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Gayternity super sektret smooth agent logs

Nov 30th, 2015
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  1. <Gayternity> [mfw ba sing se]
  2. <Curiosity> From a building nearby, a blue batpony observes the flag ship descend slowly...
  3. <Gayternity> {>blue]
  4. <-> Gayternity is now known as Eternity
  5. <Curiosity> [I remember gaternity being blue]
  6. <Aurora> [its spelled "gay"]
  7. <Curiosity> [gayternity*]
  8. <Eternity> [http://prntscr.com/98izqr]
  9. <Curiosity> A gay batpony observes
  10. <Eternity> [except shes got new hair that i made up on the spot when i described her]
  11. <Curiosity> [oh she's purple]
  12. <Curiosity> She's still gay tho
  13. <Eternity> [oh you know it]
  14. <Sling_Swivel> (Rora and Sling are Blue)
  15. <Sling_Swivel> (Best Blues)
  16. <Curiosity> Like, she munches dick whenever she can. If she hadn't gotten job as a super sekrit spy, she'd be sucking cock in an alley
  17. <Curiosity> for free
  18. <Curiosity> fucking gay batponies
  19. <Curiosity> Thankfully, that's not the reality for Eternity
  20. -*- Eternity lazes about on the roof, having since gotten a hotel room in the city and left her more... obvious gear in it. She's currently out of her armor and simply wearing a loose, long-sleeved shirt... thing.
  21. <Curiosity> She's a skilful agent, and right now, she could have a chance at greatness
  22. <Curiosity> Aurora and Sling left the ship and said their farewells to the renowned crew before a private car went to pick them up at the airport... [I think we could leave it there for sling and rora until now, what do you say?]
  23. <Aurora> [if you're done GMing, then sure!]
  24. <Sling_Swivel> (I'm good with that. Where're they headed? )
  25. <Curiosity> [to the house of government of course]
  26. <Curiosity> I'll take a moment to rest before starting with you, Eternity
  27. <Curiosity> Get ready meanwhile
  28. <Eternity> [nigga ive been ready for 5 god damn hours]
  29. <Sling_Swivel> (sooound good. I'll save the logs. Thanks for running this for us Curry. When shall we next meet up? Saturday?)
  30. <Aurora> [I'll be here pretty much all the time tho Sling :3]
  31. <Sling_Swivel> (It's gonna be really tough for me to find time during the week. These next two weeks are the last before I final out of DM, so I'm going to be extremely busy)
  32. <-- Chinook (~Winghorse@host86-149-90-196.range86-149.btcentralplus.com) has quit (Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/)
  33. <Aurora> [yea I figured, its fine]
  34. <Aurora> [but don't hesitate to swing by and chat!]
  35. <Eternity> [dont you mean sling by]
  36. <Sling_Swivel> (I'll try! I'll want to see what's going on with others)
  37. <Curiosity> [yea, we missed you slingy :'3+
  38. <Sling_Swivel> (I missed all of you guys, too. But good times are here again!)
  39. <Curiosity> [thankst to white and chinny]
  40. <Rain> [Curi!!!!!!]
  41. <Rain> [Hiiiii
  42. <Rain> [...Awww, no curi there to talky and figure out what we doin...]
  43. <Curiosity> [heh I'm still here]
  44. <Curiosity> [just taking a small break, GMing for so long is tiresome]
  45. <Curiosity> [well rainy, hoof will be busy with family until the 1st]
  46. <Curiosity> [but maybe we could have your intro someday soon]
  47. <Sling_Swivel> (Hoofster's Busy?)
  48. <Curiosity> [Rain's day at the city :D]
  49. <Rain> [Gasp! That sounds like it might be fun!]
  50. <Rain> Also the first would work I think since tuesday is my day off
  51. <Curiosity> [okay, I'm ready to start with nity[
  52. <Eternity> [woo]
  53. <Sling_Swivel> (*watches for a bit*)
  54. <Curiosity> Eternity had arrived at Haypass over a week ago, from the hoof of a bad mouthed but kind unicorn that she had had at gunpoint the first time they met. Things have changed a lot in perspective since then. She and Weathervane were taken to the entrails of the city, the batpony left at the hotel's district, Weather taken to the 'fancy' one, and it was with a brief farewell that the two mares separa
  55. <Curiosity> ted.
  56. <Curiosity> Upon arrival, Eternity had to find herself a place to stay, finding shelter on the ruined hotel where she stands now, looking at the nearby port where zeppelins land and take off so often. Haypass is, by all means, bigger than most Equestrian cities, and it's clear to her now why it concerns to her bosses so much that they remain in bad terms with the princesses... The powerful town worked pract
  57. <Curiosity> ically 24/7, housing creatures from all over the world trying their luck at the factories and local bussinesses. Due to this, her presence and belongings are not as suspicious as they are in the desert, but is still a good idea to leave the armor and rifle at home, lest she wants to be looked over by every guard she passes by.
  58. <Curiosity> For days she's been investigating about the situation of the city, about the current policies taken by Fleet Fox and how to get access to any secret information he may be handling. Just a couple of nights ago, after 'befriending' an overly chatty and drunk soldier, she got her answer.
