G2A Many GEOs
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Ayeee

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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by NasaKLi")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. -----------/XESTER THE CARD MASTER\\-----------
  7. --[[Movelist
  8. Q = The disappearing act.
  9. E = Full house
  10. R = Cardnado
  11. T = Teleport
  12. Y = Big card(Click to smash.)
  13. U = Black hole
  14. P = Card shield(Click to bounce people off, press p again to shred.)
  15. F = Transform(You can switch between modes any time.)
  16. -----------/SECOND FORM MOVES\-----------
  17. T = Laugh
  18. G = Fire ball
  19. H = Huge fire ball
  20. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  21. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  22. ---------]]
  23.  
  24. --"Now you see me 2" is a good movie, which is why i've made this.--
  25. --IF YOU'RE USING THIS IN A SB, BE SURE TO ALWAYS TYPE G/NL AFTER USING THIS SCRIPT!, IF YOU DON'T, IT'LL MESS UP!--
  26. --DON'T YOU DARE REMOVE SB'S ROBLOX!!!--
  27. --Do you hear those heavy footsteps? Hmmmm, what could it be?--
  28. --Don't you guys just hate it when people come in sb just to be "overpowered"? Pisses me off.--
  29. --If your character gets bugged, such as missing limbs, you can press . to fix yourself!--
  30.  
  31.  
  32. --Look if this was logged cause I used it on VSB I'm sorry Supr, I know you won't be able to trust me again.
  33. --Creterisk
  34.  
  35. wait(1/60)
  36.  
  37. Player=game:GetService("Players").LocalPlayer
  38. Character=Player.Character
  39. Character.Humanoid.Name = "noneofurbusiness"
  40. hum = Character.noneofurbusiness
  41. LeftArm=Character["Left Arm"]
  42. LeftLeg=Character["Left Leg"]
  43. RightArm=Character["Right Arm"]
  44. RightLeg=Character["Right Leg"]
  45. Root=Character["HumanoidRootPart"]
  46. Head=Character["Head"]
  47. Torso=Character["Torso"]
  48. Neck=Torso["Neck"]
  49. walking = false
  50. jumping = false
  51. allowgrassy = false
  52. zxc = false
  53. matte = nil
  54. colori = nil
  55. bigball = false
  56. attacking = false
  57. laughing = false
  58. running = false
  59. downpress = false
  60. taim = nil
  61. change = 0
  62. ws = 10
  63. appi = false
  64. tauntdebounce = false
  65. position = nil
  66. staybooming = false
  67. MseGuide = true
  68. levitate = false
  69. firsttime5 = false
  70. notallowedtransform = false
  71. settime = 0
  72. firsttime2 = false
  73. sine = 0
  74. t = 0
  75. combo1 = true
  76. dgs = 75
  77. combo2 = false
  78. firsttime3 = false
  79. combo3 = false
  80. local bl = {907530553,907527750,907527912}
  81. colortable = {"Really black","Really red"}
  82. colors = #colortable
  83. blz = #bl
  84. local aces = {1880203893,1881287656,1881287420,1881288034}
  85. ace = #aces
  86. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  87. laugh = #laughs
  88. mouse = Player:GetMouse()
  89. RunSrv = game:GetService("RunService")
  90. RenderStepped = game:GetService("RunService").RenderStepped
  91. removeuseless = game:GetService("Debris")
  92. damageall={}
  93. Repeater={}
  94. Repeater2={}
  95. magictable={}
  96. nonmeshRepeater={}
  97. nonmeshRepeater2={}
  98. dmgii={}
  99. DamageAll2={}
  100. SlowlyFade={}
  101. th1={}
  102. lolzor={}
  103. lolzor2={}
  104. th2={}
  105. keyYsize={}
  106. blocktrail={}
  107. keyYtransparency={}
  108. th3={}
  109. laughingtable={}
  110. Extreme={}
  111. ExtremeM={}
  112. ExtremeM2={}
  113. m3={}
  114. th4={}
  115. th5={}
  116. UpMover={}
  117. openshocktable={}
  118. LessSize={}
  119. ForwardMover={}
  120. FadeIn={}
  121. signtransparency={}
  122. signmover={}
  123. signrotator={}
  124.  
  125. screenGui = Instance.new("ScreenGui")
  126. screenGui.Parent = script.Parent
  127.  
  128. FireBall = Instance.new("Sound",LeftArm)
  129. FireBall.SoundId = "rbxassetid://842332424"
  130. FireBall.Volume = 5
  131. FireBall.Pitch = 2.5
  132.  
  133. BigFireBall = Instance.new("Sound",LeftArm)
  134. BigFireBall.SoundId = "rbxassetid://842332424"
  135. BigFireBall.Volume = 8
  136. BigFireBall.Pitch = 1.5
  137.  
  138. local HEADLERP = Instance.new("ManualWeld")
  139. HEADLERP.Parent = Head
  140. HEADLERP.Part0 = Head
  141. HEADLERP.Part1 = Head
  142. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  143.  
  144. local TORSOLERP = Instance.new("ManualWeld")
  145. TORSOLERP.Parent = Root
  146. TORSOLERP.Part0 = Torso
  147. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  148.  
  149. local ROOTLERP = Instance.new("ManualWeld")
  150. ROOTLERP.Parent = Root
  151. ROOTLERP.Part0 = Root
  152. ROOTLERP.Part1 = Torso
  153. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  154.  
  155. local RIGHTARMLERP = Instance.new("ManualWeld")
  156. RIGHTARMLERP.Parent = RightArm
  157. RIGHTARMLERP.Part0 = RightArm
  158. RIGHTARMLERP.Part1 = Torso
  159. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  160.  
  161. local LEFTARMLERP = Instance.new("ManualWeld")
  162. LEFTARMLERP.Parent = LeftArm
  163. LEFTARMLERP.Part0 = LeftArm
  164. LEFTARMLERP.Part1 = Torso
  165. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  166.  
  167. local RIGHTLEGLERP = Instance.new("ManualWeld")
  168. RIGHTLEGLERP.Parent = RightLeg
  169. RIGHTLEGLERP.Part0 = RightLeg
  170. RIGHTLEGLERP.Part1 = Torso
  171. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  172.  
  173. local LEFTLEGLERP = Instance.new("ManualWeld")
  174. LEFTLEGLERP.Parent = LeftLeg
  175. LEFTLEGLERP.Part0 = LeftLeg
  176. LEFTLEGLERP.Part1 = Torso
  177. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  178.  
  179. local function weldBetween(a, b)
  180.     local weld = Instance.new("ManualWeld", a)
  181.     weld.Part0 = a
  182.     weld.Part1 = b
  183.     weld.C0 = a.CFrame:inverse() * b.CFrame
  184.     return weld
  185. end
  186.  
  187. function makeblockytrail()
  188. coroutine.wrap(function()
  189. while true do
  190. for i,v in pairs(blocktrail) do
  191. smke = Instance.new("Part",v)
  192. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  193. smke.Material = "Neon"
  194. smke.Anchored = true
  195. smke.CanCollide = false
  196. removeuseless:AddItem(smke,2)
  197. end
  198. swait()
  199. end
  200. end)()
  201. end
  202.  
  203. local function ci(x, c, y, n)
  204. so = Instance.new("Sound", x)
  205. so.SoundId = c
  206. so.Volume = y
  207. so.Looped = n
  208. end
  209.  
  210. function ghost()
  211. fakeeyo2 = Instance.new("Part",Head)
  212. fakeeyo2.BrickColor = BrickColor.new("White")
  213. fakeeyo2.Material = "Neon"
  214. fakeeyo2.Shape = "Ball"
  215. fakeeyo2.Anchored = true
  216. fakeeyo2.CFrame = eyo2.CFrame
  217. fakeeyo2.CanCollide = false
  218. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  219. table.insert(ghosttable,fakeeyo2)
  220. removeuseless:AddItem(fakeeyo2,3)
  221.  
  222. fakeeyo1 = Instance.new("Part",Head)
  223. fakeeyo1.BrickColor = BrickColor.new("White")
  224. fakeeyo1.Material = "Neon"
  225. fakeeyo1.Shape = "Ball"
  226. fakeeyo1.CanCollide = false
  227. fakeeyo1.Anchored = true
  228. fakeeyo1.CFrame = eyo1.CFrame
  229. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  230. table.insert(ghosttable,fakeeyo1)
  231. removeuseless:AddItem(fakeeyo1,3)
  232.  
  233. fakemask = Instance.new("Part",Character)
  234. fakemask.Size = Vector3.new(1,1,1)
  235. fakemask.CFrame = mask.CFrame
  236. fakemask.Material = "Neon"
  237. fakemask.CanCollide = false
  238. fakemask.Anchored = true
  239. fakemask.BrickColor = BrickColor.new("White")
  240. fakemask.Transparency = .5
  241. mfMask = Instance.new("SpecialMesh", fakemask)
  242. mfMask.MeshType = "FileMesh"
  243. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  244. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  245. table.insert(ghosttable,fakemask)
  246. removeuseless:AddItem(fakemask,3)
  247.  
  248.  
  249. fakejester = Instance.new("Part",Character)
  250. fakejester.Size = Vector3.new(2,2,2)
  251. fakejester.CFrame = jester.CFrame
  252. fakejester.CanCollide = false
  253. fakejester.Transparency = .5
  254. fakejester.Anchored = true
  255. fakejester.BrickColor = BrickColor.new("White")
  256. fakejesterm = Instance.new("SpecialMesh", fakejester)
  257. fakejesterm.MeshType = "FileMesh"
  258. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  259. fakejesterm.MeshId = 'rbxassetid://1241662062'
  260. table.insert(ghosttable,fakejester)
  261. removeuseless:AddItem(fakejester,3)
  262.  
  263.  
  264. fakehead = Instance.new("Part",Character)
  265. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  266. fakehead.Anchored = true
  267. fakehead.CanCollide = false
  268. fakehead.Transparency = .5
  269. fakehead.BrickColor = BrickColor.new("White")
  270. fakehead.Material = "Neon"
  271. fakehead.CFrame = Head.CFrame
  272. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  273. fakeheadmesh.MeshType = "Head"
  274. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  275. table.insert(ghosttable,fakehead)
  276. removeuseless:AddItem(fakehead,3)
  277.  
  278.  
  279. fakelarm = Instance.new("Part",Character)
  280. fakelarm.CFrame = LeftArm.CFrame
  281. fakelarm.Size = Vector3.new(1,2,1)
  282. fakelarm.CanCollide = false
  283. fakelarm.Transparency = .5
  284. fakelarm.Material = "Neon"
  285. fakelarm.Anchored = true
  286. table.insert(ghosttable,fakelarm)
  287. removeuseless:AddItem(fakelarm,3)
  288.  
  289.  
  290. fakerarm = Instance.new("Part",Character)
  291. fakerarm.CFrame = RightArm.CFrame
  292. fakerarm.Size = Vector3.new(1,2,1)
  293. fakerarm.Transparency = .5
  294. fakerarm.CanCollide = false
  295. fakerarm.Material = "Neon"
  296. fakerarm.Anchored = true
  297. table.insert(ghosttable,fakerarm)
  298. removeuseless:AddItem(fakerarm,3)
  299.  
  300.  
  301. fakelleg = Instance.new("Part",Character)
  302. fakelleg.CFrame = LeftLeg.CFrame
  303. fakelleg.Size = Vector3.new(1,2,1)
  304. fakelleg.Transparency = .5
  305. fakelleg.CanCollide = false
  306. fakelleg.Material = "Neon"
  307. fakelleg.Anchored = true
  308. table.insert(ghosttable,fakelleg)
  309. removeuseless:AddItem(fakelleg,3)
  310.  
  311.  
  312. fakerleg = Instance.new("Part",Character)
  313. fakerleg.CFrame = RightLeg.CFrame
  314. fakerleg.Size = Vector3.new(1,2,1)
  315. fakerleg.Transparency = .5
  316. fakerleg.CanCollide = false
  317. fakerleg.Material = "Neon"
  318. fakerleg.Anchored = true
  319. table.insert(ghosttable,fakerleg)
  320. removeuseless:AddItem(fakerleg,3)
  321.  
  322.  
  323. fakeTorso = Instance.new("Part",Character)
  324. fakeTorso.CFrame = Torso.CFrame
  325. fakeTorso.Size = Vector3.new(2,2,1)
  326. fakeTorso.Transparency = .5
  327. fakeTorso.CanCollide = false
  328. fakeTorso.Material = "Neon"
  329. fakeTorso.Anchored = true
  330. table.insert(ghosttable,fakeTorso)
  331. removeuseless:AddItem(fakeTorso,3)
  332. end
  333.  
  334. ghosttable={}
  335. coroutine.wrap(function()
  336. while true do
  337. for i,v in pairs(ghosttable) do
  338. v.Transparency = v.Transparency + 0.025
  339. end
  340. wait()
  341. end
  342. end)()
  343.  
  344. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  345. A = Instance.new("Attachment", PARENT)
  346. A.Position = POSITION1
  347. A.Name = "A"
  348. B = Instance.new("Attachment", PARENT)
  349. B.Position = POSITION2
  350. B.Name = "B"
  351. tr1 = Instance.new("Trail", PARENT)
  352. tr1.Attachment0 = A
  353. tr1.Attachment1 = B
  354. tr1.Enabled = true
  355. tr1.Lifetime = LIFETIME
  356. tr1.TextureMode = "Static"
  357. tr1.LightInfluence = 0
  358. tr1.Color = COLOR
  359. tr1.Transparency = NumberSequence.new(0, 1)
  360. end
  361.  
  362. function clean()
  363. damageall={}
  364. Repeater={}
  365. Repeater2={}
  366. nonmeshRepeater={}
  367. nonmeshRepeater2={}
  368. dmgii={}
  369. DamageAll2={}
  370. SlowlyFade={}
  371. th1={}
  372. th2={}
  373. th3={}
  374. Extreme={}
  375. ExtremeM={}
  376. ExtremeM2={}
  377. m3={}
  378. th4={}
  379. th5={}
  380. UpMover={}
  381. openshocktable={}
  382. LessSize={}
  383. ForwardMover={}
  384. FadeIn={}
  385. signtransparency={}
  386. signmover={}
  387. signrotator={}
  388. end
  389.  
