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Snitch´s Settings mit trigger

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Mar 29th, 2017
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  1. <standard>
  2. <aimbot>
  3. <switch>1</switch>
  4. <alwaysactive>0</alwaysactive>
  5. <key>1</key>
  6.  
  7. <targetmode>2</targetmode>
  8. 0 = BY_DISTANCE
  9. 1 = BY_HEALTH
  10. 2 = BY_FOV
  11. 3 = BY_WEAPONDAMAGE
  12.  
  13. <intelligentmode>0</intelligentmode>
  14. 0 = SINGLE_HITBOX
  15. 1 = RANDOM_HEADNECKCHEST
  16. 2 = CLOSEST_HITBOX
  17.  
  18. <visiblecheck>1</visiblecheck>
  19. <teamcheck>1</teamcheck>
  20. <movecheck>0</movecheck>
  21. <jumpcheck>0</jumpcheck>
  22. <spawncheck>1</spawncheck>
  23. <switchtargets>1</switchtargets>
  24. <stopafterkill>0</stopafterkill>
  25. <faceitmode>1</faceitmode>
  26. <fov>2.1</fov>
  27. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  28. <ontargetfov>20.0</ontargetfov>
  29. <smooth>0.0</smooth>
  30. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  31. <smoothrandommin>2.05</smoothrandommin>
  32. <smoothrandommax>2.45</smoothrandommax>
  33. <zcorrection>-1.5</zcorrection>
  34. <prediction>1.5</prediction>
  35. <maxinaccuracy>0</maxinaccuracy>
  36. <curvefactor>5.0</curvefactor>
  37. <aimerrorfactor>0.0</aimerrorfactor>
  38. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  39. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  40. <hitbox>8</hitbox>
  41. <delay>0</delay>
  42. <aimtime>0</aimtime>
  43. <pausetime>0</pausetime>
  44. </aimbot>
  45.  
  46. <triggerbot>
  47. <switch>1</switch>
  48. <alwaysactive>0</alwaysactive>
  49. <key>18</key>
  50.  
  51. <triggermode>3</triggermode>
  52. 0 = TRIGGER_SINGLE_HITBOX
  53. 1 = TRIGGER_AIMNECKCHEST
  54. 2 = TRIGGER_HIGHDAMAGE
  55. 3 = TRIGGER_FULL_BODY
  56.  
  57. <visiblecheck>1</visiblecheck>
  58. <teamcheck>1</teamcheck>
  59. <spawncheck>1</spawncheck>
  60. <jumpcheck>0</jumpcheck>
  61. <hitbox>8</hitbox>
  62. <delay>15</delay>
  63. <triggertime>0</triggertime>
  64. <pausetime>0</pausetime>
  65. <afterburst>250</afterburst>
  66. <maxinaccuracy>1.5</maxinaccuracy>
  67. <range>0.75</range>
  68. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  69. </triggerbot>
  70.  
  71. <rcs>
  72. <switch>0</switch>
  73. <startshot>0</startshot>
  74. <stopshot>0</stopshot>
  75. <pitchcompensation>0.0</pitchcompensation>
  76. <yawcompensation>0.0</yawcompensation>
  77. </rcs>
  78.  
  79. <glow>
  80. <switch>1</switch>
  81. <teamcheck>0</teamcheck>
  82. <players>1</players>
  83. <weapons>0</weapons>
  84. <bloom>0</bloom>
  85. <tcolor>0xF7F9F980</tcolor>
  86. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  87. <ctcolor>0xF7F9F990</ctcolor>
  88. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  89. <weaponcolor>0x00FF0080</weaponcolor>
  90. </glow>
  91.  
  92. <radar>
  93. <switch>1</switch>
  94. </radar>
  95.  
  96. <sonar>
  97. <switch>0</switch>
  98. <teamcheck>1</teamcheck>
  99. <visiblecheck>0</visiblecheck>
  100. <incrosshairsignal>0</incrosshairsignal>
  101. <sonarpause>500</sonarpause>
  102. </sonar>
  103.  
  104. <bunnyhop>
  105. <key>32</key>
  106. <switch>0</switch>
  107. </bunnyhop>
  108. </standard>
  109. <Glock18>
  110. <aimbot>
  111. <switch>1</switch>
  112. <alwaysactive>0</alwaysactive>
  113. <key>18</key>
  114.  
  115. <targetmode>2</targetmode>
  116. 0 = BY_DISTANCE
  117. 1 = BY_HEALTH
  118. 2 = BY_FOV
  119. 3 = BY_WEAPONDAMAGE
  120.  
  121. <intelligentmode>0</intelligentmode>
  122. 0 = SINGLE_HITBOX
  123. 1 = RANDOM_HEADNECKCHEST
  124. 2 = CLOSEST_HITBOX
  125.  
  126. <visiblecheck>1</visiblecheck>
  127. <teamcheck>1</teamcheck>
  128. <movecheck>0</movecheck>
  129. <jumpcheck>0</jumpcheck>
  130. <spawncheck>1</spawncheck>
  131. <switchtargets>1</switchtargets>
  132. <stopafterkill>0</stopafterkill>
  133. <faceitmode>1</faceitmode>
  134. <fov>2.1</fov>
  135. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  136. <ontargetfov>20.0</ontargetfov>
  137. <smooth>0.0</smooth>
  138. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  139. <smoothrandommin>2.05</smoothrandommin>
  140. <smoothrandommax>2.45</smoothrandommax>
  141. <zcorrection>-1.3</zcorrection>
  142. <prediction>1.5</prediction>
  143. <maxinaccuracy>0</maxinaccuracy>
  144. <curvefactor>5.0</curvefactor>
  145. <aimerrorfactor>0.0</aimerrorfactor>
  146. <pitchrecoilcompensation>1.6</pitchrecoilcompensation>
  147. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  148. <hitbox>8</hitbox>
  149. <delay>0</delay>
  150. <aimtime>0</aimtime>
  151. <pausetime>0</pausetime>
  152. </aimbot>
  153.  
  154. <triggerbot>
  155. <switch>1</switch>
  156. <alwaysactive>0</alwaysactive>
  157. <key>18</key>
  158.  
  159. <triggermode>3</triggermode>
  160. 0 = TRIGGER_SINGLE_HITBOX
  161. 1 = TRIGGER_AIMNECKCHEST
  162. 2 = TRIGGER_HIGHDAMAGE
  163. 3 = TRIGGER_FULL_BODY
  164.  
  165. <visiblecheck>1</visiblecheck>
  166. <teamcheck>1</teamcheck>
  167. <spawncheck>1</spawncheck>
  168. <jumpcheck>0</jumpcheck>
  169. <hitbox>8</hitbox>
  170. <delay>15</delay>
  171. <triggertime>0</triggertime>
  172. <pausetime>0</pausetime>
  173. <afterburst>250</afterburst>
  174. <maxinaccuracy>1.5</maxinaccuracy>
  175. <range>0.75</range>
  176. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  177. </triggerbot>
  178.  
  179. <rcs>
  180. <switch>0</switch>
  181. <startshot>0</startshot>
  182. <stopshot>0</stopshot>
  183. <pitchcompensation>0.0</pitchcompensation>
  184. <yawcompensation>0.0</yawcompensation>
  185. </rcs>
  186.  
  187. <glow>
  188. <switch>1</switch>
  189. <teamcheck>0</teamcheck>
  190. <players>1</players>
  191. <weapons>0</weapons>
  192. <bloom>0</bloom>
  193. <tcolor>0xF7F9F980</tcolor>
  194. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  195. <ctcolor>0xF7F9F990</ctcolor>
  196. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  197. <weaponcolor>0x00FF0080</weaponcolor>
  198. </glow>
  199.  
  200. <radar>
  201. <switch>1</switch>
  202. </radar>
  203.  
  204. <sonar>
  205. <switch>0</switch>
  206. <teamcheck>1</teamcheck>
  207. <visiblecheck>0</visiblecheck>
  208. <incrosshairsignal>0</incrosshairsignal>
  209. <sonarpause>500</sonarpause>
  210. </sonar>
  211.  
  212. <bunnyhop>
  213. <key>32</key>
  214. <switch>0</switch>
  215. </bunnyhop>
  216. </Glock18>
  217. <P2000>
  218. <aimbot>
  219. <switch>1</switch>
  220. <alwaysactive>0</alwaysactive>
  221. <key>18</key>
  222.  
  223. <targetmode>2</targetmode>
  224. 0 = BY_DISTANCE
  225. 1 = BY_HEALTH
  226. 2 = BY_FOV
  227. 3 = BY_WEAPONDAMAGE
  228.  
  229. <intelligentmode>0</intelligentmode>
  230. 0 = SINGLE_HITBOX
  231. 1 = RANDOM_HEADNECKCHEST
  232. 2 = CLOSEST_HITBOX
  233.  
  234. <visiblecheck>1</visiblecheck>
  235. <teamcheck>1</teamcheck>
  236. <movecheck>0</movecheck>
  237. <jumpcheck>0</jumpcheck>
  238. <spawncheck>1</spawncheck>
  239. <switchtargets>1</switchtargets>
  240. <stopafterkill>0</stopafterkill>
  241. <faceitmode>1</faceitmode>
  242. <fov>2.1</fov>
  243. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  244. <ontargetfov>20.0</ontargetfov>
  245. <smooth>0.0</smooth>
  246. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  247. <smoothrandommin>2.05</smoothrandommin>
  248. <smoothrandommax>2.45</smoothrandommax>
  249. <zcorrection>-1.3</zcorrection>
  250. <prediction>1.5</prediction>
  251. <maxinaccuracy>0</maxinaccuracy>
  252. <curvefactor>5.0</curvefactor>
  253. <aimerrorfactor>0.0</aimerrorfactor>
  254. <pitchrecoilcompensation>1.6</pitchrecoilcompensation>
  255. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  256. <hitbox>8</hitbox>
  257. <delay>0</delay>
  258. <aimtime>0</aimtime>
  259. <pausetime>0</pausetime>
  260. </aimbot>
  261.  
  262. <triggerbot>
  263. <switch>1</switch>
  264. <alwaysactive>0</alwaysactive>
  265. <key>18</key>
  266.  
  267. <triggermode>3</triggermode>
  268. 0 = TRIGGER_SINGLE_HITBOX
  269. 1 = TRIGGER_AIMNECKCHEST
  270. 2 = TRIGGER_HIGHDAMAGE
  271. 3 = TRIGGER_FULL_BODY
  272.  
  273. <visiblecheck>1</visiblecheck>
  274. <teamcheck>1</teamcheck>
  275. <spawncheck>1</spawncheck>
  276. <jumpcheck>0</jumpcheck>
  277. <hitbox>8</hitbox>
  278. <delay>15</delay>
  279. <triggertime>0</triggertime>
  280. <pausetime>0</pausetime>
  281. <afterburst>250</afterburst>
  282. <maxinaccuracy>1.5</maxinaccuracy>
  283. <range>0.75</range>
  284. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  285. </triggerbot>
  286.  
  287. <rcs>
  288. <switch>0</switch>
  289. <startshot>0</startshot>
  290. <stopshot>0</stopshot>
  291. <pitchcompensation>0.0</pitchcompensation>
  292. <yawcompensation>0.0</yawcompensation>
  293. </rcs>
  294.  
  295. <glow>
  296. <switch>1</switch>
  297. <teamcheck>0</teamcheck>
  298. <players>1</players>
  299. <weapons>0</weapons>
  300. <bloom>0</bloom>
  301. <tcolor>0xF7F9F980</tcolor>
  302. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  303. <ctcolor>0xF7F9F990</ctcolor>
  304. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  305. <weaponcolor>0x00FF0080</weaponcolor>
  306. </glow>
  307.  
  308. <radar>
  309. <switch>1</switch>
  310. </radar>
  311.  
  312. <sonar>
  313. <switch>0</switch>
  314. <teamcheck>1</teamcheck>
  315. <visiblecheck>0</visiblecheck>
  316. <incrosshairsignal>0</incrosshairsignal>
  317. <sonarpause>500</sonarpause>
  318. </sonar>
  319.  
  320. <bunnyhop>
  321. <key>32</key>
  322. <switch>0</switch>
  323. </bunnyhop>
  324. </P2000>
  325. <USPS>
  326. <aimbot>
  327. <switch>1</switch>
  328. <alwaysactive>0</alwaysactive>
  329. <key>18</key>
  330.  
  331. <targetmode>2</targetmode>
  332. 0 = BY_DISTANCE
  333. 1 = BY_HEALTH
  334. 2 = BY_FOV
  335. 3 = BY_WEAPONDAMAGE
  336.  
  337. <intelligentmode>0</intelligentmode>
  338. 0 = SINGLE_HITBOX
  339. 1 = RANDOM_HEADNECKCHEST
  340. 2 = CLOSEST_HITBOX
  341.  
  342. <visiblecheck>1</visiblecheck>
  343. <teamcheck>1</teamcheck>
  344. <movecheck>0</movecheck>
  345. <jumpcheck>0</jumpcheck>
  346. <spawncheck>1</spawncheck>
  347. <switchtargets>1</switchtargets>
  348. <stopafterkill>0</stopafterkill>
  349. <faceitmode>1</faceitmode>
  350. <fov>2.1</fov>
  351. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  352. <ontargetfov>20.0</ontargetfov>
  353. <smooth>0.0</smooth>
  354. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  355. <smoothrandommin>2.05</smoothrandommin>
  356. <smoothrandommax>2.45</smoothrandommax>
  357. <zcorrection>-1.3</zcorrection>
  358. <prediction>1.5</prediction>
  359. <maxinaccuracy>0</maxinaccuracy>
  360. <curvefactor>5.0</curvefactor>
  361. <aimerrorfactor>0.0</aimerrorfactor>
  362. <pitchrecoilcompensation>1.6</pitchrecoilcompensation>
  363. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  364. <hitbox>8</hitbox>
  365. <delay>0</delay>
  366. <aimtime>0</aimtime>
  367. <pausetime>0</pausetime>
  368. </aimbot>
  369.  
  370. <triggerbot>
  371. <switch>1</switch>
  372. <alwaysactive>0</alwaysactive>
  373. <key>18</key>
  374.  
  375. <triggermode>3</triggermode>
  376. 0 = TRIGGER_SINGLE_HITBOX
  377. 1 = TRIGGER_AIMNECKCHEST
  378. 2 = TRIGGER_HIGHDAMAGE
  379. 3 = TRIGGER_FULL_BODY
  380.  
  381. <visiblecheck>1</visiblecheck>
  382. <teamcheck>1</teamcheck>
  383. <spawncheck>1</spawncheck>
  384. <jumpcheck>0</jumpcheck>
  385. <hitbox>8</hitbox>
  386. <delay>15</delay>
  387. <triggertime>0</triggertime>
  388. <pausetime>0</pausetime>
  389. <afterburst>250</afterburst>
  390. <maxinaccuracy>1.5</maxinaccuracy>
  391. <range>0.75</range>
  392. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  393. </triggerbot>
  394.  
  395. <rcs>
  396. <switch>0</switch>
  397. <startshot>0</startshot>
  398. <stopshot>0</stopshot>
  399. <pitchcompensation>0.0</pitchcompensation>
  400. <yawcompensation>0.0</yawcompensation>
  401. </rcs>
  402.  
  403. <glow>
  404. <switch>1</switch>
  405. <teamcheck>0</teamcheck>
  406. <players>1</players>
  407. <weapons>0</weapons>
  408. <bloom>0</bloom>
  409. <tcolor>0xF7F9F980</tcolor>
  410. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  411. <ctcolor>0xF7F9F990</ctcolor>
  412. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  413. <weaponcolor>0x00FF0080</weaponcolor>
  414. </glow>
  415.  
  416. <radar>
  417. <switch>1</switch>
  418. </radar>
  419.  
  420. <sonar>
  421. <switch>0</switch>
  422. <teamcheck>1</teamcheck>
  423. <visiblecheck>0</visiblecheck>
  424. <incrosshairsignal>0</incrosshairsignal>
  425. <sonarpause>500</sonarpause>
  426. </sonar>
  427.  
  428. <bunnyhop>
  429. <key>32</key>
  430. <switch>0</switch>
  431. </bunnyhop>
  432. </USPS>
  433. <DualBerettas>
  434. <aimbot>
  435. <switch>1</switch>
  436. <alwaysactive>0</alwaysactive>
  437. <key>18</key>
  438.  
  439. <targetmode>2</targetmode>
  440. 0 = BY_DISTANCE
  441. 1 = BY_HEALTH
  442. 2 = BY_FOV
  443. 3 = BY_WEAPONDAMAGE
  444.  
  445. <intelligentmode>0</intelligentmode>
  446. 0 = SINGLE_HITBOX
  447. 1 = RANDOM_HEADNECKCHEST
  448. 2 = CLOSEST_HITBOX
  449.  
  450. <visiblecheck>1</visiblecheck>
  451. <teamcheck>1</teamcheck>
  452. <movecheck>0</movecheck>
  453. <jumpcheck>0</jumpcheck>
  454. <spawncheck>1</spawncheck>
  455. <switchtargets>1</switchtargets>
  456. <stopafterkill>0</stopafterkill>
  457. <faceitmode>1</faceitmode>
  458. <fov>2.1</fov>
  459. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  460. <ontargetfov>20.0</ontargetfov>
  461. <smooth>0.0</smooth>
  462. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  463. <smoothrandommin>2.05</smoothrandommin>
  464. <smoothrandommax>2.45</smoothrandommax>
  465. <zcorrection>-1.0</zcorrection>
  466. <prediction>1.5</prediction>
  467. <maxinaccuracy>0</maxinaccuracy>
  468. <curvefactor>5.0</curvefactor>
  469. <aimerrorfactor>0.0</aimerrorfactor>
  470. <pitchrecoilcompensation>1.6</pitchrecoilcompensation>
  471. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  472. <hitbox>8</hitbox>
  473. <delay>0</delay>
  474. <aimtime>0</aimtime>
  475. <pausetime>0</pausetime>
  476. </aimbot>
  477.  
  478. <triggerbot>
  479. <switch>1</switch>
  480. <alwaysactive>0</alwaysactive>
  481. <key>18</key>
  482.  
  483. <triggermode>3</triggermode>
  484. 0 = TRIGGER_SINGLE_HITBOX
  485. 1 = TRIGGER_AIMNECKCHEST
  486. 2 = TRIGGER_HIGHDAMAGE
  487. 3 = TRIGGER_FULL_BODY
  488.  
  489. <visiblecheck>1</visiblecheck>
  490. <teamcheck>1</teamcheck>
  491. <spawncheck>1</spawncheck>
  492. <jumpcheck>0</jumpcheck>
  493. <hitbox>8</hitbox>
  494. <delay>15</delay>
  495. <triggertime>0</triggertime>
  496. <pausetime>0</pausetime>
  497. <afterburst>250</afterburst>
  498. <maxinaccuracy>1.5</maxinaccuracy>
  499. <range>0.75</range>
  500. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  501. </triggerbot>
  502.  
  503. <rcs>
  504. <switch>0</switch>
  505. <startshot>0</startshot>
  506. <stopshot>0</stopshot>
  507. <pitchcompensation>0.0</pitchcompensation>
  508. <yawcompensation>0.0</yawcompensation>
  509. </rcs>
  510.  
  511. <glow>
  512. <switch>1</switch>
  513. <teamcheck>0</teamcheck>
  514. <players>1</players>
  515. <weapons>0</weapons>
  516. <bloom>0</bloom>
  517. <tcolor>0xF7F9F980</tcolor>
  518. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  519. <ctcolor>0xF7F9F990</ctcolor>
  520. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  521. <weaponcolor>0x00FF0080</weaponcolor>
  522. </glow>
  523.  