  59. -*- Eternity is hence wearing some loose long-sleeved shirt to protect her from the sun at least a bit, as well as a pair of sunglasses to keep her one good eye from going blind in this intense sun. Shes also munching on a burrito.
  60. <Curiosity> A dignatary from Trottenham and her husband would be visiting Fleet Fox for diplomatic matters, and luckily for her the 'ambassador' is the protege of Sir Alegra: Aurora Swivel, a mare she knew back at FourCannon. Perhaps by 'bumping' into her she could get herself a free tour of the house of governement, or maybe she could use the chance to get herself some fake identifications and pass as a 'b
  61. <Curiosity> odyguard' of the couple that happened to be sent a bit late, but in time to catch up with them. More options pop up into her mind, being up to her how to proceed now. Even as Winter approaches, the sunny Haypass continues to be a boiling pot full of life, and the underground market thrived on places with so many districts and such a big population
  62. <Curiosity> What will she do? Where will she go?
  63. <Curiosity> https://www.youtube.com/watch?v=dACgaJ3Vr7A Theme of Haypass.
  64. -*- Eternity opts to continue munching on her burrito of questionable content as she flaps a few times. She'd need to find out where they would be staying before she could do anything else.
  65. <Curiosity> The batpony takes off, her dark figure standing out against the clear skies. It's a good thing that so many others opt to avert the crowded streets by making use of their wings, and so she's just another pony fluttering somewhere...
  66. <Curiosity> Eternity will need to fly near the airport to know where Aurora is heading.
  67. <Curiosity> From above, she can see the maze of narrow streets that stem from the avenue that leads to the airport.
  68. -*- Eternity elects to fly closer towards the airport, but will land before getting there because >restricted airspace.
  69. <Curiosity> The mare flies until she's a couple of blocks away from the port. Most of the buildings on the nearby area are tall, above the three story high level just for a start, but as she gets closer to the station it's notorious that the town administration forbid such heights in close proximity to the zeppelins. The port, in any case, is relatively small, with space for no more than four airships, and
  70. <Curiosity> right now all the spaces were in use. At street level, the town sight changes abruptly. Her eye can't anymore see the compound she's going to, but a stream of ponies, gryffin and donkeys occupying the sidewalks, and the regular sight of cars going through the paved main road. Just two blocks to the port, she says to herself...
  71. <Curiosity> A young mare selling churros at a corner yells loudly to make her sale notorious. Some street peddlers use a similar tactic, and the sound of a honk or a motor complete the typical cacophony of a well populated city.
  72. -*- Eternity navigates her way through the crowd, still munching on the remains of her burrito, which she now holds with a wing.
  73. <Curiosity> Roll a DEXsave
  74. <Eternity> !roll 1d20+3
  75. <GameServ> Eternity rolled 1d20: 11 <Total: 11(+3) = 14>
  76. <Curiosity> Somepony bumps into the bat by accident, and she almost drops her lunch due to that. The passerby doesn't even stop to apologize and just keeps trotting. After that, Eternity reaches a small restaurant that faces the entrance of the port.
  77. <Curiosity> Outside the port there are many cars stationed in line, some are taxis, others are particular ones.
  78. <Curiosity> What is she looking for and what will she do?
  79. -*- Eternity is optimally looking for Aurora, whom she would hopefully recognize, and barring that is just looking for cutie-markless ponies.
  80. <Curiosity> Would she keep looking from the restaurant or get to the entrance of the port?
  81. -*- Eternity is going to wait at the restaurant, if she goes to the port she risks missing them. This is the only/most popular way out of the port, isnt it?
  82. <Curiosity> Yes
  83. <Curiosity> Roll a perception check -1
  84. <Eternity> !roll 1d20+3
  85. <GameServ> Eternity rolled 1d20: 7 <Total: 7(+3) = 10>
  86. <Curiosity> Eternity sees a bunch of ponies come in and out of the building. Just aiming for the ones without cutie mark is not that fruitful: Most of the inhabitants of Haypass are humans in origin, ponies that sought to this city fully free of relations to Equestria.
  87. <Eternity> [oh yeah]
  88. <Eternity> [i forgot about that]
  89. <Curiosity> She does catch a glimpse of a couple of blue ponies, however, but sadly quickly lost sight of them on the mass of creatures that crowds the sidewalk.
  90. --> Aurora[mobile] (~androirc@2600:1004:b16d:bca1:4421:ab3b:9130:901a) has joined #Roads
  91. <Curiosity> The couple was trotting for the line of cars, in company of a colt with yellow mane and purple fur... maybe she should try spying on the transports.
  92. -*- Eternity elects to remain here until she's got a little more solid evidence to go on. It's been so long, and she never interacted much with Aurora to begin with. She gets up from her seat and elects to reposition to a spot where she can watch the cars.
  93. <Curiosity> Roll perception -2
  94. <Eternity> !roll 1d20+2
  95. <GameServ> Eternity rolled 1d20: 5 <Total: 5(+2) = 7>
  96. <Eternity> [fuck me in the ponut]
  97. <Curiosity> Eternity feels something.... in her loins
  98. <Curiosity> Roll a VITsave
  99. <Eternity> !roll 1d20-1
  100. <GameServ> Eternity rolled 1d20: 3 <Total: 3(-1) = 2>
  101. <Curiosity> Kek
  102. <Eternity> [oh god]
  103. <Eternity> [damnit]
  104. <Curiosity> Her attentive eye catches a glimpse of blue once more, but she can't guess if it was Aurora's or any other pony's... A myriad of cars start leaving the entrance, and now she knows well that the ponies she's looking for are no longer there.
