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  1. Initialize engine version: 5.3.6p8 (c04dd374db98)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [aticfx64.dll 23.20.788.0]
  5. Renderer: Radeon RX 580 Series
  6. Vendor: ATI
  7. VRAM: 8134 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  19. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  20. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  21. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  22. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  23. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  24. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
  25. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
  26. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  27. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  28. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
  29. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
  30. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
  31. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
  32. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
  33. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
  34. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\enum2int.dll (this message is harmless)
  35. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\enum2int.dll into Unity Child Domain
  36. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\NCalc.dll (this message is harmless)
  37. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\NCalc.dll into Unity Child Domain
  38. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll (this message is harmless)
  39. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll into Unity Child Domain
  40. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
  41. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
  42. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
  43. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
  44. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
  45. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
  46. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
  47. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
  48. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
  49. Loading C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
  50. - Completed reload, in 0.102 seconds
  51. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
  52. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\System.dll (this message is harmless)
  53. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
  54. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
  55. Platform assembly: C:\7D2D\StarvationMod\StarvationMod16\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
  56. <RI> Initializing input. <RI> Input initialized. desktop: 1920x1080 75Hz; virtual: 3840x1080 at -1920,0
  57. <RI> Initialized touch support. UnloadTime: 1.015192 ms
  58. 2018-03-25T16:03:27 0.003 INF [Steamworks.NET] SteamAPI_Init() ok
  59. 2018-03-25T16:03:27 0.051 INF NET: InitCallbacks
  60. 2018-03-25T16:03:27 0.058 INF Texture quality is set to 0
  61. 2018-03-25T16:03:27 0.059 INF Precaching...
  62. 2018-03-25T16:03:27 0.064 INF Precaching file: 7DaysToDie_Data/resources.assets
  63. 2018-03-25T16:03:27 0.123 INF [EAC] Not loading, not started from launcher
  64. 2018-03-25T16:03:28 0.571 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  65. 2018-03-25T16:03:28 0.574 INF Precaching file: Data/Bundles/BlockTextureAtlases
  66. 2018-03-25T16:03:28 0.628 INF Precaching file: Data/Bundles/TerrainTextures
  67. 2018-03-25T16:03:28 0.652 INF Precaching done
  68. 2018-03-25T16:03:33 5.863 INF Loading main scene
  69. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  70. UnloadTime: 2.292411 ms
  71.  
  72. Unloading 888 unused Assets to reduce memory usage. Loaded Objects now: 2885.
  73. Total: 4.485574 ms (FindLiveObjects: 0.117363 ms CreateObjectMapping: 0.115577 ms MarkObjects: 0.348773 ms DeleteObjects: 3.902330 ms)
  74.  
  75. Setting up 2 worker threads for Enlighten.
  76. Thread -> id: 32f0 -> priority: 1
  77. Thread -> id: 31c8 -> priority: 1
  78. HandleD3DDeviceLost
  79. HandleD3DDeviceLost: still lost
  80. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  81.  
  82. (Filename: Line: 1254)
  83.  
  84. HandleD3DDeviceLost
  85. HandleD3DDeviceLost: still lost
  86. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  87.  
  88. (Filename: Line: 1254)
  89.  
  90. HandleD3DDeviceLost
  91. HandleD3DDeviceLost: still lost
  92. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  93.  
  94. (Filename: Line: 1254)
  95.  
  96. HandleD3DDeviceLost
  97. HandleD3DDeviceLost: still lost
  98. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  99.  
  100. (Filename: Line: 1254)
  101.  
  102. HandleD3DDeviceLost
  103. HandleD3DDeviceLost: still lost
  104. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  105.  
  106. (Filename: Line: 1254)
  107.  
  108. HandleD3DDeviceLost
  109. HandleD3DDeviceLost: still lost
  110. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  111.  
  112. (Filename: Line: 1254)
  113.  
  114. HandleD3DDeviceLost
  115. HandleD3DDeviceLost: still lost
  116. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  117.  
  118. (Filename: Line: 1254)
  119.  
  120. HandleD3DDeviceLost
  121. HandleD3DDeviceLost: still lost
  122. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  123.  
  124. (Filename: Line: 1254)
  125.  
  126. HandleD3DDeviceLost
  127. HandleD3DDeviceLost: still lost
  128. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  129.  
  130. (Filename: Line: 1254)
  131.  
  132. HandleD3DDeviceLost
  133. HandleD3DDeviceLost: still lost
  134. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  135.  
  136. (Filename: Line: 1254)
  137.  
  138. HandleD3DDeviceLost
  139. HandleD3DDeviceLost: still lost
  140. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  141.  
  142. (Filename: Line: 1254)
  143.  
  144. HandleD3DDeviceLost
  145. HandleD3DDeviceLost: still lost
  146. Skipped rendering frame because GfxDevice is in invalid state (device lost)
  147.  
  148. (Filename: Line: 1254)
  149.  
  150. HandleD3DDeviceLost
  151. HandleD3DDeviceLost: needs reset, doing it
  152. FullResetD3DDevice
  153. ResetD3DDevice
  154. dev->Reset
  155. D3Dwindow device not lost anymore
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