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- addMissionEventHandler ["Draw3D",{
- {
- if((isPlayer _x) && ((side _x) == (side player)) && ((player distance _x) < 1000) && (getplayeruid _x != "")) then {
- _pos = getposatl _x;
- _eyepos = ASLtoATL eyepos _x;
- if((getTerrainHeightASL [_pos select 0,_pos select 1]) < 0) then {
- _eyepos = eyepos _x;
- _pos = getposasl _x;
- };
- _1 = _x modelToWorld [-0.5,0,0];
- _2 = _x modelToWorld [0.5,0,0];
- _3 = _x modelToWorld [-0.5,0,0];
- _4 = _x modelToWorld [0.5,0,0];
- _1 set [2,_pos select 2];
- _2 set [2,_pos select 2];
- _3 set [2,(_eyepos select 2)+0.25];
- _4 set [2,(_eyepos select 2)+0.25];
- _HP = (damage _x - 1) * -100;
- _fontsize = 0.02;
- _eyepos set [2,(_3 select 2) - 0.1];
- drawIcon3D["",[0,1,0,1],_eyepos,0.1,0.1,45,format["%1(%2m) - %3HP",name _x,round(player distance _x),round(_HP)],1,_fontsize,'EtelkaNarrowMediumPro'];
- drawLine3D[_1,_2,[0,1,0,1]];
- drawLine3D[_2,_4,[0,1,0,1]];
- drawLine3D[_4,_3,[0,1,0,1]];
- drawLine3D[_3,_1,[0,1,0,1]];
- };
- if((isPlayer _x) && ((side _x) != (side player)) && ((player distance _x) < 1400) && (getplayeruid _x != "")) then {
- _pos = getposatl _x;
- _eyepos = ASLtoATL eyepos _x;
- _1 = _x modelToWorld [-0.5,0,0];
- _2 = _x modelToWorld [0.5,0,0];
- _3 = _x modelToWorld [-0.5,0,0];
- _4 = _x modelToWorld [0.5,0,0];
- _1 set [2,_pos select 2];
- _2 set [2,_pos select 2];
- _3 set [2,(_eyepos select 2)+0.25];
- _4 set [2,(_eyepos select 2)+0.25];
- _HP = (damage _x - 1) * -100;
- _fontsize = 0.02;
- _eyepos set [2,(_3 select 2) - 0.1];
- drawIcon3D["",[1,0,0,1],_eyepos,0.1,0.1,45,format["%1(%2m) - %3HP",name _x,round(player distance _x),round(_HP)],1,_fontsize,'EtelkaNarrowMediumPro'];
- drawLine3D[_1,_2,[1,0,0,1]];
- drawLine3D[_2,_4,[1,0,0,1]];
- drawLine3D[_4,_3,[1,0,0,1]];
- drawLine3D[_3,_1,[1,0,0,1]];
- };
- } forEach allUnits;
- }];
- };
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