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  1. hlcsg v3.4 VL33 (Feb 2 2014)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (vluzacn@163.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: "C:\Program Files\Jackhammer\halflife\hlcsg.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000
  8. Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000 -low -wadautodetect
  9. Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city.map
  10.  
  11. Current hlcsg Settings
  12. Name | Setting | Default
  13. ---------------------|-----------|-------------------------
  14. threads [ 2 ] [ Varies ]
  15. verbose [ off ] [ off ]
  16. log [ on ] [ on ]
  17. reset logfile [ on ] [ on ]
  18. developer [ 0 ] [ 0 ]
  19. chart [ off ] [ off ]
  20. estimate [ off ] [ off ]
  21. max texture memory [ 102400000 ] [ 33554432 ]
  22. max lighting memory [ 50331648 ] [ 50331648 ]
  23. priority [ Low ] [ Normal ]
  24.  
  25. noclip [ off ] [ off ]
  26. null texture stripping[ on ] [ on ]
  27. clipnode economy mode [ off ] [ off ]
  28. clip hull type [ simple ] [ simple ]
  29. onlyents [ off ] [ off ]
  30. wadtextures [ on ] [ on ]
  31. skyclip [ on ] [ on ]
  32. hullfile [ None ] [ None ]
  33. wad configuration file[ None ] [ None ]
  34. wad.cfg group name [ None ] [ None ]
  35. nullfile [ None ] [ None ]
  36. nullify trigger [ on ] [ on ]
  37. min surface area [ 0.000 ] [ 0.000 ]
  38. brush union threshold [ 0.000 ] [ 0.000 ]
  39. map scaling [ None ] [ None ]
  40. light name optimize [ on ] [ on ]
  41. UTF8 game_text [ on ] [ on ]
  42.  
  43. Using mapfile wad configuration
  44. Wadfiles not in use by the map will be excluded
  45. Wadinclude list :
  46. [zhlt.wad]
  47.  
  48. CreateBrush:
  49. (0.11 seconds)
  50. CSGBrush:
  51. (0.27 seconds)
  52.  
  53. - Warning: Larger than expected texture (1393452 bytes): 'CNFLOOR036A'
  54. - Warning: Larger than expected texture (1393452 bytes): 'DEV_CORMETAL'
  55. - Warning: Larger than expected texture (1393452 bytes): 'DEV_PIPES'
  56. - Warning: Larger than expected texture (1393452 bytes): 'CLIFFFACE001A'
  57. - Warning: Larger than expected texture (1393452 bytes): 'ROCKWALL011F'
  58. - Warning: Larger than expected texture (1393452 bytes): 'ROCKWALL011G'
  59. - Warning: Larger than expected texture (697132 bytes): 'TREE_CARD_CLUMP'
  60. - Warning: Larger than expected texture (1071812 bytes): 'RF_LEVELSELECT1'
  61. - Warning: Larger than expected texture (1071812 bytes): 'RF_LEVELSELECT2'
  62. Including Wadfile: \Program Files\Jackhammer\halflife\zhlt.wad
  63. - Contains 1 used texture, 3.13 percent of map (19 textures in wad)
  64. Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\halflife.wad
  65. - Contains 3 used textures, 9.38 percent of map (3116 textures in wad)
  66. Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Brick.wad
  67. - Contains 2 used textures, 6.25 percent of map (194 textures in wad)
  68. Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Building_Temp.wad
  69. - Contains 4 used textures, 12.50 percent of map (284 textures in wad)
  70. Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Concrete.wad
  71. - Contains 3 used textures, 9.38 percent of map (289 textures in wad)
  72. Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Dev.wad
  73. - Contains 1 used texture, 3.13 percent of map (58 textures in wad)
  74. Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Lights.wad
  75. - Contains 1 used texture, 3.13 percent of map (23 textures in wad)
  76. Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Metal.wad
  77. - Contains 7 used textures, 21.88 percent of map (396 textures in wad)
  78. Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Plaster.wad
  79. - Contains 1 used texture, 3.13 percent of map (236 textures in wad)
  80. Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Props.wad
  81. - Contains 6 used textures, 18.75 percent of map (384 textures in wad)
  82. Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Storefront.wad
  83. - Contains 2 used textures, 6.25 percent of map (7 textures in wad)
  84. Using Wadfile: \Program Files (x86)\Steam\steamapps\common\Half-Life\valve\Tile.wad
  85. - Contains 1 used texture, 3.13 percent of map (46 textures in wad)
  86.  
