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- ================================================================
- ======== FXServer Starting - 1/13/2022, 10:16:20 AM
- ================================================================
- [ c-scripting-core] Creating script environments for _cfx_internal
- [ citizen-server-impl] Scanning resources.
- [ c-resources-core] Resource loading for paco failed:
- [ c-resources-core] Could not open resource metadata file - no such file.
- [ c-resources-core] Resource loading for Dodge%20Sound%202.0 failed:
- [ c-resources-core] Could not open resource metadata file - no such file.
- [ c-resources-core] Resource loading for Dodge%20Demon%20Sound%20Mod%20V1.0 failed:
- [ c-resources-core] Could not open resource metadata file - no such file.
- [ c-resources-core] Resource loading for windsor2 failed:
- [ c-resources-core] Could not open resource metadata file - no such file.
- [ c-resources-core] Resource loading for sfx failed:
- [ c-resources-core] Could not open resource metadata file - no such file.
- [ c-resources-core] Resource loading for Samples failed:
- [ c-resources-core] Could not open resource metadata file - no such file.
- [ c-resources-core] Resource loading for tempesta failed:
- [ c-resources-core] Could not open resource metadata file - no such file.
- [ c-resources-core] Resource loading for muscle_car_2_us_v8 failed:
- [ c-resources-core] Could not open resource metadata file - no such file.
- [ citizen-server-impl] Found 440 resources.
- [ citizen-server-impl] Some resources have an outdated resource manifest:
- [ citizen-server-impl] - LSFD
- [ citizen-server-impl] - LSMD
- [ citizen-server-impl] - LSPD
- [ citizen-server-impl] - No-NPC
- [ citizen-server-impl] - PoliceVehiclesWeaponDeleter
- [ citizen-server-impl] - apoysus_garage
- [ citizen-server-impl] - baseevents
- [ citizen-server-impl] - ds_admin2
- [ citizen-server-impl] - esx_cruisecontrol
- [ citizen-server-impl] - esx_tattoosShops
- [ citizen-server-impl] - fingerpoint
- [ citizen-server-impl] - handsup
- [ citizen-server-impl] - heist_location
- [ citizen-server-impl] - hungerthirst
- [ citizen-server-impl] - ls-radio
- [ citizen-server-impl] - lux_vehcontrol
- [ citizen-server-impl] - map_neuestaatsbank
- [ citizen-server-impl] - menu
- [ citizen-server-impl] - pogressBar
- [ citizen-server-impl] - progressBars
- [ citizen-server-impl] - pvp
- [ citizen-server-impl] - seat_seater
- [ citizen-server-impl] - sessionmanager
- [ citizen-server-impl] - speedometer
- [ citizen-server-impl] - tp_fbi
- [ citizen-server-impl] - uj_driftzone
- [ citizen-server-impl]
- [ citizen-server-impl] Please update these resources.
- [ svadhesive] Authenticating server license key...
- [ svadhesive] Server license key authentication succeeded. Welcome!
- [ c-scripting-core] Creating script environments for sessionmanager
- [ citizen-server-impl] Started resource sessionmanager
- [ c-scripting-core] Creating script environments for monitor
- [ script:monitor] [txAdminClient] Version 4.11.0 starting...
- [ citizen-server-impl] Started resource monitor
- [ c-scripting-core] Creating script environments for mapmanager
- [ citizen-server-impl] Started resource mapmanager
- [ citizen-server-impl] Started resource spawnmanager
- [ citizen-server-impl] Started resource basic-gamemode
- [ citizen-server-impl] Started resource fivem
- [ c-scripting-core] Creating script environments for hardcap
- [ citizen-server-impl] Started resource hardcap
- [ c-scripting-core] Creating script environments for rconlog
- [ citizen-server-impl] Started resource rconlog
- [ c-scripting-core] Creating script environments for async
- [ citizen-server-impl] Started resource async
- [ script:mapmanager] Changing gametype from RolePlay to esplugin_mysql
- [ c-scripting-core] Creating script environments for esplugin_mysql
- [ citizen-server-impl] Started resource esplugin_mysql
- [ c-scripting-core] Creating script environments for essentialmode
- [script:essentialmode] Instantiated instance of script SQLite.Main.
- [ citizen-server-impl] Started resource essentialmode
- [ c-scripting-core] Creating script environments for mysql-async
- [ citizen-server-impl] Started resource mysql-async
- [ citizen-server-impl] Started resource skinchanger
- [ c-scripting-core] Creating script environments for es_extended
- [ citizen-server-impl] Started resource es_extended
- [ citizen-server-impl] Started resource fxmigrant
- [ citizen-server-impl] Started resource pvp
- [ c-scripting-core] Creating script environments for ds_admin2
- [ citizen-server-impl] Started resource ds_admin2
- [ citizen-server-impl] Couldn't find resource ds_adminduty.
- [ c-scripting-core] Creating script environments for aduty
- [ citizen-server-impl] Started resource aduty
- [ c-scripting-core] Creating script environments for EasyAdmin
- [ script:EasyAdmin]
- [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _
- [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ |
- [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_|
- [ script:EasyAdmin] Version 6.402
- [ citizen-server-impl] Started resource EasyAdmin
- [ c-scripting-core] Creating script environments for JD_logs
- [ citizen-server-impl] Started resource JD_logs
- [ c-scripting-core] Creating script environments for Prefech_Notify
- [ citizen-server-impl] Started resource Prefech_Notify
- [ c-scripting-core] Creating script environments for yarn
- [ citizen-server-impl] Started resource yarn
- [ c-scripting-core] Creating script environments for webpack
- [ citizen-server-impl] Started resource webpack
- [ c-scripting-core] Creating script environments for screenshot-basic
- [ citizen-server-impl] Started resource screenshot-basic
- [ citizen-server-impl] Started resource vehicleDebug
- [ c-scripting-core] Creating script environments for anticheese-anticheat
- [ citizen-server-impl] Started resource anticheese-anticheat
- [ citizen-server-impl] Started resource NativeUI
- [ citizen-server-impl] Started resource NativeUILua_Reloaded
- [ citizen-server-impl] Started resource mythic_notify
- [ citizen-server-impl] Asset custom/accs_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset custom/berd_diff_002_a_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/berd_diff_002_b_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/berd_diff_002_c_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/berd_diff_002_d_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/berd_diff_002_e_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/berd_diff_002_f_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/berd_diff_002_g_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/berd_diff_002_h_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/berd_diff_002_i_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/berd_diff_002_j_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/berd_diff_016_a_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/berd_diff_018_c_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/feet_diff_011_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset custom/feet_diff_020_b_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/hand_diff_003_f_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/jbib_007_u.ydd uses 48.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/jbib_diff_007_b_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/jbib_diff_007_c_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/jbib_diff_007_d_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/jbib_diff_007_e_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/jbib_diff_007_f_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/jbib_diff_007_g_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/jbib_diff_007_h_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/jbib_diff_007_i_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/jbib_diff_007_j_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/mp_f_freemode_01_mp_f_christmas2018^lowr_001_r.ydd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/mp_f_freemode_01_mp_f_gunrunning_01^jbib_020_u.ydd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/mp_f_freemode_01_mp_f_smuggler_01^jbib_004_u.ydd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/mp_m_freemode_01_p^p_head_diff_002_a.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/mp_m_freemode_01_p^p_head_diff_002_b.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset custom/task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset custom/task_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset custom/task_diff_011_a_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_b_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_d_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_e_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_f_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_g_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_h_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_i_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_j_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_k_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_l_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_n_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_o_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_p_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_q_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_r_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_s_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_t_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_u_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_v_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_x_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_y_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset custom/task_diff_011_z_uni.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Started resource custom
- [ c-scripting-core] Creating script environments for es_camera
- [ citizen-server-impl] Started resource es_camera
- [ c-scripting-core] Creating script environments for esx_addonaccount
- [ citizen-server-impl] Started resource esx_addonaccount
- [ c-scripting-core] Creating script environments for esx_addoninventory
- [ citizen-server-impl] Started resource esx_addoninventory
