerLockTheDoorCheckPointTeenGirl
- }
- Response PlayerLouisPouncedTeenGirl
- {
- scene "scenes/TeenGirl/HunterLouisPounced01.vcd" predelay ".5,1" //Louis!
- scene "scenes/TeenGirl/HunterLouisPounced02.vcd" predelay ".5,1" //Hunter's got Louis!
- }
- Rule PlayerLouisPouncedTeenGirl
- {
- criteria ConceptSurvivorWasPounced ChanceToFire30Percent IsNotCoughing SubjectIsManager IsNotSaidLouisPounced IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "LouisPounced:1:60"
- applycontexttoworld
- Response PlayerLouisPouncedTeenGirl
- }
- Response PlayerRemarkairport01_burningTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0105.vcd" //Last time I was here, the city wasn't so much on fire...
- }
- Rule PlayerRemarkairport01_burningTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport01_burning IsNotSaidairport01_burning IsNotCoughing NotInCombat IsSubjectReallyNear ChanceToFire40Percent IsTalk IsTalkTeenGirl
- ApplyContext "Saidairport01_burning:1:0"
- Response PlayerRemarkairport01_burningTeenGirl
- }
- //AUTOGENERATED BLANK FOR PlayerRemarkairport01_burningTeenGirl : ChanceToFire40Percent
- Rule AUTOBLANK_PlayerRemarkairport01_burningTeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport01_burning IsNotSaidairport01_burning IsNotCoughing NotInCombat IsSubjectReallyNear IsTalk IsTalkTeenGirl
- ApplyContext "Saidairport01_burning:1:0"
- Response _PlayerInfoRemarkableBlankTeenGirl
- }
- Response PlayerRemarkairport01_path01TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0101.vcd" //Through the greenhouse
- }
- Rule PlayerRemarkairport01_path01TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport01_path01 IsNotSaidairport01_path01 IsNotCoughing NotInCombat IsSubjectReallyNear ChanceToFire40Percent IsTalk IsTalkTeenGirl
- ApplyContext "Saidairport01_path01:1:0"
- Response PlayerRemarkairport01_path01TeenGirl
- }
- //AUTOGENERATED BLANK FOR PlayerRemarkairport01_path01TeenGirl : ChanceToFire40Percent
- Rule AUTOBLANK_PlayerRemarkairport01_path01TeenGirl
- {
- criteria ConceptRemark IsTeenGirl Isairport01_path01 IsNotSaidairport01_path01 IsNotCoughing NotInCombat IsSubjectReallyNear IsTalk IsTalkTeenGirl
- ApplyContext "Saidairport01_path01:1:0"
- Response _PlayerInfoRemarkableBlankTeenGirl
- }
- Response PlayerStayTogetherInsideTeenGirl
- {
- scene "scenes/TeenGirl/StayTogetherInside02.vcd" //Everyone inside!
- scene "scenes/TeenGirl/StayTogetherInside03.vcd" //Get inside!
- scene "scenes/TeenGirl/StayTogetherInside04.vcd" //Guys, get inside!
- scene "scenes/TeenGirl/StayTogetherInside05.vcd" //Come on, come on! Everyone in here!
- scene "scenes/TeenGirl/StayTogetherInside06.vcd" //Everyone, in here!
- scene "scenes/TeenGirl/StayTogetherInside07.vcd" //Everyone inside!
- }
- Rule PlayerStayTogetherInsideTeenGirl
- {
- criteria ConceptPlayerStayTogether IsNotCoughing IsTeenGirl IsInSafeSpot IsTalk IsTalkTeenGirl SomeoneOutsideSafeSpot
- Response PlayerStayTogetherInsideTeenGirl
- }
- Response PlayerSuggestHealthBillTeenGirl
- {
- scene "scenes/TeenGirl/PlayerSuggestHealth05.vcd" //Might be a good time for a health kit.
- scene "scenes/TeenGirl/PlayerSuggestHealthSpecific06.vcd" //Bill, might be time to heal up.
- scene "scenes/TeenGirl/PlayerSuggestHealthSpecific07.vcd" //Bill, might be time to heal up.
- scene "scenes/TeenGirl/SuggestHealth01.vcd" //You should heal up
- scene "scenes/TeenGirl/SuggestHealth02.vcd" //C'mon man, use your first aid kit
- scene "scenes/TeenGirl/SuggestHealth03.vcd" //You might want to heal up.
- scene "scenes/TeenGirl/SuggestHealth04.vcd" //Use your first aid kit
- scene "scenes/TeenGirl/SuggestHealthBill01.vcd" //Bill, use your first aid kit
- scene "scenes/TeenGirl/SuggestHealthBill02.vcd" //Bill, use your first aid kit
- }
- Rule PlayerSuggestHealthBillTeenGirl
- {
- criteria ConceptPlayerSuggestHealthNamVet IsTeenGirl IssuerReallyClose IsNotSuggestedHealth IsNotBeingHealed IsTalk IsTalkTeenGirl NotInCombat
- ApplyContext "SuggestedHealth:1:120"
- applycontexttoworld
- Response PlayerSuggestHealthBillTeenGirl
- }
- Response PlayerSuggestHealthFrancisTeenGirl
- {
- scene "scenes/TeenGirl/PlayerSuggestHealthSpecific04.vcd" //Francis, you might want to heal.
- scene "scenes/TeenGirl/PlayerSuggestHealthSpecific05.vcd" //Francis, you might want to heal.
- scene "scenes/TeenGirl/SuggestHealth01.vcd" //You should heal up
- scene "scenes/TeenGirl/SuggestHealth02.vcd" //C'mon man, use your first aid kit
- scene "scenes/TeenGirl/SuggestHealth03.vcd" //You might want to heal up.
- scene "scenes/TeenGirl/SuggestHealth04.vcd" //Use your first aid kit
- scene "scenes/TeenGirl/SuggestHealthFrancis01.vcd" //Francis, use your first aid kit
- }
- Rule PlayerSuggestHealthFrancisTeenGirl
- {
- criteria ConceptPlayerSuggestHealthBiker IsTeenGirl IssuerReallyClose IsNotSuggestedHealth IsNotBeingHealed IsTalk IsTalkTeenGirl NotInCombat
- ApplyContext "SuggestedHealth:1:120"
- applycontexttoworld
- Response PlayerSuggestHealthFrancisTeenGirl
- }
- Response PlayerSuggestHealthLouisTeenGirl
- {
- scene "scenes/TeenGirl/PlayerSuggestHealthSpecific08.vcd" //Louis, come on, patch yourself up.
- scene "scenes/TeenGirl/SuggestHealth01.vcd" //You should heal up
- scene "scenes/TeenGirl/SuggestHealth02.vcd" //C'mon man, use your first aid kit
- scene "scenes/TeenGirl/SuggestHealth03.vcd" //You might want to heal up.
- scene "scenes/TeenGirl/SuggestHealth04.vcd" //Use your first aid kit
- scene "scenes/TeenGirl/SuggestHealthLouis01.vcd" //Louis, use your first aid kit
- scene "scenes/TeenGirl/SuggestHealthLouis02.vcd" //Louis, use your first aid kit
- }
- Rule PlayerSuggestHealthLouisTeenGirl
- {
- criteria ConceptPlayerSuggestHealthManager IsTeenGirl IssuerReallyClose IsNotSuggestedHealth IsNotBeingHealed IsTalk IsTalkTeenGirl NotInCombat
- ApplyContext "SuggestedHealth:1:120"
- applycontexttoworld
- Response PlayerSuggestHealthLouisTeenGirl
- }
- Response PlayerSuggestMeHealthBikerTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" then Any PlayerSuggestHealthBiker foo:0 0 //
- }
- Rule PlayerSuggestMeHealthBikerTeenGirl
- {
- criteria ConceptTalkIdle IsNotHealthy NotInCombat YesHasFirstAidKit IsBiker IsNotBeingHealed IsTalk IsTalkTeenGirl
- Response PlayerSuggestMeHealthBikerTeenGirl
- }
- Response PlayerSuggestMeHealthManagerTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" then Any PlayerSuggestHealthManager foo:0 0 //
- }
- Rule PlayerSuggestMeHealthManagerTeenGirl
- {
- criteria ConceptTalkIdle IsNotHealthy NotInCombat YesHasFirstAidKit IsManager IsNotBeingHealed IsTalk IsTalkTeenGirl
- Response PlayerSuggestMeHealthManagerTeenGirl
- }
- Response PlayerSuggestMeHealthNamVetTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" then Any PlayerSuggestHealthNamVet foo:0 0 //
- }
- Rule PlayerSuggestMeHealthNamVetTeenGirl
- {
- criteria ConceptTalkIdle IsNotHealthy NotInCombat YesHasFirstAidKit IsNamVet IsNotBeingHealed IsTalk IsTalkTeenGirl
- Response PlayerSuggestMeHealthNamVetTeenGirl
- }
- Response PlayerSuggestMeHealthTeenGirlTeenGirl
- {
- scene "scenes/TeenGirl/blank.vcd" then Any PlayerSuggestHealthTeenGirl foo:0 0 //
- }
- Rule PlayerSuggestMeHealthTeenGirlTeenGirl
- {
- criteria ConceptTalkIdle IsNotHealthy NotInCombat YesHasFirstAidKit IsTeenGirl IsNotBeingHealed IsTalk IsTalkTeenGirl
- Response PlayerSuggestMeHealthTeenGirlTeenGirl
- }
- Response PlayerTransitionTeenGirl
- {
- scene "scenes/TeenGirl/Hurrah04.vcd" //YESSS!
- scene "scenes/TeenGirl/Hurrah18.vcd" //We are kickin' ass
- scene "scenes/TeenGirl/Hurrah52.vcd" //Whoo!
- scene "scenes/TeenGirl/Hurrah54.vcd" //Oh my god, we made that. Can you believe it?
- scene "scenes/TeenGirl/Hurrah58.vcd" //We did it. Can you believe it?
