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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Photon.Pun;
- public abstract class Chessman : MonoBehaviourPunCallbacks {
- public int CurrentX { set; get; }
- public int CurrentY { set; get; }
- public bool isWhite;
- public void SetPosition (int x, int y) {
- CurrentX = x;
- CurrentY = y;
- }
- public virtual bool[,] PossibleMove () {
- return new bool[8,8];
- }
- }
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