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- #ネクロマンサー
- Necromancer:
- Type: Wither_Skeleton
- Display: '&5&lNecromancer'
- Health: 180
- Damage: 3
- Equipment:
- - gold_helmet:4
- - gold_hoe:0
- Options:
- KnockbackResistance: 0.7
- MovementSpeed: 0.25
- Skills:
- - addtag{t=Enemy} @self ~onSpawn
- - addtag{t=Boss} @self ~onSpawn
- - addtag{t=Necromancer} @self ~onSpawn
- - skill{s=TripleShot} @target ~onTimer:120
- - skill{s=HormingShot} @target ~onTimer:100 0.3
- - skill{s=ThreadQuake} @target ~onTimer:300 0.2
- - skill{s=CurseSpell} @self ~onTimer:300 0.5
- - skill{s=Drain} @self ~onKillPlayer
- - skill{s=Teleport} @PIR{r=30} ~onDeath
- - modifytargetscore{objective=timer;action=add;value=1} @self ~onTimer:20
- - skill{s=TimerKill} @PIR{r=30} ~onTimer:20
- - command{c="mm i give <target.name> Necromancer"} @PIR{r=30} ~onDeath
- - command{c="mm i give <target.name> DeadAsh"} @PIR{r=30} ~onDeath 0.5
- - command{c="mm i give <target.name> NecroSoul"} @PIR{r=30} ~onDeath 0.05
- - command{c="mm i give <target.name> RefineIngot"} @PIR{r=30} ~onDeath 0.01
- - command{c="xp 10 <target.name>"} @PIR{r=30} ~onDeath
- - command{c="execute <target.name> ~ ~ ~ xp 5 @p[r=1,c=1,score_expBoost1_min=1]"} @PIR{r=30} ~onDeath
- - command{c="execute <target.name> ~ ~ ~ xp 10 @p[r=1,c=1,score_expBoost2_min=1]"} @PIR{r=30} ~onDeath
- #真紅の騎士
- CrimsonKnight:
- Type: Skeleton
- Display: '&4&lCrimson Knight'
- Health: 260
- Damage: 5
- Equipment:
- - crimson_helmet:4
- - crimson_chestplate:3
- - crimson_leggings:2
- - crimson_boots:1
- - gold_sword:0
- Options:
- KnockbackResistance: 1
- MovementSpeed: 0.2
- Skills:
- - addtag{t=Enemy} @self ~onSpawn
- - addtag{t=Boss} @self ~onSpawn
- - addtag{t=CrimsonKnight} @self ~onSpawn
- - skill{s=WarpSlash} @target ~onTimer:120
- - skill{s=BloodyThrust} @target ~onTimer:140 0.6
- - skill{s=TwentyRush} @target ~onTimer:10 0.05
- - skill{s=Teleport} @PIR{r=30} ~onDeath
- - modifytargetscore{objective=timer;action=add;value=1} @self ~onTimer:20
- - skill{s=TimerKill} @PIR{r=30} ~onTimer:20
- - command{c="mm i give <target.name> CrimsonKnight"} @PIR{r=30} ~onDeath
- - command{c="mm i give <target.name> HotBlood"} @PIR{r=30} ~onDeath 0.5
- - command{c="mm i give <target.name> CrimsonSoul"} @PIR{r=30} ~onDeath 0.07
- - command{c="mm i give <target.name> RefineIngot"} @PIR{r=30} ~onDeath 0.01
- - command{c="xp 20 <target.name>"} @PIR{r=30} ~onDeath
- - command{c="execute <target.name> ~ ~ ~ xp 10 @p[r=1,c=1,score_expBoost1_min=1]"} @PIR{r=30} ~onDeath
- - command{c="execute <target.name> ~ ~ ~ xp 20 @p[r=1,c=1,score_expBoost2_min=1]"} @PIR{r=30} ~onDeath
- #デュラハン
- Dullahan:
- Type: Zombie
- Display: '&8&lDullahan'
- Health: 200
- Damege: 2
- Equipment:
- - iron_helmet:0
- Skills:
- - addtag{t=Enemy} @self ~onSpawn
- - addtag{t=Boss} @self ~onSpawn
- - addtag{t=Dullahan} @self ~onSpawn
- - summon{type=DZombie;r=3;a=2;os=true} ~onTimer:100 @self >50% 0.2
- - summon{type=DSkeleton;r=3;a=2;os=true} ~onTimer:100 @self >50% 0.1
- - summon{type=Necromancer;r=2;a=3;os=true} @target =7%
- - skill{s=DullahanS} @target ~onTimer:200
- - skill{s=Teleport} @PIR{r=30} ~onDeath
- - modifytargetscore{objective=timer;action=add;value=1} @self ~onTimer:20
- - skill{s=TimerKill} @PIR{r=30} ~onTimer:20
- - command{c="mm i give <target.name> Dullahan"} @PIR{r=30} ~onDeath
- - command{c="mm i give <target.name> ShadowIron"} @PIR{r=30} ~onDeath 0.5
- - command{c="mm i give <target.name> DullahanHead"} @PIR{r=30} ~onDeath 0.05
- - command{c="mm i give <target.name> RefineIngot"} @PIR{r=30} ~onDeath 0.01
- - command{c="xp 15 <target.name>"} @PIR{r=30} ~onDeath
- - command{c="execute <target.name> ~ ~ ~ xp 7 @p[r=1,c=1,score_expBoost1_min=1]"} @PIR{r=30} ~onDeath
- - command{c="execute <target.name> ~ ~ ~ xp 15 @p[r=1,c=1,score_expBoost2_min=1]"} @PIR{r=30} ~onDeath
- Options:
- KnockbackResistance: 1
- MovementSpeed: 0.05
- #デュラハンの眷属
- DZombie:
- Type: Zombie
- Display: '&7D-Zombie'
- Health: 60
- Damege: 3
- Skills:
- - potion{type=DAMAGE_INCREASE;duration=200;lvl=10} ~onAttack @MIR{r=10} 0.1
- DSkeleton:
- Type: Skeleton
- Display: '&7D-Skeleton'
- Health: 40
- Damege: 2
- Skills:
- - potion{type=WITHER;duration=200;lvl=2} ~onAttack @PIR{r=10} 0.1
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