  87. Wad files required to run the map: "halflife.wad;Brick.wad;Building_Temp.wad;Concrete.wad;Dev.wad;Lights.wad;Metal.wad;Plaster.wad;Props.wad;Storefront.wad;Tile.wad;"
  88. Texture usage is at 7.68 mb (of 97.66 mb MAX)
  89. 0.79 seconds elapsed
  90.  
  91. ----- END hlcsg -----
  92.  
  93.  
  94.  
  95. hlbsp v3.4 VL33 (Feb 2 2014)
  96. Zoner's Half-Life Compilation Tools -- Custom Build
  97. Based on code modifications by Sean 'Zoner' Cavanaugh
  98. Based on Valve's version, modified with permission.
  99. Submit detailed bug reports to (vluzacn@163.com)
  100. ----- BEGIN hlbsp -----
  101. Command line: "C:\Program Files\Jackhammer\halflife\hlbsp.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000
  102. Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000 -low -chart
  103.  
  104. Current hlbsp Settings
  105. Name | Setting | Default
  106. -------------------|-----------|-------------------------
  107. threads [ 2 ] [ Varies ]
  108. verbose [ off ] [ off ]
  109. log [ on ] [ on ]
  110. developer [ 0 ] [ 0 ]
  111. chart [ on ] [ off ]
  112. estimate [ off ] [ off ]
  113. max texture memory [ 102400000 ] [ 33554432 ]
  114. priority [ Low ] [ Normal ]
  115.  
  116. noclip [ off ] [ off ]
  117. nofill [ off ] [ off ]
  118. noinsidefill [ off ] [ off ]
  119. noopt [ off ] [ off ]
  120. no clipnode merging [ off ] [ off ]
  121. null tex. stripping [ on ] [ on ]
  122. notjunc [ off ] [ off ]
  123. nobrink [ off ] [ off ]
  124. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  125. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  126. remove hull 2 [ off ] [ off ]
  127.  
  128.  
  129. SolidBSP [hull 0] 232 (1.34 seconds)
  130. BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city.prt'
  131. SolidBSP [hull 1] 170 (0.07 seconds)
  132. SolidBSP [hull 2] 128 (0.05 seconds)
  133. SolidBSP [hull 3] 208 (0.10 seconds)
  134. Reduced 539 clipnodes to 506
  135. Reduced 158 texinfos to 139
  136. Reduced 32 texdatas to 32 (2524 bytes to 2524)
  137. Reduced 1678 planes to 431
  138. FixBrinks:
  139. Increased 506 clipnodes to 510.
  140.  
