Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <iostream>
- #include <vector>
- #include <cmath>
- using namespace std;
- int main() {
- int level, k = 0;
- while (k == 0 || level == 0)
- cin >> level >> k;
- vector<int> monsters_on_level(level), time_level_start(level), time_level_finish(level);
- for (size_t i = 0; i < level; ++i)
- cin >> time_level_start[i] >> time_level_finish[i] >> monsters_on_level[i];
- vector<int> counter_bullet(level, INT_MAX);
- counter_bullet[0] = 0;
- int res = INT_MAX;
- for (size_t i = 0; i < level; ++i) {
- int left = k;
- int spend_bullets_level = counter_bullet[i];
- for (size_t j = i; j < level; ++j) {
- int count_reloads = max(0, (((monsters_on_level[j] - left) + k - 1) / k));
- if (count_reloads > time_level_finish[j] - time_level_start[j]) {
- break;
- }
- int new_left_bullet_magazine = left + k * count_reloads - monsters_on_level[j];
- if (spend_bullets_level != INT_MAX) {
- spend_bullets_level += monsters_on_level[j];
- }
- if (j + 1 < level) {
- if (time_level_start[j] + count_reloads < time_level_start[j + 1])
- counter_bullet[j + 1] = min(counter_bullet[j + 1], spend_bullets_level == INT_MAX ? INT_MAX : spend_bullets_level + new_left_bullet_magazine);
- }
- else res = min(res, spend_bullets_level);
- left = new_left_bullet_magazine;
- }
- }
- res == INT_MAX ? cout << -1 : cout << res;
- return 0;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement