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  1. [GHOST]
  2. ###########################################################
  3. # PLEASE EDIT CONFIG IN GHOST ONE UNDER GHOST OPTIONS TAB #
  4. ###########################################################
  5. ### make the ban announcement on one line ( = 0) (if possible) or on two ( = 1)
  6. bot_twolinesbanannouncement = 1
  7.  
  8. ### custom text to add to version.
  9. bot_customversiontext =
  10.  
  11. ### auto ban people who leave during the countdown
  12. bot_autobancountdown = 0
  13.  
  14. ### auto ban people who leave during the game load
  15. bot_autobangameloading = 0
  16.  
  17. bot_autohostdeniedcountries =
  18.  
  19. bot_autohostallowedcountries =
  20.  
  21. ### UDP port on which the bot communicates with GHost One GUI, 5868 default
  22. udp_guiport = 5868
  23.  
  24. bnet_bnlswardencookie =
  25.  
  26. # LIST OF SETTINGS NOT IN GHOST OPTIONS TAB
  27. #bot_language
  28. #bot_mapcfgpath
  29. #bot_savegamepath
  30. #bot_refreshmessages
  31. #bot_autolock
  32. #bot_autosave
  33. #bot_allowdownloads
  34. #bot_pingduringdownloads
  35. #bot_lcpings
  36. #bot_latency
  37. #bot_synclimit
  38. #bot_votekickallowed
  39. #bot_votekickpercentage
  40. #udp_cmdbindip
  41. #udp_cmdspooftarget
  42. #admingame_password
  43. #db_sqlite3_file
  44. #bnet_holdfriends
  45. #bnet_holdclan
  46.  
  47. ########################
  48. # Actual Config Below #
  49. ########################
  50.  
  51. ### if enabled, on GArena will hide the bot from normal users (admins will still see the commands/messages)
  52. bot_hidebotfromnormalusersingarena = 1
  53.  
  54. ### if = 0, will not broadcast the game in LAN (only bnet)
  55. bot_broadcastlan = 1
  56.  
  57. ### show .note of anyone who enters the lobby
  58. bot_shownotesonjoin = 0
  59.  
  60. ### only owners can swap other admins
  61. bot_onlyownerscanswapadmins = 1
  62.  
  63. ### !statsdota will be disabled if set to 1 (!sd will still work)
  64. bot_nostatsdota = 0
  65.  
  66. ### !top/!rank will be disabled if set to 1
  67. bot_norank = 0
  68.  
  69. ### add a list of ips you want the bot to send the game (to be seen in LAN) to, ex: 81.12.21.1 127.54.12.2
  70. bot_ipusers =
  71.  
  72. ### lan players will be rootadmins
  73. bot_lanrootadmins = 0
  74.  
  75. ### if set to 1, blue player is considered the owner
  76. bot_blueisowner = 0
  77.  
  78. ### if enabled, any user can !pub/!map/!unhost
  79. bot_userscanhost = 0
  80.  
  81. ### if enabled, any safelisted player can !pub/!map/!unhost
  82. bot_safecanhost = 0
  83.  
  84. ### if enabled, will greet every player who joins the channel with channelwelcome.txt
  85. bot_channeljoinmessage = 0
  86.  
  87. ### specify which players won't be greeted when joining the channel.
  88. bot_channeljoinexceptions =
  89.  
  90. ### will allow admins and safelisted players to download even if downloads are disabled
  91. bot_adminsandsafecandownload = 1
  92.  
  93. ### will replace every !ban/!bl with !warn/!wl
  94. bot_replacebanwithwarn = 0
  95.  
  96. # In LAN/GArena show the real number of current/total players in the game, when using !pubg it will be auto activated
  97. lan_showrealslotcount = 0
  98.  
  99. ### all the bots messages will only be seen by admins (bot will be practicly hidden)
  100. bot_detourallmessagestoadmins = 0
  101.  
  102. ### 0 - ghost countdown, 1 - warcraft countdown
  103. bot_normalcountdown = 0
  104.  
  105. # when you !unban player, the bot also issues an /unban player
  106. bot_unbanremoveschannelban = 0
  107.  
  108. # Time limit for hosting a game
  109. bot_lobbytimelimit = 10
  110.  
  111. ### enable dynamic latency, lowers or even increases latency as needed
  112. bot_usedynamiclatency = 1
  113.  