- scene "scenes/TeenGirl/NiceJob17.vcd" //That was good
- scene "scenes/TeenGirl/NiceShot08.vcd" //Nice
- scene "scenes/TeenGirl/ReactionPositive01.vcd" //Sweet
- scene "scenes/TeenGirl/ReactionPositive02.vcd" //Killer
- scene "scenes/TeenGirl/ReactionPositive13.vcd" //Sweet
- scene "scenes/TeenGirl/ReactionPositive14.vcd" //Killer
- }
- Rule PlayerTransitionTeenGirl
- {
- criteria ConceptPlayerTransition IsNotCoughing IsTeenGirl IsNotSaidPlayerTransition IsTalk IsTalkTeenGirl
- ApplyContext "SaidPlayerTransition:1:90"
- applycontexttoworld
- Response PlayerTransitionTeenGirl
- }
- Response PlayerTransitionCloseTeenGirl
- {
- scene "scenes/TeenGirl/TransitionClose01.vcd" //That was close
- scene "scenes/TeenGirl/TransitionClose05.vcd" //Close one
- scene "scenes/TeenGirl/TransitionClose07.vcd" //That was close
- scene "scenes/TeenGirl/TransitionClose09.vcd" //That was close
- scene "scenes/TeenGirl/TransitionClose10.vcd" //Close one
- }
- Rule PlayerTransitionCloseTeenGirl
- {
- criteria ConceptPlayerTransition IsNotCoughing IsTeenGirl IsNotSaidPlayerTransition IsTalk IsTalkTeenGirl IntensityOver75 RecentGroupInCombat10 IsEveryoneNotAlive
- ApplyContext "SaidPlayerTransition:1:90"
- applycontexttoworld
- Response PlayerTransitionCloseTeenGirl
- }
- Response PlayerWarnHeardBoomerTeenGirl
- {
- scene "scenes/TeenGirl/HeardBoomer01.vcd" //I think one of those vomit bags is around here
- scene "scenes/TeenGirl/HeardBoomer02.vcd" //Sounds like a boomer's around
- scene "scenes/TeenGirl/HeardBoomer03.vcd" //Ahh a Boomer. Hear it?
- scene "scenes/TeenGirl/HeardBoomer05.vcd" //Ugh, I can hear a boomer sloshing around
- scene "scenes/TeenGirl/HeardBoomer07.vcd" //ah no... I think I hear a boomer
- scene "scenes/TeenGirl/HeardBoomer08.vcd" //I hear a Boomer
- scene "scenes/TeenGirl/HeardBoomer09.vcd" //Oh god, there's a boomer around
- scene "scenes/TeenGirl/HeardBoomer10.vcd" //Hear that boomer?
- scene "scenes/TeenGirl/HeardBoomer11.vcd" //I think I hear a boomer
- scene "scenes/TeenGirl/HeardBoomer14.vcd" //Wait up, I hear a boomer
- scene "scenes/TeenGirl/HeardBoomer15.vcd" //Boomer, hear it?
- scene "scenes/TeenGirl/HeardBoomer16.vcd" //Ugh, yuck. Another Boomer. You hear that?
- scene "scenes/TeenGirl/HeardBoomer17.vcd" //Hear that? Boomer.
- scene "scenes/TeenGirl/HeardBoomer19.vcd" //Boomer, don't let it puke on you.
- }
- Rule PlayerWarnHeardBoomerTeenGirl
- {
- criteria ConceptPlayerWarnHearZombie IsBoomerClass IsNotCoughing IsTeenGirl IsNotWarnHeardBoomer NotInCombat IsNotSaidSpecialWarn IsTalk IsTalkTeenGirl
- ApplyContext "WarnHeardBoomer :1:300,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response PlayerWarnHeardBoomerTeenGirl
- }
- Response PlayerWarnHeardHunterTeenGirl
- {
- scene "scenes/TeenGirl/HeardHunter03.vcd" //There's a Hunter around
- scene "scenes/TeenGirl/HeardHunter04.vcd" //There's a Hunter out there.
- scene "scenes/TeenGirl/HeardHunter06.vcd" //Hunter around, don't get pounced
- scene "scenes/TeenGirl/HeardHunter07.vcd" //Careful, a Hunter's around.
- scene "scenes/TeenGirl/HeardHunter08.vcd" //Crap, hunter.
- scene "scenes/TeenGirl/HeardHunter09.vcd" //I think I hear a Hunter.
- scene "scenes/TeenGirl/HeardHunter10.vcd" //Pretty sure I can hear a hunter [calm]
- scene "scenes/TeenGirl/HeardHunter11.vcd" //Hear that hunter? [calm]
- scene "scenes/TeenGirl/HeardHunter13.vcd" //I know that noise, Hunter
- scene "scenes/TeenGirl/HeardHunter23.vcd" //Hunter, hear it?
- scene "scenes/TeenGirl/HeardHunter26.vcd" //There's a Hunter out there.
- scene "scenes/TeenGirl/HeardHunter27.vcd" //Hunter and it's close.
- }
- Rule PlayerWarnHeardHunterTeenGirl
- {
- criteria ConceptPlayerWarnHearZombie IsHunterClass IsNotCoughing IsTeenGirl IsNotWarnHeardHunter NotInCombat IsNotSaidSpecialWarn IsTalk IsTalkTeenGirl
- ApplyContext "WarnHeardHunter :1:300,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response PlayerWarnHeardHunterTeenGirl
- }
- Response PlayerWarnHeardSmokerTeenGirl
- {
- scene "scenes/TeenGirl/HeardSmoker06.vcd" //There's a Smoker around here.
- scene "scenes/TeenGirl/HeardSmoker09.vcd" //Smoker... don't get hung.
- scene "scenes/TeenGirl/HeardSmoker10.vcd" //Watch the roof tops, there's a smoker around.
- scene "scenes/TeenGirl/HeardSmoker11.vcd" //I hear a Smoker.
- scene "scenes/TeenGirl/HeardSmoker12.vcd" //Careful, Smoker.
- scene "scenes/TeenGirl/HeardSmoker13.vcd" //There's a Smoker around here.
- scene "scenes/TeenGirl/HeardSmoker14.vcd" //I know that sound - a Smoker!
- scene "scenes/TeenGirl/HeardSmoker16.vcd" //Smoker... don't let him hang you.
- }
- Rule PlayerWarnHeardSmokerTeenGirl
- {
- criteria ConceptPlayerWarnHearZombie IsSmokerClass IsNotCoughing IsTeenGirl IsNotWarnHeardSmoker NotInCombat IsNotSaidSpecialWarn IsTalk IsTalkTeenGirl
- ApplyContext "WarnHeardSmoker :1:300,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response PlayerWarnHeardSmokerTeenGirl
- }
- Response PlayerWarnHeardWitchTeenGirl
- {
- scene "scenes/TeenGirl/HeardWitch01.vcd" then Self PlayerKillThatLight foo:0 0 //I think I hear a Witch
- scene "scenes/TeenGirl/HeardWitch02.vcd" then Self PlayerKillThatLight foo:0 0 //Sounds like a Witch
- scene "scenes/TeenGirl/HeardWitch03.vcd" then Self PlayerKillThatLight foo:0 0 //Shhh.... witch
- scene "scenes/TeenGirl/HeardWitch04.vcd" then Self PlayerKillThatLight foo:0 0 //Quiet, listen.
- scene "scenes/TeenGirl/HeardWitch05.vcd" then Self PlayerKillThatLight foo:0 0 //Quiiii-et, I hear a Witch.
- scene "scenes/TeenGirl/HeardWitch06.vcd" then Self PlayerKillThatLight foo:0 0 //That sounds like a Witch
- scene "scenes/TeenGirl/HeardWitch07.vcd" then Self PlayerKillThatLight foo:0 0 //It's a Witch. Don't disturb her and we'll be okay.
- }
- Rule PlayerWarnHeardWitchTeenGirl
- {
- criteria ConceptPlayerWarnHearZombie IsWitchClass IsNotCoughing IsTeenGirl IsNotWarnHeardWitch NotInCombat IsNotSaidSpecialWarn IsTalk IsTalkTeenGirl
- ApplyContext "WarnHeardWitch:1:300,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response PlayerWarnHeardWitchTeenGirl
- }
- Response PlayerWarnMegaMobTeenGirl
- {
- scene "scenes/TeenGirl/Incoming02.vcd" predelay "2.5,3.5" //Incoming!
- scene "scenes/TeenGirl/Incoming04.vcd" predelay "2.5,3.5" //They're coming!
- scene "scenes/TeenGirl/Incoming05.vcd" predelay "2.5,3.5" //Here they come!
- scene "scenes/TeenGirl/Incoming06.vcd" predelay "2.5,3.5" //Get ready!
- scene "scenes/TeenGirl/Incoming07.vcd" predelay "2.5,3.5" //Oh god, get ready, here they come!
- scene "scenes/TeenGirl/MiniFinaleGetReady01.vcd" predelay "2.5,3.5" //Get ready!
- scene "scenes/TeenGirl/MiniFinaleGetReady02.vcd" predelay "2.5,3.5" //Uh oh. Get ready!
- scene "scenes/TeenGirl/MiniFinaleGetReady03.vcd" predelay "2.5,3.5" //Uh oh. Here they come!
- scene "scenes/TeenGirl/MiniFinaleGetReady04.vcd" predelay "2.5,3.5" //They're coming, boys!
- scene "scenes/TeenGirl/MiniFinaleGetReady05.vcd" predelay "2.5,3.5" //They're coming!
- scene "scenes/TeenGirl/ViolenceAwe05.vcd" predelay "2.5,3.5" //Holy shit...
- scene "scenes/TeenGirl/gamespeech01.vcd" predelay "2.5,3.5"odds 1 //If it's not one of us, kill it. Notoneofus_01.wav
- }
- Rule PlayerWarnMegaMobTeenGirl
- {
- criteria ConceptPlayerWarnMegaMob IsNotCoughing IsTeenGirl IsNotWarnMegaMob IsTalk IsTalkTeenGirl IsNotSpeaking
- ApplyContext "WarnMegaMob:1:300,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response PlayerWarnMegaMobTeenGirl
- }
- Response PlayerWarnWitchAngryTeenGirl
- {
- scene "scenes/TeenGirl/WitchGettingAngry02.vcd" //The witch's getting mad!
- scene "scenes/TeenGirl/WitchGettingAngry05.vcd" //Ohhh... that witch is not happy
- scene "scenes/TeenGirl/WitchGettingAngry07.vcd" //Don't piss off the witch!
- scene "scenes/TeenGirl/WitchGettingAngry08.vcd" //Don't make the witch angry!
