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- Version 1.7.1:
- Glitch/Bug Fixes:
- - Crossbow and Octogon Shooter's base descriptions should no longer display the skin description at all times after unlock their skins.
- - Aerial Blaster now properly gets removed if selected by the All Seeing Eye.
- - Ultimate Basics now properly reduces the base price of Basic Towers whenever there are multiple Basic Ultimates on screen.
- - Cash Producer coins no longer continuously fly across the screen when attempting to collect dozens of coins at once.
- - Drill Sniper crates no longer have a dance party when attempting to collect them.
- Version 1.7.0:
- New Additions:
- - More tower skins for Cannon and Drill Sniper!
- - Eye, a new short map that puts multi-path quick damage to the test.
- - 2 new challenges for Eye, one at 3/5 difficulty and one at 4/5 difficulty.
- - 4 new advancements that focus on buffing every Basic Tower (Crossbow, Octogon Shooter, and Cannon).
- - Maps have gotten a complete visual overhaul, go enjoy the waves of Plains or fear the burny wasteland of #OOF.
- - Maps now have new indicators that tell you where they start and where they end.
- Glitch/Bug Fixes:
- - All towers no longer wait a single frame before attacking, meaning that Normal Speed and Double Speed aren't super desynced with attacks.
- - Power Charger's ability should actually boost the charge storage instead of doing absolutely nothing.
- - Power Charger's ability no longer activates several times with the Super Charged advancement.
- - Drill Sniper's splash stun no longer applies to the target it hits.
- - Aerial Blaster no longer jumps across the screen if she's moving when the player pauses the game.
- - Projectiles and Aerial Blaster's movement has been fixed to match framerate decreases instead of jumping much more than they should.
- - Drill Sniper's damage no longer gains +2/+4 from Brewing Station buffs when obtaining Explosive Core.
- - Magic Orb's ability and Aerial Blaster's Toxicity damage now properly increases with Brewing Station buffs.
- - A bunch of direct info in the Tower Upgrades menu have been fixed to match the actual stats.
- Balance Changes:
- - Crossbow's 2/2/2 ability duration decreased from 15s to 10s.
- - Sporadic Reloading has been reworked to the following:
- - Main attack no longer shoots 2 arrows and 1 plasma, instead only 3 arrows.
- - Every 5 - 7 shots, it shoots plasma instead of an arrow for the center shot.
- - Plasma stats have been changed to better fit this new system, with damage increased from 3 to 8, and pierce increased from 2 to 6.
- - The ability, while also doubling speed, brings plasma rate to every 3 - 5 shots, and plasma damage to 10.
- - Sporadic Damage no longer increases Sporadic Reloading damage by 1, but rather making it attack 5x faster instead of 4x faster.
- - Octogon Shooter's ability duration decreased from 8s to 4s.
- - Blazing Cover cost increased from $10000 to $20000.
- - Blazing Cover attack rate decreased from 0.07s -> 0.1s.
- - Blazing Cover boss damage decreased from 12 to 10.
- - Blazing Cover's ability beam count per shot decreased from 8 to 6.
- - Blazing Cover's ability damage increased from 3 to 4 and boss damage decreased from 6 to 4.
- - Cannon's 2/x/x stun decreased from 0.25s to 0.2s.
- - Cannon's x/2/x attack rate increased from 1s to 0.8s.
- - Cannon's ability splash damage decreased from 200 to 50.
- - Bombing Range's ability splash damage decreased from 800 to 200.
- - Drill Sniper's x/x/1 attack rate increased from 1.8s to 1.6s.
- - Drill Sniper's x/x/2 attack rate increased from 0.6s to 0.53s.
- - Drill Sniper's x/x/2 price increased from $1250 to $1750.
- - Drill Sniper's ability cash decreased from $1000 to $600.
- - First Aid has been renamed to Master Huntsman.
- - Master Huntsman's attack rate decreased from 0.25s to 0.27s.
- - Master Huntsman's single target stun decreased from 0.5s to 0.4s.
- - Master Huntsman's splash stun increased from 0.08s to 0.1s.
- - Master Huntsman no longer grants lives at the end of the round.
- - Master Huntsman's cost increased from $15000 to $25000.
- - Master Huntsman's ability cash decreased from $2500 to $1500.
- - Second Aid renamed to Huntsman Aim
- - Huntsman Aim no longer increases end of round lives bonus.
- - Huntsman Aim no longer increases attack speed.
- - Huntsman Aim now increases area stun by 50%.
- - Oceanic Ship's 2/1/x increases shard pierce from 1 to 2.