- [ c-scripting-core] Creating script environments for esx_status
- [ citizen-server-impl] Started resource esx_status
- [ c-scripting-core] Creating script environments for esx_basicneeds
- [ citizen-server-impl] Started resource esx_basicneeds
- [ c-scripting-core] Creating script environments for esx_vehicleshop
- [ citizen-server-impl] Started resource esx_vehicleshop
- [ c-scripting-core] Creating script environments for esx_boat
- [ citizen-server-impl] Started resource esx_boat
- [ c-scripting-core] Creating script environments for esx_boilerplate
- [ citizen-server-impl] Started resource esx_boilerplate
- [ citizen-server-impl] Started resource esx_cruisecontrol
- [ c-scripting-core] Creating script environments for esx_datastore
- [ citizen-server-impl] Started resource esx_datastore
- [ c-scripting-core] Creating script environments for esx_license
- [ citizen-server-impl] Started resource esx_license
- [ c-scripting-core] Creating script environments for esx_dmvschool
- [ citizen-server-impl] Started resource esx_dmvschool
- [ c-scripting-core] Creating script environments for esx_holdup
- [ citizen-server-impl] Started resource esx_holdup
- [ c-scripting-core] Creating script environments for esx_joblisting
- [ citizen-server-impl] Started resource esx_joblisting
- [ c-scripting-core] Creating script environments for esx_skin
- [ citizen-server-impl] Started resource esx_skin
- [ c-scripting-core] Creating script environments for esx_jobs
- [ citizen-server-impl] Started resource esx_jobs
- [ citizen-server-impl] Started resource esx_menu_default
- [ citizen-server-impl] Started resource esx_menu_dialog
- [ citizen-server-impl] Started resource esx_menu_list
- [ c-scripting-core] Creating script environments for esx_migrate
- [ citizen-server-impl] Started resource esx_migrate
- [ c-scripting-core] Creating script environments for esx_optionalneeds
- [ citizen-server-impl] Started resource esx_optionalneeds
- [ c-scripting-core] Creating script environments for esx_service
- [ citizen-server-impl] Started resource esx_service
- [ c-scripting-core] Creating script environments for esx_shops
- [ citizen-server-impl] Started resource esx_shops
- [ c-scripting-core] Creating script environments for cron
- [ citizen-server-impl] Started resource cron
- [ c-scripting-core] Creating script environments for esx_society
- [ citizen-server-impl] Started resource esx_society
- [ c-scripting-core] Creating script environments for esx_weaponshop
- [ citizen-server-impl] Started resource esx_weaponshop
- [ c-scripting-core] Creating script environments for instance
- [ citizen-server-impl] Started resource instance
- [ c-scripting-core] Creating script environments for HeliCam
- [ citizen-server-impl] Started resource HeliCam
- [ c-scripting-core] Creating script environments for PoliceVehiclesWeaponDeleter
- [ citizen-server-impl] Started resource PoliceVehiclesWeaponDeleter
- [ citizen-server-impl] Started resource TpToCoords
- [ citizen-server-impl] Started resource ult-kfc-legion
- [ c-scripting-core] Creating script environments for heist_location
- [ citizen-server-impl] Started resource heist_location
- [ citizen-server-impl] Started resource surfboard
- [ citizen-server-impl] Started resource tp_fbi
- [ citizen-server-impl] Started resource progressBars
- [ c-scripting-core] Creating script environments for esx_gym
- [ citizen-server-impl] Started resource esx_gym
- [ c-scripting-core] Creating script environments for esx_fuel
- [ citizen-server-impl] Started resource esx_fuel
- [ c-scripting-core] Creating script environments for esx_gasstation
- [ citizen-server-impl] Started resource esx_gasstation
- [ citizen-server-impl] Started resource vEngine
- [ c-scripting-core] Creating script environments for esx_vehiclelock
- [ citizen-server-impl] Started resource esx_vehiclelock
- [ c-scripting-core] Creating script environments for esx_trunk
- [ citizen-server-impl] Started resource esx_trunk
- [ c-scripting-core] Creating script environments for esx_tattoosShops
- [ citizen-server-impl] Started resource esx_tattoosShops
- [ c-scripting-core] Creating script environments for esx_jail
- [ citizen-server-impl] Started resource esx_jail
- [ c-scripting-core] Creating script environments for esx_policedog
- [ citizen-server-impl] Started resource esx_policedog
- [ c-scripting-core] Creating script environments for apoysus_garage
- [ citizen-server-impl] Started resource apoysus_garage
- [ c-scripting-core] Creating script environments for esx_realparking
- [ citizen-server-impl] Started resource esx_realparking
- [ c-scripting-core] Creating script environments for esx_moneywash
- [ citizen-server-impl] Started resource esx_moneywash
- [ c-scripting-core] Creating script environments for CarryPeople
- [ citizen-server-impl] Started resource CarryPeople
- [ citizen-server-impl] Started resource pogressBar
- [ c-scripting-core] Creating script environments for r3_notifications
- [ citizen-server-impl] Started resource r3_notifications
- [ c-scripting-core] Creating script environments for ACESell
- [ citizen-server-impl] Started resource ACESell
- [ c-scripting-core] Creating script environments for AnanassaftSell
- [ citizen-server-impl] Started resource AnanassaftSell
- [ c-scripting-core] Creating script environments for ApfelsaftSell
- [ citizen-server-impl] Started resource ApfelsaftSell
- [ c-scripting-core] Creating script environments for KokainSell
- [ citizen-server-impl] Started resource KokainSell
- [ c-scripting-core] Creating script environments for LSDSell
- [ citizen-server-impl] Started resource LSDSell
- [ c-scripting-core] Creating script environments for MoonshineSell
- [ citizen-server-impl] Started resource MoonshineSell
- [ c-scripting-core] Creating script environments for OrangensaftSell
- [ citizen-server-impl] Started resource OrangensaftSell
- [ c-scripting-core] Creating script environments for PopcornSell
- [ citizen-server-impl] Started resource PopcornSell
- [ c-scripting-core] Creating script environments for TraubensaftSell
- [ citizen-server-impl] Started resource TraubensaftSell
- [ c-scripting-core] Creating script environments for drc_ACESaft
- [ citizen-server-impl] Started resource drc_ACESaft
- [ c-scripting-core] Creating script environments for drc_Alu
- [ citizen-server-impl] Started resource drc_Alu
- [ c-scripting-core] Creating script environments for drc_Ananassaft
- [ citizen-server-impl] Started resource drc_Ananassaft
- [ c-scripting-core] Creating script environments for drc_Apfelsaft
- [ citizen-server-impl] Started resource drc_Apfelsaft
- [ c-scripting-core] Creating script environments for drc_Kokain
- [ citizen-server-impl] Started resource drc_Kokain
- [ c-scripting-core] Creating script environments for drc_LSD
- [ citizen-server-impl] Started resource drc_LSD
- [ c-scripting-core] Creating script environments for drc_LSchutz
- [ citizen-server-impl] Started resource drc_LSchutz
- [ c-scripting-core] Creating script environments for drc_Moonshine
- [ citizen-server-impl] Started resource drc_Moonshine
- [ c-scripting-core] Creating script environments for drc_Oil
- [ citizen-server-impl] Started resource drc_Oil
- [ c-scripting-core] Creating script environments for drc_Orangensaft
- [ citizen-server-impl] Started resource drc_Orangensaft
- [ c-scripting-core] Creating script environments for drc_Popcorn
- [ citizen-server-impl] Started resource drc_Popcorn
- [ c-scripting-core] Creating script environments for drc_SSchutz
- [ citizen-server-impl] Started resource drc_SSchutz
- [ c-scripting-core] Creating script environments for drc_Stahl
- [ citizen-server-impl] Started resource drc_Stahl
- [ c-scripting-core] Creating script environments for drc_Tilidin
- [ citizen-server-impl] Started resource drc_Tilidin
- [ c-scripting-core] Creating script environments for drc_Traubensaft
- [ citizen-server-impl] Started resource drc_Traubensaft
- [ c-scripting-core] Creating script environments for kypo-drug-effect
- [ citizen-server-impl] Started resource kypo-drug-effect
- [ c-scripting-core] Creating script environments for esx_ambulancejob
- [ citizen-server-impl] Started resource esx_ambulancejob
- [ c-scripting-core] Creating script environments for esx_policejob
- [ citizen-server-impl] Started resource esx_policejob
- [ c-scripting-core] Creating script environments for esx_taxijob
- [ citizen-server-impl] Started resource esx_taxijob
- [ c-scripting-core] Creating script environments for esx_busjob
- [ citizen-server-impl] Started resource esx_busjob
- [ c-scripting-core] Creating script environments for lls-mechanic
- [ citizen-server-impl] Started resource lls-mechanic
- [ c-scripting-core] Creating script environments for loaftrucking
- [ citizen-server-impl] Started resource loaftrucking
- [ c-scripting-core] Creating script environments for esx_job_creator
- [ citizen-server-impl] Started resource esx_job_creator
- [ citizen-server-impl] Started resource esx-kr-vehicle-push
- [ citizen-server-impl] Started resource fivem-realisticvehicle
- [ citizen-server-impl] Started resource postal_map
- [ citizen-server-impl] Started resource dpclothing
- [ c-scripting-core] Creating script environments for dpemotes
- [ citizen-server-impl] Started resource dpemotes
- [ c-scripting-core] Creating script environments for aq_hudv2
- [ citizen-server-impl] Started resource aq_hudv2
- [ c-scripting-core] Creating script environments for lux_vehcontrol
- [ citizen-server-impl] Started resource lux_vehcontrol
- [ citizen-server-impl] Started resource seat_seater
- [ citizen-server-impl] Started resource rgz_menu
- [ c-scripting-core] Creating script environments for jsfour-idcard
- [ citizen-server-impl] Started resource jsfour-idcard
- [ c-scripting-core] Creating script environments for esx_headbag
- [ citizen-server-impl] Started resource esx_headbag
- [ citizen-server-impl] Started resource fingerpoint
- [ citizen-server-impl] Started resource handsup
- [ c-scripting-core] Creating script environments for ad_cryptofarm
- [ citizen-server-impl] Started resource ad_cryptofarm
- [ citizen-server-impl] Started resource No-NPC
- [ citizen-server-impl] Started resource ad_Tv
- [ c-scripting-core] Creating script environments for ad_Tv2
- [ script:ad_Tv2]
- [ script:ad_Tv2]
- [ script:ad_Tv2] ===========================================
- [ script:ad_Tv2] [loaf_tv] authorized.
- [ script:ad_Tv2] ===========================================
- [ script:ad_Tv2]
- [ citizen-server-impl] Started resource ad_Tv2
- [ c-scripting-core] Creating script environments for okokBanking
- [ citizen-server-impl] Started resource okokBanking
- [ c-scripting-core] Creating script environments for okokChat
- [ citizen-server-impl] Started resource okokChat
- [ citizen-server-impl] Started resource okokNotify
- [ c-scripting-core] Creating script environments for okokBilling
- [ script:mysql-async] SCRIPT ERROR in call ref: TypeError: Cannot read properties of null (reading 'execute')
- [ script:mysql-async] > Object.callback (@mysql-async/mysql-async.js:5112)
- [ script:mysql-async] > fetchAll (@mysql-async/lib/MySQL.lua:147)
- [ script:mysql-async] > checkTimeLeft (@okokBilling/server.lua:194)
- [ script:mysql-async] > [global chunk] (@okokBilling/server.lua:267)
- [ script:mysql-async]
- [ script:okokBilling] Error loading script server.lua in resource okokBilling: citizen:/scripting/lua/scheduler.lua:855: An error occurred while calling export mysql_fetch_all of resource mysql-async (nil), see above for details
- [ script:okokBilling] stack traceback:
- [ script:okokBilling] [C]: in function 'error'
- [ script:okokBilling] citizen:/scripting/lua/scheduler.lua:855: in function <citizen:/scripting/lua/scheduler.lua:852>
- [ script:okokBilling] (...tail calls...)
- [ script:okokBilling] @mysql-async/lib/MySQL.lua:147: in field 'fetchAll'
- [ script:okokBilling] @okokBilling/server.lua:194: in function 'checkTimeLeft'
- [ script:okokBilling] @okokBilling/server.lua:267: in main chunk
- [ c-scripting-core] Failed to load script server.lua.
- [ citizen-server-impl] Started resource okokBilling
- [ citizen-server-impl] Asset 335brm/335brm.yft uses 19.0 MiB of virtual memory.
- [ citizen-server-impl] Asset 335brm/335brm.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset 335brm/335brm_hi.yft uses 19.0 MiB of virtual memory.
- [ citizen-server-impl] Started resource 335brm
- [ citizen-server-impl] Asset AdminAuto/18mh5.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AdminAuto/2004astra.ytd uses 25.5 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/beetle2003.ytd uses 22.2 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/c32.ytd uses 71.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AdminAuto/c63.yft uses 29.2 MiB of virtual memory.
- [ citizen-server-impl] Asset AdminAuto/c63.ytd uses 87.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AdminAuto/c63_hi.yft uses 29.2 MiB of virtual memory.
- [ citizen-server-impl] Asset AdminAuto/e63_camo_a.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/e63_camo_b.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/e63_camo_c.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/e63_camo_d.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/e63_camo_e.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/e63_camo_g.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/e63_camo_i.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/e63_camo_j.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/e63_camo_m.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/e63_camo_q.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/e63_camo_s.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/e63_camo_z.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/e63amg.ytd uses 38.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/e63amgm.yft uses 20.4 MiB of virtual memory.
- [ citizen-server-impl] Asset AdminAuto/e63amgm.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AdminAuto/e63amgm_hi.yft uses 18.2 MiB of virtual memory.
- [ citizen-server-impl] Asset AdminAuto/fortwo17.yft uses 30.0 MiB of virtual memory.
- [ citizen-server-impl] Asset AdminAuto/fortwo17.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AdminAuto/fortwo17_hi.yft uses 16.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AdminAuto/imp_bum10.yft uses 20.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/imp_bum15.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/imp_bum16.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/imp_bum9.yft uses 20.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/impalass.yft uses 29.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AdminAuto/impalass.ytd uses 39.5 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/impalass2.yft uses 28.0 MiB of virtual memory.
- [ citizen-server-impl] Asset AdminAuto/impalass2.ytd uses 35.0 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/m5e60.yft uses 20.2 MiB of virtual memory.
- [ citizen-server-impl] Asset AdminAuto/m5e60.ytd uses 16.5 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/m5e60_hi.yft uses 18.2 MiB of virtual memory.
- [ citizen-server-impl] Asset AdminAuto/manhartx7.yft uses 29.0 MiB of virtual memory.
- [ citizen-server-impl] Asset AdminAuto/manhartx7.ytd uses 90.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AdminAuto/manhartx7_hi.yft uses 29.0 MiB of virtual memory.
- [ citizen-server-impl] Asset AdminAuto/rmode63s.yft uses 18.6 MiB of virtual memory.
- [ citizen-server-impl] Asset AdminAuto/rmode63s.ytd uses 19.5 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/tesroad20.yft uses 17.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AdminAuto/tesroad20.ytd uses 25.8 MiB of physical memory.
- [ citizen-server-impl] Asset AdminAuto/tesroad20_hi.yft uses 17.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AdminAuto/veln.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AdminAuto/w202_hi.yft uses 17.8 MiB of virtual memory.
- [ citizen-server-impl] Started resource AdminAuto
- [ citizen-server-impl] Asset Alfa_Romeo/8c.ytd uses 98.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Alfa_Romeo/giulia.yft uses 21.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Alfa_Romeo/giulia.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Alfa_Romeo/giulia_hi.yft uses 21.2 MiB of virtual memory.