- }
- Rule PlayerWarnWitchAngryTeenGirl
- {
- criteria ConceptWitchGettingAngry IsNotCoughing IsTeenGirl IsNotWarnAngryWitch IsTalk IsTalkTeenGirl
- ApplyContext "WarnAngryWitch:1:5,SaidSpecialWarn:1:30"
- applycontexttoworld
- Response PlayerWarnWitchAngryTeenGirl
- }
- Response SurvivorCaughtVomitTeenGirl
- {
- scene "scenes/TeenGirl/GenericResponses35.vcd" odds 5 //It slimed me!
- scene "scenes/TeenGirl/ReactionBoomerVomit01.vcd" //sptting gross noises
- scene "scenes/TeenGirl/ReactionBoomerVomit02.vcd" //sptting gross noises
- scene "scenes/TeenGirl/ReactionBoomerVomit03.vcd" //sptting gross noises
- }
- Rule SurvivorCaughtVomitTeenGirl
- {
- criteria ConceptPlayerVomitInFace IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorCaughtVomitTeenGirl
- }
- Response SurvivorCoughingTeenGirl
- {
- scene "scenes/TeenGirl/Cough01.vcd" //[Coughing from smoke]
- scene "scenes/TeenGirl/Cough02.vcd" //[Coughing from smoke]
- scene "scenes/TeenGirl/Cough03.vcd" //[Coughing from smoke]
- scene "scenes/TeenGirl/Cough04.vcd" //[Coughing from smoke]
- scene "scenes/TeenGirl/Cough05.vcd" //[Coughing from smoke]
- scene "scenes/TeenGirl/Cough06.vcd" //[Coughing from smoke]
- }
- Rule SurvivorCoughingTeenGirl
- {
- criteria ConceptSurvivorCoughing IsCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorCoughingTeenGirl
- }
- Response SurvivorCoughingDeathTeenGirl
- {
- scene "scenes/TeenGirl/Cough01.vcd" //[Coughing from smoke]
- scene "scenes/TeenGirl/Cough02.vcd" //[Coughing from smoke]
- scene "scenes/TeenGirl/Cough03.vcd" //[Coughing from smoke]
- scene "scenes/TeenGirl/Cough04.vcd" //[Coughing from smoke]
- scene "scenes/TeenGirl/Cough05.vcd" //[Coughing from smoke]
- scene "scenes/TeenGirl/Cough06.vcd" //[Coughing from smoke]
- }
- Rule SurvivorCoughingDeathTeenGirl
- {
- criteria ConceptPlayerDeath IsCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorCoughingDeathTeenGirl
- }
- Response SurvivorDeathTeenGirl
- {
- scene "scenes/TeenGirl/DeathScream01.vcd" //[Death rattle]
- scene "scenes/TeenGirl/DeathScream02.vcd" //[Death rattle]
- scene "scenes/TeenGirl/DeathScream03.vcd" //[Death rattle]
- scene "scenes/TeenGirl/DeathScream04.vcd" //[Death rattle]
- scene "scenes/TeenGirl/DeathScream05.vcd" //[Short quick death scream]
- scene "scenes/TeenGirl/DeathScream06.vcd" //[Short quick death scream]
- scene "scenes/TeenGirl/DeathScream07.vcd" //[Short quick death scream]
- scene "scenes/TeenGirl/DeathScream08.vcd" //[Short quick death scream]
- scene "scenes/TeenGirl/DeathScream09.vcd" //[Loud painful death scream]
- scene "scenes/TeenGirl/DeathScream10.vcd" //[Loud painful death scream]
- scene "scenes/TeenGirl/DeathScream11.vcd" //[Loud painful death scream]
- }
- Rule SurvivorDeathTeenGirl
- {
- criteria ConceptPlayerDeath IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorDeathTeenGirl
- }
- Response SurvivorGrabbedByTongueTeenGirl
- {
- scene "scenes/TeenGirl/GrabbedBySmoker01c.vcd" //no, No, No, NO, NOOOOOOO!!!!!!!!!
- scene "scenes/TeenGirl/GrabbedBySmoker02c.vcd" //no, No, No, NO, NO, NOOOOOOO!!!!!!!!!
- scene "scenes/TeenGirl/GrabbedBySmoker03c.vcd" //no, No, No, NO, NO!!!!!!!!
- scene "scenes/TeenGirl/GrabbedBySmoker04b.vcd" //no, No, No, NO!!!!!!!!
- }
- Rule SurvivorGrabbedByTongueTeenGirl
- {
- criteria ConceptPlayerGrabbedByTongue IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorGrabbedByTongueTeenGirl
- }
- Response SurvivorNearFinaleTeenGirl
- {
- scene "scenes/TeenGirl/FinaleAhead01.vcd" //Hey guys, I think we're almost there.
- scene "scenes/TeenGirl/FinaleAhead02.vcd" //Thank god, we're almost outta here!
- scene "scenes/TeenGirl/FinaleAhead03.vcd" //Finally. You see that? We're almost out of here!
- scene "scenes/TeenGirl/FinaleAhead04.vcd" //This is all going to be over soon.
- }
- Rule SurvivorNearFinaleTeenGirl
- {
- criteria ConceptPlayerNearFinale IsNotCoughing IsTeenGirl IsNotSaidFinaleAhead NotInCombat IsTalk IsTalkTeenGirl IsNotIncapacitated
- ApplyContext "SaidFinaleAhead:1:30"
- applycontexttoworld
- Response SurvivorNearFinaleTeenGirl
- }
- Response SurvivorTankPoundTeenGirl
- {
- scene "scenes/TeenGirl/TankPound01.vcd" //Get him the hell off me!
- scene "scenes/TeenGirl/TankPound02.vcd" //He's crushing me! He's crushing me!
- scene "scenes/TeenGirl/TankPound03.vcd" //Oh God! He's crushing me!
- scene "scenes/TeenGirl/TankPound04.vcd" //Kill him! KILL HIM!
- scene "scenes/TeenGirl/TankPound05.vcd" //Get him off me! Get him off me!
- }
- Rule SurvivorTankPoundTeenGirl
- {
- criteria ConceptPlayerGroundPoundedByTank IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorTankPoundTeenGirl
- }
- Response SurvivorVocalizeBackUpTeenGirl
- {
- scene "scenes/TeenGirl/BackUp01.vcd" //Back back back!
- scene "scenes/TeenGirl/BackUp02.vcd" //Back back!
- scene "scenes/TeenGirl/BackUp04.vcd" //Move back
- scene "scenes/TeenGirl/BackUp08.vcd" //Back it up!
- scene "scenes/TeenGirl/BackUp09.vcd" //Back back!
- scene "scenes/TeenGirl/BackUp15.vcd" //Back up!
- scene "scenes/TeenGirl/BackUp16.vcd" //Move back
- scene "scenes/TeenGirl/BackUp17.vcd" //Get Back
- }
- Rule SurvivorVocalizeBackUpTeenGirl
- {
- criteria ConceptPlayerBackUp IsTeenGirl IsNotInSafeSpot IsNotInCheckpoint IsTalk IsTalkTeenGirl
- Response SurvivorVocalizeBackUpTeenGirl
- }
- Response SurvivorVocalizeEmphaticGoTeenGirl
- {
- scene "scenes/TeenGirl/EmphaticGo01.vcd" //Go go go!
- scene "scenes/TeenGirl/EmphaticGo02.vcd" //Go go go!
- scene "scenes/TeenGirl/EmphaticGo04.vcd" //Move move move!
- scene "scenes/TeenGirl/EmphaticGo05.vcd" //Move move!
- scene "scenes/TeenGirl/EmphaticGo06.vcd" //GO!
- scene "scenes/TeenGirl/EmphaticGo07.vcd" //GO!
- scene "scenes/TeenGirl/EmphaticGo08.vcd" //Go!
- scene "scenes/TeenGirl/EmphaticGo09.vcd" //MOVE!
- scene "scenes/TeenGirl/EmphaticGo10.vcd" //Come on, move
- scene "scenes/TeenGirl/EmphaticGo11.vcd" //Let's go, Let's go
- scene "scenes/TeenGirl/EmphaticGo12.vcd" //Go go go!
- scene "scenes/TeenGirl/EmphaticGo15.vcd" //Move move move!
- scene "scenes/TeenGirl/EmphaticGo21.vcd" //Come on, move
- scene "scenes/TeenGirl/EmphaticGo22.vcd" //Let's go, Let's go
- scene "scenes/TeenGirl/EmphaticGo23.vcd" //Come on, move
- }
- Rule SurvivorVocalizeEmphaticGoTeenGirl
- {
- criteria ConceptPlayerEmphaticGo IsTeenGirl IsNotInSafeSpot IsNotInCheckpoint IsTalk IsTalkTeenGirl
- Response SurvivorVocalizeEmphaticGoTeenGirl
- }
- Response SurvivorVocalizeFollowMeTeenGirl
- {
- scene "scenes/TeenGirl/FollowMe01.vcd" //Come on, this way!
- scene "scenes/TeenGirl/FollowMe02.vcd" //This way, guys!
- scene "scenes/TeenGirl/FollowMe03.vcd" //Follow me!
- scene "scenes/TeenGirl/FollowMe05.vcd" //This way!
- scene "scenes/TeenGirl/FollowMe07.vcd" //I think we should go this way.
- scene "scenes/TeenGirl/FollowMe10.vcd" //I'll go first.
- scene "scenes/TeenGirl/FollowMe11.vcd" //Follow me!
- scene "scenes/TeenGirl/FollowMe12.vcd" //Come on, this way!
- scene "scenes/TeenGirl/FollowMe14.vcd" //Follow me!
- scene "scenes/TeenGirl/FollowMe15.vcd" //Over here, this way!
- scene "scenes/TeenGirl/FollowMe16.vcd" //Okay, I'll go first.
- scene "scenes/TeenGirl/FollowMe17.vcd" //I think we should go this way.
- scene "scenes/TeenGirl/FollowMe18.vcd" //We need to go this way.
- scene "scenes/TeenGirl/FollowMe20.vcd" //Come on, this way!
- scene "scenes/TeenGirl/FollowMe22.vcd" //Follow me!
- scene "scenes/TeenGirl/FollowMe23.vcd" //This way!
- scene "scenes/TeenGirl/FollowMe24.vcd" //Over here, this way!
- scene "scenes/TeenGirl/FollowMe25.vcd" //I'll go first.
- scene "scenes/TeenGirl/FollowMe27.vcd" //We need to go this way.
- scene "scenes/TeenGirl/FollowMe28.vcd" //Follow me! I know where I'm going. Come on!
