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  1. #define F(NAME,TARGET) class NAME { \
  2. allowedTargets = TARGET; \
  3. };
  4.  
  5. #define ANYONE 0
  6. #define CLIENT 1
  7. #define SERVER 2
  8. #define HC HC_Life
  9.  
  10. class CfgRemoteExec {
  11. class Functions {
  12. mode = 1;
  13. jip = 0;
  14.  
  15. /* Client only functions */
  16. F(life_fnc_AAN,CLIENT)
  17. F(life_fnc_addVehicle2Chain,CLIENT)
  18. F(life_fnc_adminID,CLIENT)
  19. F(life_fnc_adminInfo,CLIENT)
  20. F(life_fnc_bountyReceive,CLIENT)
  21. F(life_fnc_copLights,CLIENT)
  22. F(life_fnc_copSearch,CLIENT)
  23. F(life_fnc_copSiren,CLIENT)
  24. F(life_fnc_freezePlayer,CLIENT)
  25. F(life_fnc_gangCreated,CLIENT)
  26. F(life_fnc_gangDisbanded,CLIENT)
  27. F(life_fnc_gangInvite,CLIENT)
  28. F(life_fnc_garageRefund,CLIENT)
  29. F(life_fnc_giveDiff,CLIENT)
  30. F(life_fnc_hideObj,CLIENT)
  31. F(life_fnc_impoundMenu,CLIENT)
  32. F(life_fnc_jail,CLIENT)
  33. F(life_fnc_jailMe,CLIENT)
  34. F(life_fnc_knockedOut,CLIENT)
  35. F(life_fnc_licenseCheck,CLIENT)
  36. F(life_fnc_licensesRead,CLIENT)
  37. F(life_fnc_lightHouse,CLIENT)
  38. F(life_fnc_mediclights,CLIENT)
  39. F(life_fnc_medicRequest,CLIENT)
  40. F(life_fnc_medicSiren,CLIENT)
  41. F(life_fnc_moveIn,CLIENT)
  42. F(life_fnc_pickupItem,CLIENT)
  43. F(life_fnc_pickupMoney,CLIENT)
  44. F(life_fnc_receiveItem,CLIENT)
  45. F(life_fnc_receiveMoney,CLIENT)
  46. F(life_fnc_removeLicenses,CLIENT)
  47. F(life_fnc_restrain,CLIENT)
  48. F(life_fnc_revived,CLIENT)
  49. F(life_fnc_robPerson,CLIENT)
  50. F(life_fnc_robReceive,CLIENT)
  51. F(life_fnc_searchClient,CLIENT)
  52. F(life_fnc_seizeClient,CLIENT)
  53. F(life_fnc_soundDevice,CLIENT)
  54. F(life_fnc_spikeStripEffect,CLIENT)
  55. F(life_fnc_tazeSound,CLIENT)
  56. F(life_fnc_ticketPaid,CLIENT)
  57. F(life_fnc_ticketPrompt,CLIENT)
  58. F(life_fnc_vehicleAnimate,CLIENT)
  59. F(life_fnc_wantedList,CLIENT)
  60. F(life_fnc_wireTransfer,CLIENT)
  61. F(life_fnc_tieing,CLIENT)
  62. F(life_fnc_tieingb,CLIENT)
  63. F(life_fnc_gagged,CLIENT)
  64. F(SOCK_fnc_dataQuery,CLIENT)
  65. F(SOCK_fnc_insertPlayerInfo,CLIENT)
  66. F(SOCK_fnc_requestReceived,CLIENT)
  67. F(SOCK_fnc_updateRequest,CLIENT)
  68. F(TON_fnc_clientGangKick,CLIENT)
  69. F(TON_fnc_clientGangLeader,CLIENT)
  70. F(TON_fnc_clientGangLeft,CLIENT)
  71. F(TON_fnc_clientGetKey,CLIENT)
  72. F(TON_fnc_clientMessage,CLIENT)
  73. F(TON_fnc_player_query,CLIENT)
  74.  
