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- hlcsg v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlcsg -----
- Command line: "C:\Program Files\Jackhammer\halflife\hlcsg.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000
- Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000 -low -wadautodetect
- Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- reset logfile [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 102400000 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ off ] [ off ]
- clip hull type [ simple ] [ simple ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- wad configuration file[ None ] [ None ]
- wad.cfg group name [ None ] [ None ]
- nullfile [ None ] [ None ]
- nullify trigger [ on ] [ on ]
- min surface area [ 0.000 ] [ 0.000 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- map scaling [ None ] [ None ]
- light name optimize [ on ] [ on ]
- UTF8 game_text [ on ] [ on ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- CreateBrush:
- (0.11 seconds)
- CSGBrush:
- (0.27 seconds)
- - Warning: Larger than expected texture (1393452 bytes): 'CNFLOOR036A'
- - Warning: Larger than expected texture (1393452 bytes): 'DEV_CORMETAL'
- - Warning: Larger than expected texture (1393452 bytes): 'DEV_PIPES'
- - Warning: Larger than expected texture (1393452 bytes): 'CLIFFFACE001A'
- - Warning: Larger than expected texture (1393452 bytes): 'ROCKWALL011F'
- - Warning: Larger than expected texture (1393452 bytes): 'ROCKWALL011G'
- - Warning: Larger than expected texture (697132 bytes): 'TREE_CARD_CLUMP'
- - Warning: Larger than expected texture (1071812 bytes): 'RF_LEVELSELECT1'
- - Warning: Larger than expected texture (1071812 bytes): 'RF_LEVELSELECT2'
- Including Wadfile: \Program Files\Jackhammer\halflife\zhlt.wad
- - Contains 1 used texture, 3.13 percent of map (19 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\halflife.wad
- - Contains 3 used textures, 9.38 percent of map (3116 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Brick.wad
- - Contains 2 used textures, 6.25 percent of map (194 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Building_Temp.wad
- - Contains 4 used textures, 12.50 percent of map (284 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Concrete.wad
- - Contains 3 used textures, 9.38 percent of map (289 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Dev.wad
- - Contains 1 used texture, 3.13 percent of map (58 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Lights.wad
- - Contains 1 used texture, 3.13 percent of map (23 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Metal.wad
- - Contains 7 used textures, 21.88 percent of map (396 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Plaster.wad
- - Contains 1 used texture, 3.13 percent of map (236 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Props.wad
- - Contains 6 used textures, 18.75 percent of map (384 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Storefront.wad
- - Contains 2 used textures, 6.25 percent of map (7 textures in wad)
- Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Tile.wad
- - Contains 1 used texture, 3.13 percent of map (46 textures in wad)
- Wad files required to run the map: "halflife.wad;Brick.wad;Building_Temp.wad;Concrete.wad;Dev.wad;Lights.wad;Metal.wad;Plaster.wad;Props.wad;Storefront.wad;Tile.wad;"
- Texture usage is at 7.68 mb (of 97.66 mb MAX)
- 0.79 seconds elapsed
- ----- END hlcsg -----
- hlbsp v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlbsp -----
- Command line: "C:\Program Files\Jackhammer\halflife\hlbsp.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000
- Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000 -low -chart
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 102400000 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noinsidefill [ off ] [ off ]
- noopt [ off ] [ off ]
- no clipnode merging [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- nobrink [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
- remove hull 2 [ off ] [ off ]
- SolidBSP [hull 0] 232 (1.34 seconds)
- BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city.prt'
- SolidBSP [hull 1] 170 (0.07 seconds)
- SolidBSP [hull 2] 128 (0.05 seconds)
- SolidBSP [hull 3] 208 (0.10 seconds)
- Reduced 539 clipnodes to 506
- Reduced 158 texinfos to 139
- Reduced 32 texdatas to 32 (2524 bytes to 2524)
- Reduced 1678 planes to 431
- FixBrinks:
- Increased 506 clipnodes to 510.