  114. ### how many milliseconds to add to the normal latency if the players lag
  115. bot_dynamiclatencymaxtoadd = 30
  116.  
  117. ### milliseconds to add to highest ping as base dynamic latency
  118. bot_dynamiclatencyaddedtoping = 25
  119.  
  120. ### dynamic latency will be increased when a lobby is active
  121. bot_dynamiclatencyincreasewhenlobby = 1
  122.  
  123. ### dynamic latency will try not to go over 2.2x highest ping, recommended
  124. bot_dynamiclatency2.2xhighestpingmax = 1
  125.  
  126. ### all messages will be answered with a whisper
  127. bot_whisperallmessages = 0
  128.  
  129. ### if 1 - no admin can start the game if the owner is in the lobby
  130. bot_onlyownerscanstart = 1
  131.  
  132. ### allow only players with score>=x to join the lobby
  133. bot_allowedscores = 0
  134.  
  135. ### in autohosted games, allow only players with score>=x to join the lobby
  136. bot_autohostallowedscores = 0
  137.  
  138. ### if set to 1, if using bot_allowedscores, players having an unknown score will be allowed
  139. bot_allownullscoredplayers = 1
  140.  
  141. ### 0 - auto timer resolution (as low as possible), 1-5 - if you want it to be less accurate
  142. bot_newTimerResolution = 0
  143.  
  144. ### 0 - old timer on windows (gettickcount), 1 - new timer
  145. bot_newTimer = 0
  146.  
  147. ### 0 - old latency system, 1 - as close to the set latency as possible
  148. bot_newLatency = 0
  149.  
  150. ### set to 1 if you want admins to be autoplaced higher only in dota games
  151. bot_placeadminshigheronlyindota = 0
  152.  
  153. ### force auto hcl from gamename in dota games (even when bot_defaulthcl is not set)
  154. bot_forceautohclindota = 1
  155.  
  156. ### set !autostart 10 automatically in dota games
  157. bot_autostartdotagames = 0
  158.  
  159. ### safelisted players are immune to ban/warn
  160. bot_safelistedbanimmunity = 1
  161.  
  162. ### send admin messages or not (if using the admin game)
  163. bot_adminmessages = 0
  164.  
  165. ### send local admin messages or not (if using the admin game)
  166. bot_localadminmessages = 0
  167.  
  168. ### fake pings for the following players, space separated: ex = nick1 nick2
  169. bot_fakepings =
  170.  
  171. ### when !end is issued, a message is sent to the enemy team and the game ends only if someone accepts, replying with !end (only for 2 team maps)
  172. bot_endreq2ndteamaccept = 0
  173.  
  174. ### normal bans will expire in x days - set to 0 to be permanent
  175. bot_bantime = 180
  176.  
  177. ### normal banlast/bl will expire in x days - set to 0 to be permanent
  178. bot_banlasttime = 180
  179.  
  180. ### tbanlast/tbl will expire in x days - set to 0 to be permanent
  181. bot_tbanlasttime = 30
  182.  
  183. ### how many warns are needed to auto-ban the player. Default: 3.
  184. bot_banthewarnedplayerquota = 3
  185.  
  186. ### how many days will the auto-ban from warns last. 0 - permanent ban. Default: 14.
  187. bot_bantimeofwarnedplayer = 14
  188.  
  189. ### how many days will each warn last. 0 - permanent warn. Default: 14.
  190. bot_warntimeofwarnedplayer = 14
  191.  
  192. ### how many games should the player play (without taking another warn) to make one of his warns inactive. Default: 7
  193. bot_gamenumtoforgetawarn = 7
  194.  
  195. ### if 0, autowarning is off. Default: 0.
  196. bot_autowarnearlyleavers = 0
  197.  
  198. ### Prints the gameloaded.txt message after X seconds. Default: 10.
  199. bot_gameloadedprintout = 10
  200.  
  201. ### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
  202. bot_ipbanning = 2
  203.  
  204. ### handle name bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
  205. bot_banning = 1
  206.  
  207. # Drop the user if he/she desyncs or not?
  208. bot_dropifdesync = 1
  209.  
  210. # the log file
  211. bot_log =
  212.  
  213. # Show a message when a safe/admin/rootadmin/chieftain/shaman joins the channel
  214. bot_channeljoingreets = 1
  215. # Admins will be able to delete only bans they've made
  216. bot_adminslimitedunban = 0
  217.  