  390. coroutine.wrap(function()
  391. while wait() do
  392. hum.WalkSpeed = ws
  393. LeftArm.BrickColor = BrickColor.new("Really black")
  394. RightArm.BrickColor = BrickColor.new("Really black")
  395. Head.BrickColor = BrickColor.new("Really black")
  396. end
  397. end)()
  398. godmode = coroutine.wrap(function()
  399. for i,v in pairs(Character:GetChildren()) do
  400. if v:IsA("BasePart") and v ~= Root then
  401. v.Anchored = false
  402. end
  403. end
  404. while true do
  405. hum.MaxHealth = math.huge
  406. wait(0.0000001)
  407. hum.Health = math.huge
  408. wait()
  409. end
  410. end)
  411. godmode()
  412. ff = Instance.new("ForceField", Character)
  413. ff.Visible = false
  414.  
  415. coroutine.wrap(function()
  416. for i,v in pairs(Character:GetChildren()) do
  417. if v.Name == "Animate" then v:Remove()
  418. end
  419. end
  420. end)()
  421.  
  422. function damagealll(Radius,Position)      
  423.     local Returning = {}      
  424.     for _,v in pairs(workspace:GetChildren()) do      
  425.         if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  426. if v:FindFirstChild("Torso") then      
  427.             local Mag = (v.Torso.Position - Position).magnitude    
  428.             if Mag < Radius then      
  429.                 table.insert(Returning,v)      
  430.             end
  431. elseif v:FindFirstChild("UpperTorso") then
  432.             local Mag = (v.UpperTorso.Position - Position).magnitude      
  433.             if Mag < Radius then      
  434.                 table.insert(Returning,v)      
  435.             end
  436. end
  437.         end    
  438.     end    
  439.     return Returning      
  440. end
  441.  
  442. ArtificialHB = Instance.new("BindableEvent", script)
  443. ArtificialHB.Name = "Heartbeat"
  444. script:WaitForChild("Heartbeat")
  445.  
  446. frame = 1 / 60
  447. tf = 0
  448. allowframeloss = false
  449. tossremainder = false
  450.  
  451.  
  452. lastframe = tick()
  453. script.Heartbeat:Fire()
  454.  
  455.  
  456. game:GetService("RunService").Heartbeat:connect(function(s, p)
  457.     tf = tf + s
  458.     if tf >= frame then
  459.         if allowframeloss then
  460.             script.Heartbeat:Fire()
  461.             lastframe = tick()
  462.         else
  463.             for i = 1, math.floor(tf / frame) do
  464.                 script.Heartbeat:Fire()
  465.             end
  466.             lastframe = tick()
  467.         end
  468.         if tossremainder then
  469.             tf = 0
  470.         else
  471.             tf = tf - frame * math.floor(tf / frame)
  472.         end
  473.     end
  474. end)
  475.  
  476. function swait(num)
  477.     if num == 0 or num == nil then
  478.         game:service("RunService").Stepped:wait(0)
  479.     else
  480.         for i = 0, num do
  481.             game:service("RunService").Stepped:wait(0)
  482.         end
  483.     end
  484. end
  485.  
  486. doomtheme = Instance.new("Sound", Torso)
  487. doomtheme.Volume = 0
  488. doomtheme.Name = "doomtheme"
  489. doomtheme.Looped = true
  490. doomtheme.SoundId = "rbxassetid://1843358057"
  491. doomtheme:Play()
  492.  
  493. Torso.ChildRemoved:connect(function(removed)
  494. if removed.Name == "doomtheme" then
  495. if levitate then
  496. doomtheme = Instance.new("Sound", Torso)
  497. doomtheme.Volume = 3
  498. doomtheme.Name = "doomtheme"
  499. doomtheme.Looped = true
  500. doomtheme.SoundId = "rbxassetid://1382488262"
  501. doomtheme:Play()
  502. else
  503. doomtheme = Instance.new("Sound", Torso)
  504. doomtheme.Volume = 3
  505. doomtheme.Name = "doomtheme"
  506. doomtheme.Looped = true
  507. doomtheme.SoundId = "rbxassetid://1843358057"
  508. doomtheme:Play()
  509. doomtheme.TimePosition = 20.7
  510. end
  511. end
  512. end)
  513.  
  514. for _,n in pairs(Character:GetChildren()) do
  515. if n:IsA("Accessory") then n:Remove() end
  516. end
  517. for _,x in pairs(Character:GetChildren()) do
  518. if x:IsA("Decal") then x:Remove() end
  519. end
  520.  
  521. glow = Instance.new("Part",Head)
  522. glow.Size = Vector3.new(.488,.3,.1)
  523. glow.CanCollide = false
  524. glow.Material = "Neon"
  525. glow.Transparency = 1
  526. glow.BrickColor = BrickColor.new("Really white")
  527. glowweld = weldBetween(glow,Head)
  528. glowweld.C0 = CFrame.new(0,.2,.565)
  529.  
  530. leftlocation = Instance.new("Part",LeftArm)
  531. leftlocation.Size = Vector3.new(1,1,1)
  532. leftlocation.Transparency = 1
  533. leftlocationweld = weldBetween(leftlocation,LeftArm)
  534. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  535. rightlocation = Instance.new("Part",RightArm)
  536. rightlocation.Size = Vector3.new(1,1,1)
  537. rightlocation.Transparency = 1
  538. rightlocationweld = weldBetween(rightlocation,RightArm)
  539. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  540.  
  541. shirt = Instance.new("Shirt", Character)
  542. shirt.Name = "Shirt"
  543. pants = Instance.new("Pants", Character)
  544. pants.Name = "Pants"
  545. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  546. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  547.  
  548. fakehed = Instance.new("Part",Character)
  549. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  550. fakehed.Anchored = false
  551. fakehed.CanCollide = false
  552. fakehed.Transparency = 0
  553. fakehed.BrickColor = BrickColor.new("Really black")
  554. fakehed.Material = "Neon"
  555. fakehed.CFrame = Head.CFrame
  556. fakehedweld = weldBetween(fakehed,Head)
  557. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  558. fakehedmesh.MeshType = "Head"
  559. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  560.  
  561. jester = Instance.new("Part",Character)
  562. jester.Size = Vector3.new(2,2,2)
  563. jester.CFrame = Head.CFrame
  564. jester.CanCollide = false
  565. jesterWeld = Instance.new("Weld",jester)
  566. jesterWeld.Part0 = jester
  567. jesterWeld.Part1 = Head
  568. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  569. mjester = Instance.new("SpecialMesh", jester)
  570. mjester.MeshType = "FileMesh"
  571. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  572. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  573.  
  574. mask = Instance.new("Part",Character)
  575. mask.Size = Vector3.new(1,1,1)
  576. mask.CFrame = Head.CFrame
  577. mask.CanCollide = false
  578. maskweld = weldBetween(mask,Head)
  579. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  580. mMask = Instance.new("SpecialMesh", mask)
  581. mMask.MeshType = "FileMesh"
  582. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  583. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  584.  
  585. eyo1 = Instance.new("Part",Head)
  586. eyo1.BrickColor = BrickColor.new("White")
  587. eyo1.Material = "Neon"
  588. eyo1.Shape = "Ball"
  589. eyo1.Name = "eyo1"
  590. eyo1.CanCollide = false
  591. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  592. eyo1weld = weldBetween(eyo1,Head)
  593. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  594.  
  595. light = Instance.new("PointLight", eyo1)
  596. light.Color = Color3.new(1,1,1)
  597. light.Range = 3
  598. light.Brightness = 4
  599. light.Enabled = true
  600.  
  601. eyo2 = Instance.new("Part",Head)
  602. eyo2.BrickColor = BrickColor.new("White")
  603. eyo2.Material = "Neon"
  604. eyo2.Shape = "Ball"
  605. eyo2.Name = "eyo2"
  606. eyo2.CanCollide = false
  607. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  608. eyo2weld = weldBetween(eyo2,Head)
  609. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  610.  
  611. light2 = Instance.new("PointLight", eyo2)
  612. light2.Color = Color3.new(1,1,1)
  613. light2.Range = 3
  614. light2.Brightness = 4
  615. light2.Enabled = true
  616.  
  617. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  618. so = Instance.new("Sound")
  619. so.Parent = PARENT
  620. so.SoundId = "rbxassetid://"..ID
  621. so.Volume = VOL
  622. so.Looped = LOOP
  623. so:Play()
  624. removeuseless:AddItem(so,REMOVE)
  625. end
  626.  
  627.  
  628. mouse.KeyDown:connect(function(Press)
  629. Press=Press:lower()
  630. if Press=='r' then
  631. if levitate then return end
  632. if debounce then return end
  633. debounce = true
  634. attacking = true
  635. appi = true
  636. ws = 0
  637. coroutine.wrap(function()
  638. while appi do
  639. wait()
  640. if Root.Velocity.Magnitude < 2 and attacking == true then
  641. position = "Idle2"
  642. end
  643. end
  644. end)()
  645. coroutine.wrap(function()
  646. while appi do
  647. wait()
  648. settime = 0.05
  649. sine = sine + change
  650. if position == "Idle2" and attacking == true and appi == true then
  651. change = .4
  652. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  653. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  654. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  655. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  656. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  657. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  658. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  659. end
  660. end
  661. end)()
  662. for i = 1, 20 do
  663. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  664. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  665. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  666. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  667. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  668. swait()
  669. end
  670. SOUND(RightArm,342337569,6,false,1)
  671. coroutine.wrap(function()
  672. for i = 1, 9 do
  673. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  674. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  675. swait()
  676. end
  677. for i = 1, 9 do
  678. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  679. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  680. swait()
  681. end
  682. end)()
  683. shockwave = Instance.new("Part",Torso)
  684. shockwave.Shape = "Ball"
  685. shockwave.Size = Vector3.new(1,1,1)
  686. shockwave.BrickColor = BrickColor.new("White")
  687. shockwave.Material = "Neon"
  688. shockwave.CFrame = Torso.CFrame
  689. shockwave.CanCollide = false
  690. shockwave.Anchored = true
  691. coroutine.wrap(function()
  692. for i = 1, 20 do
  693. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  694. shockwave.Transparency = shockwave.Transparency + 0.05
  695. wait()
  696. end
  697. end)()
  698. SOUND(Torso,1072606965,0,false,10)
  699. coroutine.wrap(function()
  700. for i = 1, 10 do
  701. so.Volume = so.Volume + 0.3
  702. wait()
  703. end
  704. end)()
  705. for i = 1, 35 do
  706. local Hit = damagealll(22,Torso.Position)  
  707. for _,v in pairs(Hit) do          
  708. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  709. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  710. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  711. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  712. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  713. removeuseless:AddItem(vel,.1)
  714. end
  715. wave = Instance.new("Part", Torso)
  716. wave.Size = Vector3.new(1, 1, 1)
  717. wave.Transparency = 0
  718. wave.BrickColor = BrickColor.new("White")
  719. wave.Anchored = true
  720. wave.CanCollide = false
  721. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  722. wavemesh = Instance.new("SpecialMesh", wave)
  723. wavemesh.MeshId = "rbxassetid://20329976"
  724. wavemesh.Scale = Vector3.new(1, 1, 1)
  725. table.insert(th2,wave)
  726. table.insert(SlowlyFade,wave)
  727. table.insert(th5,wavemesh)
  728. removeuseless:AddItem(wave,2)
  729. CardStorm = Instance.new("Part",Torso)
  730. CardStorm.Size = Vector3.new(.1,.1,.1)
  731. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  732. CardStorm.Anchored = true
  733. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  734. CardStormMesh.Scale = Vector3.new(1,1,1)
  735. CardStormMesh.MeshId = "rbxassetid://6512150"
  736. CardStormMesh.TextureId = "rbxassetid://55364685"
  737. table.insert(SlowlyFade,CardStorm)
  738. table.insert(m3,CardStormMesh)
  739. table.insert(th1,CardStorm)
  740. removeuseless:AddItem(CardStorm,3)
  741. wait(.1)
  742. end
  743. coroutine.wrap(function()
  744. for i = 1, 10 do
  745. so.Volume = so.Volume - 0.3
  746. wait()
  747. end
  748. end)()
  749. wait(1)
  750. ws = 10
  751. clean()
  752. attacking = false
  753. debounce = false
  754. appi = false
  755. end
  756. end)
  757.  
  758. mouse.KeyDown:connect(function(Press)
  759. Press=Press:lower()
  760. if Press=='e' then
  761. if levitate then return end
  762. if debounce then return end
  763. attacking = true
  764. debounce = true
  765. damagedebounce = false
  766. clickdisallowance = true
  767. clickdebounce = false
  768. notallowed = true
  769. appi = true
  770. ws = 0
  771. coroutine.wrap(function()
  772. while appi do
  773. wait()
  774. if Root.Velocity.y > 1 and attacking == true then
  775. position = "Jump2"
  776. elseif Root.Velocity.y < -1 and attacking == true then
  777. position = "Falling2"
  778. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  779. position = "Idle2"
  780. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  781. position = "Walking2"
  782. end
  783. end
  784. end)()
  785. coroutine.wrap(function()
  786. while appi do
  787. wait()
  788. settime = 0.05
  789. sine = sine + change
  790. if position == "Jump2" and attacking == true and appi == true then
  791. change = 1
  792. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  793. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  794. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  795. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  796. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  797. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  798. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  799. elseif position == "Falling2" and attacking == true and appi == true then
  800. change = 1
  801. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  802. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  803. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  804. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  805. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  806. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  807. elseif position == "Idle2" and attacking == true and appi == true then
  808. change = .4
  809. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  810. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  811. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  812. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  813. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  814. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  815. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  816. elseif position == "Walking2" and attacking == true and appi == true then
  817. change = .8
  818. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  819. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  820. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  821. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  822. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  823. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0)  + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  824. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0)  + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  825. end
  826. end
  827. end)()
  828. coroutine.wrap(function()
  829. for i = 1, 40 do
  830. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  831. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  832. swait()
  833. end
  834. end)()
  835. haloh = Instance.new("Part", Torso)
  836. haloh.Size = Vector3.new(1,1,1)
  837. haloh.Anchored = false
  838. haloh.Transparency = 1
  839. haloh.CanCollide = false
  840. halohweld = weldBetween(haloh,Torso)
  841. halohweld.C0 = CFrame.new(0,0,0)
  842. n = 0
  843. x = 0
  844. tab={}
  845. tab2={}
  846. SOUND(Torso,1882057730,6,false,2)
  847. for i = 1, 20 do
  848. n = n + 20
  849. x = x + 5
  850. halo = Instance.new("Part", Torso)
  851. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  852. halo.Transparency = 1
  853. halo.CanCollide = false
  854. halo.Material = "Neon"
  855. halo.BrickColor = BrickColor.new("White")
  856. halow = weldBetween(halo,haloh)
  857. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  858. table.insert(FadeIn,halo)
  859. table.insert(tab,halow)
  860. table.insert(tab2,halo)
  861. wait()
  862. end
  863. ws = 10
  864. clickdisallowance = false
  865. coroutine.wrap(function()
  866. g1 = Instance.new("BodyGyro", Root)
  867. g1.D = 175
  868. g1.P = 20000
  869. g1.MaxTorque = Vector3.new(0,9000,0)
  870. while notallowed do
  871. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  872. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  873. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  874. swait()
  875. end
  876. end)()
  877. coroutine.wrap(function()
  878. mouse.Button1Down:connect(function()
  879. if clickdisallowance then return end
  880. if clickdebounce then return end
  881. wait(.2)
  882. clickdebounce = true
  883. notallowed = false
  884. end)
  885. end)()
  886. while notallowed do
  887. for i,v in pairs(tab) do
  888. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  889. end
  890. swait()
  891. end
  892. appi = false
  893. ws = 0
  894. for i = 1, 15 do
  895. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  896. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  897. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  898. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  899. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  900. swait()
  901. end
  902. for i,v in pairs(tab) do
  903. v:Remove()
  904. end
  905. for i,v in pairs(tab2) do
  906. removeuseless:AddItem(v,6)
  907. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  908. BodyGyro=Instance.new('BodyGyro',v)
  909. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  910. BodyGyro.P=2e4
  911. removeuseless:AddItem(BodyGyro,.1)
  912. PB2 = Instance.new("BodyVelocity", v)
  913. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  914. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  915. PB2.Velocity = v.CFrame.lookVector * 80
  916. end
  917. SOUND(Torso,1499747506,3,false,1)
  918. for i,v in pairs(tab2) do
  919. v.Touched:connect(function(hit)
  920. if hit.Parent:IsA("Part") then
  921. elseif hit.Parent:IsA("SpecialMesh") then
  922. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  923. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  924. if damagedebounce == true then return end
  925. damagedebounce = true
  926. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  927. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  928. Slachtoffer:TakeDamage(math.random(17,35))
  929. SOUND(tor,694703797,6,false,1)
  930. wait(.1)
  931. damagedebounce = false
  932. end
  933. end)
  934. end
  935. for i = 1, 20 do
  936. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  937. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  938. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  939. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  940. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  941. swait()
  942. end
  943. clean()
  944. g1:Remove()
  945. haloh:Remove()
  946. attacking = false
  947. debounce = false
  948. damagedebounce = false
  949. clickdebounce = false
  950. appi = false
  951. ws = 10
  952. end
  953. end)
  954.  
  955. mouse.KeyDown:connect(function(Press)
  956. Press=Press:lower()
  957. if Press=='y' then
  958. if levitate then return end
  959. if debounce then return end
  960. clickdisallowance = true
  961. clickdebounce = false
  962. debounce = true
  963. attacking = true
  964. appi = true
  965. ws = 0
  966. coroutine.wrap(function()
  967. while appi do
  968. wait()
  969. if Root.Velocity.y > 1 and attacking == true then
  970. position = "Jump2"
  971. elseif Root.Velocity.y < -1 and attacking == true then
  972. position = "Falling2"
  973. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  974. position = "Idle2"
  975. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  976. position = "Walking2"
  977. end
  978. end
  979. end)()
  980. coroutine.wrap(function()
  981. while appi do
  982. wait()
  983. settime = 0.05
  984. sine = sine + change
  985. if position == "Jump2" and attacking == true and appi == true then
  986. change = 1
  987. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  988. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  989. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  990. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  991. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  992. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  993. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  994. elseif position == "Falling2" and attacking == true and appi == true then
  995. change = 1
  996. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  997. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  998. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  999. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1000. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1001. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1002. elseif position == "Idle2" and attacking == true and appi == true then
  1003. change = .4
  1004. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1005. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1006. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1007. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1008. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1009. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1010. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1011. elseif position == "Walking2" and attacking == true and appi == true then
  1012. change = .8
  1013. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1014. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1015. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1016. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1017. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1018. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1019. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1020. end
  1021. end
  1022. end)()
  1023. bigcard = Instance.new("Part",Torso)
  1024. bigcard.Material = "Neon"
  1025. bigcard.Transparency = 1
  1026. bigcard.BrickColor = BrickColor.new("White")
  1027. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1028. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1029. bigcard.Anchored = true
  1030. SOUND(bigcard,236989198,6,false,1)
  1031. ace = aces[math.random(1,#aces)]
  1032. acer = Instance.new("Decal",bigcard)
  1033. acer.Texture = "rbxassetid://"..ace
  1034. acer.Transparency = 1
  1035. acer.Face = "Front"
  1036. ace2 = acer:Clone()
  1037. ace2.Parent = bigcard
  1038. ace2.Face = "Back"
  1039. table.insert(FadeIn,acer)
  1040. table.insert(FadeIn,ace2)
  1041. table.insert(FadeIn,bigcard)
  1042. for i = 1, 30 do
  1043. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1044. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1045. swait()
  1046. end
  1047. ws = 10
  1048. g1 = Instance.new("BodyGyro", Root)
  1049. g1.D = 175
  1050. g1.P = 20000
  1051. g1.MaxTorque = Vector3.new(0,9000,0)
  1052. clickdisallowance = false
  1053. coroutine.wrap(function()
  1054. mouse.Button1Down:connect(function()
  1055. if clickdisallowance then return end
  1056. if clickdebounce then return end
  1057. wait(.2)
  1058. clickdebounce = true
  1059. end)
  1060. end)()
  1061. while not clickdebounce do
  1062. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1063. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1064. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1065. swait()
  1066. end
  1067. g1:Remove()
  1068. ws = 0
  1069. for i = 1, 13 do
  1070. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1071. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1072. swait()
  1073. end
  1074. locationpart = Instance.new("Part",bigcard)
  1075. locationpart.Size = Vector3.new(1,1,1)
  1076. locationpart.Transparency = 1
  1077. locationpart.CanCollide = false
  1078. locationpart.Anchored = true
  1079. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1080. shockwave = Instance.new("Part", Torso)
  1081. shockwave.Size = Vector3.new(1,1,1)
  1082. shockwave.CanCollide = false
  1083. shockwave.Anchored = true
  1084. shockwave.Transparency = 0
  1085. shockwave.BrickColor = BrickColor.new("White")
  1086. shockwave.CFrame = CFrame.new(locationpart.Position)
  1087. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1088. shockwavemesh.Scale = Vector3.new(5,2,5)
  1089. shockwavemesh.MeshId = "rbxassetid://20329976"
  1090. removeuseless:AddItem(shockwave,4)
  1091. shockwave2 = Instance.new("Part", Torso)
  1092. shockwave2.Size = Vector3.new(1,1,1)
  1093. shockwave2.CanCollide = false
  1094. shockwave2.Anchored = true
  1095. shockwave2.Transparency = 0
  1096. shockwave2.BrickColor = BrickColor.new("White")
  1097. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1098. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1099. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1100. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1101. removeuseless:AddItem(shockwave2,4)
  1102. shockwave3 = Instance.new("Part", Torso)
  1103. shockwave3.Size = Vector3.new(1,1,1)
  1104. shockwave3.CanCollide = false
  1105. shockwave3.Anchored = true
  1106. shockwave3.Transparency = 0
  1107. shockwave3.BrickColor = BrickColor.new("White")
  1108. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1109. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1110. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1111. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1112. removeuseless:AddItem(shockwave3,4)
  1113. shockwave4 = Instance.new("Part", Torso)
  1114. shockwave4.Size = Vector3.new(1,1,1)
  1115. shockwave4.CanCollide = false
  1116. shockwave4.Anchored = true
  1117. shockwave4.Transparency = 0
  1118. shockwave4.BrickColor = BrickColor.new("White")
  1119. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1120. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1121. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1122. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1123. removeuseless:AddItem(shockwave4,4)
  1124. Hit = damagealll(20,locationpart.Position)
  1125. for _,v in pairs(Hit) do          
  1126. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1127. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1128. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1129. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1130. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1131. removeuseless:AddItem(vel,.1)
  1132. end
  1133. coroutine.wrap(function()
  1134. for i = 1, 90 do
  1135. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1136. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1137. shockwave.Transparency = shockwave.Transparency + 0.025
  1138. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1139. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1140. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1141. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1142. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1143. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1144. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1145. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1146. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1147. swait()
  1148. end
  1149. end)()
  1150. SOUND(locationpart,765590102,6,false,2)
  1151. for i = 1, 24 do
  1152. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1153. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1154. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1155. swait()
  1156. end
  1157. for i = 1, 40 do
  1158. bigcard.Transparency = bigcard.Transparency + 0.2
  1159. acer.Transparency = acer.Transparency + .2
  1160. ace2.Transparency = ace2.Transparency + .2
  1161. swait()
  1162. end
  1163. attacking = false
  1164. debounce = false
  1165. appi = false
  1166. clickdisallowance = false
  1167. clickdebounce = false
  1168. ws = 10
  1169. bigcard:Remove()
  1170. clean()
  1171. end
  1172. end)
  1173.  