- }
- Rule SurvivorVocalizeFollowMeTeenGirl
- {
- criteria ConceptPlayerFollowMe IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorVocalizeFollowMeTeenGirl
- }
- Response SurvivorVocalizeGoingToDieTeenGirl
- {
- scene "scenes/TeenGirl/GoingToDie01.vcd" //I don't feel so hot
- scene "scenes/TeenGirl/GoingToDie04.vcd" //I'm not doing so good, guys
- scene "scenes/TeenGirl/GoingToDie07.vcd" //This is really bad
- scene "scenes/TeenGirl/GoingToDie10.vcd" //Guys, I'm really torn up
- scene "scenes/TeenGirl/GoingToDie27.vcd" //I think I hurt something bad, real bad
- scene "scenes/TeenGirl/GoingToDie38.vcd" //This is not going well
- scene "scenes/TeenGirl/GoingToDie42.vcd" //Man, I feel like crap
- scene "scenes/TeenGirl/GoingToDie44.vcd" //Guys? I'm pretty hurt
- scene "scenes/TeenGirl/GoingToDie45.vcd" //Ohh... this is really starting to hurt
- scene "scenes/TeenGirl/GoingToDie48.vcd" //I'm really hurt, guys
- scene "scenes/TeenGirl/GoingToDie49.vcd" //I think I really hurt something
- scene "scenes/TeenGirl/GoingToDie52.vcd" //I'm not feeling real hot
- scene "scenes/TeenGirl/GoingToDie53.vcd" //I feel terrible
- scene "scenes/TeenGirl/GoingToDie54.vcd" //I feel awful
- scene "scenes/TeenGirl/GoingToDie57.vcd" //God. This really hurts
- scene "scenes/TeenGirl/GoingToDie58.vcd" //Ohhhh God, I'm really hurt
- scene "scenes/TeenGirl/GoingToDieLight06.vcd" //I feel like crap.
- scene "scenes/TeenGirl/GoingToDieLight07.vcd" //Goddammit, this hurts.
- scene "scenes/TeenGirl/GoingToDieLight11.vcd" odds 3 //Oh, jesus, I've got tooth marks on me.
- scene "scenes/TeenGirl/GoingToDieLight12.vcd" odds 1 //I hope I'm immune to tetanus too.
- scene "scenes/TeenGirl/GoingToDieLight13.vcd" //Ow. ow ow ow.
- }
- Rule SurvivorVocalizeGoingToDieTeenGirl
- {
- criteria ConceptPlayerGoingToDie IsNotSpeaking IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotComplainBlock
- ApplyContext "IsComplain:1:25"
- Response SurvivorVocalizeGoingToDieTeenGirl
- }
- Response SurvivorVocalizeGoingToDie3TeenGirl
- {
- scene "scenes/TeenGirl/GoingToDie302.vcd" //I don't know if I am going to make it
- scene "scenes/TeenGirl/GoingToDie314.vcd" //Guys, I don't think I'm going to make it without any help
- scene "scenes/TeenGirl/GoingToDie362.vcd" //I need some help or I'm going to die
- scene "scenes/TeenGirl/GoingToDie363.vcd" //I go down again and I'm dead
- scene "scenes/TeenGirl/GoingToDie370.vcd" //Oh god, I'm going to die
- }
- Rule SurvivorVocalizeGoingToDie3TeenGirl
- {
- criteria ConceptPlayerGoingToDie IsNotSpeaking IsNotCoughing IsTeenGirl IsOnThirdStrike IsTalk IsTalkTeenGirl IsNotComplainBlock
- ApplyContext "IsComplain:1:25"
- Response SurvivorVocalizeGoingToDie3TeenGirl
- }
- Response SurvivorVocalizeGoingToDieAloneTeenGirl
- {
- scene "scenes/TeenGirl/NervousHumming01.vcd" //[Nervous Humming]
- scene "scenes/TeenGirl/NervousHumming02.vcd" //[Nervous Humming]
- scene "scenes/TeenGirl/NervousHumming03.vcd" //[Nervous Humming]
- scene "scenes/TeenGirl/NervousHumming04.vcd" //[Nervous Humming]
- scene "scenes/TeenGirl/NervousWhislte01.vcd" //[Nervous Whistle]
- scene "scenes/TeenGirl/NervousWhislte02.vcd" //[Nervous Whistle]
- scene "scenes/TeenGirl/NervousWhislte03.vcd" //[Nervous Whistle]
- scene "scenes/TeenGirl/NervousWhislte04.vcd" //[Nervous Whistle]
- scene "scenes/TeenGirl/NervousWhislte05.vcd" //[Nervous Whistle]
- }
- Rule SurvivorVocalizeGoingToDieAloneTeenGirl
- {
- criteria ConceptPlayerGoingToDie IsNotSpeaking IsNotCoughing IsTeenGirl IsOnThirdStrike IsAlone NotInCombat IsNotSaidNervous IsTalk IsTalkTeenGirl
- ApplyContext "SaidNervous:1:0"
- Response SurvivorVocalizeGoingToDieAloneTeenGirl
- }
- Response SurvivorVocalizeLookOutTeenGirl
- {
- scene "scenes/TeenGirl/LookOut01.vcd" //Look out!
- scene "scenes/TeenGirl/LookOut03.vcd" //Watch out!
- scene "scenes/TeenGirl/LookOut08.vcd" //Behind you!!
- }
- Rule SurvivorVocalizeLookOutTeenGirl
- {
- criteria ConceptPlayerLookOut IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorVocalizeLookOutTeenGirl
- }
- Response SurvivorVocalizeThisWayTeenGirl
- {
- scene "scenes/TeenGirl/FollowMe01.vcd" //Come on, this way!
- scene "scenes/TeenGirl/FollowMe02.vcd" //This way, guys!
- scene "scenes/TeenGirl/FollowMe03.vcd" //Follow me!
- scene "scenes/TeenGirl/FollowMe05.vcd" //This way!
- scene "scenes/TeenGirl/FollowMe07.vcd" //I think we should go this way.
- scene "scenes/TeenGirl/FollowMe10.vcd" //I'll go first.
- scene "scenes/TeenGirl/FollowMe11.vcd" //Follow me!
- scene "scenes/TeenGirl/FollowMe12.vcd" //Come on, this way!
- scene "scenes/TeenGirl/FollowMe14.vcd" //Follow me!
- scene "scenes/TeenGirl/FollowMe15.vcd" //Over here, this way!
- scene "scenes/TeenGirl/FollowMe16.vcd" //Okay, I'll go first.
- scene "scenes/TeenGirl/FollowMe17.vcd" //I think we should go this way.
- scene "scenes/TeenGirl/FollowMe18.vcd" //We need to go this way.
- scene "scenes/TeenGirl/FollowMe20.vcd" //Come on, this way!
- scene "scenes/TeenGirl/FollowMe22.vcd" //Follow me!
- scene "scenes/TeenGirl/FollowMe23.vcd" //This way!
- scene "scenes/TeenGirl/FollowMe24.vcd" //Over here, this way!
- scene "scenes/TeenGirl/FollowMe25.vcd" //I'll go first.
- scene "scenes/TeenGirl/FollowMe27.vcd" //We need to go this way.
- scene "scenes/TeenGirl/FollowMe28.vcd" //Follow me! I know where I'm going. Come on!
- }
- Rule SurvivorVocalizeThisWayTeenGirl
- {
- criteria ConceptPlayerThisWay IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorVocalizeThisWayTeenGirl
- }
- Response SurvivorVocalizeWaitHereTeenGirl
- {
- scene "scenes/TeenGirl/WaitHere01.vcd" //Can we wait here?
- scene "scenes/TeenGirl/WaitHere02.vcd" //Hold up a sec
- scene "scenes/TeenGirl/WaitHere03.vcd" //Wait a sec
- scene "scenes/TeenGirl/WaitHere04.vcd" //Wait up!
- scene "scenes/TeenGirl/WaitHere05.vcd" //Hold up!
- scene "scenes/TeenGirl/WaitHere06.vcd" //Everybody stop!
- }
- Rule SurvivorVocalizeWaitHereTeenGirl
- {
- criteria ConceptPlayerWaitHere IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response SurvivorVocalizeWaitHereTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Vocalizer - Danger
- //--------------------------------------------------------------------------------------------------------------
- Response PlayerLedgeHangEndTeenGirl
- {
- scene "scenes/TeenGirl/LedgeHangEnd01.vcd" //I'M SLIPPING OFF! PULL ME UP!
- scene "scenes/TeenGirl/LedgeHangEnd02.vcd" //Ohhh shit! HELP ME!
- scene "scenes/TeenGirl/LedgeHangEnd03.vcd" //Oh god oh god oh god. I'M GONNA FALL! HELP MEEE!
- scene "scenes/TeenGirl/LedgeHangEnd04.vcd" //I CAN'T HOLD ON - I'M GONNA FALL!
- scene "scenes/TeenGirl/LedgeHangEnd06.vcd" //Oh god, I need help! Don't let me die like this!
- scene "scenes/TeenGirl/LedgeHangEnd10.vcd" //I CAN'T HOLD ON - I'M GONNA FALL!
- scene "scenes/TeenGirl/LedgeHangEnd11.vcd" //Help me! I can't hold on any longer!
- scene "scenes/TeenGirl/LedgeHangEnd17.vcd" //I... please help! Please!
- scene "scenes/TeenGirl/LedgeHangEnd21.vcd" //I'M OVER HERE!
- }
- Rule PlayerLedgeHangEndTeenGirl
- {
- criteria ConceptPlayerLedgeHangEnd IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerLedgeHangEndTeenGirl
- }
- Response PlayerLedgeHangMiddleTeenGirl
- {
- scene "scenes/TeenGirl/LedgeHangMiddle02.vcd" //I can't hang on, please help me!
- scene "scenes/TeenGirl/LedgeHangMiddle03.vcd" //I can't hang on much longer.
- scene "scenes/TeenGirl/LedgeHangMiddle09.vcd" //Hey guys, uh... I really need some help here.
- scene "scenes/TeenGirl/LedgeHangMiddle10.vcd" //Can one of you guys help me up?
- }
- Rule PlayerLedgeHangMiddleTeenGirl
- {
- criteria ConceptPlayerLedgeHangMiddle IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerLedgeHangMiddleTeenGirl
- }
- Response PlayerLedgeHangStartTeenGirl
- {
- scene "scenes/TeenGirl/LedgeHangStart01.vcd" //Can someone help me up?