  524. <radar>
  525. <switch>1</switch>
  526. </radar>
  527.  
  528. <sonar>
  529. <switch>0</switch>
  530. <teamcheck>1</teamcheck>
  531. <visiblecheck>0</visiblecheck>
  532. <incrosshairsignal>0</incrosshairsignal>
  533. <sonarpause>500</sonarpause>
  534. </sonar>
  535.  
  536. <bunnyhop>
  537. <key>32</key>
  538. <switch>0</switch>
  539. </bunnyhop>
  540. </DualBerettas>
  541. <P250>
  542. <aimbot>
  543. <switch>1</switch>
  544. <alwaysactive>0</alwaysactive>
  545. <key>18</key>
  546.  
  547. <targetmode>2</targetmode>
  548. 0 = BY_DISTANCE
  549. 1 = BY_HEALTH
  550. 2 = BY_FOV
  551. 3 = BY_WEAPONDAMAGE
  552.  
  553. <intelligentmode>0</intelligentmode>
  554. 0 = SINGLE_HITBOX
  555. 1 = RANDOM_HEADNECKCHEST
  556. 2 = CLOSEST_HITBOX
  557.  
  558. <visiblecheck>1</visiblecheck>
  559. <teamcheck>1</teamcheck>
  560. <movecheck>0</movecheck>
  561. <jumpcheck>0</jumpcheck>
  562. <spawncheck>1</spawncheck>
  563. <switchtargets>1</switchtargets>
  564. <stopafterkill>0</stopafterkill>
  565. <faceitmode>1</faceitmode>
  566. <fov>2.1</fov>
  567. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  568. <ontargetfov>20.0</ontargetfov>
  569. <smooth>0.0</smooth>
  570. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  571. <smoothrandommin>2.05</smoothrandommin>
  572. <smoothrandommax>2.45</smoothrandommax>
  573. <zcorrection>-1.0</zcorrection>
  574. <prediction>1.5</prediction>
  575. <maxinaccuracy>0</maxinaccuracy>
  576. <curvefactor>5.0</curvefactor>
  577. <aimerrorfactor>0.0</aimerrorfactor>
  578. <pitchrecoilcompensation>1.6</pitchrecoilcompensation>
  579. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  580. <hitbox>8</hitbox>
  581. <delay>0</delay>
  582. <aimtime>0</aimtime>
  583. <pausetime>0</pausetime>
  584. </aimbot>
  585.  
  586. <triggerbot>
  587. <switch>1</switch>
  588. <alwaysactive>0</alwaysactive>
  589. <key>18</key>
  590.  
  591. <triggermode>3</triggermode>
  592. 0 = TRIGGER_SINGLE_HITBOX
  593. 1 = TRIGGER_AIMNECKCHEST
  594. 2 = TRIGGER_HIGHDAMAGE
  595. 3 = TRIGGER_FULL_BODY
  596.  
  597. <visiblecheck>1</visiblecheck>
  598. <teamcheck>1</teamcheck>
  599. <spawncheck>1</spawncheck>
  600. <jumpcheck>0</jumpcheck>
  601. <hitbox>8</hitbox>
  602. <delay>15</delay>
  603. <triggertime>0</triggertime>
  604. <pausetime>0</pausetime>
  605. <afterburst>250</afterburst>
  606. <maxinaccuracy>1.5</maxinaccuracy>
  607. <range>0.75</range>
  608. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  609. </triggerbot>
  610.  
  611. <rcs>
  612. <switch>0</switch>
  613. <startshot>0</startshot>
  614. <stopshot>0</stopshot>
  615. <pitchcompensation>0.0</pitchcompensation>
  616. <yawcompensation>0.0</yawcompensation>
  617. </rcs>
  618.  
  619. <glow>
  620. <switch>1</switch>
  621. <teamcheck>0</teamcheck>
  622. <players>1</players>
  623. <weapons>0</weapons>
  624. <bloom>0</bloom>
  625. <tcolor>0xF7F9F980</tcolor>
  626. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  627. <ctcolor>0xF7F9F990</ctcolor>
  628. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  629. <weaponcolor>0x00FF0080</weaponcolor>
  630. </glow>
  631.  
  632. <radar>
  633. <switch>1</switch>
  634. </radar>
  635.  
  636. <sonar>
  637. <switch>0</switch>
  638. <teamcheck>1</teamcheck>
  639. <visiblecheck>0</visiblecheck>
  640. <incrosshairsignal>0</incrosshairsignal>
  641. <sonarpause>500</sonarpause>
  642. </sonar>
  643.  
  644. <bunnyhop>
  645. <key>32</key>
  646. <switch>0</switch>
  647. </bunnyhop>
  648. </P250>
  649. <Tec9>
  650. <aimbot>
  651. <switch>1</switch>
  652. <alwaysactive>0</alwaysactive>
  653. <key>18</key>
  654.  
  655. <targetmode>2</targetmode>
  656. 0 = BY_DISTANCE
  657. 1 = BY_HEALTH
  658. 2 = BY_FOV
  659. 3 = BY_WEAPONDAMAGE
  660.  
  661. <intelligentmode>0</intelligentmode>
  662. 0 = SINGLE_HITBOX
  663. 1 = RANDOM_HEADNECKCHEST
  664. 2 = CLOSEST_HITBOX
  665.  
  666. <visiblecheck>1</visiblecheck>
  667. <teamcheck>1</teamcheck>
  668. <movecheck>0</movecheck>
  669. <jumpcheck>0</jumpcheck>
  670. <spawncheck>1</spawncheck>
  671. <switchtargets>1</switchtargets>
  672. <stopafterkill>0</stopafterkill>
  673. <faceitmode>1</faceitmode>
  674. <fov>2.1</fov>
  675. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  676. <ontargetfov>20.0</ontargetfov>
  677. <smooth>0.0</smooth>
  678. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  679. <smoothrandommin>2.05</smoothrandommin>
  680. <smoothrandommax>2.45</smoothrandommax>
  681. <zcorrection>-1.3</zcorrection>
  682. <prediction>1.5</prediction>
  683. <maxinaccuracy>0</maxinaccuracy>
  684. <curvefactor>5.0</curvefactor>
  685. <aimerrorfactor>0.0</aimerrorfactor>
  686. <pitchrecoilcompensation>1.6</pitchrecoilcompensation>
  687. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  688. <hitbox>8</hitbox>
  689. <delay>0</delay>
  690. <aimtime>0</aimtime>
  691. <pausetime>0</pausetime>
  692. </aimbot>
  693.  
  694. <triggerbot>
  695. <switch>1</switch>
  696. <alwaysactive>0</alwaysactive>
  697. <key>18</key>
  698.  
  699. <triggermode>3</triggermode>
  700. 0 = TRIGGER_SINGLE_HITBOX
  701. 1 = TRIGGER_AIMNECKCHEST
  702. 2 = TRIGGER_HIGHDAMAGE
  703. 3 = TRIGGER_FULL_BODY
  704.  
  705. <visiblecheck>1</visiblecheck>
  706. <teamcheck>1</teamcheck>
  707. <spawncheck>1</spawncheck>
  708. <jumpcheck>0</jumpcheck>
  709. <hitbox>8</hitbox>
  710. <delay>15</delay>
  711. <triggertime>0</triggertime>
  712. <pausetime>0</pausetime>
  713. <afterburst>250</afterburst>
  714. <maxinaccuracy>1.5</maxinaccuracy>
  715. <range>0.75</range>
  716. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  717. </triggerbot>
  718.  
  719. <rcs>
  720. <switch>0</switch>
  721. <startshot>0</startshot>
  722. <stopshot>0</stopshot>
  723. <pitchcompensation>0.0</pitchcompensation>
  724. <yawcompensation>0.0</yawcompensation>
  725. </rcs>
  726.  
  727. <glow>
  728. <switch>1</switch>
  729. <teamcheck>0</teamcheck>
  730. <players>1</players>
  731. <weapons>0</weapons>
  732. <bloom>0</bloom>
  733. <tcolor>0xF7F9F980</tcolor>
  734. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  735. <ctcolor>0xF7F9F990</ctcolor>
  736. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  737. <weaponcolor>0x00FF0080</weaponcolor>
  738. </glow>
  739.  
  740. <radar>
  741. <switch>1</switch>
  742. </radar>
  743.  
  744. <sonar>
  745. <switch>0</switch>
  746. <teamcheck>1</teamcheck>
  747. <visiblecheck>0</visiblecheck>
  748. <incrosshairsignal>0</incrosshairsignal>
  749. <sonarpause>500</sonarpause>
  750. </sonar>
  751.  
  752. <bunnyhop>
  753. <key>32</key>
  754. <switch>0</switch>
  755. </bunnyhop>
  756. </Tec9>
  757. <FiveSeveN>
  758. <aimbot>
  759. <switch>1</switch>
  760. <alwaysactive>0</alwaysactive>
  761. <key>18</key>
  762.  
  763. <targetmode>2</targetmode>
  764. 0 = BY_DISTANCE
  765. 1 = BY_HEALTH
  766. 2 = BY_FOV
  767. 3 = BY_WEAPONDAMAGE
  768.  
  769. <intelligentmode>0</intelligentmode>
  770. 0 = SINGLE_HITBOX
  771. 1 = RANDOM_HEADNECKCHEST
  772. 2 = CLOSEST_HITBOX
  773.  
  774. <visiblecheck>1</visiblecheck>
  775. <teamcheck>1</teamcheck>
  776. <movecheck>0</movecheck>
  777. <jumpcheck>0</jumpcheck>
  778. <spawncheck>1</spawncheck>
  779. <switchtargets>1</switchtargets>
  780. <stopafterkill>0</stopafterkill>
  781. <faceitmode>1</faceitmode>
  782. <fov>2.1</fov>
  783. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  784. <ontargetfov>20.0</ontargetfov>
  785. <smooth>0.0</smooth>
  786. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  787. <smoothrandommin>2.05</smoothrandommin>
  788. <smoothrandommax>2.45</smoothrandommax>
  789. <zcorrection>-1.3</zcorrection>
  790. <prediction>1.5</prediction>
  791. <maxinaccuracy>0</maxinaccuracy>
  792. <curvefactor>5.0</curvefactor>
  793. <aimerrorfactor>0.0</aimerrorfactor>
  794. <pitchrecoilcompensation>1.6</pitchrecoilcompensation>
  795. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  796. <hitbox>8</hitbox>
  797. <delay>0</delay>
  798. <aimtime>0</aimtime>
  799. <pausetime>0</pausetime>
  800. </aimbot>
  801.  
  802. <triggerbot>
  803. <switch>1</switch>
  804. <alwaysactive>0</alwaysactive>
  805. <key>18</key>
  806.  
  807. <triggermode>3</triggermode>
  808. 0 = TRIGGER_SINGLE_HITBOX
  809. 1 = TRIGGER_AIMNECKCHEST
  810. 2 = TRIGGER_HIGHDAMAGE
  811. 3 = TRIGGER_FULL_BODY
  812.  
  813. <visiblecheck>1</visiblecheck>
  814. <teamcheck>1</teamcheck>
  815. <spawncheck>1</spawncheck>
  816. <jumpcheck>0</jumpcheck>
  817. <hitbox>8</hitbox>
  818. <delay>15</delay>
  819. <triggertime>0</triggertime>
  820. <pausetime>0</pausetime>
  821. <afterburst>250</afterburst>
  822. <maxinaccuracy>1.5</maxinaccuracy>
  823. <range>0.75</range>
  824. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  825. </triggerbot>
  826.  
  827. <rcs>
  828. <switch>0</switch>
  829. <startshot>0</startshot>
  830. <stopshot>0</stopshot>
  831. <pitchcompensation>0.0</pitchcompensation>
  832. <yawcompensation>0.0</yawcompensation>
  833. </rcs>
  834.  
  835. <glow>
  836. <switch>1</switch>
  837. <teamcheck>0</teamcheck>
  838. <players>1</players>
  839. <weapons>0</weapons>
  840. <bloom>0</bloom>
  841. <tcolor>0xF7F9F980</tcolor>
  842. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  843. <ctcolor>0xF7F9F990</ctcolor>
  844. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  845. <weaponcolor>0x00FF0080</weaponcolor>
  846. </glow>
  847.  
  848. <radar>
  849. <switch>1</switch>
  850. </radar>
  851.  
  852. <sonar>
  853. <switch>0</switch>
  854. <teamcheck>1</teamcheck>
  855. <visiblecheck>0</visiblecheck>
  856. <incrosshairsignal>0</incrosshairsignal>
  857. <sonarpause>500</sonarpause>
  858. </sonar>
  859.  
  860. <bunnyhop>
  861. <key>32</key>
  862. <switch>0</switch>
  863. </bunnyhop>
  864. </FiveSeveN>
  865. <CZ75>
  866. <aimbot>
  867. <switch>1</switch>
  868. <alwaysactive>0</alwaysactive>
  869. <key>18</key>
  870.  
  871. <targetmode>2</targetmode>
  872. 0 = BY_DISTANCE
  873. 1 = BY_HEALTH
  874. 2 = BY_FOV
  875. 3 = BY_WEAPONDAMAGE
  876.  
  877. <intelligentmode>0</intelligentmode>
  878. 0 = SINGLE_HITBOX
  879. 1 = RANDOM_HEADNECKCHEST
  880. 2 = CLOSEST_HITBOX
  881.  
  882. <visiblecheck>1</visiblecheck>
  883. <teamcheck>1</teamcheck>
  884. <movecheck>0</movecheck>
  885. <jumpcheck>0</jumpcheck>
  886. <spawncheck>1</spawncheck>
  887. <switchtargets>1</switchtargets>
  888. <stopafterkill>0</stopafterkill>
  889. <faceitmode>1</faceitmode>
  890. <fov>2.1</fov>
  891. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  892. <ontargetfov>2.1</ontargetfov>
  893. <smooth>0.0</smooth>
  894. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  895. <smoothrandommin>2.05</smoothrandommin>
  896. <smoothrandommax>2.45</smoothrandommax>
  897. <zcorrection>-1.3</zcorrection>
  898. <prediction>1.5</prediction>
  899. <maxinaccuracy>0</maxinaccuracy>
  900. <curvefactor>5.0</curvefactor>
  901. <aimerrorfactor>0.0</aimerrorfactor>
  902. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  903. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  904. <hitbox>8</hitbox>
  905. <delay>0</delay>
  906. <aimtime>0</aimtime>
  907. <pausetime>0</pausetime>
  908. </aimbot>
  909.  
  910. <triggerbot>
  911. <switch>1</switch>
  912. <alwaysactive>0</alwaysactive>
  913. <key>18</key>
  914.  
  915. <triggermode>3</triggermode>
  916. 0 = TRIGGER_SINGLE_HITBOX
  917. 1 = TRIGGER_AIMNECKCHEST
  918. 2 = TRIGGER_HIGHDAMAGE
  919. 3 = TRIGGER_FULL_BODY
  920.  
  921. <visiblecheck>1</visiblecheck>
  922. <teamcheck>1</teamcheck>
  923. <spawncheck>1</spawncheck>
  924. <jumpcheck>0</jumpcheck>
  925. <hitbox>8</hitbox>
  926. <delay>15</delay>
  927. <triggertime>0</triggertime>
  928. <pausetime>0</pausetime>
  929. <afterburst>250</afterburst>
  930. <maxinaccuracy>1.5</maxinaccuracy>
  931. <range>0.75</range>
  932. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  933. </triggerbot>
  934.  
  935. <rcs>
  936. <switch>0</switch>
  937. <startshot>6</startshot>
  938. <stopshot>9</stopshot>
  939. <pitchcompensation>1.0</pitchcompensation>
  940. <yawcompensation>0.1</yawcompensation>
  941. </rcs>
  942.  
  943. <glow>
  944. <switch>1</switch>
  945. <teamcheck>0</teamcheck>
  946. <players>1</players>
  947. <weapons>0</weapons>
  948. <bloom>0</bloom>
  949. <tcolor>0xF7F9F980</tcolor>
  950. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  951. <ctcolor>0xF7F9F990</ctcolor>
  952. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  953. <weaponcolor>0x00FF0080</weaponcolor>
  954. </glow>
  955.  
  956. <radar>
  957. <switch>1</switch>
  958. </radar>
  959.  
  960. <sonar>
  961. <switch>0</switch>
  962. <teamcheck>1</teamcheck>
  963. <visiblecheck>0</visiblecheck>
  964. <incrosshairsignal>0</incrosshairsignal>
  965. <sonarpause>500</sonarpause>
  966. </sonar>
  967.  
  968. <bunnyhop>
  969. <key>32</key>
  970. <switch>0</switch>
  971. </bunnyhop>
  972. </CZ75>
  973. <DesertEagle>
  974. <aimbot>
  975. <switch>1</switch>
  976. <alwaysactive>0</alwaysactive>
  977. <key>18</key>
  978.  
  979. <targetmode>2</targetmode>
  980. 0 = BY_DISTANCE
  981. 1 = BY_HEALTH
  982. 2 = BY_FOV
  983. 3 = BY_WEAPONDAMAGE
  984.  
  985. <intelligentmode>0</intelligentmode>
  986. 0 = SINGLE_HITBOX
  987. 1 = RANDOM_HEADNECKCHEST
  988. 2 = CLOSEST_HITBOX
  989.  
  990. <visiblecheck>1</visiblecheck>
  991. <teamcheck>1</teamcheck>
  992. <movecheck>0</movecheck>
  993. <jumpcheck>0</jumpcheck>
  994. <spawncheck>1</spawncheck>
  995. <switchtargets>1</switchtargets>
  996. <stopafterkill>0</stopafterkill>
  997. <faceitmode>1</faceitmode>
  998. <fov>2.1</fov>
  999. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1000. <ontargetfov>20.0</ontargetfov>
  1001. <smooth>0.0</smooth>
  1002. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1003. <smoothrandommin>8.05</smoothrandommin>
  1004. <smoothrandommax>9.45</smoothrandommax>
  1005. <zcorrection>-1.75</zcorrection>
  1006. <prediction>1.5</prediction>
  1007. <maxinaccuracy>0</maxinaccuracy>
  1008. <curvefactor>5.0</curvefactor>
  1009. <aimerrorfactor>0.0</aimerrorfactor>
  1010. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1011. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1012. <hitbox>8</hitbox>
  1013. <delay>0</delay>
  1014. <aimtime>0</aimtime>
  1015. <pausetime>0</pausetime>
  1016. </aimbot>
  1017.  
  1018. <triggerbot>
  1019. <switch>1</switch>
  1020. <alwaysactive>0</alwaysactive>
  1021. <key>18</key>
  1022.  
  1023. <triggermode>3</triggermode>
  1024. 0 = TRIGGER_SINGLE_HITBOX
  1025. 1 = TRIGGER_AIMNECKCHEST
  1026. 2 = TRIGGER_HIGHDAMAGE
  1027. 3 = TRIGGER_FULL_BODY
  1028.  
  1029. <visiblecheck>1</visiblecheck>
  1030. <teamcheck>1</teamcheck>
  1031. <spawncheck>1</spawncheck>
  1032. <jumpcheck>0</jumpcheck>
  1033. <hitbox>8</hitbox>
  1034. <delay>15</delay>
  1035. <triggertime>0</triggertime>
  1036. <pausetime>0</pausetime>
  1037. <afterburst>0</afterburst>
  1038. <maxinaccuracy>1.5</maxinaccuracy>
  1039. <range>0.75</range>
  1040. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1041. </triggerbot>
  1042.  
