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Jan 13th, 2022
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  1. ================================================================
  2. ======== FXServer Starting - 1/13/2022, 10:16:20 AM
  3. ================================================================
  4. [ c-scripting-core] Creating script environments for _cfx_internal
  5. [ citizen-server-impl] Scanning resources.
  6. [ c-resources-core] Resource loading for paco failed:
  7. [ c-resources-core] Could not open resource metadata file - no such file.
  8. [ c-resources-core] Resource loading for Dodge%20Sound%202.0 failed:
  9. [ c-resources-core] Could not open resource metadata file - no such file.
  10. [ c-resources-core] Resource loading for Dodge%20Demon%20Sound%20Mod%20V1.0 failed:
  11. [ c-resources-core] Could not open resource metadata file - no such file.
  12. [ c-resources-core] Resource loading for windsor2 failed:
  13. [ c-resources-core] Could not open resource metadata file - no such file.
  14. [ c-resources-core] Resource loading for sfx failed:
  15. [ c-resources-core] Could not open resource metadata file - no such file.
  16. [ c-resources-core] Resource loading for Samples failed:
  17. [ c-resources-core] Could not open resource metadata file - no such file.
  18. [ c-resources-core] Resource loading for tempesta failed:
  19. [ c-resources-core] Could not open resource metadata file - no such file.
  20. [ c-resources-core] Resource loading for muscle_car_2_us_v8 failed:
  21. [ c-resources-core] Could not open resource metadata file - no such file.
  22. [ citizen-server-impl] Found 440 resources.
  23. [ citizen-server-impl] Some resources have an outdated resource manifest:
  24. [ citizen-server-impl] - LSFD
  25. [ citizen-server-impl] - LSMD
  26. [ citizen-server-impl] - LSPD
  27. [ citizen-server-impl] - No-NPC
  28. [ citizen-server-impl] - PoliceVehiclesWeaponDeleter
  29. [ citizen-server-impl] - apoysus_garage
  30. [ citizen-server-impl] - baseevents
  31. [ citizen-server-impl] - ds_admin2
  32. [ citizen-server-impl] - esx_cruisecontrol
  33. [ citizen-server-impl] - esx_tattoosShops
  34. [ citizen-server-impl] - fingerpoint
  35. [ citizen-server-impl] - handsup
  36. [ citizen-server-impl] - heist_location
  37. [ citizen-server-impl] - hungerthirst
  38. [ citizen-server-impl] - ls-radio
  39. [ citizen-server-impl] - lux_vehcontrol
  40. [ citizen-server-impl] - map_neuestaatsbank
  41. [ citizen-server-impl] - menu
  42. [ citizen-server-impl] - pogressBar
  43. [ citizen-server-impl] - progressBars
  44. [ citizen-server-impl] - pvp
  45. [ citizen-server-impl] - seat_seater
  46. [ citizen-server-impl] - sessionmanager
  47. [ citizen-server-impl] - speedometer
  48. [ citizen-server-impl] - tp_fbi
  49. [ citizen-server-impl] - uj_driftzone
  50. [ citizen-server-impl]
  51. [ citizen-server-impl] Please update these resources.
  52. [ svadhesive] Authenticating server license key...
  53. [ svadhesive] Server license key authentication succeeded. Welcome!
  54. [ c-scripting-core] Creating script environments for sessionmanager
  55. [ citizen-server-impl] Started resource sessionmanager
  56. [ c-scripting-core] Creating script environments for monitor
  57. [ script:monitor] [txAdminClient] Version 4.11.0 starting...
  58. [ citizen-server-impl] Started resource monitor
  59. [ c-scripting-core] Creating script environments for mapmanager
  60. [ citizen-server-impl] Started resource mapmanager
  61. [ citizen-server-impl] Started resource spawnmanager
  62. [ citizen-server-impl] Started resource basic-gamemode
  63. [ citizen-server-impl] Started resource fivem
  64. [ c-scripting-core] Creating script environments for hardcap
  65. [ citizen-server-impl] Started resource hardcap
  66. [ c-scripting-core] Creating script environments for rconlog
  67. [ citizen-server-impl] Started resource rconlog
  68. [ c-scripting-core] Creating script environments for async
  69. [ citizen-server-impl] Started resource async
  70. [ script:mapmanager] Changing gametype from RolePlay to esplugin_mysql
  71. [ c-scripting-core] Creating script environments for esplugin_mysql
  72. [ citizen-server-impl] Started resource esplugin_mysql
  73. [ c-scripting-core] Creating script environments for essentialmode
  74. [script:essentialmode] Instantiated instance of script SQLite.Main.
  75. [ citizen-server-impl] Started resource essentialmode
  76. [ c-scripting-core] Creating script environments for mysql-async
  77. [ citizen-server-impl] Started resource mysql-async
  78. [ citizen-server-impl] Started resource skinchanger
  79. [ c-scripting-core] Creating script environments for es_extended
  80. [ citizen-server-impl] Started resource es_extended
  81. [ citizen-server-impl] Started resource fxmigrant
  82. [ citizen-server-impl] Started resource pvp
  83. [ c-scripting-core] Creating script environments for ds_admin2
  84. [ citizen-server-impl] Started resource ds_admin2
  85. [ citizen-server-impl] Couldn't find resource ds_adminduty.
  86. [ c-scripting-core] Creating script environments for aduty
  87. [ citizen-server-impl] Started resource aduty
  88. [ c-scripting-core] Creating script environments for EasyAdmin
  89. [ script:EasyAdmin]
  90. [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _
  91. [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ |
  92. [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_|
  93. [ script:EasyAdmin] Version 6.402
  94. [ citizen-server-impl] Started resource EasyAdmin
  95. [ c-scripting-core] Creating script environments for JD_logs
  96. [ citizen-server-impl] Started resource JD_logs
  97. [ c-scripting-core] Creating script environments for Prefech_Notify
  98. [ citizen-server-impl] Started resource Prefech_Notify
  99. [ c-scripting-core] Creating script environments for yarn
  100. [ citizen-server-impl] Started resource yarn
  101. [ c-scripting-core] Creating script environments for webpack
  102. [ citizen-server-impl] Started resource webpack
  103. [ c-scripting-core] Creating script environments for screenshot-basic
  104. [ citizen-server-impl] Started resource screenshot-basic
  105. [ citizen-server-impl] Started resource vehicleDebug
  106. [ c-scripting-core] Creating script environments for anticheese-anticheat
  107. [ citizen-server-impl] Started resource anticheese-anticheat
  108. [ citizen-server-impl] Started resource NativeUI
  109. [ citizen-server-impl] Started resource NativeUILua_Reloaded
  110. [ citizen-server-impl] Started resource mythic_notify
  111. [ citizen-server-impl] Asset custom/accs_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  112. [ citizen-server-impl] Asset custom/berd_diff_002_a_uni.ytd uses 32.0 MiB of physical memory.
  113. [ citizen-server-impl] Asset custom/berd_diff_002_b_uni.ytd uses 32.0 MiB of physical memory.
  114. [ citizen-server-impl] Asset custom/berd_diff_002_c_uni.ytd uses 32.0 MiB of physical memory.
  115. [ citizen-server-impl] Asset custom/berd_diff_002_d_uni.ytd uses 32.0 MiB of physical memory.
  116. [ citizen-server-impl] Asset custom/berd_diff_002_e_uni.ytd uses 32.0 MiB of physical memory.
  117. [ citizen-server-impl] Asset custom/berd_diff_002_f_uni.ytd uses 32.0 MiB of physical memory.
  118. [ citizen-server-impl] Asset custom/berd_diff_002_g_uni.ytd uses 32.0 MiB of physical memory.
  119. [ citizen-server-impl] Asset custom/berd_diff_002_h_uni.ytd uses 32.0 MiB of physical memory.
  120. [ citizen-server-impl] Asset custom/berd_diff_002_i_uni.ytd uses 32.0 MiB of physical memory.
  121. [ citizen-server-impl] Asset custom/berd_diff_002_j_uni.ytd uses 32.0 MiB of physical memory.
  122. [ citizen-server-impl] Asset custom/berd_diff_016_a_uni.ytd uses 32.0 MiB of physical memory.
  123. [ citizen-server-impl] Asset custom/berd_diff_018_c_uni.ytd uses 32.0 MiB of physical memory.
  124. [ citizen-server-impl] Asset custom/feet_diff_011_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  125. [ citizen-server-impl] Asset custom/feet_diff_020_b_uni.ytd uses 32.0 MiB of physical memory.
  126. [ citizen-server-impl] Asset custom/hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory.
  127. [ citizen-server-impl] Asset custom/hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory.
  128. [ citizen-server-impl] Asset custom/hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory.
  129. [ citizen-server-impl] Asset custom/hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory.
  130. [ citizen-server-impl] Asset custom/hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory.
  131. [ citizen-server-impl] Asset custom/hand_diff_003_f_uni.ytd uses 32.0 MiB of physical memory.
  132. [ citizen-server-impl] Asset custom/hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory.
  133. [ citizen-server-impl] Asset custom/hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory.
  134. [ citizen-server-impl] Asset custom/jbib_007_u.ydd uses 48.0 MiB of physical memory.
  135. [ citizen-server-impl] Asset custom/jbib_diff_007_a_uni.ytd uses 32.0 MiB of physical memory.
  136. [ citizen-server-impl] Asset custom/jbib_diff_007_b_uni.ytd uses 32.0 MiB of physical memory.
  137. [ citizen-server-impl] Asset custom/jbib_diff_007_c_uni.ytd uses 32.0 MiB of physical memory.
  138. [ citizen-server-impl] Asset custom/jbib_diff_007_d_uni.ytd uses 32.0 MiB of physical memory.
  139. [ citizen-server-impl] Asset custom/jbib_diff_007_e_uni.ytd uses 32.0 MiB of physical memory.
  140. [ citizen-server-impl] Asset custom/jbib_diff_007_f_uni.ytd uses 32.0 MiB of physical memory.
  141. [ citizen-server-impl] Asset custom/jbib_diff_007_g_uni.ytd uses 32.0 MiB of physical memory.
  142. [ citizen-server-impl] Asset custom/jbib_diff_007_h_uni.ytd uses 32.0 MiB of physical memory.
  143. [ citizen-server-impl] Asset custom/jbib_diff_007_i_uni.ytd uses 32.0 MiB of physical memory.
  144. [ citizen-server-impl] Asset custom/jbib_diff_007_j_uni.ytd uses 32.0 MiB of physical memory.
  145. [ citizen-server-impl] Asset custom/mp_f_freemode_01_mp_f_christmas2018^lowr_001_r.ydd uses 32.0 MiB of physical memory.
  146. [ citizen-server-impl] Asset custom/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory.
  147. [ citizen-server-impl] Asset custom/mp_f_freemode_01_mp_f_gunrunning_01^jbib_020_u.ydd uses 32.0 MiB of physical memory.
  148. [ citizen-server-impl] Asset custom/mp_f_freemode_01_mp_f_smuggler_01^jbib_004_u.ydd uses 32.0 MiB of physical memory.
  149. [ citizen-server-impl] Asset custom/mp_m_freemode_01_p^p_head_diff_002_a.ytd uses 32.0 MiB of physical memory.
  150. [ citizen-server-impl] Asset custom/mp_m_freemode_01_p^p_head_diff_002_b.ytd uses 32.0 MiB of physical memory.
  151. [ citizen-server-impl] Asset custom/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  152. [ citizen-server-impl] Asset custom/task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  153. [ citizen-server-impl] Asset custom/task_diff_002_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  154. [ citizen-server-impl] Asset custom/task_diff_011_a_uni.ytd uses 32.0 MiB of physical memory.
  155. [ citizen-server-impl] Asset custom/task_diff_011_b_uni.ytd uses 32.0 MiB of physical memory.
  156. [ citizen-server-impl] Asset custom/task_diff_011_d_uni.ytd uses 32.0 MiB of physical memory.
  157. [ citizen-server-impl] Asset custom/task_diff_011_e_uni.ytd uses 32.0 MiB of physical memory.
  158. [ citizen-server-impl] Asset custom/task_diff_011_f_uni.ytd uses 32.0 MiB of physical memory.
  159. [ citizen-server-impl] Asset custom/task_diff_011_g_uni.ytd uses 32.0 MiB of physical memory.
  160. [ citizen-server-impl] Asset custom/task_diff_011_h_uni.ytd uses 32.0 MiB of physical memory.
  161. [ citizen-server-impl] Asset custom/task_diff_011_i_uni.ytd uses 32.0 MiB of physical memory.
  162. [ citizen-server-impl] Asset custom/task_diff_011_j_uni.ytd uses 32.0 MiB of physical memory.
  163. [ citizen-server-impl] Asset custom/task_diff_011_k_uni.ytd uses 32.0 MiB of physical memory.
  164. [ citizen-server-impl] Asset custom/task_diff_011_l_uni.ytd uses 32.0 MiB of physical memory.
  165. [ citizen-server-impl] Asset custom/task_diff_011_n_uni.ytd uses 32.0 MiB of physical memory.
  166. [ citizen-server-impl] Asset custom/task_diff_011_o_uni.ytd uses 32.0 MiB of physical memory.
  167. [ citizen-server-impl] Asset custom/task_diff_011_p_uni.ytd uses 32.0 MiB of physical memory.
  168. [ citizen-server-impl] Asset custom/task_diff_011_q_uni.ytd uses 32.0 MiB of physical memory.
  169. [ citizen-server-impl] Asset custom/task_diff_011_r_uni.ytd uses 32.0 MiB of physical memory.
  170. [ citizen-server-impl] Asset custom/task_diff_011_s_uni.ytd uses 32.0 MiB of physical memory.
  171. [ citizen-server-impl] Asset custom/task_diff_011_t_uni.ytd uses 32.0 MiB of physical memory.
  172. [ citizen-server-impl] Asset custom/task_diff_011_u_uni.ytd uses 32.0 MiB of physical memory.
  173. [ citizen-server-impl] Asset custom/task_diff_011_v_uni.ytd uses 32.0 MiB of physical memory.
  174. [ citizen-server-impl] Asset custom/task_diff_011_x_uni.ytd uses 32.0 MiB of physical memory.
  175. [ citizen-server-impl] Asset custom/task_diff_011_y_uni.ytd uses 32.0 MiB of physical memory.
