CharizardiaUniv

TDTest v1.7.1 Patch Notes

Sep 26th, 2019
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  1. Version 1.7.1:
  2. Glitch/Bug Fixes:
  3. - Crossbow and Octogon Shooter's base descriptions should no longer display the skin description at all times after unlock their skins.
  4. - Aerial Blaster now properly gets removed if selected by the All Seeing Eye.
  5. - Ultimate Basics now properly reduces the base price of Basic Towers whenever there are multiple Basic Ultimates on screen.
  6. - Cash Producer coins no longer continuously fly across the screen when attempting to collect dozens of coins at once.
  7. - Drill Sniper crates no longer have a dance party when attempting to collect them.
  8.  
  9. Version 1.7.0:
  10. New Additions:
  11. - More tower skins for Cannon and Drill Sniper!
  12. - Eye, a new short map that puts multi-path quick damage to the test.
  13. - 2 new challenges for Eye, one at 3/5 difficulty and one at 4/5 difficulty.
  14. - 4 new advancements that focus on buffing every Basic Tower (Crossbow, Octogon Shooter, and Cannon).
  15. - Maps have gotten a complete visual overhaul, go enjoy the waves of Plains or fear the burny wasteland of #OOF.
  16. - Maps now have new indicators that tell you where they start and where they end.
  17.  
  18. Glitch/Bug Fixes:
  19. - All towers no longer wait a single frame before attacking, meaning that Normal Speed and Double Speed aren't super desynced with attacks.
  20. - Power Charger's ability should actually boost the charge storage instead of doing absolutely nothing.
  21. - Power Charger's ability no longer activates several times with the Super Charged advancement.
  22. - Drill Sniper's splash stun no longer applies to the target it hits.
  23. - Aerial Blaster no longer jumps across the screen if she's moving when the player pauses the game.
  24. - Projectiles and Aerial Blaster's movement has been fixed to match framerate decreases instead of jumping much more than they should.
  25. - Drill Sniper's damage no longer gains +2/+4 from Brewing Station buffs when obtaining Explosive Core.
  26. - Magic Orb's ability and Aerial Blaster's Toxicity damage now properly increases with Brewing Station buffs.
  27. - A bunch of direct info in the Tower Upgrades menu have been fixed to match the actual stats.
  28.  
  29. Balance Changes:
  30. - Crossbow's 2/2/2 ability duration decreased from 15s to 10s.
  31. - Sporadic Reloading has been reworked to the following:
  32. - Main attack no longer shoots 2 arrows and 1 plasma, instead only 3 arrows.
  33. - Every 5 - 7 shots, it shoots plasma instead of an arrow for the center shot.
  34. - Plasma stats have been changed to better fit this new system, with damage increased from 3 to 8, and pierce increased from 2 to 6.
  35. - The ability, while also doubling speed, brings plasma rate to every 3 - 5 shots, and plasma damage to 10.
  36. - Sporadic Damage no longer increases Sporadic Reloading damage by 1, but rather making it attack 5x faster instead of 4x faster.
  37.  
  38. - Octogon Shooter's ability duration decreased from 8s to 4s.
  39. - Blazing Cover cost increased from $10000 to $20000.
  40. - Blazing Cover attack rate decreased from 0.07s -> 0.1s.
  41. - Blazing Cover boss damage decreased from 12 to 10.
  42. - Blazing Cover's ability beam count per shot decreased from 8 to 6.
  43. - Blazing Cover's ability damage increased from 3 to 4 and boss damage decreased from 6 to 4.
  44.  
  45. - Cannon's 2/x/x stun decreased from 0.25s to 0.2s.
  46. - Cannon's x/2/x attack rate increased from 1s to 0.8s.
  47. - Cannon's ability splash damage decreased from 200 to 50.
  48. - Bombing Range's ability splash damage decreased from 800 to 200.
  49.  
  50. - Drill Sniper's x/x/1 attack rate increased from 1.8s to 1.6s.
  51. - Drill Sniper's x/x/2 attack rate increased from 0.6s to 0.53s.
  52. - Drill Sniper's x/x/2 price increased from $1250 to $1750.
  53. - Drill Sniper's ability cash decreased from $1000 to $600.
  54. - First Aid has been renamed to Master Huntsman.
  55. - Master Huntsman's attack rate decreased from 0.25s to 0.27s.
  56. - Master Huntsman's single target stun decreased from 0.5s to 0.4s.
  57. - Master Huntsman's splash stun increased from 0.08s to 0.1s.
  58. - Master Huntsman no longer grants lives at the end of the round.
  59. - Master Huntsman's cost increased from $15000 to $25000.
  60. - Master Huntsman's ability cash decreased from $2500 to $1500.
  61. - Second Aid renamed to Huntsman Aim
  62. - Huntsman Aim no longer increases end of round lives bonus.
  63. - Huntsman Aim no longer increases attack speed.
  64. - Huntsman Aim now increases area stun by 50%.