  105. <Curiosity> A hint of hope still remains.
  106. <Curiosity> The colt that guided them over to their car is still at the entrance of the station, and looks like he's going to cross the street over to the restaurant, who knows why.
  107. <Curiosity> Then a dreadful thing happens.
  108. <Curiosity> Eternity pretty much liked the burrito, but the burrito didn't like her. She's gotta go to the bathroom, quickly...
  109. <Curiosity> what will she do?
  110. <WhiteLight|PMifneeded> [Hoh]
  111. <Sling_Swivel> (Oh snap...)
  112. <Breeze> [o boi]
  113. <WhiteLight|PMifneeded> [Wow Cury you're ruthless]
  114. -*- Eternity blinks, frowning as her pupil dilates, she immediately bursts into the air to hop over the street and crowd to rush into the restaurant, desperately searching for a bathroom.
  115. <Eternity> [fuck these god damn beaners and their beaner food]
  116. <Aurora[mobile]> [Stone cold]
  117. <Curiosity> [that happens when you eat burritos on my watch]
  118. <Sling_Swivel> (I need to head out soon, but somebody, please, log this so I can read it later, heh)
  119. <Curiosity> The mare enters the fancy restaurant. There's a corridor that takes to the restroom at the end of the main hall, where many ponies are eating. The sound of mouths chewing and the smell of spicy food only make it more terrible for the batpony. A waiter stops her before she can go further.
  120. <Curiosity> "Disculpe. Va a ordenar algo?"
  121. <Curiosity> [no probs slingy]
  122. -*- Eternity rolls her eye as she wiggles on her hooves, pointing at the bathroom.
  123. <Curiosity> He cocks an eyebrow and nods slowly. "Oh... Bueno. Esto no es un baño publico, señorita."
  124. <Curiosity> "Necesita ordenar algo para poder usarlo."
  125. <Curiosity> He is exactly the kind of guy that loves his job because it gives him an excuse to be a dick.
  126. -*- Eternity roooooolls her eye and nods, holding up a hoof before she dashes off to the bathroom.
  127. <Curiosity> The mare is stopped by the stallion! Roll a DEXsave to escape him and a Willsave to... hold yourself.
  128. <Curiosity> !roll 1d20+2
  129. <GameServ> Curiosity rolled 1d20: 1 <Total: 1(+2) = 3>
  130. <Curiosity> The stallion is slow and clumsy, this is nity's chance!
  131. <Eternity> [im just gonna roll a willsave then]
  132. <Curiosity> Still gotta roll the dexsave
  133. <Eternity> !roll 1d20+2
  134. <GameServ> Eternity rolled 1d20: 11 <Total: 11(+2) = 13>
  135. <Eternity> [ugh]
  136. <Eternity> !roll 1d20+3
  137. <GameServ> Eternity rolled 1d20: 12 <Total: 12(+3) = 15>
  138. <Eternity> [there happy]
  139. <Curiosity> [see? it wasn't hard :3][
  140. <Curiosity> [hahaha]
  141. <Curiosity> [bite me, it's fun to see someone struggle <3]
  142. -*- Eternity makes it to the bathroom and begins quantum shitting into the nth dimension.
  143. <Eternity> http://imgur.com/gallery/jjEja
  144. <Breeze> [what the fuck]
  145. <Curiosity> The mare manages to not even leave a gas out of her as she darts for the bathroom. Angry knocking at the door tells her that the stallion is waiting at the exit of the bathroom, ready to either charge her for it or get her to wash dishes!
  146. <Curiosity> There's a window, however, by which she may escape after finishing.
  147. <Curiosity> Press F to shit faster.
  148. <Eternity> FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  149. <Eternity> FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  150. <Eternity> FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  151. <Eternity> FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  152. <Eternity> FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  153. <Eternity> FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  154. <Eternity> FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  155. <Eternity> FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  156. <Eternity> FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  157. <Eternity> FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  158. <Eternity> FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
  159. <WhiteLight|PMifneeded> [*We have lift off*]
  160. <Breeze> [@_@]
  161. <Curiosity> Eternity will have a sore anus after that.
  162. -*- Eternity reaches super saiyan god
  163. <Curiosity> "SEÑORITA, VA A TENER QUE PAGAR POR ESTO!"
  164. <Curiosity> Time to wash hooves and get out of the window!
  165. <Curiosity> And wipe your ass clean too, you filthy whore.
  166. -*- Eternity ,in all seriousness, ignores his angry protests as she finishes up her duty. She of course washes her hooves and opens the door to greet him with a smile and a couple pesos.
  167. -*- Eternity or whatever the fuck passes as currency in this backwater country
  168. <Curiosity> The stallion slams a heavy hoof on the threshold of the door, dropping her money and blocking her way. "Foreigner, huh?"
  169. <Curiosity> "This restaurant doesn't take well on uneducated ladies."