  176. [ citizen-server-impl] Asset custom/task_diff_011_z_uni.ytd uses 32.0 MiB of physical memory.
  177. [ citizen-server-impl] Started resource custom
  178. [ c-scripting-core] Creating script environments for es_camera
  179. [ citizen-server-impl] Started resource es_camera
  180. [ c-scripting-core] Creating script environments for esx_addonaccount
  181. [ citizen-server-impl] Started resource esx_addonaccount
  182. [ c-scripting-core] Creating script environments for esx_addoninventory
  183. [ citizen-server-impl] Started resource esx_addoninventory
  184. [ c-scripting-core] Creating script environments for esx_status
  185. [ citizen-server-impl] Started resource esx_status
  186. [ c-scripting-core] Creating script environments for esx_basicneeds
  187. [ citizen-server-impl] Started resource esx_basicneeds
  188. [ c-scripting-core] Creating script environments for esx_vehicleshop
  189. [ citizen-server-impl] Started resource esx_vehicleshop
  190. [ c-scripting-core] Creating script environments for esx_boat
  191. [ citizen-server-impl] Started resource esx_boat
  192. [ c-scripting-core] Creating script environments for esx_boilerplate
  193. [ citizen-server-impl] Started resource esx_boilerplate
  194. [ citizen-server-impl] Started resource esx_cruisecontrol
  195. [ c-scripting-core] Creating script environments for esx_datastore
  196. [ citizen-server-impl] Started resource esx_datastore
  197. [ c-scripting-core] Creating script environments for esx_license
  198. [ citizen-server-impl] Started resource esx_license
  199. [ c-scripting-core] Creating script environments for esx_dmvschool
  200. [ citizen-server-impl] Started resource esx_dmvschool
  201. [ c-scripting-core] Creating script environments for esx_holdup
  202. [ citizen-server-impl] Started resource esx_holdup
  203. [ c-scripting-core] Creating script environments for esx_joblisting
  204. [ citizen-server-impl] Started resource esx_joblisting
  205. [ c-scripting-core] Creating script environments for esx_skin
  206. [ citizen-server-impl] Started resource esx_skin
  207. [ c-scripting-core] Creating script environments for esx_jobs
  208. [ citizen-server-impl] Started resource esx_jobs
  209. [ citizen-server-impl] Started resource esx_menu_default
  210. [ citizen-server-impl] Started resource esx_menu_dialog
  211. [ citizen-server-impl] Started resource esx_menu_list
  212. [ c-scripting-core] Creating script environments for esx_migrate
  213. [ citizen-server-impl] Started resource esx_migrate
  214. [ c-scripting-core] Creating script environments for esx_optionalneeds
  215. [ citizen-server-impl] Started resource esx_optionalneeds
  216. [ c-scripting-core] Creating script environments for esx_service
  217. [ citizen-server-impl] Started resource esx_service
  218. [ c-scripting-core] Creating script environments for esx_shops
  219. [ citizen-server-impl] Started resource esx_shops
  220. [ c-scripting-core] Creating script environments for cron
  221. [ citizen-server-impl] Started resource cron
  222. [ c-scripting-core] Creating script environments for esx_society
  223. [ citizen-server-impl] Started resource esx_society
  224. [ c-scripting-core] Creating script environments for esx_weaponshop
  225. [ citizen-server-impl] Started resource esx_weaponshop
  226. [ c-scripting-core] Creating script environments for instance
  227. [ citizen-server-impl] Started resource instance
  228. [ c-scripting-core] Creating script environments for HeliCam
  229. [ citizen-server-impl] Started resource HeliCam
  230. [ c-scripting-core] Creating script environments for PoliceVehiclesWeaponDeleter
  231. [ citizen-server-impl] Started resource PoliceVehiclesWeaponDeleter
  232. [ citizen-server-impl] Started resource TpToCoords
  233. [ citizen-server-impl] Started resource ult-kfc-legion
  234. [ c-scripting-core] Creating script environments for heist_location
  235. [ citizen-server-impl] Started resource heist_location
  236. [ citizen-server-impl] Started resource surfboard
  237. [ citizen-server-impl] Started resource tp_fbi
  238. [ citizen-server-impl] Started resource progressBars
  239. [ c-scripting-core] Creating script environments for esx_gym
  240. [ citizen-server-impl] Started resource esx_gym
  241. [ c-scripting-core] Creating script environments for esx_fuel
  242. [ citizen-server-impl] Started resource esx_fuel
  243. [ c-scripting-core] Creating script environments for esx_gasstation
  244. [ citizen-server-impl] Started resource esx_gasstation
  245. [ citizen-server-impl] Started resource vEngine
  246. [ c-scripting-core] Creating script environments for esx_vehiclelock
  247. [ citizen-server-impl] Started resource esx_vehiclelock
  248. [ c-scripting-core] Creating script environments for esx_trunk
  249. [ citizen-server-impl] Started resource esx_trunk
  250. [ c-scripting-core] Creating script environments for esx_tattoosShops
  251. [ citizen-server-impl] Started resource esx_tattoosShops
  252. [ c-scripting-core] Creating script environments for esx_jail
  253. [ citizen-server-impl] Started resource esx_jail
  254. [ c-scripting-core] Creating script environments for esx_policedog
  255. [ citizen-server-impl] Started resource esx_policedog
  256. [ c-scripting-core] Creating script environments for apoysus_garage
  257. [ citizen-server-impl] Started resource apoysus_garage
  258. [ c-scripting-core] Creating script environments for esx_realparking
  259. [ citizen-server-impl] Started resource esx_realparking
  260. [ c-scripting-core] Creating script environments for esx_moneywash
  261. [ citizen-server-impl] Started resource esx_moneywash
  262. [ c-scripting-core] Creating script environments for CarryPeople
  263. [ citizen-server-impl] Started resource CarryPeople
  264. [ citizen-server-impl] Started resource pogressBar
  265. [ c-scripting-core] Creating script environments for r3_notifications
  266. [ citizen-server-impl] Started resource r3_notifications
  267. [ c-scripting-core] Creating script environments for ACESell
  268. [ citizen-server-impl] Started resource ACESell
  269. [ c-scripting-core] Creating script environments for AnanassaftSell
  270. [ citizen-server-impl] Started resource AnanassaftSell
  271. [ c-scripting-core] Creating script environments for ApfelsaftSell
  272. [ citizen-server-impl] Started resource ApfelsaftSell
  273. [ c-scripting-core] Creating script environments for KokainSell
  274. [ citizen-server-impl] Started resource KokainSell
  275. [ c-scripting-core] Creating script environments for LSDSell
  276. [ citizen-server-impl] Started resource LSDSell
  277. [ c-scripting-core] Creating script environments for MoonshineSell
  278. [ citizen-server-impl] Started resource MoonshineSell
  279. [ c-scripting-core] Creating script environments for OrangensaftSell
  280. [ citizen-server-impl] Started resource OrangensaftSell
  281. [ c-scripting-core] Creating script environments for PopcornSell
  282. [ citizen-server-impl] Started resource PopcornSell
  283. [ c-scripting-core] Creating script environments for TraubensaftSell
  284. [ citizen-server-impl] Started resource TraubensaftSell
  285. [ c-scripting-core] Creating script environments for drc_ACESaft
  286. [ citizen-server-impl] Started resource drc_ACESaft
  287. [ c-scripting-core] Creating script environments for drc_Alu
  288. [ citizen-server-impl] Started resource drc_Alu
  289. [ c-scripting-core] Creating script environments for drc_Ananassaft
  290. [ citizen-server-impl] Started resource drc_Ananassaft
  291. [ c-scripting-core] Creating script environments for drc_Apfelsaft
  292. [ citizen-server-impl] Started resource drc_Apfelsaft
  293. [ c-scripting-core] Creating script environments for drc_Kokain
  294. [ citizen-server-impl] Started resource drc_Kokain
  295. [ c-scripting-core] Creating script environments for drc_LSD
  296. [ citizen-server-impl] Started resource drc_LSD
  297. [ c-scripting-core] Creating script environments for drc_LSchutz
  298. [ citizen-server-impl] Started resource drc_LSchutz
  299. [ c-scripting-core] Creating script environments for drc_Moonshine
  300. [ citizen-server-impl] Started resource drc_Moonshine
  301. [ c-scripting-core] Creating script environments for drc_Oil
  302. [ citizen-server-impl] Started resource drc_Oil
  303. [ c-scripting-core] Creating script environments for drc_Orangensaft
  304. [ citizen-server-impl] Started resource drc_Orangensaft
  305. [ c-scripting-core] Creating script environments for drc_Popcorn
  306. [ citizen-server-impl] Started resource drc_Popcorn
  307. [ c-scripting-core] Creating script environments for drc_SSchutz
  308. [ citizen-server-impl] Started resource drc_SSchutz
  309. [ c-scripting-core] Creating script environments for drc_Stahl
  310. [ citizen-server-impl] Started resource drc_Stahl
  311. [ c-scripting-core] Creating script environments for drc_Tilidin
  312. [ citizen-server-impl] Started resource drc_Tilidin
  313. [ c-scripting-core] Creating script environments for drc_Traubensaft
  314. [ citizen-server-impl] Started resource drc_Traubensaft
  315. [ c-scripting-core] Creating script environments for kypo-drug-effect
  316. [ citizen-server-impl] Started resource kypo-drug-effect
  317. [ c-scripting-core] Creating script environments for esx_ambulancejob
  318. [ citizen-server-impl] Started resource esx_ambulancejob
  319. [ c-scripting-core] Creating script environments for esx_policejob
  320. [ citizen-server-impl] Started resource esx_policejob
  321. [ c-scripting-core] Creating script environments for esx_taxijob
  322. [ citizen-server-impl] Started resource esx_taxijob
  323. [ c-scripting-core] Creating script environments for esx_busjob
  324. [ citizen-server-impl] Started resource esx_busjob
  325. [ c-scripting-core] Creating script environments for lls-mechanic
  326. [ citizen-server-impl] Started resource lls-mechanic
  327. [ c-scripting-core] Creating script environments for loaftrucking
  328. [ citizen-server-impl] Started resource loaftrucking
  329. [ c-scripting-core] Creating script environments for esx_job_creator
  330. [ citizen-server-impl] Started resource esx_job_creator
  331. [ citizen-server-impl] Started resource esx-kr-vehicle-push
  332. [ citizen-server-impl] Started resource fivem-realisticvehicle
  333. [ citizen-server-impl] Started resource postal_map
  334. [ citizen-server-impl] Started resource dpclothing
  335. [ c-scripting-core] Creating script environments for dpemotes
  336. [ citizen-server-impl] Started resource dpemotes
  337. [ c-scripting-core] Creating script environments for aq_hudv2
  338. [ citizen-server-impl] Started resource aq_hudv2
  339. [ c-scripting-core] Creating script environments for lux_vehcontrol
  340. [ citizen-server-impl] Started resource lux_vehcontrol
  341. [ citizen-server-impl] Started resource seat_seater
  342. [ citizen-server-impl] Started resource rgz_menu
  343. [ c-scripting-core] Creating script environments for jsfour-idcard
  344. [ citizen-server-impl] Started resource jsfour-idcard
  345. [ c-scripting-core] Creating script environments for esx_headbag
  346. [ citizen-server-impl] Started resource esx_headbag
  347. [ citizen-server-impl] Started resource fingerpoint
  348. [ citizen-server-impl] Started resource handsup
  349. [ c-scripting-core] Creating script environments for ad_cryptofarm
  350. [ citizen-server-impl] Started resource ad_cryptofarm
  351. [ citizen-server-impl] Started resource No-NPC
  352. [ citizen-server-impl] Started resource ad_Tv
  353. [ c-scripting-core] Creating script environments for ad_Tv2
  354. [ script:ad_Tv2]
  355. [ script:ad_Tv2]
  356. [ script:ad_Tv2] ===========================================
  357. [ script:ad_Tv2] [loaf_tv] authorized.
  358. [ script:ad_Tv2] ===========================================
  359. [ script:ad_Tv2]
  360. [ citizen-server-impl] Started resource ad_Tv2
  361. [ c-scripting-core] Creating script environments for okokBanking
  362. [ citizen-server-impl] Started resource okokBanking
  363. [ c-scripting-core] Creating script environments for okokChat
  364. [ citizen-server-impl] Started resource okokChat
  365. [ citizen-server-impl] Started resource okokNotify
  366. [ c-scripting-core] Creating script environments for okokBilling
  367. [ script:mysql-async] SCRIPT ERROR in call ref: TypeError: Cannot read properties of null (reading 'execute')
  368. [ script:mysql-async] > Object.callback (@mysql-async/mysql-async.js:5112)
  369. [ script:mysql-async] > fetchAll (@mysql-async/lib/MySQL.lua:147)
  370. [ script:mysql-async] > checkTimeLeft (@okokBilling/server.lua:194)
  371. [ script:mysql-async] > [global chunk] (@okokBilling/server.lua:267)
  372. [ script:mysql-async]
  373. [ script:okokBilling] Error loading script server.lua in resource okokBilling: citizen:/scripting/lua/scheduler.lua:855: An error occurred while calling export mysql_fetch_all of resource mysql-async (nil), see above for details
  374. [ script:okokBilling] stack traceback:
  375. [ script:okokBilling] [C]: in function 'error'
  376. [ script:okokBilling] citizen:/scripting/lua/scheduler.lua:855: in function <citizen:/scripting/lua/scheduler.lua:852>
  377. [ script:okokBilling] (...tail calls...)
  378. [ script:okokBilling] @mysql-async/lib/MySQL.lua:147: in field 'fetchAll'
  379. [ script:okokBilling] @okokBilling/server.lua:194: in function 'checkTimeLeft'
  380. [ script:okokBilling] @okokBilling/server.lua:267: in main chunk
  381. [ c-scripting-core] Failed to load script server.lua.
  382. [ citizen-server-impl] Started resource okokBilling
  383. [ citizen-server-impl] Asset 335brm/335brm.yft uses 19.0 MiB of virtual memory.
  384. [ citizen-server-impl] Asset 335brm/335brm.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  385. [ citizen-server-impl] Asset 335brm/335brm_hi.yft uses 19.0 MiB of virtual memory.
  386. [ citizen-server-impl] Started resource 335brm
  387. [ citizen-server-impl] Asset AdminAuto/18mh5.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  388. [ citizen-server-impl] Asset AdminAuto/2004astra.ytd uses 25.5 MiB of physical memory.
  389. [ citizen-server-impl] Asset AdminAuto/beetle2003.ytd uses 22.2 MiB of physical memory.
  390. [ citizen-server-impl] Asset AdminAuto/c32.ytd uses 71.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  391. [ citizen-server-impl] Asset AdminAuto/c63.yft uses 29.2 MiB of virtual memory.
  392. [ citizen-server-impl] Asset AdminAuto/c63.ytd uses 87.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  393. [ citizen-server-impl] Asset AdminAuto/c63_hi.yft uses 29.2 MiB of virtual memory.
  394. [ citizen-server-impl] Asset AdminAuto/e63_camo_a.yft uses 32.0 MiB of physical memory.
  395. [ citizen-server-impl] Asset AdminAuto/e63_camo_b.yft uses 32.0 MiB of physical memory.
  396. [ citizen-server-impl] Asset AdminAuto/e63_camo_c.yft uses 32.0 MiB of physical memory.
  397. [ citizen-server-impl] Asset AdminAuto/e63_camo_d.yft uses 32.0 MiB of physical memory.
  398. [ citizen-server-impl] Asset AdminAuto/e63_camo_e.yft uses 32.0 MiB of physical memory.
  399. [ citizen-server-impl] Asset AdminAuto/e63_camo_g.yft uses 32.0 MiB of physical memory.
  400. [ citizen-server-impl] Asset AdminAuto/e63_camo_i.yft uses 32.0 MiB of physical memory.
  401. [ citizen-server-impl] Asset AdminAuto/e63_camo_j.yft uses 32.0 MiB of physical memory.
  402. [ citizen-server-impl] Asset AdminAuto/e63_camo_m.yft uses 32.0 MiB of physical memory.
  403. [ citizen-server-impl] Asset AdminAuto/e63_camo_q.yft uses 32.0 MiB of physical memory.
  404. [ citizen-server-impl] Asset AdminAuto/e63_camo_s.yft uses 32.0 MiB of physical memory.
  405. [ citizen-server-impl] Asset AdminAuto/e63_camo_z.yft uses 32.0 MiB of physical memory.
  406. [ citizen-server-impl] Asset AdminAuto/e63amg.ytd uses 38.0 MiB of physical memory.
  407. [ citizen-server-impl] Asset AdminAuto/e63amgm.yft uses 20.4 MiB of virtual memory.
  408. [ citizen-server-impl] Asset AdminAuto/e63amgm.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  409. [ citizen-server-impl] Asset AdminAuto/e63amgm_hi.yft uses 18.2 MiB of virtual memory.
  410. [ citizen-server-impl] Asset AdminAuto/fortwo17.yft uses 30.0 MiB of virtual memory.
  411. [ citizen-server-impl] Asset AdminAuto/fortwo17.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  412. [ citizen-server-impl] Asset AdminAuto/fortwo17_hi.yft uses 16.5 MiB of virtual memory.
  413. [ citizen-server-impl] Asset AdminAuto/imp_bum10.yft uses 20.0 MiB of physical memory.
  414. [ citizen-server-impl] Asset AdminAuto/imp_bum15.yft uses 32.0 MiB of physical memory.
  415. [ citizen-server-impl] Asset AdminAuto/imp_bum16.yft uses 32.0 MiB of physical memory.
  416. [ citizen-server-impl] Asset AdminAuto/imp_bum9.yft uses 20.0 MiB of physical memory.
  417. [ citizen-server-impl] Asset AdminAuto/impalass.yft uses 29.5 MiB of virtual memory.
  418. [ citizen-server-impl] Asset AdminAuto/impalass.ytd uses 39.5 MiB of physical memory.
  419. [ citizen-server-impl] Asset AdminAuto/impalass2.yft uses 28.0 MiB of virtual memory.
  420. [ citizen-server-impl] Asset AdminAuto/impalass2.ytd uses 35.0 MiB of physical memory.
  421. [ citizen-server-impl] Asset AdminAuto/m5e60.yft uses 20.2 MiB of virtual memory.
  422. [ citizen-server-impl] Asset AdminAuto/m5e60.ytd uses 16.5 MiB of physical memory.
  423. [ citizen-server-impl] Asset AdminAuto/m5e60_hi.yft uses 18.2 MiB of virtual memory.
  424. [ citizen-server-impl] Asset AdminAuto/manhartx7.yft uses 29.0 MiB of virtual memory.
  425. [ citizen-server-impl] Asset AdminAuto/manhartx7.ytd uses 90.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  426. [ citizen-server-impl] Asset AdminAuto/manhartx7_hi.yft uses 29.0 MiB of virtual memory.
  427. [ citizen-server-impl] Asset AdminAuto/rmode63s.yft uses 18.6 MiB of virtual memory.
  428. [ citizen-server-impl] Asset AdminAuto/rmode63s.ytd uses 19.5 MiB of physical memory.
  429. [ citizen-server-impl] Asset AdminAuto/tesroad20.yft uses 17.5 MiB of virtual memory.
  430. [ citizen-server-impl] Asset AdminAuto/tesroad20.ytd uses 25.8 MiB of physical memory.
  431. [ citizen-server-impl] Asset AdminAuto/tesroad20_hi.yft uses 17.5 MiB of virtual memory.
  432. [ citizen-server-impl] Asset AdminAuto/veln.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  433. [ citizen-server-impl] Asset AdminAuto/w202_hi.yft uses 17.8 MiB of virtual memory.
  434. [ citizen-server-impl] Started resource AdminAuto
  435. [ citizen-server-impl] Asset Alfa_Romeo/8c.ytd uses 98.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  436. [ citizen-server-impl] Asset Alfa_Romeo/giulia.yft uses 21.2 MiB of virtual memory.
  437. [ citizen-server-impl] Asset Alfa_Romeo/giulia.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  438. [ citizen-server-impl] Asset Alfa_Romeo/giulia_hi.yft uses 21.2 MiB of virtual memory.
  439. [ citizen-server-impl] Started resource Alfa_Romeo
  440. [ citizen-server-impl] Asset AutoPack/124spider.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  441. [ citizen-server-impl] Asset AutoPack/16CC.yft uses 28.5 MiB of virtual memory.
  442. [ citizen-server-impl] Asset AutoPack/16CC_hi.yft uses 28.5 MiB of virtual memory.
  443. [ citizen-server-impl] Asset AutoPack/16charger.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  444. [ citizen-server-impl] Asset AutoPack/18performante.yft uses 22.5 MiB of virtual memory.
  445. [ citizen-server-impl] Asset AutoPack/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  446. [ citizen-server-impl] Asset AutoPack/19r_4k.ytd uses 32.0 MiB of physical memory.
  447. [ citizen-server-impl] Asset AutoPack/19raptor.yft uses 21.0 MiB of virtual memory.
  448. [ citizen-server-impl] Asset AutoPack/19raptor.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  449. [ citizen-server-impl] Asset AutoPack/19raptor_hi.yft uses 21.0 MiB of virtual memory.
  450. [ citizen-server-impl] Asset AutoPack/306pj.ytd uses 30.0 MiB of physical memory.
  451. [ citizen-server-impl] Asset AutoPack/350z.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  452. [ citizen-server-impl] Asset AutoPack/500w124.ytd uses 35.0 MiB of physical memory.
  453. [ citizen-server-impl] Asset AutoPack/69charger.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  454. [ citizen-server-impl] Asset AutoPack/718boxster.ytd uses 28.5 MiB of physical memory.
  455. [ citizen-server-impl] Asset AutoPack/745le.yft uses 21.8 MiB of virtual memory.
  456. [ citizen-server-impl] Asset AutoPack/745le.ytd uses 30.5 MiB of physical memory.
  457. [ citizen-server-impl] Asset AutoPack/745le_hi.yft uses 21.8 MiB of virtual memory.
  458. [ citizen-server-impl] Asset AutoPack/750il.ytd uses 19.5 MiB of physical memory.
  459. [ citizen-server-impl] Asset AutoPack/964cabrio.ytd uses 18.0 MiB of physical memory.
  460. [ citizen-server-impl] Asset AutoPack/99viper.ytd uses 34.2 MiB of physical memory.
  461. [ citizen-server-impl] Asset AutoPack/MK3.yft uses 16.2 MiB of virtual memory.
  462. [ citizen-server-impl] Asset AutoPack/MK3.ytd uses 113.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  463. [ citizen-server-impl] Asset AutoPack/MK3_hi.yft uses 16.2 MiB of virtual memory.
  464. [ citizen-server-impl] Asset AutoPack/R50.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  465. [ citizen-server-impl] Asset AutoPack/benz220s.yft uses 32.5 MiB of virtual memory.
  466. [ citizen-server-impl] Asset AutoPack/benz220s_hi.yft uses 32.5 MiB of virtual memory.
  467. [ citizen-server-impl] Asset AutoPack/bmw1.ytd uses 38.0 MiB of physical memory.
  468. [ citizen-server-impl] Asset AutoPack/bmwe39.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  469. [ citizen-server-impl] Asset AutoPack/bmwm8.yft uses 23.5 MiB of virtual memory.
  470. [ citizen-server-impl] Asset AutoPack/bmwm8.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  471. [ citizen-server-impl] Asset AutoPack/bmwm8_hi.yft uses 23.5 MiB of virtual memory.
  472. [ citizen-server-impl] Asset AutoPack/camry18.yft uses 29.3 MiB of virtual memory.
  473. [ citizen-server-impl] Asset AutoPack/camry18.ytd uses 75.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  474. [ citizen-server-impl] Asset AutoPack/camry18_hi.yft uses 29.3 MiB of virtual memory.
  475. [ citizen-server-impl] Asset AutoPack/chall70.ytd uses 38.5 MiB of physical memory.
  476. [ citizen-server-impl] Asset AutoPack/clio.ytd uses 40.0 MiB of physical memory.
  477. [ citizen-server-impl] Asset AutoPack/compacte36.yft uses 22.2 MiB of virtual memory.
  478. [ citizen-server-impl] Asset AutoPack/compacte36.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  479. [ citizen-server-impl] Asset AutoPack/compacte36_hi.yft uses 22.2 MiB of virtual memory.
  480. [ citizen-server-impl] Asset AutoPack/cookiers6a.ytd uses 32.0 MiB of physical memory.
  481. [ citizen-server-impl] Asset AutoPack/cooperworks.ytd uses 37.0 MiB of physical memory.
  482. [ citizen-server-impl] Asset AutoPack/cox2013.ytd uses 62.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  483. [ citizen-server-impl] Asset AutoPack/dl2016.yft uses 32.5 MiB of virtual memory.
  484. [ citizen-server-impl] Asset AutoPack/dl2016.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  485. [ citizen-server-impl] Asset AutoPack/dl2016_hi.yft uses 32.5 MiB of virtual memory.
  486. [ citizen-server-impl] Asset AutoPack/durango18.ytd uses 202.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  487. [ citizen-server-impl] Asset AutoPack/durango18_hi.yft uses 21.2 MiB of virtual memory.
  488. [ citizen-server-impl] Asset AutoPack/durango18_livery1.yft uses 32.0 MiB of physical memory.
  489. [ citizen-server-impl] Asset AutoPack/durango18_livery10.yft uses 32.0 MiB of physical memory.
  490. [ citizen-server-impl] Asset AutoPack/durango18_livery11.yft uses 32.0 MiB of physical memory.
  491. [ citizen-server-impl] Asset AutoPack/durango18_livery12.yft uses 32.0 MiB of physical memory.
  492. [ citizen-server-impl] Asset AutoPack/durango18_livery13.yft uses 32.0 MiB of physical memory.
  493. [ citizen-server-impl] Asset AutoPack/durango18_livery14.yft uses 32.0 MiB of physical memory.
  494. [ citizen-server-impl] Asset AutoPack/durango18_livery15.yft uses 32.0 MiB of physical memory.
  495. [ citizen-server-impl] Asset AutoPack/durango18_livery16.yft uses 32.0 MiB of physical memory.
  496. [ citizen-server-impl] Asset AutoPack/durango18_livery17.yft uses 32.0 MiB of physical memory.
  497. [ citizen-server-impl] Asset AutoPack/durango18_livery18.yft uses 32.0 MiB of physical memory.
  498. [ citizen-server-impl] Asset AutoPack/durango18_livery19.yft uses 32.0 MiB of physical memory.
  499. [ citizen-server-impl] Asset AutoPack/durango18_livery2.yft uses 32.0 MiB of physical memory.
  500. [ citizen-server-impl] Asset AutoPack/durango18_livery20.yft uses 32.0 MiB of physical memory.
  501. [ citizen-server-impl] Asset AutoPack/durango18_livery22.yft uses 32.0 MiB of physical memory.
  502. [ citizen-server-impl] Asset AutoPack/durango18_livery24.yft uses 32.0 MiB of physical memory.
  503. [ citizen-server-impl] Asset AutoPack/durango18_livery26.yft uses 32.0 MiB of physical memory.
  504. [ citizen-server-impl] Asset AutoPack/durango18_livery28.yft uses 32.0 MiB of physical memory.
  505. [ citizen-server-impl] Asset AutoPack/durango18_livery29.yft uses 32.0 MiB of physical memory.
  506. [ citizen-server-impl] Asset AutoPack/durango18_livery3.yft uses 32.0 MiB of physical memory.
  507. [ citizen-server-impl] Asset AutoPack/durango18_livery30.yft uses 32.0 MiB of physical memory.
  508. [ citizen-server-impl] Asset AutoPack/durango18_livery31.yft uses 32.0 MiB of physical memory.
  509. [ citizen-server-impl] Asset AutoPack/durango18_livery4.yft uses 32.0 MiB of physical memory.
  510. [ citizen-server-impl] Asset AutoPack/durango18_livery5.yft uses 32.0 MiB of physical memory.
  511. [ citizen-server-impl] Asset AutoPack/durango18_livery6.yft uses 32.0 MiB of physical memory.
  512. [ citizen-server-impl] Asset AutoPack/durango18_livery7.yft uses 32.0 MiB of physical memory.
  513. [ citizen-server-impl] Asset AutoPack/durango18_livery8.yft uses 32.0 MiB of physical memory.
  514. [ citizen-server-impl] Asset AutoPack/durango18_livery9.yft uses 32.0 MiB of physical memory.
  515. [ citizen-server-impl] Asset AutoPack/e46t.yft uses 30.5 MiB of virtual memory.
  516. [ citizen-server-impl] Asset AutoPack/e46t.ytd uses 24.0 MiB of physical memory.
  517. [ citizen-server-impl] Asset AutoPack/e46t_hi.yft uses 30.5 MiB of virtual memory.
  518. [ citizen-server-impl] Asset AutoPack/e53.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  519. [ citizen-server-impl] Asset AutoPack/fiat175.ytd uses 18.0 MiB of physical memory.
  520. [ citizen-server-impl] Asset AutoPack/fiat500.ytd uses 21.5 MiB of physical memory.
  521. [ citizen-server-impl] Asset AutoPack/focusrs.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  522. [ citizen-server-impl] Asset AutoPack/fortwoe.yft uses 30.5 MiB of virtual memory.
  523. [ citizen-server-impl] Asset AutoPack/fortwoe.ytd uses 18.0 MiB of physical memory.
  524. [ citizen-server-impl] Asset AutoPack/fortwoe_hi.yft uses 30.5 MiB of virtual memory.
  525. [ citizen-server-impl] Asset AutoPack/golf2.ytd uses 25.0 MiB of physical memory.
  526. [ citizen-server-impl] Asset AutoPack/golf4.ytd uses 35.0 MiB of physical memory.
  527. [ citizen-server-impl] Asset AutoPack/golfmk6.ytd uses 19.5 MiB of physical memory.
  528. [ citizen-server-impl] Asset AutoPack/jetta.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  529. [ citizen-server-impl] Asset AutoPack/lp700r.yft uses 20.5 MiB of virtual memory.
  530. [ citizen-server-impl] Asset AutoPack/lp700r.ytd uses 61.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  531. [ citizen-server-impl] Asset AutoPack/lp700r_hi.yft uses 20.5 MiB of virtual memory.
  532. [ citizen-server-impl] Asset AutoPack/m2f22.ytd uses 17.0 MiB of physical memory.
  533. [ citizen-server-impl] Asset AutoPack/m3e36.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  534. [ citizen-server-impl] Asset AutoPack/mbh.yft uses 24.8 MiB of virtual memory.
  535. [ citizen-server-impl] Asset AutoPack/mbh.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  536. [ citizen-server-impl] Asset AutoPack/mbh_hi.yft uses 24.8 MiB of virtual memory.
  537. [ citizen-server-impl] Asset AutoPack/mk1c.ytd uses 17.8 MiB of physical memory.
  538. [ citizen-server-impl] Asset AutoPack/mk1rabbit.yft uses 26.0 MiB of virtual memory.
  539. [ citizen-server-impl] Asset AutoPack/mk1rabbit.ytd uses 30.5 MiB of physical memory.
  540. [ citizen-server-impl] Asset AutoPack/mk1rabbit_hi.yft uses 26.0 MiB of virtual memory.
  541. [ citizen-server-impl] Asset AutoPack/multipla.ytd uses 33.0 MiB of physical memory.
  542. [ citizen-server-impl] Asset AutoPack/mustang2005gt.ytd uses 32.0 MiB of physical memory.
  543. [ citizen-server-impl] Asset AutoPack/passat94.yft uses 27.0 MiB of virtual memory.
  544. [ citizen-server-impl] Asset AutoPack/passat94.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  545. [ citizen-server-impl] Asset AutoPack/passat94_hi.yft uses 27.0 MiB of virtual memory.
  546. [ citizen-server-impl] Asset AutoPack/punto.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  547. [ citizen-server-impl] Asset AutoPack/q8prior.yft uses 29.8 MiB of virtual memory.
  548. [ citizen-server-impl] Asset AutoPack/q8prior.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  549. [ citizen-server-impl] Asset AutoPack/q8prior_hi.yft uses 29.8 MiB of virtual memory.
  550. [ citizen-server-impl] Asset AutoPack/qiugejpa+hi.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  551. [ citizen-server-impl] Asset AutoPack/qiugejpa.yft uses 22.2 MiB of virtual memory.
  552. [ citizen-server-impl] Asset AutoPack/qiugejpa.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  553. [ citizen-server-impl] Asset AutoPack/qiugejpa_hi.yft uses 22.2 MiB of virtual memory.
  554. [ citizen-server-impl] Asset AutoPack/qiugejpb+hi.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  555. [ citizen-server-impl] Asset AutoPack/qiugejpb.yft uses 22.5 MiB of virtual memory.
  556. [ citizen-server-impl] Asset AutoPack/qiugejpb.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  557. [ citizen-server-impl] Asset AutoPack/qiugejpb_hi.yft uses 22.5 MiB of virtual memory.
  558. [ citizen-server-impl] Asset AutoPack/rmodm4gts.yft uses 22.4 MiB of virtual memory.
  559. [ citizen-server-impl] Asset AutoPack/rmodm4gts.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  560. [ citizen-server-impl] Asset AutoPack/rmodm4gts_hi.yft uses 20.5 MiB of virtual memory.
  561. [ citizen-server-impl] Asset AutoPack/rmodrs7.yft uses 23.4 MiB of virtual memory.
  562. [ citizen-server-impl] Asset AutoPack/rmodrs7.ytd uses 19.5 MiB of physical memory.
  563. [ citizen-server-impl] Asset AutoPack/rmodrs7_hi.yft uses 20.6 MiB of virtual memory.
  564. [ citizen-server-impl] Asset AutoPack/rs7c8.yft uses 23.5 MiB of virtual memory.
  565. [ citizen-server-impl] Asset AutoPack/rs7c8.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  566. [ citizen-server-impl] Asset AutoPack/rs7c8_hi.yft uses 23.5 MiB of virtual memory.
  567. [ citizen-server-impl] Asset AutoPack/s8d2.ytd uses 23.0 MiB of physical memory.
  568. [ citizen-server-impl] Asset AutoPack/scijo.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  569. [ citizen-server-impl] Asset AutoPack/sciroccos81.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  570. [ citizen-server-impl] Asset AutoPack/subisti08.yft uses 23.0 MiB of virtual memory.
  571. [ citizen-server-impl] Asset AutoPack/subisti08.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  572. [ citizen-server-impl] Asset AutoPack/subisti08_2jzgte.yft uses 20.2 MiB of virtual memory.
  573. [ citizen-server-impl] Asset AutoPack/subisti08_hi.yft uses 23.0 MiB of virtual memory.
  574. [ citizen-server-impl] Asset AutoPack/tico.ytd uses 32.5 MiB of physical memory.
  575. [ citizen-server-impl] Asset AutoPack/trhawk.ytd uses 18.5 MiB of physical memory.
  576. [ citizen-server-impl] Asset AutoPack/tts07.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  577. [ citizen-server-impl] Asset AutoPack/vwstance.yft uses 26.5 MiB of virtual memory.
  578. [ citizen-server-impl] Asset AutoPack/vwstance.ytd uses 22.0 MiB of physical memory.
  579. [ citizen-server-impl] Asset AutoPack/vwstance_hi.yft uses 26.5 MiB of virtual memory.
  580. [ citizen-server-impl] Asset AutoPack/vwup.ytd uses 32.0 MiB of physical memory.
  581. [ citizen-server-impl] Asset AutoPack/w115200d.ytd uses 19.0 MiB of physical memory.
  582. [ citizen-server-impl] Asset AutoPack/w140.ytd uses 26.5 MiB of physical memory.
  583. [ citizen-server-impl] Asset AutoPack/x6m.yft uses 30.5 MiB of virtual memory.
  584. [ citizen-server-impl] Asset AutoPack/x6m.ytd uses 48.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  585. [ citizen-server-impl] Asset AutoPack/x6m_hi.yft uses 22.1 MiB of virtual memory.
  586. [ citizen-server-impl] Asset AutoPack/yAudiTTmk1.ytd uses 30.0 MiB of physical memory.
  587. [ citizen-server-impl] Started resource AutoPack
  588. [ citizen-server-impl] Asset BMW_MOTORSPORT_WHEEL/vehshare.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  589. [ citizen-server-impl] Started resource BMW_MOTORSPORT_WHEEL
  590. [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_121.ydr uses 32.0 MiB of physical memory.
  591. [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_128.ydr uses 24.0 MiB of physical memory.
  592. [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_166.ydr uses 40.0 MiB of physical memory.
  593. [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_167.ydr uses 32.0 MiB of physical memory.
  594. [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_167_alt.ydr uses 32.0 MiB of physical memory.
  595. [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_167_chr.ydr uses 32.0 MiB of physical memory.
  596. [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_168.ydr uses 24.0 MiB of physical memory.
  597. [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_175.ydr uses 32.0 MiB of physical memory.
  598. [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_21.ydr uses 40.0 MiB of physical memory.
  599. [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_214.ydr uses 32.0 MiB of physical memory.
  600. [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_214_alt.ydr uses 32.0 MiB of physical memory.
  601. [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_37.ydr uses 32.0 MiB of physical memory.
  602. [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_37_alt.ydr uses 32.0 MiB of physical memory.
  603. [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_61.ydr uses 32.0 MiB of physical memory.
  604. [ citizen-server-impl] Asset BMW_Rims_Pack/wheel_bmw_style_95.ydr uses 32.0 MiB of physical memory.
  605. [ citizen-server-impl] Started resource BMW_Rims_Pack
  606. [ citizen-server-impl] Asset Bikes/cb500f.yft uses 16.2 MiB of virtual memory.
  607. [ citizen-server-impl] Asset Bikes/cb500f.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  608. [ citizen-server-impl] Asset Bikes/cb500f_hi.yft uses 16.2 MiB of virtual memory.
  609. [ citizen-server-impl] Asset Bikes/cb650r.yft uses 21.1 MiB of virtual memory.
  610. [ citizen-server-impl] Asset Bikes/cb650r.ytd uses 33.5 MiB of physical memory.
  611. [ citizen-server-impl] Asset Bikes/cb650r_hi.yft uses 21.1 MiB of virtual memory.
  612. [ citizen-server-impl] Asset Bikes/crfsm.ytd uses 48.0 MiB of physical memory.
  613. [ citizen-server-impl] Asset Bikes/d99.ytd uses 19.8 MiB of physical memory.
  614. [ citizen-server-impl] Asset Bikes/desmo+hi.ytd uses 40.0 MiB of physical memory.
  615. [ citizen-server-impl] Asset Bikes/g_xlcr.yft uses 26.1 MiB of virtual memory.
  616. [ citizen-server-impl] Asset Bikes/gsxr.ytd uses 24.0 MiB of physical memory.
  617. [ citizen-server-impl] Asset Bikes/hcbr17.yft uses 16.4 MiB of virtual memory.
  618. [ citizen-server-impl] Asset Bikes/hcbr17.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  619. [ citizen-server-impl] Asset Bikes/hcbr17_hi.yft uses 16.4 MiB of virtual memory.
  620. [ citizen-server-impl] Asset Bikes/ksd.yft uses 30.2 MiB of virtual memory.
  621. [ citizen-server-impl] Asset Bikes/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  622. [ citizen-server-impl] Asset Bikes/ktmsm.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  623. [ citizen-server-impl] Asset Bikes/mv2019.yft uses 18.2 MiB of virtual memory.
  624. [ citizen-server-impl] Asset Bikes/mv2019.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  625. [ citizen-server-impl] Asset Bikes/mv2019_hi.yft uses 18.2 MiB of virtual memory.
  626. [ citizen-server-impl] Asset Bikes/nh2r.ytd uses 22.0 MiB of physical memory.
  627. [ citizen-server-impl] Asset Bikes/r6.yft uses 17.2 MiB of virtual memory.
  628. [ citizen-server-impl] Asset Bikes/r6_hi.yft uses 17.2 MiB of virtual memory.
  629. [ citizen-server-impl] Asset Bikes/r7_exh_2.yft uses 24.0 MiB of physical memory.
  630. [ citizen-server-impl] Asset Bikes/s1000drag.yft uses 17.2 MiB of virtual memory.
  631. [ citizen-server-impl] Asset Bikes/s1000drag.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  632. [ citizen-server-impl] Asset Bikes/s1000drag_hi.yft uses 17.2 MiB of virtual memory.
  633. [ citizen-server-impl] Asset Bikes/s1000rr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  634. [ citizen-server-impl] Asset Bikes/yzfr7.yft uses 24.8 MiB of virtual memory.
  635. [ citizen-server-impl] Asset Bikes/yzfr7.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  636. [ citizen-server-impl] Asset Bikes/yzfr7_hi.yft uses 24.8 MiB of virtual memory.
  637. [ citizen-server-impl] Asset Bikes/zh2.yft uses 16.5 MiB of virtual memory.
  638. [ citizen-server-impl] Asset Bikes/zh2.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  639. [ citizen-server-impl] Asset Bikes/zh2_hi.yft uses 16.5 MiB of virtual memory.
  640. [ citizen-server-impl] Started resource Bikes
  641. [ citizen-server-impl] Asset Bitcoin/19S650.yft uses 18.5 MiB of virtual memory.
  642. [ citizen-server-impl] Asset Bitcoin/19S650_hi.yft uses 18.5 MiB of virtual memory.
  643. [ citizen-server-impl] Asset Bitcoin/2019zr1.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  644. [ citizen-server-impl] Asset Bitcoin/21camaro.yft uses 20.6 MiB of virtual memory.
  645. [ citizen-server-impl] Asset Bitcoin/21camaro.ytd uses 32.0 MiB of physical memory.
  646. [ citizen-server-impl] Asset Bitcoin/21camaro_hi.yft uses 20.6 MiB of virtual memory.
  647. [ citizen-server-impl] Asset Bitcoin/370z.yft uses 22.0 MiB of virtual memory.
  648. [ citizen-server-impl] Asset Bitcoin/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  649. [ citizen-server-impl] Asset Bitcoin/370z_hi.yft uses 22.0 MiB of virtual memory.
  650. [ citizen-server-impl] Asset Bitcoin/488misha.yft uses 16.4 MiB of virtual memory.
  651. [ citizen-server-impl] Asset Bitcoin/488misha.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  652. [ citizen-server-impl] Asset Bitcoin/488misha_hi.yft uses 16.4 MiB of virtual memory.
  653. [ citizen-server-impl] Asset Bitcoin/80020.yft uses 17.2 MiB of virtual memory.
  654. [ citizen-server-impl] Asset Bitcoin/80020.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  655. [ citizen-server-impl] Asset Bitcoin/80020_hi.yft uses 17.2 MiB of virtual memory.