  65.  
  66. - Oceanic Ship's 2/1/x increases shard pierce from 1 to 2.
  67. - Oceanic Ship's 2/2/x allows shards to damage Metal enemies.
  68. - Oceanic Ship's x/x/1 attack rate increased from 0.9s to 0.8s.
  69. - Oceanic Ship's x/x/2 attack rate increased from 0.75s to 0.6s.
  70. - Take Down Machine now decreases attack cooldown by 67% instead of tripling attack charge rate.
  71. - Take Down Machine now decreases other Ship attack cooldown by 50% instead of doubling other Ship attack charge rate.
  72. - Take Down Machine's ability cooldown decreased from 40s to 30s.
  73. - Ship Builder no longer decreases all attack cooldowns by a set -0.25s amount, instead it decreases attack cooldowns by 25%.
  74.  
  75. - Machine Gun's 2/x/x pierce decreased from 10 to 8.
  76. - Machine Gun's 2/x/x cost decreased from $7500 to $6000.
  77. - Machine Gun's x/x/1 boss damage decreased from 5 to 4.
  78. - Machine Gun's x/x/1 attack rate decreased from 0.2s to 0.25s.
  79. - Machine Gun's x/x/1 cost decreased from $2500 to $2000.
  80. - Machine Gun's x/x/2 boss damage decreased from 10 to 8.
  81. - Machine Gun's x/x/2 cost decreased from $8000 to $7000.
  82. - Machine Gun's ability radius increased from 300 to 360.
  83. - Annihilator's beam damage increased from 4 to 5.
  84. - Annihilator's boss bullet damage decreased from 40 to 30.
  85. - Annihilator's cost increased from $60000 to $100000.
  86. - Annihilator's ability radius increased from 480 to 540.
  87.  
  88. - Magic Orb's x/x/2 hallow removal rate decreased from 0.02s to 5s.
  89. - Master Magician's hallow removal rate decreased from 0.02s to 2s.
  90. - Master Magician's slow effect on enemies decreased from 100% to 75%.
  91. - Master Magician's ability damage decreased from 3 to 1.
  92. - Master Magician's ability boss damage decreased from 9 to 8.
  93. - Master Magician's ability hit rate increased from 0.2s to 0.1s.
  94. - Master Magician's ability stun decreased from 0.1s to 0.05s.
  95. - Master Magician's ability magic stun decreased from 0.05s to 0.03s.
  96.  
  97. - Power Charger's base attack has been replaced with a 3 step phase attack, which goes in the following order:
  98. - Before reaching 33% full, charges are standard, with 1 damage and 2 pierce.
  99. - After reaching 33% full but not reaching 67% full, charges gain the ability to damage Metal enemies.
  100. - After reaching 67% full, charges gain +1 damage.
  101. - Power Charger's base cost increased from $500 to $800.
  102. - Power Charger's base charge rate decreased from 0.53s to 0.6s.
  103. - Power Charger's base release rate decreased from 0.1s to 0.2s.
  104. - Power Charger's base charge cap increased from 8 to 12.
  105. - Power Charger's 1/x/x cost increased from $750 to $1200.
  106. - Power Charger's 1/x/x charge rate decreased from 0.27s to 0.3s.
  107. - Power Charger's 1/x/x charge cap increased from 16 to 24.
  108. - Power Charger's 2/x/x cost increased from $1750 to $2500.
  109. - Power Charger's 2/x/x charge rate decreased from 0.13s to 0.3s.
  110. - Power Charger's 2/x/x charge cap decreased from 32 to 24.
  111. - Power Charger's 2/x/x charges 4x faster if it hasn't attacked within 3 seconds.
  112. - Power Charger's x/2/x changes the 3 step phase attack to a 4 step phase attack, which goes in the following order:
  113. - Before reaching 25% full, charges are similar to standard charges, however they already have the ability to damage Metal enemies.
  114. - After reaching 25% full but not reaching 50% full, charges gain +1 damage.
  115. - After reaching 50% full but not reaching 75% full, charges explode upon impact, dealing 1 area damage.
  116. - After reaching 75% full, charges gain +1 main damage and +1 explosive damage.
  117. - Power Charger's x/x/1 cost decreased from $1000 to $800.
  118. - Power Charger's x/x/1 range decreased from 360 to 330.
  119. - Power Charger's x/x/2 cost decreased from $5000 to $3200.
  120. - Power Charger's x/x/2 range decreased from 420 to 360.
  121. - Power Charger's ability doubles release rate for 5 seconds.
  122. - Surrounded's improves the power of the 4 step phase attack, which goes in the following order:
  123. - Before reaching 25% full, charges are similar to standard charges, however they deal 3 damage.
  124. - After reaching 25% full but not reaching 50% full, charges explode upon impact, dealing 2 area damage.
  125. - After reaching 50% full but not reaching 75% full, charges gain +2 damage and +1 explosive damage.
