Advertisement
Guest User

Untitled

a guest
Sep 17th, 2019
121
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.20 KB | None | 0 0
  1. /*************
  2. * ambush.js *
  3. *************
  4. *
  5. * Oh. Oh, I see. This wasn't quite part of the plan.
  6. *
  7. * Looks like they won't let you take the Algorithm
  8. * without a fight. You'll need to carefully weave your
  9. * way through the guard drones.
  10. *
  11. * Well, time to improvise. Let's mess with their programming
  12. * a little, shall we?
  13. */
  14.  
  15. function startLevel(map) {
  16. function moveToward(obj, type) {
  17. var target = obj.findNearest(type);
  18. var leftDist = obj.getX() - target.x;
  19. var upDist = obj.getY() - target.y;
  20.  
  21. var direction;
  22. if (upDist == 0 && leftDist == 0) {
  23. return;
  24. } if (upDist > 0 && upDist >= leftDist) {
  25. direction = 'up';
  26. } else if (upDist < 0 && upDist < leftDist) {
  27. direction = 'down';
  28. } else if (leftDist > 0 && leftDist >= upDist) {
  29. direction = 'left';
  30. } else {
  31. direction = 'right';
  32. }
  33.  
  34. if (obj.canMove(direction)) {
  35. obj.move(direction);
  36. }
  37. }
  38.  
  39. map.defineObject('attackDrone', {
  40. 'type': 'dynamic',
  41. 'symbol': 'd',
  42. 'color': 'red',
  43. 'onCollision': function (player) {
  44. player.killedBy('an attack drone');
  45. },
  46. 'behavior': function (me) {
  47. moveToward(me, 'defenseDrone');
  48. }
  49. });
  50.  
  51. map.defineObject('reinforcementDrone', {
  52. 'type': 'dynamic',
  53. 'symbol': 'd',
  54. 'color': 'yellow',
  55. 'onCollision': function (player) {
  56. player.killedBy('a reinforcement drone');
  57. },
  58. 'behavior': function (me) {
  59. me.move('left');
  60. }
  61. });
  62.  
  63.  
  64.  
  65. function m1(me) { me.move('right'); };
  66. function m2(me) { me.move('left'); };
  67.  
  68. var m = m1;
  69.  
  70. function c() {};
  71.  
  72. c(
  73. function a(){
  74. function b() {
  75.  
  76. }
  77. });
  78.  
  79. map.defineObject('defenseDrone', {
  80. 'type': 'dynamic',
  81. 'symbol': 'd',
  82. 'color': 'green',
  83. 'onCollision': function (player) {
  84. player.killedBy('a defense drone');
  85. },
  86. 'behavior': function (me) {
  87. map.getPlayer().setPhoneCallback(function() { m=m2; });
  88. m(me);
  89.  
  90. }
  91. });
  92.  
  93. // just for decoration
  94. map.defineObject('water', {
  95. 'symbol': '░',
  96. 'color': '#44f'
  97. });
  98.  
  99. map.placePlayer(0, 12);
  100.  
  101. for (var x = 0; x < map.getWidth(); x++) {
  102. map.placeObject(x, 10, 'block');
  103. map.placeObject(x, 14, 'block');
  104.  
  105. for (var y = 20; y < map.getHeight(); y++) {
  106. map.placeObject(x, y, 'water');
  107. }
  108. }
  109.  
  110. map.placeObject(23, 11, 'attackDrone');
  111. map.placeObject(23, 12, 'attackDrone');
  112. map.placeObject(23, 13, 'attackDrone');
  113.  
  114. map.placeObject(27, 11, 'defenseDrone');
  115. map.placeObject(27, 12, 'defenseDrone');
  116. map.placeObject(27, 13, 'defenseDrone');
  117.  
  118. map.placeObject(24, 11, 'reinforcementDrone');
  119. map.placeObject(25, 11, 'reinforcementDrone');
  120. map.placeObject(26, 11, 'reinforcementDrone');
  121. map.placeObject(24, 13, 'reinforcementDrone');
  122. map.placeObject(25, 13, 'reinforcementDrone');
  123. map.placeObject(26, 13, 'reinforcementDrone');
  124.  
  125. map.placeObject(map.getWidth()-1, 12, 'exit');
  126. }
  127.  
  128. function validateLevel(map) {
  129. map.validateExactlyXManyObjects(1, 'exit');
  130. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement