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- local dun = _G.shit.Dungeon
- local diff = _G.shit.Difficulty
- local hard = _G.shit.Hardcore
- local remotes = game:service('ReplicatedStorage'):WaitForChild("remotes")
- local startergui = game:GetService("StarterGui")
- startergui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false)
- startergui:SetCore("TopbarEnabled", false)
- local nosee = coroutine.wrap(function()
- while wait() do
- if game.Players.LocalPlayer.PlayerGui:FindFirstChild("playerStatus") and game.workspace:FindFirstChild(game.Players.LocalPlayer.Name) then
- if game.workspace[game.Players.LocalPlayer.Name]:FindFirstChild("playerNameplate") then
- game.workspace[game.Players.LocalPlayer.Name].playerNameplate:Destroy()
- end
- local frame = game.Players.LocalPlayer.PlayerGui.playerStatus.Frame
- frame.playerName.Text = "This is What you call a pro gamer move"
- frame.levelBorder.level.Text = "999"
- frame.xpFrame.xp.Text = "Credits to the owner of the script"
- frame.healthFrame.health.Text = "Math.Huge"
- frame.moneyMain.TextLabel.Text = "Jeff bezos"
- frame.snowflakesMain.amount.Text = "This is still here??"
- frame.portraitBorder.portrait.Image = "https://www.roblox.com/asset-thumbnail/image?assetId=2833845574&width=420&height=420&format=png"
- end
- end
- end)
- nosee()
- if game.PlaceId == 2414851778 then
- remotes.loadPlayerCharacter:FireServer()
- repeat wait() until game.Players.LocalPlayer.PlayerGui:FindFirstChild("inventory") ~= nil
- repeat wait() until game.Players.LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.rightSideFrame.ScrollingFrame:FindFirstChild("UIGridLayout")
- wait(3)
- common = "0.596078, 0.596078, 0.596078"
- uncommon = "0.356863, 0.760784, 0.313726"
- rare = "0.294118, 0.301961, 0.764706"
- epic = "0.572549, 0.27451, 0.623529"
- legendary = "0.956863, 0.603922, 0.0352941"
- local sell_wep = {}
- local sell_chest = {}
- local sell_helmet = {}
- local sell_ability = {}
- local val1 = game.Players.LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.leftSideFrame.qAbility.itemType.uniqueItemNum.Value
- local val2 = game.Players.LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.leftSideFrame.eAbility.itemType.uniqueItemNum.Value
- for i,v in pairs(game.Players.LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.rightSideFrame.ScrollingFrame:GetChildren()) do
- if v:IsA("ImageLabel") then
- if _G.test.Common and tostring(v.ImageColor3) == common and v.itemType.uniqueItemNum.Value ~= val1 and val2 then
- if v.itemType.Value == "weapon" then
- table.insert(sell_wep, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "chest" then
- table.insert(sell_chest, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "helmet" then
- table.insert(sell_helmet, v.itemType.uniqueItemNum.Value)
- end
- end
- if _G.test.Uncommon and tostring(v.ImageColor3) == uncommon and v.itemType.uniqueItemNum.Value ~= val1 and val2 then
- if v.itemType.Value == "weapon" then
- table.insert(sell_wep, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "chest" then
- table.insert(sell_chest, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "helmet" then
- table.insert(sell_helmet, v.itemType.uniqueItemNum.Value)
- end
- end
- if _G.test.Rare and tostring(v.ImageColor3) == rare and v.itemType.uniqueItemNum.Value ~= val1 and val2 then
- if v.itemType.Value == "weapon" then
- table.insert(sell_wep, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "chest" then
- table.insert(sell_chest, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "helmet" then
- table.insert(sell_helmet, v.itemType.uniqueItemNum.Value)
- end
- end
- if _G.test.Epic and tostring(v.ImageColor3) == epic and v.itemType.uniqueItemNum.Value ~= val1 and val2 then
