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Jul 10th, 2013
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  1. function ply:GiveGamemodeWeapons()
  2.     if n == 0
  3.         then ply:Give( table.Random( weaponstable ))
  4.     else if n == 1 then
  5.         ply:Give("weapon_crowbar", "weapon_fists", "weapon_slam", "weapon_mad_flare", "weapon_mad_c4")
  6. end
  7.  
  8. format weaponstable = {}
  9. weaponstable = {}
  10. weaponstable[1] = "weapon_mad_357"
  11. weaponstable[2] = "weapon_mad_usp"
  12. weaponstable[3] = "weapon_mad_deagle"
  13. weaponstable[4] = "weapon_mad_57"
  14. weaponstable[5] = "weapon_mad_glock"
  15. weaponstable[6] = "weapon_mad_dual"
  16. weaponstable[7] = "weapon_mad_auto_glock"
  17. weaponstable[8] = "weapon_mad_usp_match"
  18. weaponstable[9] = "weapon_mad_p228"
  19. end
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