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- SENDPACKET = [
- /// Format the SENDPACKET args into a message
- /// and then send it to the server, this function
- /// handles all packet sending, the idea is to wrap
- /// the send packets args up and this can translate
- /// it as one message.
- say #sendpacket $arg1 $arg2
- ]
- Pyrmid = [
- loop i $arg1 [
- SENDPACKET EDITF [
- /// All Comments in here are guesstimates
- /// I'm highly unsure about most of them
- /// As i just played around and this is
- /// What look right, after trial and error
- ( + 32 ( * 32 $i )) /// X
- ( + 32 ( * 32 $i )) /// Y
- ( + 480 ( * 32 $i )) /// Z
- ( - 30 ( * 2 $i )) /// X.x
- ( - 30 ( * 2 $i )) /// X.y
- 1 /// X.z
- 32 /// Cube Size
- 5 /// ORIENTATION
- 0 /// ORIENTATION
- ( - 60 ( * 4 $i )) /// IDK
- 0 /// IDK
- ( - 60 ( * 4 $i )) /// IDK
- $i /// Index ( FOR SOMETHING IDK )
- -1 /// Build Up 1 would be down
- 1 /// Index ( FOR SOMETHING IDK )
- ]
- ]
- ]
- DigOut = [
- loop i $arg1 [
- SENDPACKET EDITF [32 32 ( - 480 ( * 32 $i )) 30 30 1 32 5 0 60 0 60 2 1 1 ]
- ]
- ]
- Posts = [
- loop i $arg1 [
- SENDPACKET EDITF [ 928 928 ( + 480 ( * 32 $i )) 2 2 1 32 5 0 4 0 4 $i -1 1 ]
- SENDPACKET EDITF [ 928 32 ( + 480 ( * 32 $i )) 2 2 1 32 5 0 4 0 4 $i -1 1 ]
- SENDPACKET EDITF [ 32 928 ( + 480 ( * 32 $i )) 2 2 1 32 5 0 4 0 4 $i -1 1 ]
- SENDPACKET EDITF [ 32 32 ( + 480 ( * 32 $i )) 2 2 1 32 5 0 4 0 4 $i -1 1 ]
- ]
- ]
- TestMap = [
- DigOut 9 /// Dig a hole in the map 9 cubes deep
- Pyrmid 15 /// Create a pyrmid ontop 15 cubes high
- Posts 15 /// Create some posts also 15 cubes high
- SENDPACKET EDITT [ 0 0 0 4 4 1 512 5 0 8 0 8 3 9 0 ] /// Apply a grass texture to the new mape
- SENDPACKET EDITF [ 928 0 224 2 1 9 32 3 0 18 0 4 0 -1 1 ] /// Create inside post #1
- SENDPACKET EDITF [ 928 32 224 2 1 9 32 3 0 18 0 4 1 -1 1 ] /// Create inside post #1
- SENDPACKET EDITF [ 992 928 224 1 2 9 32 0 0 4 0 18 2 -1 1 ] /// create inside post #1
- SENDPACKET EDITF [ 960 928 224 1 2 9 32 0 0 4 0 18 3 -1 1 ] /// Create inside post #2
- SENDPACKET EDITF [ 32 992 224 2 1 9 32 2 0 18 0 4 0 -1 1 ] /// Create inside post #2
- SENDPACKET EDITF [ 32 960 224 2 1 9 32 2 0 18 0 4 3 -1 1 ] /// Create inside post #2
- SENDPACKET EDITF [ 0 32 224 1 2 9 32 1 0 4 0 18 1 -1 1 ] /// Create inside post #4
- SENDPACKET EDITF [ 32 32 224 1 2 9 32 1 0 4 0 18 3 -1 1 ] /// Create inside post #4
- SENDPACKET EDITF [ 96 96 192 26 26 1 32 5 0 52 0 52 2 1 1 ] /// Make a whole for the water
- SENDPACKET EDITT [ 96 96 160 26 26 1 32 5 0 52 0 52 0 92 0 ] /// Texture water base
- SENDPACKET EDITT [ 64 96 192 1 26 1 32 1 0 52 0 2 2 92 0 ] /// Texture inside post #1
- SENDPACKET EDITT [ 96 64 192 26 1 1 32 3 0 2 0 52 0 92 0 ] /// Texture inside post #2
- SENDPACKET EDITT [ 928 96 192 1 26 1 32 0 0 52 0 2 3 92 0 ] /// Texture inside post #3
- SENDPACKET EDITT [ 96 928 192 26 1 1 32 2 0 2 0 52 3 92 0 ] /// Texture inside post #4
- SENDPACKET EDITT [ 32 928 224 2 2 15 32 1 0 4 0 30 2 771 1 ] /// Texture water wall #1
- SENDPACKET EDITT [ 928 928 224 2 2 15 32 0 0 4 0 30 2 771 1 ] /// Texture water wall #2
- SENDPACKET EDITT [ 928 32 224 2 2 15 32 3 0 30 0 4 1 771 1 ] /// Texture water wall #3
- SENDPACKET EDITT [ 32 32 224 2 2 15 32 1 0 4 0 30 3 771 1 ] /// Texture water wall #4
- SENDPACKET EDITT [ 992 96 224 1 26 9 32 0 0 52 0 18 0 772 1 ] /// Texture wall #1
- SENDPACKET EDITT [ 96 992 224 26 1 9 32 2 0 18 0 52 3 772 1 ] /// Texture wall #2
- SENDPACKET EDITT [ 0 96 224 1 26 9 32 1 0 52 0 18 3 772 1 ] /// Texture wall #3
- SENDPACKET EDITT [ 96 0 224 26 1 9 32 3 0 18 0 52 3 772 1 ] /// Texture wall #4
- SENDPACKET EDITT [ 0 0 512 2 2 1 512 5 0 4 0 4 3 777 1 ] /// Texture entiree pyrmid
- SENDPACKET EDITM [ 96 96 192 26 26 1 32 2 0 2 0 52 3 1 -1 ] /// Add the water to the hole
- SENDPACKET DELCUBE [ 496 496 512 2 2 30 16 5 0 4 0 4 1 ] /// Create a hole inside pyrmid top to inside
- ]
- KillPerson = [
- SENDPACKET FORCEDEATH [
- $arg1
- ]
- ]
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