  1043. <rcs>
  1044. <switch>0</switch>
  1045. <startshot>0</startshot>
  1046. <stopshot>0</stopshot>
  1047. <pitchcompensation>0.0</pitchcompensation>
  1048. <yawcompensation>0.0</yawcompensation>
  1049. </rcs>
  1050.  
  1051. <glow>
  1052. <switch>1</switch>
  1053. <teamcheck>0</teamcheck>
  1054. <players>1</players>
  1055. <weapons>0</weapons>
  1056. <bloom>0</bloom>
  1057. <tcolor>0xF7F9F980</tcolor>
  1058. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  1059. <ctcolor>0xF7F9F990</ctcolor>
  1060. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  1061. <weaponcolor>0x00FF0080</weaponcolor>
  1062. </glow>
  1063.  
  1064. <radar>
  1065. <switch>1</switch>
  1066. </radar>
  1067.  
  1068. <sonar>
  1069. <switch>0</switch>
  1070. <teamcheck>1</teamcheck>
  1071. <visiblecheck>0</visiblecheck>
  1072. <incrosshairsignal>0</incrosshairsignal>
  1073. <sonarpause>500</sonarpause>
  1074. </sonar>
  1075.  
  1076. <bunnyhop>
  1077. <key>32</key>
  1078. <switch>0</switch>
  1079. </bunnyhop>
  1080. </DesertEagle>
  1081. <Revolver>
  1082. <aimbot>
  1083. <switch>1</switch>
  1084. <alwaysactive>0</alwaysactive>
  1085. <key>18</key>
  1086.  
  1087. <targetmode>2</targetmode>
  1088. 0 = BY_DISTANCE
  1089. 1 = BY_HEALTH
  1090. 2 = BY_FOV
  1091. 3 = BY_WEAPONDAMAGE
  1092.  
  1093. <intelligentmode>0</intelligentmode>
  1094. 0 = SINGLE_HITBOX
  1095. 1 = RANDOM_HEADNECKCHEST
  1096. 2 = CLOSEST_HITBOX
  1097.  
  1098. <visiblecheck>1</visiblecheck>
  1099. <teamcheck>1</teamcheck>
  1100. <movecheck>0</movecheck>
  1101. <jumpcheck>0</jumpcheck>
  1102. <spawncheck>1</spawncheck>
  1103. <switchtargets>1</switchtargets>
  1104. <stopafterkill>0</stopafterkill>
  1105. <faceitmode>1</faceitmode>
  1106. <fov>2.1</fov>
  1107. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1108. <ontargetfov>20.0</ontargetfov>
  1109. <smooth>0.0</smooth>
  1110. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1111. <smoothrandommin>2.05</smoothrandommin>
  1112. <smoothrandommax>2.45</smoothrandommax>
  1113. <zcorrection>-1.0</zcorrection>
  1114. <prediction>1.5</prediction>
  1115. <maxinaccuracy>0</maxinaccuracy>
  1116. <curvefactor>5.0</curvefactor>
  1117. <aimerrorfactor>0.0</aimerrorfactor>
  1118. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1119. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1120. <hitbox>8</hitbox>
  1121. <delay>0</delay>
  1122. <aimtime>0</aimtime>
  1123. <pausetime>0</pausetime>
  1124. </aimbot>
  1125.  
  1126. <triggerbot>
  1127. <switch>1</switch>
  1128. <alwaysactive>0</alwaysactive>
  1129. <key>18</key>
  1130.  
  1131. <triggermode>3</triggermode>
  1132. 0 = TRIGGER_SINGLE_HITBOX
  1133. 1 = TRIGGER_AIMNECKCHEST
  1134. 2 = TRIGGER_HIGHDAMAGE
  1135. 3 = TRIGGER_FULL_BODY
  1136.  
  1137. <visiblecheck>1</visiblecheck>
  1138. <teamcheck>1</teamcheck>
  1139. <spawncheck>1</spawncheck>
  1140. <jumpcheck>0</jumpcheck>
  1141. <hitbox>8</hitbox>
  1142. <delay>15</delay>
  1143. <triggertime>0</triggertime>
  1144. <pausetime>0</pausetime>
  1145. <afterburst>0</afterburst>
  1146. <maxinaccuracy>0.0</maxinaccuracy>
  1147. <range>0.75</range>
  1148. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1149. </triggerbot>
  1150.  
  1151. <rcs>
  1152. <switch>0</switch>
  1153. <startshot>0</startshot>
  1154. <stopshot>0</stopshot>
  1155. <pitchcompensation>0.0</pitchcompensation>
  1156. <yawcompensation>0.0</yawcompensation>
  1157. </rcs>
  1158.  
  1159. <glow>
  1160. <switch>1</switch>
  1161. <teamcheck>0</teamcheck>
  1162. <players>1</players>
  1163. <weapons>0</weapons>
  1164. <bloom>0</bloom>
  1165. <tcolor>0xF7F9F980</tcolor>
  1166. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  1167. <ctcolor>0xF7F9F990</ctcolor>
  1168. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  1169. <weaponcolor>0x00FF0080</weaponcolor>
  1170. </glow>
  1171.  
  1172. <radar>
  1173. <switch>1</switch>
  1174. </radar>
  1175.  
  1176. <sonar>
  1177. <switch>0</switch>
  1178. <teamcheck>1</teamcheck>
  1179. <visiblecheck>0</visiblecheck>
  1180. <incrosshairsignal>0</incrosshairsignal>
  1181. <sonarpause>500</sonarpause>
  1182. </sonar>
  1183.  
  1184. <bunnyhop>
  1185. <key>32</key>
  1186. <switch>0</switch>
  1187. </bunnyhop>
  1188. </Revolver>
  1189. <MAC10>
  1190. <aimbot>
  1191. <switch>1</switch>
  1192. <alwaysactive>0</alwaysactive>
  1193. <key>1</key>
  1194.  
  1195. <targetmode>2</targetmode>
  1196. 0 = BY_DISTANCE
  1197. 1 = BY_HEALTH
  1198. 2 = BY_FOV
  1199. 3 = BY_WEAPONDAMAGE
  1200.  
  1201. <intelligentmode>0</intelligentmode>
  1202. 0 = SINGLE_HITBOX
  1203. 1 = RANDOM_HEADNECKCHEST
  1204. 2 = CLOSEST_HITBOX
  1205.  
  1206. <visiblecheck>1</visiblecheck>
  1207. <teamcheck>1</teamcheck>
  1208. <movecheck>0</movecheck>
  1209. <jumpcheck>0</jumpcheck>
  1210. <spawncheck>1</spawncheck>
  1211. <switchtargets>1</switchtargets>
  1212. <stopafterkill>0</stopafterkill>
  1213. <faceitmode>1</faceitmode>
  1214. <fov>2.1</fov>
  1215. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1216. <ontargetfov>20.0</ontargetfov>
  1217. <smooth>0.0</smooth>
  1218. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1219. <smoothrandommin>2.05</smoothrandommin>
  1220. <smoothrandommax>2.45</smoothrandommax>
  1221. <zcorrection>-1.3</zcorrection>
  1222. <prediction>1.5</prediction>
  1223. <maxinaccuracy>0</maxinaccuracy>
  1224. <curvefactor>5.0</curvefactor>
  1225. <aimerrorfactor>0.0</aimerrorfactor>
  1226. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1227. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1228. <hitbox>8</hitbox>
  1229. <delay>0</delay>
  1230. <aimtime>0</aimtime>
  1231. <pausetime>0</pausetime>
  1232. </aimbot>
  1233.  
  1234. <triggerbot>
  1235. <switch>1</switch>
  1236. <alwaysactive>0</alwaysactive>
  1237. <key>18</key>
  1238.  
  1239. <triggermode>3</triggermode>
  1240. 0 = TRIGGER_SINGLE_HITBOX
  1241. 1 = TRIGGER_AIMNECKCHEST
  1242. 2 = TRIGGER_HIGHDAMAGE
  1243. 3 = TRIGGER_FULL_BODY
  1244.  
  1245. <visiblecheck>1</visiblecheck>
  1246. <teamcheck>1</teamcheck>
  1247. <spawncheck>1</spawncheck>
  1248. <jumpcheck>0</jumpcheck>
  1249. <hitbox>8</hitbox>
  1250. <delay>15</delay>
  1251. <triggertime>0</triggertime>
  1252. <pausetime>0</pausetime>
  1253. <afterburst>250</afterburst>
  1254. <maxinaccuracy>1.5</maxinaccuracy>
  1255. <range>0.75</range>
  1256. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1257. </triggerbot>
  1258.  
  1259. <rcs>
  1260. <switch>0</switch>
  1261. <startshot>3</startshot>
  1262. <stopshot>9</stopshot>
  1263. <pitchcompensation>1.1</pitchcompensation>
  1264. <yawcompensation>0.0</yawcompensation>
  1265. </rcs>
  1266.  
  1267. <glow>
  1268. <switch>1</switch>
  1269. <teamcheck>0</teamcheck>
  1270. <players>1</players>
  1271. <weapons>0</weapons>
  1272. <bloom>0</bloom>
  1273. <tcolor>0xF7F9F980</tcolor>
  1274. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  1275. <ctcolor>0xF7F9F990</ctcolor>
  1276. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  1277. <weaponcolor>0x00FF0080</weaponcolor>
  1278. </glow>
  1279.  
  1280. <radar>
  1281. <switch>1</switch>
  1282. </radar>
  1283.  
  1284. <sonar>
  1285. <switch>0</switch>
  1286. <teamcheck>1</teamcheck>
  1287. <visiblecheck>0</visiblecheck>
  1288. <incrosshairsignal>0</incrosshairsignal>
  1289. <sonarpause>500</sonarpause>
  1290. </sonar>
  1291.  
  1292. <bunnyhop>
  1293. <key>32</key>
  1294. <switch>0</switch>
  1295. </bunnyhop>
  1296. </MAC10>
  1297. <MP9>
  1298. <aimbot>
  1299. <switch>1</switch>
  1300. <alwaysactive>0</alwaysactive>
  1301. <key>1</key>
  1302.  
  1303. <targetmode>2</targetmode>
  1304. 0 = BY_DISTANCE
  1305. 1 = BY_HEALTH
  1306. 2 = BY_FOV
  1307. 3 = BY_WEAPONDAMAGE
  1308.  
  1309. <intelligentmode>0</intelligentmode>
  1310. 0 = SINGLE_HITBOX
  1311. 1 = RANDOM_HEADNECKCHEST
  1312. 2 = CLOSEST_HITBOX
  1313.  
  1314. <visiblecheck>1</visiblecheck>
  1315. <teamcheck>1</teamcheck>
  1316. <movecheck>0</movecheck>
  1317. <jumpcheck>0</jumpcheck>
  1318. <spawncheck>1</spawncheck>
  1319. <switchtargets>1</switchtargets>
  1320. <stopafterkill>0</stopafterkill>
  1321. <faceitmode>1</faceitmode>
  1322. <fov>2.1</fov>
  1323. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1324. <ontargetfov>20.0</ontargetfov>
  1325. <smooth>0.0</smooth>
  1326. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1327. <smoothrandommin>2.05</smoothrandommin>
  1328. <smoothrandommax>2.45</smoothrandommax>
  1329. <zcorrection>-1.3</zcorrection>
  1330. <prediction>1.5</prediction>
  1331. <maxinaccuracy>0</maxinaccuracy>
  1332. <curvefactor>5.0</curvefactor>
  1333. <aimerrorfactor>0.0</aimerrorfactor>
  1334. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1335. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1336. <hitbox>8</hitbox>
  1337. <delay>0</delay>
  1338. <aimtime>0</aimtime>
  1339. <pausetime>0</pausetime>
  1340. </aimbot>
  1341.  
  1342. <triggerbot>
  1343. <switch>1</switch>
  1344. <alwaysactive>0</alwaysactive>
  1345. <key>18</key>
  1346.  
  1347. <triggermode>3</triggermode>
  1348. 0 = TRIGGER_SINGLE_HITBOX
  1349. 1 = TRIGGER_AIMNECKCHEST
  1350. 2 = TRIGGER_HIGHDAMAGE
  1351. 3 = TRIGGER_FULL_BODY
  1352.  
  1353. <visiblecheck>1</visiblecheck>
  1354. <teamcheck>1</teamcheck>
  1355. <spawncheck>1</spawncheck>
  1356. <jumpcheck>0</jumpcheck>
  1357. <hitbox>8</hitbox>
  1358. <delay>15</delay>
  1359. <triggertime>0</triggertime>
  1360. <pausetime>0</pausetime>
  1361. <afterburst>250</afterburst>
  1362. <maxinaccuracy>1.5</maxinaccuracy>
  1363. <range>0.75</range>
  1364. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1365. </triggerbot>
  1366.  
  1367. <rcs>
  1368. <switch>0</switch>
  1369. <startshot>3</startshot>
  1370. <stopshot>9</stopshot>
  1371. <pitchcompensation>1.0</pitchcompensation>
  1372. <yawcompensation>0.0</yawcompensation>
  1373. </rcs>
  1374.  
  1375. <glow>
  1376. <switch>1</switch>
  1377. <teamcheck>0</teamcheck>
  1378. <players>1</players>
  1379. <weapons>0</weapons>
  1380. <bloom>0</bloom>
  1381. <tcolor>0xF7F9F980</tcolor>
  1382. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  1383. <ctcolor>0xF7F9F990</ctcolor>
  1384. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  1385. <weaponcolor>0x00FF0080</weaponcolor>
  1386. </glow>
  1387.  
  1388. <radar>
  1389. <switch>1</switch>
  1390. </radar>
  1391.  
  1392. <sonar>
  1393. <switch>0</switch>
  1394. <teamcheck>1</teamcheck>
  1395. <visiblecheck>0</visiblecheck>
  1396. <incrosshairsignal>0</incrosshairsignal>
  1397. <sonarpause>500</sonarpause>
  1398. </sonar>
  1399.  
  1400. <bunnyhop>
  1401. <key>32</key>
  1402. <switch>0</switch>
  1403. </bunnyhop>
  1404. </MP9>
  1405. <MP7>
  1406. <aimbot>
  1407. <switch>1</switch>
  1408. <alwaysactive>0</alwaysactive>
  1409. <key>1</key>
  1410.  
  1411. <targetmode>2</targetmode>
  1412. 0 = BY_DISTANCE
  1413. 1 = BY_HEALTH
  1414. 2 = BY_FOV
  1415. 3 = BY_WEAPONDAMAGE
  1416.  
  1417. <intelligentmode>0</intelligentmode>
  1418. 0 = SINGLE_HITBOX
  1419. 1 = RANDOM_HEADNECKCHEST
  1420. 2 = CLOSEST_HITBOX
  1421.  
  1422. <visiblecheck>1</visiblecheck>
  1423. <teamcheck>1</teamcheck>
  1424. <movecheck>0</movecheck>
  1425. <jumpcheck>0</jumpcheck>
  1426. <spawncheck>1</spawncheck>
  1427. <switchtargets>1</switchtargets>
  1428. <stopafterkill>0</stopafterkill>
  1429. <faceitmode>1</faceitmode>
  1430. <fov>2.1</fov>
  1431. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1432. <ontargetfov>20.0</ontargetfov>
  1433. <smooth>0.0</smooth>
  1434. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1435. <smoothrandommin>2.05</smoothrandommin>
  1436. <smoothrandommax>2.45</smoothrandommax>
  1437. <zcorrection>-1.3</zcorrection>
  1438. <prediction>1.5</prediction>
  1439. <maxinaccuracy>0</maxinaccuracy>
  1440. <curvefactor>5.0</curvefactor>
  1441. <aimerrorfactor>0.0</aimerrorfactor>
  1442. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1443. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1444. <hitbox>8</hitbox>
  1445. <delay>0</delay>
  1446. <aimtime>0</aimtime>
  1447. <pausetime>0</pausetime>
  1448. </aimbot>
  1449.  
  1450. <triggerbot>
  1451. <switch>1</switch>
  1452. <alwaysactive>0</alwaysactive>
  1453. <key>18</key>
  1454.  
  1455. <triggermode>3</triggermode>
  1456. 0 = TRIGGER_SINGLE_HITBOX
  1457. 1 = TRIGGER_AIMNECKCHEST
  1458. 2 = TRIGGER_HIGHDAMAGE
  1459. 3 = TRIGGER_FULL_BODY
  1460.  
  1461. <visiblecheck>1</visiblecheck>
  1462. <teamcheck>1</teamcheck>
  1463. <spawncheck>1</spawncheck>
  1464. <jumpcheck>0</jumpcheck>
  1465. <hitbox>8</hitbox>
  1466. <delay>15</delay>
  1467. <triggertime>0</triggertime>
  1468. <pausetime>0</pausetime>
  1469. <afterburst>250</afterburst>
  1470. <maxinaccuracy>1.5</maxinaccuracy>
  1471. <range>0.75</range>
  1472. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1473. </triggerbot>
  1474.  
  1475. <rcs>
  1476. <switch>0</switch>
  1477. <startshot>3</startshot>
  1478. <stopshot>9</stopshot>
  1479. <pitchcompensation>1.0</pitchcompensation>
  1480. <yawcompensation>0.0</yawcompensation>
  1481. </rcs>
  1482.  
  1483. <glow>
  1484. <switch>1</switch>
  1485. <teamcheck>0</teamcheck>
  1486. <players>1</players>
  1487. <weapons>0</weapons>
  1488. <bloom>0</bloom>
  1489. <tcolor>0xF7F9F980</tcolor>
  1490. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  1491. <ctcolor>0xF7F9F990</ctcolor>
  1492. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  1493. <weaponcolor>0x00FF0080</weaponcolor>
  1494. </glow>
  1495.  
  1496. <radar>
  1497. <switch>1</switch>
  1498. </radar>
  1499.  
  1500. <sonar>
  1501. <switch>0</switch>
  1502. <teamcheck>1</teamcheck>
  1503. <visiblecheck>0</visiblecheck>
  1504. <incrosshairsignal>0</incrosshairsignal>
  1505. <sonarpause>500</sonarpause>
  1506. </sonar>
  1507.  
  1508. <bunnyhop>
  1509. <key>32</key>
  1510. <switch>0</switch>
  1511. </bunnyhop>
  1512. </MP7>
  1513. <UMP45>
  1514. <aimbot>
  1515. <switch>1</switch>
  1516. <alwaysactive>0</alwaysactive>
  1517. <key>1</key>
  1518.  
  1519. <targetmode>2</targetmode>
  1520. 0 = BY_DISTANCE
  1521. 1 = BY_HEALTH
  1522. 2 = BY_FOV
  1523. 3 = BY_WEAPONDAMAGE
  1524.  
  1525. <intelligentmode>0</intelligentmode>
  1526. 0 = SINGLE_HITBOX
  1527. 1 = RANDOM_HEADNECKCHEST
  1528. 2 = CLOSEST_HITBOX
  1529.  
  1530. <visiblecheck>1</visiblecheck>
  1531. <teamcheck>1</teamcheck>
  1532. <movecheck>0</movecheck>
  1533. <jumpcheck>0</jumpcheck>
  1534. <spawncheck>1</spawncheck>
  1535. <switchtargets>1</switchtargets>
  1536. <stopafterkill>0</stopafterkill>
  1537. <faceitmode>1</faceitmode>
  1538. <fov>2.1</fov>
  1539. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1540. <ontargetfov>20.0</ontargetfov>
  1541. <smooth>0.0</smooth>
  1542. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1543. <smoothrandommin>2.05</smoothrandommin>
  1544. <smoothrandommax>2.45</smoothrandommax>
  1545. <zcorrection>-1.3</zcorrection>
  1546. <prediction>1.5</prediction>
  1547. <maxinaccuracy>0</maxinaccuracy>
  1548. <curvefactor>5.0</curvefactor>
  1549. <aimerrorfactor>0.0</aimerrorfactor>
  1550. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1551. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1552. <hitbox>8</hitbox>
  1553. <delay>0</delay>
  1554. <aimtime>0</aimtime>
  1555. <pausetime>0</pausetime>
  1556. </aimbot>
  1557.  