- scene "scenes/TeenGirl/LedgeHangStart03.vcd" //I could use a hand here please
- scene "scenes/TeenGirl/LedgeHangStart04.vcd" //Can someone help me please?
- scene "scenes/TeenGirl/LedgeHangStart05.vcd" //Can someone give me a hand please?
- scene "scenes/TeenGirl/LedgeHangStart06.vcd" //Hey guys, I could use a hand
- scene "scenes/TeenGirl/LedgeHangStart10.vcd" //Come on guys, help me out.
- }
- Rule PlayerLedgeHangStartTeenGirl
- {
- criteria ConceptPlayerLedgeHangStart IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerLedgeHangStartTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Vocalizer - Death
- //--------------------------------------------------------------------------------------------------------------
- Response DoubleDeathTeenGirl
- {
- scene "scenes/TeenGirl/DoubleDeathResponse01.vcd" predelay ".5,1.25" //This is going to hell real fast!
- scene "scenes/TeenGirl/DoubleDeathResponse03.vcd" predelay ".5,1.25" //Oh, shit man, no. No. NO!
- }
- Rule DoubleDeathTeenGirl
- {
- criteria ConceptSurvivorDied IsNotCoughing IsTeenGirl IsSaidSomeoneDied IsTalk IsTalkTeenGirl IsNotSaidSomeoneDiedDouble
- ApplyContext "SaidSomeoneDied:1:10,SaidSomeoneDiedDouble:1:10,SaidSomeoneDiedKill:1:20"
- applycontexttoworld
- Response DoubleDeathTeenGirl
- }
- Response DoubleDeath2TeenGirl
- {
- scene "scenes/TeenGirl/DoubleDeathResponse02.vcd" predelay ".5,1.25" //It's just you and me left!
- }
- Rule DoubleDeath2TeenGirl
- {
- criteria ConceptDeath2Left IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSaidSomeoneDiedDouble2 IsWithTwo IsNotIncapacitated ChanceToFire30Percent
- ApplyContext "SaidSomeoneDiedDouble2:1:10"
- applycontexttoworld
- Response DoubleDeath2TeenGirl
- }
- Response SurvivorDiedBillTeenGirl
- {
- scene "scenes/TeenGirl/GriefVet02.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //I ah oh Bill!!!!
- scene "scenes/TeenGirl/GriefVet03.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Oh god. Not Bill!
- scene "scenes/TeenGirl/GriefVet07.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Ahh Bill!!!!
- scene "scenes/TeenGirl/GriefVet09.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill!!!!
- scene "scenes/TeenGirl/GriefVet12.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Oh god. Bill!
- scene "scenes/TeenGirl/GriefVet13.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill!!!!
- scene "scenes/TeenGirl/GriefVet18.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill!!!!
- scene "scenes/TeenGirl/NameBill01.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill! (loud)
- scene "scenes/TeenGirl/NameBill03.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill! (loud)
- scene "scenes/TeenGirl/NameBill04.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill! (loud)
- scene "scenes/TeenGirl/NameBill06.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill! (loud)
- scene "scenes/TeenGirl/NameBill07.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill (quiet)
- scene "scenes/TeenGirl/NameBill09.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill (quiet)
- scene "scenes/TeenGirl/NameBill10.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill (quiet)
- scene "scenes/TeenGirl/NameBill11.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill (quiet)
- scene "scenes/TeenGirl/NameBill12.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill (quiet)
- scene "scenes/TeenGirl/NameBill13.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill (quiet)
- scene "scenes/TeenGirl/NameBill15.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill! (loud)
- scene "scenes/TeenGirl/NameBill16.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill! (loud)
- scene "scenes/TeenGirl/NameBill17.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Bill! (loud)
- scene "scenes/TeenGirl/NameBill22.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //William! (loud)
- scene "scenes/TeenGirl/NameBill23.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Old man! (loud)
- scene "scenes/TeenGirl/NameBill26.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Old man! (loud)
- scene "scenes/TeenGirl/NameBill28.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Hey, old man! (loud)
- scene "scenes/TeenGirl/NameBill30.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Hey, old man! (loud)
- }
- Rule SurvivorDiedBillTeenGirl
- {
- criteria ConceptSurvivorDied IsNotCoughing IsTeenGirl IsDeadNamVet IsNotSaidSomeoneDied IsTalk IsTalkTeenGirl
- ApplyContext "SaidSomeoneDied:1:10,SaidSomeoneDiedKill:1:20"
- applycontexttoworld
- Response SurvivorDiedBillTeenGirl
- }
- Response SurvivorDiedFrancisTeenGirl
- {
- scene "scenes/TeenGirl/GriefBiker01.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis!
- scene "scenes/TeenGirl/GriefBiker02.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis! NOOOO!
- scene "scenes/TeenGirl/NameFrancis02.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis03.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis! (loud)
- scene "scenes/TeenGirl/NameFrancis04.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis! (loud)
- scene "scenes/TeenGirl/NameFrancis05.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis! (loud)
- scene "scenes/TeenGirl/NameFrancis06.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis09.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis10.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis11.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis12.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis14.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis15.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis16.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis17.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis! (loud)
- scene "scenes/TeenGirl/NameFrancis20.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis (quiet)
- scene "scenes/TeenGirl/NameFrancis21.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis! (loud)
- scene "scenes/TeenGirl/NameFrancis22.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Francis! (loud)
- scene "scenes/TeenGirl/NameFrancis23.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Hey, biker dude! (loud)
- }
- Rule SurvivorDiedFrancisTeenGirl
- {
- criteria ConceptSurvivorDied IsNotCoughing IsTeenGirl IsDeadBiker IsNotSaidSomeoneDied IsTalk IsTalkTeenGirl
- ApplyContext "SaidSomeoneDied:1:10,SaidSomeoneDiedKill:1:20"
- applycontexttoworld
- Response SurvivorDiedFrancisTeenGirl
- }
- Response SurvivorDiedLouisTeenGirl
- {
- scene "scenes/TeenGirl/Generic01.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //It's not going to get any better you know.
- scene "scenes/TeenGirl/GriefManager02.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Louis!
- scene "scenes/TeenGirl/GriefManager08.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Oh no, not Louis!
- scene "scenes/TeenGirl/NameLouis01.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Louis! (loud)
- scene "scenes/TeenGirl/NameLouis04.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Louis! (loud)
- scene "scenes/TeenGirl/NameLouis05.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Louis! (loud)
- scene "scenes/TeenGirl/NameLouis06.vcd" predelay ".5,1.25" then Any Death2Left foo:0 0 //Louis! (loud)
- }
- Rule SurvivorDiedLouisTeenGirl
- {
- criteria ConceptSurvivorDied IsNotCoughing IsTeenGirl IsDeadManager IsNotSaidSomeoneDied IsTalk IsTalkTeenGirl
- ApplyContext "SaidSomeoneDied:1:10,SaidSomeoneDiedKill:1:20"
- applycontexttoworld
- Response SurvivorDiedLouisTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Vocalizer - Pickups
- //--------------------------------------------------------------------------------------------------------------
- Response SurvivorPickupAutoShotgunTeenGirl
- {
- scene "scenes/TeenGirl/TakeAutoShotgun01.vcd" //This shotgun is sweet
- scene "scenes/TeenGirl/TakeAutoShotgun02.vcd" //I'm grabbing this shotgun
- scene "scenes/TeenGirl/TakeAutoShotgun03.vcd" //I'll take the shotgun.
- scene "scenes/TeenGirl/TakeAutoShotgun04.vcd" //I call shotgun (smiling)
- scene "scenes/TeenGirl/TakeAutoShotgun05.vcd" //I'll give the shotgun a try
- scene "scenes/TeenGirl/TakeAutoShotgun06.vcd" //I think I'll ltake the shotgun
- }
- Rule SurvivorPickupAutoShotgunTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpAutoShotgun IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupAutoShotgunTeenGirl
- }
- Response SurvivorPickupFirstAidKitTeenGirl
- {
- scene "scenes/TeenGirl/TakeFirstAid01.vcd" //This first aid'll help
- scene "scenes/TeenGirl/TakeFirstAid02.vcd" //Grabbing First Aid!
- scene "scenes/TeenGirl/TakeFirstAid03.vcd" //We might need these.
- scene "scenes/TeenGirl/TakeFirstAid05.vcd" //Grabbing First Aid!
- }
- Rule SurvivorPickupFirstAidKitTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpFirstAidKit IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupFirstAidKitTeenGirl
- }
- Response SurvivorPickupHuntingRifleTeenGirl
- {
- scene "scenes/TeenGirl/TakeSniper01.vcd" //I'm gonna grab this hunting rifle
- scene "scenes/TeenGirl/TakeSniper02.vcd" //I'm grabbing a hunting rifle
- scene "scenes/TeenGirl/TakeSniper04.vcd" //I'm gonna try this sniper rifle
- }
- Rule SurvivorPickupHuntingRifleTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpHuntingRifle IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupHuntingRifleTeenGirl
- }
- Response SurvivorPickupMolotovTeenGirl
- {
- scene "scenes/TeenGirl/TakeMolotov02.vcd" //I'm grabbing a Molotov
- scene "scenes/TeenGirl/TakeMolotov04.vcd" //Time to start some fires
- scene "scenes/TeenGirl/TakeMolotov05.vcd" //Molotov!
- scene "scenes/TeenGirl/TakeMolotov07.vcd" //Time to start some fires
- }
- Rule SurvivorPickupMolotovTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpMolotov IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupMolotovTeenGirl
- }
- Response SurvivorPickupPainPillsTeenGirl
- {
- scene "scenes/TeenGirl/Generic20.vcd" odds 5 //Yoink!