  141. Object names Objects/Maxobjs Memory / Maxmem Fullness
  142. ------------ --------------- --------------- --------
  143. models 4/512 256/32768 ( 0.8%)
  144. planes 431/32768 8620/655360 ( 1.3%)
  145. vertexes 2266/65535 27192/786420 ( 3.5%)
  146. nodes 249/32767 5976/786408 ( 0.8%)
  147. texinfos 139/32767 5560/1310680 ( 0.4%)
  148. faces 1758/65535 35160/1310700 ( 2.7%)
  149. * worldfaces 1716/32768 0/0 ( 5.2%)
  150. clipnodes 510/32767 4080/262136 ( 1.6%)
  151. leaves 172/32760 4816/917280 ( 0.5%)
  152. * worldleaves 153/8192 0/0 ( 1.9%)
  153. marksurfaces 2051/65535 4102/131070 ( 3.1%)
  154. surfedges 8252/512000 33008/2048000 ( 1.6%)
  155. edges 4127/256000 16508/1024000 ( 1.6%)
  156. texdata [variable] 2524/102400000 ( 0.0%)
  157. lightdata [variable] 0/50331648 ( 0.0%)
  158. visdata [variable] 0/8388608 ( 0.0%)
  159. entdata [variable] 2420/2097152 ( 0.1%)
  160. * AllocBlock 14/64 0/0 (21.9%)
  161. 32 textures referenced
  162. === Total BSP file data space used: 150222 bytes ===
  163. Wad files required to run the map: "halflife.wad;Brick.wad;Building_Temp.wad;Concrete.wad;Dev.wad;Lights.wad;Metal.wad;Plaster.wad;Props.wad;Storefront.wad;Tile.wad;"
  164. 2.28 seconds elapsed
  165.  
  166. ----- END hlbsp -----
  167.  
  168.  
  169.  
  170. hlvis v3.4 VL33 (Feb 2 2014)
  171. Zoner's Half-Life Compilation Tools -- Custom Build
  172. Based on code modifications by Sean 'Zoner' Cavanaugh
  173. Based on Valve's version, modified with permission.
  174. Submit detailed bug reports to (vluzacn@163.com)
  175. ----- BEGIN hlvis -----
  176. Command line: "C:\Program Files\Jackhammer\halflife\hlvis.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000
  177. Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000 -low
  178. 153 portalleafs
  179. 489 numportals
  180.  
  181. -= Current hlvis Settings =-
  182. Name | Setting | Default
  183. -------------------|-----------|-------------------------
  184. threads [ 2 ] [ Varies ]
  185. verbose [ off ] [ off ]
  186. log [ on ] [ on ]
  187. developer [ 0 ] [ 0 ]
  188. chart [ off ] [ off ]
  189. estimate [ off ] [ off ]
  190. max texture memory [ 102400000 ] [ 33554432 ]
  191. max vis distance [ 0 ] [ 0 ]
  192. priority [ Low ] [ Normal ]
  193.  
  194. fast vis [ off ] [ off ]
  195. full vis [ off ] [ off ]
  196.  
  197.  
  198. BasePortalVis:
  199. (0.12 seconds)
  200. LeafThread:
  201. (5.70 seconds)
  202. average leafs visible: 95
  203. g_visdatasize:3018 compressed from 3060
  204. 5.94 seconds elapsed
  205.  
  206. ----- END hlvis -----
  207.  
  208.  
  209.  
  210. hlrad v3.4 VL33 (Feb 2 2014)
  211. Zoner's Half-Life Compilation Tools -- Custom Build
  212. Based on code modifications by Sean 'Zoner' Cavanaugh
  213. Based on Valve's version, modified with permission.
  214. Submit detailed bug reports to (vluzacn@163.com)
  215. ----- BEGIN hlrad -----
  216. Command line: "C:\Program Files\Jackhammer\halflife\hlrad.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000
  217. Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city" -texdata 100000 -low
  218.  
  219. -= Current hlrad Settings =-
  220. Name | Setting | Default
  221. --------------------|---------------------|-------------------------
  222. threads [ 2 ] [ Varies ]
  223. verbose [ off ] [ off ]
  224. log [ on ] [ on ]
  225. developer [ 0 ] [ 0 ]
  226. chart [ off ] [ off ]
  227. estimate [ off ] [ off ]
  228. max texture memory [ 102400000 ] [ 33554432 ]
  229. max lighting memory [ 50331648 ] [ 50331648 ]
  230. priority [ Low ] [ Normal ]
  231.  