  656. [ citizen-server-impl] Asset Bitcoin/a6.ytd uses 29.0 MiB of physical memory.
  657. [ citizen-server-impl] Asset Bitcoin/a6_hi.yft uses 16.8 MiB of virtual memory.
  658. [ citizen-server-impl] Asset Bitcoin/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  659. [ citizen-server-impl] Asset Bitcoin/acr_hi.yft uses 30.8 MiB of virtual memory.
  660. [ citizen-server-impl] Asset Bitcoin/acs8.ytd uses 24.0 MiB of physical memory.
  661. [ citizen-server-impl] Asset Bitcoin/aperta.yft uses 26.0 MiB of virtual memory.
  662. [ citizen-server-impl] Asset Bitcoin/aperta.ytd uses 21.0 MiB of physical memory.
  663. [ citizen-server-impl] Asset Bitcoin/aperta_hi.yft uses 26.0 MiB of virtual memory.
  664. [ citizen-server-impl] Asset Bitcoin/ars3spxxbk.yft uses 24.8 MiB of virtual memory.
  665. [ citizen-server-impl] Asset Bitcoin/ars3spxxbk.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  666. [ citizen-server-impl] Asset Bitcoin/ars3spxxbk_hi.yft uses 24.8 MiB of virtual memory.
  667. [ citizen-server-impl] Asset Bitcoin/benze55.yft uses 27.0 MiB of virtual memory.
  668. [ citizen-server-impl] Asset Bitcoin/benze55.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  669. [ citizen-server-impl] Asset Bitcoin/benze55_hi.yft uses 27.0 MiB of virtual memory.
  670. [ citizen-server-impl] Asset Bitcoin/brzbn.yft uses 19.8 MiB of virtual memory.
  671. [ citizen-server-impl] Asset Bitcoin/brzbn.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  672. [ citizen-server-impl] Asset Bitcoin/brzbn_hi.yft uses 19.8 MiB of virtual memory.
  673. [ citizen-server-impl] Asset Bitcoin/btsupra94.yft uses 32.0 MiB of virtual memory.
  674. [ citizen-server-impl] Asset Bitcoin/btsupra94.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  675. [ citizen-server-impl] Asset Bitcoin/btsupra94_hi.yft uses 32.0 MiB of virtual memory.
  676. [ citizen-server-impl] Asset Bitcoin/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  677. [ citizen-server-impl] Asset Bitcoin/bugatti300.yft uses 27.2 MiB of virtual memory.
  678. [ citizen-server-impl] Asset Bitcoin/bugatti300.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  679. [ citizen-server-impl] Asset Bitcoin/bugatti300_hi.yft uses 27.2 MiB of virtual memory.
  680. [ citizen-server-impl] Asset Bitcoin/c63vip.yft uses 19.8 MiB of virtual memory.
  681. [ citizen-server-impl] Asset Bitcoin/c63vip.ytd uses 25.0 MiB of physical memory.
  682. [ citizen-server-impl] Asset Bitcoin/c63vip_hi.yft uses 19.8 MiB of virtual memory.
  683. [ citizen-server-impl] Asset Bitcoin/chiron17.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  684. [ citizen-server-impl] Asset Bitcoin/cls63.yft uses 17.8 MiB of virtual memory.
  685. [ citizen-server-impl] Asset Bitcoin/cls63.ytd uses 25.0 MiB of physical memory.
  686. [ citizen-server-impl] Asset Bitcoin/cookiers6a.ytd uses 32.0 MiB of physical memory.
  687. [ citizen-server-impl] Asset Bitcoin/evcrs8.yft uses 29.5 MiB of virtual memory.
  688. [ citizen-server-impl] Asset Bitcoin/evcrs8.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  689. [ citizen-server-impl] Asset Bitcoin/evcrs8_hi.yft uses 29.5 MiB of virtual memory.
  690. [ citizen-server-impl] Asset Bitcoin/fxxk.ytd uses 36.0 MiB of physical memory.
  691. [ citizen-server-impl] Asset Bitcoin/golf75r.yft uses 30.2 MiB of virtual memory.
  692. [ citizen-server-impl] Asset Bitcoin/golf75r.ytd uses 49.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  693. [ citizen-server-impl] Asset Bitcoin/golf75r_hi.yft uses 30.2 MiB of virtual memory.
  694. [ citizen-server-impl] Asset Bitcoin/golf8.yft uses 18.6 MiB of virtual memory.
  695. [ citizen-server-impl] Asset Bitcoin/golf8.ytd uses 102.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  696. [ citizen-server-impl] Asset Bitcoin/golf8_hi.yft uses 17.5 MiB of virtual memory.
  697. [ citizen-server-impl] Asset Bitcoin/gt295.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  698. [ citizen-server-impl] Asset Bitcoin/gt2rwb.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  699. [ citizen-server-impl] Asset Bitcoin/gtr50.ytd uses 44.0 MiB of physical memory.
  700. [ citizen-server-impl] Asset Bitcoin/gtrnismo17.ytd uses 24.2 MiB of physical memory.
  701. [ citizen-server-impl] Asset Bitcoin/huracanevo.ytd uses 133.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  702. [ citizen-server-impl] Asset Bitcoin/impreza2019.yft uses 19.2 MiB of virtual memory.
  703. [ citizen-server-impl] Asset Bitcoin/impreza2019.ytd uses 90.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  704. [ citizen-server-impl] Asset Bitcoin/impreza2019_hi.yft uses 19.2 MiB of virtual memory.
  705. [ citizen-server-impl] Asset Bitcoin/lummax6.yft uses 24.2 MiB of virtual memory.
  706. [ citizen-server-impl] Asset Bitcoin/lummax6.ytd uses 32.5 MiB of physical memory.
  707. [ citizen-server-impl] Asset Bitcoin/lummax6_hi.yft uses 24.2 MiB of virtual memory.
  708. [ citizen-server-impl] Asset Bitcoin/m3e30.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  709. [ citizen-server-impl] Asset Bitcoin/m3e46.ytd uses 30.5 MiB of physical memory.
  710. [ citizen-server-impl] Asset Bitcoin/m3f80.yft uses 31.8 MiB of virtual memory.
  711. [ citizen-server-impl] Asset Bitcoin/m3f80.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  712. [ citizen-server-impl] Asset Bitcoin/m3f80_hi.yft uses 31.8 MiB of virtual memory.
  713. [ citizen-server-impl] Asset Bitcoin/m422.ytd uses 42.0 MiB of physical memory.
  714. [ citizen-server-impl] Asset Bitcoin/m5f90.yft uses 16.2 MiB of virtual memory.
  715. [ citizen-server-impl] Asset Bitcoin/m5f90.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  716. [ citizen-server-impl] Asset Bitcoin/m5f90_hi.yft uses 16.2 MiB of virtual memory.
  717. [ citizen-server-impl] Asset Bitcoin/m5f90lb.yft uses 16.5 MiB of virtual memory.
  718. [ citizen-server-impl] Asset Bitcoin/m5f90lb.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  719. [ citizen-server-impl] Asset Bitcoin/m5f90lb_hi.yft uses 16.5 MiB of virtual memory.
  720. [ citizen-server-impl] Asset Bitcoin/m6f13.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  721. [ citizen-server-impl] Asset Bitcoin/mansrr.yft uses 28.5 MiB of virtual memory.
  722. [ citizen-server-impl] Asset Bitcoin/mansrr.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  723. [ citizen-server-impl] Asset Bitcoin/mansrr_hi.yft uses 28.5 MiB of virtual memory.
  724. [ citizen-server-impl] Asset Bitcoin/mbc63.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  725. [ citizen-server-impl] Asset Bitcoin/mercedesgls.yft uses 30.9 MiB of virtual memory.
  726. [ citizen-server-impl] Asset Bitcoin/mercedesgls.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  727. [ citizen-server-impl] Asset Bitcoin/mercedesgls_hi.yft uses 30.9 MiB of virtual memory.
  728. [ citizen-server-impl] Asset Bitcoin/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  729. [ citizen-server-impl] Asset Bitcoin/mlbrabus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  730. [ citizen-server-impl] Asset Bitcoin/models.ytd uses 39.0 MiB of physical memory.
  731. [ citizen-server-impl] Asset Bitcoin/nisr32.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  732. [ citizen-server-impl] Asset Bitcoin/nzp.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  733. [ citizen-server-impl] Asset Bitcoin/oycmr500.yft uses 29.4 MiB of virtual memory.
  734. [ citizen-server-impl] Asset Bitcoin/oycmr500.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  735. [ citizen-server-impl] Asset Bitcoin/oycmr500_hi.yft uses 29.4 MiB of virtual memory.
  736. [ citizen-server-impl] Asset Bitcoin/panamera18.yft uses 19.2 MiB of virtual memory.
  737. [ citizen-server-impl] Asset Bitcoin/panamera18.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  738. [ citizen-server-impl] Asset Bitcoin/panamera18_hi.yft uses 19.2 MiB of virtual memory.
  739. [ citizen-server-impl] Asset Bitcoin/pgt2.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  740. [ citizen-server-impl] Asset Bitcoin/pm19.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  741. [ citizen-server-impl] Asset Bitcoin/por911gt3.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  742. [ citizen-server-impl] Asset Bitcoin/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  743. [ citizen-server-impl] Asset Bitcoin/q8prior.yft uses 29.8 MiB of virtual memory.
  744. [ citizen-server-impl] Asset Bitcoin/q8prior.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  745. [ citizen-server-impl] Asset Bitcoin/q8prior_hi.yft uses 29.8 MiB of virtual memory.
  746. [ citizen-server-impl] Asset Bitcoin/r32_Nismo.yft uses 32.0 MiB of physical memory.
  747. [ citizen-server-impl] Asset Bitcoin/r32_liv90s1.yft uses 32.0 MiB of physical memory.
  748. [ citizen-server-impl] Asset Bitcoin/r32_liv90s2.yft uses 32.0 MiB of physical memory.
  749. [ citizen-server-impl] Asset Bitcoin/r32_livBwave.yft uses 32.0 MiB of physical memory.
  750. [ citizen-server-impl] Asset Bitcoin/r32_livMid.yft uses 32.0 MiB of physical memory.
  751. [ citizen-server-impl] Asset Bitcoin/r32_livMidTeam.yft uses 32.0 MiB of physical memory.
  752. [ citizen-server-impl] Asset Bitcoin/r32_livMines.yft uses 32.0 MiB of physical memory.
  753. [ citizen-server-impl] Asset Bitcoin/r32_livMove.yft uses 32.0 MiB of physical memory.
  754. [ citizen-server-impl] Asset Bitcoin/r32_livTommy1.yft uses 32.0 MiB of physical memory.
  755. [ citizen-server-impl] Asset Bitcoin/r32_livTommy2.yft uses 32.0 MiB of physical memory.
  756. [ citizen-server-impl] Asset Bitcoin/r32_wind90s.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  757. [ citizen-server-impl] Asset Bitcoin/r32_windBreak.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  758. [ citizen-server-impl] Asset Bitcoin/r32_windMid.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  759. [ citizen-server-impl] Asset Bitcoin/r32_windNightKids.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  760. [ citizen-server-impl] Asset Bitcoin/r32_windSection.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  761. [ citizen-server-impl] Asset Bitcoin/r33.yft uses 29.0 MiB of virtual memory.
  762. [ citizen-server-impl] Asset Bitcoin/r33.ytd uses 32.0 MiB of physical memory.
  763. [ citizen-server-impl] Asset Bitcoin/r33_hi.yft uses 29.0 MiB of virtual memory.
  764. [ citizen-server-impl] Asset Bitcoin/r34.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  765. [ citizen-server-impl] Asset Bitcoin/r35lb.ytd uses 41.0 MiB of physical memory.
  766. [ citizen-server-impl] Asset Bitcoin/rculi.yft uses 21.0 MiB of virtual memory.
  767. [ citizen-server-impl] Asset Bitcoin/rculi.ytd uses 26.0 MiB of physical memory.
  768. [ citizen-server-impl] Asset Bitcoin/rculi_hi.yft uses 21.0 MiB of virtual memory.
  769. [ citizen-server-impl] Asset Bitcoin/rmodg65.yft uses 16.8 MiB of virtual memory.
  770. [ citizen-server-impl] Asset Bitcoin/rmodg65.ytd uses 28.5 MiB of physical memory.
  771. [ citizen-server-impl] Asset Bitcoin/rmodgt63.yft uses 18.2 MiB of virtual memory.
  772. [ citizen-server-impl] Asset Bitcoin/rmodlp770.yft uses 18.4 MiB of virtual memory.
  773. [ citizen-server-impl] Asset Bitcoin/rmodlp770.ytd uses 20.0 MiB of physical memory.
  774. [ citizen-server-impl] Asset Bitcoin/rmodm3e36.ytd uses 22.0 MiB of physical memory.
  775. [ citizen-server-impl] Asset Bitcoin/rmodmustang.yft uses 17.0 MiB of virtual memory.
  776. [ citizen-server-impl] Asset Bitcoin/rmodmustang.ytd uses 17.2 MiB of physical memory.
  777. [ citizen-server-impl] Asset Bitcoin/rmodx6.yft uses 20.2 MiB of virtual memory.
  778. [ citizen-server-impl] Asset Bitcoin/rmodx6_hi.yft uses 17.8 MiB of virtual memory.
  779. [ citizen-server-impl] Asset Bitcoin/rocket.yft uses 29.8 MiB of virtual memory.
  780. [ citizen-server-impl] Asset Bitcoin/rocket.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  781. [ citizen-server-impl] Asset Bitcoin/rocket_hi.yft uses 29.8 MiB of virtual memory.
  782. [ citizen-server-impl] Asset Bitcoin/rs7.yft uses 31.5 MiB of virtual memory.
  783. [ citizen-server-impl] Asset Bitcoin/rs7.ytd uses 75.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  784. [ citizen-server-impl] Asset Bitcoin/rs7_hi.yft uses 31.5 MiB of virtual memory.
  785. [ citizen-server-impl] Asset Bitcoin/rs7c8.yft uses 23.5 MiB of virtual memory.
  786. [ citizen-server-impl] Asset Bitcoin/rs7c8.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  787. [ citizen-server-impl] Asset Bitcoin/rs7c8_hi.yft uses 23.5 MiB of virtual memory.