  1174. mouse.KeyDown:connect(function(Press)
  1175. Press=Press:lower()
  1176. if Press=='u' then
  1177. if levitate then return end
  1178. if mouse.Target ~= nil then end
  1179. if debounce then return end
  1180. debounce = true
  1181. attacking = true
  1182. appi = true
  1183. ws = 0
  1184. appi = true
  1185. coroutine.wrap(function()
  1186. while appi do
  1187. wait()
  1188. if Root.Velocity.y > 1 and attacking == true then
  1189. position = "Jump2"
  1190. elseif Root.Velocity.y < -1 and attacking == true then
  1191. position = "Falling2"
  1192. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1193. position = "Idle2"
  1194. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1195. position = "Walking2"
  1196. end
  1197. end
  1198. end)()
  1199. coroutine.wrap(function()
  1200. while appi do
  1201. wait()
  1202. settime = 0.05
  1203. sine = sine + change
  1204. if position == "Jump2" and attacking == true and appi == true then
  1205. change = 1
  1206. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1207. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1208. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1209. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1210. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1211. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1212. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1213. elseif position == "Falling2" and attacking == true and appi == true then
  1214. change = 1
  1215. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1216. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1217. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1218. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1219. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1220. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1221. elseif position == "Idle2" and attacking == true and appi == true then
  1222. change = .4
  1223. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1224. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1225. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1226. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1227. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1228. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1229. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1230. elseif position == "Walking2" and attacking == true and appi == true then
  1231. change = .8
  1232. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1233. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1234. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1235. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1236. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1237. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1238. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1239. end
  1240. end
  1241. end)()
  1242. g1 = Instance.new("BodyGyro", Root)
  1243. g1.D = 175
  1244. g1.P = 20000
  1245. g1.MaxTorque = Vector3.new(0,9000,0)
  1246. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1247. for i = 1, 15 do
  1248. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1249. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1250. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1251. swait()
  1252. end
  1253. cardportal = Instance.new("Part", Torso)
  1254. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1255. cardportal.Material = "Neon"
  1256. cardportal.BrickColor = BrickColor.new("White")
  1257. cardportal.Transparency = 0
  1258. cardportal.Anchored = true
  1259. cardportal.CanCollide = false
  1260. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1261. cardportalMESH.MeshType = "Cylinder"
  1262. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1263. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1264. for i = 1, 10 do
  1265. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1266. swait()
  1267. end
  1268. bigzcard = Instance.new("Part",Torso)
  1269. bigzcard.Material = "Neon"
  1270. bigzcard.Transparency = 0
  1271. bigzcard.BrickColor = BrickColor.new("White")
  1272. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1273. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1274. bigzcard.Anchored = true
  1275. SOUND(bigzcard,1888686669,6,false,1)
  1276. acer = Instance.new("Decal",bigzcard)
  1277. acer.Texture = "rbxassetid://1881287656"
  1278. acer.Transparency = 0
  1279. acer.Face = "Front"
  1280. ace2 = acer:Clone()
  1281. ace2.Parent = bigzcard
  1282. ace2.Face = "Back"
  1283. spinning = true
  1284. coroutine.wrap(function()
  1285. while spinning do
  1286. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1287. swait()
  1288. end
  1289. end)()
  1290. for i = 1, 20 do
  1291. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1292. swait()
  1293. end
  1294. coroutine.wrap(function()
  1295. for i = 1, 10 do
  1296. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1297. swait()
  1298. end
  1299. cardportal:Remove()
  1300. end)()
  1301. wait(.7)
  1302. ace3 = Instance.new("Decal",bigzcard)
  1303. ace3.Texture = "rbxassetid://1880203893"
  1304. ace3.Transparency = 1
  1305. ace3.Face = "Front"
  1306. ace4 = ace3:Clone()
  1307. ace4.Parent = bigzcard
  1308. ace4.Face = "Back"
  1309. bigzcard2 = Instance.new("Part",Torso)
  1310. bigzcard2.Material = "Neon"
  1311. bigzcard2.Transparency = 1
  1312. bigzcard2.BrickColor = BrickColor.new("Really black")
  1313. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1314. bigzcard2.CFrame = bigzcard.CFrame
  1315. bigzcard2.CanCollide = false
  1316. bigzcard2.Anchored = true
  1317. coroutine.wrap(function()
  1318. while spinning do
  1319. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1320. swait()
  1321. end
  1322. end)()
  1323. blz = bl[math.random(1,#bl)]
  1324. woos = Instance.new("Sound",Torso)
  1325. woos.SoundId = "rbxassetid://"..blz
  1326. woos.Volume = 4
  1327. woos:Play()
  1328. for i = 1, 20 do
  1329. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1330. bigzcard.Transparency = bigzcard.Transparency + .05
  1331. ace3.Transparency = ace3.Transparency - 0.05
  1332. ace4.Transparency = ace4.Transparency - 0.05
  1333. acer.Transparency = acer.Transparency + 0.05
  1334. ace2.Transparency = ace2.Transparency + 0.05
  1335. wait()
  1336. end
  1337. ace3.Parent = bigzcard2
  1338. ace3.Face = "Front"
  1339. ace4.Parent = bigzcard2
  1340. ace4.Face = "Back"
  1341. bigzcard:Remove()
  1342. spinning = false
  1343. blackholeactive = true
  1344. coroutine.wrap(function()
  1345. blackhole={}
  1346. orbzfade={}
  1347. for i = 1, 100 do
  1348. orbz = Instance.new("Part", Torso)
  1349. orbz.Shape = "Ball"
  1350. orbz.Material = "Neon"
  1351. orbz.BrickColor = BrickColor.new("Really black")
  1352. orbz.Size = Vector3.new(2,2,2)
  1353. orbz.Anchored = true
  1354. orbz.CanCollide = false
  1355. removeuseless:AddItem(orbz,1)
  1356. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1357. table.insert(blackhole,orbz)
  1358. table.insert(orbzfade,orbz)
  1359. for i,v in pairs(blackhole) do
  1360. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1361. end
  1362. for i,v in pairs(orbzfade) do
  1363. v.Transparency = v.Transparency + 0.025
  1364. end
  1365. swait()
  1366. end
  1367. end)()
  1368. coroutine.wrap(function()
  1369. while blackholeactive do
  1370. local Hit = damagealll(45,bigzcard2.Position)      
  1371. for _,v in pairs(Hit) do
  1372. coroutine.wrap(function()
  1373. wait(.15)
  1374. if blackholeactive == false then return end
  1375. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1376. end)()    
  1377. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1378. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1379. end
  1380. wait()
  1381. end
  1382. end)()
  1383. for i = 1, 100 do
  1384. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1385. cataclysmics = Instance.new("Part", Torso)
  1386. cataclysmics.Shape = "Ball"
  1387. cataclysmics.Material = "Neon"
  1388. cataclysmics.BrickColor = BrickColor.new("Really black")
  1389. cataclysmics.Size = Vector3.new(11,11,11)
  1390. cataclysmics.Transparency = .3
  1391. cataclysmics.Anchored = true
  1392. cataclysmics.CanCollide = false
  1393. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1394. table.insert(LessSize,cataclysmics)
  1395. table.insert(keyYtransparency,cataclysmics)
  1396. removeuseless:AddItem(cataclysmics,1)
  1397. swait()
  1398. end
  1399. coroutine.wrap(function()
  1400. for i = 1, 20 do
  1401. for i,v in pairs(orbzfade) do
  1402. v.Transparency = v.Transparency + 0.05
  1403. end
  1404. swait()
  1405. end
  1406. end)()
  1407. explosiontable={}
  1408. ringtable={}
  1409. ringtable2={}
  1410. soundboks = Instance.new("Part",Torso)
  1411. soundboks.CanCollide = false
  1412. soundboks.Anchored = true
  1413. soundboks.Transparency = 1
  1414. soundboks.CFrame = bigzcard2.CFrame
  1415. removeuseless:AddItem(soundboks,6)
  1416. SOUND(soundboks,472579737,6,false,1)
  1417. blackholeactive = false
  1418. bigzcard2:Remove()
  1419. Hit = damagealll(60,soundboks.Position)
  1420. for _,v in pairs(Hit) do          
  1421. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1422. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1423. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1424. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1425. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1426. removeuseless:AddItem(vel,.1)
  1427. end
  1428. coroutine.wrap(function()
  1429. shockwave = Instance.new("Part", Torso)
  1430. shockwave.Size = Vector3.new(1,1,1)
  1431. shockwave.CanCollide = false
  1432. shockwave.Anchored = true
  1433. shockwave.Transparency = 0
  1434. shockwave.BrickColor = BrickColor.new("Really black")
  1435. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1436. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1437. shockwavemesh.Scale = Vector3.new(5,2,5)
  1438. shockwavemesh.MeshId = "rbxassetid://20329976"
  1439. shockwave2 = Instance.new("Part", Torso)
  1440. shockwave2.Size = Vector3.new(1,1,1)
  1441. shockwave2.CanCollide = false
  1442. shockwave2.Anchored = true
  1443. shockwave2.Transparency = 0
  1444. shockwave2.BrickColor = BrickColor.new("Really black")
  1445. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1446. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1447. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1448. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1449. for i = 1, 40 do
  1450. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1451. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1452. shockwave.Transparency = shockwave.Transparency + 0.025
  1453. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1454. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1455. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1456. swait()
  1457. end
  1458. shockwave:Remove()
  1459. shockwave2:Remove()
  1460. end)()
  1461. for i = 1, 4 do
  1462. explosion = Instance.new("Part", Torso)
  1463. explosion.Shape = "Ball"
  1464. explosion.Size = Vector3.new(1,1,1)
  1465. explosion.Transparency = 0
  1466. explosion.CanCollide = false
  1467. explosion.Anchored = true
  1468. explosion.BrickColor = BrickColor.new("Really black")
  1469. explosion.Material = "Neon"
  1470. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1471. table.insert(ExtremeM,explosion)
  1472. table.insert(SlowlyFade,explosion)
  1473. removeuseless:AddItem(explosion,4)
  1474. ring = Instance.new("Part", Torso)
  1475. ring.Size = Vector3.new(5, 5, 5)
  1476. ring.Transparency = 0
  1477. ring.BrickColor = BrickColor.new("Really black")
  1478. ring.Anchored = true
  1479. ring.CanCollide = false
  1480. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1481. ringh = Instance.new("SpecialMesh", ring)
  1482. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1483. ringh.Scale = Vector3.new(2, 2, .1)
  1484. table.insert(keyYsize,ringh)
  1485. table.insert(keyYtransparency,ring)
  1486. removeuseless:AddItem(ring,4)
  1487. swait()
  1488. end
  1489. wait(1.2)
  1490. clean()
  1491. keyYsize={}
  1492. keyYtransparency={}
  1493. blackholev = false
  1494. appi = false
  1495. g1:Remove()
  1496. ws = 10
  1497. attacking = false
  1498. debounce = false
  1499. end
  1500. end)
  1501.  
  1502. mouse.KeyDown:connect(function(Press)
  1503. Press=Press:lower()
  1504. if Press=='t' then
  1505. if levitate then
  1506. if tauntdebounce then return end
  1507. tauntdebounce = true
  1508. laughing = true
  1509. coroutine.wrap(function()
  1510. while laughing do
  1511. local b1 = Instance.new("BillboardGui",Head)
  1512. b1.Size = UDim2.new(0,4,0,1.6)
  1513. b1.StudsOffset = Vector3.new(0,0,0)
  1514. b1.Name = "laff"
  1515. b1.AlwaysOnTop = true
  1516. b1.Adornee = Head
  1517. removeuseless:AddItem(b1,3)
  1518. local b2 = Instance.new("TextLabel",b1)
  1519. b2.BackgroundTransparency = 1
  1520. b2.Text = "HaHaHaHaHaHa..."
  1521. b2.Font = "Garamond"
  1522. b2.TextSize = 0
  1523. b2.Name = "lafftext"
  1524. b2.TextStrokeTransparency = 0
  1525. b2.TextColor3 = BrickColor.new("Really red").Color
  1526. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1527. b2.Size = UDim2.new(1,0,.5,0)
  1528. table.insert(laughingtable,b2)
  1529. removeuseless:AddItem(b1,2)
  1530. coroutine.wrap(function()
  1531. if zxc then return end
  1532. zxc = true
  1533. while true do
  1534. swait()
  1535. for i,v in pairs(Head:GetChildren()) do
  1536. if v.Name == "laff" then
  1537. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1538. end
  1539. end
  1540. for i,v in pairs(laughingtable) do
  1541. v.TextTransparency = v.TextTransparency + .025
  1542. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1543. v.TextSize = v.TextSize + 2
  1544. v.Rotation = v.Rotation + .1
  1545. end
  1546. end
  1547. end)()
  1548. swait(10)
  1549. end
  1550. end)()
  1551. laugh = laughs[math.random(1,#laughs)]
  1552. laughy = Instance.new("Sound",Head)
  1553. laughy.SoundId = "rbxassetid://"..laugh
  1554. laughy.Volume = 10
  1555. laughy:Play()
  1556. wait(1)
  1557. wait(laughy.TimeLength)
  1558. laughing = false
  1559. laughy:Remove()
  1560. tauntdebounce = false
  1561. else
  1562. if mouse.Target ~= nil then
  1563. if debounce then return end
  1564. attacking = true
  1565. ghost()
  1566. tps = Instance.new("Sound", Torso)
  1567. tps.Volume = 5
  1568. tps.SoundId = "rbxassetid://1894958339"
  1569. tps:Play()
  1570. removeuseless:AddItem(tps,2)
  1571. g1 = Instance.new("BodyGyro", Root)
  1572. g1.D = 175
  1573. g1.P = 20000
  1574. g1.MaxTorque = Vector3.new(0,9000,0)
  1575. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1576. removeuseless:AddItem(g1,.05)
  1577. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1578. wait(.1)
  1579. attacking = false
  1580. debounce = false
  1581. end
  1582. end
  1583. end
  1584. end)
  1585.  
  1586. mouse.KeyDown:connect(function(Press)
  1587. Press=Press:lower()
  1588. if Press=='q' then
  1589. if levitate then return end
  1590. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1591. if debounce then return end
  1592. debounce = true
  1593. attacking = true
  1594. appi = true
  1595. ws = 0
  1596. coroutine.wrap(function()
  1597. while appi do
  1598. wait()
  1599. if Root.Velocity.y > 1 and attacking == true then
  1600. position = "Jump2"
  1601. elseif Root.Velocity.y < -1 and attacking == true then
  1602. position = "Falling2"
  1603. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1604. position = "Idle2"
  1605. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1606. position = "Walking2"
  1607. end
  1608. end
  1609. end)()
  1610. coroutine.wrap(function()
  1611. while appi do
  1612. wait()
  1613. settime = 0.05
  1614. sine = sine + change
  1615. if position == "Jump2" and attacking == true and appi == true then
  1616. change = 1
  1617. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1618. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1619. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1620. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1621. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1622. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1623. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1624. elseif position == "Falling2" and attacking == true and appi == true then
  1625. change = 1
  1626. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1627. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1628. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1629. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1630. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1631. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1632. elseif position == "Idle2" and attacking == true and appi == true then
  1633. change = .4
  1634. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1635. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1636. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1637. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1638. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1639. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1640. elseif position == "Walking2" and attacking == true and appi == true then
  1641. change = .8
  1642. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1643. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1644. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1645. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1646. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1647. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1648. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1649. end
  1650. end
  1651. end)()
  1652. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1653. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1654. EHead = enemyhum.Parent:FindFirstChild("Head")
  1655. g1 = Instance.new("BodyGyro", Root)
  1656. g1.D = 175
  1657. g1.P = 20000
  1658. g1.MaxTorque = Vector3.new(0,9000,0)
  1659. brick = Instance.new("Part",Torso)
  1660. brick.Anchored = true
  1661. brick.CanCollide = false
  1662. brick.Material = "Neon"
  1663. brick.Transparency = 1
  1664. brick.BrickColor = BrickColor.new("White")
  1665. brick.Size = Vector3.new(8,.3,12)
  1666. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1667. SOUND(brick,1888686669,6,false,1.5)
  1668. ace = aces[math.random(1,#aces)]
  1669. acer = Instance.new("Decal",brick)
  1670. acer.Texture = "rbxassetid://1898092341"
  1671. acer.Transparency = 1
  1672. acer.Face = "Top"
  1673. coroutine.wrap(function()
  1674. for i = 1, 20 do
  1675. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1676. brick.Transparency = brick.Transparency - .05
  1677. acer.Transparency = acer.Transparency - .1
  1678. swait()
  1679. end
  1680. end)()
  1681. ETorso.Anchored = true
  1682. EHead.Anchored = true
  1683. for i = 1, 25 do
  1684. swait()
  1685. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1686. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1687. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1688. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1689. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1690. end
  1691. SOUND(brick,472214107,6,false,2)
  1692. coroutine.wrap(function()
  1693. for i = 1, 10 do
  1694. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1695. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1696. swait()
  1697. end
  1698. end)()
  1699. shockwave = Instance.new("Part", Torso)
  1700. shockwave.Size = Vector3.new(1,1,1)
  1701. shockwave.CanCollide = false
  1702. shockwave.Anchored = true
  1703. shockwave.Transparency = 0
  1704. shockwave.BrickColor = BrickColor.new("White")
  1705. shockwave.CFrame = CFrame.new(brick.Position)
  1706. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1707. shockwavemesh.Scale = Vector3.new(1,1,1)
  1708. shockwavemesh.MeshId = "rbxassetid://20329976"
  1709. removeuseless:AddItem(shockwave,4)
  1710. shockwave2 = Instance.new("Part", Torso)
  1711. shockwave2.Size = Vector3.new(1,1,1)
  1712. shockwave2.CanCollide = false
  1713. shockwave2.Anchored = true
  1714. shockwave2.Transparency = 0
  1715. shockwave2.BrickColor = BrickColor.new("White")
  1716. shockwave2.CFrame = CFrame.new(brick.Position)
  1717. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1718. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1719. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1720. removeuseless:AddItem(shockwave2,4)
  1721. for i = 1, 35 do
  1722. swait()
  1723. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1724. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1725. shockwave.Transparency = shockwave.Transparency + .05
  1726. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1727. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1728. shockwave2.Transparency = shockwave2.Transparency + .03
  1729. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1730. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1731. end
  1732. for i = 1, 8 do
  1733. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1734. swait()
  1735. end
  1736. n = 0
  1737. SOUND(brick,54111471,6,false,1)
  1738. for i = 1, 40 do
  1739. n = n + 6
  1740. brick.Transparency = brick.Transparency + .025
  1741. acer.Transparency = acer.Transparency + .075
  1742. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1743. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1744. swait()
  1745. end
  1746. ws = 10
  1747. brick:Remove()
  1748. enemyhum.Parent:Remove()
  1749. attacking = false
  1750. removeuseless:AddItem(g1,0.001)
  1751. debounce = false
  1752. appi = false
  1753. end
  1754. end
  1755. end)
  1756.  