- [ citizen-server-impl] Started resource Alfa_Romeo
- [ citizen-server-impl] Asset AutoPack/124spider.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/16CC.yft uses 28.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/16CC_hi.yft uses 28.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/16charger.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/18performante.yft uses 22.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/19r_4k.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/19raptor.yft uses 21.0 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/19raptor.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/19raptor_hi.yft uses 21.0 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/306pj.ytd uses 30.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/350z.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/500w124.ytd uses 35.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/69charger.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/718boxster.ytd uses 28.5 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/745le.yft uses 21.8 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/745le.ytd uses 30.5 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/745le_hi.yft uses 21.8 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/750il.ytd uses 19.5 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/964cabrio.ytd uses 18.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/99viper.ytd uses 34.2 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/MK3.yft uses 16.2 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/MK3.ytd uses 113.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/MK3_hi.yft uses 16.2 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/R50.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/benz220s.yft uses 32.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/benz220s_hi.yft uses 32.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/bmw1.ytd uses 38.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/bmwe39.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/bmwm8.yft uses 23.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/bmwm8.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/bmwm8_hi.yft uses 23.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/camry18.yft uses 29.3 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/camry18.ytd uses 75.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/camry18_hi.yft uses 29.3 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/chall70.ytd uses 38.5 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/clio.ytd uses 40.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/compacte36.yft uses 22.2 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/compacte36.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/compacte36_hi.yft uses 22.2 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/cookiers6a.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/cooperworks.ytd uses 37.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/cox2013.ytd uses 62.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/dl2016.yft uses 32.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/dl2016.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/dl2016_hi.yft uses 32.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/durango18.ytd uses 202.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/durango18_hi.yft uses 21.2 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery1.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery10.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery11.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery12.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery13.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery14.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery15.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery16.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery17.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery18.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery19.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery2.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery20.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery22.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery24.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery26.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery28.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery29.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery3.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery30.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery31.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery4.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery5.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery6.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery7.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery8.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/durango18_livery9.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/e46t.yft uses 30.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/e46t.ytd uses 24.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/e46t_hi.yft uses 30.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/e53.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/fiat175.ytd uses 18.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/fiat500.ytd uses 21.5 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/focusrs.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/fortwoe.yft uses 30.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/fortwoe.ytd uses 18.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/fortwoe_hi.yft uses 30.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/golf2.ytd uses 25.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/golf4.ytd uses 35.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/golfmk6.ytd uses 19.5 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/jetta.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/lp700r.yft uses 20.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/lp700r.ytd uses 61.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/lp700r_hi.yft uses 20.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/m2f22.ytd uses 17.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/m3e36.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/mbh.yft uses 24.8 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/mbh.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/mbh_hi.yft uses 24.8 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/mk1c.ytd uses 17.8 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/mk1rabbit.yft uses 26.0 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/mk1rabbit.ytd uses 30.5 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/mk1rabbit_hi.yft uses 26.0 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/multipla.ytd uses 33.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/mustang2005gt.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/passat94.yft uses 27.0 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/passat94.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/passat94_hi.yft uses 27.0 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/punto.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/q8prior.yft uses 29.8 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/q8prior.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/q8prior_hi.yft uses 29.8 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/qiugejpa+hi.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/qiugejpa.yft uses 22.2 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/qiugejpa.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/qiugejpa_hi.yft uses 22.2 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/qiugejpb+hi.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/qiugejpb.yft uses 22.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/qiugejpb.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/qiugejpb_hi.yft uses 22.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/rmodm4gts.yft uses 22.4 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/rmodm4gts.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/rmodm4gts_hi.yft uses 20.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/rmodrs7.yft uses 23.4 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/rmodrs7.ytd uses 19.5 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/rmodrs7_hi.yft uses 20.6 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/rs7c8.yft uses 23.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/rs7c8.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/rs7c8_hi.yft uses 23.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/s8d2.ytd uses 23.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/scijo.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/sciroccos81.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/subisti08.yft uses 23.0 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/subisti08.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/subisti08_2jzgte.yft uses 20.2 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/subisti08_hi.yft uses 23.0 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/tico.ytd uses 32.5 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/trhawk.ytd uses 18.5 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/tts07.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/vwstance.yft uses 26.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/vwstance.ytd uses 22.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/vwstance_hi.yft uses 26.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/vwup.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/w115200d.ytd uses 19.0 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/w140.ytd uses 26.5 MiB of physical memory.
- [ citizen-server-impl] Asset AutoPack/x6m.yft uses 30.5 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/x6m.ytd uses 48.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset AutoPack/x6m_hi.yft uses 22.1 MiB of virtual memory.
- [ citizen-server-impl] Asset AutoPack/yAudiTTmk1.ytd uses 30.0 MiB of physical memory.
- [ citizen-server-impl] Started resource AutoPack
- [ citizen-server-impl] Asset BMW_MOTORSPORT_WHEEL/vehshare.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Started resource BMW_MOTORSPORT_WHEEL
- [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_121.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_128.ydr uses 24.0 MiB of physical memory.
- [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_166.ydr uses 40.0 MiB of physical memory.
- [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_167.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_167_alt.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_167_chr.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_168.ydr uses 24.0 MiB of physical memory.
- [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_175.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_21.ydr uses 40.0 MiB of physical memory.
- [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_214.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_214_alt.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_37.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_37_alt.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_61.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_95.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Started resource BMW_Rims_Pack
- [ citizen-server-impl] Asset Bikes/cb500f.yft uses 16.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/cb500f.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bikes/cb500f_hi.yft uses 16.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/cb650r.yft uses 21.1 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/cb650r.ytd uses 33.5 MiB of physical memory.
- [ citizen-server-impl] Asset Bikes/cb650r_hi.yft uses 21.1 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/crfsm.ytd uses 48.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bikes/d99.ytd uses 19.8 MiB of physical memory.
- [ citizen-server-impl] Asset Bikes/desmo+hi.ytd uses 40.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bikes/g_xlcr.yft uses 26.1 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/gsxr.ytd uses 24.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bikes/hcbr17.yft uses 16.4 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/hcbr17.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bikes/hcbr17_hi.yft uses 16.4 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/ksd.yft uses 30.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bikes/ktmsm.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bikes/mv2019.yft uses 18.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/mv2019.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bikes/mv2019_hi.yft uses 18.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/nh2r.ytd uses 22.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bikes/r6.yft uses 17.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/r6_hi.yft uses 17.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/r7_exh_2.yft uses 24.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bikes/s1000drag.yft uses 17.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/s1000drag.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bikes/s1000drag_hi.yft uses 17.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/s1000rr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bikes/yzfr7.yft uses 24.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/yzfr7.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bikes/yzfr7_hi.yft uses 24.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/zh2.yft uses 16.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bikes/zh2.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bikes/zh2_hi.yft uses 16.5 MiB of virtual memory.
