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Aug 18th, 2019
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  1. on damage:
  2. attacker is player
  3. set {fakehealth.%victim%} to victim's health
  4. send " &b%Victim%&e恮ꮋ悊恮HP&c%{fakehealth.%victim%}*2% &eHP &7[%damage% damage]" to attacker
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