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- function ply:GiveGamemodeWeapons()
- if n == 0
- then ply:Give( table.Random( weaponstable ))
- else if n == 1 then
- ply:Give("weapon_crowbar", "weapon_fists", "weapon_slam", "weapon_mad_flare", "weapon_mad_c4")
- end
- format weaponstable = {}
- weaponstable = {}
- weaponstable[1] = "weapon_mad_357"
- weaponstable[2] = "weapon_mad_usp"
- weaponstable[3] = "weapon_mad_deagle"
- weaponstable[4] = "weapon_mad_57"
- weaponstable[5] = "weapon_mad_glock"
- weaponstable[6] = "weapon_mad_dual"
- weaponstable[7] = "weapon_mad_auto_glock"
- weaponstable[8] = "weapon_mad_usp_match"
- weaponstable[9] = "weapon_mad_p228"
- end
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