- [ citizen-server-impl] Started resource Bikes
- [ citizen-server-impl] Asset Bitcoin/19S650.yft uses 18.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/19S650_hi.yft uses 18.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/2019zr1.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/21camaro.yft uses 20.6 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/21camaro.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/21camaro_hi.yft uses 20.6 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/370z.yft uses 22.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/370z_hi.yft uses 22.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/488misha.yft uses 16.4 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/488misha.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/488misha_hi.yft uses 16.4 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/80020.yft uses 17.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/80020.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/80020_hi.yft uses 17.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/a6.ytd uses 29.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/a6_hi.yft uses 16.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/acr_hi.yft uses 30.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/acs8.ytd uses 24.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/aperta.yft uses 26.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/aperta.ytd uses 21.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/aperta_hi.yft uses 26.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/ars3spxxbk.yft uses 24.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/ars3spxxbk.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/ars3spxxbk_hi.yft uses 24.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/benze55.yft uses 27.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/benze55.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/benze55_hi.yft uses 27.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/brzbn.yft uses 19.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/brzbn.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/brzbn_hi.yft uses 19.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/btsupra94.yft uses 32.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/btsupra94.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/btsupra94_hi.yft uses 32.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/bugatti300.yft uses 27.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/bugatti300.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/bugatti300_hi.yft uses 27.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/c63vip.yft uses 19.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/c63vip.ytd uses 25.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/c63vip_hi.yft uses 19.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/chiron17.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/cls63.yft uses 17.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/cls63.ytd uses 25.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/cookiers6a.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/evcrs8.yft uses 29.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/evcrs8.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/evcrs8_hi.yft uses 29.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/fxxk.ytd uses 36.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/golf75r.yft uses 30.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/golf75r.ytd uses 49.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/golf75r_hi.yft uses 30.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/golf8.yft uses 18.6 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/golf8.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/golf8_hi.yft uses 17.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/gt295.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/gt2rwb.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/gtr50.ytd uses 44.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/gtrnismo17.ytd uses 24.2 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/huracanevo.ytd uses 133.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/impreza2019.yft uses 19.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/impreza2019.ytd uses 90.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/impreza2019_hi.yft uses 19.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/lummax6.yft uses 24.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/lummax6.ytd uses 32.5 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/lummax6_hi.yft uses 24.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/m3e30.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/m3e46.ytd uses 30.5 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/m3f80.yft uses 31.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/m3f80.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/m3f80_hi.yft uses 31.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/m422.ytd uses 42.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/m5f90.yft uses 16.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/m5f90.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/m5f90_hi.yft uses 16.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/m5f90lb.yft uses 16.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/m5f90lb.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/m5f90lb_hi.yft uses 16.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/m6f13.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/mansrr.yft uses 28.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/mansrr.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/mansrr_hi.yft uses 28.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/mbc63.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/mercedesgls.yft uses 30.9 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/mercedesgls.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/mercedesgls_hi.yft uses 30.9 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/mlbrabus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/models.ytd uses 39.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/nisr32.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/nzp.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/oycmr500.yft uses 29.4 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/oycmr500.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/oycmr500_hi.yft uses 29.4 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/panamera18.yft uses 19.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/panamera18.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/panamera18_hi.yft uses 19.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/pgt2.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/pm19.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/por911gt3.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/q8prior.yft uses 29.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/q8prior.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/q8prior_hi.yft uses 29.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/r32_Nismo.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/r32_liv90s1.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/r32_liv90s2.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/r32_livBwave.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/r32_livMid.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/r32_livMidTeam.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/r32_livMines.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/r32_livMove.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/r32_livTommy1.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/r32_livTommy2.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/r32_wind90s.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/r32_windBreak.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/r32_windMid.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/r32_windNightKids.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/r32_windSection.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/r33.yft uses 29.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/r33.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/r33_hi.yft uses 29.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/r34.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/r35lb.ytd uses 41.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/rculi.yft uses 21.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/rculi.ytd uses 26.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/rculi_hi.yft uses 21.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/rmodg65.yft uses 16.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/rmodg65.ytd uses 28.5 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/rmodgt63.yft uses 18.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/rmodlp770.yft uses 18.4 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/rmodlp770.ytd uses 20.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/rmodm3e36.ytd uses 22.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/rmodmustang.yft uses 17.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/rmodmustang.ytd uses 17.2 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/rmodx6.yft uses 20.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/rmodx6_hi.yft uses 17.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/rocket.yft uses 29.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/rocket.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/rocket_hi.yft uses 29.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/rs7.yft uses 31.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/rs7.ytd uses 75.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/rs7_hi.yft uses 31.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/rs7c8.yft uses 23.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/rs7c8.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/rs7c8_hi.yft uses 23.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/rsq8m.yft uses 30.1 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/rsq8m.ytd uses 35.5 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/rsq8m_hi.yft uses 30.1 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/scaldarsi.ytd uses 48.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/silvias15.ytd uses 30.5 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/taycan.yft uses 16.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/taycan.ytd uses 18.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/taycan_hi.yft uses 16.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/teslax.yft uses 19.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/teslax.ytd uses 115.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/teslax_hi.yft uses 19.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/tmodel.yft uses 23.9 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/tmodel.ytd uses 36.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tmodel_hi.yft uses 23.9 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv1.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv10.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv11.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv12.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv13.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv14.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv15.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv16.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv17.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv18.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv3.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv4.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv5.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv6.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv7.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv8.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/tsgr20_liv9.yft uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/twizy.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/urus.yft uses 17.7 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/urus.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/urus_hi.yft uses 17.7 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/velociraptor.yft uses 21.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/velociraptor.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/velociraptor_hi.yft uses 21.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/viper.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/viper_hi.yft uses 25.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/wheel_urus4.ydr uses 48.0 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/wraith.yft uses 17.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/wraith.ytd uses 59.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Bitcoin/wraith_hi.yft uses 17.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/x5bmw.yft uses 19.9 MiB of virtual memory.
- [ citizen-server-impl] Asset Bitcoin/x5bmw.ytd uses 46.5 MiB of physical memory.
- [ citizen-server-impl] Asset Bitcoin/x5bmw_hi.yft uses 19.9 MiB of virtual memory.
- [ citizen-server-impl] Started resource Bitcoin
- [ citizen-server-impl] Started resource Dayton_Wire_Wheel_Pack
- [ citizen-server-impl] Asset JanBus/airbus2+hi.ytd uses 18.0 MiB of physical memory.
- [ citizen-server-impl] Asset JanBus/airbus2.yft uses 16.8 MiB of virtual memory.
- [ citizen-server-impl] Asset JanBus/airbus2.ytd uses 18.0 MiB of physical memory.
- [ citizen-server-impl] Asset JanBus/airbus2_hi.yft uses 16.8 MiB of virtual memory.
- [ citizen-server-impl] Started resource JanBus
- [ citizen-server-impl] Started resource KLouK's_Mini_Wheel
- [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_326.ydr uses 36.0 MiB of physical memory.
- [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_D-05.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_Devil.ydr uses 28.0 MiB of physical memory.
- [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_blitz03.ydr uses 20.0 MiB of physical memory.
- [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_buddyclubp1.ydr uses 18.0 MiB of physical memory.
- [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_emitz.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_gartmaier.ydr uses 17.0 MiB of physical memory.
- [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_minerva.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_oni.ydr uses 17.0 MiB of physical memory.
- [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_oni5.ydr uses 28.0 MiB of physical memory.
- [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_oni5paint.ydr uses 24.0 MiB of physical memory.
- [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_onipaint.ydr uses 17.0 MiB of physical memory.
- [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_varianzaD3S.ydr uses 17.0 MiB of physical memory.
- [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_vskf.ydr uses 17.0 MiB of physical memory.
- [ citizen-server-impl] Started resource Kyroki_Wheel_Pack
- [ citizen-server-impl] Asset LSFD/ferrara.yft uses 22.2 MiB of virtual memory.
- [ citizen-server-impl] Asset LSFD/ferrara.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSFD/ferrara_hi.yft uses 22.2 MiB of virtual memory.
- [ citizen-server-impl] Asset LSFD/lsfdexe.ytd uses 28.0 MiB of physical memory.
- [ citizen-server-impl] Started resource LSFD
- [ citizen-server-impl] Asset LSMD/dodgeEMS.yft uses 20.5 MiB of virtual memory.
- [ citizen-server-impl] Asset LSMD/dodgeEMS.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSMD/pd_bmwr.yft uses 21.9 MiB of virtual memory.
- [ citizen-server-impl] Asset LSMD/pd_bmwr.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSMD/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory.
- [ citizen-server-impl] Started resource LSMD
- [ citizen-server-impl] Asset LSPD/00pdtahoe.ytd uses 40.0 MiB of physical memory.
- [ citizen-server-impl] Asset LSPD/08pdcvpi.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/11pdcvpi.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/11pdcvpis.ytd uses 45.2 MiB of physical memory.
- [ citizen-server-impl] Asset LSPD/14pdcharger.yft uses 17.0 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/14pdcharger.ytd uses 49.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/14pdcharger_hi.yft uses 17.0 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/16pdfpiu.ytd uses 42.5 MiB of physical memory.
- [ citizen-server-impl] Asset LSPD/16pdfpius.ytd uses 38.0 MiB of physical memory.
- [ citizen-server-impl] Asset LSPD/20pdfpiu.yft uses 16.9 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/20pdfpiu.ytd uses 33.5 MiB of physical memory.
- [ citizen-server-impl] Asset LSPD/20pdfpiu_hi.yft uses 16.9 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/20pdfpius.ytd uses 41.0 MiB of physical memory.
- [ citizen-server-impl] Asset LSPD/21f150.yft uses 19.8 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/21f150.ytd uses 107.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/21f150LB.yft uses 20.5 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/21f150LB.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/21f150LB_hi.yft uses 20.5 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/21f150_hi.yft uses 19.8 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/cvpik9rb.yft uses 17.3 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/cvpik9rb.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/cvpik9rb_hi.yft uses 17.3 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/fbi.yft uses 21.2 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/fbi.ytd uses 98.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/fbi2.yft uses 26.1 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/fbi2.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/fbi2_hi.yft uses 26.1 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/fbi_hi.yft uses 21.2 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/g63amg6x6cop.yft uses 22.8 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/g63amg6x6cop.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/g63amg6x6cop_hi.yft uses 22.8 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/ghispo2.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/hummer.yft uses 18.2 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/hummer.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/hummer_hi.yft uses 18.2 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/mach1rb.yft uses 25.2 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/mach1rb.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/mach1rb_hi.yft uses 25.2 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/mcu.ytd uses 23.8 MiB of physical memory.