  1558. <triggerbot>
  1559. <switch>1</switch>
  1560. <alwaysactive>0</alwaysactive>
  1561. <key>18</key>
  1562.  
  1563. <triggermode>3</triggermode>
  1564. 0 = TRIGGER_SINGLE_HITBOX
  1565. 1 = TRIGGER_AIMNECKCHEST
  1566. 2 = TRIGGER_HIGHDAMAGE
  1567. 3 = TRIGGER_FULL_BODY
  1568.  
  1569. <visiblecheck>1</visiblecheck>
  1570. <teamcheck>1</teamcheck>
  1571. <spawncheck>1</spawncheck>
  1572. <jumpcheck>0</jumpcheck>
  1573. <hitbox>8</hitbox>
  1574. <delay>15</delay>
  1575. <triggertime>0</triggertime>
  1576. <pausetime>0</pausetime>
  1577. <afterburst>250</afterburst>
  1578. <maxinaccuracy>1.5</maxinaccuracy>
  1579. <range>0.75</range>
  1580. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1581. </triggerbot>
  1582.  
  1583. <rcs>
  1584. <switch>0</switch>
  1585. <startshot>2</startshot>
  1586. <stopshot>8</stopshot>
  1587. <pitchcompensation>1.0</pitchcompensation>
  1588. <yawcompensation>0.0</yawcompensation>
  1589. </rcs>
  1590.  
  1591. <glow>
  1592. <switch>1</switch>
  1593. <teamcheck>0</teamcheck>
  1594. <players>1</players>
  1595. <weapons>0</weapons>
  1596. <bloom>0</bloom>
  1597. <tcolor>0xF7F9F980</tcolor>
  1598. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  1599. <ctcolor>0xF7F9F990</ctcolor>
  1600. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  1601. <weaponcolor>0x00FF0080</weaponcolor>
  1602. </glow>
  1603.  
  1604. <radar>
  1605. <switch>1</switch>
  1606. </radar>
  1607.  
  1608. <sonar>
  1609. <switch>0</switch>
  1610. <teamcheck>1</teamcheck>
  1611. <visiblecheck>0</visiblecheck>
  1612. <incrosshairsignal>0</incrosshairsignal>
  1613. <sonarpause>500</sonarpause>
  1614. </sonar>
  1615.  
  1616. <bunnyhop>
  1617. <key>32</key>
  1618. <switch>0</switch>
  1619. </bunnyhop>
  1620. </UMP45>
  1621. <P90>
  1622. <aimbot>
  1623. <switch>1</switch>
  1624. <alwaysactive>0</alwaysactive>
  1625. <key>1</key>
  1626.  
  1627. <targetmode>2</targetmode>
  1628. 0 = BY_DISTANCE
  1629. 1 = BY_HEALTH
  1630. 2 = BY_FOV
  1631. 3 = BY_WEAPONDAMAGE
  1632.  
  1633. <intelligentmode>0</intelligentmode>
  1634. 0 = SINGLE_HITBOX
  1635. 1 = RANDOM_HEADNECKCHEST
  1636. 2 = CLOSEST_HITBOX
  1637.  
  1638. <visiblecheck>1</visiblecheck>
  1639. <teamcheck>1</teamcheck>
  1640. <movecheck>0</movecheck>
  1641. <jumpcheck>0</jumpcheck>
  1642. <spawncheck>1</spawncheck>
  1643. <switchtargets>1</switchtargets>
  1644. <stopafterkill>0</stopafterkill>
  1645. <faceitmode>1</faceitmode>
  1646. <fov>2.1</fov>
  1647. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1648. <ontargetfov>20.0</ontargetfov>
  1649. <smooth>0.0</smooth>
  1650. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1651. <smoothrandommin>2.05</smoothrandommin>
  1652. <smoothrandommax>2.45</smoothrandommax>
  1653. <zcorrection>-1.3</zcorrection>
  1654. <prediction>1.5</prediction>
  1655. <maxinaccuracy>0</maxinaccuracy>
  1656. <curvefactor>5.0</curvefactor>
  1657. <aimerrorfactor>0.0</aimerrorfactor>
  1658. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1659. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1660. <hitbox>8</hitbox>
  1661. <delay>0</delay>
  1662. <aimtime>0</aimtime>
  1663. <pausetime>0</pausetime>
  1664. </aimbot>
  1665.  
  1666. <triggerbot>
  1667. <switch>1</switch>
  1668. <alwaysactive>0</alwaysactive>
  1669. <key>18</key>
  1670.  
  1671. <triggermode>3</triggermode>
  1672. 0 = TRIGGER_SINGLE_HITBOX
  1673. 1 = TRIGGER_AIMNECKCHEST
  1674. 2 = TRIGGER_HIGHDAMAGE
  1675. 3 = TRIGGER_FULL_BODY
  1676.  
  1677. <visiblecheck>1</visiblecheck>
  1678. <teamcheck>1</teamcheck>
  1679. <spawncheck>1</spawncheck>
  1680. <jumpcheck>0</jumpcheck>
  1681. <hitbox>8</hitbox>
  1682. <delay>15</delay>
  1683. <triggertime>0</triggertime>
  1684. <pausetime>0</pausetime>
  1685. <afterburst>250</afterburst>
  1686. <maxinaccuracy>1.5</maxinaccuracy>
  1687. <range>0.75</range>
  1688. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1689. </triggerbot>
  1690.  
  1691. <rcs>
  1692. <switch>0</switch>
  1693. <startshot>3</startshot>
  1694. <stopshot>9</stopshot>
  1695. <pitchcompensation>1.2</pitchcompensation>
  1696. <yawcompensation>0.0</yawcompensation>
  1697. </rcs>
  1698.  
  1699. <glow>
  1700. <switch>1</switch>
  1701. <teamcheck>0</teamcheck>
  1702. <players>1</players>
  1703. <weapons>0</weapons>
  1704. <bloom>0</bloom>
  1705. <tcolor>0xF7F9F980</tcolor>
  1706. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  1707. <ctcolor>0xF7F9F990</ctcolor>
  1708. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  1709. <weaponcolor>0x00FF0080</weaponcolor>
  1710. </glow>
  1711.  
  1712. <radar>
  1713. <switch>1</switch>
  1714. </radar>
  1715.  
  1716. <sonar>
  1717. <switch>0</switch>
  1718. <teamcheck>1</teamcheck>
  1719. <visiblecheck>0</visiblecheck>
  1720. <incrosshairsignal>0</incrosshairsignal>
  1721. <sonarpause>500</sonarpause>
  1722. </sonar>
  1723.  
  1724. <bunnyhop>
  1725. <key>32</key>
  1726. <switch>0</switch>
  1727. </bunnyhop>
  1728. </P90>
  1729. <Bizon>
  1730. <aimbot>
  1731. <switch>1</switch>
  1732. <alwaysactive>0</alwaysactive>
  1733. <key>1</key>
  1734.  
  1735. <targetmode>2</targetmode>
  1736. 0 = BY_DISTANCE
  1737. 1 = BY_HEALTH
  1738. 2 = BY_FOV
  1739. 3 = BY_WEAPONDAMAGE
  1740.  
  1741. <intelligentmode>0</intelligentmode>
  1742. 0 = SINGLE_HITBOX
  1743. 1 = RANDOM_HEADNECKCHEST
  1744. 2 = CLOSEST_HITBOX
  1745.  
  1746. <visiblecheck>1</visiblecheck>
  1747. <teamcheck>1</teamcheck>
  1748. <movecheck>0</movecheck>
  1749. <jumpcheck>0</jumpcheck>
  1750. <spawncheck>1</spawncheck>
  1751. <switchtargets>1</switchtargets>
  1752. <stopafterkill>0</stopafterkill>
  1753. <faceitmode>1</faceitmode>
  1754. <fov>2.1</fov>
  1755. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1756. <ontargetfov>20.0</ontargetfov>
  1757. <smooth>0.0</smooth>
  1758. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1759. <smoothrandommin>2.05</smoothrandommin>
  1760. <smoothrandommax>2.45</smoothrandommax>
  1761. <zcorrection>-1.3</zcorrection>
  1762. <prediction>1.5</prediction>
  1763. <maxinaccuracy>0</maxinaccuracy>
  1764. <curvefactor>5.0</curvefactor>
  1765. <aimerrorfactor>0.0</aimerrorfactor>
  1766. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  1767. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  1768. <hitbox>8</hitbox>
  1769. <delay>0</delay>
  1770. <aimtime>0</aimtime>
  1771. <pausetime>0</pausetime>
  1772. </aimbot>
  1773.  
  1774. <triggerbot>
  1775. <switch>1</switch>
  1776. <alwaysactive>0</alwaysactive>
  1777. <key>18</key>
  1778.  
  1779. <triggermode>3</triggermode>
  1780. 0 = TRIGGER_SINGLE_HITBOX
  1781. 1 = TRIGGER_AIMNECKCHEST
  1782. 2 = TRIGGER_HIGHDAMAGE
  1783. 3 = TRIGGER_FULL_BODY
  1784.  
  1785. <visiblecheck>1</visiblecheck>
  1786. <teamcheck>1</teamcheck>
  1787. <spawncheck>1</spawncheck>
  1788. <jumpcheck>0</jumpcheck>
  1789. <hitbox>8</hitbox>
  1790. <delay>15</delay>
  1791. <triggertime>0</triggertime>
  1792. <pausetime>0</pausetime>
  1793. <afterburst>250</afterburst>
  1794. <maxinaccuracy>1.5</maxinaccuracy>
  1795. <range>0.75</range>
  1796. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1797. </triggerbot>
  1798.  
  1799. <rcs>
  1800. <switch>0</switch>
  1801. <startshot>3</startshot>
  1802. <stopshot>8</stopshot>
  1803. <pitchcompensation>1.2</pitchcompensation>
  1804. <yawcompensation>0.0</yawcompensation>
  1805. </rcs>
  1806.  
  1807. <glow>
  1808. <switch>1</switch>
  1809. <teamcheck>0</teamcheck>
  1810. <players>1</players>
  1811. <weapons>0</weapons>
  1812. <bloom>0</bloom>
  1813. <tcolor>0xF7F9F980</tcolor>
  1814. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  1815. <ctcolor>0xF7F9F990</ctcolor>
  1816. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  1817. <weaponcolor>0x00FF0080</weaponcolor>
  1818. </glow>
  1819.  
  1820. <radar>
  1821. <switch>1</switch>
  1822. </radar>
  1823.  
  1824. <sonar>
  1825. <switch>0</switch>
  1826. <teamcheck>1</teamcheck>
  1827. <visiblecheck>0</visiblecheck>
  1828. <incrosshairsignal>0</incrosshairsignal>
  1829. <sonarpause>500</sonarpause>
  1830. </sonar>
  1831.  
  1832. <bunnyhop>
  1833. <key>32</key>
  1834. <switch>0</switch>
  1835. </bunnyhop>
  1836. </Bizon>
  1837. <Nova>
  1838. <aimbot>
  1839. <switch>1</switch>
  1840. <alwaysactive>0</alwaysactive>
  1841. <key>18</key>
  1842.  
  1843. <targetmode>2</targetmode>
  1844. 0 = BY_DISTANCE
  1845. 1 = BY_HEALTH
  1846. 2 = BY_FOV
  1847. 3 = BY_WEAPONDAMAGE
  1848.  
  1849. <intelligentmode>0</intelligentmode>
  1850. 0 = SINGLE_HITBOX
  1851. 1 = RANDOM_HEADNECKCHEST
  1852. 2 = CLOSEST_HITBOX
  1853.  
  1854. <visiblecheck>1</visiblecheck>
  1855. <teamcheck>1</teamcheck>
  1856. <movecheck>0</movecheck>
  1857. <jumpcheck>0</jumpcheck>
  1858. <spawncheck>1</spawncheck>
  1859. <switchtargets>1</switchtargets>
  1860. <stopafterkill>0</stopafterkill>
  1861. <faceitmode>1</faceitmode>
  1862. <fov>2.1</fov>
  1863. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1864. <ontargetfov>20.0</ontargetfov>
  1865. <smooth>0.0</smooth>
  1866. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1867. <smoothrandommin>2.05</smoothrandommin>
  1868. <smoothrandommax>1.5</smoothrandommax>
  1869. <zcorrection>-2.5</zcorrection>
  1870. <prediction>1.5</prediction>
  1871. <maxinaccuracy>0</maxinaccuracy>
  1872. <curvefactor>5.0</curvefactor>
  1873. <aimerrorfactor>0.0</aimerrorfactor>
  1874. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1875. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1876. <hitbox>8</hitbox>
  1877. <delay>0</delay>
  1878. <aimtime>0</aimtime>
  1879. <pausetime>0</pausetime>
  1880. </aimbot>
  1881.  
  1882. <triggerbot>
  1883. <switch>1</switch>
  1884. <alwaysactive>0</alwaysactive>
  1885. <key>18</key>
  1886.  
  1887. <triggermode>3</triggermode>
  1888. 0 = TRIGGER_SINGLE_HITBOX
  1889. 1 = TRIGGER_AIMNECKCHEST
  1890. 2 = TRIGGER_HIGHDAMAGE
  1891. 3 = TRIGGER_FULL_BODY
  1892.  
  1893. <visiblecheck>1</visiblecheck>
  1894. <teamcheck>1</teamcheck>
  1895. <spawncheck>1</spawncheck>
  1896. <jumpcheck>0</jumpcheck>
  1897. <hitbox>8</hitbox>
  1898. <delay>15</delay>
  1899. <triggertime>0</triggertime>
  1900. <pausetime>0</pausetime>
  1901. <afterburst>0</afterburst>
  1902. <maxinaccuracy>1.5</maxinaccuracy>
  1903. <range>0.75</range>
  1904. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  1905. </triggerbot>
  1906.  
  1907. <rcs>
  1908. <switch>0</switch>
  1909. <startshot>0</startshot>
  1910. <stopshot>0</stopshot>
  1911. <pitchcompensation>0.0</pitchcompensation>
  1912. <yawcompensation>0.0</yawcompensation>
  1913. </rcs>
  1914.  
  1915. <glow>
  1916. <switch>1</switch>
  1917. <teamcheck>0</teamcheck>
  1918. <players>1</players>
  1919. <weapons>0</weapons>
  1920. <bloom>0</bloom>
  1921. <tcolor>0xF7F9F980</tcolor>
  1922. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  1923. <ctcolor>0xF7F9F990</ctcolor>
  1924. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  1925. <weaponcolor>0x00FF0080</weaponcolor>
  1926. </glow>
  1927.  
  1928. <radar>
  1929. <switch>1</switch>
  1930. </radar>
  1931.  
  1932. <sonar>
  1933. <switch>0</switch>
  1934. <teamcheck>1</teamcheck>
  1935. <visiblecheck>0</visiblecheck>
  1936. <incrosshairsignal>0</incrosshairsignal>
  1937. <sonarpause>500</sonarpause>
  1938. </sonar>
  1939.  
  1940. <bunnyhop>
  1941. <key>32</key>
  1942. <switch>0</switch>
  1943. </bunnyhop>
  1944. </Nova>
  1945. <XM1014>
  1946. <aimbot>
  1947. <switch>1</switch>
  1948. <alwaysactive>0</alwaysactive>
  1949. <key>18</key>
  1950.  
  1951. <targetmode>2</targetmode>
  1952. 0 = BY_DISTANCE
  1953. 1 = BY_HEALTH
  1954. 2 = BY_FOV
  1955. 3 = BY_WEAPONDAMAGE
  1956.  
  1957. <intelligentmode>0</intelligentmode>
  1958. 0 = SINGLE_HITBOX
  1959. 1 = RANDOM_HEADNECKCHEST
  1960. 2 = CLOSEST_HITBOX
  1961.  
  1962. <visiblecheck>1</visiblecheck>
  1963. <teamcheck>1</teamcheck>
  1964. <movecheck>0</movecheck>
  1965. <jumpcheck>0</jumpcheck>
  1966. <spawncheck>1</spawncheck>
  1967. <switchtargets>1</switchtargets>
  1968. <stopafterkill>0</stopafterkill>
  1969. <faceitmode>1</faceitmode>
  1970. <fov>2.1</fov>
  1971. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  1972. <ontargetfov>20.0</ontargetfov>
  1973. <smooth>0.0</smooth>
  1974. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  1975. <smoothrandommin>2.05</smoothrandommin>
  1976. <smoothrandommax>2.45</smoothrandommax>
  1977. <zcorrection>-2.5</zcorrection>
  1978. <prediction>1.5</prediction>
  1979. <maxinaccuracy>0</maxinaccuracy>
  1980. <curvefactor>5.0</curvefactor>
  1981. <aimerrorfactor>0.0</aimerrorfactor>
  1982. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  1983. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  1984. <hitbox>8</hitbox>
  1985. <delay>0</delay>
  1986. <aimtime>0</aimtime>
  1987. <pausetime>0</pausetime>
  1988. </aimbot>
  1989.  
  1990. <triggerbot>
  1991. <switch>1</switch>
  1992. <alwaysactive>0</alwaysactive>
  1993. <key>18</key>
  1994.  
  1995. <triggermode>3</triggermode>
  1996. 0 = TRIGGER_SINGLE_HITBOX
  1997. 1 = TRIGGER_AIMNECKCHEST
  1998. 2 = TRIGGER_HIGHDAMAGE
  1999. 3 = TRIGGER_FULL_BODY
  2000.  
  2001. <visiblecheck>1</visiblecheck>
  2002. <teamcheck>1</teamcheck>
  2003. <spawncheck>1</spawncheck>
  2004. <jumpcheck>0</jumpcheck>
  2005. <hitbox>8</hitbox>
  2006. <delay>15</delay>
  2007. <triggertime>0</triggertime>
  2008. <pausetime>0</pausetime>
  2009. <afterburst>0</afterburst>
  2010. <maxinaccuracy>1.5</maxinaccuracy>
  2011. <range>0.75</range>
  2012. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2013. </triggerbot>
  2014.  
  2015. <rcs>
  2016. <switch>0</switch>
  2017. <startshot>0</startshot>
  2018. <stopshot>7</stopshot>
  2019. <pitchcompensation>1.0</pitchcompensation>
  2020. <yawcompensation>1.0</yawcompensation>
  2021. </rcs>
  2022.  
  2023. <glow>
  2024. <switch>1</switch>
  2025. <teamcheck>0</teamcheck>
  2026. <players>1</players>
  2027. <weapons>0</weapons>
  2028. <bloom>0</bloom>
  2029. <tcolor>0xF7F9F980</tcolor>
  2030. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  2031. <ctcolor>0xF7F9F990</ctcolor>
  2032. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  2033. <weaponcolor>0x00FF0080</weaponcolor>
  2034. </glow>
  2035.  
  2036. <radar>
  2037. <switch>1</switch>
  2038. </radar>
  2039.  
  2040. <sonar>
  2041. <switch>0</switch>
  2042. <teamcheck>1</teamcheck>
  2043. <visiblecheck>0</visiblecheck>
  2044. <incrosshairsignal>0</incrosshairsignal>
  2045. <sonarpause>500</sonarpause>
  2046. </sonar>
  2047.  
