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  1. Log uploaded on Tuesday, January 09, 2018, 4:53:15 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. [B18] Wild Animal Sex V1.5 : WildAnimalSex(1.0.0.0)
  5. [RF] Smooth Stone Walls [b18]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6575.26320)
  6. Expanded Prosthetics and Organ Engineering: (no assemblies)
  7. I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
  8. A Dog Said...: (no assemblies)
  9. RunAndGun: (no assemblies)
  10. Predator Hunt Alert: 0Harmony(1.0.9.1), PredatorHuntAlert(1.0.0.0)
  11. While You're Up: (no assemblies)
  12. HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  13. VGP Vegetable Garden: ModFinder(1.0.0.0)
  14. Sometimes Raids Go Wrong: RaidersCanBeUnlucky(1.0.6580.21336)
  15. Giddy-up! Battle Mounts: (no assemblies)
  16. Harvest Organs Post Mortem - 2.0 [B18]: Autopsy(1.0.0.0)
  17. Hospitality[0.18.1]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.6.0)
  18. EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
  19. Efficient Light: (no assemblies)
  20.  
  21. Active Harmony patches:
  22. AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
  23. Alert.DrawAt: PRE: PredatorHuntAlert.Patch_Alert_DrawAt.Prefix post: PredatorHuntAlert.Patch_Alert_DrawAt.Postfix
  24. Building.Destroy: PRE: ICanFixIt.Building_Patch_Destroy.Prefix post: ICanFixIt.Building_Patch_Destroy.Postfix
  25. Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
  26. Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
  27. CameraJumper.TryJumpAndSelect: PRE: PredatorHuntAlert.Patch_CameraJumper_TryJumpAndSelect.Prefix
  28. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  29. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  30. DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
  31. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  32. FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
  33. FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
  34. ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
  35. ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
  36. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  37. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  38. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  39. GenConstruct.BlocksConstruction: PRE: RSSW_Code.GenConstruct_BlocksConstruction.Prefix
  40. GenConstruct.CanPlaceBlueprintOver: PRE: RSSW_Code.GenConstruct_CanPlaceBlueprintOver.Prefix
  41. GenLeaving.DoLeavingsFor: PRE: RSSW_Code.GenLeaving_DoLeavingsFor.Prefix
  42. GenRecipe.MakeRecipeProducts: post: Autopsy.MakeRecipeProductsnPatch.Postfix
  43. GenSpawn.SpawningWipes: PRE: RSSW_Code.GenSpawn_SpawningWipes.Prefix
  44. ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
  45. ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
  46. IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecuteWorker.Replacement
  47. IncidentWorker_WandererJoin.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecuteWorker.Replacement
  48. JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
  49. JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
  50. JobGiver_GetFood.TryGiveJob: post: PredatorHuntAlert.JobGiver_GetFood_TryGiveJob_Patch.AlertTargetedByPredator
  51. JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
  52. JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
  53. JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
  54. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  55. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  56. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  57. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  58. MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
  59. ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
  60. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  61. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  62. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  63. Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
  64. Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
  65. Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
  66. PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
  67. Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
  68. Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
  69. Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
  70. Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
  71. Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix
  72. Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
  73. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  74. ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
  75. RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
  76. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  77. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  78. SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
  79. ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
  80. ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
  81. Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
  82. TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.TouchPathEndModeUtility_IsCornerTouchAllowed.Prefix
  83. TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
  84. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  85. Harmony versions present: com.mandible.rimworld.icanfixit:1.0.9.1, UnlimitedHugs.HugsLib:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, com.tammybee.predatorhuntalert:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, HugsLib.Autopsy:1.0.9.1, HugsLib.Hospitality:1.0.9.1
  86.  
  87. Platform information: (hidden, hold Shift while publishing to include)
  88.  
  89. Log file contents:
  90. Initialize engine version: 5.6.3p1 (9c92e827232b)
  91. GfxDevice: [Renderer information redacted]
  92. Begin MonoManager ReloadAssembly
  93. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  94. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  95. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  96. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  97. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  98. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  99. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  100. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  101. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  102. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  103. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  104. RimWorld 0.18.1722 rev1198
  105.  
  106. Setting up 2 worker threads for Enlighten.
  107. Thread -> id: 1940 -> priority: 1
  108. Thread -> id: 223c -> priority: 1
  109. Initialize engine version: 5.6.3p1 (9c92e827232b)
  110. GfxDevice: creating device client; threaded=1
  111. Direct3D:
  112. Version: Direct3D 9.0c [aticfx32.dll 21.19.144.1281]
  113. Renderer: AMD Radeon(TM) R5 Graphics
  114. Vendor: ATI
  115. VRAM: 1381 MB (via DXGI)
  116. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
  117. Begin MonoManager ReloadAssembly
  118. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  119. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  120. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  121. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  122. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  123. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  124. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  125. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  126. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  127. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  128. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  129. RimWorld 0.18.1722 rev1198
  130.  
