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  1. hlcsg 1.1.0 64-bit (Jul 4 2020)
  2. Seedee's Half-Life Tools v1.1.0
  3. Based on code modifications by vluzacn
  4. Based on code modifications by Sean 'Zoner' Cavanaugh
  5. Based on Valve's version, modified with permission.
  6. Submit detailed bug reports to (cdaniel9000@gmail.com)
  7. ----- BEGIN hlcsg -----
  8. Command line: "C:/Jack Tools/tools/sdHLCSG_x64.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\facility_mod\maps\skyboxtest2"
  9. Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\facility_mod\maps\skyboxtest2" -low -wadinclude sdhlt.wad -wadautodetect
  10. Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\facility_mod\maps\skyboxtest2.map
  11.  
  12. Current hlcsg Settings
  13. Name | Setting | Default
  14. ---------------------|-----------|-------------------------
  15. threads [ 6 ] [ Varies ]
  16. verbose [ off ] [ off ]
  17. log [ on ] [ on ]
  18. reset logfile [ on ] [ on ]
  19. developer [ 0 ] [ 0 ]
  20. chart [ off ] [ off ]
  21. estimate [ off ] [ off ]
  22. max texture memory [ 33554432 ] [ 33554432 ]
  23. max lighting memory [ 50331648 ] [ 50331648 ]
  24. priority [ Low ] [ Normal ]
  25.  
  26. noclip [ off ] [ off ]
  27. null texture stripping[ on ] [ on ]
  28. clipnode economy mode [ off ] [ off ]
  29. clip hull type [ simple ] [ simple ]
  30. onlyents [ off ] [ off ]
  31. wadtextures [ on ] [ on ]
  32. skyclip [ on ] [ on ]
  33. hullfile [ None ] [ None ]
  34. wad configuration file[ None ] [ None ]
  35. wad.cfg group name [ None ] [ None ]
  36. nullfile [ None ] [ None ]
  37. nullify trigger [ on ] [ on ]
  38. min surface area [ 0.000 ] [ 0.000 ]
  39. brush union threshold [ 0.000 ] [ 0.000 ]
  40. map scaling [ None ] [ None ]
  41. light name optimize [ on ] [ on ]
  42. convert game_text [ on ] [ on ]
  43. world extent [ 4096 ] [ 65534 ]
  44.  
  45. Using mapfile wad configuration
  46. Wadfiles not in use by the map will be excluded
  47. Wadinclude list :
  48. [sdhlt.wad]
  49.  
  50. CreateBrush:
  51. (0.00 seconds)
  52. CSGBrush:
  53. (0.00 seconds)
  54.  
  55. Including Wadfile: \Jack Tools\tools\sdhlt.wad
  56. - Contains 1 used texture, 20.00 percent of map (27 textures in wad)
  57. Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\halflife.wad
  58. - Contains 4 used textures, 80.00 percent of map (3116 textures in wad)
  59.  
  60. Wad files required to run the map: "halflife.wad;"
  61. Texture usage is at 0.09 mb (of 32.00 mb MAX)
  62. 0.03 seconds elapsed
  63.  
  64. ----- END hlcsg -----
  65.  
  66.  
  67.  
  68. hlbsp 1.1.0 64-bit (Jul 4 2020)
  69. Seedee's Half-Life Tools v1.1.0
  70. Based on code modifications by vluzacn
  71. Based on code modifications by Sean 'Zoner' Cavanaugh
  72. Based on Valve's version, modified with permission.
  73. Submit detailed bug reports to (cdaniel9000@gmail.com)
  74. ----- BEGIN hlbsp -----
  75. Command line: "C:/Jack Tools/tools/sdHLBSP_x64.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\facility_mod\maps\skyboxtest2"
  76. Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\facility_mod\maps\skyboxtest2" -low -chart
  77.  
  78. Current hlbsp Settings
  79. Name | Setting | Default
  80. -------------------|-----------|-------------------------
  81. threads [ 6 ] [ Varies ]
  82. verbose [ off ] [ off ]
  83. log [ on ] [ on ]
  84. developer [ 0 ] [ 0 ]
  85. chart [ on ] [ off ]
  86. estimate [ off ] [ off ]
  87. max texture memory [ 33554432 ] [ 33554432 ]
  88. priority [ Low ] [ Normal ]
  89.  
  90. noclip [ off ] [ off ]
  91. nofill [ off ] [ off ]
  92. noinsidefill [ off ] [ off ]
  93. noopt [ off ] [ off ]
  94. no clipnode merging [ off ] [ off ]
  95. null tex. stripping [ on ] [ on ]
  96. notjunc [ off ] [ off ]
  97. nobrink [ off ] [ off ]
  98. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  99. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  100. remove hull 2 [ off ] [ off ]
  101.  
  102.  
  103. SolidBSP [hull 0] 29 (0.00 seconds)
  104.  
  105. BSP generation successful
  106.  
  107. Writing portal file (VIS): C:\Program Files (x86)\Steam\steamapps\common\Half-Life\facility_mod\maps\skyboxtest2.portal
  108. Writing portal file (J.A.C.K.): 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\facility_mod\maps\skyboxtest2.prt'
  109.  
  110. SolidBSP [hull 1] 31 (0.00 seconds)
  111. SolidBSP [hull 2] 31 (0.00 seconds)
  112. SolidBSP [hull 3] 31 (0.00 seconds)
  113. Reduced 60 clipnodes to 60
  114. Reduced 14 texinfos to 13
  115. Reduced 5 texdatas to 5 (2356 bytes to 2356)
  116. Reduced 212 planes to 52
  117. FixBrinks:
  118. Increased 60 clipnodes to 60.
  119.  
  120. Object names Objects/Maxobjs Memory / Maxmem Fullness
  121. ------------ --------------- --------------- --------
  122. models 1/512 64/32768 ( 0.2%)
  123. planes 52/32768 1040/655360 ( 0.2%)
  124. vertexes 63/65535 756/786420 ( 0.1%)
  125. nodes 20/32767 480/786408 ( 0.1%)
  126. texinfos 13/32767 520/1310680 ( 0.0%)
  127. faces 40/65535 800/1310700 ( 0.1%)
  128. * worldfaces 40/32768 0/0 ( 0.1%)
  129. clipnodes 60/32767 480/262136 ( 0.2%)
  130. leaves 6/32760 168/917280 ( 0.0%)
  131. * worldleaves 5/8192 0/0 ( 0.1%)
  132. marksurfaces 47/65535 94/131070 ( 0.1%)
  133. surfedges 187/512000 748/2048000 ( 0.0%)
  134. edges 102/256000 408/1024000 ( 0.0%)
  135. texdata [variable] 2356/33554432 ( 0.0%)
  136. lightdata [variable] 0/50331648 ( 0.0%)
  137. visdata [variable] 0/8388608 ( 0.0%)
  138. entdata [variable] 687/2097152 ( 0.0%)
  139. * AllocBlock 1/64 0/0 ( 1.6%)
  140. 5 textures referenced
  141. === Total BSP file data space used: 8601 bytes ===
  142. Wad files required to run the map: "halflife.wad;"
  143. 0.09 seconds elapsed
  144.  
  145. ----- END hlbsp -----
  146.  
  147.  
  148.  
  149. hlvis 1.1.0 64-bit (Jul 4 2020)
  150. Seedee's Half-Life Tools v1.1.0
  151. Based on code modifications by vluzacn
  152. Based on code modifications by Sean 'Zoner' Cavanaugh
  153. Based on Valve's version, modified with permission.
  154. Submit detailed bug reports to (cdaniel9000@gmail.com)
  155. ----- BEGIN hlvis -----
  156. Command line: "C:/Jack Tools/tools/sdHLVIS_x64.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\facility_mod\maps\skyboxtest2"
  157. Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\facility_mod\maps\skyboxtest2" -low
  158. 5 portalleafs
  159. 5 numportals
  160.  
  161. -= Current hlvis Settings =-
  162. Name | Setting | Default
  163. -------------------|-----------|-------------------------
  164. threads [ 6 ] [ Varies ]
  165. verbose [ off ] [ off ]
  166. log [ on ] [ on ]
  167. developer [ 0 ] [ 0 ]
  168. chart [ off ] [ off ]
  169. estimate [ off ] [ off ]
  170. max texture memory [ 33554432 ] [ 33554432 ]
  171. max vis distance [ 0 ] [ 0 ]
  172. priority [ Low ] [ Normal ]
  173.  
  174. fast vis [ off ] [ off ]
  175. full vis [ off ] [ off ]
  176.  
  177.  
  178. BasePortalVis:
  179. (0.00 seconds)
  180. LeafThread:
  181. (0.00 seconds)
  182. average leafs visible: 5
  183. g_visdatasize:5 compressed from 5
  184. 0.02 seconds elapsed
  185.  
  186. ----- END hlvis -----
  187.  
  188.  
  189.  
  190. hlrad 1.1.0 64-bit (Jul 4 2020)
  191. Seedee's Half-Life Tools v1.1.0
  192. Based on code modifications by vluzacn
  193. Based on code modifications by Sean 'Zoner' Cavanaugh
  194. Based on Valve's version, modified with permission.
  195. Submit detailed bug reports to (cdaniel9000@gmail.com)
  196. ----- BEGIN hlrad -----
  197. Command line: "C:/Jack Tools/tools/sdHLRAD_x64.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\facility_mod\maps\skyboxtest2"
  198. Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\facility_mod\maps\skyboxtest2" -low
  199.  
  200. -= Current hlrad Settings =-
  201. Name | Setting | Default
  202. --------------------|---------------------|-------------------------
  203. threads [ 6 ] [ Varies ]
  204. verbose [ off ] [ off ]
  205. log [ on ] [ on ]
  206. developer [ 0 ] [ 0 ]
  207. chart [ off ] [ off ]
  208. estimate [ off ] [ off ]
  209. max texture memory [ 33554432 ] [ 33554432 ]
  210. max lighting memory [ 50331648 ] [ 50331648 ]
  211. priority [ Low ] [ Normal ]
  212.  
  213. fast rad [ off ] [ off ]
  214. vismatrix algorithm [ Sparse ] [ Sparse ]
  215. oversampling (-extra)[ off ] [ off ]
  216. bounces [ 8 ] [ 8 ]
  217. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  218. light limit threshold[ 188.000 ] [ 188.000 ]
  219. circus mode [ off ] [ off ]
  220.  
  221. smoothing threshold [ 50.000 ] [ 50.000 ]
  222. smoothing threshold 2[ no change ] [ no change ]
  223. direct threshold [ 10.000 ] [ 10.000 ]
  224. direct light scale [ 1.000 ] [ 1.000 ]
  225. coring threshold [ 0.010 ] [ 0.010 ]
  226. patch interpolation [ on ] [ on ]
  227.  
  228. texscale [ on ] [ on ]
  229. patch subdividing [ on ] [ on ]
  230. chop value [ 64.000 ] [ 64.000 ]
  231. texchop value [ 32.000 ] [ 32.000 ]
  232.  
  233. global fade [ 1.000 ] [ 1.000 ]
  234. global texlight gap [ 0.000 ] [ 0.000 ]
  235. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  236. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  237. global light scale [ 2.000 ] [ 2.000 ]
  238. global sky diffusion [ 1.000 ] [ 1.000 ]
  239.  
  240. spread angles [ on ] [ on ]
  241. opaque entities [ on ] [ on ]
  242. sky lighting fix [ on ] [ on ]
  243. incremental [ off ] [ off ]
  244. dump [ off ] [ off ]
  245.  
  246. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  247. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  248.  
  249. custom shadows with bounce light
  250. [ off ] [ off ]
  251. rgb transfers [ off ] [ off ]
  252. minimum final light [ 0 ] [ 0 ]
  253. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  254. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  255. soft sky [ on ] [ on ]
  256. translucent depth [ 2.000 ] [ 2.000 ]
  257. block opaque [ on ] [ on ]
  258. ignore textures [ off ] [ off ]
  259. reflectivity gamma [ 1.760 ] [ 1.760 ]
  260. reflectivity scale [ 0.700 ] [ 0.700 ]
  261. blur size [ 1.500 ] [ 1.500 ]
  262. no emitter range [ off ] [ off ]
  263. wall bleeding fix [ on ] [ on ]
  264.  
  265.  
  266. Load Textures:
  267. Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\facility_mod\maps\skyboxtest2.wa_
  268. 5 textures referenced
  269. Reading texlights from 'C:\Jack Tools\tools\lights.rad'
  270. 0 opaque models
  271. 0 opaque faces
  272. 40 faces
  273. Create Patches : 190 base patches
  274. 3762 square feet [541812.69 square inches]
  275. 2 direct lights and 16386 fast direct lights
  276. 1 light styles
  277.  
  278. FindFacePositions:
  279. (0.01 seconds)
  280. BuildFacelights:
  281. (0.04 seconds)
  282. BuildVisLeafs:
  283. (0.00 seconds)
  284. visibility matrix : 0.0 megs
  285. MakeScales:
  286. (0.00 seconds)
  287. Transfer Lists : 28841 : 28.84k transfers
  288. Indices : 2792 : 2.73k bytes
  289. Data : 58252 : 56.89k bytes
  290. Bounce 1 GatherLight:
  291. (0.00 seconds)
  292. Bounce 2 GatherLight:
  293. (0.00 seconds)
  294. Bounce 3 GatherLight:
  295. (0.00 seconds)
  296. Bounce 4 GatherLight:
  297. (0.00 seconds)
  298. Bounce 5 GatherLight:
  299. (0.00 seconds)
  300. Bounce 6 GatherLight:
  301. (0.00 seconds)
  302. Bounce 7 GatherLight:
  303. (0.00 seconds)
  304. Bounce 8 GatherLight:
  305. (0.00 seconds)
  306. CreateTriangulations:
  307. (0.00 seconds)
  308. AddPatchLights:
  309. (0.01 seconds)
  310. FinalLightFace:
  311. (0.00 seconds)
  312. 0.21 seconds elapsed
  313.  
  314. ----- END hlrad -----
  315.  
  316.  
  317.  
  318.  
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