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- package Game;
- import java.awt.*;
- import java.awt.event.*;
- import java.util.ArrayList;
- import java.util.Random;
- import javax.swing.*;
- public class Board extends JPanel implements ActionListener{
- Image bg;
- public Hero h;
- int time;
- Timer timer;
- ArrayList tiles;
- Frame f = new Frame();
- Tile t = new Tile(0, 0);
- int tilePos[][]=
- {{0,480},{40,480},{40*2,480},{40*4,480}};
- public Board(){
- tiles = new ArrayList();
- addKeyListener(new AL());
- setFocusable(true);
- ImageIcon back = new ImageIcon("src//Game//Background.png");
- bg = back.getImage();
- h = new Hero();
- time=0;
- initTiles();
- timer = new Timer(2, this);
- timer.start();
- }
- public void actionPerformed(ActionEvent e){
- h.move();
- h.actionPerformed();
- checkFloorCollision();
- repaint();
- }
- public void checkFloorCollision(){
- for(int j = 0; j<tiles.size(); j++){
- Tile t = (Tile) tiles.get(j);
- Rectangle tilebounds = t.getBounds();
- Rectangle heroBounds = h.getNextBounds();
- if(heroBounds.intersects(tilebounds) && h.getUp() == false){
- h.setVY(0); // on the floor
- h.setDown(false);
- }
- else if(heroBounds.intersects(tilebounds) == false && h.getUp() == false){
- h.setVY(4); // person falling
- h.setDown(true);
- }
- }
- }
- public void paint(Graphics g){
- super.paint(g);
- Graphics2D g2d = (Graphics2D) g;
- g2d.drawImage(bg,0,0,null);
- g2d.drawImage(h.getImage(),h.getX(),h.getY(),null);
- time++;
- String timeString = Integer.toString(time);
- g2d.drawString(timeString,100,100);
- //Draw Tiles
- for (int i = 0; i < tiles.size(); i++) {
- Tile a = (Tile)tiles.get(i);
- g2d.drawImage(a.getImage(), a.getX(), a.getY(), this);
- }
- }
- public void initTiles() {
- for (int i=0; i<tilePos.length; i++ ) {
- tiles.add(new Tile(tilePos[i][0], tilePos[i][1]));
- }
- }
- public void addTile(int x,int y){
- tiles.add(new Tile(x,y));
- }
- private class AL extends KeyAdapter{
- public void keyPressed(KeyEvent e){
- h.keyPressed(e);
- }
- public void keyReleased(KeyEvent e){
- h.keyReleased(e);
- }
- }
- }
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