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- Poisons
- In addition to the standard poison, the following poisons can be created, but are not for sale anywhere.
- Craft (Poisonmaking) can create these poisons with the appropriate materials. Instead of set DCs,
- the DC check for these poisons is equal to
- DC 5 + 1/3 Craft (Poisonmaking) check + Poison's base DC.
- Craft bonus to DC is rounded down.
- Additionally, different poisons have different times lengths of time before their secondary effects occur.
- Most are rapid, but some may take days. Some poisons also have nature cures that grant a +3 bonus on their save.
- This +3 bonus only affects secondary saving throws.
- Example Poison
- -Type: The way that this poison is applied to its victims
- -Base DC: Use this to calculate the DC save of the poison
- -Craft DC: How high of a craft (poisonmaking) check you need to create this poison
- -Initial Damage: What type of damage this poison deals initially upon contact
- -Secondary Damage: The poison's main payload. This effect can recurr, or only occur once.
- -Delay: How long it takes for the secondary effect to occur the first time. In the case of recurring poisons, use the recurrance time after secondary effect first occurs. Recurring poisons last until cured.
- -Recurring: Recurring poisons offer a saving throw on their secondary effects. If the victim fails his saving throw, the poison deals its secondary damage. The effect reccurs until either a limited number of recurrances is reached, or the victim makes two consecutive saving throws.
- -Natural Cure: If a specific poison has a natural cure, it may be used to aid the victim in their saving throw.
- -Crafted From: The type of plant the poison is made from and how much it costs to obtain a suitable ammount for one dose.
- -Description: Fluff about the poison. Optional.
- Death's Carress
- -Type: Ingested
- -Base DC: 13
- -Craft DC: 20
- -Initial Damage: 1d4 Con
- -Secondary Damage: Death
- -Delay: 2d4 Days
- -Recurring: No
- -Natural Cure: Aggressive Hydration
- -Crafted From: Deathcap (400 gold)
- Heaven's Calling
- -Type: Ingested
- -Base DC: 15
- -Craft DC: 24
- -Initial Damage: 1d2 Con
- -Secondary Damage: Death
- -Delay: 1d4 Days
- -Recurring: No
- -Natural Cure: None
- -Crafted From: Destroying Angel (500 gold)
- Woodeater
- -Type: Ingested
- -Base DC: 12
- -Craft DC: 18
- -Initial Damage: 1d4 Con
- -Secondary Damage: Death
- -Delay: 2d4 Days
- -Recurring: No
- -Natural Cure: None
- -Crafted From: Galerina Marginata (350 gold)
- Sharru's Tears
- -Type: Ingested
- -Base DC: 10
- -Craft DC: 20
- -Initial Damage: 1d6 Con
- -Secondary Damage: Death
- -Delay: 1d4 Days
- -Recurring: No
- -Natural Cure: None
- -Crafted From: Conocybe Filaris (200 gold)
- Shadowsleep
- -Type: Ingested
- -Base DC: 14
- -Craft DC: 21
- -Initial Damage: Wisdom 1d2, Strength 1d2
- -Secondary Damage: Death
- -Delay: 1d2 Weeks
- -Recurring: No
- -Natural Cure: None
- -Crafted From: Cortinarius Orellanus (300 gold)
- Spiderstrike
- -Type: Ingested
- -Base DC: 18
- -Craft DC: 29
- -Initial Damage: Wisdom 1d2, Strength 1d2
- -Secondary Damage: Death
- -Delay 1d2 Weeks
- -Recurring: No
- -Natural Cure: None
- -Crafted From: Deadly Webcap (700 gold)
- Scarlet Kiss
- -Type: Contact
- -Base DC: 6
- -Craft DC: 13
- -Initial Damage: 1d2 Consititution
- -Secondary Damage: 1d2 Charisma
- -Delay: 1 Round
- -Recurring: Yes, 1d4 rounds. Only recurrs up to five times.