  170. <Curiosity> At this rate, she won't be able to catch up with the colt she needs to chase...
  171. <Eternity> "And I don't take kindly being interrupted while I'm trying to /shit/."
  172. <Curiosity> "No customer. No bathroom!"
  173. <Curiosity> !roll 1d20+5
  174. <GameServ> Curiosity rolled 1d20: 4 <Total: 4(+5) = 9>
  175. <Curiosity> !roll 1d20+4
  176. <GameServ> Curiosity rolled 1d20: 13 <Total: 13(+4) = 17>
  177. <Curiosity> !roll 1d20+4
  178. <GameServ> Curiosity rolled 1d20: 12 <Total: 12(+4) = 16>
  179. <Eternity> [eat my entire ass you aint gettin no three rolls]
  180. <Curiosity> [shhh, let me finish, wow....]
  181. <Curiosity> The stallion is pissed off, but seems eager to talk it off. However, two other waiters are observing at the scene with infuriated expressions. "I thin you owe everybody a sincere apology!"
  182. <Eternity> "I don't owe you shit, I left plenty of that in your pipes. Payments on the floor, take it or leave it. I'll be taking my leave regardless." She says curtly as she makes to walk out, eyes scanning for said colt as she does.
  183. <Curiosity> The other waiters block her way. No use on being impolite here! Roll init!
  184. <Eternity> [holy shit]
  185. <Curiosity> !roll 1d20+2
  186. <GameServ> Curiosity rolled 1d20: 3 <Total: 3(+2) = 5>
  187. <Curiosity> !roll 1d20+2
  188. <GameServ> Curiosity rolled 1d20: 2 <Total: 2(+2) = 4>
  189. <WhiteLight|PMifneeded> [Dead]
  190. <Eternity> !roll 1d20+4
  191. <GameServ> Eternity rolled 1d20: 15 <Total: 15(+4) = 19>
  192. <Curiosity> Round 1
  193. <Curiosity> Eternity's turn
  194. <Eternity> [did we rule that shade lets me immediately make a stealth roll, even if im in plain sight since it obscures me?]
  195. <Curiosity> The exit is almost in a straight line, but there are too many customers and tables in between to dart for it. Flying would also be tough thanks to the low hanging lamps and decorations D:
  196. <Aurora[mobile]> [>trying to stealth inside a restaurant with at least 3 people watching]
  197. <Curiosity> [there are limits, nity]
  198. <Eternity> [i choose to ignore said limits]
  199. <Sling_Swivel> (Need to head out, hope you guys have a fine night!)
  200. <Curiosity> [besides, that spell doesn't work well in well lighted areas]
  201. <Curiosity> [nini slingy]
  202. <Eternity> [is this place well lit]
  203. <WhiteLight|PMifneeded> [Night Sling]
  204. <Eternity> [id assumed not since its a shitty restaurant]
  205. <Curiosity> [kek]
  206. <Eternity> [a little more literally now]
  207. <Curiosity> [it's a fancy restaurant]
  208. <-- Sling_Swivel (webchat@ip72-201-210-125.ph.ph.cox.net) has quit
  209. <Curiosity> [and it's really well lit]
  210. <Eternity> [is it really? welp]
  211. <Curiosity> [it is,really]
  212. -*- Eternity sighs.
  213. <Eternity> [how far out of the bathroom did i make it]
  214. <Curiosity> You are back to the main hall, where the customers are.
  215. <Eternity> [aka can i turn tail and jump through the bathroom window in one turn]
  216. <Eternity> [ive got 14 movement]
  217. <Curiosity> The waiter that yelled at you is at the bathroom's entrance still, you'd have to make it past him.
  218. <Eternity> [whats that take]
  219. <Curiosity> Beating him on a DEX save again, then moving and rolling another DEXsave to squeeze through the window on the same turn.
  220. <Eternity> [...ill take it]
  221. <Curiosity> Alright!
  222. -*- Eternity turns tail and intents to swooce past the waiter and then swooce right out of the window.
  223. <Eternity> !roll 1d20+3
  224. <GameServ> Eternity rolled 1d20: 5 <Total: 5(+3) = 8>
  225. <Curiosity> The waiter tries to block her way!
  226. <Eternity> [niggerdice pls]
  227. <Curiosity> !roll 1d20+2
  228. <GameServ> Curiosity rolled 1d20: 1 <Total: 1(+2) = 3>
  229. <Curiosity> But he sucks at this!
  230. <Eternity> [thx]
  231. <WhiteLight|PMifneeded> [This fucking waiter]
  232. -*- Eternity is swoocing through the window now.
  233. <Eternity> !roll 1d20+3
  234. <GameServ> Eternity rolled 1d20: 17 <Total: 17(+3) = 20>
  235. <Curiosity> Eternity hops over his head and runs into the bathroom. Now it all depends on how fast she can SWOOCE right out
  236. <Curiosity> Watch her swooce
  237. -*- Eternity will then spread her wings and take off to the side. Intent on finding that colt.
  238. <Curiosity> The mare goes into an alley! The angry yells of the waiters can be heard from the restaurant. Better flee the scene quickly!