  218. # Announce +1 and +2 (players left to join) in lobby (only if not autohosted)
  219. bot_lobbyannounceunoccupied = 1
  220.  
  221. # Auto set HCL based on game name,ex: -arso EU pros will set HCL to arso (only if map_defaulthcl is defined, for ex: map_defaulthcl = ar), will set hcl to empty if no mode is detected in the gamename
  222. bot_autohclfromgamename = 1
  223.  
  224. # whether players who use censored words are auto muted for x seconds
  225. bot_censormute = 0
  226. # also auto mute admins
  227. bot_censormuteadmins = 0
  228. # mute for x seconds, the first time a player curses
  229. bot_censormutefirstseconds = 60
  230. # mute for x seconds, the second time a player curses
  231. bot_censormutesecondseconds = 180
  232. # mute for x seconds, if a player has cursed for 3 or more times
  233. bot_censormuteexcessiveseconds = 360
  234.  
  235. lan_war3version = 24
  236.  
  237. # Disable nagle algorithm (TCPIP algorithm that can slow down the network) - may improve latency if you set to 1
  238. tcp_nodelay = 0
  239.  
  240. # Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\
  241. wtv_path = C:\Program Files\WaaaghTV Recorder\
  242. # Use WC3TVRecorder, 1 to enable
  243. wtv_enabled = 0
  244. # WaaaghTV Observer Name
  245. wtv_playername = Waaagh!TV
  246.  
  247. # for ex: RO, only these countries will be allowed to join a game
  248. bot_allowedcountries =
  249. # for ex: BR, these countries will not be allowed to join a game
  250. bot_deniedcountries =
  251.  
  252. # milliseconds to wait before sending medium sized packets to bnet when using PVPGN
  253. bot_bnetpacketdelaymediumpvpgn = 2000
  254. # milliseconds to wait before sending big sized packets to bnet when using PVPGN
  255. bot_bnetpacketdelaybigpvpgn = 2500
  256. # milliseconds to wait before sending medium sized packets to bnet (official)
  257. bot_bnetpacketdelaymedium = 3200
  258. # milliseconds to wait before sending big sized packets to bnet (official)
  259. bot_bnetpacketdelaybig = 4000
  260.  
  261.  
  262. # Allowed variables: totgames, kills, deaths, assists, creepkills, creepdenies, neutralkills,
  263. # towerkills, raxkills, courierkills, wins, losses, killstotal, deathstotal, creepkillstotal,
  264. # creepdeniestotal,assiststotal, neutralkillstotal, towerkillstotal, raxkillstotal, courierkillstotal
  265. # default formula:
  266. # (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
  267. # alternative formula:
  268. # (((kills-deaths+assists*0.7)*0.6+towerkills*0.8+raxkills+creepkills*0.02+creepdenies*0.08+neutralkills*0.03+courierkills*0.04)*0.5+(wins/totgames*2)+(totgames*0.002))
  269.  
  270. bot_scoreformula = (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
  271.  
  272. # Only players having played this many number of games will be ranked
  273. bot_scoremingames = 5
  274.  
  275. # default access for owners (use admin access panel to change any admin's access to your liking and see the access code for those commands)
  276. bot_owneraccess = 3965
  277.  
  278. # default access for admins
  279. bot_adminaccess = 1903
  280.  
  281. # gamestate for inhouse games
  282. bot_gamestateinhouse = 999
  283.  
  284. # will only auto ban if team diff <= with the setting
  285. bot_autobanteamdiffmax = 0
  286.  
  287. # Only ban players who leave prior to x minutes of game end time.
  288. bot_autobangameendmins = 3
  289.  
  290. bot_autobantimer = 0
  291. bot_autobanall = 0
  292. bot_autobanfirstxleavers = 0
  293.  
  294. # the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable
  295. bot_autorehostdelay = 60
  296.  
  297. # the bot will auto rehost the game as gamename + 1 if game name is taken
  298. bot_rehostifnametaken = 1
  299.  
  300. # if host counter goes over this number it will reset to 1, set to 0 to disable the feature
  301. bot_maxhostcounter = 30
  302.  
  303. # these words will be edited/censored in game.
  304. bot_censorwords = fuck idiot retarded dick cunt pussy asshole suck shit penis vagina
  305.  
  306. # load in game feature will be enabled for every map (if set to 1)
  307. bot_forceloadingame = 1
  308.  
