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a guest Jun 16th, 2019 71 Never
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  1. local garbage = {
  2.    ["Xenodefined"] = true,
  3. }
  4.  
  5. if garbage[_G.Key] then
  6.    local player = game:GetService("Players").LocalPlayer
  7. local getupvalues,getupvalue = getupvalues or debug.getupvalues, getupvalue or debug.getupvalue
  8. local gunTable
  9. if getupvalues then
  10. local reg = (getreg or debug.getregistry)()
  11. for i=1,#reg do
  12. local f = reg[i]
  13. if type(f)=="function" then
  14. for _,t in next,getupvalues(f) do
  15. if type(t)=="table" and t.onHit then
  16. gunTable = t
  17. if not gunTable.grip then
  18. gunTable.grip = {Barrel={WorldPosition=Vector3.new(math.random()*100,math.random()*100,math.random()*100)}}
  19. gunTable.audio = {headshot="rbxassetid://1565836522"}
  20. gunTable.power = 1
  21. end
  22. gunTable.teamkill = true
  23. gunTable.dmg = {headshot=100+math.random(),bodyshot=100+math.random()}
  24. pcall(function() getupvalue(gunTable.onHit,"_script").blood_splats.Value = false end)
  25. break
  26. end
  27. end
  28. end
  29. if gunTable then break end
  30. end
  31. end
  32. _G.loopkill = true
  33. while true do
  34. if _G.loopkill then
  35. for _,p in ipairs(game:GetService("Players"):GetPlayers()) do
  36. if p.Character and p.Character.PrimaryPart and p~=player then
  37. local ppart = p.Character.PrimaryPart
  38. if gunTable then
  39. spawn(function() gunTable:onHit(ppart, ppart.CFrame.p, ppart.CFrame.lookVector, false) end)
  40. else
  41. spawn(function() game:GetService("ReplicatedStorage").ChatSystemGetMessage:InvokeServer("pcall(function(...)RunService:PostAsync(...[1])end)", '"""\n\t{..}:runFunc(413)', 100+math.random(), p.Character:FindFirstChild("Humanoid"), ppart, 1, ppart.CFrame.lookVector) end)
  42. end
  43. end
  44. end
  45. end
  46. wait(2)
  47. end
  48. else
  49.    game.Workspace.XenodefinedReaper:Destroy()
  50. end
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