  239. <Eternity> [does fraud work for changing my appearance]
  240. <Curiosity> By the time the waiters are out to catch her, Eternity has fled the alley and is back on the air, doing her best to find the colt.
  241. <Curiosity> [Nope, it only works on things]
  242. <Eternity> [but i am a thing]
  243. <Curiosity> [a thing that moves and stuff]
  244. <Curiosity> [that's enough to be a no no]
  245. <Curiosity> [You need some powerful magic or be a ling to change appearance like that]
  246. <Eternity> [man i wish i was a ling]
  247. -*- Eternity is trying her best to find said colt.
  248. <Curiosity> [I feel you]
  249. <Curiosity> She's doing her best! But oh boy, it'll be hard to find one colt among the sea of inhabitants of this city...
  250. <Curiosity> She flies over to the avenue, looking at the sidewalks... Roll a perception check!
  251. <Eternity> [i-i swear guys, im a real sekrit agent! i have a codename and everything!]
  252. <Eternity> !roll 1d20+4
  253. <GameServ> Eternity rolled 1d20: 5 <Total: 5(+4) = 9>
  254. <Aurora[mobile]> [Is it quicksquats?]
  255. -*- Eternity screams internally.
  256. <Curiosity> [hahaha]
  257. <Curiosity> Eternity's inner screams are fruitless. She's lost sight of the colt on this area, forcing her to try her luck. After all, the pony could have only gone East or West from the restaurant.
  258. <Curiosity> To the West there's the churros stand and the way she came from.
  259. -*- Eternity will go...
  260. <Curiosity> To the East there's the road that takes to the North-South road that goes through the city rings.
  261. <Eternity> !roll 1d2
  262. <GameServ> Eternity rolled 1d2: 1 <Total: 1>
  263. -*- Eternity will go West!
  264. <Curiosity> go weeest!
  265. <Curiosity> The mare flies over to the churros stand... Roll perception again!
  266. <Eternity> !roll 1d20+4
  267. <GameServ> Eternity rolled 1d20: 4 <Total: 4(+4) = 8>
  268. <Eternity> [GOOOOOOOOOD]
  269. <Eternity> [KILL ME PLEASE]
  270. <Eternity> [oh wait]
  271. -*- Eternity CASTS FUCKING KEEN ON HERSELF.
  272. <Eternity> !roll 1d20+3
  273. <GameServ> Eternity rolled 1d20: 9 <Total: 9(+3) = 12>
  274. <Curiosity> Success!
  275. <Curiosity> Recast Perception
  276. <Curiosity> with your bonus
  277. <Eternity> !roll 1d20+5
  278. <GameServ> Eternity rolled 1d20: 10 <Total: 10(+5) = 15>
  279. <Curiosity> Hooray
  280. <Eternity> [I AM THE BEST AT EYES]
  281. <Curiosity> Eating a churro, trotting happily, the young unicorn is trotting into the narrower streets that take to the North area of this district. Will she follow by air or ground?
  282. -*- Eternity will land and follow by ground, on the off chance those waiters are a lot more persistent than they're paid to be.
  283. <-- Aurora[mobile] (~androirc@2600:1004:b16d:bca1:4421:ab3b:9130:901a) has quit (Remote host closed the connection)
  284. <Curiosity> The mare follows by ground then. The colt is adorable, with big golden eyes and a thin frame that makes him look amost like a mare. He doesn't look at all like the fighter type. Saddlebags with embroidered decorations rest at his sides, and he wears a cap that protects his visage from the sun.
  285. <Curiosity> He, however, is super good at trotting...
  286. <Curiosity> And he trots and trots and trots ...
  287. <Curiosity> And trots for almost a complete hour, taking sharp turns, dodging groups of ponies, entering into alleys with secret exits that take him to more alleys and laberynthic streets.
  288. -*- Eternity And I would trot 500 miles
  289. <Curiosity> The mare has a harder and harder time following him, and it's also harder to not be noticed by the colt when he begins to take less crowded streets.
  290. -*- Eternity didnt really intend to tail him, she just wanted to talk to him.
  291. <Curiosity> After entering a dusty street surrounded by what can only be described as ghetto buildings, Eternity sees the colt stop and face her. "W-why won't you stop following me?!"
  292. --> Aurora[mobile] (~androirc@2600:1004:b16d:bca1:4421:ab3b:9130:901a) has joined #Roads
  293. <Eternity> "I just wanted to ask you a few questions, geez. You were the one practically galloping through the city. Could barely keep up to you to ask you to stop for a moment, and I can run a mile in 2 minutes!"
  294. -*- Eternity brushes a hoof through her mane, a bit exasperated and out of breath. "Sorry, sorry. I've had a helluva day."
  295. <Curiosity> "Well... I-I don't know you!"
  296. <Curiosity> The stallion takes a hoofstep back. "What do you want to know? I've got no money on me i-if you are trying to trick me!"
  297. <Curiosity> The colt*
  298. <Eternity> "And I certainly don't know you. Look, remember that couple you escorted to their car right before you, I dunno, I guess finished your shift? Name's Aurora. I just wanna know where she's staying, she's an old friend and when I saw her at the port I wanted to meet up with her and reconnect."
  299. -*- Eternity smiles genuinely.