- - Oceanic Ship's 2/2/x allows shards to damage Metal enemies.
- - Oceanic Ship's x/x/1 attack rate increased from 0.9s to 0.8s.
- - Oceanic Ship's x/x/2 attack rate increased from 0.75s to 0.6s.
- - Take Down Machine now decreases attack cooldown by 67% instead of tripling attack charge rate.
- - Take Down Machine now decreases other Ship attack cooldown by 50% instead of doubling other Ship attack charge rate.
- - Take Down Machine's ability cooldown decreased from 40s to 30s.
- - Ship Builder no longer decreases all attack cooldowns by a set -0.25s amount, instead it decreases attack cooldowns by 25%.
- - Machine Gun's 2/x/x pierce decreased from 10 to 8.
- - Machine Gun's 2/x/x cost decreased from $7500 to $6000.
- - Machine Gun's x/x/1 boss damage decreased from 5 to 4.
- - Machine Gun's x/x/1 attack rate decreased from 0.2s to 0.25s.
- - Machine Gun's x/x/1 cost decreased from $2500 to $2000.
- - Machine Gun's x/x/2 boss damage decreased from 10 to 8.
- - Machine Gun's x/x/2 cost decreased from $8000 to $7000.
- - Machine Gun's ability radius increased from 300 to 360.
- - Annihilator's beam damage increased from 4 to 5.
- - Annihilator's boss bullet damage decreased from 40 to 30.
- - Annihilator's cost increased from $60000 to $100000.
- - Annihilator's ability radius increased from 480 to 540.
- - Magic Orb's x/x/2 hallow removal rate decreased from 0.02s to 5s.
- - Master Magician's hallow removal rate decreased from 0.02s to 2s.
- - Master Magician's slow effect on enemies decreased from 100% to 75%.
- - Master Magician's ability damage decreased from 3 to 1.
- - Master Magician's ability boss damage decreased from 9 to 8.
- - Master Magician's ability hit rate increased from 0.2s to 0.1s.
- - Master Magician's ability stun decreased from 0.1s to 0.05s.
- - Master Magician's ability magic stun decreased from 0.05s to 0.03s.
- - Power Charger's base attack has been replaced with a 3 step phase attack, which goes in the following order:
- - Before reaching 33% full, charges are standard, with 1 damage and 2 pierce.
- - After reaching 33% full but not reaching 67% full, charges gain the ability to damage Metal enemies.
- - After reaching 67% full, charges gain +1 damage.
- - Power Charger's base cost increased from $500 to $800.
- - Power Charger's base charge rate decreased from 0.53s to 0.6s.
- - Power Charger's base release rate decreased from 0.1s to 0.2s.
- - Power Charger's base charge cap increased from 8 to 12.
- - Power Charger's 1/x/x cost increased from $750 to $1200.
- - Power Charger's 1/x/x charge rate decreased from 0.27s to 0.3s.
- - Power Charger's 1/x/x charge cap increased from 16 to 24.
- - Power Charger's 2/x/x cost increased from $1750 to $2500.
- - Power Charger's 2/x/x charge rate decreased from 0.13s to 0.3s.
- - Power Charger's 2/x/x charge cap decreased from 32 to 24.
- - Power Charger's 2/x/x charges 4x faster if it hasn't attacked within 3 seconds.
- - Power Charger's x/2/x changes the 3 step phase attack to a 4 step phase attack, which goes in the following order:
- - Before reaching 25% full, charges are similar to standard charges, however they already have the ability to damage Metal enemies.
- - After reaching 25% full but not reaching 50% full, charges gain +1 damage.
- - After reaching 50% full but not reaching 75% full, charges explode upon impact, dealing 1 area damage.
- - After reaching 75% full, charges gain +1 main damage and +1 explosive damage.
- - Power Charger's x/x/1 cost decreased from $1000 to $800.
- - Power Charger's x/x/1 range decreased from 360 to 330.
- - Power Charger's x/x/2 cost decreased from $5000 to $3200.
- - Power Charger's x/x/2 range decreased from 420 to 360.
- - Power Charger's ability doubles release rate for 5 seconds.
- - Surrounded's improves the power of the 4 step phase attack, which goes in the following order:
- - Before reaching 25% full, charges are similar to standard charges, however they deal 3 damage.
- - After reaching 25% full but not reaching 50% full, charges explode upon impact, dealing 2 area damage.
- - After reaching 50% full but not reaching 75% full, charges gain +2 damage and +1 explosive damage.