  1757. mouse.KeyDown:connect(function(Press)
  1758. Press=Press:lower()
  1759. if Press=='p' then
  1760. if levitate then return end
  1761. if blocking then
  1762. if blockedoff then return end
  1763. clickallowance = false
  1764. appi = false
  1765. attacking = true
  1766. blocking = false
  1767. throwing = true
  1768. ws = 0
  1769. n = 0
  1770. blockcard.CanCollide = false
  1771. for i = 1, 35 do
  1772. n = n + 20
  1773. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1774. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1775. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1776. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1777. swait()
  1778. end
  1779. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1780. blockcard.CanCollide = false
  1781. locater1 = Instance.new("Part",blockcard)
  1782. locater1.Size = Vector3.new(1,1,1)
  1783. locater1.CanCollide = false
  1784. locater1.Anchored = true
  1785. locater1.Transparency = 1
  1786. locater2 = Instance.new("Part",blockcard)
  1787. locater2.Size = Vector3.new(1,1,1)
  1788. locater2.CanCollide = false
  1789. locater2.Transparency = 1
  1790. locater2.Anchored = true
  1791. locater3 = Instance.new("Part",blockcard)
  1792. locater3.Size = Vector3.new(1,1,1)
  1793. locater3.Transparency = 1
  1794. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1795. locater3.CanCollide = false
  1796. locater3.Anchored = true
  1797. fushfush = Instance.new("Sound",blockcard)
  1798. fushfush.SoundId = "rbxassetid://288641686"
  1799. fushfush.Volume = 8
  1800. fushfush:Play()
  1801. boosh:Play()
  1802. coroutine.wrap(function()
  1803. n = 0
  1804. for i = 1, 35 do
  1805. n = n + 10
  1806. shockwave = Instance.new("Part", Torso)
  1807. shockwave.Size = Vector3.new(1,1,1)
  1808. shockwave.CanCollide = false
  1809. shockwave.Anchored = true
  1810. shockwave.Transparency = .5
  1811. shockwave.BrickColor = BrickColor.new("White")
  1812. shockwave.CFrame = locater3.CFrame
  1813. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1814. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1815. shockwavemesh.MeshId = "rbxassetid://20329976"
  1816. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1817. removeuseless:AddItem(shockwave,1)
  1818. table.insert(lolzor2,shockwave)
  1819. for i,v in pairs(lolzor2) do
  1820. v.Transparency = v.Transparency + .1
  1821. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1822. end
  1823. swait()
  1824. end
  1825. end)()
  1826. for i = 1, 35 do
  1827. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1828. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1829. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1830. fushfush.Volume = fushfush.Volume - .2
  1831. Hit = damagealll(20,blockcard.Position)
  1832. for _,v in pairs(Hit) do          
  1833. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1834. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1835. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1836. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1837. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1838. removeuseless:AddItem(vel,.1)
  1839. end
  1840. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1841. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1842. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1843. grassblocks = Instance.new("Part",Torso)
  1844. grassblocks.Size = Vector3.new(4,4,4)
  1845. grassblocks.Material = "Grass"
  1846. grassblocks.Anchored = true
  1847. grassblocks.BrickColor = BrickColor.new("Bright green")
  1848. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1849. removeuseless:AddItem(grassblocks,5)
  1850. grassblocks2 = Instance.new("Part",Torso)
  1851. grassblocks2.Size = Vector3.new(4,4,4)
  1852. grassblocks2.Material = "Grass"
  1853. grassblocks2.Anchored = true
  1854. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1855. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1856. removeuseless:AddItem(grassblocks2,5)
  1857. blockcardshadow = Instance.new("Part",Torso)
  1858. blockcardshadow.Transparency = .5
  1859. blockcardshadow.Anchored = true
  1860. blockcardshadow.Material = "Neon"
  1861. blockcardshadow.BrickColor = BrickColor.new("White")
  1862. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1863. blockcardshadow.CanCollide = false
  1864. blockcardshadow.CFrame = blockcard.CFrame
  1865. removeuseless:AddItem(blockcardshadow,2)
  1866. table.insert(lolzor,blockcardshadow)
  1867. for i,v in pairs(lolzor) do
  1868. v.Transparency = v.Transparency + 0.05
  1869. end
  1870. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1871. swait()
  1872. end
  1873. blockcard.Name = "Getthisshitoutofhere"
  1874. for i = 1, 10 do
  1875. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1876. blockcard.Transparency = blockcard.Transparency + .1
  1877. acer.Transparency = blockcard.Transparency
  1878. ace2.Transparency = blockcard.Transparency
  1879. for i,v in pairs(lolzor) do
  1880. v.Transparency = v.Transparency + .05
  1881. end
  1882. for i,v in pairs(lolzor2) do
  1883. v.Transparency = v.Transparency + .1
  1884. end
  1885. swait()
  1886. end
  1887. lolzor={}
  1888. lolzor2={}
  1889. attacking = false
  1890. debounce = false
  1891. blocking = false
  1892. throwing = false
  1893. fushfush:Remove()
  1894. clickallowance = false
  1895. appi = false
  1896. blockcard:Remove()
  1897. g1:Remove()
  1898. ws = 10
  1899. else
  1900. if debounce then return end
  1901. if throwing then return end
  1902. debounce = true
  1903. ws = 10
  1904. attacking = true
  1905. blocking = true
  1906. boosh = Instance.new("Sound",nil)
  1907. boosh.SoundId = "rbxassetid://413682983"
  1908. boosh.Volume = 6
  1909. appi = true
  1910. coroutine.wrap(function()
  1911. while appi do
  1912. wait()
  1913. if Root.Velocity.y > 1 and attacking == true then
  1914. position = "Jump2"
  1915. elseif Root.Velocity.y < -1 and attacking == true then
  1916. position = "Falling2"
  1917. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1918. position = "Idle2"
  1919. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1920. position = "Walking2"
  1921. end
  1922. end
  1923. end)()
  1924. coroutine.wrap(function()
  1925. while appi do
  1926. wait()
  1927. settime = 0.05
  1928. sine = sine + change
  1929. if position == "Jump2" and attacking == true and appi == true then
  1930. change = 1
  1931. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1932. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1933. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1934. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1935. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1936. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1937. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1938. elseif position == "Falling2" and attacking == true and appi == true then
  1939. change = 1
  1940. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1941. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1942. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1943. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1944. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1945. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1946. elseif position == "Idle2" and attacking == true and appi == true then
  1947. change = .4
  1948. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1949. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1950. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1951. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1952. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1953. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1954. elseif position == "Walking2" and attacking == true and appi == true then
  1955. change = .8
  1956. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1957. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1958. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1959. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1960. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1961. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  1962. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  1963. end
  1964. end
  1965. end)()
  1966. blockcard = Instance.new("Part",Torso)
  1967. blockcard.Material = "Neon"
  1968. blockcard.Transparency = 1
  1969. blockcard.BrickColor = BrickColor.new("White")
  1970. blockcard.Size = Vector3.new(8, 13, 0.3)
  1971. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  1972. blockcard.Anchored = true
  1973. boosh.Parent = blockcard
  1974. SOUND(blockcard,236989198,6,false,1)
  1975. ace = aces[math.random(1,#aces)]
  1976. acer = Instance.new("Decal",blockcard)
  1977. acer.Texture = "rbxassetid://"..ace
  1978. acer.Transparency = 1
  1979. acer.Face = "Front"
  1980. ace2 = acer:Clone()
  1981. ace2.Parent = blockcard
  1982. ace2.Face = "Back"
  1983. coroutine.wrap(function()
  1984. for i = 1, 20 do
  1985. blockcard.Transparency = blockcard.Transparency - 0.05
  1986. acer.Transparency = blockcard.Transparency
  1987. ace2.Transparency = blockcard.Transparency
  1988. swait()
  1989. end
  1990. clickallowance = true
  1991. end)()
  1992. g1 = Instance.new("BodyGyro", Root)
  1993. g1.D = 175
  1994. g1.P = 20000
  1995. g1.MaxTorque = Vector3.new(0,9000,0)
  1996. coroutine.wrap(function()
  1997. while blocking do
  1998. if not blockedoff then
  1999. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2000. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2001. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2002. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2003. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2004. end
  2005. swait()
  2006. end
  2007. end)()
  2008. wait(1)
  2009. mouse.Button1Down:connect(function()
  2010. if throwing then return end
  2011. if not clickallowance then return end
  2012. clickallowance = false
  2013. blockedoff = true
  2014. ws = 0
  2015. for i = 1, 15 do
  2016. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2017. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2018. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2019. swait()
  2020. end
  2021. boosh:Play()
  2022. hitdebounce = false
  2023. blockcard.Touched:connect(function(hit)
  2024. if hit.Parent:IsA("Part") then
  2025. elseif hit.Parent:IsA("SpecialMesh") then
  2026. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2027. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2028. for i,v in pairs(hit.Parent:GetChildren()) do
  2029. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2030. if hitdebounce then return end
  2031. hitdebounce = true
  2032. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2033. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2034. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2035. tors = hit.Parent:FindFirstChild("UpperTorso")
  2036. else
  2037. tors = hit.Parent:FindFirstChild("Torso")
  2038. end
  2039. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2040. removeuseless:AddItem(vel,.1)
  2041. Slachtoffer:TakeDamage(math.random(23,44))
  2042. end
  2043. end
  2044. end)
  2045. for i = 1, 10 do
  2046. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2047. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2048. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2049. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2050. swait()
  2051. end
  2052. for i = 1, 10 do
  2053. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2054. swait()
  2055. end
  2056. hitdebounce = true
  2057. ws = 10
  2058. clickallowance = true
  2059. blockedoff = false
  2060. end)
  2061. end
  2062. end
  2063. end)
  2064.  
  2065.  
  2066. mouse.KeyDown:connect(function(Press)
  2067. Press=Press:lower()
  2068. if Press=='f' then
  2069. if debounce then return end
  2070. if notallowedtransform then return end
  2071. debounce = true
  2072. if levitate then
  2073. levitate = false
  2074. mjester.VertexColor = Vector3.new(1, 1, 1)
  2075. glow.Transparency = 1
  2076. blastwave = Instance.new("Part",Torso)
  2077. blastwave.CFrame = Torso.CFrame
  2078. blastwave.Anchored = true
  2079. blastwave.Material = "Neon"
  2080. blastwave.CanCollide = false
  2081. blastwave.Shape = "Ball"
  2082. blastwave.Size = Vector3.new(3,3,3)
  2083. coroutine.wrap(function()
  2084. for i = 1, 20 do
  2085. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2086. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2087. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2088. blastwave.Transparency = blastwave.Transparency + 0.05
  2089. swait()
  2090. end
  2091. blastwave:Remove()
  2092. levitatewave2:Remove()
  2093. levitatewave:Remove()
  2094. end)()
  2095. ws = 10
  2096. notallowedtransform = true
  2097. attacking = true
  2098. coroutine.wrap(function()
  2099. for i = 1, 10 do
  2100. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2101. v.Transparency = v.Transparency + 0.1
  2102. end
  2103. end
  2104. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2105. v.Transparency = v.Transparency + 0.1
  2106. end
  2107. end
  2108. wait()
  2109. end
  2110. end)()
  2111. doomtheme.SoundId = "rbxassetid://1843358057"
  2112. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2113. wait(0.000001)
  2114. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2115. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2116. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2117.  
  2118. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2119. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2120. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2121. wait(0.000001)
  2122. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2123.  
  2124. eyo1 = Instance.new("Part",Head)
  2125. eyo1.BrickColor = BrickColor.new("White")
  2126. eyo1.Material = "Neon"
  2127. eyo1.Shape = "Ball"
  2128. eyo1.Name = "eyo1"
  2129. eyo1.CanCollide = false
  2130. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2131. eyo1weld = weldBetween(eyo1,Head)
  2132. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2133.  
  2134. light = Instance.new("PointLight", eyo1)
  2135. light.Color = Color3.new(1,1,1)
  2136. light.Range = 3
  2137. light.Brightness = 4
  2138. light.Enabled = true
  2139.  
  2140. eyo2 = Instance.new("Part",Head)
  2141. eyo2.BrickColor = BrickColor.new("White")
  2142. eyo2.Material = "Neon"
  2143. eyo2.Shape = "Ball"
  2144. eyo2.Name = "eyo2"
  2145. eyo2.CanCollide = false
  2146. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2147. eyo2weld = weldBetween(eyo2,Head)
  2148. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2149.  
  2150. light2 = Instance.new("PointLight", eyo2)
  2151. light2.Color = Color3.new(1,1,1)
  2152. light2.Range = 3
  2153. light2.Brightness = 4
  2154. light2.Enabled = true
  2155.  