  309. # After a game has ended, if mysql is used, ghost will run update_dota_elo.exe (use either this or score not both!)
  310. bot_updatedotaeloaftergame = 0
  311.  
  312. # After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo not both!)
  313. bot_updatedotascoreaftergame = 0
  314.  
  315. # set to 1 if you are using warcraft 3 patch 1.23 or newer
  316. bot_patch23ornewer = 1
  317.  
  318. # set to 1 if you are using warcraft 3 patch 1.21
  319. bot_patch21 = 0
  320.  
  321. # show .sd of anyone who enters the lobby (and has played games with the bot before)
  322. bot_showscoresonjoin = 0
  323.  
  324. # setting bot_autohostmaximumgames > 0 will make ghost begin autohosting on startup
  325. bot_autohostmaximumgames = 0
  326. bot_autohostautostartplayers = 10
  327. bot_autohostallowstart = 0
  328. bot_autohostlocal = 0
  329. bot_autohostowner = one
  330. bot_autohostmapcfg = map.cfg
  331. bot_autohostgamename = auto -sd EU pros
  332.  
  333. # If you autohost a even playered two team map and want to auto ban leavers that make the game uneven turn this on. Will not ban admins or root admins. An example map would be DotA or Battleships.
  334. # 0 = off 1 = on
  335. bot_autoban = 0
  336.  
  337. # set to 1 if you want LAN players to be considered admins
  338. bot_lanadmins = 0
  339.  
  340. # set to 1 if you want local players (GArena) to be considered admins
  341. bot_localadmins = 0
  342.  
  343. # the language file
  344.  
  345. bot_language = language.cfg
  346.  
  347. # the path to your local Warcraft III directory
  348. # this path must contain war3.exe, storm.dll, and game.dll
  349. # this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
  350. # if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
  351. # common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
  352.  
  353. bot_war3path = D:\Warcraft III\
  354.  
  355. # the port GHost++ will host battle.net games on (this must be different from your admingame_port)
  356.  
  357. bot_hostport = 6114
  358.  
  359. # maximum number of games to host at once
  360.  
  361. bot_maxgames = 5
  362.  
  363. # command trigger for ingame only (battle.net command triggers are defined later)
  364.  
  365. bot_commandtrigger = .
  366.  
  367. # the path to the directory where you keep your map config files (must end in your system's path seperator)
  368. # this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
  369. # common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
  370.  
  371. bot_mapcfgpath = mapcfgs\
  372.  
  373. # the path to the directory where you keep your savegame files (must end in your system's path seperator)
  374.  
  375. bot_savegamepath = savegames\
  376.  
  377. # the path to the directory where you keep your map files (must end in your system's path seperator)
  378. # GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
  379. # GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
  380.  
  381. bot_mappath = D:\Warcraft III\maps\download\
  382.  
  383. # whether to save replays or not
  384.  
  385. bot_savereplays = 0
  386.  
  387. # the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)
  388.  
  389. bot_replaypath = replays\
  390.  
  391. ### the Warcraft 3 version to save replays as
  392.  
  393. replay_war3version = 24
  394.  
  395. ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
  396. ### patch 1.23: war3version 23, buildnumber 6058
  397. ### patch 1.24: war3version 24, buildnumber 6059
  398. ### patch 1.24b: war3version 24, buildnumber 6059
  399.  
  400. replay_buildnumber = 6059
  401.  
  402. ### whether to do automatic spoof checks or not
  403. ### you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
  404. ### set to 0 to disable automatic spoof checks
  405. ### set to 1 to enable automatic spoof checks on all players
  406. ### set to 2 to enable automatic spoof checks on potential admins only
  407.  
  408. bot_spoofchecks = 2
  409.  
  410. ### whether to require spoof checks or not
  411. ### this controls whether the bot will require players to spoof check before starting the game
  412. ### it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
  413. ### if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)
  414.  
  415. bot_requirespoofchecks = 0
  416.  
  417. # whether to display game refresh messages by default
  418. # this can always be changed for a particular game with the !refresh command
  419.  
  420. bot_refreshmessages = 0
  421.  
  422. # whether to automatically lock games when the owner joins
  423.  
  424. bot_autolock = 0
  425.  
  426. # whether to automatically save games when a player disconnects
  427. # this can always be changed for a particular game with the !autosave command
  428.  
  429. bot_autosave = 0
  430.  
  431. # whether to allow map downloads or not
  432. # set to 0 to disable map downloads
  433. # set to 1 to enable map downloads
  434. # set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
  435.  
  436. bot_allowdownloads = 1
  437.  
  438. # whether to ping players during map downloads or not
  439. # GHost++ will always stop pinging any players who are downloading the map
  440. # this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
  441.  
  442. bot_pingduringdownloads = 0
  443.  
  444. # kicked banned people when they enter the channel
  445. bot_kickbannedfromchannel = 0
  446.  
  447. # Ban banned people when they enter the channel
  448. bot_banbannedfromchannel = 0
  449.  
  450. # use LC style pings (divide actual pings by two)
  451.  
  452. bot_lcpings = 1
  453.  
  454. # auto kick players with ping higher than this
  455.  
  456. bot_autokickping = 200
  457.  
  458. # the game latency
  459. # this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
  460.  
  461. bot_latency = 110
  462.  
  463. # the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
  464. # before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
  465. # this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
  466.  
  467. bot_synclimit = 90
  468.  
  469. # whether votekicks are allowed or not
  470.  
  471. bot_votekickallowed = 1
  472.  
  473. # the percentage of players required to vote yes for a votekick to pass
  474. # the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
  475. # the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
  476. # this means it will round UP the number of votes required
  477. # if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
  478. # if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
  479. # if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
  480. # if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
  481. # if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
  482.  
  483. bot_votekickpercentage = 100
  484.  
  485. # Just before a game is hosted the creator is added to the bots friends list and removed soon after
  486. bot_addcreatorasfriendonhost = 0
  487.  
  488. # lobby/game commands are displayed as chat (or hidden)
  489. bot_relaychatcommands = 1
  490.  
  491. # display information on current downloads (speed, ETA)
  492. bot_showdownloadsinfo = 1
  493.  
  494. # interval in seconds between download info message
  495. bot_showdownloadsinfotime = 5
  496.  
  497. # maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
  498. bot_maxdownloaders = 3
  499.  
  500. # set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
  501. bot_totaldownloadspeed = 1024
  502.  
  503. # set max download speed (KB/s) available for one client
  504. bot_clientdownloadspeed = 512
  505.  
  506. # initiate game over timer when x seconds have passed since world tree/frozen throne has fallen - 0 to disable
  507. bot_gameoverbasefallen = 20
  508.  
  509. # initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
  510. bot_gameoverminplayers = 0
  511.  
  512. # initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
  513. bot_gameoverminpercent = 0
  514.  
  515. # initiate game over timer if team difference is bigger than this number, 0 - to disable
  516. bot_gameovermaxteamdifference = 0
  517.  
  518. # redirect console output to udp
  519. bot_udpconsole = 1
  520.  
  521. # whether to automatically add the players from last game to the next game's reserved list
  522. bot_holdplayersforrmk = 1
  523.  
  524. # non admin commands, 1 enable, 0 disable
  525. bot_nonadmincommands = 1
  526.  
  527. # root admins are required to spoof check if 1, or not if 0
  528. bot_rootadminsspoofcheck = 0
  529.  
  530. # admins are required to spoof check if 1, or not if 0
  531. bot_adminsspoofcheck = 0
  532.  
  533. # banned players will be notified with a whisper.
  534. bot_notifybannedplayers = 1
  535.  
  536. # ghost will find its external ip on startup, disable if you want to play on LAN only
  537. bot_findexternalip = 1
  538.  
  539. # specify your external ip here if you don't want ghost to auto find it.
  540. bot_externalip =
  541.  
  542. # use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
  543. bot_altfindip = 0
  544.  
  545. # bot's additional rootadmins separated by space ex: userone usertwo userthree
  546. bot_rootadmins =
  547.  
  548. # bot's UDP password
  549. bot_udppassword =
  550.  
  551. # show autokick denied country or banned player messages
  552. bot_verbose = 0
  553.  
  554. # bot's virtual host name
  555. bot_virtualhostname = |cFF832D46PEPE
  556.  
  557. # ignore drop request for the first x seconds of lagging.
  558. bot_dropvotetime = 30
  559.  
  560. # Time limit for hosting a game where no admins enter it
  561. bot_lobbytimelimit = 10
  562.  
  563. # udp ip
  564. udp_cmdbindip = 0.0.0.0
  565.  
  566. # udp port
  567. udp_cmdport = 6969
  568.  