- if v.itemType.Value == "weapon" then
- table.insert(sell_wep, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "chest" then
- table.insert(sell_chest, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "helmet" then
- table.insert(sell_helmet, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "ability" then
- table.insert(sell_ability, v.itemType.uniqueItemNum.Value)
- end
- end
- if _G.test.Legendary and tostring(v.ImageColor3) == legendary and v.itemType.uniqueItemNum.Value ~= val1 and val2 then
- if v.itemType.Value == "weapon" then
- table.insert(sell_wep, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "chest" then
- table.insert(sell_chest, v.itemType.uniqueItemNum.Value)
- end
- if v.itemType.Value == "helmet" then
- table.insert(sell_helmet, v.itemType.uniqueItemNum.Value)
- end
- end
- end
- end
- game:GetService("ReplicatedStorage").remotes.sellItemEvent:FireServer({["ability"] = sell_ability, ["helmet"] = sell_helmet, ["chest"] = sell_chest, ["weapon"] = sell_wep})
- warn(dun)
- warn(diff)
- warn(hard)
- remotes.createLobby:InvokeServer(dun, diff, 0, hard, true, false)
- remotes.startDungeon:FireServer()
- end
- if game.PlaceId ~= 2414851778 then
- repeat wait() until game.Players.LocalPlayer.Character ~= nil
- wait(1.5)
- local attack = coroutine.wrap(function()
- remotes.equipItem:InvokeServer(unpack{"ability", game.Players.LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.leftSideFrame.qAbility.itemType.uniqueItemNum.Value, "w"})
- remotes.equipItem:InvokeServer(unpack{"ability", game.Players.LocalPlayer.PlayerGui.inventory.mainBackground.innerBackground.leftSideFrame.eAbility.itemType.uniqueItemNum.Value, "w"})
- while wait() do
- game:GetService("Players").LocalPlayer.PlayerGui.alertBox.Frame.Visible = false
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") then
- v:FindFirstChildWhichIsA("RemoteEvent"):FireServer()
- end
- end
- end
- end)
- attack()
- repeat wait() until game.Players.LocalPlayer.PlayerGui:FindFirstChild("inventory") ~= nil
- remotes.changeStartValue:FireServer()
- local fuckoff = coroutine.wrap(function()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == "LowerTorso" then --string.find(v.Name:lower(), "leg") or
- v:Destroy()
- end
- end
- end)
- fuckoff()
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end)
- if dun == "Orbital Outpost" then
- loadstring(game:HttpGet("https://pastebin.com/raw/16RkqCRV", true))()
- end
- if dun == "Steampunk Sewers" then
- loadstring(game:HttpGet("https://pastebin.com/raw/QhgSGdL3", true))()
- end
- if dun == "Ghastly Harbor" then
- loadstring(game:HttpGet("https://pastebin.com/raw/i6SHJXYE", true))()
- end
- if dun == "The Canals" then
- loadstring(game:HttpGet("https://pastebin.com/raw/0BFsg9D8", true))()
- end
- if dun == "Samurai Palace" then
- loadstring(game:HttpGet("https://pastebin.com/raw/egHyt2cc", true))()
- end
- if dun == "The Underworld" then
- local ok = 0
- local ok1 = 0
- local ok2 = 0
- print("ok5")
- local farm5 = coroutine.wrap(function()
- while wait() do
- local hum = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- for i,v in pairs(game:GetService("Workspace").dungeon:GetChildren()) do
- if v:FindFirstChild("enemyFolder") and v:FindFirstChild("barrier") then
- for i,x in pairs(v.enemyFolder:GetChildren()) do
- if x:FindFirstChild("HumanoidRootPart") and x:FindFirstChild("Humanoid") then
- if x:FindFirstChild("Script") and x:FindFirstChild("enemyNameplate") then
- hum.CFrame = x.HumanoidRootPart.CFrame * CFrame.fromOrientation(300,0,0) + Vector3.new(ok1,ok,ok2)
- else
- return end
- end
- end
- end
- end
- end
- end)
- farm5()
- end
- end
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