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  1. diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
  2. --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
  3. +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
  4. @@ -923,6 +923,11 @@
  5. itr_team[i] = m_QueuedGroups[bracket_id][i].begin();
  6. for (; itr_team[i] != m_QueuedGroups[bracket_id][i].end(); ++(itr_team[i]))
  7. {
  8. + if ((*itr_team[i])->JoinTime > 120000) && ((arenaMaxRating - 150) == arenaRating))
  9.  
  10. +{
  11.  
  12. +arenaMaxRating += sBattlegroundMgr.GetMaxRatingDifference();
  13.  
  14. +arenaMinRating = (arenaMinRating <= sBattlegroundMgr.GetMaxRatingDifference()) ? 0 : arenaMinRating - sBattlegroundMgr.GetMaxRatingDifference();
  15.  
  16. +}
  17. // if group match conditions, then add it to pool
  18. if (!(*itr_team[i])->IsInvitedToBGInstanceGUID
  19. && (((*itr_team[i])->ArenaMatchmakerRating >= arenaMinRating && (*itr_team[i])->ArenaMatchmakerRating <= arenaMaxRating)
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