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- diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
- --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
- +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
- @@ -923,6 +923,11 @@
- itr_team[i] = m_QueuedGroups[bracket_id][i].begin();
- for (; itr_team[i] != m_QueuedGroups[bracket_id][i].end(); ++(itr_team[i]))
- {
- + if ((*itr_team[i])->JoinTime > 120000) && ((arenaMaxRating - 150) == arenaRating))
- +{
- +arenaMaxRating += sBattlegroundMgr.GetMaxRatingDifference();
- +arenaMinRating = (arenaMinRating <= sBattlegroundMgr.GetMaxRatingDifference()) ? 0 : arenaMinRating - sBattlegroundMgr.GetMaxRatingDifference();
- +}
- // if group match conditions, then add it to pool
- if (!(*itr_team[i])->IsInvitedToBGInstanceGUID
- && (((*itr_team[i])->ArenaMatchmakerRating >= arenaMinRating && (*itr_team[i])->ArenaMatchmakerRating <= arenaMaxRating)
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