  788. [ citizen-server-impl] Asset Bitcoin/rsq8m.yft uses 30.1 MiB of virtual memory.
  789. [ citizen-server-impl] Asset Bitcoin/rsq8m.ytd uses 35.5 MiB of physical memory.
  790. [ citizen-server-impl] Asset Bitcoin/rsq8m_hi.yft uses 30.1 MiB of virtual memory.
  791. [ citizen-server-impl] Asset Bitcoin/scaldarsi.ytd uses 48.0 MiB of physical memory.
  792. [ citizen-server-impl] Asset Bitcoin/silvias15.ytd uses 30.5 MiB of physical memory.
  793. [ citizen-server-impl] Asset Bitcoin/taycan.yft uses 16.5 MiB of virtual memory.
  794. [ citizen-server-impl] Asset Bitcoin/taycan.ytd uses 18.0 MiB of physical memory.
  795. [ citizen-server-impl] Asset Bitcoin/taycan_hi.yft uses 16.5 MiB of virtual memory.
  796. [ citizen-server-impl] Asset Bitcoin/teslax.yft uses 19.5 MiB of virtual memory.
  797. [ citizen-server-impl] Asset Bitcoin/teslax.ytd uses 115.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  798. [ citizen-server-impl] Asset Bitcoin/teslax_hi.yft uses 19.5 MiB of virtual memory.
  799. [ citizen-server-impl] Asset Bitcoin/tmodel.yft uses 23.9 MiB of virtual memory.
  800. [ citizen-server-impl] Asset Bitcoin/tmodel.ytd uses 36.0 MiB of physical memory.
  801. [ citizen-server-impl] Asset Bitcoin/tmodel_hi.yft uses 23.9 MiB of virtual memory.
  802. [ citizen-server-impl] Asset Bitcoin/tsgr20.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  803. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv1.yft uses 32.0 MiB of physical memory.
  804. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv10.yft uses 32.0 MiB of physical memory.
  805. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv11.yft uses 32.0 MiB of physical memory.
  806. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv12.yft uses 32.0 MiB of physical memory.
  807. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv13.yft uses 32.0 MiB of physical memory.
  808. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv14.yft uses 32.0 MiB of physical memory.
  809. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv15.yft uses 32.0 MiB of physical memory.
  810. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv16.yft uses 32.0 MiB of physical memory.
  811. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv17.yft uses 32.0 MiB of physical memory.
  812. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv18.yft uses 32.0 MiB of physical memory.
  813. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv3.yft uses 32.0 MiB of physical memory.
  814. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv4.yft uses 32.0 MiB of physical memory.
  815. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv5.yft uses 32.0 MiB of physical memory.
  816. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv6.yft uses 32.0 MiB of physical memory.
  817. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv7.yft uses 32.0 MiB of physical memory.
  818. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv8.yft uses 32.0 MiB of physical memory.
  819. [ citizen-server-impl] Asset Bitcoin/tsgr20_liv9.yft uses 32.0 MiB of physical memory.
  820. [ citizen-server-impl] Asset Bitcoin/twizy.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  821. [ citizen-server-impl] Asset Bitcoin/urus.yft uses 17.7 MiB of virtual memory.
  822. [ citizen-server-impl] Asset Bitcoin/urus.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  823. [ citizen-server-impl] Asset Bitcoin/urus_hi.yft uses 17.7 MiB of virtual memory.
  824. [ citizen-server-impl] Asset Bitcoin/velociraptor.yft uses 21.8 MiB of virtual memory.
  825. [ citizen-server-impl] Asset Bitcoin/velociraptor.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  826. [ citizen-server-impl] Asset Bitcoin/velociraptor_hi.yft uses 21.8 MiB of virtual memory.
  827. [ citizen-server-impl] Asset Bitcoin/viper.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  828. [ citizen-server-impl] Asset Bitcoin/viper_hi.yft uses 25.0 MiB of virtual memory.
  829. [ citizen-server-impl] Asset Bitcoin/wheel_urus4.ydr uses 48.0 MiB of physical memory.
  830. [ citizen-server-impl] Asset Bitcoin/wraith.yft uses 17.8 MiB of virtual memory.
  831. [ citizen-server-impl] Asset Bitcoin/wraith.ytd uses 59.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  832. [ citizen-server-impl] Asset Bitcoin/wraith_hi.yft uses 17.8 MiB of virtual memory.
  833. [ citizen-server-impl] Asset Bitcoin/x5bmw.yft uses 19.9 MiB of virtual memory.
  834. [ citizen-server-impl] Asset Bitcoin/x5bmw.ytd uses 46.5 MiB of physical memory.
  835. [ citizen-server-impl] Asset Bitcoin/x5bmw_hi.yft uses 19.9 MiB of virtual memory.
  836. [ citizen-server-impl] Started resource Bitcoin
  837. [ citizen-server-impl] Started resource Dayton_Wire_Wheel_Pack
  838. [ citizen-server-impl] Asset JanBus/airbus2+hi.ytd uses 18.0 MiB of physical memory.
  839. [ citizen-server-impl] Asset JanBus/airbus2.yft uses 16.8 MiB of virtual memory.
  840. [ citizen-server-impl] Asset JanBus/airbus2.ytd uses 18.0 MiB of physical memory.
  841. [ citizen-server-impl] Asset JanBus/airbus2_hi.yft uses 16.8 MiB of virtual memory.
  842. [ citizen-server-impl] Started resource JanBus
  843. [ citizen-server-impl] Started resource KLouK's_Mini_Wheel
  844. [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_326.ydr uses 36.0 MiB of physical memory.
  845. [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_D-05.ydr uses 32.0 MiB of physical memory.
  846. [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_Devil.ydr uses 28.0 MiB of physical memory.
  847. [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_blitz03.ydr uses 20.0 MiB of physical memory.
  848. [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_buddyclubp1.ydr uses 18.0 MiB of physical memory.
  849. [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_emitz.ydr uses 32.0 MiB of physical memory.
  850. [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_gartmaier.ydr uses 17.0 MiB of physical memory.
  851. [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_minerva.ydr uses 32.0 MiB of physical memory.
  852. [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_oni.ydr uses 17.0 MiB of physical memory.
  853. [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_oni5.ydr uses 28.0 MiB of physical memory.
  854. [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_oni5paint.ydr uses 24.0 MiB of physical memory.
  855. [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_onipaint.ydr uses 17.0 MiB of physical memory.
  856. [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_varianzaD3S.ydr uses 17.0 MiB of physical memory.
  857. [ citizen-server-impl] Asset Kyroki_Wheel_Pack/wheel_kyroki_vskf.ydr uses 17.0 MiB of physical memory.
  858. [ citizen-server-impl] Started resource Kyroki_Wheel_Pack
  859. [ citizen-server-impl] Asset LSFD/ferrara.yft uses 22.2 MiB of virtual memory.
  860. [ citizen-server-impl] Asset LSFD/ferrara.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  861. [ citizen-server-impl] Asset LSFD/ferrara_hi.yft uses 22.2 MiB of virtual memory.
  862. [ citizen-server-impl] Asset LSFD/lsfdexe.ytd uses 28.0 MiB of physical memory.
  863. [ citizen-server-impl] Started resource LSFD
  864. [ citizen-server-impl] Asset LSMD/dodgeEMS.yft uses 20.5 MiB of virtual memory.
  865. [ citizen-server-impl] Asset LSMD/dodgeEMS.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  866. [ citizen-server-impl] Asset LSMD/pd_bmwr.yft uses 21.9 MiB of virtual memory.
  867. [ citizen-server-impl] Asset LSMD/pd_bmwr.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  868. [ citizen-server-impl] Asset LSMD/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory.
  869. [ citizen-server-impl] Started resource LSMD
  870. [ citizen-server-impl] Asset LSPD/00pdtahoe.ytd uses 40.0 MiB of physical memory.
  871. [ citizen-server-impl] Asset LSPD/08pdcvpi.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  872. [ citizen-server-impl] Asset LSPD/11pdcvpi.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  873. [ citizen-server-impl] Asset LSPD/11pdcvpis.ytd uses 45.2 MiB of physical memory.
  874. [ citizen-server-impl] Asset LSPD/14pdcharger.yft uses 17.0 MiB of virtual memory.
  875. [ citizen-server-impl] Asset LSPD/14pdcharger.ytd uses 49.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  876. [ citizen-server-impl] Asset LSPD/14pdcharger_hi.yft uses 17.0 MiB of virtual memory.
  877. [ citizen-server-impl] Asset LSPD/16pdfpiu.ytd uses 42.5 MiB of physical memory.
  878. [ citizen-server-impl] Asset LSPD/16pdfpius.ytd uses 38.0 MiB of physical memory.
  879. [ citizen-server-impl] Asset LSPD/20pdfpiu.yft uses 16.9 MiB of virtual memory.
  880. [ citizen-server-impl] Asset LSPD/20pdfpiu.ytd uses 33.5 MiB of physical memory.
  881. [ citizen-server-impl] Asset LSPD/20pdfpiu_hi.yft uses 16.9 MiB of virtual memory.
  882. [ citizen-server-impl] Asset LSPD/20pdfpius.ytd uses 41.0 MiB of physical memory.
  883. [ citizen-server-impl] Asset LSPD/21f150.yft uses 19.8 MiB of virtual memory.
  884. [ citizen-server-impl] Asset LSPD/21f150.ytd uses 107.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  885. [ citizen-server-impl] Asset LSPD/21f150LB.yft uses 20.5 MiB of virtual memory.
  886. [ citizen-server-impl] Asset LSPD/21f150LB.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  887. [ citizen-server-impl] Asset LSPD/21f150LB_hi.yft uses 20.5 MiB of virtual memory.
  888. [ citizen-server-impl] Asset LSPD/21f150_hi.yft uses 19.8 MiB of virtual memory.
  889. [ citizen-server-impl] Asset LSPD/cvpik9rb.yft uses 17.3 MiB of virtual memory.
  890. [ citizen-server-impl] Asset LSPD/cvpik9rb.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  891. [ citizen-server-impl] Asset LSPD/cvpik9rb_hi.yft uses 17.3 MiB of virtual memory.
  892. [ citizen-server-impl] Asset LSPD/fbi.yft uses 21.2 MiB of virtual memory.
  893. [ citizen-server-impl] Asset LSPD/fbi.ytd uses 98.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  894. [ citizen-server-impl] Asset LSPD/fbi2.yft uses 26.1 MiB of virtual memory.
  895. [ citizen-server-impl] Asset LSPD/fbi2.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  896. [ citizen-server-impl] Asset LSPD/fbi2_hi.yft uses 26.1 MiB of virtual memory.
  897. [ citizen-server-impl] Asset LSPD/fbi_hi.yft uses 21.2 MiB of virtual memory.
  898. [ citizen-server-impl] Asset LSPD/g63amg6x6cop.yft uses 22.8 MiB of virtual memory.
  899. [ citizen-server-impl] Asset LSPD/g63amg6x6cop.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  900. [ citizen-server-impl] Asset LSPD/g63amg6x6cop_hi.yft uses 22.8 MiB of virtual memory.
  901. [ citizen-server-impl] Asset LSPD/ghispo2.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  902. [ citizen-server-impl] Asset LSPD/hummer.yft uses 18.2 MiB of virtual memory.
  903. [ citizen-server-impl] Asset LSPD/hummer.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  904. [ citizen-server-impl] Asset LSPD/hummer_hi.yft uses 18.2 MiB of virtual memory.
  905. [ citizen-server-impl] Asset LSPD/mach1rb.yft uses 25.2 MiB of virtual memory.
  906. [ citizen-server-impl] Asset LSPD/mach1rb.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  907. [ citizen-server-impl] Asset LSPD/mach1rb_hi.yft uses 25.2 MiB of virtual memory.
  908. [ citizen-server-impl] Asset LSPD/mcu.ytd uses 23.8 MiB of physical memory.
  909. [ citizen-server-impl] Asset LSPD/police.yft uses 22.6 MiB of virtual memory.
  910. [ citizen-server-impl] Asset LSPD/police.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  911. [ citizen-server-impl] Asset LSPD/police4.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  912. [ citizen-server-impl] Asset LSPD/police4_hi.yft uses 19.0 MiB of virtual memory.
  913. [ citizen-server-impl] Asset LSPD/police_hi.yft uses 22.6 MiB of virtual memory.
  914. [ citizen-server-impl] Asset LSPD/polschafter3.ytd uses 26.0 MiB of physical memory.
  915. [ citizen-server-impl] Asset LSPD/r1200rtp.ytd uses 44.0 MiB of physical memory.
  916. [ citizen-server-impl] Asset LSPD/sbearcat.ytd uses 19.0 MiB of physical memory.
  917. [ citizen-server-impl] Asset LSPD/sheriff.yft uses 28.1 MiB of virtual memory.
  918. [ citizen-server-impl] Asset LSPD/sheriff.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  919. [ citizen-server-impl] Asset LSPD/sheriff2.yft uses 32.1 MiB of virtual memory.
  920. [ citizen-server-impl] Asset LSPD/sheriff2.ytd uses 156.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  921. [ citizen-server-impl] Asset LSPD/sheriff2_hi.yft uses 32.1 MiB of virtual memory.
  922. [ citizen-server-impl] Asset LSPD/sheriff_hi.yft uses 28.1 MiB of virtual memory.
  923. [ citizen-server-impl] Asset LSPD/sotow.yft uses 22.0 MiB of virtual memory.
  924. [ citizen-server-impl] Asset LSPD/sotow.ytd uses 87.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  925. [ citizen-server-impl] Asset LSPD/sotow_hi.yft uses 22.0 MiB of virtual memory.
  926. [ citizen-server-impl] Asset LSPD/sp1.yft uses 19.5 MiB of virtual memory.
  927. [ citizen-server-impl] Asset LSPD/sp1.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  928. [ citizen-server-impl] Asset LSPD/sp1_hi.yft uses 19.5 MiB of virtual memory.
  929. [ citizen-server-impl] Asset LSPD/stchgr.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  930. [ citizen-server-impl] Asset LSPD/swathummer.yft uses 27.2 MiB of virtual memory.
  931. [ citizen-server-impl] Asset LSPD/swathummer.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  932. [ citizen-server-impl] Asset LSPD/swathummer_hi.yft uses 27.2 MiB of virtual memory.
  933. [ citizen-server-impl] Asset LSPD/um21f150.yft uses 18.2 MiB of virtual memory.