- scene "scenes/TeenGirl/TakePills01.vcd" //Grabbing some pills
- scene "scenes/TeenGirl/TakePills03.vcd" //We might need these (inward)
- scene "scenes/TeenGirl/TakePills05.vcd" //I might need these pills
- scene "scenes/TeenGirl/TakePills06.vcd" //We might need these (outward)
- }
- Rule SurvivorPickupPainPillsTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpPainPills IsNotSpeaking IsInSafeSpot IsNotInStartArea IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupPainPillsTeenGirl
- }
- Response SurvivorPickupPipeBombTeenGirl
- {
- scene "scenes/TeenGirl/TakePipeBomb02.vcd" //Grabbing a pipe bomb
- scene "scenes/TeenGirl/TakePipeBomb04.vcd" //Well, this looks dangerous
- }
- Rule SurvivorPickupPipeBombTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpPipeBomb IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupPipeBombTeenGirl
- }
- Response SurvivorPickupPumpShotgunTeenGirl
- {
- scene "scenes/TeenGirl/TakeShotgun01.vcd" //Grabbing a shotgun
- scene "scenes/TeenGirl/TakeShotgun02.vcd" //Grabbing a shotgun
- scene "scenes/TeenGirl/TakeShotgun03.vcd" //Yeah, shotgun
- scene "scenes/TeenGirl/TakeShotgun04.vcd" //I'll try this shotgun
- scene "scenes/TeenGirl/TakeShotgun05.vcd" //Yeah, shotgun
- }
- Rule SurvivorPickupPumpShotgunTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpPumpShotgun IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupPumpShotgunTeenGirl
- }
- Response SurvivorPickupRifleTeenGirl
- {
- scene "scenes/TeenGirl/TakeAssaultRifle01.vcd" //I'm gonna grab this rifle
- scene "scenes/TeenGirl/TakeAssaultRifle02.vcd" //Guess I'll try this rifle
- scene "scenes/TeenGirl/TakeAssaultRifle02.vcd" //Guess I'll try this rifle
- scene "scenes/TeenGirl/TakeAssaultRifle03.vcd" //This rifle looks good.
- scene "scenes/TeenGirl/TakeAssaultRifle04.vcd" //Ookaay, big rifle
- scene "scenes/TeenGirl/TakeAssaultRifle05.vcd" //Gonna grab the rifle
- scene "scenes/TeenGirl/TakeAssaultRifle06.vcd" //I'll try this rifle
- scene "scenes/TeenGirl/TakeAssaultRifle07.vcd" //I'm going with the rifle
- scene "scenes/TeenGirl/TakeAssaultRifle08.vcd" //This rifle looks good.
- }
- Rule SurvivorPickupRifleTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpRifle IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupRifleTeenGirl
- }
- Response SurvivorPickupSecondPistolTeenGirl
- {
- scene "scenes/TeenGirl/TakePistol01.vcd" //Two pistols, cool.
- scene "scenes/TeenGirl/TakePistol02.vcd" //I'm taking an extra pistol.
- scene "scenes/TeenGirl/TakePistol03.vcd" //Grabbing a pistol
- scene "scenes/TeenGirl/TakePistol04.vcd" //Grabbing an extra pistol
- scene "scenes/TeenGirl/TakePistol07.vcd" //Grabbing an extra pistol
- scene "scenes/TeenGirl/TakePistol08.vcd" //Another pistol, yeah, this'll work
- }
- Rule SurvivorPickupSecondPistolTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpSecondPistol IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupSecondPistolTeenGirl
- }
- Response SurvivorPickupSMGTeenGirl
- {
- scene "scenes/TeenGirl/TakeSubMachineGun01.vcd" //I can handle this
- scene "scenes/TeenGirl/TakeSubMachineGun03.vcd" //Grabbing a machinegun
- scene "scenes/TeenGirl/TakeSubMachineGun04.vcd" //A machinegun
- scene "scenes/TeenGirl/TakeSubMachineGun05.vcd" //I can handle this
- }
- Rule SurvivorPickupSMGTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpSMG IsNotSpeaking IsInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsNotInStartArea IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupSMGTeenGirl
- }
- Response TakeShotgunGroovyZoey
- {
- scene "scenes/TeenGirl/GenericResponses32.vcd" then Biker TakeShotgunGroovyZoey2Biker foo:0 0 //Groovy
- }
- Rule TakeShotgunGroovyZoey
- {
- criteria ConceptTakeShotgunGroovyZoey IsTeenGirl IsTalk IsTalkTeenGirl NotInCombat ChanceToFire50Percent
- Response TakeShotgunGroovyZoey
- }
- Response TakeShotgunGroovyZoeyLaugh
- {
- scene "scenes/TeenGirl/Laughter03.vcd" then Biker TakeShotgunGroovy2BikerLaugh foo:0 0 //<Short laugh>
- scene "scenes/TeenGirl/Laughter10.vcd" then Biker TakeShotgunGroovy2BikerLaugh foo:0 0 //<Nervous laugh>
- scene "scenes/TeenGirl/Laughter18.vcd" then Biker TakeShotgunGroovy2BikerLaugh foo:0 0 //<Short laugh>
- }
- Rule TakeShotgunGroovyZoeyLaugh
- {
- criteria ConceptTakeShotgunGroovyZoey IsTeenGirl IsTalk IsTalkTeenGirl NotInCombat ChanceLeft50Percent
- Response TakeShotgunGroovyZoeyLaugh
- }
- Rule SurvivorPickupAutoShotgunAlwaysTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpAutoShotgun IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupAutoShotgunTeenGirl
- }
- Rule SurvivorPickupFirstAidKitAlwaysTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpFirstAidKit IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupFirstAidKitTeenGirl
- }
- Rule SurvivorPickupHuntingRifleAlwaysTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpHuntingRifle IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupHuntingRifleTeenGirl
- }
- Rule SurvivorPickupMolotovAlwaysTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpMolotov IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupMolotovTeenGirl
- }
- Rule SurvivorPickupPainPillsAlwaysTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpPainPills IsNotSpeaking IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupPainPillsTeenGirl
- }
- Rule SurvivorPickupPipeBombAlwaysTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpPipeBomb IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupPipeBombTeenGirl
- }
- Rule SurvivorPickupPumpShotgunAlwaysTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpPumpShotgun IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupPumpShotgunTeenGirl
- }
- Rule SurvivorPickupRifleAlwaysTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpRifle IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupRifleTeenGirl
- }
- Rule SurvivorPickupSecondPistolTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpSecondPistol IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupSecondPistolTeenGirl
- }
- Rule SurvivorPickupSMGAlwaysTeenGirl
- {
- criteria ConceptPlayerPickup IsNotCoughing IsTeenGirl IsPickedUpSMG IsNotSpeaking IsNotInSafeSpot ChanceToFire30Percent TeenGirlNotPickedUpItem IsTalk IsTalkTeenGirl
- ApplyContext "TeenGirlPickedUpItem:1:30"
- Response SurvivorPickupSMGTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Vocalizer - Rescue
- //--------------------------------------------------------------------------------------------------------------
- Response PlayerGettingRevivedTeenGirl
- {
- scene "scenes/TeenGirl/GettingRevived01.vcd" then From ReviveFriendDownFinal foo:0 0 //I'm okay.
- scene "scenes/TeenGirl/GettingRevived02.vcd" then From ReviveFriendDownFinal foo:0 0 //I'm fine.
- scene "scenes/TeenGirl/GettingRevived03.vcd" then From ReviveFriendDownFinal foo:0 0 //Oh shit.
- scene "scenes/TeenGirl/GettingRevived04.vcd" then From ReviveFriendDownFinal foo:0 0 //I don't know.
- scene "scenes/TeenGirl/GettingRevived05.vcd" then From ReviveFriendDownFinal foo:0 0 //I'm bleeding.
- scene "scenes/TeenGirl/GettingRevived06.vcd" then From ReviveFriendDownFinal foo:0 0 //Ughhh.
- scene "scenes/TeenGirl/GettingRevived07.vcd" then From ReviveFriendDownFinal foo:0 0 //I'll make it.
- scene "scenes/TeenGirl/GettingRevived08.vcd" then From ReviveFriendDownFinal foo:0 0 //How do I look?
- scene "scenes/TeenGirl/GettingRevived09.vcd" then From ReviveFriendDownFinal foo:0 0 //Is it bad?
- scene "scenes/TeenGirl/GettingRevived10.vcd" then From ReviveFriendDownFinal foo:0 0 //How bad is it?
- scene "scenes/TeenGirl/GettingRevived11.vcd" then From ReviveFriendDownFinal foo:0 0 //Did they get my face?
- }
- Rule PlayerGettingRevivedTeenGirl
- {
- criteria ConceptReviveFriendDown IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerGettingRevivedTeenGirl
- }
- Response PlayerHealOtherTeenGirl
- {
- scene "scenes/TeenGirl/HealOther01.vcd" //Let me patch you up.
- scene "scenes/TeenGirl/HealOther02.vcd" //Hold on, let me patch you up.
- scene "scenes/TeenGirl/HealOther03.vcd" //Stay still, I can help you.
- scene "scenes/TeenGirl/HealOther04.vcd" //Wait up, this will only take a second.
- scene "scenes/TeenGirl/HealOther05.vcd" //I know we gotta move, but I gotta heal you.
- }
- Rule PlayerHealOtherTeenGirl
- {
- criteria ConceptPlayerHealingOther IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerHealOtherTeenGirl
- }
- Response PlayerHealOtherCombatTeenGirl
- {
- scene "scenes/TeenGirl/HealOtherCombat01.vcd" //Hold on!
- scene "scenes/TeenGirl/HealOtherCombat02.vcd" //Keep firing while I heal you.
- scene "scenes/TeenGirl/HealOtherCombat03.vcd" //Keep shooting while I heal you.
- scene "scenes/TeenGirl/HealOtherCombat04.vcd" //That's it, keep firing I'm gonna patch you up.
- scene "scenes/TeenGirl/HealOtherCombat05.vcd" //Hold on! Hold on!
- scene "scenes/TeenGirl/HealOtherCombat06.vcd" //Hold on! I'm gonna patch ya up!
- scene "scenes/TeenGirl/HealOtherCombat07.vcd" //Hold still! Lemme help!
- scene "scenes/TeenGirl/HealOtherCombat08.vcd" //Hold still! I got ya!
- scene "scenes/TeenGirl/HealOtherCombat09.vcd" //Lemme heal you!
- scene "scenes/TeenGirl/HealOtherCombat10.vcd" //Hang on. I got ya!
- scene "scenes/TeenGirl/HealOtherCombat11.vcd" //Stand still, I'm healin' you!
- scene "scenes/TeenGirl/HealOtherCombat12.vcd" //Stop with the hero bullshit, I gotta heal you!
- }
- Rule PlayerHealOtherCombatTeenGirl
- {
- criteria ConceptPlayerHealingOther IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl InCombat
- Response PlayerHealOtherCombatTeenGirl
- }
- Response PlayerLedgeSaveTeenGirl
- {
- scene "scenes/TeenGirl/LedgeSave01.vcd" //Hang on. I got you. Don't worry, I can help you. Let me help you up.