  300. <Curiosity> !roll 1d20+5
  301. <GameServ> Curiosity rolled 1d20: 1 <Total: 1(+5) = 6>
  302. <Aurora[mobile]> [Goodness Cury, your dice are a mess today]
  303. <Eternity> [gee i sure hope that failure is in my favor]
  304. <Curiosity> The colt looks at Eternity in disbelief for a while, then shrugs. "Oh... You know her? Wh-why didn't you just catch up to her then?"
  305. <Curiosity> "She's not staying in an hotel..."
  306. <Curiosity> [niggerdice wants some bad things happening][
  307. <Eternity> "Long story, a tale of drama and intrigue and burritos." She blushes a bit and looks at the ground, "I... lost track of her."
  308. <Curiosity> "OH... oh well."
  309. <Curiosity> He looks a bit more relieved and smiles back to Eternity. "I don't think you'll be able to visit her."
  310. <Curiosity> "She's staying at the house of government."
  311. <Curiosity> "O-or at least I think so... she's guest of Mr Fox! Hehe, I got hired for this job because my mom works at the House! He said I was perfect for this mission."
  312. -*- Eternity raises an eyebrow. "Woah, really? Damn, she must've really made a name for herself. What, is she some bigtime politician now?"
  313. <Eternity> [how old is this colt btw]
  314. <Curiosity> He shrugs. The colt must not be older than 12, no cutie mark. "I just know she's important. Do I look like someone who reads the news?"
  315. -*- Eternity shrugs. "Hey I can always hope for the future of the next generation. Thanks for the info, kid. What's your name, anyway?"
  316. <Curiosity> "Huh? H-hey why do you want to know? What's yours?"
  317. <Curiosity> The stallion seems a bit shifty and nervous again, looking to the sides, to the buildings, and rubbing one of his legs with the other.
  318. <Eternity> "My name's Nightlight. And yes, I know how stereotypical it is."
  319. <Eternity> "What with the whole...
  320. -*- Eternity motions to her whole... batpony-ness.
  321. <Curiosity> He gives her an uneasy smile and shrugs yet again. "I-I don't judge..."
  322. <Eternity> "Anyways, don't have to tell me if you don't wanna. But if you want some advice from a stranger? Think about a future as a runner, it's been years since I've seen somepony who can outrun me, let alone a kid!"
  323. <Curiosity> "My name is Brillo... Tth-thanks..".
  324. -*- Eternity smiles and waves as she spreads her wings to take off.
  325. <Curiosity> Brillo looks at the pony fly away... as Eternity leaves, she can see at least three rough looking ponies come out of an alley, greeting Brillo and obtaining a greeting from him in return. It looks like he had an ambush prepared but decided not to make it happen for some reason....
  326. <Curiosity> Where will Eternity fly now?
  327. <Curiosity> What's her plan?!
  328. -*- Eternity is gonna go back to her hotel to change into attire more fitting of the state house.
  329. <Curiosity> Will she eat burritos ever again?!?!
  330. <Eternity> [probably]
  331. <Curiosity> The flight back to the hotel takes Nity a while. She didn't get lost in the district, but flying under the sun and after that long race made her a bit weary. When she reaches her room at last, entering through the balcony and opening the locked screen with her key, she is welcomed by a blast of hemmed in heat.
  332. <Curiosity> Goddamn Haypass...
  333. -*- Eternity is from Florida this ain't shit.
  334. <Eternity> [dry heat is fucking baby mode]
  335. <Eternity> [try swampass heat]
  336. <Curiosity> [alright hot gurl]
  337. <Curiosity> What's she gonna do now?
  338. -*- Eternity gets changed, making sure to load up one crossbow and its reloads with deadly poison, and the other with sedative.
  339. <Eternity> [why is there no level 2 sedative thats faster acting]
  340. <Eternity> [im a chemist can i make etorphine]
  341. <Curiosity> What's she wearing now? I mean, be a bit more descriptive, gurl
  342. <Curiosity> [and sure, if you get your hooves in the materials and equipment you can use those rolls for that]
  343. -*- Eternity is wearing a tailored white dress shirt with a poofy little collar and a slim black coat over that.
  344. <Eternity> [http://www.jobbrander.com/wp-content/uploads/2013/08/single-breasted-business-formal-suit-221x300.jpeg]
  345. <Curiosity> After getting changed (and hopefully showered), the mare goes out to realize her mission. Aww so cute!
  346. <Curiosity> Where's she going now, then?
  347. -*- Eternity also combs her hair to look slightly less punkish, the half shaven look typically frowned upon.
  348. <Curiosity> Makes sense
  349. -*- Eternity is going to head to the state house now. She doesn't have a plan to get in yet, but she's gonna scout it out first.
  350. <-> Breeze is now known as Breeze[busy]
  351. <Curiosity> It's around the 1600 when Nity takes off her balcony and flies to the house of state, located at the very center of the city... Going past the rest of the inner rings of Haypass was no trouble for the mare, but she knew, and saw, that it was a bad idea to reach the house flying: Patrols of guards and anti-air cannons are guarding that air space 24/7... Even if they wouldn't attack a single civil
  352. -*- Eternity is gonna of course land on a nearby roof outside of said killzone to like, look at shit at least.
