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- local garbage = {
- ["Xenodefined"] = true,
- }
- if garbage[_G.Key] then
- local player = game:GetService("Players").LocalPlayer
- local getupvalues,getupvalue = getupvalues or debug.getupvalues, getupvalue or debug.getupvalue
- local gunTable
- if getupvalues then
- local reg = (getreg or debug.getregistry)()
- for i=1,#reg do
- local f = reg[i]
- if type(f)=="function" then
- for _,t in next,getupvalues(f) do
- if type(t)=="table" and t.onHit then
- gunTable = t
- if not gunTable.grip then
- gunTable.grip = {Barrel={WorldPosition=Vector3.new(math.random()*100,math.random()*100,math.random()*100)}}
- gunTable.audio = {headshot="rbxassetid://1565836522"}
- gunTable.power = 1
- end
- gunTable.teamkill = true
- gunTable.dmg = {headshot=100+math.random(),bodyshot=100+math.random()}
- pcall(function() getupvalue(gunTable.onHit,"_script").blood_splats.Value = false end)
- break
- end
- end
- end
- if gunTable then break end
- end
- end
- _G.loopkill = true
- while true do
- if _G.loopkill then
- for _,p in ipairs(game:GetService("Players"):GetPlayers()) do
- if p.Character and p.Character.PrimaryPart and p~=player then
- local ppart = p.Character.PrimaryPart
- if gunTable then
- spawn(function() gunTable:onHit(ppart, ppart.CFrame.p, ppart.CFrame.lookVector, false) end)
- else
- spawn(function() game:GetService("ReplicatedStorage").ChatSystemGetMessage:InvokeServer("pcall(function(...)RunService:PostAsync(...[1])end)", '"""\n\t{..}:runFunc(413)', 100+math.random(), p.Character:FindFirstChild("Humanoid"), ppart, 1, ppart.CFrame.lookVector) end)
- end
- end
- end
- end
- wait(2)
- end
- else
- game.Workspace.XenodefinedReaper:Destroy()
- end
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