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 4/512 256/32768 ( 0.8%)
- planes 431/32768 8620/655360 ( 1.3%)
- vertexes 2266/65535 27192/786420 ( 3.5%)
- nodes 249/32767 5976/786408 ( 0.8%)
- texinfos 139/32767 5560/1310680 ( 0.4%)
- faces 1758/65535 35160/1310700 ( 2.7%)
- * worldfaces 1716/32768 0/0 ( 5.2%)
- clipnodes 510/32767 4080/262136 ( 1.6%)
- leaves 172/32760 4816/917280 ( 0.5%)
- * worldleaves 153/8192 0/0 ( 1.9%)
- marksurfaces 2051/65535 4102/131070 ( 3.1%)
- surfedges 8252/512000 33008/2048000 ( 1.6%)
- edges 4127/256000 16508/1024000 ( 1.6%)
- texdata [variable] 2524/102400000 ( 0.0%)
- lightdata [variable] 0/50331648 ( 0.0%)
- visdata [variable] 0/8388608 ( 0.0%)
- entdata [variable] 2420/2097152 ( 0.1%)
- * AllocBlock 14/64 0/0 (21.9%)
- 32 textures referenced
- === Total BSP file data space used: 150222 bytes ===
- Wad files required to run the map: "halflife.wad;Brick.wad;Building_Temp.wad;Concrete.wad;Dev.wad;Lights.wad;Metal.wad;Plaster.wad;Props.wad;Storefront.wad;Tile.wad;"
- 2.28 seconds elapsed
- ----- END hlbsp -----
- hlvis v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlvis -----
- Command line: "C:\Program Files\Jackhammer\halflife\hlvis.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000
- Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000 -low
- 153 portalleafs
- 489 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 102400000 ] [ 33554432 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Low ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ off ] [ off ]
- BasePortalVis:
- (0.12 seconds)
- LeafThread:
- (5.70 seconds)
- average leafs visible: 95
- g_visdatasize:3018 compressed from 3060
- 5.94 seconds elapsed
- ----- END hlvis -----
- hlrad v3.4 VL33 (Feb 2 2014)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlrad -----
- Command line: "C:\Program Files\Jackhammer\halflife\hlrad.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000
- Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000 -low
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 2 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 102400000 ] [ 33554432 ]
- max lighting memory [ 50331648 ] [ 50331648 ]
- priority [ Low ] [ Normal ]
- fast rad [ off ] [ off ]
- vismatrix algorithm [ Sparse ] [ Sparse ]
- oversampling (-extra)[ off ] [ off ]
- bounces [ 8 ] [ 8 ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- light limit threshold[ 188.000 ] [ 188.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 50.000 ] [ 50.000 ]
- smoothing threshold 2[ no change ] [ no change ]
- direct threshold [ 10.000 ] [ 10.000 ]
- direct light scale [ 1.000 ] [ 1.000 ]
- coring threshold [ 0.010 ] [ 0.010 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 64.000 ] [ 64.000 ]
- texchop value [ 32.000 ] [ 32.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
- global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
- global light scale [ 2.000 ] [ 2.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- spread angles [ on ] [ on ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- custom shadows with bounce light
- [ off ] [ off ]
- rgb transfers [ off ] [ off ]
- minimum final light [ 0 ] [ 0 ]
- size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
- size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
- soft sky [ on ] [ on ]
- translucent depth [ 2.000 ] [ 2.000 ]
- block opaque [ on ] [ on ]
- ignore textures [ off ] [ off ]
- reflectivity gamma [ 1.760 ] [ 1.760 ]
- reflectivity scale [ 0.700 ] [ 0.700 ]
- blur size [ 1.500 ] [ 1.500 ]
- no emitter range [ off ] [ off ]
- wall bleeding fix [ on ] [ on ]
- Load Textures:
- Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city.wa_
- 32 textures referenced
- Reading texlights from 'C:\Program Files\Jackhammer\halflife\lights.rad'
- 0 opaque models
- 0 opaque faces
- 1758 faces
- Create Patches : 14649 base patches
- 19608 square feet [2823593.75 square inches]
- 7 direct lights and 16386 fast direct lights
- 1 light styles
- FindFacePositions:
- (8.45 seconds)
- BuildFacelights:
- (316.58 seconds)
- BuildVisLeafs:
- (55.92 seconds)
- visibility matrix : 5.9 megs
- MakeScales:
- (69.96 seconds)
- Transfer Lists : 12242402 : 12.24M transfers
- Indices : 2928556 : 2.79M bytes
- Data : 24523123 : 23.39M bytes
- Bounce 1 GatherLight:
- (8.48 seconds)
- Bounce 2 GatherLight:
- (22.81 seconds)
- Bounce 3 GatherLight:
- (2.03 seconds)
- Bounce 4 GatherLight:
- (6.88 seconds)
- Bounce 5 GatherLight:
- (2.26 seconds)
- Bounce 6 GatherLight:
- (2.35 seconds)
- Bounce 7 GatherLight:
- (1.78 seconds)
- Bounce 8 GatherLight:
- (1.57 seconds)
- CreateTriangulations:
- (3.28 seconds)
- AddPatchLights:
- (90.88 seconds)
- FinalLightFace:
- (0.09 seconds)
- 597.29 seconds elapsed [9m 57s]
- ----- END hlrad -----
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