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stefydubstep

csgo cfg

Jan 21st, 2018
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  1. // Start copying from here if you want my config, you won't be disappointed ;)
  2. // When you type "//" the game ignores whatever is written after
  3. con_enable "1" //Enables Console
  4.  
  5. echo Config Loaded! (1/2) //This just confirms that the config has been loaded
  6.  
  7. // Crosshair Settings (Can also be found on Crashz crosshair map)
  8. // Link: https://steamcommunity.com/sharedfiles/filedetails/?id=308490450
  9. cl_crosshair_drawoutline "0"
  10. cl_crosshair_dynamic_maxdist_splitratio "0.35"
  11. cl_crosshair_dynamic_splitalpha_innermod "1"
  12. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  13. cl_crosshair_dynamic_splitdist "7"
  14. cl_crosshair_outlinethickness "1"
  15. cl_crosshairalpha "255"
  16. cl_crosshaircolor "1"
  17. cl_crosshaircolor_b "0"
  18. cl_crosshaircolor_g "0"
  19. cl_crosshaircolor_r "0"
  20. cl_crosshairdot "0"
  21. cl_crosshairgap "0"
  22. cl_crosshairgap_useweaponvalue "0"
  23. cl_crosshairscale "0"
  24. cl_crosshairsize "3"
  25. cl_crosshairstyle "5"
  26. cl_crosshairthickness "1.15"
  27. cl_crosshairusealpha "1"
  28. cl_fixedcrosshairgap "-4.5"
  29.  
  30. // Viewmodels
  31. viewmodel_offset_x "6" //Changes viewmodel view in X scale
  32. viewmodel_offset_y "6" //Changes viewmodel view in Y scale
  33. viewmodel_offset_z "-6" //Changes viewmodel view in Z scale
  34. viewmodel_fov "666" //Highest viewmodel FOV
  35.  
  36. // Bob
  37. cl_bob_lower_amt "666" //How much the viewmodel lowers when running, set to lowest for less distraction
  38. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  39. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  40. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  41. cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
  42. cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
  43.  
  44. // Bindings
  45. bind "v" "+voicerecord" //You can communicate with the V key instead of K
  46. bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
  47. bind "f3" "buy flashbang;buy smokegrenade;buy flashbang;buy hegrenade" //Buy all the important grenades with F3
  48. bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  49. bind "f" "+lookatweapon" //Inspect your weapon with F
  50. unbind "i" //So you don't accidentally enable hud fade, which is very annoying
  51. bind mwheelup +jump
  52. unbind mwheeldown
  53. bindtoggle h cl_righthand
  54. bindtoggle k voice_loopback
  55.  
  56. // No Tutorial or Info Messages (FPS BOOST)
  57. gameinstructor_enable "0" //Removes in game lessons
  58. cl_showhelp "0" //Removes on-screen help
  59. cl_autohelp "0" //Removes automatic help
  60. cl_disablefreezecam "1" //Disables Freezecam, very important to have off
  61. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  62.  
  63. // Rates (Settings are optimized for best networking experience)
  64. rate "128000" //Max bytes per second the host can receive data
  65. cl_cmdrate "128" //Max number of command packets sent to server per second
  66. cl_updaterate "128" //Number of packets per second you are requesting from the server
  67. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  68. cl_interp "0" //Sets the interpolation amount, always set this to 0
  69. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  70. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  71. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  72.  
  73. // Sound
  74. snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
  75.  
  76. // Net
  77. fps_max "0" //Setting this to 300 for the general gamers
  78. net_graph "1" //Shows my network usage data
  79. net_graphheight "0" //Changes height
  80. net_graphmsecs "400" //The latency graph represents this many milliseconds
  81. net_graphpos "2" //Positioning of Net Graph
  82. net_graphproportionalfont "0" //Makes font smaller
  83. net_graphshowinterp "1" //Shows interpolation value
  84. net_graphshowlatency "1" //Shows latency value
  85. net_graphsolid "1" //Solid Net Graph
  86. net_graphtext "1" //Shows text fields
  87. net_maxroutable "1200" //Requested max packet size before packets are 'split'
  88. net_scale "5" //Makes font smaller
  89.  
  90. // Other
  91. lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
  92.  
  93. // Mouse
  94. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  95. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  96. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  97. m_customaccel "0" //Custom mouse acceleration disabled
  98.  
  99. //MAT
  100. mat_bloomamount_rate "0.05f"
  101. mat_bumpbasis "0"
  102. mat_debugalttab "0"
  103. mat_debug_bloom "0"
  104. mat_debug_postprocessing_effects "0"
  105. mat_disable_bloom "1"
  106. mat_fastnobump "1"
  107. mat_force_bloom "0"
  108. mat_hdr_enabled "0"
  109. mat_leafvis "0"
  110. mat_loadtextures "1"
  111. mat_norendering "0"
  112. mat_show_texture_memory_usage "0"
  113. mat_softwareskin "0"
  114. mat_surfaceid "0"
  115. mat_surfacemat "0"
  116. mat_yuv "0"
  117.  
  118. //SOUNDSCAPE
  119. soundscape_fadetime "9999"
  120.  
  121. //R
  122. r_ambientfraction "0.1"
  123. r_avglight "1"
  124. r_avglightmap "0"
  125. r_dynamic "0"
  126. r_lightcache_numambientsamples "162"
  127. r_lightinterp "0"
  128. r_lightstyle "-1"
  129. r_radiosity "4"
  130. r_skin "0"
  131. r_updaterefracttexture "0"
  132.  
  133. //LAST
  134. soundscape_flush
  135.  
  136. // Hud Modification (Made possible from Patch 1 May 2015, YAY!)
  137. hud_showtargetid "1" //Enables display of target names, important
  138. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  139. cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
  140. cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
  141. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  142. hud_scaling "0.95" //Scales hud elements to maximum value
  143. cl_radar_scale 0.3
  144. cl_radar_always_centered 0
  145. cl_radar_rotate 0
  146.  
  147. // Show netgraph when checking scoreboard script
  148. alias "+scorenet" "+showscores; net_graphheight 0"
  149. alias "-scorenet" "-showscores; net_graphheight 9999"
  150. bind "TAB" "+scorenet" //Bind TAB to whatever you prefer
  151.  
  152. // usual rate commands
  153.  
  154. cl_cmdrate "128"
  155. cl_updaterate "128"
  156. rate "128000"
  157.  
  158. sensitivity 1.38
  159.  
  160. echo Config Loaded! (2/2) //This just confirms that the config has ended successfully
  161.  
  162. // It's time to rek some watermelons
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