- [ citizen-server-impl] Asset LSPD/police.yft uses 22.6 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/police.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/police4.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/police4_hi.yft uses 19.0 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/police_hi.yft uses 22.6 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/polschafter3.ytd uses 26.0 MiB of physical memory.
- [ citizen-server-impl] Asset LSPD/r1200rtp.ytd uses 44.0 MiB of physical memory.
- [ citizen-server-impl] Asset LSPD/sbearcat.ytd uses 19.0 MiB of physical memory.
- [ citizen-server-impl] Asset LSPD/sheriff.yft uses 28.1 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/sheriff.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/sheriff2.yft uses 32.1 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/sheriff2.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/sheriff2_hi.yft uses 32.1 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/sheriff_hi.yft uses 28.1 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/sotow.yft uses 22.0 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/sotow.ytd uses 87.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/sotow_hi.yft uses 22.0 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/sp1.yft uses 19.5 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/sp1.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/sp1_hi.yft uses 19.5 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/stchgr.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/swathummer.yft uses 27.2 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/swathummer.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/swathummer_hi.yft uses 27.2 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/um21f150.yft uses 18.2 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/um21f150.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset LSPD/um21f150_hi.yft uses 18.2 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/um21tahoe.yft uses 18.0 MiB of virtual memory.
- [ citizen-server-impl] Asset LSPD/um21tahoe.ytd uses 24.8 MiB of physical memory.
- [ citizen-server-impl] Asset LSPD/um21tahoe_hi.yft uses 18.0 MiB of virtual memory.
- [ citizen-server-impl] Started resource LSPD
- [ citizen-server-impl] Started resource Lore_Friendly_Wheels_Pack
- [ citizen-server-impl] Asset Spezial/Alphard.yft uses 25.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/Alphard.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Spezial/Alphard_hi.yft uses 25.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/bmw8mm.yft uses 30.9 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/bmw8mm.ytd uses 90.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Spezial/bmw8mm_hi.yft uses 30.9 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/dtdbolide.ytd uses 24.0 MiB of physical memory.
- [ citizen-server-impl] Asset Spezial/fiatcamber.yft uses 23.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/fiatcamber.ytd uses 43.0 MiB of physical memory.
- [ citizen-server-impl] Asset Spezial/fiatcamber_hi.yft uses 23.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/gti8.yft uses 23.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/gti8.ytd uses 48.0 MiB of physical memory.
- [ citizen-server-impl] Asset Spezial/gti8_hi.yft uses 23.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/hometrailer.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Spezial/horse1.ytd uses 39.0 MiB of physical memory.
- [ citizen-server-impl] Asset Spezial/kitt.ytd uses 60.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Spezial/m3wideprzemo.yft uses 30.9 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/m3wideprzemo.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Spezial/m3wideprzemo_hi.yft uses 30.9 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/m4comp.yft uses 17.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/m4comp.ytd uses 28.0 MiB of physical memory.
- [ citizen-server-impl] Asset Spezial/m4comp_hi.yft uses 17.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/m4lb.bak uses 28.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/m4lb.yft uses 28.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/m4lb.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Spezial/m4lb_hi.bak uses 28.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/m4lb_hi.yft uses 28.8 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/m5per.yft uses 20.1 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/m5per.ytd uses 50.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Spezial/m5per_hi.yft uses 20.1 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/m6f13.yft uses 16.1 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/m6f13.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Spezial/m6f13_hi.yft uses 16.1 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/mbhome.yft uses 21.6 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/mbhome.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Spezial/mbhome_hi.yft uses 21.6 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/mh3przemo.yft uses 26.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/mh3przemo.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Spezial/mh3przemo_hi.yft uses 26.0 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/ocnetrongt.yft uses 24.9 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/ocnetrongt.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Spezial/ocnetrongt_hi.yft uses 24.9 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/rs318.yft uses 32.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Spezial/rs318_hi.yft uses 32.5 MiB of virtual memory.
- [ citizen-server-impl] Asset Spezial/sonscar.ytd uses 40.0 MiB of physical memory.
- [ citizen-server-impl] Started resource Spezial
- [ citizen-server-impl] Asset Taxi/taxibenz.ytd uses 22.0 MiB of physical memory.
- [ citizen-server-impl] Asset Taxi/taxicla.yft uses 17.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Taxi/taxicla.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset Taxi/taxicla_hi.yft uses 17.2 MiB of virtual memory.
- [ citizen-server-impl] Asset Taxi/taxit6.ytd uses 98.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Started resource Taxi
- [ citizen-server-impl] Started resource Vossen_B-Rims_Pack
- [ citizen-server-impl] Started resource aston59v12
- [ citizen-server-impl] Started resource audi5cylpack
- [ citizen-server-impl] Started resource audiea839
- [ citizen-server-impl] Started resource audiea855
- [ citizen-server-impl] Started resource aventadorv12
- [ citizen-server-impl] Started resource b58b30
- [ citizen-server-impl] Started resource bgw16
- [ citizen-server-impl] Started resource bmwn55
- [ citizen-server-impl] Started resource cammedcharger
- [ citizen-server-impl] Started resource chevroletlt4
- [ citizen-server-impl] Started resource czr1eng
- [ citizen-server-impl] Started resource ea825
- [ citizen-server-impl] Started resource flatheadv8
- [ citizen-server-impl] Started resource fordvoodoo
- [ citizen-server-impl] Started resource handling_mod
- [ citizen-server-impl] Started resource lambov10
- [ citizen-server-impl] Started resource m5soundmod
- [ citizen-server-impl] Asset pedalbeer/pedalbeer.yft uses 27.0 MiB of virtual memory.
- [ citizen-server-impl] Asset pedalbeer/pedalbeer_hi.yft uses 27.0 MiB of virtual memory.
- [ citizen-server-impl] Started resource pedalbeer
- [ citizen-server-impl] Started resource s54b32
- [ citizen-server-impl] Started resource s63b44
- [ citizen-server-impl] Started resource s65b40
- [ citizen-server-impl] Started resource s85b50
- [ citizen-server-impl] Started resource sons_pack
- [ citizen-server-impl] Started resource SaltyNUI
- [ c-scripting-core] Creating script environments for saltychat
- [ script:saltychat] Instantiated instance of script SaltyServer.VoiceManager.
- [ citizen-server-impl] Started resource saltychat
- [ citizen-server-impl] Started resource saltyhud
- [ c-scripting-core] Creating script environments for gcphone
- [ citizen-server-impl] Started resource gcphone
- [ c-scripting-core] Creating script environments for gp_emergencyPhone
- [ citizen-server-impl] Started resource gp_emergencyPhone
- [ c-scripting-core] Creating script environments for ls-radio
- [ citizen-server-impl] Started resource ls-radio
- [ citizen-server-impl] Started resource loadingscreen
- [ citizen-server-impl] Started resource menu
- [ citizen-server-impl] Started resource speedometer
- [ c-scripting-core] Creating script environments for target
- [ citizen-server-impl] Started resource target
- [ c-scripting-core] Creating script environments for myCharCreator
- [ citizen-server-impl] Started resource myCharCreator
- [ c-scripting-core] Creating script environments for myClothesAPI
- [ citizen-server-impl] Started resource myClothesAPI
- [ c-scripting-core] Creating script environments for myClothesshop
- [ citizen-server-impl] Started resource myClothesshop
- [ c-scripting-core] Creating script environments for myMultichar
- [ citizen-server-impl] Started resource myMultichar
- [ c-scripting-core] Creating script environments for EnhancedBarber
- [ citizen-server-impl] Started resource EnhancedBarber
- [ c-scripting-core] Creating script environments for core_evidencev2
- [ citizen-server-impl] Started resource core_evidencev2
- [ c-scripting-core] Creating script environments for core_dispatch
- [ citizen-server-impl] Started resource core_dispatch
- [ c-scripting-core] Creating script environments for core_crafting
- [ citizen-server-impl] Started resource core_crafting
- [ c-scripting-core] Creating script environments for xCarRadio
- [ citizen-server-impl] Started resource xCarRadio
- [ c-scripting-core] Creating script environments for xsound
- [ citizen-server-impl] Started resource xsound
- [ c-scripting-core] Creating script environments for meta_libs
- [ citizen-server-impl] Started resource meta_libs
- [ citizen-server-impl] Started resource mhacking
- [ c-scripting-core] Creating script environments for doors
- [ citizen-server-impl] Started resource doors
- [ citizen-server-impl] Started resource amazon_map
- [ citizen-server-impl] Started resource burgershot
- [ citizen-server-impl] Started resource map_petshop_map
- [ citizen-server-impl] Started resource ad_animatedbanner
- [ citizen-server-impl] Started resource ad_animateddowntown
- [ citizen-server-impl] Started resource ad_fightclub
- [ citizen-server-impl] Started resource ad_jobcentre
- [ citizen-server-impl] Asset ad_okutama/SmallOkutama.ytd uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset ad_okutama/SmallOkutama_2.ytd uses 48.0 MiB of physical memory.
