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Boss - Puppeteer

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Jul 18th, 2019
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  1. Boss - Puppeteer [Class: Mechanical Lv: 6 (2)]
  2. >Size: 2
  3. >Wits: Cunning
  4. >Senses: Magic
  5. >Speech: Yes
  6. >Reaction: Hostile
  7. >ID: 16
  8. >Weakness: [Fire][Light][Magnet]
  9. >Movement: Walk
  10.  
  11. | ACC | EVA | CNJ | RES | CHK
  12. | 10 | 8 | 10 | 8 | 7
  13. | 17 | 15 | 17 | 15 | 13
  14.  
  15. >HP: 200 (300)
  16. >Initiative: 20 (5)
  17. >Armor: 4
  18. >Barrier: 6
  19.  
  20. >[Weapon Attack] Wires: Physical Attack / Engaged / 1#
  21. Wires pop out from the Puppeteer's limbs, cutting anyone in range of them.
  22. >- [Form: Sword] 2d6+16 Phys damage to the target. 1/Combat, Change [Target] to [Area]
  23.  
  24. [Boss] Forbidden Miracle: Unique / Combat Zone / 1#
  25. Use after making an [Opposed Check] with the target. The user swaps the result of their check with the target's. This Talent may be used once per combat.
  26.  
  27. <<Stay There For Me>> Magical Attack / 7 Sq. / 1#
  28. 2d6+10 Magical Damage to the target. If the target is hit, the target takes [Shift: Paralyzed]
  29.  
  30. <<Perform for Me>> Unique / Combat Area / #1
  31. Unique Effect. The user may only apply this to any [Target] successfully hit by <<Stay There for Me>> and may only apply one of the following effects of <<Perform for Me>> once per round:
  32. -The affected target moves 5 Sq. in the direction of the user's choosing.
  33. -The affected target makes [1x Weapon Attack] to another target of the user's choosing.
  34.  
  35. If [REDACTED], then Puppeteer gets two Boss Talents and adds +100 HP to itself.
  36.  
  37. [Boss]<<Double Feature>> Constant / User
  38. The target becomes [Ready] after all other [Actors] are [Not Ready], and the target becomes the [Actor].
  39.  
  40. [Boss]<<The Show Must Go On>> Constant / User
  41. When the target's {HP} becomes 100 or less, they gain +1 to the result of Active Checks and [Install] Killer Doll x5 equal to amount of Automatic Dolls inflicted with [Shift: Dead] in any square of the [Combat Zone]
  42.  
  43. Materials:
  44. 2~5: None
  45. 6~9: Phantasm Wire - A set of wires from the Puppeteer that still keeps its edge. PD+1: 500G (Potency:1)
  46. 10~: Spirit Polymer Fragments - Parts of the Puppeteer that can be fashioned into armor. EVA+2: 1000G (Potency:2)
  47.  
  48. Boss Mods: +125 HP, Forbidden Miracle, Stats +1
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