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Jun 19th, 2019
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  1. public float translation ;
  2. public float highspeed;//highest speed of the camera
  3. public float incfactor;//increasing ,multiplying number
  4. float timer=0f ;
  5. public bool ismoving = false;
  6.  
  7.  
  8. Rigidbody2D dia;
  9.  
  10. void Start()
  11. {
  12.  
  13. dia = GetComponent<Rigidbody2D> ();
  14. }
  15.  
  16.  
  17. void Update()
  18. {
  19.  
  20. if (Input.GetMouseButtonDown(0)) {
  21. RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
  22. if(hit.collider != null) {
  23.  
  24. if (hit.collider.tag =="dialogue") {
  25. FindObjectOfType<audioManager> ().Play ("levelbeginclick");
  26. Destroy (hit.collider.gameObject);
  27. ismoving = true;
  28. }
  29. }
  30. }
  31.  
  32. if (ismoving == true) {
  33. Updatemove ();
  34. }
  35. }
  36.  
  37.  
  38.  
  39.  
  40.  
  41. public void Updatemove ()
  42. {
  43.  
  44. timer += Time.deltaTime;
  45.  
  46.  
  47.  
  48. if (timer > 1f&& translation<highspeed) {
  49. timer = 0; // reset timer
  50. translation +=incfactor ;
  51. }
  52.  
  53. transform.Translate (0, translation*Time.deltaTime, 0);
  54.  
  55.  
  56.  
  57.  
  58. }
  59.  
  60. public void stopmoving()
  61. {
  62. ismoving = false;
  63. }
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