- - After reaching 75% full, charges gain +2 explosive damage and explosions stun enemies for 0.2s and bosses for 0.03s.
- - Surrounded's ability doubles release rate for 10 seconds.
- - Brewing Station's base attack now causes a splash effect.
- - Brewing Station's x/2/x acid rate increased from 4.5s to 3s.
- - Brewing Station's x/x/2 splash radius increased from 60 to 90.
- - Master Brewer's potions now remove the shielded property from bosses.
- - Master Brewer's cost increased from $30000 to $50000.
- - Master Brewer's boss explosion damage decreased from 25% to 20%.
- - Cash Producer's x/2/x life gain decreased from 1 per $1000 to 1 per $2000.
- - Cash Producer's ability cash decreased from $10000 to $5000.
- - Cash Producer's ability debt decreased from $5000 to $2500.
- - Cash Producer's ability now starts taking cash and lives from the player after not paying the debt for some amount of rounds.
- - Cash Producer's ability cash drain works like the following:
- - 1 - 2 rounds of not paying debt, no cash lost.
- - 3 - 5 rounds of not paying debt, $100 lost per round.
- - 6 - 8 rounds of not paying debt, $500 lost per round.
- - 9 - 11 rounds of not paying debt, $1250 lost per round.
- - 12 - 14 rounds of not paying debt, $3000 lost per round.
- - 15 - 17 rounds of not paying debt, $7500 lost per round.
- - 18 - 20 rounds of not paying debt, $20000 lost per round.
- - 21+ rounds of not paying debt, $50000 lost per round.
- - Cash Producer's ability life drain works like the following:
- - 1 - 9 rounds of not paying debt, no lives lost.
- - 10 - 14 rounds of not paying debt, 5 lives lost per round.
- - 15 - 19 rounds of not paying debt, 15 lives lost per round.
- - 20 - 24 rounds of not paying debt, 30 lives lost per round.
- - 25 - 29 rounds of not paying debt, 75 lives lost per round.
- - 30 - 34 rounds of not paying debt, 200 lives lost per round.
- - 35 - 39 rounds of not paying debt, 500 lives lost per round.
- - 40+ rounds of not paying debt, 1000 lives lost per round.
- - Cash Producer's ability debt is never reset during that game.
- - Maximum Capacity's life gain decreased from 1 per $200 to 1 per $500.
- - Maximum Capacity's cash gain decreased from $1 per $1000 to $0.
- - Maximum Capacity's ability can no longer be activated while you have $10k+ debt.
- - Aura Booster's x/2/x no longer removes hallow from enemies in range.
- - Aura Booster's x/2/x now grants the ability to detect and damage hallow to towers within range.
- - High Energy no longer removes immunities from enemies in range.
- - High Energy now grants the ability to damage all enemy types to towers within range.
- - Acidic Splatter's 2/x/x pierce decreased from 15 to 10.
- - Toxic Nightmare's pierce decreased from 30 to 20.
- - Aerial Blaster's LVL1 cost reduced from $1500 to $1250.
- - Aerial Blaster's LVL3 Supply Drop cash decreased from $2000 to $1250.
- - Aerial Blaster's LVL6 explosive boss damage decreased from 8 to 6.
- - Aerial Blaster's LVL9 explosive boss damage decreased from 16 to 12.
- - Aerial Blaster's LVL12 Supply Drop cash decreased from $5000 to $3000.
- - Aerial Blaster's LVL12 Supply Drop lives decreased from 45 to 30.
- - Aerial Blaster's LVL14 explosive boss damage decreased from 24 to 18.
- - Aerial Blaster's LVL14 explosive Hallow Crusher damage decreased from 6 to 0.
- - Aerial Blaster's LVL17 Toxicity damage decreased from 2 to 1.
- - Aerial Blaster's LVL17 Toxicity hit rate decreased from 0.07s to 0.1s.
- - Aerial Blaster's LVL20 Super Turret lifetime decreased from 20s to 15s.
- - Aerial Blaster's LVL21 explosive boss decreased from 32 to 24.
- - Aerial Blaster's LVL21 explosive Hallow Crusher damage decreased from 16 to 8.
- - Aerial Blaster's LVL24 no longer shoots 2 arrows at once.
- - Aerial Blaster's LVL24 attack rate increased from 0.2s to 0.1s.
- - Aerial Blaster's LVL25 Super Turret damage decreased from 18 to 15.
- - Aerial Blaster's LVL25 Super Turret lifetime decreased from 40s to 30s.
- - The True Annihilator no longer grows in power as time continues.
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