  2048. <bunnyhop>
  2049. <key>32</key>
  2050. <switch>0</switch>
  2051. </bunnyhop>
  2052. </XM1014>
  2053. <SawedOff>
  2054. <aimbot>
  2055. <switch>1</switch>
  2056. <alwaysactive>0</alwaysactive>
  2057. <key>18</key>
  2058.  
  2059. <targetmode>2</targetmode>
  2060. 0 = BY_DISTANCE
  2061. 1 = BY_HEALTH
  2062. 2 = BY_FOV
  2063. 3 = BY_WEAPONDAMAGE
  2064.  
  2065. <intelligentmode>0</intelligentmode>
  2066. 0 = SINGLE_HITBOX
  2067. 1 = RANDOM_HEADNECKCHEST
  2068. 2 = CLOSEST_HITBOX
  2069.  
  2070. <visiblecheck>1</visiblecheck>
  2071. <teamcheck>1</teamcheck>
  2072. <movecheck>0</movecheck>
  2073. <jumpcheck>0</jumpcheck>
  2074. <spawncheck>1</spawncheck>
  2075. <switchtargets>1</switchtargets>
  2076. <stopafterkill>0</stopafterkill>
  2077. <faceitmode>1</faceitmode>
  2078. <fov>2.1</fov>
  2079. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2080. <ontargetfov>20.0</ontargetfov>
  2081. <smooth>0.0</smooth>
  2082. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2083. <smoothrandommin>2.05</smoothrandommin>
  2084. <smoothrandommax>2.45</smoothrandommax>
  2085. <zcorrection>-2.5</zcorrection>
  2086. <prediction>1.5</prediction>
  2087. <maxinaccuracy>0</maxinaccuracy>
  2088. <curvefactor>5.0</curvefactor>
  2089. <aimerrorfactor>0.0</aimerrorfactor>
  2090. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  2091. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  2092. <hitbox>8</hitbox>
  2093. <delay>0</delay>
  2094. <aimtime>0</aimtime>
  2095. <pausetime>0</pausetime>
  2096. </aimbot>
  2097.  
  2098. <triggerbot>
  2099. <switch>1</switch>
  2100. <alwaysactive>0</alwaysactive>
  2101. <key>18</key>
  2102.  
  2103. <triggermode>3</triggermode>
  2104. 0 = TRIGGER_SINGLE_HITBOX
  2105. 1 = TRIGGER_AIMNECKCHEST
  2106. 2 = TRIGGER_HIGHDAMAGE
  2107. 3 = TRIGGER_FULL_BODY
  2108.  
  2109. <visiblecheck>1</visiblecheck>
  2110. <teamcheck>1</teamcheck>
  2111. <spawncheck>1</spawncheck>
  2112. <jumpcheck>0</jumpcheck>
  2113. <hitbox>8</hitbox>
  2114. <delay>15</delay>
  2115. <triggertime>0</triggertime>
  2116. <pausetime>0</pausetime>
  2117. <afterburst>0</afterburst>
  2118. <maxinaccuracy>1.5</maxinaccuracy>
  2119. <range>0.75</range>
  2120. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2121. </triggerbot>
  2122.  
  2123. <rcs>
  2124. <switch>0</switch>
  2125. <startshot>0</startshot>
  2126. <stopshot>0</stopshot>
  2127. <pitchcompensation>0.0</pitchcompensation>
  2128. <yawcompensation>0.0</yawcompensation>
  2129. </rcs>
  2130.  
  2131. <glow>
  2132. <switch>1</switch>
  2133. <teamcheck>0</teamcheck>
  2134. <players>1</players>
  2135. <weapons>0</weapons>
  2136. <bloom>0</bloom>
  2137. <tcolor>0xF7F9F980</tcolor>
  2138. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  2139. <ctcolor>0xF7F9F990</ctcolor>
  2140. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  2141. <weaponcolor>0x00FF0080</weaponcolor>
  2142. </glow>
  2143.  
  2144. <radar>
  2145. <switch>1</switch>
  2146. </radar>
  2147.  
  2148. <sonar>
  2149. <switch>0</switch>
  2150. <teamcheck>1</teamcheck>
  2151. <visiblecheck>0</visiblecheck>
  2152. <incrosshairsignal>0</incrosshairsignal>
  2153. <sonarpause>500</sonarpause>
  2154. </sonar>
  2155.  
  2156. <bunnyhop>
  2157. <key>32</key>
  2158. <switch>0</switch>
  2159. </bunnyhop>
  2160. </SawedOff>
  2161. <MAG7>
  2162. <aimbot>
  2163. <switch>18</switch>
  2164. <alwaysactive>0</alwaysactive>
  2165. <key>1</key>
  2166.  
  2167. <targetmode>2</targetmode>
  2168. 0 = BY_DISTANCE
  2169. 1 = BY_HEALTH
  2170. 2 = BY_FOV
  2171. 3 = BY_WEAPONDAMAGE
  2172.  
  2173. <intelligentmode>0</intelligentmode>
  2174. 0 = SINGLE_HITBOX
  2175. 1 = RANDOM_HEADNECKCHEST
  2176. 2 = CLOSEST_HITBOX
  2177.  
  2178. <visiblecheck>1</visiblecheck>
  2179. <teamcheck>1</teamcheck>
  2180. <movecheck>0</movecheck>
  2181. <jumpcheck>0</jumpcheck>
  2182. <spawncheck>1</spawncheck>
  2183. <switchtargets>1</switchtargets>
  2184. <stopafterkill>0</stopafterkill>
  2185. <faceitmode>1</faceitmode>
  2186. <fov>2.1</fov>
  2187. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2188. <ontargetfov>20.0</ontargetfov>
  2189. <smooth>0.0</smooth>
  2190. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2191. <smoothrandommin>2.05</smoothrandommin>
  2192. <smoothrandommax>2.45</smoothrandommax>
  2193. <zcorrection>-2.5</zcorrection>
  2194. <prediction>1.5</prediction>
  2195. <maxinaccuracy>0</maxinaccuracy>
  2196. <curvefactor>5.0</curvefactor>
  2197. <aimerrorfactor>0.0</aimerrorfactor>
  2198. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  2199. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  2200. <hitbox>8</hitbox>
  2201. <delay>0</delay>
  2202. <aimtime>0</aimtime>
  2203. <pausetime>0</pausetime>
  2204. </aimbot>
  2205.  
  2206. <triggerbot>
  2207. <switch>1</switch>
  2208. <alwaysactive>0</alwaysactive>
  2209. <key>18</key>
  2210.  
  2211. <triggermode>3</triggermode>
  2212. 0 = TRIGGER_SINGLE_HITBOX
  2213. 1 = TRIGGER_AIMNECKCHEST
  2214. 2 = TRIGGER_HIGHDAMAGE
  2215. 3 = TRIGGER_FULL_BODY
  2216.  
  2217. <visiblecheck>1</visiblecheck>
  2218. <teamcheck>1</teamcheck>
  2219. <spawncheck>1</spawncheck>
  2220. <jumpcheck>0</jumpcheck>
  2221. <hitbox>8</hitbox>
  2222. <delay>15</delay>
  2223. <triggertime>0</triggertime>
  2224. <pausetime>0</pausetime>
  2225. <afterburst>0</afterburst>
  2226. <maxinaccuracy>1.5</maxinaccuracy>
  2227. <range>0.75</range>
  2228. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2229. </triggerbot>
  2230.  
  2231. <rcs>
  2232. <switch>0</switch>
  2233. <startshot>0</startshot>
  2234. <stopshot>0</stopshot>
  2235. <pitchcompensation>0.0</pitchcompensation>
  2236. <yawcompensation>0.0</yawcompensation>
  2237. </rcs>
  2238.  
  2239. <glow>
  2240. <switch>1</switch>
  2241. <teamcheck>0</teamcheck>
  2242. <players>1</players>
  2243. <weapons>0</weapons>
  2244. <bloom>0</bloom>
  2245. <tcolor>0xF7F9F980</tcolor>
  2246. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  2247. <ctcolor>0xF7F9F990</ctcolor>
  2248. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  2249. <weaponcolor>0x00FF0080</weaponcolor>
  2250. </glow>
  2251.  
  2252. <radar>
  2253. <switch>1</switch>
  2254. </radar>
  2255.  
  2256. <sonar>
  2257. <switch>0</switch>
  2258. <teamcheck>1</teamcheck>
  2259. <visiblecheck>0</visiblecheck>
  2260. <incrosshairsignal>0</incrosshairsignal>
  2261. <sonarpause>500</sonarpause>
  2262. </sonar>
  2263.  
  2264. <bunnyhop>
  2265. <key>32</key>
  2266. <switch>0</switch>
  2267. </bunnyhop>
  2268. </MAG7>
  2269. <M249>
  2270. <aimbot>
  2271. <switch>1</switch>
  2272. <alwaysactive>0</alwaysactive>
  2273. <key>1</key>
  2274.  
  2275. <targetmode>2</targetmode>
  2276. 0 = BY_DISTANCE
  2277. 1 = BY_HEALTH
  2278. 2 = BY_FOV
  2279. 3 = BY_WEAPONDAMAGE
  2280.  
  2281. <intelligentmode>0</intelligentmode>
  2282. 0 = SINGLE_HITBOX
  2283. 1 = RANDOM_HEADNECKCHEST
  2284. 2 = CLOSEST_HITBOX
  2285.  
  2286. <visiblecheck>1</visiblecheck>
  2287. <teamcheck>1</teamcheck>
  2288. <movecheck>0</movecheck>
  2289. <jumpcheck>0</jumpcheck>
  2290. <spawncheck>1</spawncheck>
  2291. <switchtargets>1</switchtargets>
  2292. <stopafterkill>0</stopafterkill>
  2293. <faceitmode>1</faceitmode>
  2294. <fov>2.1</fov>
  2295. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2296. <ontargetfov>30.0</ontargetfov>
  2297. <smooth>0.0</smooth>
  2298. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2299. <smoothrandommin>2.05</smoothrandommin>
  2300. <smoothrandommax>2.45</smoothrandommax>
  2301. <zcorrection>-2.5</zcorrection>
  2302. <prediction>1.5</prediction>
  2303. <maxinaccuracy>0</maxinaccuracy>
  2304. <curvefactor>5.0</curvefactor>
  2305. <aimerrorfactor>0.0</aimerrorfactor>
  2306. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2307. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2308. <hitbox>8</hitbox>
  2309. <delay>0</delay>
  2310. <aimtime>0</aimtime>
  2311. <pausetime>0</pausetime>
  2312. </aimbot>
  2313.  
  2314. <triggerbot>
  2315. <switch>1</switch>
  2316. <alwaysactive>0</alwaysactive>
  2317. <key>18</key>
  2318.  
  2319. <triggermode>3</triggermode>
  2320. 0 = TRIGGER_SINGLE_HITBOX
  2321. 1 = TRIGGER_AIMNECKCHEST
  2322. 2 = TRIGGER_HIGHDAMAGE
  2323. 3 = TRIGGER_FULL_BODY
  2324.  
  2325. <visiblecheck>1</visiblecheck>
  2326. <teamcheck>1</teamcheck>
  2327. <spawncheck>1</spawncheck>
  2328. <jumpcheck>0</jumpcheck>
  2329. <hitbox>8</hitbox>
  2330. <delay>15</delay>
  2331. <triggertime>0</triggertime>
  2332. <pausetime>0</pausetime>
  2333. <afterburst>250</afterburst>
  2334. <maxinaccuracy>2.0</maxinaccuracy>
  2335. <range>0.75</range>
  2336. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2337. </triggerbot>
  2338.  
  2339. <rcs>
  2340. <switch>0</switch>
  2341. <startshot>2</startshot>
  2342. <stopshot>8</stopshot>
  2343. <pitchcompensation>0.8</pitchcompensation>
  2344. <yawcompensation>0.2</yawcompensation>
  2345. </rcs>
  2346.  
  2347. <glow>
  2348. <switch>1</switch>
  2349. <teamcheck>0</teamcheck>
  2350. <players>1</players>
  2351. <weapons>0</weapons>
  2352. <bloom>0</bloom>
  2353. <tcolor>0xF7F9F980</tcolor>
  2354. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  2355. <ctcolor>0xF7F9F990</ctcolor>
  2356. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  2357. <weaponcolor>0x00FF0080</weaponcolor>
  2358. </glow>
  2359.  
  2360. <radar>
  2361. <switch>1</switch>
  2362. </radar>
  2363.  
  2364. <sonar>
  2365. <switch>0</switch>
  2366. <teamcheck>1</teamcheck>
  2367. <visiblecheck>0</visiblecheck>
  2368. <incrosshairsignal>0</incrosshairsignal>
  2369. <sonarpause>500</sonarpause>
  2370. </sonar>
  2371.  
  2372. <bunnyhop>
  2373. <key>32</key>
  2374. <switch>0</switch>
  2375. </bunnyhop>
  2376. </M249>
  2377. <Negev>
  2378. <aimbot>
  2379. <switch>1</switch>
  2380. <alwaysactive>0</alwaysactive>
  2381. <key>1</key>
  2382.  
  2383. <targetmode>2</targetmode>
  2384. 0 = BY_DISTANCE
  2385. 1 = BY_HEALTH
  2386. 2 = BY_FOV
  2387. 3 = BY_WEAPONDAMAGE
  2388.  
  2389. <intelligentmode>0</intelligentmode>
  2390. 0 = SINGLE_HITBOX
  2391. 1 = RANDOM_HEADNECKCHEST
  2392. 2 = CLOSEST_HITBOX
  2393.  
  2394. <visiblecheck>1</visiblecheck>
  2395. <teamcheck>1</teamcheck>
  2396. <movecheck>0</movecheck>
  2397. <jumpcheck>0</jumpcheck>
  2398. <spawncheck>1</spawncheck>
  2399. <switchtargets>1</switchtargets>
  2400. <stopafterkill>0</stopafterkill>
  2401. <faceitmode>1</faceitmode>
  2402. <fov>2.1</fov>
  2403. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2404. <ontargetfov>30.0</ontargetfov>
  2405. <smooth>0.0</smooth>
  2406. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2407. <smoothrandommin>2.05</smoothrandommin>
  2408. <smoothrandommax>2.45</smoothrandommax>
  2409. <zcorrection>-2.5</zcorrection>
  2410. <prediction>1.5</prediction>
  2411. <maxinaccuracy>0</maxinaccuracy>
  2412. <curvefactor>5.0</curvefactor>
  2413. <aimerrorfactor>0.0</aimerrorfactor>
  2414. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2415. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2416. <hitbox>8</hitbox>
  2417. <delay>0</delay>
  2418. <aimtime>0</aimtime>
  2419. <pausetime>0</pausetime>
  2420. </aimbot>
  2421.  
  2422. <triggerbot>
  2423. <switch>1</switch>
  2424. <alwaysactive>0</alwaysactive>
  2425. <key>18</key>
  2426.  
  2427. <triggermode>3</triggermode>
  2428. 0 = TRIGGER_SINGLE_HITBOX
  2429. 1 = TRIGGER_AIMNECKCHEST
  2430. 2 = TRIGGER_HIGHDAMAGE
  2431. 3 = TRIGGER_FULL_BODY
  2432.  
  2433. <visiblecheck>1</visiblecheck>
  2434. <teamcheck>1</teamcheck>
  2435. <spawncheck>1</spawncheck>
  2436. <jumpcheck>0</jumpcheck>
  2437. <hitbox>8</hitbox>
  2438. <delay>15</delay>
  2439. <triggertime>0</triggertime>
  2440. <pausetime>0</pausetime>
  2441. <afterburst>250</afterburst>
  2442. <maxinaccuracy>2.0</maxinaccuracy>
  2443. <range>0.75</range>
  2444. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2445. </triggerbot>
  2446.  
  2447. <rcs>
  2448. <switch>0</switch>
  2449. <startshot>2</startshot>
  2450. <stopshot>8</stopshot>
  2451. <pitchcompensation>0.8</pitchcompensation>
  2452. <yawcompensation>0.2</yawcompensation>
  2453. </rcs>
  2454.  
  2455. <glow>
  2456. <switch>1</switch>
  2457. <teamcheck>0</teamcheck>
  2458. <players>1</players>
  2459. <weapons>0</weapons>
  2460. <bloom>0</bloom>
  2461. <tcolor>0xF7F9F980</tcolor>
  2462. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  2463. <ctcolor>0xF7F9F990</ctcolor>
  2464. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  2465. <weaponcolor>0x00FF0080</weaponcolor>
  2466. </glow>
  2467.  
  2468. <radar>
  2469. <switch>1</switch>
  2470. </radar>
  2471.  
  2472. <sonar>
  2473. <switch>0</switch>
  2474. <teamcheck>1</teamcheck>
  2475. <visiblecheck>0</visiblecheck>
  2476. <incrosshairsignal>0</incrosshairsignal>
  2477. <sonarpause>500</sonarpause>
  2478. </sonar>
  2479.  
  2480. <bunnyhop>
  2481. <key>32</key>
  2482. <switch>0</switch>
  2483. </bunnyhop>
  2484. </Negev>
  2485. <Galil>
  2486. <aimbot>
  2487. <switch>1</switch>
  2488. <alwaysactive>0</alwaysactive>
  2489. <key>1</key>
  2490.  
  2491. <targetmode>2</targetmode>
  2492. 0 = BY_DISTANCE
  2493. 1 = BY_HEALTH
  2494. 2 = BY_FOV
  2495. 3 = BY_WEAPONDAMAGE
  2496.  
  2497. <intelligentmode>0</intelligentmode>
  2498. 0 = SINGLE_HITBOX
  2499. 1 = RANDOM_HEADNECKCHEST
  2500. 2 = CLOSEST_HITBOX
  2501.  
  2502. <visiblecheck>1</visiblecheck>
  2503. <teamcheck>1</teamcheck>
  2504. <movecheck>0</movecheck>
  2505. <jumpcheck>0</jumpcheck>
  2506. <spawncheck>1</spawncheck>
  2507. <switchtargets>1</switchtargets>
  2508. <stopafterkill>0</stopafterkill>
  2509. <faceitmode>1</faceitmode>
  2510. <fov>2.1</fov>
  2511. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2512. <ontargetfov>20.0</ontargetfov>
  2513. <smooth>0.0</smooth>
  2514. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2515. <smoothrandommin>2.05</smoothrandommin>
  2516. <smoothrandommax>2.45</smoothrandommax>
  2517. <zcorrection>-1.3</zcorrection>
  2518. <prediction>1.5</prediction>
  2519. <maxinaccuracy>0</maxinaccuracy>
  2520. <curvefactor>5.0</curvefactor>
  2521. <aimerrorfactor>0.0</aimerrorfactor>
  2522. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2523. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2524. <hitbox>8</hitbox>
  2525. <delay>0</delay>
  2526. <aimtime>0</aimtime>
  2527. <pausetime>0</pausetime>
  2528. </aimbot>
  2529.  
  2530. <triggerbot>
  2531. <switch>1</switch>
  2532. <alwaysactive>0</alwaysactive>
  2533. <key>18</key>
  2534.  
  2535. <triggermode>3</triggermode>
  2536. 0 = TRIGGER_SINGLE_HITBOX
  2537. 1 = TRIGGER_AIMNECKCHEST
  2538. 2 = TRIGGER_HIGHDAMAGE
  2539. 3 = TRIGGER_FULL_BODY
  2540.  