  934. [ citizen-server-impl] Asset LSPD/um21f150.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  935. [ citizen-server-impl] Asset LSPD/um21f150_hi.yft uses 18.2 MiB of virtual memory.
  936. [ citizen-server-impl] Asset LSPD/um21tahoe.yft uses 18.0 MiB of virtual memory.
  937. [ citizen-server-impl] Asset LSPD/um21tahoe.ytd uses 24.8 MiB of physical memory.
  938. [ citizen-server-impl] Asset LSPD/um21tahoe_hi.yft uses 18.0 MiB of virtual memory.
  939. [ citizen-server-impl] Started resource LSPD
  940. [ citizen-server-impl] Started resource Lore_Friendly_Wheels_Pack
  941. [ citizen-server-impl] Asset Spezial/Alphard.yft uses 25.2 MiB of virtual memory.
  942. [ citizen-server-impl] Asset Spezial/Alphard.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  943. [ citizen-server-impl] Asset Spezial/Alphard_hi.yft uses 25.2 MiB of virtual memory.
  944. [ citizen-server-impl] Asset Spezial/bmw8mm.yft uses 30.9 MiB of virtual memory.
  945. [ citizen-server-impl] Asset Spezial/bmw8mm.ytd uses 90.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  946. [ citizen-server-impl] Asset Spezial/bmw8mm_hi.yft uses 30.9 MiB of virtual memory.
  947. [ citizen-server-impl] Asset Spezial/dtdbolide.ytd uses 24.0 MiB of physical memory.
  948. [ citizen-server-impl] Asset Spezial/fiatcamber.yft uses 23.2 MiB of virtual memory.
  949. [ citizen-server-impl] Asset Spezial/fiatcamber.ytd uses 43.0 MiB of physical memory.
  950. [ citizen-server-impl] Asset Spezial/fiatcamber_hi.yft uses 23.2 MiB of virtual memory.
  951. [ citizen-server-impl] Asset Spezial/gti8.yft uses 23.2 MiB of virtual memory.
  952. [ citizen-server-impl] Asset Spezial/gti8.ytd uses 48.0 MiB of physical memory.
  953. [ citizen-server-impl] Asset Spezial/gti8_hi.yft uses 23.2 MiB of virtual memory.
  954. [ citizen-server-impl] Asset Spezial/hometrailer.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  955. [ citizen-server-impl] Asset Spezial/horse1.ytd uses 39.0 MiB of physical memory.
  956. [ citizen-server-impl] Asset Spezial/kitt.ytd uses 60.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  957. [ citizen-server-impl] Asset Spezial/m3wideprzemo.yft uses 30.9 MiB of virtual memory.
  958. [ citizen-server-impl] Asset Spezial/m3wideprzemo.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  959. [ citizen-server-impl] Asset Spezial/m3wideprzemo_hi.yft uses 30.9 MiB of virtual memory.
  960. [ citizen-server-impl] Asset Spezial/m4comp.yft uses 17.8 MiB of virtual memory.
  961. [ citizen-server-impl] Asset Spezial/m4comp.ytd uses 28.0 MiB of physical memory.
  962. [ citizen-server-impl] Asset Spezial/m4comp_hi.yft uses 17.8 MiB of virtual memory.
  963. [ citizen-server-impl] Asset Spezial/m4lb.bak uses 28.8 MiB of virtual memory.
  964. [ citizen-server-impl] Asset Spezial/m4lb.yft uses 28.8 MiB of virtual memory.
  965. [ citizen-server-impl] Asset Spezial/m4lb.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  966. [ citizen-server-impl] Asset Spezial/m4lb_hi.bak uses 28.8 MiB of virtual memory.
  967. [ citizen-server-impl] Asset Spezial/m4lb_hi.yft uses 28.8 MiB of virtual memory.
  968. [ citizen-server-impl] Asset Spezial/m5per.yft uses 20.1 MiB of virtual memory.
  969. [ citizen-server-impl] Asset Spezial/m5per.ytd uses 50.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  970. [ citizen-server-impl] Asset Spezial/m5per_hi.yft uses 20.1 MiB of virtual memory.
  971. [ citizen-server-impl] Asset Spezial/m6f13.yft uses 16.1 MiB of virtual memory.
  972. [ citizen-server-impl] Asset Spezial/m6f13.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  973. [ citizen-server-impl] Asset Spezial/m6f13_hi.yft uses 16.1 MiB of virtual memory.
  974. [ citizen-server-impl] Asset Spezial/mbhome.yft uses 21.6 MiB of virtual memory.
  975. [ citizen-server-impl] Asset Spezial/mbhome.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  976. [ citizen-server-impl] Asset Spezial/mbhome_hi.yft uses 21.6 MiB of virtual memory.
  977. [ citizen-server-impl] Asset Spezial/mh3przemo.yft uses 26.0 MiB of virtual memory.
  978. [ citizen-server-impl] Asset Spezial/mh3przemo.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  979. [ citizen-server-impl] Asset Spezial/mh3przemo_hi.yft uses 26.0 MiB of virtual memory.
  980. [ citizen-server-impl] Asset Spezial/ocnetrongt.yft uses 24.9 MiB of virtual memory.
  981. [ citizen-server-impl] Asset Spezial/ocnetrongt.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  982. [ citizen-server-impl] Asset Spezial/ocnetrongt_hi.yft uses 24.9 MiB of virtual memory.
  983. [ citizen-server-impl] Asset Spezial/rs318.yft uses 32.5 MiB of virtual memory.
  984. [ citizen-server-impl] Asset Spezial/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  985. [ citizen-server-impl] Asset Spezial/rs318_hi.yft uses 32.5 MiB of virtual memory.
  986. [ citizen-server-impl] Asset Spezial/sonscar.ytd uses 40.0 MiB of physical memory.
  987. [ citizen-server-impl] Started resource Spezial
  988. [ citizen-server-impl] Asset Taxi/taxibenz.ytd uses 22.0 MiB of physical memory.
  989. [ citizen-server-impl] Asset Taxi/taxicla.yft uses 17.2 MiB of virtual memory.
  990. [ citizen-server-impl] Asset Taxi/taxicla.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  991. [ citizen-server-impl] Asset Taxi/taxicla_hi.yft uses 17.2 MiB of virtual memory.
  992. [ citizen-server-impl] Asset Taxi/taxit6.ytd uses 98.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  993. [ citizen-server-impl] Started resource Taxi
  994. [ citizen-server-impl] Started resource Vossen_B-Rims_Pack
  995. [ citizen-server-impl] Started resource aston59v12
  996. [ citizen-server-impl] Started resource audi5cylpack
  997. [ citizen-server-impl] Started resource audiea839
  998. [ citizen-server-impl] Started resource audiea855
  999. [ citizen-server-impl] Started resource aventadorv12
  1000. [ citizen-server-impl] Started resource b58b30
  1001. [ citizen-server-impl] Started resource bgw16
  1002. [ citizen-server-impl] Started resource bmwn55
  1003. [ citizen-server-impl] Started resource cammedcharger
  1004. [ citizen-server-impl] Started resource chevroletlt4
  1005. [ citizen-server-impl] Started resource czr1eng
  1006. [ citizen-server-impl] Started resource ea825
  1007. [ citizen-server-impl] Started resource flatheadv8
  1008. [ citizen-server-impl] Started resource fordvoodoo
  1009. [ citizen-server-impl] Started resource handling_mod
  1010. [ citizen-server-impl] Started resource lambov10
  1011. [ citizen-server-impl] Started resource m5soundmod
  1012. [ citizen-server-impl] Asset pedalbeer/pedalbeer.yft uses 27.0 MiB of virtual memory.
  1013. [ citizen-server-impl] Asset pedalbeer/pedalbeer_hi.yft uses 27.0 MiB of virtual memory.
  1014. [ citizen-server-impl] Started resource pedalbeer
  1015. [ citizen-server-impl] Started resource s54b32
  1016. [ citizen-server-impl] Started resource s63b44
  1017. [ citizen-server-impl] Started resource s65b40
  1018. [ citizen-server-impl] Started resource s85b50
  1019. [ citizen-server-impl] Started resource sons_pack
  1020. [ citizen-server-impl] Started resource SaltyNUI
  1021. [ c-scripting-core] Creating script environments for saltychat
  1022. [ script:saltychat] Instantiated instance of script SaltyServer.VoiceManager.
  1023. [ citizen-server-impl] Started resource saltychat
  1024. [ citizen-server-impl] Started resource saltyhud
  1025. [ c-scripting-core] Creating script environments for gcphone
  1026. [ citizen-server-impl] Started resource gcphone
  1027. [ c-scripting-core] Creating script environments for gp_emergencyPhone
  1028. [ citizen-server-impl] Started resource gp_emergencyPhone
  1029. [ c-scripting-core] Creating script environments for ls-radio
  1030. [ citizen-server-impl] Started resource ls-radio
  1031. [ citizen-server-impl] Started resource loadingscreen
  1032. [ citizen-server-impl] Started resource menu
  1033. [ citizen-server-impl] Started resource speedometer
  1034. [ c-scripting-core] Creating script environments for target
  1035. [ citizen-server-impl] Started resource target
  1036. [ c-scripting-core] Creating script environments for myCharCreator
  1037. [ citizen-server-impl] Started resource myCharCreator
  1038. [ c-scripting-core] Creating script environments for myClothesAPI
  1039. [ citizen-server-impl] Started resource myClothesAPI
  1040. [ c-scripting-core] Creating script environments for myClothesshop
  1041. [ citizen-server-impl] Started resource myClothesshop
  1042. [ c-scripting-core] Creating script environments for myMultichar
  1043. [ citizen-server-impl] Started resource myMultichar
  1044. [ c-scripting-core] Creating script environments for EnhancedBarber
  1045. [ citizen-server-impl] Started resource EnhancedBarber
  1046. [ c-scripting-core] Creating script environments for core_evidencev2
  1047. [ citizen-server-impl] Started resource core_evidencev2
  1048. [ c-scripting-core] Creating script environments for core_dispatch
  1049. [ citizen-server-impl] Started resource core_dispatch
  1050. [ c-scripting-core] Creating script environments for core_crafting
  1051. [ citizen-server-impl] Started resource core_crafting
  1052. [ c-scripting-core] Creating script environments for xCarRadio
  1053. [ citizen-server-impl] Started resource xCarRadio
  1054. [ c-scripting-core] Creating script environments for xsound
  1055. [ citizen-server-impl] Started resource xsound
  1056. [ c-scripting-core] Creating script environments for meta_libs
  1057. [ citizen-server-impl] Started resource meta_libs
  1058. [ citizen-server-impl] Started resource mhacking
  1059. [ c-scripting-core] Creating script environments for doors
  1060. [ citizen-server-impl] Started resource doors
  1061. [ citizen-server-impl] Started resource amazon_map
  1062. [ citizen-server-impl] Started resource burgershot
  1063. [ citizen-server-impl] Started resource map_petshop_map
  1064. [ citizen-server-impl] Started resource ad_animatedbanner
  1065. [ citizen-server-impl] Started resource ad_animateddowntown
  1066. [ citizen-server-impl] Started resource ad_fightclub
  1067. [ citizen-server-impl] Started resource ad_jobcentre
  1068. [ citizen-server-impl] Asset ad_okutama/SmallOkutama.ytd uses 32.0 MiB of physical memory.
  1069. [ citizen-server-impl] Asset ad_okutama/SmallOkutama_2.ytd uses 48.0 MiB of physical memory.
  1070. [ citizen-server-impl] Started resource ad_okutama
  1071. [ citizen-server-impl] Started resource ad_speedwarning
  1072. [ citizen-server-impl] Started resource ad_stadtbeleuchtung
  1073. [ citizen-server-impl] Asset map_mrpd/T1JNES_MRPD_CARBINERIFLE.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  1074. [ citizen-server-impl] Asset map_mrpd/T1JNES_MRPD_INT.ytd uses 21.2 MiB of physical memory.
  1075. [ citizen-server-impl] Asset map_mrpd/T1JNES_MRPD_PISTOL.ydr uses 32.0 MiB of physical memory.
  1076. [ citizen-server-impl] Asset map_mrpd/T1JNES_MRPD_PROPS.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great').
  1077. [ citizen-server-impl] Started resource map_mrpd
  1078. [ citizen-server-impl] Started resource AllDreams_Bowlingbahn
  1079. [ citizen-server-impl] Started resource map_Auktionshaus
  1080. [ citizen-server-impl] Started resource MAP_KH_INTERIOR
  1081. [ citizen-server-impl] Asset map_Rockford_Fire_Department/sfd.ytd uses 44.0 MiB of physical memory.
  1082. [ citizen-server-impl] Started resource map_Rockford_Fire_Department
  1083. [ citizen-server-impl] Started resource map_South_Park_Sign
  1084. [ citizen-server-impl] Started resource Drusilla's_Venetian_Restaurant
  1085. [ citizen-server-impl] Started resource Final_Fantasy_XV_Galdin_Quay
  1086. [ citizen-server-impl] Started resource Legion_Weed_Clinic_Interior
  1087. [ citizen-server-impl] Started resource Little_Seoul_Clothes_Shop
  1088. [ citizen-server-impl] Started resource neuer_autobahn_tunnel
  1089. [ citizen-server-impl] Started resource paleto_beach
  1090. [ citizen-server-impl] Started resource map_beach_bar
  1091. [ citizen-server-impl] Started resource sixt
  1092. [ citizen-server-impl] Started resource Split_Sides_West_Interior
  1093. [ citizen-server-impl] Asset map_sonsclub/bkr_biker_dlc_int_02_txd.ytd uses 24.5 MiB of physical memory.
  1094. [ citizen-server-impl] Started resource map_sonsclub
  1095. [ citizen-server-impl] Started resource map_sonsgarge
  1096. [ citizen-server-impl] Asset map_airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory.
  1097. [ citizen-server-impl] Started resource map_airport
  1098. [ citizen-server-impl] Started resource map_Unicorn
  1099. [ citizen-server-impl] Started resource map_hallenbad
  1100. [ citizen-server-impl] Asset map_bloodhouse/patoche_blood_shell.ydr uses 21.4 MiB of physical memory.
  1101. [ citizen-server-impl] Started resource map_bloodhouse
  1102. [ citizen-server-impl] Started resource map_gokart
  1103. [ citizen-server-impl] Started resource map_boxarena
  1104. [ citizen-server-impl] Asset map_kino/Cinema_Lusino_coll.ybn uses 20.0 MiB of virtual memory.
