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- Initialize engine version: 5.3.6p8 (c04dd374db98)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx64.dll 23.20.788.0]
- Renderer: Radeon RX 580 Series
- Vendor: ATI
- VRAM: 8134 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\enum2int.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\enum2int.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\NCalc.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\NCalc.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- - Completed reload, in 0.102 seconds
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- <RI> Initializing input. <RI> Input initialized. desktop: 1920x1080 75Hz; virtual: 3840x1080 at -1920,0
- <RI> Initialized touch support. UnloadTime: 1.015192 ms
- 2018-03-25T16:03:27 0.003 INF [Steamworks.NET] SteamAPI_Init() ok
- 2018-03-25T16:03:27 0.051 INF NET: InitCallbacks
- 2018-03-25T16:03:27 0.058 INF Texture quality is set to 0
- 2018-03-25T16:03:27 0.059 INF Precaching...
- 2018-03-25T16:03:27 0.064 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2018-03-25T16:03:27 0.123 INF [EAC] Not loading, not started from launcher
- 2018-03-25T16:03:28 0.571 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2018-03-25T16:03:28 0.574 INF Precaching file: Data/Bundles/BlockTextureAtlases
- 2018-03-25T16:03:28 0.628 INF Precaching file: Data/Bundles/TerrainTextures
- 2018-03-25T16:03:28 0.652 INF Precaching done
- 2018-03-25T16:03:33 5.863 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.292411 ms
- Unloading 888 unused Assets to reduce memory usage. Loaded Objects now: 2885.
- Total: 4.485574 ms (FindLiveObjects: 0.117363 ms CreateObjectMapping: 0.115577 ms MarkObjects: 0.348773 ms DeleteObjects: 3.902330 ms)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 32f0 -> priority: 1
- Thread -> id: 31c8 -> priority: 1
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: still lost
- Skipped rendering frame because GfxDevice is in invalid state (device lost)
- (Filename: Line: 1254)
- HandleD3DDeviceLost
- HandleD3DDeviceLost: needs reset, doing it
- FullResetD3DDevice
- ResetD3DDevice
- dev->Reset
- D3Dwindow device not lost anymore
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