- [ citizen-server-impl] Started resource ad_okutama
- [ citizen-server-impl] Started resource ad_speedwarning
- [ citizen-server-impl] Started resource ad_stadtbeleuchtung
- [ citizen-server-impl] Asset map_mrpd/T1JNES_MRPD_CARBINERIFLE.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Asset map_mrpd/T1JNES_MRPD_INT.ytd uses 21.2 MiB of physical memory.
- [ citizen-server-impl] Asset map_mrpd/T1JNES_MRPD_PISTOL.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset map_mrpd/T1JNES_MRPD_PROPS.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
- [ citizen-server-impl] Started resource map_mrpd
- [ citizen-server-impl] Started resource AllDreams_Bowlingbahn
- [ citizen-server-impl] Started resource map_Auktionshaus
- [ citizen-server-impl] Started resource MAP_KH_INTERIOR
- [ citizen-server-impl] Asset map_Rockford_Fire_Department/sfd.ytd uses 44.0 MiB of physical memory.
- [ citizen-server-impl] Started resource map_Rockford_Fire_Department
- [ citizen-server-impl] Started resource map_South_Park_Sign
- [ citizen-server-impl] Started resource Drusilla's_Venetian_Restaurant
- [ citizen-server-impl] Started resource Final_Fantasy_XV_Galdin_Quay
- [ citizen-server-impl] Started resource Legion_Weed_Clinic_Interior
- [ citizen-server-impl] Started resource Little_Seoul_Clothes_Shop
- [ citizen-server-impl] Started resource neuer_autobahn_tunnel
- [ citizen-server-impl] Started resource paleto_beach
- [ citizen-server-impl] Started resource map_beach_bar
- [ citizen-server-impl] Started resource sixt
- [ citizen-server-impl] Started resource Split_Sides_West_Interior
- [ citizen-server-impl] Asset map_sonsclub/bkr_biker_dlc_int_02_txd.ytd uses 24.5 MiB of physical memory.
- [ citizen-server-impl] Started resource map_sonsclub
- [ citizen-server-impl] Started resource map_sonsgarge
- [ citizen-server-impl] Asset map_airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory.
- [ citizen-server-impl] Started resource map_airport
- [ citizen-server-impl] Started resource map_Unicorn
- [ citizen-server-impl] Started resource map_hallenbad
- [ citizen-server-impl] Asset map_bloodhouse/patoche_blood_shell.ydr uses 21.4 MiB of physical memory.
- [ citizen-server-impl] Started resource map_bloodhouse
- [ citizen-server-impl] Started resource map_gokart
- [ citizen-server-impl] Started resource map_boxarena
- [ citizen-server-impl] Asset map_kino/Cinema_Lusino_coll.ybn uses 20.0 MiB of virtual memory.
- [ citizen-server-impl] Asset map_kino/Room1_cinema.ydr uses 32.0 MiB of physical memory.
- [ citizen-server-impl] Asset map_kino/Room2_bathroom.ydr uses 36.0 MiB of virtual memory.
- [ citizen-server-impl] Started resource map_kino
- [ citizen-server-impl] Started resource map_vodafoneshop
- [ citizen-server-impl] Started resource map_NicoundJanshaus
- [ citizen-server-impl] Started resource map_NicoundJanshaus_aussen
- [ citizen-server-impl] Started resource map_lbc_rockford_autos
- [ citizen-server-impl] Asset map_galaxyclubanderstaatsbank/ba_int01_details.ytd uses 17.0 MiB of physical memory.
- [ citizen-server-impl] Asset map_galaxyclubanderstaatsbank/ba_int01_shell_txd.ytd uses 22.8 MiB of physical memory.
- [ citizen-server-impl] Started resource map_galaxyclubanderstaatsbank
- [ citizen-server-impl] Started resource map_galaxyclubanderstaatsbank2
- [ citizen-server-impl] Asset map_carmeetindustriegebiet/tr_int2_tuner_car_meet_txd.ytd uses 31.5 MiB of physical memory.
- [ citizen-server-impl] Started resource map_carmeetindustriegebiet
- [ citizen-server-impl] Started resource map_neueampeln
- [ citizen-server-impl] Started resource map_gangbase
- [ citizen-server-impl] Asset map_vagosbase/bloods_shell.ydr uses 18.5 MiB of physical memory.
- [ citizen-server-impl] Started resource map_vagosbase
- [ citizen-server-impl] Started resource map_sandyairpot
- [ citizen-server-impl] Started resource map_exterioerautohaus
- [ citizen-server-impl] Started resource map_kartbahnneu
- [ citizen-server-impl] Asset map_gangbaseueberdiamand/cw_aka.ytd uses 24.0 MiB of physical memory.
- [ citizen-server-impl] Started resource map_gangbaseueberdiamand
- [ citizen-server-impl] Asset map_freiheitsstatur/stat_hilberty01.ydr uses 35.0 MiB of physical memory.
- [ citizen-server-impl] Started resource map_freiheitsstatur
- [ citizen-server-impl] Asset map_bennylowrider/lr_supermod_txd.ytd uses 27.4 MiB of physical memory.
- [ citizen-server-impl] Started resource map_bennylowrider
- [ citizen-server-impl] Started resource map_flatscreenmeetingpoint
- [ citizen-server-impl] Started resource map_meetingpointmitgarage
- [ citizen-server-impl] Started resource map_Bunkergreenforest
- [ citizen-server-impl] Asset map_mafiahausamkreisel/mafia_shell.ydr uses 25.2 MiB of virtual memory.
- [ citizen-server-impl] Started resource map_mafiahausamkreisel
- [ citizen-server-impl] Started resource map_villaamgolfplatz
- [ citizen-server-impl] Started resource map_ballashood
- [ citizen-server-impl] Started resource map_realfood
- [ citizen-server-impl] Started resource map_noodleresturant
- [ citizen-server-impl] Started resource map_cayo_fixed
- [ citizen-server-impl] Asset map_cayo_insel/cayo_base_room2.ydr uses 20.0 MiB of physical memory.
- [ citizen-server-impl] Asset map_cayo_insel/int_stock_txd.ytd uses 20.0 MiB of physical memory.
- [ citizen-server-impl] Started resource map_cayo_insel
- [ citizen-server-impl] Started resource map_cayobrigde
- [ citizen-server-impl] Started resource map_LCN
- [ citizen-server-impl] Started resource map_rollschuhbahn
- [ citizen-server-impl] Asset map_mafiahotel/txd_det1_qnx.ytd uses 21.4 MiB of physical memory.
- [ citizen-server-impl] Asset map_mafiahotel/txd_det2_qnx.ytd uses 24.6 MiB of physical memory.
- [ citizen-server-impl] Asset map_mafiahotel/txd_shell_qnx.ytd uses 17.4 MiB of physical memory.
- [ citizen-server-impl] Started resource map_mafiahotel
- [ citizen-server-impl] Started resource map_meetingpointparkplatz
- [ citizen-server-impl] Asset map_wuchangrecordsstrand/denis3d_wuchang_records_txd.ytd uses 19.0 MiB of physical memory.
- [ citizen-server-impl] Started resource map_wuchangrecordsstrand
- [ citizen-server-impl] Started resource map_monolit
- [ citizen-server-impl] Asset map_brigarda/italy_texture.ytd uses 16.7 MiB of physical memory.
- [ citizen-server-impl] Started resource map_brigarda
- [ citizen-server-impl] Asset map_gericht/jud_txt_q.ytd uses 20.4 MiB of physical memory.