  569. # udp spoof target
  570. udp_cmdspooftarget =
  571.  
  572. ############################
  573. # ADMIN GAME CONFIGURATION #
  574. ############################
  575.  
  576. # whether to create the admin game or not (see readme.txt for more information)
  577.  
  578. admingame_create = 0
  579.  
  580. # the port GHost++ will host the admin game on (this must be different from your bot_hostport)
  581.  
  582. admingame_port = 6113
  583.  
  584. # the admin game password
  585.  
  586. admingame_password =
  587.  
  588. ##########################
  589. # DATABASE CONFIGURATION #
  590. ##########################
  591.  
  592. # database type
  593. # use "sqlite3" for a local SQLite database
  594. # use "mysql" for any MySQL database
  595.  
  596. db_type = sqlite3
  597.  
  598. # sqlite3 database file
  599.  
  600. db_sqlite3_file = ghost.dbs
  601.  
  602. # this is only used if your database type is MySQL
  603.  
  604. db_mysql_server = localhost
  605. db_mysql_database = ghost
  606. db_mysql_user = YOUR_USERNAME
  607. db_mysql_password = YOUR_PASSWORD
  608. db_mysql_port = 0
  609.  
  610. ############################
  611. # BATTLE.NET CONFIGURATION #
  612. ############################
  613.  
  614. # which battle.net server to connect to
  615. # 1.) useast.battle.net
  616. # 2.) uswest.battle.net
  617. # 3.) asia.battle.net
  618. # 4.) europe.battle.net
  619. # note that each banned player is tied to the realm it was created on and the realm is case sensitive
  620. # so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
  621.  
  622. bnet_server = server.eurobattle.net
  623.  
  624. # your Warcraft III: Reign of Chaos CD key
  625.  
  626. bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
  627.  
  628. # your Warcraft III: The Frozen Throne CD key
  629.  
  630. bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
  631.  
  632. # your battle.net username
  633.  
  634. bnet_username = PEPE-BOT
  635.  
  636. # your battle.net password
  637.  
  638. bnet_password = pepeitacaa
  639.  
  640. # the first channel to join upon entering battle.net
  641.  
  642. bnet_firstchannel = QCYO
  643.  
  644. # the root admin on this battle.net server only
  645.  
  646. bnet_rootadmin = PEPEITACA
  647.  
  648. # command trigger for this battle.net server only
  649.  
  650. bnet_commandtrigger = .
  651.  
  652. # whether to automatically add your friends list to each game's reserved list
  653.  
  654. bnet_holdfriends = 1
  655.  
  656. # whether to automatically add your clan members list to each game's reserved list
  657.  
  658. bnet_holdclan = 1
  659.  
  660. # you will need to edit this section of the config file if you're connecting to a PVPGN server
  661. # your PVPGN server operator will tell you what to put here
  662.  
  663. bnet_custom_war3version = 24
  664. bnet_custom_exeversion =
  665. bnet_custom_exeversionhash =
  666. bnet_custom_passwordhashtype = pvpgn
  667.  
  668. ###
  669. # BNLS Settings
  670. ###
  671. bnet_bnlsserver =
  672. bnet_bnlsport = 9367
  673.  
  674. ###
  675. # example configuration for connecting to a official battle.net server (second server)
  676. ###
  677.  
  678. # bnet2_server = uswest.battle.net
  679. # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
  680. # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
  681. # bnet2_username =
  682. # bnet2_password =
  683. # bnet2_firstchannel = The Void
  684. # bnet2_rootadmin =
  685. # bnet2_commandtrigger = !
  686. # bnet2_holdfriends = 1
  687. # bnet2_holdclan = 1
  688.  
  689. ###
  690. # example configuration for connecting to a PVPGN battle.net (third server)
  691. ###
  692.  
  693. # bnet3_server = pvpgn.boredaussie.com
  694. # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
  695. # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
  696. # bnet3_username =
  697. # bnet3_password =
  698. # bnet3_firstchannel = The Void
  699. # bnet3_rootadmin =
  700. # bnet3_commandtrigger = !
  701. # bnet3_holdfriends = 1
  702. # bnet3_holdclan = 1
  703. # bnet3_custom_war3version = 22
  704. # bnet3_custom_exeversion = 184 0 22 1
  705. # bnet3_custom_exeversionhash = 219 152 153 144
  706. # bnet3_custom_passwordhashtype = pvpgn
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