  126. - After reaching 75% full, charges gain +2 explosive damage and explosions stun enemies for 0.2s and bosses for 0.03s.
  127. - Surrounded's ability doubles release rate for 10 seconds.
  128.  
  129. - Brewing Station's base attack now causes a splash effect.
  130. - Brewing Station's x/2/x acid rate increased from 4.5s to 3s.
  131. - Brewing Station's x/x/2 splash radius increased from 60 to 90.
  132. - Master Brewer's potions now remove the shielded property from bosses.
  133. - Master Brewer's cost increased from $30000 to $50000.
  134. - Master Brewer's boss explosion damage decreased from 25% to 20%.
  135.  
  136. - Cash Producer's x/2/x life gain decreased from 1 per $1000 to 1 per $2000.
  137. - Cash Producer's ability cash decreased from $10000 to $5000.
  138. - Cash Producer's ability debt decreased from $5000 to $2500.
  139. - Cash Producer's ability now starts taking cash and lives from the player after not paying the debt for some amount of rounds.
  140. - Cash Producer's ability cash drain works like the following:
  141. - 1 - 2 rounds of not paying debt, no cash lost.
  142. - 3 - 5 rounds of not paying debt, $100 lost per round.
  143. - 6 - 8 rounds of not paying debt, $500 lost per round.
  144. - 9 - 11 rounds of not paying debt, $1250 lost per round.
  145. - 12 - 14 rounds of not paying debt, $3000 lost per round.
  146. - 15 - 17 rounds of not paying debt, $7500 lost per round.
  147. - 18 - 20 rounds of not paying debt, $20000 lost per round.
  148. - 21+ rounds of not paying debt, $50000 lost per round.
  149. - Cash Producer's ability life drain works like the following:
  150. - 1 - 9 rounds of not paying debt, no lives lost.
  151. - 10 - 14 rounds of not paying debt, 5 lives lost per round.
  152. - 15 - 19 rounds of not paying debt, 15 lives lost per round.
  153. - 20 - 24 rounds of not paying debt, 30 lives lost per round.
  154. - 25 - 29 rounds of not paying debt, 75 lives lost per round.
  155. - 30 - 34 rounds of not paying debt, 200 lives lost per round.
  156. - 35 - 39 rounds of not paying debt, 500 lives lost per round.
  157. - 40+ rounds of not paying debt, 1000 lives lost per round.
  158. - Cash Producer's ability debt is never reset during that game.
  159. - Maximum Capacity's life gain decreased from 1 per $200 to 1 per $500.
  160. - Maximum Capacity's cash gain decreased from $1 per $1000 to $0.
  161. - Maximum Capacity's ability can no longer be activated while you have $10k+ debt.
  162.  
  163. - Aura Booster's x/2/x no longer removes hallow from enemies in range.
  164. - Aura Booster's x/2/x now grants the ability to detect and damage hallow to towers within range.
  165. - High Energy no longer removes immunities from enemies in range.
  166. - High Energy now grants the ability to damage all enemy types to towers within range.
  167.  
  168. - Acidic Splatter's 2/x/x pierce decreased from 15 to 10.
  169. - Toxic Nightmare's pierce decreased from 30 to 20.
  170.  
  171. - Aerial Blaster's LVL1 cost reduced from $1500 to $1250.
  172. - Aerial Blaster's LVL3 Supply Drop cash decreased from $2000 to $1250.
  173. - Aerial Blaster's LVL6 explosive boss damage decreased from 8 to 6.
  174. - Aerial Blaster's LVL9 explosive boss damage decreased from 16 to 12.
  175. - Aerial Blaster's LVL12 Supply Drop cash decreased from $5000 to $3000.
  176. - Aerial Blaster's LVL12 Supply Drop lives decreased from 45 to 30.
  177. - Aerial Blaster's LVL14 explosive boss damage decreased from 24 to 18.
  178. - Aerial Blaster's LVL14 explosive Hallow Crusher damage decreased from 6 to 0.
  179. - Aerial Blaster's LVL17 Toxicity damage decreased from 2 to 1.
  180. - Aerial Blaster's LVL17 Toxicity hit rate decreased from 0.07s to 0.1s.
  181. - Aerial Blaster's LVL20 Super Turret lifetime decreased from 20s to 15s.
  182. - Aerial Blaster's LVL21 explosive boss decreased from 32 to 24.
  183. - Aerial Blaster's LVL21 explosive Hallow Crusher damage decreased from 16 to 8.
  184. - Aerial Blaster's LVL24 no longer shoots 2 arrows at once.
  185. - Aerial Blaster's LVL24 attack rate increased from 0.2s to 0.1s.
  186. - Aerial Blaster's LVL25 Super Turret damage decreased from 18 to 15.
  187. - Aerial Blaster's LVL25 Super Turret lifetime decreased from 40s to 30s.
  188.  
  189. - The True Annihilator no longer grows in power as time continues.
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