- -Natural Cure: None
- -Crafted From: Spotted Blushers (50 gold)
- Sunblight
- -Type: Inhaled
- -Base DC: 7
- -Craft DC: 15
- -Initial Damage: 1d4 Wisdom
- -Secondary Damage: 1 Intelligence
- -Delay: 1d3 rounds
- -Recurring: 1d3 rounds
- -Natural Cure: Sunblight only takes effect while the target is within direct sunlight, but does not expire in darkness.
- -Crafted From: Luminar (75 gold)
- -Description: Sunblight only functions while the victim is within direct sunlight. Because of this,
- and how it maddens it's victims, it has been called the Vampire poison.
- Soulshatter
- -Type: Injury
- -Base DC: 10
- -Craft DC: 19
- -Initial Damage: 1d2 Wisdom, 1d2 Intelligence, 1d2 Charisma
- -Secondary Damage: 1d2 Wisdom, 1d2 Intelligence, 1d2 Charisma
- -Delay: 1 Round
- -Recurring: 1d6 Rounds. Only recurrs up to five times.
- -Natural Cure: None
- -Crafted From: Pink Buttons (150 gold)
- Liar's Spore
- -Type: Ingested
- -Base DC: 20
- -Craft DC: 36
- -Initial Damage: None
- -Secondary Damage: Death
- -Delay: 1d2 days
- -Recurring: No
- -Natural Cure: Aggressive Hydration
- -Crafted From: False Morels (1200 gold)
- -Description: Liar's Spores are popular among assassins, as their poison is virtually undetectable
- before its too late. Worse still, is that a completed Liar's Spore both smells and
- tastes delicious.
- Jitters
- -Type: Injury
- -Base DC: 11
- -Craft DC: 23
- -Initial Damage: None
- -Secondary Damage: 3d6 Dexterity
- -Delay: 1 minute
- -Recurring: No
- -Natural Cure: None
- -Crafted From: Inkcaps (350 gold)
- Witsbane
- -Type: Ingested
- -Base DC: 13
- -Craft DC: 20
- -Initial Damage: 1d2 Wisdom
- -Secondary Damage: 1 Wisdom
- -Delay: 1d2 hours
- -Recurring: Yes
- -Natural Cure: None
- -Crafted From: Fly Amanita (250 gold)
- Arabitol
- -Type: Ingested
- -Base DC: 3
- -Craft DC: 5
- -Initial Damage: 1 Consitution
- -Secondary Damage: 1 Constitution
- -Delay: 1 hour
- -Recurring: Yes
- -Natural Cure: None
- -Crafted From: Oyster Mushroom (5 gold)
- Last Breath
- -Type: Inhaled
- -Base DC: 15
- -Craft DC: 43
- -Initial Damage: Death
- -Secondary Damage: N/A
- -Delay: None
- -Recurring: No
- -Natural Cure: None
- -Crafted From: Green Dragon Breath Glands (Find Only)
- -Decription: Last Breath is an incredibly rare, potent, and difficult to craft poison. Many would-be
- poisoners have died in the crafting proccess, and due to the rarity of it's components, it has seen
- very little use. That is fortunate, for Last Breath, when inhaled, is virtually always instantaneously
- deadly. Victims poisoned with Last Breath often are found to have had their innards melted into goo.
- Heartseeker
- -Type: Injury
- -Base DC: N/A
- -Craft DC: 25
- -Initial Damage: 1d8 Acid Damage
- -Secondary Damage: None
- -Delay: None
- -Recurring: No
- -Natural Cure: None
- -Crafted From: Acid-Imbued Shards (25 gold)
- -Description: Not a poison in the traditional sense, Heartseeker poison is the shards of a weapon that
- had been imbued with acid and ground up into tiny pieces. Small amounts of the acid enchantment lingers,
- and can expell it's charge once deposited within an opponent. It is applied to a blade like a traditional
- poison, and may only strike once.
- Winter's Breath
- -Type: Inhaled
- -Base DC: 13
- -Craft DC: 24
- -Initial Damage: 1d4 Dexterity
- -Secondary Damage: 1d2 Dexterity & Paralysis (3 rounds)
- -Delay: 3 Rounds
- -Recurring: 3 Rounds
- -Natural Cure: Flame's Kiss
- -Crafted From: Ground Winter Wolf Fur (400 gold)
- -Decription: Winter's Breath is a strange, elemental poison that slowly freezes an opponent to death.