  2541. <visiblecheck>1</visiblecheck>
  2542. <teamcheck>1</teamcheck>
  2543. <spawncheck>1</spawncheck>
  2544. <jumpcheck>0</jumpcheck>
  2545. <hitbox>8</hitbox>
  2546. <delay>15</delay>
  2547. <triggertime>0</triggertime>
  2548. <pausetime>0</pausetime>
  2549. <afterburst>250</afterburst>
  2550. <maxinaccuracy>1.5</maxinaccuracy>
  2551. <range>0.75</range>
  2552. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2553. </triggerbot>
  2554.  
  2555. <rcs>
  2556. <switch>0</switch>
  2557. <startshot>2</startshot>
  2558. <stopshot>8</stopshot>
  2559. <pitchcompensation>1.1</pitchcompensation>
  2560. <yawcompensation>1.0</yawcompensation>
  2561. </rcs>
  2562.  
  2563. <glow>
  2564. <switch>1</switch>
  2565. <teamcheck>0</teamcheck>
  2566. <players>1</players>
  2567. <weapons>0</weapons>
  2568. <bloom>0</bloom>
  2569. <tcolor>0xF7F9F980</tcolor>
  2570. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  2571. <ctcolor>0xF7F9F990</ctcolor>
  2572. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  2573. <weaponcolor>0x00FF0080</weaponcolor>
  2574. </glow>
  2575.  
  2576. <radar>
  2577. <switch>1</switch>
  2578. </radar>
  2579.  
  2580. <sonar>
  2581. <switch>0</switch>
  2582. <teamcheck>1</teamcheck>
  2583. <visiblecheck>0</visiblecheck>
  2584. <incrosshairsignal>0</incrosshairsignal>
  2585. <sonarpause>500</sonarpause>
  2586. </sonar>
  2587.  
  2588. <bunnyhop>
  2589. <key>32</key>
  2590. <switch>0</switch>
  2591. </bunnyhop>
  2592. </Galil>
  2593. <FAMAS>
  2594. <aimbot>
  2595. <switch>1</switch>
  2596. <alwaysactive>0</alwaysactive>
  2597. <key>1</key>
  2598.  
  2599. <targetmode>2</targetmode>
  2600. 0 = BY_DISTANCE
  2601. 1 = BY_HEALTH
  2602. 2 = BY_FOV
  2603. 3 = BY_WEAPONDAMAGE
  2604.  
  2605. <intelligentmode>0</intelligentmode>
  2606. 0 = SINGLE_HITBOX
  2607. 1 = RANDOM_HEADNECKCHEST
  2608. 2 = CLOSEST_HITBOX
  2609.  
  2610. <visiblecheck>1</visiblecheck>
  2611. <teamcheck>1</teamcheck>
  2612. <movecheck>0</movecheck>
  2613. <jumpcheck>0</jumpcheck>
  2614. <spawncheck>1</spawncheck>
  2615. <switchtargets>1</switchtargets>
  2616. <stopafterkill>0</stopafterkill>
  2617. <faceitmode>1</faceitmode>
  2618. <fov>2.1</fov>
  2619. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2620. <ontargetfov>20.0</ontargetfov>
  2621. <smooth>0.0</smooth>
  2622. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2623. <smoothrandommin>2.05</smoothrandommin>
  2624. <smoothrandommax>2.45</smoothrandommax>
  2625. <zcorrection>-1.3</zcorrection>
  2626. <prediction>1.5</prediction>
  2627. <maxinaccuracy>0</maxinaccuracy>
  2628. <curvefactor>5.0</curvefactor>
  2629. <aimerrorfactor>0.0</aimerrorfactor>
  2630. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2631. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2632. <hitbox>8</hitbox>
  2633. <delay>0</delay>
  2634. <aimtime>0</aimtime>
  2635. <pausetime>0</pausetime>
  2636. </aimbot>
  2637.  
  2638. <triggerbot>
  2639. <switch>1</switch>
  2640. <alwaysactive>0</alwaysactive>
  2641. <key>18</key>
  2642.  
  2643. <triggermode>3</triggermode>
  2644. 0 = TRIGGER_SINGLE_HITBOX
  2645. 1 = TRIGGER_AIMNECKCHEST
  2646. 2 = TRIGGER_HIGHDAMAGE
  2647. 3 = TRIGGER_FULL_BODY
  2648.  
  2649. <visiblecheck>1</visiblecheck>
  2650. <teamcheck>1</teamcheck>
  2651. <spawncheck>1</spawncheck>
  2652. <jumpcheck>0</jumpcheck>
  2653. <hitbox>8</hitbox>
  2654. <delay>15</delay>
  2655. <triggertime>0</triggertime>
  2656. <pausetime>0</pausetime>
  2657. <afterburst>250</afterburst>
  2658. <maxinaccuracy>1.5</maxinaccuracy>
  2659. <range>0.75</range>
  2660. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2661. </triggerbot>
  2662.  
  2663. <rcs>
  2664. <switch>0</switch>
  2665. <startshot>3</startshot>
  2666. <stopshot>8</stopshot>
  2667. <pitchcompensation>1.0</pitchcompensation>
  2668. <yawcompensation>1.0</yawcompensation>
  2669. </rcs>
  2670.  
  2671. <glow>
  2672. <switch>1</switch>
  2673. <teamcheck>0</teamcheck>
  2674. <players>1</players>
  2675. <weapons>0</weapons>
  2676. <bloom>0</bloom>
  2677. <tcolor>0xF7F9F980</tcolor>
  2678. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  2679. <ctcolor>0xF7F9F990</ctcolor>
  2680. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  2681. <weaponcolor>0x00FF0080</weaponcolor>
  2682. </glow>
  2683.  
  2684. <radar>
  2685. <switch>1</switch>
  2686. </radar>
  2687.  
  2688. <sonar>
  2689. <switch>0</switch>
  2690. <teamcheck>1</teamcheck>
  2691. <visiblecheck>0</visiblecheck>
  2692. <incrosshairsignal>0</incrosshairsignal>
  2693. <sonarpause>500</sonarpause>
  2694. </sonar>
  2695.  
  2696. <bunnyhop>
  2697. <key>32</key>
  2698. <switch>0</switch>
  2699. </bunnyhop>
  2700. </FAMAS>
  2701. <AK47>
  2702. <aimbot>
  2703. <switch>1</switch>
  2704. <alwaysactive>0</alwaysactive>
  2705. <key>1</key>
  2706.  
  2707. <targetmode>2</targetmode>
  2708. 0 = BY_DISTANCE
  2709. 1 = BY_HEALTH
  2710. 2 = BY_FOV
  2711. 3 = BY_WEAPONDAMAGE
  2712.  
  2713. <intelligentmode>0</intelligentmode>
  2714. 0 = SINGLE_HITBOX
  2715. 1 = RANDOM_HEADNECKCHEST
  2716. 2 = CLOSEST_HITBOX
  2717.  
  2718. <visiblecheck>1</visiblecheck>
  2719. <teamcheck>1</teamcheck>
  2720. <movecheck>0</movecheck>
  2721. <jumpcheck>0</jumpcheck>
  2722. <spawncheck>1</spawncheck>
  2723. <switchtargets>1</switchtargets>
  2724. <stopafterkill>0</stopafterkill>
  2725. <faceitmode>1</faceitmode>
  2726. <fov>2.1</fov>
  2727. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2728. <ontargetfov>20.0</ontargetfov>
  2729. <smooth>0.0</smooth>
  2730. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2731. <smoothrandommin>2.05</smoothrandommin>
  2732. <smoothrandommax>2.45</smoothrandommax>
  2733. <zcorrection>-1.3</zcorrection>
  2734. <prediction>1.5</prediction>
  2735. <maxinaccuracy>0</maxinaccuracy>
  2736. <curvefactor>5.0</curvefactor>
  2737. <aimerrorfactor>0.0</aimerrorfactor>
  2738. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2739. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2740. <hitbox>8</hitbox>
  2741. <delay>0</delay>
  2742. <aimtime>0</aimtime>
  2743. <pausetime>0</pausetime>
  2744. </aimbot>
  2745.  
  2746. <triggerbot>
  2747. <switch>1</switch>
  2748. <alwaysactive>0</alwaysactive>
  2749. <key>18</key>
  2750.  
  2751. <triggermode>3</triggermode>
  2752. 0 = TRIGGER_SINGLE_HITBOX
  2753. 1 = TRIGGER_AIMNECKCHEST
  2754. 2 = TRIGGER_HIGHDAMAGE
  2755. 3 = TRIGGER_FULL_BODY
  2756.  
  2757. <visiblecheck>1</visiblecheck>
  2758. <teamcheck>1</teamcheck>
  2759. <spawncheck>1</spawncheck>
  2760. <jumpcheck>0</jumpcheck>
  2761. <hitbox>8</hitbox>
  2762. <delay>15</delay>
  2763. <triggertime>0</triggertime>
  2764. <pausetime>0</pausetime>
  2765. <afterburst>250</afterburst>
  2766. <maxinaccuracy>1.5</maxinaccuracy>
  2767. <range>0.75</range>
  2768. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2769. </triggerbot>
  2770.  
  2771. <rcs>
  2772. <switch>0</switch>
  2773. <startshot>3</startshot>
  2774. <stopshot>7</stopshot>
  2775. <pitchcompensation>0.9</pitchcompensation>
  2776. <yawcompensation>1.0</yawcompensation>
  2777. </rcs>
  2778.  
  2779. <glow>
  2780. <switch>1</switch>
  2781. <teamcheck>0</teamcheck>
  2782. <players>1</players>
  2783. <weapons>0</weapons>
  2784. <bloom>0</bloom>
  2785. <tcolor>0xF7F9F980</tcolor>
  2786. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  2787. <ctcolor>0xF7F9F990</ctcolor>
  2788. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  2789. <weaponcolor>0x00FF0080</weaponcolor>
  2790. </glow>
  2791.  
  2792. <radar>
  2793. <switch>1</switch>
  2794. </radar>
  2795.  
  2796. <sonar>
  2797. <switch>0</switch>
  2798. <teamcheck>1</teamcheck>
  2799. <visiblecheck>0</visiblecheck>
  2800. <incrosshairsignal>0</incrosshairsignal>
  2801. <sonarpause>500</sonarpause>
  2802. </sonar>
  2803.  
  2804. <bunnyhop>
  2805. <key>32</key>
  2806. <switch>0</switch>
  2807. </bunnyhop>
  2808. </AK47>
  2809. <M4A4>
  2810. <aimbot>
  2811. <switch>1</switch>
  2812. <alwaysactive>0</alwaysactive>
  2813. <key>1</key>
  2814.  
  2815. <targetmode>2</targetmode>
  2816. 0 = BY_DISTANCE
  2817. 1 = BY_HEALTH
  2818. 2 = BY_FOV
  2819. 3 = BY_WEAPONDAMAGE
  2820.  
  2821. <intelligentmode>0</intelligentmode>
  2822. 0 = SINGLE_HITBOX
  2823. 1 = RANDOM_HEADNECKCHEST
  2824. 2 = CLOSEST_HITBOX
  2825.  
  2826. <visiblecheck>1</visiblecheck>
  2827. <teamcheck>1</teamcheck>
  2828. <movecheck>0</movecheck>
  2829. <jumpcheck>0</jumpcheck>
  2830. <spawncheck>1</spawncheck>
  2831. <switchtargets>1</switchtargets>
  2832. <stopafterkill>0</stopafterkill>
  2833. <faceitmode>1</faceitmode>
  2834. <fov>2.1</fov>
  2835. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2836. <ontargetfov>20.0</ontargetfov>
  2837. <smooth>0.0</smooth>
  2838. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2839. <smoothrandommin>2.05</smoothrandommin>
  2840. <smoothrandommax>2.45</smoothrandommax>
  2841. <zcorrection>-1.3</zcorrection>
  2842. <prediction>1.5</prediction>
  2843. <maxinaccuracy>0</maxinaccuracy>
  2844. <curvefactor>5.0</curvefactor>
  2845. <aimerrorfactor>0.0</aimerrorfactor>
  2846. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2847. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2848. <hitbox>8</hitbox>
  2849. <delay>0</delay>
  2850. <aimtime>0</aimtime>
  2851. <pausetime>0</pausetime>
  2852. </aimbot>
  2853.  
  2854. <triggerbot>
  2855. <switch>1</switch>
  2856. <alwaysactive>0</alwaysactive>
  2857. <key>18</key>
  2858.  
  2859. <triggermode>3</triggermode>
  2860. 0 = TRIGGER_SINGLE_HITBOX
  2861. 1 = TRIGGER_AIMNECKCHEST
  2862. 2 = TRIGGER_HIGHDAMAGE
  2863. 3 = TRIGGER_FULL_BODY
  2864.  
  2865. <visiblecheck>1</visiblecheck>
  2866. <teamcheck>1</teamcheck>
  2867. <spawncheck>1</spawncheck>
  2868. <jumpcheck>0</jumpcheck>
  2869. <hitbox>8</hitbox>
  2870. <delay>15</delay>
  2871. <triggertime>0</triggertime>
  2872. <pausetime>0</pausetime>
  2873. <afterburst>250</afterburst>
  2874. <maxinaccuracy>1.5</maxinaccuracy>
  2875. <range>0.75</range>
  2876. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2877. </triggerbot>
  2878.  
  2879. <rcs>
  2880. <switch>0</switch>
  2881. <startshot>2</startshot>
  2882. <stopshot>8</stopshot>
  2883. <pitchcompensation>0.75</pitchcompensation>
  2884. <yawcompensation>1.0</yawcompensation>
  2885. </rcs>
  2886.  
  2887. <glow>
  2888. <switch>1</switch>
  2889. <teamcheck>0</teamcheck>
  2890. <players>1</players>
  2891. <weapons>0</weapons>
  2892. <bloom>0</bloom>
  2893. <tcolor>0xF7F9F980</tcolor>
  2894. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  2895. <ctcolor>0xF7F9F990</ctcolor>
  2896. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  2897. <weaponcolor>0x00FF0080</weaponcolor>
  2898. </glow>
  2899.  
  2900. <radar>
  2901. <switch>1</switch>
  2902. </radar>
  2903.  
  2904. <sonar>
  2905. <switch>0</switch>
  2906. <teamcheck>1</teamcheck>
  2907. <visiblecheck>0</visiblecheck>
  2908. <incrosshairsignal>0</incrosshairsignal>
  2909. <sonarpause>500</sonarpause>
  2910. </sonar>
  2911.  
  2912. <bunnyhop>
  2913. <key>32</key>
  2914. <switch>0</switch>
  2915. </bunnyhop>
  2916. </M4A4>
  2917. <M4A1S>
  2918. <aimbot>
  2919. <switch>1</switch>
  2920. <alwaysactive>0</alwaysactive>
  2921. <key>1</key>
  2922.  
  2923. <targetmode>2</targetmode>
  2924. 0 = BY_DISTANCE
  2925. 1 = BY_HEALTH
  2926. 2 = BY_FOV
  2927. 3 = BY_WEAPONDAMAGE
  2928.  
  2929. <intelligentmode>0</intelligentmode>
  2930. 0 = SINGLE_HITBOX
  2931. 1 = RANDOM_HEADNECKCHEST
  2932. 2 = CLOSEST_HITBOX
  2933.  
  2934. <visiblecheck>1</visiblecheck>
  2935. <teamcheck>1</teamcheck>
  2936. <movecheck>0</movecheck>
  2937. <jumpcheck>0</jumpcheck>
  2938. <spawncheck>1</spawncheck>
  2939. <switchtargets>1</switchtargets>
  2940. <stopafterkill>0</stopafterkill>
  2941. <faceitmode>1</faceitmode>
  2942. <fov>2.1</fov>
  2943. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  2944. <ontargetfov>20.0</ontargetfov>
  2945. <smooth>0.0</smooth>
  2946. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  2947. <smoothrandommin>2.05</smoothrandommin>
  2948. <smoothrandommax>2.45</smoothrandommax>
  2949. <zcorrection>-1.3</zcorrection>
  2950. <prediction>1.5</prediction>
  2951. <maxinaccuracy>0</maxinaccuracy>
  2952. <curvefactor>5.0</curvefactor>
  2953. <aimerrorfactor>0.0</aimerrorfactor>
  2954. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  2955. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  2956. <hitbox>8</hitbox>
  2957. <delay>0</delay>
  2958. <aimtime>0</aimtime>
  2959. <pausetime>0</pausetime>
  2960. </aimbot>
  2961.  
  2962. <triggerbot>
  2963. <switch>1</switch>
  2964. <alwaysactive>0</alwaysactive>
  2965. <key>18</key>
  2966.  
  2967. <triggermode>3</triggermode>
  2968. 0 = TRIGGER_SINGLE_HITBOX
  2969. 1 = TRIGGER_AIMNECKCHEST
  2970. 2 = TRIGGER_HIGHDAMAGE
  2971. 3 = TRIGGER_FULL_BODY
  2972.  
  2973. <visiblecheck>1</visiblecheck>
  2974. <teamcheck>1</teamcheck>
  2975. <spawncheck>1</spawncheck>
  2976. <jumpcheck>0</jumpcheck>
  2977. <hitbox>8</hitbox>
  2978. <delay>15</delay>
  2979. <triggertime>0</triggertime>
  2980. <pausetime>0</pausetime>
  2981. <afterburst>250</afterburst>
  2982. <maxinaccuracy>1.5</maxinaccuracy>
  2983. <range>0.75</range>
  2984. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  2985. </triggerbot>
  2986.  
  2987. <rcs>
  2988. <switch>0</switch>
  2989. <startshot>3</startshot>
  2990. <stopshot>8</stopshot>
  2991. <pitchcompensation>1.1</pitchcompensation>
  2992. <yawcompensation>1.0</yawcompensation>
  2993. </rcs>
  2994.  
  2995. <glow>
  2996. <switch>1</switch>
  2997. <teamcheck>0</teamcheck>
  2998. <players>1</players>
  2999. <weapons>0</weapons>
  3000. <bloom>0</bloom>
  3001. <tcolor>0xF7F9F980</tcolor>
  3002. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  3003. <ctcolor>0xF7F9F990</ctcolor>
  3004. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  3005. <weaponcolor>0x00FF0080</weaponcolor>
  3006. </glow>
  3007.  
  3008. <radar>
  3009. <switch>1</switch>
  3010. </radar>
  3011.  
  3012. <sonar>
  3013. <switch>0</switch>
  3014. <teamcheck>1</teamcheck>
  3015. <visiblecheck>0</visiblecheck>
  3016. <incrosshairsignal>0</incrosshairsignal>
  3017. <sonarpause>500</sonarpause>
  3018. </sonar>
  3019.  
  3020. <bunnyhop>
  3021. <key>32</key>
  3022. <switch>0</switch>
  3023. </bunnyhop>
  3024. </M4A1S>
  3025. <SSG08>
  3026. <aimbot>
  3027. <switch>1</switch>
  3028. <alwaysactive>0</alwaysactive>
  3029. <key>18</key>
  3030.  
  3031. <targetmode>2</targetmode>
  3032. 0 = BY_DISTANCE
  3033. 1 = BY_HEALTH
  3034. 2 = BY_FOV
  3035. 3 = BY_WEAPONDAMAGE
  3036.  
  3037. <intelligentmode>0</intelligentmode>
  3038. 0 = SINGLE_HITBOX
  3039. 1 = RANDOM_HEADNECKCHEST
  3040. 2 = CLOSEST_HITBOX
  3041.  