  75. /* Server only functions */
  76. F(BIS_fnc_execVM,SERVER)
  77. F(DB_fnc_insertRequest,SERVER)
  78. F(DB_fnc_queryRequest,SERVER)
  79. F(DB_fnc_updatePartial,SERVER)
  80. F(DB_fnc_updateRequest,SERVER)
  81. F(life_fnc_jailSys,SERVER)
  82. F(life_fnc_wantedAdd,SERVER)
  83. F(life_fnc_wantedBounty,SERVER)
  84. F(life_fnc_wantedCrimes,SERVER)
  85. F(life_fnc_wantedFetch,SERVER)
  86. F(life_fnc_wantedProfUpdate,SERVER)
  87. F(life_fnc_wantedRemove,SERVER)
  88. F(SPY_fnc_cookieJar,SERVER)
  89. F(SPY_fnc_observe,SERVER)
  90. F(TON_fnc_addContainer,SERVER)
  91. F(TON_fnc_addHouse,SERVER)
  92. F(TON_fnc_chopShopSell,SERVER)
  93. F(TON_fnc_cleanupRequest,SERVER)
  94. F(TON_fnc_deleteDBContainer,SERVER)
  95. F(TON_fnc_getID,SERVER)
  96. F(TON_fnc_getVehicles,SERVER)
  97. F(TON_fnc_insertGang,SERVER)
  98. F(TON_fnc_keyManagement,SERVER)
  99. F(TON_fnc_manageSC,SERVER)
  100. F(TON_fnc_pickupAction,SERVER)
  101. F(TON_fnc_removeGang,SERVER)
  102. F(TON_fnc_sellHouse,SERVER)
  103. F(TON_fnc_sellHouseContainer,SERVER)
  104. F(TON_fnc_setObjVar,SERVER)
  105. F(TON_fnc_spawnVehicle,SERVER)
  106. F(TON_fnc_spikeStrip,SERVER)
  107. F(TON_fnc_updateGang,SERVER)
  108. F(TON_fnc_updateHouseContainers,SERVER)
  109. F(TON_fnc_updateHouseTrunk,SERVER)
  110. F(TON_fnc_vehicleCreate,SERVER)
  111. F(TON_fnc_vehicleDelete,SERVER)
  112. F(TON_fnc_vehicleStore,SERVER)
  113. F(TON_fnc_vehicleUpdate,SERVER)
  114. F(TON_fnc_handleBlastingCharge,SERVER)
  115. F(TON_fnc_houseGarage,SERVER)
  116.  
  117. /* HeadlessClient only functions */
  118. F(HC_fnc_addContainer,HC)
  119. F(HC_fnc_addHouse,HC)
  120. F(HC_fnc_chopShopSell,HC)
  121. F(HC_fnc_deleteDBContainer,HC)
  122. F(HC_fnc_getVehicles,HC)
  123. F(HC_fnc_houseGarage,HC)
  124. F(HC_fnc_insertGang,HC)
  125. F(HC_fnc_insertRequest,HC)
  126. F(HC_fnc_insertVehicle,HC)
  127. F(HC_fnc_jailSys,HC)
  128. F(HC_fnc_keyManagement,HC)
  129. F(HC_fnc_queryRequest,HC)
  130. F(HC_fnc_removeGang,HC)
  131. F(HC_fnc_sellHouse,HC)
  132. F(HC_fnc_sellHouseContainer,HC)
  133. F(HC_fnc_spawnVehicle,HC)
  134. F(HC_fnc_spikeStrip,HC)
  135. F(HC_fnc_updateGang,HC)
  136. F(HC_fnc_updateHouseContainers,HC)
  137. F(HC_fnc_updateHouseTrunk,HC)
  138. F(HC_fnc_updatePartial,HC)
  139. F(HC_fnc_updateRequest,HC)
  140. F(HC_fnc_vehicleCreate,HC)
  141. F(HC_fnc_vehicleDelete,HC)
  142. F(HC_fnc_vehicleStore,HC)
  143. F(HC_fnc_vehicleUpdate,HC)
  144. F(HC_fnc_wantedAdd,HC)
  145. F(HC_fnc_wantedBounty,HC)
  146. F(HC_fnc_wantedCrimes,HC)
  147. F(HC_fnc_wantedFetch,HC)
  148. F(HC_fnc_wantedProfUpdate,HC)
  149. F(HC_fnc_wantedRemove,HC)
  150.  
  151. /* Functions for everyone */
  152. F(BIS_fnc_effectKilledAirDestruction,ANYONE)
  153. F(BIS_fnc_effectKilledSecondaries,ANYONE)
  154. F(life_fnc_animSync,ANYONE)
  155. F(life_fnc_broadcast,ANYONE)
  156. F(life_fnc_colorVehicle,ANYONE)
  157. F(life_fnc_corpse,ANYONE)
  158. F(life_fnc_demoChargeTimer,ANYONE)
  159. F(life_fnc_flashbang,ANYONE)
  160. F(life_fnc_jumpFnc,ANYONE)
  161. F(life_fnc_lockVehicle,ANYONE)
  162. F(life_fnc_pulloutVeh,ANYONE)
  163. F(life_fnc_say3D,ANYONE)
  164. F(life_fnc_setFuel,ANYONE)
  165. F(life_fnc_simDisable,ANYONE)
  166. F(SPY_fnc_notifyAdmins,ANYONE)
  167.  
  168. };
  169.  
  170. class Commands {
  171. mode = 1;
  172. jip = 0;
  173. #include "IRT\IRT_RemoteExec.hpp"
  174.  
  175. F(addHandgunItem,ANYONE)
  176. F(addMagazine,ANYONE)
  177. F(addPrimaryWeaponItem,ANYONE)
  178. F(addWeapon,ANYONE)
  179. F(setFuel,ANYONE)
  180. };
  181. };
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