- scene "scenes/TeenGirl/LedgeSave02.vcd" //I can help you, hang on, hang on. I got you. Let's get you up.
- scene "scenes/TeenGirl/LedgeSave03.vcd" //I got you, you're not gonna fall. Here, let me help you up.
- scene "scenes/TeenGirl/LedgeSave04.vcd" //Don't worry, you won't fall. I have you. Let's get you up on your feet.
- scene "scenes/TeenGirl/LedgeSave10.vcd" //Don't worry, you won't fall. I have you. Let's get you up on your feet.
- }
- Rule PlayerLedgeSaveTeenGirl
- {
- criteria ConceptPlayerLedgeSave IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- Response PlayerLedgeSaveTeenGirl
- }
- Response PlayerLedgeSaveLouisTeenGirl
- {
- scene "scenes/TeenGirl/LedgeSave06.vcd" //Louis, You are going to get yourself killed. Let me help you up.
- }
- Rule PlayerLedgeSaveLouisTeenGirl
- {
- criteria ConceptPlayerLedgeSave IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl SubjectIsManager NotInCombat IsEveryoneAlive ChanceToFire10Percent
- Response PlayerLedgeSaveLouisTeenGirl
- }
- Response PlayerReviveFriendTeenGirl
- {
- scene "scenes/TeenGirl/ReviveFriend01.vcd" //Hang on. It's all right. I gotcha. Now get up - we gotta move.
- scene "scenes/TeenGirl/ReviveFriend03.vcd" //This isn't it for you yet. C'mon, up and at 'em. We gotta keep moving.
- scene "scenes/TeenGirl/ReviveFriend04.vcd" //I have you. Lie still and let me help. We gotta get you back on your feet. Okay, up we go.
- scene "scenes/TeenGirl/ReviveFriend06.vcd" //I gotcha - I was worried there. Now get up, come on. We gotta keep moving.
- scene "scenes/TeenGirl/ReviveFriend08.vcd" //This looks bad, but I can get your back up. Get you moving again.
- scene "scenes/TeenGirl/ReviveFriend10.vcd" //Here, let me help you up. I gotcha. I'm gonna help you. We're gonna get you fixed up.
- scene "scenes/TeenGirl/ReviveFriend11.vcd" //Allright, Tiger, up and at 'em. Nobody's leaving anyone behind. You're gonna be fine, but we gotta keep moving.
- scene "scenes/TeenGirl/ReviveFriend12.vcd" //Okay, okay, you're okay. I was worried there. Let's get you up on your feet.
- scene "scenes/TeenGirl/ReviveFriend16.vcd" //I have you, you're gonna be allright. Just let me fix this up, okay? Allright... Good as new.
- scene "scenes/TeenGirl/ReviveFriend17.vcd" //Come on, we have to get you up. We need to keep moving.
- scene "scenes/TeenGirl/ReviveFriend19.vcd" //Don't worry, I can help you up.. I can help.
- scene "scenes/TeenGirl/ReviveFriend25.vcd" //I can get your back up. Get you moving again.
- scene "scenes/TeenGirl/ReviveFriend31.vcd" //This isn't it for you yet. C'mon, up and at 'em. We gotta keep moving.
- }
- Rule PlayerReviveFriendTeenGirl
- {
- criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "ReviveTalk:1:5,Talk:1:1"
- Response PlayerReviveFriendTeenGirl
- }
- Response PlayerReviveFriendCriticalTeenGirl
- {
- scene "scenes/TeenGirl/ReviveCriticalFriend01.vcd" //It's all right - I gotcha. Boy we need to find you some first aid. If you go down like this again, that's it for you.
- scene "scenes/TeenGirl/ReviveCriticalFriend02.vcd" //You're going to be okay, I can get you back up, but we need to find you some first aid. If you go down like this again, that's it for you.
- scene "scenes/TeenGirl/ReviveCriticalFriend03.vcd" //Don't worry, don't worry, I can help. But we need to find you some first aid. If you go down like this again, that's it for you.
- scene "scenes/TeenGirl/ReviveCriticalFriend04.vcd" //I' m here. I'll help you. We need to find you some first aid. If you go down like this again, that's it for you.
- scene "scenes/TeenGirl/ReviveCriticalFriend05.vcd" //Let me help you up. We really need to find you some first aid. If you go down like this again, that's it for you.
- scene "scenes/TeenGirl/ReviveCriticalFriend06.vcd" //Okay, I think I can get you back on your feet, but we need to find you some first aid. If you go down like this again, that's it for you.
- scene "scenes/TeenGirl/ReviveCriticalFriend07.vcd" //Let me help you. You should be okay for a little bit, but we need to find you some first aid. If you go down like this again, that's it for you.
- }
- Rule PlayerReviveFriendCriticalTeenGirl
- {
- criteria ConceptPlayerReviveFriendCritical IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "ReviveTalk:1:5,Talk:1:1"
- Response PlayerReviveFriendCriticalTeenGirl
- }
- Response PlayerReviveFriendLoudTeenGirl
- {
- scene "scenes/TeenGirl/ReviveFriendLoud01.vcd" //Come on, come on! I got you, you're going to be okay.
- scene "scenes/TeenGirl/ReviveFriendLoud02.vcd" //Oh god, oh god, let's get you back up on your feet
- scene "scenes/TeenGirl/ReviveFriendLoud03.vcd" //It's all right, you are going to be okay easy, easy
- scene "scenes/TeenGirl/ReviveFriendLoud04.vcd" //Hold on. I'm gonna get you up!
- scene "scenes/TeenGirl/ReviveFriendLoud13.vcd" //Dude, I'm half your size. Come on, get up!
- }
- Rule PlayerReviveFriendLoudTeenGirl
- {
- criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IsZombiePresentTank IsTalk IsTalkTeenGirl
- ApplyContext "ReviveTalk:1:5,Talk:1:1"
- Response PlayerReviveFriendLoudTeenGirl
- }
- Response PlayerReviveFriendLoudBillTeenGirl
- {
- scene "scenes/TeenGirl/ReviveFriendLoud05.vcd" //Get the hell up, Bill!
- scene "scenes/TeenGirl/ReviveFriendLoud07.vcd" //William! Get your ass up! We gotta go!
- scene "scenes/TeenGirl/ReviveFriendLoud11.vcd" //I can't carry you, Bill. Get up!
- scene "scenes/TeenGirl/ReviveFriendLoud12.vcd" //Bill, I'm not gonna carry you. Get up!
- }
- Rule PlayerReviveFriendLoudBillTeenGirl
- {
- criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IsZombiePresentTank IsTalk IsTalkTeenGirl SubjectIsNamVet
- ApplyContext "ReviveTalk:1:5"
- Response PlayerReviveFriendLoudBillTeenGirl
- }
- Response PlayerReviveFriendLoudFrancisTeenGirl
- {
- scene "scenes/TeenGirl/ReviveFriendLoud06.vcd" //Francis, let's go, get up!
- scene "scenes/TeenGirl/ReviveFriendLoud09.vcd" //Francis, we don't have time for this, come on!
- }
- Rule PlayerReviveFriendLoudFrancisTeenGirl
- {
- criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IsZombiePresentTank IsTalk IsTalkTeenGirl SubjectIsBiker
- ApplyContext "ReviveTalk:1:5"
- Response PlayerReviveFriendLoudFrancisTeenGirl
- }
- Response PlayerReviveFriendLoudLouisTeenGirl
- {
- scene "scenes/TeenGirl/ReviveFriendLoud08.vcd" //Don't make me leave your ass behind, Louis. Get up!
- scene "scenes/TeenGirl/ReviveFriendLoud10.vcd" //Louis, come on, get up!
- }
- Rule PlayerReviveFriendLoudLouisTeenGirl
- {
- criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IsZombiePresentTank IsTalk IsTalkTeenGirl SubjectIsManager
- ApplyContext "ReviveTalk:1:5"
- Response PlayerReviveFriendLoudLouisTeenGirl
- }
- Response PlayerReviveFriendShortTeenGirl
- {
- scene "scenes/TeenGirl/ReviveFriendB01.vcd" //Up and at 'em.
- scene "scenes/TeenGirl/ReviveFriendB02.vcd" //Up and at 'em.
- scene "scenes/TeenGirl/ReviveFriendB03.vcd" //Come on get up.
- scene "scenes/TeenGirl/ReviveFriendB04.vcd" //Up ya go.
- scene "scenes/TeenGirl/ReviveFriendB05.vcd" //You'll be okay.
- scene "scenes/TeenGirl/ReviveFriendB06.vcd" //I got ya.
- scene "scenes/TeenGirl/ReviveFriendB07.vcd" //Up we go.
- scene "scenes/TeenGirl/ReviveFriendB08.vcd" //You're fine.
- scene "scenes/TeenGirl/ReviveFriendB09.vcd" //It doesn't look bad.
- scene "scenes/TeenGirl/ReviveFriendB10.vcd" //It doesn't look bad.
- scene "scenes/TeenGirl/ReviveFriendB11.vcd" //Come on up!
- scene "scenes/TeenGirl/ReviveFriendB12.vcd" //Let's move!
- scene "scenes/TeenGirl/ReviveFriendB16.vcd" //Come on, I'm the girl here.
- scene "scenes/TeenGirl/ReviveFriendB17.vcd" //Stop whining. Let's go.