  2156. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2157. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2158. hum.HipHeight = 0
  2159. ws = 10
  2160. debounce = false
  2161. attacking = false
  2162. coroutine.wrap(function()
  2163. wait(3)
  2164. notallowedtransform = false
  2165. end)()
  2166. else
  2167. ws = 50
  2168. notallowedtransform = true
  2169. levitate = true
  2170. ws = 50
  2171. glow.Transparency = 0
  2172. eyo1:Remove()
  2173. eyo2:Remove()
  2174. coroutine.wrap(function()
  2175. while levitate do
  2176. for i,v in pairs(Head:GetChildren()) do
  2177. if v.Name == "eyo1" or v.Name == "eyo2" then
  2178. v:Remove()
  2179. end
  2180. end
  2181. wait()
  2182. end
  2183. end)()
  2184. mnb = 0
  2185. levitatewave = Instance.new("Part", Torso)
  2186. levitatewave.Size = Vector3.new(1,1,1)
  2187. levitatewave.CanCollide = false
  2188. levitatewave.Anchored = true
  2189. levitatewave.Transparency = .5
  2190. levitatewave.BrickColor = BrickColor.new("Really black")
  2191. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2192. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2193. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2194. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2195. levitatewave2 = Instance.new("Part", Torso)
  2196. levitatewave2.Size = Vector3.new(1,1,1)
  2197. levitatewave2.CanCollide = false
  2198. levitatewave2.Anchored = true
  2199. levitatewave2.Transparency = .5
  2200. levitatewave2.BrickColor = BrickColor.new("Really red")
  2201. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2202. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2203. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2204. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2205. blastwave = Instance.new("Part",Torso)
  2206. blastwave.CFrame = Torso.CFrame
  2207. blastwave.Anchored = true
  2208. blastwave.Material = "Neon"
  2209. blastwave.CanCollide = false
  2210. blastwave.Shape = "Ball"
  2211. blastwave.Size = Vector3.new(3,3,3)
  2212. coroutine.wrap(function()
  2213. for i = 1, 20 do
  2214. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2215. blastwave.Transparency = blastwave.Transparency + 0.05
  2216. swait()
  2217. end
  2218. blastwave:Remove()
  2219. end)()
  2220. coroutine.wrap(function()
  2221. while levitate do
  2222. mnb = mnb + 15
  2223. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2224. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2225. colors = colortable[math.random(1,#colortable)]
  2226. lmagic = Instance.new("Part",LeftArm)
  2227. lmagic.Material = "Neon"
  2228. lmagic.CanCollide = false
  2229. lmagic.Anchored = true
  2230. lmagic.BrickColor = BrickColor.new(colors)
  2231. lmagic.Size = Vector3.new(1,1,1)
  2232. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2233. removeuseless:AddItem(lmagic,2)
  2234. rmagic = Instance.new("Part",RightArm)
  2235. rmagic.Material = "Neon"
  2236. rmagic.CanCollide = false
  2237. rmagic.Anchored = true
  2238. rmagic.BrickColor = BrickColor.new(colors)
  2239. rmagic.Size = Vector3.new(1,1,1)
  2240. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2241. removeuseless:AddItem(rmagic,2)
  2242. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2243. v.Transparency = v.Transparency + 0.05
  2244. end
  2245. end
  2246. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2247. v.Transparency = v.Transparency + 0.05
  2248. end
  2249. end
  2250. swait()
  2251. end
  2252. end)()
  2253. framee = Instance.new("Frame")
  2254. framee.Parent = screenGui
  2255. framee.Position = UDim2.new(0, 8, 0, -500)
  2256. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2257. framee.BackgroundColor3 = BrickColor.new("White").Color
  2258. framee.BackgroundTransparency = 0
  2259. coroutine.wrap(function()
  2260. wait(.2)
  2261. for i = 1, 40 do
  2262. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2263. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2264. swait()
  2265. end
  2266. hum.CameraOffset = Vector3.new(0,0,0)
  2267. framee:Remove()
  2268. end)()
  2269. doomtheme.SoundId = "rbxassetid://1382488262"
  2270. doomtheme:Play()
  2271. doomtheme.Volume = 2
  2272. doomtheme.TimePosition = 20.7
  2273. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2274. mjester.MeshId = "rbxassetid://193760002"
  2275. mjester.TextureId = "rbxassetid://379225327"
  2276. mjester.VertexColor = Vector3.new(1, 0, 0)
  2277. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2278. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2279. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2280. mMask.MeshId = "rbxassetid://13520257"
  2281. mMask.Scale = Vector3.new(1.1, 1, 1)
  2282. mMask.TextureId = "rbxassetid://13520260"
  2283. eyo1:Remove()
  2284. eyo2:Remove()
  2285. coroutine.wrap(function()
  2286. while levitate do
  2287. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2288. swait()
  2289. end
  2290. end)()
  2291. attacking = false
  2292. debounce = false
  2293. coroutine.wrap(function()
  2294. wait(3)
  2295. notallowedtransform = false
  2296. end)()
  2297. end
  2298. end
  2299. end)
  2300.  
  2301. mouse.KeyDown:connect(function(Press)
  2302. Press=Press:lower()
  2303. if Press=='.' then
  2304. hum.Parent:BreakJoints()
  2305. end
  2306. end)
  2307.  
  2308. checks1 = coroutine.wrap(function() -------Checks
  2309. while true do
  2310. if Root.Velocity.y > 1 and levitate == false then
  2311. position = "Jump"
  2312. elseif Root.Velocity.y < -1 and levitate == false then
  2313. position = "Falling"
  2314. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2315. position = "Idle"
  2316. elseif Root.Velocity.Magnitude < 2 and running == false then
  2317. position = "Idle2"
  2318. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2319. position = "Walking"
  2320. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2321. position = "Walking2"
  2322. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2323. position = "Running"
  2324. else
  2325. end
  2326. wait()
  2327. end
  2328. end)
  2329. checks1()
  2330.  
  2331. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2332.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2333. end
  2334.  
  2335. function ray2(StartPos, EndPos, Distance, Ignore)
  2336. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2337. return ray(StartPos, DIRECTION, Distance, Ignore)
  2338. end
  2339.  
  2340. OrgnC0 = Neck.C0
  2341. local movelimbs = coroutine.wrap(function()
  2342. while RunSrv.RenderStepped:wait() do
  2343. TrsoLV = Torso.CFrame.lookVector
  2344. Dist = nil
  2345. Diff = nil
  2346. if not MseGuide then
  2347. print("Failed to recognize")
  2348. else
  2349. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2350. Dist = (Head.CFrame.p-Point).magnitude
  2351. Diff = Head.CFrame.Y-Point.Y
  2352. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2353. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2354. Diff2 = LeftArm.CFrame.Y-Point.Y
  2355. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2356. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2357. end
  2358. end
  2359. end)
  2360. movelimbs()
  2361. immortal = {}
  2362. for i,v in pairs(Character:GetDescendants()) do
  2363.     if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2364.         if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2365.             v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2366.         end
  2367.         table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2368.     elseif v:IsA("JointInstance") then
  2369.         table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2370.     end
  2371. end
  2372. for e = 1, #immortal do
  2373.     if immortal[e] ~= nil then
  2374.         local STUFF = immortal[e]
  2375.         local PART = STUFF[1]
  2376.         local PARENT = STUFF[2]
  2377.         local MATERIAL = STUFF[3]
  2378.         local COLOR = STUFF[4]
  2379.         local TRANSPARENCY = STUFF[5]
  2380. if levitate then
  2381.         if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2382.             PART.Material = MATERIAL
  2383.             PART.Color = COLOR
  2384.             PART.Transparency = TRANSPARENCY
  2385.         end
  2386.         PART.AncestryChanged:connect(function()
  2387.             PART.Parent = PARENT
  2388.         end)
  2389. else
  2390.         if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2391.             PART.Material = MATERIAL
  2392.             PART.Color = COLOR
  2393.             PART.Transparency = TRANSPARENCY
  2394.         end
  2395.         PART.AncestryChanged:connect(function()
  2396.             PART.Parent = PARENT
  2397.         end)
  2398. end
  2399.     end
  2400. end
  2401. function immortality()
  2402.     for e = 1, #immortal do
  2403.         if immortal[e] ~= nil then
  2404.             local STUFF = immortal[e]
  2405.             local PART = STUFF[1]
  2406.             local PARENT = STUFF[2]
  2407.             local MATERIAL = STUFF[3]
  2408.             local COLOR = STUFF[4]
  2409.             local TRANSPARENCY = STUFF[5]
  2410.             if PART.ClassName == "Part" and PART == Root then
  2411.                 PART.Material = MATERIAL
  2412.                 PART.Color = COLOR
  2413.                 PART.Transparency = TRANSPARENCY
  2414.             end
  2415.             if PART.Parent ~= PARENT then
  2416.                 hum:Remove()
  2417.                 PART.Parent = PARENT
  2418.                 hum = Instance.new("Humanoid",Character)
  2419. if levitate then
  2420. eyo1:Remove()
  2421. eyo2:Remove()
  2422. end
  2423.                                 hum.Name = "noneofurbusiness"
  2424.             end
  2425.         end
  2426.     end
  2427. end
  2428. coroutine.wrap(function()
  2429. while true do
  2430. if hum.Health < .1 then
  2431. deadsound = Instance.new("Sound", Torso)
  2432. deadsound.Volume = 6
  2433. deadsound.SoundId = "rbxassetid://1411352723"
  2434. deadsound:Play()
  2435. immortality()
  2436. end
  2437. wait()
  2438. end
  2439. end)()
  2440.  
  2441. mouse.KeyDown:connect(function(Press)
  2442. Press=Press:lower()
  2443. if Press=='g' then
  2444. if not levitate then return end
  2445. if debounce then return end
  2446. debounce = true
  2447. attacking = true
  2448. FireBall:Play()
  2449. ws = 15
  2450. g1 = Instance.new("BodyGyro", Root)
  2451. g1.D = 175
  2452. g1.P = 20000
  2453. g1.MaxTorque = Vector3.new(0,9000,0)
  2454. for i = 1, 15 do
  2455. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2456. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2457. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2458. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2459. swait()
  2460. end
  2461. local swoosh = Instance.new("Part",Torso)
  2462. swoosh.Name = "swoosh"
  2463. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2464. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2465. swoosh.Shape = "Ball"
  2466. swoosh.Material = "Neon"
  2467. swoosh.BrickColor = BrickColor.new("Really black")
  2468. swoosh.CanCollide = false
  2469. swoosh.Touched:connect(function(hit)
  2470. if hit.Parent:IsA("Part") then
  2471. elseif hit.Parent:IsA("SpecialMesh") then
  2472. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2473. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2474. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2475. if Slachtoffer.Health < 1 then return end
  2476. if damagedebounce == true then return end
  2477. damagedebounce = true
  2478. swoosh:Remove()
  2479. explosion = Instance.new("Part",LeftArm)
  2480. explosion.CFrame = hit.CFrame
  2481. explosion.Anchored = true
  2482. explosion.CanCollide = false
  2483. explosion.Name = "explo"
  2484. explosion.Shape = "Ball"
  2485. explosion.BrickColor = swoosh.BrickColor
  2486. explosion.Material = "Neon"
  2487. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2488. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2489. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2490. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2491. removeuseless:AddItem(vel,.1)
  2492. shockwavevv = Instance.new("Part",LeftArm)
  2493. shockwavevv.Size = Vector3.new(1,1,1)
  2494. shockwavevv.CanCollide = false
  2495. shockwavevv.Anchored = true
  2496. shockwavevv.Name = "shock"
  2497. shockwavevv.Transparency = 0
  2498. shockwavevv.BrickColor = BrickColor.new("Really black")
  2499. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2500. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2501. shockwavemeshs.Name = "ring"
  2502. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2503. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2504. shockwave2vv = Instance.new("Part", LeftArm)
  2505. shockwave2vv.Size = Vector3.new(1,1,1)
  2506. shockwave2vv.CanCollide = false
  2507. shockwave2vv.Anchored = true
  2508. shockwave2vv.Name = "shock2"
  2509. shockwave2vv.Transparency = 0
  2510. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2511. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2512. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2513. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2514. shockwavemeshs2.Name = "ring2"
  2515. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2516. removeuseless:AddItem(shockwavevv,3)
  2517. removeuseless:AddItem(shockwavevv2,3)
  2518. removeuseless:AddItem(explosion,3)
  2519. SOUND(explosion,472579737,6,false,3)
  2520. coroutine.wrap(function()
  2521. if firsttime2 then return end
  2522. firsttime2 = true
  2523. while true do
  2524. for i,v in pairs(LeftArm:GetChildren()) do
  2525. if v.Name == "explo" then
  2526. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2527. v.Transparency = v.Transparency + .05
  2528. end
  2529. end
  2530. for i,v in pairs(shockwavevv:GetChildren()) do
  2531. if v.Name == "ring" then
  2532. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2533. end
  2534. end
  2535. for i,v in pairs(shockwave2vv:GetChildren()) do
  2536. if v.Name == "ring2" then
  2537. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2538. end
  2539. end
  2540. for i,v in pairs(LeftArm:GetChildren()) do
  2541. if v.Name == "shock" then
  2542. v.Transparency = v.Transparency + .05
  2543. end
  2544. end
  2545. for i,v in pairs(LeftArm:GetChildren()) do
  2546. if v.Name == "shock2" then
  2547. v.Transparency = v.Transparency + .05
  2548. end
  2549. end
  2550. swait()
  2551. end
  2552. end)()
  2553. Slachtoffer:TakeDamage(math.random(27,48))
  2554. wait(.1)
  2555. damagedebounce = false
  2556. end
  2557. end)
  2558. coroutine.wrap(function()
  2559. if firsttime then return end
  2560. firsttime = true
  2561. while wait() do
  2562. for i,v in pairs(Torso:GetChildren()) do
  2563. if v.Name == "swoosh" then
  2564. magiccc = Instance.new("Part",RightArm)
  2565. magiccc.Material = "Neon"
  2566. magiccc.CanCollide = false
  2567. magiccc.Anchored = true
  2568. magiccc.BrickColor = BrickColor.new(colors)
  2569. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2570. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2571. removeuseless:AddItem(magiccc,2)
  2572. end
  2573. end
  2574. end
  2575. end)()
  2576. bov = Instance.new("BodyVelocity",swoosh)
  2577. bov.maxForce = Vector3.new(99999,99999,99999)
  2578. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2579. bov.velocity = swoosh.CFrame.lookVector*120
  2580. removeuseless:AddItem(swoosh,4)
  2581. for i = 1, 15 do
  2582. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2583. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2584. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2585. swait()
  2586. end
  2587. ws = 50
  2588. removeuseless:AddItem(g1,0.01)
  2589. debounce = false
  2590. attacking = false
  2591. end
  2592. end)
  2593.  