  353. <Curiosity> ian trying to fly by, she would be forced to identify herself, jeopardizing her operation. It's better to land at the ring prior to the one of the house of estate, where the tallest buildings of the city are located.
  354. -*- Eternity is doing that, yeah.
  355. <Curiosity> Eternity lands at the rooftop of a high tower, from where she can look over the extense area that is the central ring. The house of government isn't at the exact center of it, the plaza is, and many other buildings such as the house of finances and parliament can be spotted around it. Some military barracks are also visible, huddled together near the wall that separates it from the bussiness ar
  356. <Eternity> [can i see like, guards and shit from this distance]
  357. <Curiosity> ea. Going in would require her to go through the wall somehow. All the entrances are guarded with well equiped soldiers and even dogs, but it seems that the area is opened to civilians with passes...
  358. <Curiosity> She can see that besides the guards on the gates, several patrols go around the plaza and main buildings.
  359. <Eternity> [so even getting into that ring is a whole thing]
  360. <Curiosity> The 'weakest' entrance is the South one, from where trucks and cars carrying supplies enter the ring.
  361. <Curiosity> [well, it's the core of Haypass, you didn't think it was going to be easy, did you?]
  362. -*- Eternity is going to approach from the West gate, carrying herself tall like she's supposed to be going through.
  363. -*- Eternity is also gonna cast Mind Power on herself beforehoof.
  364. <Eternity> !roll 1d20+3
  365. <GameServ> Eternity rolled 1d20: 17 <Total: 17(+3) = 20>
  366. <Curiosity> Success!
  367. <Curiosity> Eternity wins +1 INT
  368. <Curiosity> [re-hand me your sheet please]
  369. <Eternity> [is there like, a queue for ponies getting into the gate]
  370. <Eternity> https://docs.google.com/document/d/1QHbwNEH4VL1IfA8eh1FyWD-8yPfQfsML8df-_zbaYlM/edit
  371. <Curiosity> Not really, just an entrance that can be closed by an iron gate and some guards. The entrance is currently open, but the guards stop any civilian from entering without a pass
  372. <Eternity> [how closely do they look at the pass]
  373. <Eternity> [like are they actually crosschecking it, or just kinda checking for the presence of one]
  374. <Curiosity> The mare can observe, from here, that there's a car going into the heart of Haypass, being stopped before doing so to interrogate the driver for his pass.
  375. <Curiosity> They crosscheck it.
  376. -*- Eternity will... approach the gate.
  377. <Curiosity> The car starts advancing again after the guards approve of it, and wave good bye to the driver.
  378. -*- Eternity slows down as she gets closer, looking like shes reaching into her pocket to grab her pass.
  379. <Curiosity> A mare with short mane and green eyes, carrying a cyclone, looks at Eternity and her fancy outfit. Two more guards do the same, one of them holding a dog. "Hello."
  380. -*- Eternity makes sure shes in plain view of the guards as she begins patting her pocket, before checking her other pockets, growing more exasperated.
  381. <Curiosity> The mare sees that she's searching for the pass and waits patiently. One of the soldiers is holding to his rifle (Not menacingly, it's what they are supposed to do while they guard) and the one with the dog is almost smiling to Nity.
  382. <Curiosity> "Anything wrong, miss?"
  383. <Eternity> "Are you- augh." She looks up to greet the mare. "Hi uh. Shit, sorry. I think I lost my pass, I'm uh, not really used to all this formality."
  384. -*- Eternity may have a tailored suit, but it wasn't exactly tailored for her.
  385. -*- Eternity purposefully had the suit tailored to look like it fit a bit awkwardly on her.
  386. <Eternity> "What do I do to uh, get a new pass? I'm still pretty new to these parts."
  387. -*- Eternity shifts her weight impatiently on her hooves, acting like shes already short on time as it is.
  388. <Curiosity> The mare chuckles and approaches Eternity a bit more, now just a couple of hoofsteps separating them. "Well, you can register your name here and use a provisory one if we confirm you have a meeting."
  389. <Curiosity> "Where are you headed, miss?"
  390. <Eternity> "The state house. I'm one of the bodyguards of Miss Aurora, I believe she must've just passed through from this direction? I'm afraid a... technical issue had me separated from her."
  391. <Curiosity> The mare doesn't seem suspicious of Nity, more like amused at the batpony and her suit. "We used not to have all this 'formality', but it's been like it since Colina and all. It's this your first time in Haypass?"
  392. -*- Eternity nods, rolling her neck to try and fix the pinching of the suit.
  393. <Curiosity> "Hmm... Miss Aurora, aurora... Let's go over to the gatehouse and check. This way, miss." The unicorn turns around and trots towards the gate. Before going thru the entrance, she says something to the guard with the dog, who takes her place attending the visitors. Inside the walls, the mare takes a turn towards a small and green gatehouse with tall windows and plain roof. "Mind if you wait
  394. <Curiosity> here? I'll go make sure you are on the list, if not I'll have her informed that her bodyguard just arrived. Maybe she hasn't filed your ID yet."
  395. -*- Eternity nods, smiling a bit.