  131. ReflectionTypeLoadException getting types in assembly RunAndGun: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  132. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  133. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  134. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  135.  
  136. Loader exceptions:
  137. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  138. => System.TypeLoadException: Could not load type 'HugsLib.Settings.SettingHandleConvertible' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  139. => System.TypeLoadException: Could not load type '<>c__DisplayClass15_0' from assembly 'RunAndGun, Version=1.18.3.0, Culture=neutral, PublicKeyToken=null'.
  140. => System.TypeLoadException: Could not load type '<>c' from assembly 'RunAndGun, Version=1.18.3.0, Culture=neutral, PublicKeyToken=null'.
  141.  
  142.  
  143. ReflectionTypeLoadException getting types in assembly WhileYoureUp: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  144. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  145. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  146. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  147.  
  148. Loader exceptions:
  149. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  150.  
  151.  
  152. ReflectionTypeLoadException getting types in assembly Battlemounts: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  153. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  154. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  155. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  156.  
  157. Loader exceptions:
  158. => System.TypeLoadException: Could not load type 'BattleMounts.Jobs.JobDriver_Mounted_BattleMount' from assembly 'Battlemounts, Version=0.18.5.0, Culture=neutral, PublicKeyToken=null'.
  159. => System.TypeLoadException: Could not load type 'BattleMounts.Harmony.FloatMenuMakerMap_AddDraftedOrders+<>c__DisplayClass0_0' from assembly 'Battlemounts, Version=0.18.5.0, Culture=neutral, PublicKeyToken=null'.
  160. => System.TypeLoadException: Could not load type '<MakeNewToils>d__5' from assembly 'Battlemounts, Version=0.18.5.0, Culture=neutral, PublicKeyToken=null'.
  161.  
  162.  
  163. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  164.  
  165. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  166.  
  167. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  168.  
  169. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  170.  
  171. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  172.  
  173. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  174.  
  175. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  176.  
  177. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  178.  
  179. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  180.  
  181. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  182.  
  183. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  184.  
  185. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  186.  
  187. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  188.  
  189. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  190.  
  191. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  192.  
  193. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  194.  
  195. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  196.  
  197. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  198.  
  199. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  200.  
  201. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  202.  
  203. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  204.  
  205. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  206.  
  207. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  208.  
  209. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  210.  
  211. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  212.  
  213. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  214.  
  215. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  216.  
  217. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  218.  
  219. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  220.  
  221. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  222.  
  223. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  224.  
  225. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  226.  
  227. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  228.  
  229. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  230.  
  231. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  232.  
  233. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  234.  
  235. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  236.  
  237. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  238.  
  239. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  240.  
  241. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  242.  
  243. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  244.  
  245. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  246.  
  247. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  248.  
  249. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  250.  
  251. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  252.  
  253. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  254.  
  255. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  256.  
  257. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  258.  
  259. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  260.  
  261. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  262.  
  263. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  264.  
  265. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  266.  
  267. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  268.  
  269. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  270.  
  271. Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
  272.  
  273. Could not find a type named BattleMounts.Jobs.JobDriver_Mount_BattleMount
  274.  
  275. Could not find a type named BattleMounts.Jobs.JobDriver_Mounted_BattleMount
  276.  
  277. Knowledge data was missing key BM_Mounting. Adding it...
  278.  
  279. Knowledge data was missing key BM_Enemy_Mounting. Adding it...
  280.  
  281. Knowledge data was missing key GuestBeds. Adding it...
  282.  
  283. Knowledge data was missing key RecruitGuest. Adding it...
  284.  
  285. Knowledge data was missing key GuestWork. Adding it...
  286.  
  287. Knowledge data was missing key Hospitality. Adding it...
  288.  
  289. Knowledge data was missing key BM_Mounting. Adding it...
  290.  
  291. Knowledge data was missing key BM_Enemy_Mounting. Adding it...
  292.  
  293. Knowledge data was missing key GuestBeds. Adding it...
  294.  
  295. Knowledge data was missing key RecruitGuest. Adding it...
  296.  
  297. Knowledge data was missing key GuestWork. Adding it...
  298.  
  299. Knowledge data was missing key Hospitality. Adding it...
  300.  
  301. Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
  302.  
  303. Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
  304.  
  305. [HugsLib] v4.0.1 initialized Autopsy, Hospitality
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