  3042. <visiblecheck>1</visiblecheck>
  3043. <teamcheck>1</teamcheck>
  3044. <movecheck>0</movecheck>
  3045. <jumpcheck>0</jumpcheck>
  3046. <spawncheck>1</spawncheck>
  3047. <switchtargets>1</switchtargets>
  3048. <stopafterkill>0</stopafterkill>
  3049. <faceitmode>1</faceitmode>
  3050. <fov>1.99</fov>
  3051. <fovdistancemultiplier>0.98</fovdistancemultiplier>
  3052. <ontargetfov>20.0</ontargetfov>
  3053. <smooth>0.0</smooth>
  3054. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  3055. <smoothrandommin>2.5</smoothrandommin>
  3056. <smoothrandommax>3.1</smoothrandommax>
  3057. <zcorrection>0.5</zcorrection>
  3058. <prediction>1.5</prediction>
  3059. <maxinaccuracy>0</maxinaccuracy>
  3060. <curvefactor>5.0</curvefactor>
  3061. <aimerrorfactor>0.0</aimerrorfactor>
  3062. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3063. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3064. <hitbox>8</hitbox>
  3065. <delay>0</delay>
  3066. <aimtime>0</aimtime>
  3067. <pausetime>0</pausetime>
  3068. </aimbot>
  3069.  
  3070. <triggerbot>
  3071. <switch>1</switch>
  3072. <alwaysactive>0</alwaysactive>
  3073. <key>18</key>
  3074.  
  3075. <triggermode>3</triggermode>
  3076. 0 = TRIGGER_SINGLE_HITBOX
  3077. 1 = TRIGGER_AIMNECKCHEST
  3078. 2 = TRIGGER_HIGHDAMAGE
  3079. 3 = TRIGGER_FULL_BODY
  3080.  
  3081. <visiblecheck>1</visiblecheck>
  3082. <teamcheck>1</teamcheck>
  3083. <spawncheck>1</spawncheck>
  3084. <jumpcheck>0</jumpcheck>
  3085. <hitbox>8</hitbox>
  3086. <delay>15</delay>
  3087. <triggertime>0</triggertime>
  3088. <pausetime>0</pausetime>
  3089. <afterburst>0</afterburst>
  3090. <maxinaccuracy>0.0</maxinaccuracy>
  3091. <range>0.75</range>
  3092. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3093. </triggerbot>
  3094.  
  3095. <rcs>
  3096. <switch>0</switch>
  3097. <startshot>0</startshot>
  3098. <stopshot>0</stopshot>
  3099. <pitchcompensation>0.0</pitchcompensation>
  3100. <yawcompensation>0.0</yawcompensation>
  3101. </rcs>
  3102.  
  3103. <glow>
  3104. <switch>1</switch>
  3105. <teamcheck>0</teamcheck>
  3106. <players>1</players>
  3107. <weapons>0</weapons>
  3108. <bloom>0</bloom>
  3109. <tcolor>0xF7F9F980</tcolor>
  3110. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  3111. <ctcolor>0xF7F9F990</ctcolor>
  3112. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  3113. <weaponcolor>0x00FF0080</weaponcolor>
  3114. </glow>
  3115.  
  3116. <radar>
  3117. <switch>1</switch>
  3118. </radar>
  3119.  
  3120. <sonar>
  3121. <switch>0</switch>
  3122. <teamcheck>1</teamcheck>
  3123. <visiblecheck>0</visiblecheck>
  3124. <incrosshairsignal>0</incrosshairsignal>
  3125. <sonarpause>500</sonarpause>
  3126. </sonar>
  3127.  
  3128. <bunnyhop>
  3129. <key>32</key>
  3130. <switch>0</switch>
  3131. </bunnyhop>
  3132. </SSG08>
  3133. <SG553>
  3134. <aimbot>
  3135. <switch>1</switch>
  3136. <alwaysactive>0</alwaysactive>
  3137. <key>18</key>
  3138.  
  3139. <targetmode>2</targetmode>
  3140. 0 = BY_DISTANCE
  3141. 1 = BY_HEALTH
  3142. 2 = BY_FOV
  3143. 3 = BY_WEAPONDAMAGE
  3144.  
  3145. <intelligentmode>0</intelligentmode>
  3146. 0 = SINGLE_HITBOX
  3147. 1 = RANDOM_HEADNECKCHEST
  3148. 2 = CLOSEST_HITBOX
  3149.  
  3150. <visiblecheck>1</visiblecheck>
  3151. <teamcheck>1</teamcheck>
  3152. <movecheck>0</movecheck>
  3153. <jumpcheck>0</jumpcheck>
  3154. <spawncheck>1</spawncheck>
  3155. <switchtargets>1</switchtargets>
  3156. <stopafterkill>0</stopafterkill>
  3157. <faceitmode>1</faceitmode>
  3158. <fov>2.1</fov>
  3159. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  3160. <ontargetfov>20.0</ontargetfov>
  3161. <smooth>5.0</smooth>
  3162. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  3163. <smoothrandommin>2.05</smoothrandommin>
  3164. <smoothrandommax>2.45</smoothrandommax>
  3165. <zcorrection>-1.3</zcorrection>
  3166. <prediction>1.5</prediction>
  3167. <maxinaccuracy>0</maxinaccuracy>
  3168. <curvefactor>5.0</curvefactor>
  3169. <aimerrorfactor>0.0</aimerrorfactor>
  3170. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  3171. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  3172. <hitbox>8</hitbox>
  3173. <delay>0</delay>
  3174. <aimtime>0</aimtime>
  3175. <pausetime>0</pausetime>
  3176. </aimbot>
  3177.  
  3178. <triggerbot>
  3179. <switch>1</switch>
  3180. <alwaysactive>0</alwaysactive>
  3181. <key>18</key>
  3182.  
  3183. <triggermode>3</triggermode>
  3184. 0 = TRIGGER_SINGLE_HITBOX
  3185. 1 = TRIGGER_AIMNECKCHEST
  3186. 2 = TRIGGER_HIGHDAMAGE
  3187. 3 = TRIGGER_FULL_BODY
  3188.  
  3189. <visiblecheck>1</visiblecheck>
  3190. <teamcheck>1</teamcheck>
  3191. <spawncheck>1</spawncheck>
  3192. <jumpcheck>0</jumpcheck>
  3193. <hitbox>8</hitbox>
  3194. <delay>15</delay>
  3195. <triggertime>0</triggertime>
  3196. <pausetime>0</pausetime>
  3197. <afterburst>250</afterburst>
  3198. <maxinaccuracy>1.5</maxinaccuracy>
  3199. <range>0.75</range>
  3200. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3201. </triggerbot>
  3202.  
  3203. <rcs>
  3204. <switch>0</switch>
  3205. <startshot>0</startshot>
  3206. <stopshot>7</stopshot>
  3207. <pitchcompensation>1.2</pitchcompensation>
  3208. <yawcompensation>1.0</yawcompensation>
  3209. </rcs>
  3210.  
  3211. <glow>
  3212. <switch>1</switch>
  3213. <teamcheck>0</teamcheck>
  3214. <players>1</players>
  3215. <weapons>0</weapons>
  3216. <bloom>0</bloom>
  3217. <tcolor>0xF7F9F980</tcolor>
  3218. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  3219. <ctcolor>0xF7F9F990</ctcolor>
  3220. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  3221. <weaponcolor>0x00FF0080</weaponcolor>
  3222. </glow>
  3223.  
  3224. <radar>
  3225. <switch>1</switch>
  3226. </radar>
  3227.  
  3228. <sonar>
  3229. <switch>0</switch>
  3230. <teamcheck>1</teamcheck>
  3231. <visiblecheck>0</visiblecheck>
  3232. <incrosshairsignal>0</incrosshairsignal>
  3233. <sonarpause>500</sonarpause>
  3234. </sonar>
  3235.  
  3236. <bunnyhop>
  3237. <key>32</key>
  3238. <switch>0</switch>
  3239. </bunnyhop>
  3240. </SG553>
  3241. <AUG>
  3242. <aimbot>
  3243. <switch>1</switch>
  3244. <alwaysactive>0</alwaysactive>
  3245. <key>18</key>
  3246.  
  3247. <targetmode>2</targetmode>
  3248. 0 = BY_DISTANCE
  3249. 1 = BY_HEALTH
  3250. 2 = BY_FOV
  3251. 3 = BY_WEAPONDAMAGE
  3252.  
  3253. <intelligentmode>0</intelligentmode>
  3254. 0 = SINGLE_HITBOX
  3255. 1 = RANDOM_HEADNECKCHEST
  3256. 2 = CLOSEST_HITBOX
  3257.  
  3258. <visiblecheck>1</visiblecheck>
  3259. <teamcheck>1</teamcheck>
  3260. <movecheck>0</movecheck>
  3261. <jumpcheck>0</jumpcheck>
  3262. <spawncheck>1</spawncheck>
  3263. <switchtargets>1</switchtargets>
  3264. <stopafterkill>0</stopafterkill>
  3265. <faceitmode>1</faceitmode>
  3266. <fov>2.1</fov>
  3267. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  3268. <ontargetfov>20.0</ontargetfov>
  3269. <smooth>0.0</smooth>
  3270. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  3271. <smoothrandommin>2.05</smoothrandommin>
  3272. <smoothrandommax>2.45</smoothrandommax>
  3273. <zcorrection>-1.3</zcorrection>
  3274. <prediction>1.5</prediction>
  3275. <maxinaccuracy>0</maxinaccuracy>
  3276. <curvefactor>5.0</curvefactor>
  3277. <aimerrorfactor>0.0</aimerrorfactor>
  3278. <pitchrecoilcompensation>2.0</pitchrecoilcompensation>
  3279. <yawrecoilcompensation>2.0</yawrecoilcompensation>
  3280. <hitbox>8</hitbox>
  3281. <delay>0</delay>
  3282. <aimtime>0</aimtime>
  3283. <pausetime>0</pausetime>
  3284. </aimbot>
  3285.  
  3286. <triggerbot>
  3287. <switch>1</switch>
  3288. <alwaysactive>0</alwaysactive>
  3289. <key>18</key>
  3290.  
  3291. <triggermode>3</triggermode>
  3292. 0 = TRIGGER_SINGLE_HITBOX
  3293. 1 = TRIGGER_AIMNECKCHEST
  3294. 2 = TRIGGER_HIGHDAMAGE
  3295. 3 = TRIGGER_FULL_BODY
  3296.  
  3297. <visiblecheck>1</visiblecheck>
  3298. <teamcheck>1</teamcheck>
  3299. <spawncheck>1</spawncheck>
  3300. <jumpcheck>0</jumpcheck>
  3301. <hitbox>8</hitbox>
  3302. <delay>15</delay>
  3303. <triggertime>0</triggertime>
  3304. <pausetime>0</pausetime>
  3305. <afterburst>250</afterburst>
  3306. <maxinaccuracy>1.5</maxinaccuracy>
  3307. <range>0.75</range>
  3308. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3309. </triggerbot>
  3310.  
  3311. <rcs>
  3312. <switch>0</switch>
  3313. <startshot>0</startshot>
  3314. <stopshot>7</stopshot>
  3315. <pitchcompensation>1.0</pitchcompensation>
  3316. <yawcompensation>1.0</yawcompensation>
  3317. </rcs>
  3318.  
  3319. <glow>
  3320. <switch>1</switch>
  3321. <teamcheck>0</teamcheck>
  3322. <players>1</players>
  3323. <weapons>0</weapons>
  3324. <bloom>0</bloom>
  3325. <tcolor>0xF7F9F980</tcolor>
  3326. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  3327. <ctcolor>0xF7F9F990</ctcolor>
  3328. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  3329. <weaponcolor>0x00FF0080</weaponcolor>
  3330. </glow>
  3331.  
  3332. <radar>
  3333. <switch>1</switch>
  3334. </radar>
  3335.  
  3336. <sonar>
  3337. <switch>0</switch>
  3338. <teamcheck>1</teamcheck>
  3339. <visiblecheck>0</visiblecheck>
  3340. <incrosshairsignal>0</incrosshairsignal>
  3341. <sonarpause>500</sonarpause>
  3342. </sonar>
  3343.  
  3344. <bunnyhop>
  3345. <key>32</key>
  3346. <switch>0</switch>
  3347. </bunnyhop>
  3348. </AUG>
  3349. <AWP>
  3350. <aimbot>
  3351. <switch>1</switch>
  3352. <alwaysactive>0</alwaysactive>
  3353. <key>18</key>
  3354.  
  3355. <targetmode>2</targetmode>
  3356. 0 = BY_DISTANCE
  3357. 1 = BY_HEALTH
  3358. 2 = BY_FOV
  3359. 3 = BY_WEAPONDAMAGE
  3360.  
  3361. <intelligentmode>0</intelligentmode>
  3362. 0 = SINGLE_HITBOX
  3363. 1 = RANDOM_HEADNECKCHEST
  3364. 2 = CLOSEST_HITBOX
  3365.  
  3366. <visiblecheck>1</visiblecheck>
  3367. <teamcheck>1</teamcheck>
  3368. <movecheck>0</movecheck>
  3369. <jumpcheck>0</jumpcheck>
  3370. <spawncheck>1</spawncheck>
  3371. <switchtargets>1</switchtargets>
  3372. <stopafterkill>0</stopafterkill>
  3373. <faceitmode>1</faceitmode>
  3374. <fov>2.9</fov>
  3375. <fovdistancemultiplier>0.95</fovdistancemultiplier>
  3376. <ontargetfov>20.0</ontargetfov>
  3377. <smooth>0.0</smooth>
  3378. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  3379. <smoothrandommin>1.4</smoothrandommin>
  3380. <smoothrandommax>1.8</smoothrandommax>
  3381. <zcorrection>-8.0</zcorrection>
  3382. <prediction>1.5</prediction>
  3383. <maxinaccuracy>0</maxinaccuracy>
  3384. <curvefactor>5.0</curvefactor>
  3385. <aimerrorfactor>0.0</aimerrorfactor>
  3386. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3387. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3388. <hitbox>6</hitbox>
  3389. <delay>0</delay>
  3390. <aimtime>0</aimtime>
  3391. <pausetime>0</pausetime>
  3392. </aimbot>
  3393.  
  3394. <triggerbot>
  3395. <switch>1</switch>
  3396. <alwaysactive>0</alwaysactive>
  3397. <key>18</key>
  3398.  
  3399. <triggermode>3</triggermode>
  3400. 0 = TRIGGER_SINGLE_HITBOX
  3401. 1 = TRIGGER_AIMNECKCHEST
  3402. 2 = TRIGGER_HIGHDAMAGE
  3403. 3 = TRIGGER_FULL_BODY
  3404.  
  3405. <visiblecheck>1</visiblecheck>
  3406. <teamcheck>1</teamcheck>
  3407. <spawncheck>1</spawncheck>
  3408. <jumpcheck>0</jumpcheck>
  3409. <hitbox>8</hitbox>
  3410. <delay>15</delay>
  3411. <triggertime>0</triggertime>
  3412. <pausetime>0</pausetime>
  3413. <afterburst>0</afterburst>
  3414. <maxinaccuracy>0.0</maxinaccuracy>
  3415. <range>0.75</range>
  3416. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3417. </triggerbot>
  3418.  
  3419. <rcs>
  3420. <switch>0</switch>
  3421. <startshot>0</startshot>
  3422. <stopshot>0</stopshot>
  3423. <pitchcompensation>0.0</pitchcompensation>
  3424. <yawcompensation>0.0</yawcompensation>
  3425. </rcs>
  3426.  
  3427. <glow>
  3428. <switch>1</switch>
  3429. <teamcheck>0</teamcheck>
  3430. <players>1</players>
  3431. <weapons>0</weapons>
  3432. <bloom>0</bloom>
  3433. <tcolor>0xF7F9F980</tcolor>
  3434. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  3435. <ctcolor>0xF7F9F990</ctcolor>
  3436. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  3437. <weaponcolor>0x00FF0080</weaponcolor>
  3438. </glow>
  3439.  
  3440. <radar>
  3441. <switch>1</switch>
  3442. </radar>
  3443.  
  3444. <sonar>
  3445. <switch>0</switch>
  3446. <teamcheck>1</teamcheck>
  3447. <visiblecheck>0</visiblecheck>
  3448. <incrosshairsignal>0</incrosshairsignal>
  3449. <sonarpause>500</sonarpause>
  3450. </sonar>
  3451.  
  3452. <bunnyhop>
  3453. <key>32</key>
  3454. <switch>0</switch>
  3455. </bunnyhop>
  3456. </AWP>
  3457. <G3SG1>
  3458. <aimbot>
  3459. <switch>1</switch>
  3460. <alwaysactive>0</alwaysactive>
  3461. <key>18</key>
  3462.  
  3463. <targetmode>2</targetmode>
  3464. 0 = BY_DISTANCE
  3465. 1 = BY_HEALTH
  3466. 2 = BY_FOV
  3467. 3 = BY_WEAPONDAMAGE
  3468.  
  3469. <intelligentmode>0</intelligentmode>
  3470. 0 = SINGLE_HITBOX
  3471. 1 = RANDOM_HEADNECKCHEST
  3472. 2 = CLOSEST_HITBOX
  3473.  
  3474. <visiblecheck>1</visiblecheck>
  3475. <teamcheck>1</teamcheck>
  3476. <movecheck>0</movecheck>
  3477. <jumpcheck>0</jumpcheck>
  3478. <spawncheck>1</spawncheck>
  3479. <switchtargets>1</switchtargets>
  3480. <stopafterkill>0</stopafterkill>
  3481. <faceitmode>1</faceitmode>
  3482. <fov>1.99</fov>
  3483. <fovdistancemultiplier>0.95</fovdistancemultiplier>
  3484. <ontargetfov>20.0</ontargetfov>
  3485. <smooth>0.0</smooth>
  3486. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  3487. <smoothrandommin>3.5</smoothrandommin>
  3488. <smoothrandommax>3.9</smoothrandommax>
  3489. <zcorrection>-5.5</zcorrection>
  3490. <prediction>1.5</prediction>
  3491. <maxinaccuracy>0</maxinaccuracy>
  3492. <curvefactor>5.0</curvefactor>
  3493. <aimerrorfactor>0.0</aimerrorfactor>
  3494. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3495. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3496. <hitbox>6</hitbox>
  3497. <delay>0</delay>
  3498. <aimtime>0</aimtime>
  3499. <pausetime>0</pausetime>
  3500. </aimbot>
  3501.  
  3502. <triggerbot>
  3503. <switch>1</switch>
  3504. <alwaysactive>0</alwaysactive>
  3505. <key>18</key>
  3506.  
  3507. <triggermode>3</triggermode>
  3508. 0 = TRIGGER_SINGLE_HITBOX
  3509. 1 = TRIGGER_AIMNECKCHEST
  3510. 2 = TRIGGER_HIGHDAMAGE
  3511. 3 = TRIGGER_FULL_BODY
  3512.  
  3513. <visiblecheck>1</visiblecheck>
  3514. <teamcheck>1</teamcheck>
  3515. <spawncheck>1</spawncheck>
  3516. <jumpcheck>0</jumpcheck>
  3517. <hitbox>8</hitbox>
  3518. <delay>15</delay>
  3519. <triggertime>0</triggertime>
  3520. <pausetime>0</pausetime>
  3521. <afterburst>0</afterburst>
  3522. <maxinaccuracy>0.0</maxinaccuracy>
  3523. <range>0.75</range>
  3524. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3525. </triggerbot>
  3526.  
  3527. <rcs>
  3528. <switch>0</switch>
  3529. <startshot>0</startshot>
  3530. <stopshot>0</stopshot>
  3531. <pitchcompensation>0.0</pitchcompensation>
  3532. <yawcompensation>0.0</yawcompensation>
  3533. </rcs>
  3534.  