  2594. mouse.KeyDown:connect(function(Press)
  2595. Press=Press:lower()
  2596. if Press=='h' then
  2597. if not levitate then return end
  2598. if debounce then return end
  2599. debounce = true
  2600. attacking = true
  2601. ws = 0
  2602. appi = true
  2603. coroutine.wrap(function()
  2604. while appi do
  2605. swait()
  2606. if Root.Velocity.Magnitude < 2 and attacking == true then
  2607. position = "Idle3"
  2608. end
  2609. end
  2610. end)()
  2611. coroutine.wrap(function()
  2612. while appi do
  2613. swait()
  2614. settime = 0.05
  2615. sine = sine + change
  2616. if position == "Idle3" and attacking == true and appi == true then
  2617. change = .4
  2618. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2619. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2620. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2621. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2622. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2623. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2624. end
  2625. end
  2626. end)()
  2627. coroutine.wrap(function()
  2628. for i = 1, 20 do
  2629. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2630. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2631. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2632. swait()
  2633. end
  2634. end)()
  2635. SOUND(LeftArm,1982011510,8,false,15)
  2636. blackhole={}
  2637. orbzfade={}
  2638. xz = 0
  2639. for i = 1, 220 do
  2640. xz = xz + .009
  2641. bigrmagic = Instance.new("Part",RightArm)
  2642. bigrmagic.Material = "Neon"
  2643. bigrmagic.CanCollide = false
  2644. bigrmagic.Anchored = true
  2645. bigrmagic.BrickColor = BrickColor.new(colors)
  2646. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2647. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2648. removeuseless:AddItem(bigrmagic,1)
  2649. orbz = Instance.new("Part", Torso)
  2650. orbz.Material = "Neon"
  2651. orbz.BrickColor = BrickColor.new(colors)
  2652. orbz.Size = Vector3.new(2,2,2)
  2653. orbz.Anchored = true
  2654. orbz.CanCollide = false
  2655. removeuseless:AddItem(orbz,1)
  2656. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2657. table.insert(blackhole,orbz)
  2658. table.insert(orbzfade,orbz)
  2659. for i,v in pairs(blackhole) do
  2660. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2661. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2662. end
  2663. for i,v in pairs(orbzfade) do
  2664. v.Transparency = v.Transparency + 0.025
  2665. end
  2666. swait()
  2667. end
  2668. coroutine.wrap(function()
  2669. for i = 1, 10 do
  2670. for i,v in pairs(blackhole) do
  2671. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2672. v.Transparency = v.Transparency + .1
  2673. end
  2674. swait()
  2675. end
  2676. for i,v in pairs(blackhole) do
  2677. v:Remove()
  2678. end
  2679. clean()
  2680. end)()
  2681. charging = true
  2682. coroutine.wrap(function()
  2683. while charging do
  2684. bigrmagic = Instance.new("Part",RightArm)
  2685. bigrmagic.Material = "Neon"
  2686. bigrmagic.CanCollide = false
  2687. bigrmagic.Anchored = true
  2688. bigrmagic.BrickColor = BrickColor.new(colors)
  2689. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2690. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2691. removeuseless:AddItem(bigrmagic,.2)
  2692. swait()
  2693. end
  2694. end)()
  2695. g1 = Instance.new("BodyGyro", Root)
  2696. g1.D = 175
  2697. g1.P = 20000
  2698. g1.MaxTorque = Vector3.new(0,9000,0)
  2699. BigFireBall:Play()
  2700. for i = 1, 15 do
  2701. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2702. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2703. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2704. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2705. swait()
  2706. end
  2707. coroutine.wrap(function()
  2708. for i = 1, 15 do
  2709. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2710. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2711. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2712. swait()
  2713. end
  2714. end)()
  2715. charging = false
  2716. local ballzor = Instance.new("Part",Torso)
  2717. ballzor.Name = "ballzor"
  2718. ballzor.Material = "Neon"
  2719. ballzor.BrickColor = BrickColor.new("Really black")
  2720. ballzor.CanCollide = false
  2721. ballzor.Size = Vector3.new(xz,xz,xz)
  2722. ballzor.Anchored = false
  2723. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2724. ballzor.Shape = "Ball"
  2725. removeuseless:AddItem(g1,.0001)
  2726. zx = xz + .05
  2727. coroutine.wrap(function()
  2728. if firsttime5 then return end
  2729. firsttime5 = true
  2730. while true do
  2731. swait()
  2732. for i,v in pairs(Torso:GetChildren()) do
  2733. if v.Name == "ballzor" then
  2734. magicccc = Instance.new("Part",RightArm)
  2735. magicccc.Material = "Neon"
  2736. magicccc.CanCollide = false
  2737. magicccc.Name = "magicccc"
  2738. magicccc.Anchored = true
  2739. magicccc.Transparency = 0
  2740. magicccc.BrickColor = BrickColor.new(colors)
  2741. magicccc.Size = Vector3.new(zx,zx,zx)
  2742. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2743. removeuseless:AddItem(magicccc,2)
  2744. end
  2745. end
  2746. for i,v in pairs(RightArm:GetChildren()) do
  2747. if v.Name == "magicccc" then
  2748. v.Transparency = v.Transparency + 0.025
  2749. end
  2750. end
  2751. end
  2752. end)()
  2753. ballzor.Touched:connect(function(hit)
  2754. if hit.Name ~= "magicccc" then
  2755. if bigball then return end
  2756. bigball = true
  2757. local explosionwave = Instance.new("Part",Torso)
  2758. explosionwave.Shape = "Ball"
  2759. explosionwave.BrickColor = BrickColor.new("Really black")
  2760. explosionwave.Anchored = true
  2761. explosionwave.CanCollide = false
  2762. explosionwave.Transparency = .2
  2763. explosionwave.Material = "Neon"
  2764. explosionwave.Size = Vector3.new(1,1,1)
  2765. explosionwave.CFrame = ballzor.CFrame
  2766. render = Instance.new("Sound",explosionwave)
  2767. render.SoundId = "rbxassetid://2006635781"
  2768. render.Volume = 10 * 10
  2769. render:Play()
  2770. local explosionwave2 = Instance.new("Part",Torso)
  2771. explosionwave2.Shape = "Ball"
  2772. explosionwave2.BrickColor = BrickColor.new("Really red")
  2773. explosionwave2.Anchored = true
  2774. explosionwave2.CanCollide = false
  2775. explosionwave2.Material = "Neon"
  2776. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2777. explosionwave2.CFrame = ballzor.CFrame
  2778. deadlywave = Instance.new("Part", explosionwave)
  2779. deadlywave.Size = Vector3.new(1,1,1)
  2780. deadlywave.CanCollide = false
  2781. deadlywave.Anchored = true
  2782. deadlywave.Transparency = .5
  2783. deadlywave.BrickColor = BrickColor.new("Really red")
  2784. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2785. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2786. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2787. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2788. deadlywave2 = Instance.new("Part", explosionwave)
  2789. deadlywave2.Size = Vector3.new(1,1,1)
  2790. deadlywave2.CanCollide = false
  2791. deadlywave2.Anchored = true
  2792. deadlywave2.Transparency = .5
  2793. deadlywave2.BrickColor = BrickColor.new("Really black")
  2794. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2795. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2796. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2797. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2798. deadlyring = Instance.new("Part", Torso)
  2799. deadlyring.Size = Vector3.new(5, 5, 5)
  2800. deadlyring.Transparency = 0.5
  2801. deadlyring.BrickColor = BrickColor.new("Really black")
  2802. deadlyring.Anchored = true
  2803. deadlyring.CanCollide = false
  2804. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2805. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2806. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2807. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2808. deadlyring2 = Instance.new("Part", Torso)
  2809. deadlyring2.Size = Vector3.new(5, 5, 5)
  2810. deadlyring2.Transparency = 0.5
  2811. deadlyring2.BrickColor = BrickColor.new("Really black")
  2812. deadlyring2.Anchored = true
  2813. deadlyring2.CanCollide = false
  2814. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2815. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2816. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2817. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2818. ballzor:Remove()
  2819. bigball = false
  2820. staybooming = true
  2821. d = 5
  2822. coroutine.wrap(function()
  2823. while staybooming do
  2824. Hit = damagealll(d,deadlywave.Position)
  2825. for _,v in pairs(Hit) do          
  2826. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2827. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2828. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2829. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2830. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2831. removeuseless:AddItem(vel,.1)
  2832. end
  2833. wait(.1)
  2834. end
  2835. end)()
  2836. for i = 1, 70 do
  2837. d = d + 1
  2838. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2839. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2840. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2841. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2842. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2843. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2844. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2845. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2846. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2847. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2848. swait()
  2849. end
  2850. for i = 1, 80 do
  2851. d = d + 3
  2852. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2853. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2854. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2855. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2856. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2857. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2858. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2859. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2860. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2861. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2862. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2863. swait()
  2864. end
  2865. staybooming = false
  2866. for i = 1, 20 do
  2867. d = d + 3
  2868. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2869. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2870. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2871. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2872. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2873. deadlyring.Transparency = deadlyring.Transparency + .25
  2874. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2875. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2876. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2877. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2878. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2879. deadlywave.Transparency = deadlywave.Transparency + .25
  2880. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2881. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2882. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2883. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2884. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2885. swait()
  2886. end
  2887. hum.CameraOffset = Vector3.new(0,0,0)
  2888. explosionwave:Remove()
  2889. explosionwave2:Remove()
  2890. end
  2891. end)
  2892. bov = Instance.new("BodyVelocity",ballzor)
  2893. bov.maxForce = Vector3.new(99999,99999,99999)
  2894. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2895. bov.velocity = ballzor.CFrame.lookVector*200
  2896. removeuseless:AddItem(ballzor,4)
  2897. ws = 50
  2898. attacking = false
  2899. debounce = false
  2900. appi = false
  2901. end
  2902. end)
  2903.  
  2904. mouse.KeyDown:connect(function(Press)
  2905. Press=Press:lower()
  2906. if Press=='j' then
  2907. if not levitate then return end
  2908. if debounce then return end
  2909. debounce = true
  2910. charging = true
  2911. attacking = true
  2912. downpress = false
  2913. x = 1
  2914. ws = 0
  2915. g1 = Instance.new("BodyGyro", Root)
  2916. g1.D = 175
  2917. g1.P = 20000
  2918. g1.MaxTorque = Vector3.new(0,9000,0)
  2919. SOUND(RightArm,2014087015,8,false,3)
  2920. coroutine.wrap(function()
  2921. Charge = Instance.new("Sound",RightArm)
  2922. Charge.SoundId = "rbxassetid://101153932"
  2923. Charge.Looped = false
  2924. Charge.Volume = 8
  2925. Charge:Play()
  2926. end)()
  2927. appi = true
  2928. coroutine.wrap(function()
  2929. while appi do
  2930. swait()
  2931. if Root.Velocity.Magnitude < 2 and attacking == true then
  2932. position = "Idle3"
  2933. end
  2934. end
  2935. end)()
  2936. coroutine.wrap(function()
  2937. while appi do
  2938. swait()
  2939. settime = 0.05
  2940. sine = sine + change
  2941. if position == "Idle3" and attacking == true and appi == true then
  2942. change = .4
  2943. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2944. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2945. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2946. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2947. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2948. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2949. end
  2950. end
  2951. end)()
  2952. for i = 1, 15 do
  2953. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2954. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2955. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2956. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2957. swait()
  2958. end
  2959. for i = 1, 3 do
  2960. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2961. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2962. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2963. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2964. x = x + .1
  2965. blastborb = Instance.new("Part",Torso)
  2966. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2967. blastborb.BrickColor = BrickColor.new(colors)
  2968. blastborb.Anchored = true
  2969. blastborb.Size = Vector3.new(10,10,10)
  2970. blastborb.CanCollide = false
  2971. blastborb.Material = "Neon"
  2972. for i = 1, 5 do
  2973. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2974. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  2975. swait()
  2976. end
  2977. blastborb:Remove()
  2978. swait()
  2979. end
  2980. downpress = true
  2981. while charging and x < 5  do
  2982. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2983. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2984. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2985. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2986. x = x + .1
  2987. blastborb = Instance.new("Part",Torso)
  2988. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2989. blastborb.BrickColor = BrickColor.new(colors)
  2990. blastborb.Anchored = true
  2991. blastborb.Size = Vector3.new(10,10,10)
  2992. blastborb.CanCollide = false
  2993. blastborb.Material = "Neon"
  2994. for i = 1, 5 do
  2995. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2996. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  2997. swait()
  2998. end
  2999. blastborb:Remove()
  3000. swait()
  3001. end
  3002. coroutine.wrap(function()
  3003. for i = 1, 20 do
  3004. Charge.Volume = Charge.Volume - .5
  3005. swait()
  3006. end
  3007. end)()
  3008. local bigswoosh = Instance.new("Part",Torso)
  3009. bigswoosh.Name = "bigswoosh"
  3010. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3011. bigswoosh.Size = Vector3.new(1,1,1)
  3012. bigswoosh.Material = "Neon"
  3013. bigswoosh.Anchored = true
  3014. bigswoosh.Transparency = 1
  3015. bigswoosh.BrickColor = BrickColor.new("Really red")
  3016. bigswoosh.CanCollide = false
  3017. SOUND(bigswoosh,842332424,10,false,6)
  3018. SOUND(bigswoosh,2017948224,10,false,6)
  3019. SOUND(bigswoosh,138677306,10,false,4)
  3020. coroutine.wrap(function()
  3021. local loc1 = Instance.new("Part",bigswoosh)
  3022. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3023. loc1.Size = Vector3.new(2,2,2)
  3024. loc1.Anchored = true
  3025. loc1.Transparency = 1
  3026. loc1.CanCollide = false
  3027. local loc2 = Instance.new("Part",bigswoosh)
  3028. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3029. loc2.Size = Vector3.new(2,2,2)
  3030. loc2.Anchored = true
  3031. loc2.Transparency = 1
  3032. loc2.CanCollide = false
  3033. n = 0
  3034. nb = 0
  3035. for i = 1, 125 do
  3036. n = n + x
  3037. nb = nb - x
  3038. Hit = damagealll(n,bigswoosh.Position)
  3039. for _,v in pairs(Hit) do
  3040. if x > 4.5 then    
  3041. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3042. else  
  3043. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3044. end
  3045. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3046. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3047. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3048. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3049. removeuseless:AddItem(vel,.1)
  3050. end
  3051. local bigtrail = Instance.new("Part",LeftArm)
  3052. bigtrail.Size = bigswoosh.Size
  3053. bigtrail.BrickColor = BrickColor.new(colors)
  3054. bigtrail.Anchored = true
  3055. bigtrail.Material = "Neon"
  3056. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3057. bigtrail.CanCollide = false
  3058. removeuseless:AddItem(bigtrail,2)
  3059. local irritatedground = Instance.new("Part",Torso)
  3060. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3061. irritatedground.BrickColor = BrickColor.new(colors)
  3062. irritatedground.Material = "Neon"
  3063. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3064. irritatedground.CanCollide = false
  3065. irritatedground.Anchored = true
  3066. removeuseless:AddItem(irritatedground,10)
  3067. local grassblocks = Instance.new("Part",Torso)
  3068. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3069. grassblocks.Material = "Grass"
  3070. grassblocks.Anchored = true
  3071. grassblocks.Name = "grassblocks"
  3072. grassblocks.BrickColor = BrickColor.new("Bright green")
  3073. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3074. removeuseless:AddItem(grassblocks,10)
  3075. local grassblocks2 = Instance.new("Part",Torso)
  3076. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3077. grassblocks2.Material = "Grass"
  3078. grassblocks2.Anchored = true
  3079. grassblocks2.Name = "grassblocks2"
  3080. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3081. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3082. removeuseless:AddItem(grassblocks2,10)
  3083. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3084. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3085. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3086. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3087. swait()
  3088. end
  3089. for i = 1, 20 do
  3090. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3091. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3092. swait()
  3093. end
  3094. bigswoosh:Remove()
  3095. end)()
  3096. for i = 1, 50 do
  3097. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3098. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3099. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3100. swait()
  3101. end
  3102. ws = 50
  3103. attacking = false
  3104. debounce = false
  3105. appi = false
  3106. g1:Remove()
  3107. end
  3108. end)
  3109.  
  3110. mouse.KeyDown:connect(function(Press)
  3111. Press=Press:lower()
  3112. if Press=='k' then
  3113. if debounce then return end
  3114. debounce = true
  3115. attacking = true
  3116. charging = true
  3117. appi = true
  3118. coroutine.wrap(function()
  3119. while appi do
  3120. swait()
  3121. if Root.Velocity.Magnitude < 2 and attacking == true then
  3122. position = "Idle3"
  3123. end
  3124. end
  3125. end)()
  3126. coroutine.wrap(function()
  3127. while appi do
  3128. swait()
  3129. settime = 0.05
  3130. sine = sine + change
  3131. if position == "Idle3" and attacking == true and appi == true then
  3132. change = .4
  3133. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3134. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3135. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3136. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3137. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3138. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3139. end
  3140. end
  3141. end)()
  3142. ws = 0
  3143. g1 = Instance.new("BodyGyro", Root)
  3144. g1.D = 175
  3145. g1.P = 20000
  3146. g1.MaxTorque = Vector3.new(0,9000,0)
  3147. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3148. for i = 1, 15 do
  3149. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3150. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3151. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3152. swait()
  3153. end
  3154. r = 0
  3155. for i = 1, 10 do
  3156. r = r + .1
  3157. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3158. blass = Instance.new("Part",RightArm)
  3159. blass.Size = Vector3.new(r,r,r)
  3160. blass.Material = "Neon"
  3161. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3162. blass.Anchored = true
  3163. blass.CanCollide = false
  3164. blass.BrickColor = BrickColor.new(colors)
  3165. removeuseless:AddItem(blass,2)
  3166. swait()
  3167. end
  3168. while r < 16 and charging == true do
  3169. r = r + .1
  3170. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3171. blass = Instance.new("Part",RightArm)
  3172. blass.Size = Vector3.new(r,r,r)
  3173. blass.Material = "Neon"
  3174. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3175. blass.Anchored = true
  3176. blass.CanCollide = false
  3177. blass.BrickColor = BrickColor.new(colors)
  3178. removeuseless:AddItem(blass,2)
  3179. swait()
  3180. end
  3181. local TheBeam = Instance.new("Part",RightArm)
  3182. TheBeam.Name = "zebeam"
  3183. TheBeam.Size = Vector3.new(1,1,1)
  3184. TheBeam.Material = "Neon"
  3185. TheBeam.Shape = "Cylinder"
  3186. TheBeam.BrickColor = BrickColor.new("Really red")
  3187. TheBeam.Anchored = true
  3188. TheBeam.CanCollide = false
  3189. ws = 12
  3190. bemmo = Instance.new("Sound",RightArm)
  3191. bemmo.SoundId = "rbxassetid://1910988873"
  3192. bemmo.Volume = 8
  3193. bemmo.Looped = false
  3194. bemmo:Play()
  3195. bemmo.TimePosition = 2
  3196. for i = 1, 100 * r/3 do
  3197. if r > 15 then
  3198. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3199. end
  3200. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3201. local blass = Instance.new("Part",RightArm)
  3202. blass.Size = Vector3.new(r,r,r)
  3203. blass.Material = "Neon"
  3204. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3205. blass.Anchored = true
  3206. blass.CanCollide = false
  3207. blass.BrickColor = BrickColor.new(colors)
  3208. removeuseless:AddItem(blass,2)
  3209. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3210. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3211. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3212. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3213. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3214. boom = Instance.new("Part",RightArm)
  3215. boom.Size = Vector3.new(r,r,r)
  3216. boom.BrickColor = BrickColor.new(colors)
  3217. boom.Anchored = true
  3218. boom.CanCollide = false
  3219. boom.Material = "Neon"
  3220. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3221. removeuseless:AddItem(boom,3)
  3222. boom.Touched:connect(function(getbase)
  3223. if hitdebounce then return end
  3224. hitdebounce = true
  3225. if getbase:IsA("Part") then
  3226. damagedground = Instance.new("Part",RightArm)
  3227. damagedground.Size = Vector3.new(.1,5+r,.1)
  3228. damagedground.Material = "Neon"
  3229. damagedground.CanCollide = false
  3230. damagedground.BrickColor = BrickColor.new(colors)
  3231. damagedground.Anchored = true
  3232. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3233. removeuseless:AddItem(damagedground,2)
  3234. wait(.1)
  3235. hitdebounce = false
  3236. end
  3237. end)
  3238. Hit = damagealll(r+3,boom.Position)
  3239. for _,v in pairs(Hit) do  
  3240. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3241. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3242. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3243. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3244. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3245. removeuseless:AddItem(vel,.1)
  3246. end
  3247. swait()
  3248. end
  3249. removeuseless:AddItem(g1,.001)
  3250. coroutine.wrap(function()
  3251. for i = 1, 20 do
  3252. bemmo.Volume = bemmo.Volume - 0.5
  3253. blass.Transparency = blass.Transparency + 0.05
  3254. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3255. swait()
  3256. end
  3257. bemmo:Remove()
  3258. if r > 15 then
  3259. hum.CameraOffset = Vector3.new(0,0,0)
  3260. end
  3261. blass:Remove()
  3262. TheBeam:Remove()
  3263. end)()
  3264. ws = 50
  3265. appi = false
  3266. attacking = false
  3267. debounce = false
  3268. end
  3269. end)
  3270.  
  3271. mouse.KeyUp:connect(function(Press)
  3272. Press=Press:lower()
  3273. if Press=='j' then
  3274. charging = false
  3275. end
  3276. end)
  3277.  
  3278. mouse.KeyUp:connect(function(Press)
  3279. Press=Press:lower()
  3280. if Press=='k' then
  3281. charging = false
  3282. end
  3283. end)
  3284.  
  3285. doit = coroutine.wrap(function()
  3286. while true do
  3287. for _,v in pairs(Repeater) do
  3288. v.Scale =  v.Scale + Vector3.new(1, 1, 1)
  3289. end
  3290.  
  3291. for _,v in pairs(openshocktable) do
  3292. v.Scale =  v.Scale + Vector3.new(3, 3, 3)
  3293. end
  3294.  
  3295. for _,v in pairs(nonmeshRepeater) do
  3296. v.Size =  v.Size + Vector3.new(2, 2, 2)
  3297. end
  3298.  
  3299. for _,v in pairs(Extreme) do
  3300. v.Size =  v.Size + Vector3.new(6, 6, 6)
  3301. end
  3302.  
  3303. for _,v in pairs(LessSize) do
  3304. v.Size = v.Size - Vector3.new(1, 1, 1)
  3305. end
  3306.  
  3307. for _,v in pairs(nonmeshRepeater2) do
  3308. v.Transparency = v.Transparency + 0.05
  3309. end
  3310.  
  3311. for _,v in pairs(Repeater2) do
  3312. v.Transparency = v.Transparency - 0.05
  3313. end
  3314.  
  3315. for _,v in pairs(th1) do
  3316. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3317. end
  3318.  
  3319. for _,v in pairs(th2) do
  3320. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3321. end
  3322.  
  3323. for _,v in pairs(th3) do
  3324. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3325. end
  3326.  
  3327. for _,v in pairs(th5) do
  3328. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3329. end
  3330.  
  3331. for _,v in pairs(ExtremeM) do
  3332. v.Size = v.Size + Vector3.new(8, 8, 8)
  3333. end
  3334.  
  3335. for _,v in pairs(m3) do
  3336. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3337. end
  3338.  
  3339. for _,v in pairs(ExtremeM2) do
  3340. v.Size = v.Size - Vector3.new(2,2,2)
  3341. end
  3342.  
  3343. for _,v in pairs(keyYsize) do
  3344. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3345. end
  3346.  
  3347. for _,v in pairs(th4) do
  3348. v.Transparency = v.Transparency + 0.009
  3349. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3350. end
  3351.  
  3352. for _,v in pairs(SlowlyFade) do
  3353. v.Transparency = v.Transparency + 0.05
  3354. end
  3355.  
  3356. for _,v in pairs(keyYtransparency) do
  3357. v.Transparency = v.Transparency + 0.05
  3358. end
  3359.  
  3360. for _,v in pairs(UpMover) do
  3361. v.Position = v.Position + Vector3.new(0, 3, 0)
  3362. end
  3363.  
  3364. for _,v in pairs(ForwardMover) do
  3365. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3366. end
  3367.  
  3368. for _,v in pairs(FadeIn) do
  3369. v.Transparency = v.Transparency - .05
  3370. end
  3371.  
  3372. for _,v in pairs(signtransparency) do
  3373. v.TextTransparency = v.TextTransparency + 0.025
  3374. end
  3375.  
  3376. for _,v in pairs(signmover) do
  3377. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3378. end
  3379.  
  3380. for _,v in pairs(signrotator) do
  3381. v.Rotation = v.Rotation + 2
  3382. end
  3383. swait()
  3384. end
  3385. end)
  3386. doit()
  3387. t = 0
  3388.  
  3389. mouse.KeyDown:connect(function(Press)
  3390. Press=Press:lower()
  3391. if Press=='0' then
  3392. if levitate then return end
  3393. shoov = true
  3394. if debounce then return end
  3395. ws = 50
  3396. end
  3397. end)
  3398.  
  3399. mouse.KeyUp:connect(function(Press)
  3400. Press=Press:lower()
  3401. if Press=='0' then
  3402. if levitate then return end
  3403. shoov = false
  3404. if debounce then return end
  3405. ws = 10
  3406. end
  3407. end)
  3408.  
  3409.  
  3410. local anims = coroutine.wrap(function()
  3411. while true do
  3412. settime = 0.05
  3413. sine = sine + change
  3414. if position == "Jump" and attacking == false then
  3415. change = 1
  3416. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3417. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3418. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3419. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3420. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3421. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3422. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3423. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3424. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3425. elseif position == "Jump2" and attacking == false and levitate then
  3426. change = 1
  3427. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3428. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3429. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3430. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3431. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3432. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3433. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3434. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3435. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3436. elseif position == "Falling" and attacking == false and levitate == false then
  3437. change = 1
  3438. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3439. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3440. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3441. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3442. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3443. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3444. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3445. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3446. elseif position == "Falling2" and attacking == false and levitate then
  3447. change = 1
  3448. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3449. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3450. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3451. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3452. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3453. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3454. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3455. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3456. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3457. elseif position == "Walking" and attacking == false and running == false then
  3458. change = 1
  3459. walking = true
  3460. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3461. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3462. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3463. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3464. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3465. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3466. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3467. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3468. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)  + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3469. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3470. change = .5
  3471. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3472. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3473. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3474. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3475. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3476. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3477. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3478. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3479. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3480. elseif position == "Idle2" and attacking == false and running == false then
  3481. change = .75
  3482. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3483. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3484. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3485. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3486. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3487. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3488. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3489. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3490. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3491. elseif position == "Walking2" and attacking == false and running == false then
  3492. ws = 50
  3493. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3494. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3495. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3496. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3497. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3498. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3499. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3500. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3501. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3502. elseif position == "Running" and attacking == false then
  3503. change = 1
  3504. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3505. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3506. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3507. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3508. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3509. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3510. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3511. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3512. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3513. end
  3514. swait()
  3515. end
  3516. end)
  3517. anims()
  3518. warn("Prepare for a magic trick full of pain and regret. Made by NasaKLi")
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