- [ citizen-server-impl] Started resource map_gericht
- [ citizen-server-impl] Asset map_domenicsautoswerkstatt/bam_jdm_txt.ytd uses 19.0 MiB of physical memory.
- [ citizen-server-impl] Started resource map_domenicsautoswerkstatt
- [ citizen-server-impl] Asset map_cookieweed/CookiesBackRoom.ytd uses 26.0 MiB of physical memory.
- [ citizen-server-impl] Asset map_cookieweed/MilosCookies.ydr uses 31.2 MiB of physical memory.
- [ citizen-server-impl] Asset map_cookieweed/MilosCookiesBathroom.ydr uses 17.0 MiB of physical memory.
- [ citizen-server-impl] Started resource map_cookieweed
- [ citizen-server-impl] Started resource map_villabeitrevor
- [ citizen-server-impl] Started resource map_mareksfarmhaus
- [ citizen-server-impl] Started resource map_neuesbahamamamas
- [ citizen-server-impl] Started resource map_ladenmitgeheimlabor
- [ citizen-server-impl] Asset map_brigardaprobs/italy_texture.ytd uses 16.7 MiB of physical memory.
- [ citizen-server-impl] Started resource map_brigardaprobs
- [ citizen-server-impl] Started resource map_redneckmitzaun
- [ citizen-server-impl] Started resource map_checkpoint
- [ citizen-server-impl] Started resource map_softairbereich
- [ citizen-server-impl] Started resource map_paletotunnelpolizei
- [ citizen-server-impl] Started resource map_friedhof_mitsarg
- [ citizen-server-impl] Asset map_frakanwesenamkreisel/brofx_5_drak.ydr uses 48.0 MiB of virtual memory.
- [ citizen-server-impl] Started resource map_frakanwesenamkreisel
- [ citizen-server-impl] Started resource map_taxi2_0
- [ citizen-server-impl] Asset map_polizeiakadamy/ult-mrpd-training-bedroom.ydr uses 18.0 MiB of physical memory.
- [ citizen-server-impl] Asset map_polizeiakadamy/ult-mrpd-training-shell.ydr uses 38.0 MiB of physical memory.
- [ citizen-server-impl] Started resource map_polizeiakadamy
- [ citizen-server-impl] Started resource map_richman_resort3
- [ citizen-server-impl] Started resource map_paletotuner
- [ citizen-server-impl] Started resource map_golfclub
- [ citizen-server-impl] Started resource map_italianoresturant_tankeliverader
- [ citizen-server-impl] Asset map_lafuente/ranchoroom9.ydr uses 19.5 MiB of physical memory.
- [ citizen-server-impl] Asset map_lafuente/v_56_ranch_shell.ydr uses 23.0 MiB of physical memory.
- [ citizen-server-impl] Started resource map_lafuente
- [ citizen-server-impl] Started resource map_VanillaUnicornExterior
- [ citizen-server-impl] Started resource map_TownBillboard
- [ citizen-server-impl] Started resource map_Improvement1
- [ citizen-server-impl] Started resource map_Improvement2
- [ citizen-server-impl] Started resource map_Improvement3
- [ citizen-server-impl] Started resource map_Dam_Remastered
- [ citizen-server-impl] Started resource map_VillaaufBerg
- [ citizen-server-impl] Started resource map_Motel_Exterior
- [ citizen-server-impl] Started resource map_Exterior_of_Vespucci
- [ citizen-server-impl] Started resource map_La_Mesa_Exterior
- [ citizen-server-impl] Started resource map_beleuchtungabschlepphof
- [ citizen-server-impl] Started resource map_grove_exterior
- [ citizen-server-impl] Started resource map_Sandy_Shores_Upgrade
- [ citizen-server-impl] Started resource map_Parking_Carports
- [ citizen-server-impl] Started resource map_LSC_sandy_exterior
- [ citizen-server-impl] Started resource bob74_ipl
- [ c-scripting-core] Creating script environments for hypnonema
- [ script:hypnonema] Instantiated instance of script Hypnonema.Server.Server.
- [ citizen-server-impl] Started resource hypnonema
- [ script:monitor] [txAdminClient] Threads and commands set up. All Ready.
- [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452
- [script:essentialmode]
- [script:ad_cryptofarm] Coins generated
- [ citizen-server-impl] server thread hitch warning: timer interval of 1021 milliseconds
- [ script:mysql-async] [mysql-async] Database server connection established.
- [ script:JD_logs] -------------------------------------------------------
- [ script:JD_logs] JD_logs
- [ script:JD_logs] UPDATE: 2.1.6 AVAILABLE
- [ script:JD_logs] CHANGELOG: Added:
- [ script:JD_logs] • Language Files.
- [ script:JD_logs] • Check for hide functions.
- [ script:JD_logs] • German Translation: randomwhitedude#4811
- [ script:JD_logs] • French Translation: Skafir#5135
- [ script:JD_logs]
- [ script:JD_logs] Fixed:
- [ script:JD_logs] • Issue with commands not registering.
- [ script:JD_logs] • Typo in `LogHistoryCommand`.
- [ script:JD_logs] • Issue with shooting logs.
- [ script:JD_logs] • Issue with AC Config functions.
- [ script:JD_logs] • Issue with player Health.
- [ script:JD_logs] -------------------------------------------------------
- [script:esx_job_creat]
- [script:esx_job_creat] [esx_job_creator] Creating society Journalist (id: reporter) with 1 grades
- [script:esx_job_creat] [esx_job_creator] Creating society Autohändler (id: cardealer) with 4 grades
- [script:esx_job_creat] [esx_job_creator] Creating society Tailor (id: tailor) with 1 grades
- [script:esx_job_creat] [esx_job_creator] Creating society Fueler (id: fueler) with 1 grades
- [script:esx_job_creat] [esx_job_creator] Creating society LSPD (id: police) with 5 grades
- [script:esx_job_creat] [esx_job_creator] Creating society Mechaniker (id: mechanic) with 2 grades
- [script:esx_job_creat] [esx_job_creator] Creating society LSMD (id: ambulance) with 4 grades
- [script:esx_job_creat] [esx_job_creator] Creating society Butcher (id: slaughterer) with 1 grades
- [script:esx_job_creat] [esx_job_creator] Creating society Lumberjack (id: lumberjack) with 1 grades
- [script:esx_job_creat] [esx_job_creator] Creating society NLJB (id: nljb) with 1 grades
- [script:esx_job_creat] [esx_job_creator] Creating society Miner (id: miner) with 1 grades
- [script:esx_job_creat] [esx_job_creator] Creating society Arbeitslos (id: unemployed) with 1 grades
- [script:esx_job_creat] [esx_job_creator] Creating society Taxi (id: taxi) with 5 grades
- [script:esx_job_creat] [esx_job_creator] Creating society Fischer (id: fisherman) with 1 grades
- [script:esx_job_creat]
- [script:essentialmode]
- [script:essentialmode] [EssentialMode] Current version: 6.4.2
- [script:essentialmode] [EssentialMode] Updater version: 6.4.2
- [script:essentialmode]
- [ cmd] Access denied for command sets.
- [ cmd] Access denied for command sets.
- [script:essentialmode] [EssentialMode] Everything is nice and updated!
- [script:essentialmode]
- [script:essentialmode] Support the developers: Hey! Would you like to support the developers, go to https://www.patreon.com/gdevelopment and get some nifty rewards!
- [ script:dpemotes]
- [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173)
- [script:anticheese-an] AntiCheese (anticheese-anticheat) is up to date!
- [ citizen-server-impl] fff
- [ citizen-server-impl] cccc ff xx xx rr rr eee
- [ citizen-server-impl] cc ffff xx rrr r ee e
- [ citizen-server-impl] cc ff xx ... rr eeeee
- [ citizen-server-impl] ccccc ff xx xx ... rr eeeee
- [ citizen-server-impl]
- [ citizen-server-impl] Authenticated with cfx.re Nucleus: https://z0ckyzockt-jan2k17-llyxq7.users.cfx.re/
- [ citizen-server-impl] Authenticated with Tebex: ⭐ AllDreams ⭐
- [ script:hardcap] Connecting: Jan-_-2k17
- [ citizen-server-impl] server thread hitch warning: timer interval of 554 milliseconds
- [ citizen-server-impl] server thread hitch warning: timer interval of 540 milliseconds
- [ cmd] Access denied for command add_principal.
- [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds
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