  1105. [ citizen-server-impl] Asset map_kino/Room1_cinema.ydr uses 32.0 MiB of physical memory.
  1106. [ citizen-server-impl] Asset map_kino/Room2_bathroom.ydr uses 36.0 MiB of virtual memory.
  1107. [ citizen-server-impl] Started resource map_kino
  1108. [ citizen-server-impl] Started resource map_vodafoneshop
  1109. [ citizen-server-impl] Started resource map_NicoundJanshaus
  1110. [ citizen-server-impl] Started resource map_NicoundJanshaus_aussen
  1111. [ citizen-server-impl] Started resource map_lbc_rockford_autos
  1112. [ citizen-server-impl] Asset map_galaxyclubanderstaatsbank/ba_int01_details.ytd uses 17.0 MiB of physical memory.
  1113. [ citizen-server-impl] Asset map_galaxyclubanderstaatsbank/ba_int01_shell_txd.ytd uses 22.8 MiB of physical memory.
  1114. [ citizen-server-impl] Started resource map_galaxyclubanderstaatsbank
  1115. [ citizen-server-impl] Started resource map_galaxyclubanderstaatsbank2
  1116. [ citizen-server-impl] Asset map_carmeetindustriegebiet/tr_int2_tuner_car_meet_txd.ytd uses 31.5 MiB of physical memory.
  1117. [ citizen-server-impl] Started resource map_carmeetindustriegebiet
  1118. [ citizen-server-impl] Started resource map_neueampeln
  1119. [ citizen-server-impl] Started resource map_gangbase
  1120. [ citizen-server-impl] Asset map_vagosbase/bloods_shell.ydr uses 18.5 MiB of physical memory.
  1121. [ citizen-server-impl] Started resource map_vagosbase
  1122. [ citizen-server-impl] Started resource map_sandyairpot
  1123. [ citizen-server-impl] Started resource map_exterioerautohaus
  1124. [ citizen-server-impl] Started resource map_kartbahnneu
  1125. [ citizen-server-impl] Asset map_gangbaseueberdiamand/cw_aka.ytd uses 24.0 MiB of physical memory.
  1126. [ citizen-server-impl] Started resource map_gangbaseueberdiamand
  1127. [ citizen-server-impl] Asset map_freiheitsstatur/stat_hilberty01.ydr uses 35.0 MiB of physical memory.
  1128. [ citizen-server-impl] Started resource map_freiheitsstatur
  1129. [ citizen-server-impl] Asset map_bennylowrider/lr_supermod_txd.ytd uses 27.4 MiB of physical memory.
  1130. [ citizen-server-impl] Started resource map_bennylowrider
  1131. [ citizen-server-impl] Started resource map_flatscreenmeetingpoint
  1132. [ citizen-server-impl] Started resource map_meetingpointmitgarage
  1133. [ citizen-server-impl] Started resource map_Bunkergreenforest
  1134. [ citizen-server-impl] Asset map_mafiahausamkreisel/mafia_shell.ydr uses 25.2 MiB of virtual memory.
  1135. [ citizen-server-impl] Started resource map_mafiahausamkreisel
  1136. [ citizen-server-impl] Started resource map_villaamgolfplatz
  1137. [ citizen-server-impl] Started resource map_ballashood
  1138. [ citizen-server-impl] Started resource map_realfood
  1139. [ citizen-server-impl] Started resource map_noodleresturant
  1140. [ citizen-server-impl] Started resource map_cayo_fixed
  1141. [ citizen-server-impl] Asset map_cayo_insel/cayo_base_room2.ydr uses 20.0 MiB of physical memory.
  1142. [ citizen-server-impl] Asset map_cayo_insel/int_stock_txd.ytd uses 20.0 MiB of physical memory.
  1143. [ citizen-server-impl] Started resource map_cayo_insel
  1144. [ citizen-server-impl] Started resource map_cayobrigde
  1145. [ citizen-server-impl] Started resource map_LCN
  1146. [ citizen-server-impl] Started resource map_rollschuhbahn
  1147. [ citizen-server-impl] Asset map_mafiahotel/txd_det1_qnx.ytd uses 21.4 MiB of physical memory.
  1148. [ citizen-server-impl] Asset map_mafiahotel/txd_det2_qnx.ytd uses 24.6 MiB of physical memory.
  1149. [ citizen-server-impl] Asset map_mafiahotel/txd_shell_qnx.ytd uses 17.4 MiB of physical memory.
  1150. [ citizen-server-impl] Started resource map_mafiahotel
  1151. [ citizen-server-impl] Started resource map_meetingpointparkplatz
  1152. [ citizen-server-impl] Asset map_wuchangrecordsstrand/denis3d_wuchang_records_txd.ytd uses 19.0 MiB of physical memory.
  1153. [ citizen-server-impl] Started resource map_wuchangrecordsstrand
  1154. [ citizen-server-impl] Started resource map_monolit
  1155. [ citizen-server-impl] Asset map_brigarda/italy_texture.ytd uses 16.7 MiB of physical memory.
  1156. [ citizen-server-impl] Started resource map_brigarda
  1157. [ citizen-server-impl] Asset map_gericht/jud_txt_q.ytd uses 20.4 MiB of physical memory.
  1158. [ citizen-server-impl] Started resource map_gericht
  1159. [ citizen-server-impl] Asset map_domenicsautoswerkstatt/bam_jdm_txt.ytd uses 19.0 MiB of physical memory.
  1160. [ citizen-server-impl] Started resource map_domenicsautoswerkstatt
  1161. [ citizen-server-impl] Asset map_cookieweed/CookiesBackRoom.ytd uses 26.0 MiB of physical memory.
  1162. [ citizen-server-impl] Asset map_cookieweed/MilosCookies.ydr uses 31.2 MiB of physical memory.
  1163. [ citizen-server-impl] Asset map_cookieweed/MilosCookiesBathroom.ydr uses 17.0 MiB of physical memory.
  1164. [ citizen-server-impl] Started resource map_cookieweed
  1165. [ citizen-server-impl] Started resource map_villabeitrevor
  1166. [ citizen-server-impl] Started resource map_mareksfarmhaus
  1167. [ citizen-server-impl] Started resource map_neuesbahamamamas
  1168. [ citizen-server-impl] Started resource map_ladenmitgeheimlabor
  1169. [ citizen-server-impl] Asset map_brigardaprobs/italy_texture.ytd uses 16.7 MiB of physical memory.
  1170. [ citizen-server-impl] Started resource map_brigardaprobs
  1171. [ citizen-server-impl] Started resource map_redneckmitzaun
  1172. [ citizen-server-impl] Started resource map_checkpoint
  1173. [ citizen-server-impl] Started resource map_softairbereich
  1174. [ citizen-server-impl] Started resource map_paletotunnelpolizei
  1175. [ citizen-server-impl] Started resource map_friedhof_mitsarg
  1176. [ citizen-server-impl] Asset map_frakanwesenamkreisel/brofx_5_drak.ydr uses 48.0 MiB of virtual memory.
  1177. [ citizen-server-impl] Started resource map_frakanwesenamkreisel
  1178. [ citizen-server-impl] Started resource map_taxi2_0
  1179. [ citizen-server-impl] Asset map_polizeiakadamy/ult-mrpd-training-bedroom.ydr uses 18.0 MiB of physical memory.
  1180. [ citizen-server-impl] Asset map_polizeiakadamy/ult-mrpd-training-shell.ydr uses 38.0 MiB of physical memory.
  1181. [ citizen-server-impl] Started resource map_polizeiakadamy
  1182. [ citizen-server-impl] Started resource map_richman_resort3
  1183. [ citizen-server-impl] Started resource map_paletotuner
  1184. [ citizen-server-impl] Started resource map_golfclub
  1185. [ citizen-server-impl] Started resource map_italianoresturant_tankeliverader
  1186. [ citizen-server-impl] Asset map_lafuente/ranchoroom9.ydr uses 19.5 MiB of physical memory.
  1187. [ citizen-server-impl] Asset map_lafuente/v_56_ranch_shell.ydr uses 23.0 MiB of physical memory.
  1188. [ citizen-server-impl] Started resource map_lafuente
  1189. [ citizen-server-impl] Started resource map_VanillaUnicornExterior
  1190. [ citizen-server-impl] Started resource map_TownBillboard
  1191. [ citizen-server-impl] Started resource map_Improvement1
  1192. [ citizen-server-impl] Started resource map_Improvement2
  1193. [ citizen-server-impl] Started resource map_Improvement3
  1194. [ citizen-server-impl] Started resource map_Dam_Remastered
  1195. [ citizen-server-impl] Started resource map_VillaaufBerg
  1196. [ citizen-server-impl] Started resource map_Motel_Exterior
  1197. [ citizen-server-impl] Started resource map_Exterior_of_Vespucci
  1198. [ citizen-server-impl] Started resource map_La_Mesa_Exterior
  1199. [ citizen-server-impl] Started resource map_beleuchtungabschlepphof
  1200. [ citizen-server-impl] Started resource map_grove_exterior
  1201. [ citizen-server-impl] Started resource map_Sandy_Shores_Upgrade
  1202. [ citizen-server-impl] Started resource map_Parking_Carports
  1203. [ citizen-server-impl] Started resource map_LSC_sandy_exterior
  1204. [ citizen-server-impl] Started resource bob74_ipl
  1205. [ c-scripting-core] Creating script environments for hypnonema
  1206. [ script:hypnonema] Instantiated instance of script Hypnonema.Server.Server.
  1207. [ citizen-server-impl] Started resource hypnonema
  1208. [ script:monitor] [txAdminClient] Threads and commands set up. All Ready.
  1209. [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452
  1210. [script:essentialmode]
  1211. [script:ad_cryptofarm] Coins generated
  1212. [ citizen-server-impl] server thread hitch warning: timer interval of 1021 milliseconds
  1213. [ script:mysql-async] [mysql-async] Database server connection established.
  1214. [ script:JD_logs] -------------------------------------------------------
  1215. [ script:JD_logs] JD_logs
  1216. [ script:JD_logs] UPDATE: 2.1.6 AVAILABLE
  1217. [ script:JD_logs] CHANGELOG: Added:
  1218. [ script:JD_logs] • Language Files.
  1219. [ script:JD_logs] • Check for hide functions.
  1220. [ script:JD_logs] • German Translation: randomwhitedude#4811
  1221. [ script:JD_logs] • French Translation: Skafir#5135
  1222. [ script:JD_logs]
  1223. [ script:JD_logs] Fixed:
  1224. [ script:JD_logs] • Issue with commands not registering.
  1225. [ script:JD_logs] • Typo in `LogHistoryCommand`.
  1226. [ script:JD_logs] • Issue with shooting logs.
  1227. [ script:JD_logs] • Issue with AC Config functions.
  1228. [ script:JD_logs] • Issue with player Health.
  1229. [ script:JD_logs] -------------------------------------------------------
  1230. [script:esx_job_creat]
  1231. [script:esx_job_creat] [esx_job_creator] Creating society Journalist (id: reporter) with 1 grades
  1232. [script:esx_job_creat] [esx_job_creator] Creating society Autohändler (id: cardealer) with 4 grades
  1233. [script:esx_job_creat] [esx_job_creator] Creating society Tailor (id: tailor) with 1 grades
  1234. [script:esx_job_creat] [esx_job_creator] Creating society Fueler (id: fueler) with 1 grades
  1235. [script:esx_job_creat] [esx_job_creator] Creating society LSPD (id: police) with 5 grades
  1236. [script:esx_job_creat] [esx_job_creator] Creating society Mechaniker (id: mechanic) with 2 grades
  1237. [script:esx_job_creat] [esx_job_creator] Creating society LSMD (id: ambulance) with 4 grades
  1238. [script:esx_job_creat] [esx_job_creator] Creating society Butcher (id: slaughterer) with 1 grades
  1239. [script:esx_job_creat] [esx_job_creator] Creating society Lumberjack (id: lumberjack) with 1 grades
  1240. [script:esx_job_creat] [esx_job_creator] Creating society NLJB (id: nljb) with 1 grades
  1241. [script:esx_job_creat] [esx_job_creator] Creating society Miner (id: miner) with 1 grades
  1242. [script:esx_job_creat] [esx_job_creator] Creating society Arbeitslos (id: unemployed) with 1 grades
  1243. [script:esx_job_creat] [esx_job_creator] Creating society Taxi (id: taxi) with 5 grades
  1244. [script:esx_job_creat] [esx_job_creator] Creating society Fischer (id: fisherman) with 1 grades
  1245. [script:esx_job_creat]
  1246. [script:essentialmode]
  1247. [script:essentialmode] [EssentialMode] Current version: 6.4.2
  1248. [script:essentialmode] [EssentialMode] Updater version: 6.4.2
  1249. [script:essentialmode]
  1250. [ cmd] Access denied for command sets.
  1251. [ cmd] Access denied for command sets.
  1252. [script:essentialmode] [EssentialMode] Everything is nice and updated!
  1253. [script:essentialmode]
  1254. [script:essentialmode] Support the developers: Hey! Would you like to support the developers, go to https://www.patreon.com/gdevelopment and get some nifty rewards!
  1255. [ script:dpemotes]
  1256. [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173)
  1257. [script:anticheese-an] AntiCheese (anticheese-anticheat) is up to date!
  1258. [ citizen-server-impl] fff
  1259. [ citizen-server-impl] cccc ff xx xx rr rr eee
  1260. [ citizen-server-impl] cc ffff xx rrr r ee e
  1261. [ citizen-server-impl] cc ff xx ... rr eeeee
  1262. [ citizen-server-impl] ccccc ff xx xx ... rr eeeee
  1263. [ citizen-server-impl]
  1264. [ citizen-server-impl] Authenticated with cfx.re Nucleus: https://z0ckyzockt-jan2k17-llyxq7.users.cfx.re/
  1265. [ citizen-server-impl] Authenticated with Tebex: ⭐ AllDreams ⭐
  1266. [ script:hardcap] Connecting: Jan-_-2k17
  1267. [ citizen-server-impl] server thread hitch warning: timer interval of 554 milliseconds
  1268. [ citizen-server-impl] server thread hitch warning: timer interval of 540 milliseconds
  1269. [ cmd] Access denied for command add_principal.
  1270. [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds
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