  232. fast rad [ off ] [ off ]
  233. vismatrix algorithm [ Sparse ] [ Sparse ]
  234. oversampling (-extra)[ off ] [ off ]
  235. bounces [ 8 ] [ 8 ]
  236. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  237. light limit threshold[ 188.000 ] [ 188.000 ]
  238. circus mode [ off ] [ off ]
  239.  
  240. smoothing threshold [ 50.000 ] [ 50.000 ]
  241. smoothing threshold 2[ no change ] [ no change ]
  242. direct threshold [ 10.000 ] [ 10.000 ]
  243. direct light scale [ 1.000 ] [ 1.000 ]
  244. coring threshold [ 0.010 ] [ 0.010 ]
  245. patch interpolation [ on ] [ on ]
  246.  
  247. texscale [ on ] [ on ]
  248. patch subdividing [ on ] [ on ]
  249. chop value [ 64.000 ] [ 64.000 ]
  250. texchop value [ 32.000 ] [ 32.000 ]
  251.  
  252. global fade [ 1.000 ] [ 1.000 ]
  253. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  254. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  255. global light scale [ 2.000 ] [ 2.000 ]
  256. global sky diffusion [ 1.000 ] [ 1.000 ]
  257.  
  258. spread angles [ on ] [ on ]
  259. opaque entities [ on ] [ on ]
  260. sky lighting fix [ on ] [ on ]
  261. incremental [ off ] [ off ]
  262. dump [ off ] [ off ]
  263.  
  264. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  265. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  266.  
  267. custom shadows with bounce light
  268. [ off ] [ off ]
  269. rgb transfers [ off ] [ off ]
  270. minimum final light [ 0 ] [ 0 ]
  271. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  272. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  273. soft sky [ on ] [ on ]
  274. translucent depth [ 2.000 ] [ 2.000 ]
  275. block opaque [ on ] [ on ]
  276. ignore textures [ off ] [ off ]
  277. reflectivity gamma [ 1.760 ] [ 1.760 ]
  278. reflectivity scale [ 0.700 ] [ 0.700 ]
  279. blur size [ 1.500 ] [ 1.500 ]
  280. no emitter range [ off ] [ off ]
  281. wall bleeding fix [ on ] [ on ]
  282.  
  283.  
  284. Load Textures:
  285. Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\city.wa_
  286. 32 textures referenced
  287. Reading texlights from 'C:\Program Files\Jackhammer\halflife\lights.rad'
  288. 0 opaque models
  289. 0 opaque faces
  290. 1758 faces
  291. Create Patches : 14649 base patches
  292. 19608 square feet [2823593.75 square inches]
  293. 7 direct lights and 16386 fast direct lights
  294. 1 light styles
  295.  
  296. FindFacePositions:
  297. (8.45 seconds)
  298. BuildFacelights:
  299. (316.58 seconds)
  300. BuildVisLeafs:
  301. (55.92 seconds)
  302. visibility matrix : 5.9 megs
  303. MakeScales:
  304. (69.96 seconds)
  305. Transfer Lists : 12242402 : 12.24M transfers
  306. Indices : 2928556 : 2.79M bytes
  307. Data : 24523123 : 23.39M bytes
  308. Bounce 1 GatherLight:
  309. (8.48 seconds)
  310. Bounce 2 GatherLight:
  311. (22.81 seconds)
  312. Bounce 3 GatherLight:
  313. (2.03 seconds)
  314. Bounce 4 GatherLight:
  315. (6.88 seconds)
  316. Bounce 5 GatherLight:
  317. (2.26 seconds)
  318. Bounce 6 GatherLight:
  319. (2.35 seconds)
  320. Bounce 7 GatherLight:
  321. (1.78 seconds)
  322. Bounce 8 GatherLight:
  323. (1.57 seconds)
  324. CreateTriangulations:
  325. (3.28 seconds)
  326. AddPatchLights:
  327. (90.88 seconds)
  328. FinalLightFace:
  329. (0.09 seconds)
  330. 597.29 seconds elapsed [9m 57s]
  331.  
  332. ----- END hlrad -----
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