- }
- Rule PlayerReviveFriendShortTeenGirl
- {
- criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsReviveTalk
- ApplyContext "ReviveTalk:1:5"
- Response PlayerReviveFriendShortTeenGirl
- }
- Rule PlayerLedgeSaveCriticalTeenGirl
- {
- criteria ConceptPlayerLedgeSaveCritical IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl
- ApplyContext "ReviveTalk:1:5,Talk:1:1"
- Response PlayerReviveFriendCriticalTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Vocalizer - ZRescue
- //--------------------------------------------------------------------------------------------------------------
- Rule PlayerReviveFriendLoud2TeenGirl
- {
- criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IntensityHigh IsTalk IsTalkTeenGirl
- ApplyContext "ReviveTalk:1:5,Talk:1:1"
- Response PlayerReviveFriendLoudTeenGirl
- }
- Rule PlayerReviveFriendLoudBill2TeenGirl
- {
- criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IntensityHigh IsTalkTeenGirl SubjectIsNamVet ChanceToFire15Percent
- ApplyContext "ReviveTalk:1:5,Talk:1:4"
- Response PlayerReviveFriendLoudBillTeenGirl
- }
- Rule PlayerReviveFriendLoudCritTeenGirl
- {
- criteria ConceptPlayerReviveFriendCritical IsNotCoughing IsTeenGirl IntensityHigh IsTalk IsTalkTeenGirl IntensityHigh
- ApplyContext "ReviveTalk:1:5,Talk:1:1"
- Response PlayerReviveFriendLoudTeenGirl
- }
- Rule PlayerReviveFriendLoudFrancis2TeenGirl
- {
- criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IntensityHigh IsTalk IsTalkTeenGirl SubjectIsBiker ChanceToFire15Percent
- ApplyContext "ReviveTalk:1:5,Talk:1:4"
- Response PlayerReviveFriendLoudFrancisTeenGirl
- }
- Rule PlayerReviveFriendLoudLouis2TeenGirl
- {
- criteria ConceptPlayerReviveFriend IsNotCoughing IsTeenGirl IntensityHigh IsTalk IsTalkTeenGirl SubjectIsManager ChanceToFire15Percent
- ApplyContext "ReviveTalk:1:5,Talk:1:4"
- Response PlayerReviveFriendLoudLouisTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Vocalizer Convo
- //--------------------------------------------------------------------------------------------------------------
- Response PlayerAirportIntroTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0102.vcd" //Looks like the airport's still operating. Let's try to get there.
- scene "scenes/TeenGirl/WorldAirportIntro04.vcd" then NamVet IntroAirport01bb foo:0 0 //That plane's headed right for the airport. Maybe they're still evacuating.
- scene "scenes/TeenGirl/WorldAirportIntro05.vcd" then Biker IntroAirport01fb foo:0 0 //Flying out of this place would be a lot easier than walking.
- }
- Rule PlayerAirportIntroTeenGirl
- {
- criteria ConceptIntroAirport IsTeenGirl
- ApplyContext "talk:1:10"
- applycontexttoworld
- Response PlayerAirportIntroTeenGirl
- }
- Response PlayerAirportIntrozbTeenGirl
- {
- scene "scenes/TeenGirl/WorldAirportIntro06.vcd" //It's worth a try.
- scene "scenes/TeenGirl/WorldAirportIntro07.vcd" //We can't stay up here forever.
- }
- Rule PlayerAirportIntrozbTeenGirl
- {
- criteria ConceptIntroAirport01zb IsTeenGirl
- ApplyContext "talk:1:3"
- applycontexttoworld
- Response PlayerAirportIntrozbTeenGirl
- }
- Response PlayerHospitalIntro02TeenGirl
- {
- scene "scenes/TeenGirl/WorldAirport0220.vcd" //Good thinking!
- scene "scenes/TeenGirl/WorldHospitalIntro01.vcd" //Well, I guess we're going to the hospital.
- }
- Rule PlayerHospitalIntro02TeenGirl
- {
- criteria ConceptIntroHospital02 IsTeenGirl
- ApplyContext "talk:1:5"
- applycontexttoworld
- Response PlayerHospitalIntro02TeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Vocalizer Heal
- //--------------------------------------------------------------------------------------------------------------
- Response PlayerCoverMeHealTeenGirl
- {
- scene "scenes/TeenGirl/CoverMe02.vcd" predelay ".2,.5" //Hold up, gotta heal
- scene "scenes/TeenGirl/CoverMe05.vcd" predelay ".2,.5" //Cover me!
- scene "scenes/TeenGirl/CoverMe06.vcd" predelay ".2,.5" //Watch my back!
- scene "scenes/TeenGirl/CoverMe10.vcd" predelay ".2,.5" //Would you please cover me!
- scene "scenes/TeenGirl/CoverMe14.vcd" predelay ".2,.5" //Healing! Cover me!
- scene "scenes/TeenGirl/CoverMe18.vcd" predelay ".2,.5" //Cover me!
- scene "scenes/TeenGirl/CoverMe19.vcd" predelay ".2,.5" //Watch my back, please!
- scene "scenes/TeenGirl/CoverMe20.vcd" predelay ".2,.5" //Cover me!
- scene "scenes/TeenGirl/CoverMe21.vcd" predelay ".2,.5" //Hold up, gotta heal
- scene "scenes/TeenGirl/CoverMe23.vcd" predelay ".2,.5" //Healing! Cover me!
- scene "scenes/TeenGirl/CoverMe25.vcd" predelay ".2,.5" //Watch my back!
- scene "scenes/TeenGirl/CoverMe27.vcd" predelay ".2,.5" //Come on, man, over me!
- }
- Rule PlayerCoverMeHealTeenGirl
- {
- criteria ConceptPlayerHealing IsNotCoughing IsTeenGirl IsNotAskedForCoverTeenGirl IsTalk IsTalkTeenGirl IsNotAlone
- ApplyContext "TeenGirlAskForCover:1:30"
- Response PlayerCoverMeHealTeenGirl
- }
- //--------------------------------------------------------------------------------------------------------------
- // Weapon Spotted
- //--------------------------------------------------------------------------------------------------------------
- Response SurvivorSpottedRifleAutoTeenGirl2
- {
- scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
- scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
- }
- Rule SurvivorSpottedRifleAutoTeenGirl2
- {
- criteria ConceptPlayerSpotRifle IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsSaidSpotWeapons IsNotSaidSpot
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedRifleAutoTeenGirl2
- }
- Response SurvivorSpottedShotgunAutoTeenGirl2
- {
- scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
- scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
- }
- Rule SurvivorSpottedShotgunAutoTeenGirl2
- {
- criteria ConceptPlayerSpotShotgun IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsSaidSpotWeapons IsNotSaidSpot
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedShotgunAutoTeenGirl2
- }
- Response SurvivorSpottedSMGAutoTeenGirl2
- {
- scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
- scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
- }
- Rule SurvivorSpottedSMGAutoTeenGirl2
- {
- criteria ConceptPlayerSpotSMG IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsSaidSpotWeapons IsNotSaidSpot
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedSMGAutoTeenGirl2
- }
- Response SurvivorSpottedSniperRifleAutoTeenGirl2
- {
- scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
- scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
- }
- Rule SurvivorSpottedSniperRifleAutoTeenGirl2
- {
- criteria ConceptPlayerSpotSniperRifle IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsSaidSpotWeapons IsNotSaidSpot
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedSniperRifleAutoTeenGirl2
- }
- Response SurvivorSpottedWeaponTeenGirl
- {
- scene "scenes/TeenGirl/SpotWeapons05.vcd" //Weapons over here!
- scene "scenes/TeenGirl/SpotWeapons06.vcd" //Hey, there's weapon' over here!
- scene "scenes/TeenGirl/SpotWeapons09.vcd" odds 2 //Guys, big, badass, nasty weapons over here!
- }
- Rule SurvivorSpottedWeaponTeenGirl
- {
- criteria ConceptPlayerSpotPistol IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedWeaponTeenGirl
- }
- Response SurvivorSpottedWeaponAShotgunAutoTeenGirl2
- {
- scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
- scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
- }
- Rule SurvivorSpottedWeaponAShotgunAutoTeenGirl2
- {
- criteria ConceptPlayerSpotAutoShotgun IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsSaidSpotWeapons IsNotSaidSpot
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedWeaponAShotgunAutoTeenGirl2
- }
- Response SurvivorSpottedWeaponPistolAutoTeenGirl
- {
- scene "scenes/TeenGirl/SpotWeapons01.vcd" //Weapons here!
- scene "scenes/TeenGirl/SpotWeapons04.vcd" //Weapons here!
- }
- Rule SurvivorSpottedWeaponPistolAutoTeenGirl
- {
- criteria ConceptPlayerSpotPistol IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotWeapons IsNotSaidSpot
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedWeaponPistolAutoTeenGirl
- }
- Response SurvivorSpottedWeaponPistolAutoTeenGirl2
- {
- scene "scenes/TeenGirl/Hurrah01.vcd" //Cool.
- scene "scenes/TeenGirl/Yes10.vcd" //Yeah.
- }
- Rule SurvivorSpottedWeaponPistolAutoTeenGirl2
- {
- criteria ConceptPlayerSpotPistol IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsSaidSpotWeapons IsNotSaidSpot
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedWeaponPistolAutoTeenGirl2
- }
- Rule SurvivorSpottedRifleTeenGirl
- {
- criteria ConceptPlayerSpotRifle IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedWeaponTeenGirl
- }
- Rule SurvivorSpottedRifleAutoTeenGirl
- {
- criteria ConceptPlayerSpotRifle IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotWeapons IsNotSaidSpot
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedWeaponTeenGirl
- }
- Rule SurvivorSpottedShotgunTeenGirl
- {
- criteria ConceptPlayerSpotShotgun IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedWeaponTeenGirl
- }
- Rule SurvivorSpottedShotgunAutoTeenGirl
- {
- criteria ConceptPlayerSpotShotgun IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotWeapons IsNotSaidSpot
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedWeaponTeenGirl
- }
- Rule SurvivorSpottedSMGTeenGirl
- {
- criteria ConceptPlayerSpotSMG IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedWeaponTeenGirl
- }
- Rule SurvivorSpottedSMGAutoTeenGirl
- {
- criteria ConceptPlayerSpotSMG IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotWeapons IsNotSaidSpot
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedWeaponTeenGirl
- }
- Rule SurvivorSpottedSniperRifleTeenGirl
- {
- criteria ConceptPlayerSpotSniperRifle IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedWeaponTeenGirl
- }
- Rule SurvivorSpottedSniperRifleAutoTeenGirl
- {
- criteria ConceptPlayerSpotSniperRifle IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotWeapons IsNotSaidSpot
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedWeaponTeenGirl
- }
- Rule SurvivorSpottedWeaponTeenGirl
- {
- criteria ConceptPlayerSpotOtherWeapon IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsNotSmartLookAuto
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedWeaponTeenGirl
- }
- Rule SurvivorSpottedWeaponAShotgunAutoTeenGirl
- {
- criteria ConceptPlayerSpotAutoShotgun IsNotCoughing IsTeenGirl IsTalk IsTalkTeenGirl IsSmartLookAuto IsNotInSafeSpot IsNotAlone IsNotSaidSpotWeapons IsNotSaidSpot
- ApplyContext "SaidSpotWeapons:1:5,SaidSpot:1:20"
- applycontexttoworld
- Response SurvivorSpottedWeaponTeenGirl
- }
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