  3535. <glow>
  3536. <switch>1</switch>
  3537. <teamcheck>0</teamcheck>
  3538. <players>1</players>
  3539. <weapons>0</weapons>
  3540. <bloom>0</bloom>
  3541. <tcolor>0xF7F9F980</tcolor>
  3542. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  3543. <ctcolor>0xF7F9F990</ctcolor>
  3544. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  3545. <weaponcolor>0x00FF0080</weaponcolor>
  3546. </glow>
  3547.  
  3548. <radar>
  3549. <switch>1</switch>
  3550. </radar>
  3551.  
  3552. <sonar>
  3553. <switch>0</switch>
  3554. <teamcheck>1</teamcheck>
  3555. <visiblecheck>0</visiblecheck>
  3556. <incrosshairsignal>0</incrosshairsignal>
  3557. <sonarpause>500</sonarpause>
  3558. </sonar>
  3559.  
  3560. <bunnyhop>
  3561. <key>32</key>
  3562. <switch>0</switch>
  3563. </bunnyhop>
  3564. </G3SG1>
  3565. <SCAR20>
  3566. <aimbot>
  3567. <switch>1</switch>
  3568. <alwaysactive>0</alwaysactive>
  3569. <key>18</key>
  3570.  
  3571. <targetmode>2</targetmode>
  3572. 0 = BY_DISTANCE
  3573. 1 = BY_HEALTH
  3574. 2 = BY_FOV
  3575. 3 = BY_WEAPONDAMAGE
  3576.  
  3577. <intelligentmode>0</intelligentmode>
  3578. 0 = SINGLE_HITBOX
  3579. 1 = RANDOM_HEADNECKCHEST
  3580. 2 = CLOSEST_HITBOX
  3581.  
  3582. <visiblecheck>1</visiblecheck>
  3583. <teamcheck>1</teamcheck>
  3584. <movecheck>0</movecheck>
  3585. <jumpcheck>0</jumpcheck>
  3586. <spawncheck>1</spawncheck>
  3587. <switchtargets>1</switchtargets>
  3588. <stopafterkill>0</stopafterkill>
  3589. <faceitmode>1</faceitmode>
  3590. <fov>1.99</fov>
  3591. <fovdistancemultiplier>0.95</fovdistancemultiplier>
  3592. <ontargetfov>20.0</ontargetfov>
  3593. <smooth>0.0</smooth>
  3594. <smoothdistancemultiplier>0.3</smoothdistancemultiplier>
  3595. <smoothrandommin>3.5</smoothrandommin>
  3596. <smoothrandommax>3.9</smoothrandommax>
  3597. <zcorrection>-5.5</zcorrection>
  3598. <prediction>1.5</prediction>
  3599. <maxinaccuracy>0</maxinaccuracy>
  3600. <curvefactor>5.0</curvefactor>
  3601. <aimerrorfactor>0.0</aimerrorfactor>
  3602. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3603. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3604. <hitbox>6</hitbox>
  3605. <delay>0</delay>
  3606. <aimtime>0</aimtime>
  3607. <pausetime>0</pausetime>
  3608. </aimbot>
  3609.  
  3610. <triggerbot>
  3611. <switch>1</switch>
  3612. <alwaysactive>0</alwaysactive>
  3613. <key>18</key>
  3614.  
  3615. <triggermode>3</triggermode>
  3616. 0 = TRIGGER_SINGLE_HITBOX
  3617. 1 = TRIGGER_AIMNECKCHEST
  3618. 2 = TRIGGER_HIGHDAMAGE
  3619. 3 = TRIGGER_FULL_BODY
  3620.  
  3621. <visiblecheck>1</visiblecheck>
  3622. <teamcheck>1</teamcheck>
  3623. <spawncheck>1</spawncheck>
  3624. <jumpcheck>0</jumpcheck>
  3625. <hitbox>8</hitbox>
  3626. <delay>15</delay>
  3627. <triggertime>0</triggertime>
  3628. <pausetime>0</pausetime>
  3629. <afterburst>0</afterburst>
  3630. <maxinaccuracy>0.0</maxinaccuracy>
  3631. <range>0.75</range>
  3632. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3633. </triggerbot>
  3634.  
  3635. <rcs>
  3636. <switch>0</switch>
  3637. <startshot>0</startshot>
  3638. <stopshot>0</stopshot>
  3639. <pitchcompensation>0.0</pitchcompensation>
  3640. <yawcompensation>0.0</yawcompensation>
  3641. </rcs>
  3642.  
  3643. <glow>
  3644. <switch>1</switch>
  3645. <teamcheck>0</teamcheck>
  3646. <players>1</players>
  3647. <weapons>0</weapons>
  3648. <bloom>0</bloom>
  3649. <tcolor>0xF7F9F980</tcolor>
  3650. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  3651. <ctcolor>0xF7F9F990</ctcolor>
  3652. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  3653. <weaponcolor>0x00FF0080</weaponcolor>
  3654. </glow>
  3655.  
  3656. <radar>
  3657. <switch>1</switch>
  3658. </radar>
  3659.  
  3660. <sonar>
  3661. <switch>0</switch>
  3662. <teamcheck>1</teamcheck>
  3663. <visiblecheck>0</visiblecheck>
  3664. <incrosshairsignal>0</incrosshairsignal>
  3665. <sonarpause>500</sonarpause>
  3666. </sonar>
  3667.  
  3668. <bunnyhop>
  3669. <key>32</key>
  3670. <switch>0</switch>
  3671. </bunnyhop>
  3672. </SCAR20>
  3673. <Zeus>
  3674. <aimbot>
  3675. <switch>1</switch>
  3676. <alwaysactive>0</alwaysactive>
  3677. <key>18</key>
  3678.  
  3679. <targetmode>2</targetmode>
  3680. 0 = BY_DISTANCE
  3681. 1 = BY_HEALTH
  3682. 2 = BY_FOV
  3683. 3 = BY_WEAPONDAMAGE
  3684.  
  3685. <intelligentmode>0</intelligentmode>
  3686. 0 = SINGLE_HITBOX
  3687. 1 = RANDOM_HEADNECKCHEST
  3688. 2 = CLOSEST_HITBOX
  3689.  
  3690. <visiblecheck>1</visiblecheck>
  3691. <teamcheck>1</teamcheck>
  3692. <movecheck>0</movecheck>
  3693. <jumpcheck>0</jumpcheck>
  3694. <spawncheck>1</spawncheck>
  3695. <switchtargets>1</switchtargets>
  3696. <stopafterkill>0</stopafterkill>
  3697. <faceitmode>1</faceitmode>
  3698. <fov>2.1</fov>
  3699. <fovdistancemultiplier>0.75</fovdistancemultiplier>
  3700. <ontargetfov>20.0</ontargetfov>
  3701. <smooth>0.0</smooth>
  3702. <smoothdistancemultiplier>0.8</smoothdistancemultiplier>
  3703. <smoothrandommin>2.05</smoothrandommin>
  3704. <smoothrandommax>2.45</smoothrandommax>
  3705. <zcorrection>-1.5</zcorrection>
  3706. <prediction>1.5</prediction>
  3707. <maxinaccuracy>0</maxinaccuracy>
  3708. <curvefactor>5.0</curvefactor>
  3709. <aimerrorfactor>0.0</aimerrorfactor>
  3710. <pitchrecoilcompensation>0.0</pitchrecoilcompensation>
  3711. <yawrecoilcompensation>0.0</yawrecoilcompensation>
  3712. <hitbox>6</hitbox>
  3713. <delay>0</delay>
  3714. <aimtime>0</aimtime>
  3715. <pausetime>0</pausetime>
  3716. </aimbot>
  3717.  
  3718. <triggerbot>
  3719. <switch>1</switch>
  3720. <alwaysactive>0</alwaysactive>
  3721. <key>18</key>
  3722.  
  3723. <triggermode>3</triggermode>
  3724. 0 = TRIGGER_SINGLE_HITBOX
  3725. 1 = TRIGGER_AIMNECKCHEST
  3726. 2 = TRIGGER_HIGHDAMAGE
  3727. 3 = TRIGGER_FULL_BODY
  3728.  
  3729. <visiblecheck>1</visiblecheck>
  3730. <teamcheck>1</teamcheck>
  3731. <spawncheck>1</spawncheck>
  3732. <jumpcheck>0</jumpcheck>
  3733. <hitbox>8</hitbox>
  3734. <delay>15</delay>
  3735. <triggertime>0</triggertime>
  3736. <pausetime>0</pausetime>
  3737. <afterburst>0</afterburst>
  3738. <maxinaccuracy>0.0</maxinaccuracy>
  3739. <range>0.75</range>
  3740. <rangedistancemultiplier>1.65</rangedistancemultiplier>
  3741. </triggerbot>
  3742.  
  3743. <rcs>
  3744. <switch>0</switch>
  3745. <startshot>0</startshot>
  3746. <stopshot>0</stopshot>
  3747. <pitchcompensation>0.0</pitchcompensation>
  3748. <yawcompensation>0.0</yawcompensation>
  3749. </rcs>
  3750.  
  3751. <glow>
  3752. <switch>1</switch>
  3753. <teamcheck>0</teamcheck>
  3754. <players>1</players>
  3755. <weapons>0</weapons>
  3756. <bloom>0</bloom>
  3757. <tcolor>0xF7F9F980</tcolor>
  3758. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  3759. <ctcolor>0xF7F9F990</ctcolor>
  3760. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  3761. <weaponcolor>0x00FF0080</weaponcolor>
  3762. </glow>
  3763.  
  3764. <radar>
  3765. <switch>1</switch>
  3766. </radar>
  3767.  
  3768. <sonar>
  3769. <switch>0</switch>
  3770. <teamcheck>1</teamcheck>
  3771. <visiblecheck>0</visiblecheck>
  3772. <incrosshairsignal>0</incrosshairsignal>
  3773. <sonarpause>500</sonarpause>
  3774. </sonar>
  3775.  
  3776. <bunnyhop>
  3777. <key>32</key>
  3778. <switch>0</switch>
  3779. </bunnyhop>
  3780. </Zeus>
  3781.  
  3782.  
  3783.  
  3784.  
  3785.  
  3786.  
  3787.  
  3788.  
  3789.  
  3790.  
  3791.  
  3792.  
  3793.  
  3794.  
  3795.  
  3796.  
  3797.  
  3798.  
  3799.  
  3800. <Knife>
  3801. <aimbot><switch>0</switch></aimbot>
  3802. <triggerbot><switch>0</switch></triggerbot>
  3803. <rcs><switch>0</switch></rcs>
  3804. <glow>
  3805. <switch>1</switch>
  3806. <teamcheck>0</teamcheck>
  3807. <players>1</players>
  3808. <weapons>0</weapons>
  3809. <bloom>0</bloom>
  3810. <tcolor>0xF7F9F980</tcolor>
  3811. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  3812. <ctcolor>0xF7F9F990</ctcolor>
  3813. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  3814. <weaponcolor>0x00FF0080</weaponcolor>
  3815. </glow>
  3816.  
  3817. <radar>
  3818. <switch>1</switch>
  3819. </radar>
  3820.  
  3821. <sonar>
  3822. <switch>0</switch>
  3823. <teamcheck>1</teamcheck>
  3824. <visiblecheck>0</visiblecheck>
  3825. <incrosshairsignal>0</incrosshairsignal>
  3826. <sonarpause>500</sonarpause>
  3827. </sonar>
  3828. <bunnyhop><switch>0</switch></bunnyhop>
  3829. </Knife>
  3830. <C4>
  3831. <aimbot><switch>0</switch></aimbot>
  3832. <triggerbot><switch>0</switch></triggerbot>
  3833. <rcs><switch>0</switch></rcs>
  3834. <glow>
  3835. <switch>1</switch>
  3836. <teamcheck>0</teamcheck>
  3837. <players>1</players>
  3838. <weapons>0</weapons>
  3839. <bloom>0</bloom>
  3840. <tcolor>0xF7F9F980</tcolor>
  3841. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  3842. <ctcolor>0xF7F9F990</ctcolor>
  3843. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  3844. <weaponcolor>0x00FF0080</weaponcolor>
  3845. </glow>
  3846.  
  3847. <radar>
  3848. <switch>1</switch>
  3849. </radar>
  3850.  
  3851. <sonar>
  3852. <switch>0</switch>
  3853. <teamcheck>1</teamcheck>
  3854. <visiblecheck>0</visiblecheck>
  3855. <incrosshairsignal>0</incrosshairsignal>
  3856. <sonarpause>500</sonarpause>
  3857. </sonar>
  3858. <bunnyhop><switch>0</switch></bunnyhop>
  3859. </C4>
  3860. <FB>
  3861. <aimbot><switch>0</switch></aimbot>
  3862. <triggerbot><switch>0</switch></triggerbot>
  3863. <rcs><switch>0</switch></rcs>
  3864. <glow>
  3865. <switch>1</switch>
  3866. <teamcheck>0</teamcheck>
  3867. <players>1</players>
  3868. <weapons>0</weapons>
  3869. <bloom>0</bloom>
  3870. <tcolor>0xF7F9F980</tcolor>
  3871. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  3872. <ctcolor>0xF7F9F990</ctcolor>
  3873. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  3874. <weaponcolor>0x00FF0080</weaponcolor>
  3875. </glow>
  3876.  
  3877. <radar>
  3878. <switch>1</switch>
  3879. </radar>
  3880.  
  3881. <sonar>
  3882. <switch>0</switch>
  3883. <teamcheck>1</teamcheck>
  3884. <visiblecheck>0</visiblecheck>
  3885. <incrosshairsignal>0</incrosshairsignal>
  3886. <sonarpause>500</sonarpause>
  3887. </sonar>
  3888. <bunnyhop><switch>0</switch></bunnyhop>
  3889. </FB>
  3890. <HE>
  3891. <aimbot><switch>0</switch></aimbot>
  3892. <triggerbot><switch>0</switch></triggerbot>
  3893. <rcs><switch>0</switch></rcs>
  3894. <glow>
  3895. <switch>1</switch>
  3896. <teamcheck>0</teamcheck>
  3897. <players>1</players>
  3898. <weapons>0</weapons>
  3899. <bloom>0</bloom>
  3900. <tcolor>0xF7F9F980</tcolor>
  3901. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  3902. <ctcolor>0xF7F9F990</ctcolor>
  3903. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  3904. <weaponcolor>0x00FF0080</weaponcolor>
  3905. </glow>
  3906.  
  3907. <radar>
  3908. <switch>1</switch>
  3909. </radar>
  3910.  
  3911. <sonar>
  3912. <switch>0</switch>
  3913. <teamcheck>1</teamcheck>
  3914. <visiblecheck>0</visiblecheck>
  3915. <incrosshairsignal>0</incrosshairsignal>
  3916. <sonarpause>500</sonarpause>
  3917. </sonar>
  3918. <bunnyhop><switch>0</switch></bunnyhop>
  3919. </HE>
  3920. <DG>
  3921. <aimbot><switch>0</switch></aimbot>
  3922. <triggerbot><switch>0</switch></triggerbot>
  3923. <rcs><switch>0</switch></rcs>
  3924. <glow>
  3925. <switch>1</switch>
  3926. <teamcheck>0</teamcheck>
  3927. <players>1</players>
  3928. <weapons>0</weapons>
  3929. <bloom>0</bloom>
  3930. <tcolor>0xF7F9F980</tcolor>
  3931. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  3932. <ctcolor>0xF7F9F990</ctcolor>
  3933. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  3934. <weaponcolor>0x00FF0080</weaponcolor>
  3935. </glow>
  3936.  
  3937. <radar>
  3938. <switch>1</switch>
  3939. </radar>
  3940.  
  3941. <sonar>
  3942. <switch>0</switch>
  3943. <teamcheck>1</teamcheck>
  3944. <visiblecheck>0</visiblecheck>
  3945. <incrosshairsignal>0</incrosshairsignal>
  3946. <sonarpause>500</sonarpause>
  3947. </sonar>
  3948. <bunnyhop><switch>0</switch></bunnyhop>
  3949. </DG>
  3950. <IG>
  3951. <aimbot><switch>0</switch></aimbot>
  3952. <triggerbot><switch>0</switch></triggerbot>
  3953. <rcs><switch>0</switch></rcs>
  3954. <glow>
  3955. <switch>1</switch>
  3956. <teamcheck>0</teamcheck>
  3957. <players>1</players>
  3958. <weapons>0</weapons>
  3959. <bloom>0</bloom>
  3960. <tcolor>0xF7F9F980</tcolor>
  3961. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  3962. <ctcolor>0xF7F9F990</ctcolor>
  3963. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  3964. <weaponcolor>0x00FF0080</weaponcolor>
  3965. </glow>
  3966.  
  3967. <radar>
  3968. <switch>1</switch>
  3969. </radar>
  3970.  
  3971. <sonar>
  3972. <switch>0</switch>
  3973. <teamcheck>1</teamcheck>
  3974. <visiblecheck>0</visiblecheck>
  3975. <incrosshairsignal>0</incrosshairsignal>
  3976. <sonarpause>500</sonarpause>
  3977. </sonar>
  3978. <bunnyhop><switch>0</switch></bunnyhop>
  3979. </IG>
  3980. <Molotov>
  3981. <aimbot><switch>0</switch></aimbot>
  3982. <triggerbot><switch>0</switch></triggerbot>
  3983. <rcs><switch>0</switch></rcs>
  3984. <glow>
  3985. <switch>1</switch>
  3986. <teamcheck>0</teamcheck>
  3987. <players>1</players>
  3988. <weapons>0</weapons>
  3989. <bloom>0</bloom>
  3990. <tcolor>0xF7F9F980</tcolor>
  3991. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  3992. <ctcolor>0xF7F9F990</ctcolor>
  3993. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  3994. <weaponcolor>0x00FF0080</weaponcolor>
  3995. </glow>
  3996.  
  3997. <radar>
  3998. <switch>1</switch>
  3999. </radar>
  4000.  
  4001. <sonar>
  4002. <switch>0</switch>
  4003. <teamcheck>1</teamcheck>
  4004. <visiblecheck>0</visiblecheck>
  4005. <incrosshairsignal>0</incrosshairsignal>
  4006. <sonarpause>500</sonarpause>
  4007. </sonar>
  4008. <bunnyhop><switch>0</switch></bunnyhop>
  4009. </Molotov>
  4010. <SG>
  4011. <aimbot><switch>0</switch></aimbot>
  4012. <triggerbot><switch>0</switch></triggerbot>
  4013. <rcs><switch>0</switch></rcs>
  4014. <glow>
  4015. <switch>1</switch>
  4016. <teamcheck>0</teamcheck>
  4017. <players>1</players>
  4018. <weapons>0</weapons>
  4019. <bloom>0</bloom>
  4020. <tcolor>0xF7F9F980</tcolor>
  4021. <tvisiblecolor>0xF4F6F780</tvisiblecolor>
  4022. <ctcolor>0xF7F9F990</ctcolor>
  4023. <ctvisiblecolor>0xF4F6F780</ctvisiblecolor>
  4024. <weaponcolor>0x00FF0080</weaponcolor>
  4025. </glow>
  4026.  
  4027. <radar>
  4028. <switch>1</switch>
  4029. </radar>
  4030.  
  4031. <sonar>
  4032. <switch>0</switch>
  4033. <teamcheck>1</teamcheck>
  4034. <visiblecheck>0</visiblecheck>
  4035. <incrosshairsignal>0</incrosshairsignal>
  4036. <sonarpause>500</sonarpause>
  4037. </sonar>
  4038. <bunnyhop><switch>0</switch></bunnyhop>
  4039. </SG>
  4040.  
  4041.  
  4042.  
  4043.  
  4044. <bindings>
  4045.  
  4046. </bindings>
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