- Applying Winter's Breath to someone poisoned with Flame's Kiss acts as an anti-toxin, and cures the
- victim.
- Flame's Kiss
- -Type: Injury
- -Base DC: 13
- -Craft DC: 24
- -Initial Damage: 1d4 Strength
- -Secondary Damage: 1d2 Strength & 1d2 Fire Damage
- -Delay: 3 Rounds
- -Recurring: 3 Rounds
- -Natural Cure: Winter's Breath
- -Crafted From: Fire Elemental Ash (400 gold)
- -Description: Flame's kiss is a strange, elemental poison that burns a victim from the inside. Applying
- Flame's Kiss to someone poisoned with Winter's Breath acts as an anti-toxin, and cures the victim.
- Accursed Powder
- -Type: Inhaled
- -Base DC: 27
- -Craft DC: 53
- -Initial Damage: Paralysis
- -Secondary Damage: Death
- -Delay: 1 week
- -Recurring: No
- -Natural Cure: None
- -Crafted From: Lich Dust (Find only)
- -Description: The remains of a destroyed lich can be carefully distilled into a deadly powder.
- In this powder form, it can be inhaled by an unlucky victim. Victims of accursed powder poisoning
- find their bodies instantly paralyzed, and normally die from lack of liquids or dangerous animals
- before the poison itself kills them. Victims of accursed powder poisoning appear dead, only a heal check
- (DC 30) can determine that they are, in fact, still alive and in need of treatment.
- Neversleep
- -Type: Contact
- -Base DC: 8
- -Craft DC: 21
- -Initial Damage: 1 Wisdom
- -Secondary Damage: 1 Wisdom and 1 Acid
- -Delay: 1 round
- -Recurring: Yes, 15 minutes
- -Natural Cure: None
- -Crafted From: Black Jirranias (125 gold)
- -Decription: Named Neversleep as this poison causes a painful, endless burning sensation where it
- comes into contact with it's victim. Few are able to rest while the burning remains, and the psychosis
- that comes along with the poison typically results in the victim dying before falling asleep ever again.
- Cleansing Hand
- -Type: Contact
- -Base DC: 5
- -Craft DC: 39
- -Initial Damage: 1d4 Strength
- -Secondary Damage: 1 Constitution, Special (See description)
- -Delay: 1 week
- -Recurring: Yes, 1 week
- -Natural Cure: None
- -Crafted From: Mummy Wrappings
- -Description: Cleansing Hand is a poison that seems more like a disease. It doesn't kill very quickly, but those
- infected with the poison grow large sores that serve as a home for the multiplying magical poison. The
- sores ooze more Cleansing Hand poison, and touching a victim often results in additional poisoning.
- Because of it's disease-like properties and ability to spread to multiple victims, it is often
- treated by healers as a disease. Because spells tend to target either disease or poison, it oft seems
- uncureable, and has been known to destroy entire settlements. However, it is very slow-acting and a
- knowledgeable healer can quickly eliminate it from a large population.
- Silverblood
- -Type: Injury
- -Base DC: 17
- -Craft DC: 30
- -Initial Damage: Special (See description)
- -Secondary Damage: Paralysis (See description)
- -Delay: 1 round
- -Recurring: No
- -Natural Cure: Does not function on full moons (See description)
- -Crafted From: Belladonna (175 gold) and Silver (800 gold)
- -Description: Silverblood is a odd poison crafted with silver and wolfsbane. Unlike most poisons, a poisoner
- typically does not have to worry about poisoning himself with Silverblood, as it only affects shapeshifters.
- A shapeshifter struck with silverblood is immediately forced back into their normal form, and prevented
- from shifting for 24 hours. Shapeshifters with no original form are instead paralyzed for the same duration.
- Silverblood is especially effective against lycanthropes, who take a -5 penalty on their save against it.
- However, the full moon fuels lycanthropes, granting immunity to Silverblood to Lycanthropes. Vampires,
- despite not being the original targets for the Silverblood poison, are subject to it as well (despite immunities),
- and it prevents their shapeshifting abilities such as Gaseous Form.
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