  396. <Curiosity> The green eyed mare smiles to Nity before trotting into the gatehouse. From her position, Eternity can see two guards behind her, near the gate, and a third one fluttering slightly above ground level about 10 meters ahead.
  397. <Eternity> [what time is it again]
  398. <Curiosity> The unicorn can be seen picking up a book of entries and opening it... It's around 16:30 PM
  399. <Eternity> [dang so it aint even slightly dark yet]
  400. <Curiosity> She chuckles and closes it, then picks up a radio and starts making a call. [on haypass? it gets dark around 8 PM, and that's because it's near Winter, otherwise it'd get dark at 9 PM or so]
  401. <Curiosity> The unicorn nods once, twice, then hangs on and looks at Eternity with a frown.
  402. <Eternity> [tfw i never told her my name]
  403. <Curiosity> She comes out of the house and beckons for Nity.
  404. -*- Eternity tilts her head and trots over.
  405. <Curiosity> "Say, where were you from and what was your name? Just calling for 'Miss Aurora's bodyguard' seems to confuse the receiver." Eternity can see now that the gatehouse is hiding both mares from the sight of the guards :o
  406. <Eternity> "Hmm? Oh, my name is Eternity. I'm from Fourcannon, same as Miss Aurora." She shifts anxiously on her hooves.
  407. <Curiosity> She nods and indicates Nity to stay outside the house. "Okay!"
  408. <Curiosity> The door closes and the unicorn goes back to call on the radio...
  409. <Curiosity> The unicorn is waiting for an answer, tapping her hooves on her thighs, humming a song. Eternity is still out of sight thanks to the gatehouse...
  410. <Eternity> [no damnit im not gonna attack her]
  411. <Eternity> [probably]
  412. <Eternity> [i wanna do this like an actual spy >:C]
  413. <Curiosity> The unicorn receives an answer at last!
  414. <Curiosity> Eternity may overhear it, from her position. Roll perception
  415. <Eternity> [isnt per based on int]
  416. <Breeze[busy]> [yes]
  417. <Aurora[mobile]> [Yes it is]
  418. <Curiosity> [Yes, you win +1 per]
  419. <Eternity> !roll 1d20+5
  420. <GameServ> Eternity rolled 1d20: 14 <Total: 14(+5) = 19>
  421. <Curiosity> The mare presses her ear against the door just a bit and overhears... "..Apprehend her, she's an intruder. Orders from the commander. Change." "I see. Do we take her to the prison or the barracks? Change" "Barracks..."
  422. <Curiosity> No need to hear more, that's clear as water.
  423. <Curiosity> The unicorn hangs the radio and gets up. She makes sure her cyclone is loaded (Nity can her how she checks it) and trots for the door of the Gatehouse.
  424. <Eternity> [how many guard are currently in sight of me]
  425. <Eternity> [none right]
  426. <Curiosity> None can see you at the moment, but they may hear any strong noise, which will likely happen after the unicorn opens the door.
  427. <Curiosity> The door starts to open, these are valuable seconds for Nity!
  428. <Eternity> [very important question]
  429. <Eternity> [does the door open outwards]
  430. <Curiosity> Inwards.
  431. <Eternity> [are you]
  432. <Eternity> [of course it does :V]
  433. <Curiosity> [HAH]
  434. <Eternity> [are there any sides of said gatehouse that are also out of guard sight]
  435. <Eternity> [like a narrow bit between gatehouse and wall]
  436. <Curiosity> No, but on the same direction you are there are some small bushes, you could hide behind one if you crouch. The gatehouse is practically sticked to the wall.
  437. -*- Eternity will spring for the bush in that case.
  438. -*- Eternity is going to plan to hide in the bush, then when the guard comes out, back to her, get up behind the guard and press the poison crossbow to the back of her head and wrap her other foreleg around her mouth.
  439. <Curiosity> Eternity jumps into one of the small bushes. It's not much, but if she does well she may gain herself more time. Roll for stealth.
  440. <Eternity> [any situational bush bonus]
  441. <Curiosity> The guard comes out, cyclone loaded, frown on her cute face. "Miss you'll have to co--- oh?"
  442. <Curiosity> Lel nope, that's what your stealth roll is for. If there were nothing on which to hide you'd have no chance to roll stealth, duh
  443. <Eternity> !roll 1d20+3
  444. <GameServ> Eternity rolled 1d20: 6 <Total: 6(+3) = 9>
  445. <Eternity> [FUCK MY ENTIRE ASSHOLE]
  446. <Curiosity> !roll 1d20+2
  447. <GameServ> Curiosity rolled 1d20: 6 <Total: 6(+2) = 8>
  448. <Eternity> [oh]
  449. <WhiteLight|PMifneeded> [OHHH]
  450. <Eternity> [nevermind]
  451. <Aurora[mobile]> [The entire asshole?]
  452. <Curiosity> The guard looks around, almost believing to see something behind a bush... to then discard the idea and sigh. "What the hell..."
  453. <Eternity> [back to me?]
  454. <Eternity> [also as it turns out shade works in light]
  455. <Eternity> [it just works twice as good in shadow]
  456. <Curiosity> The guard starts to trot for the side of the gatehouse that gives to the entrance http://sketchtoy.com/66251156
  457. <Curiosity> for reference
  458. <Curiosity> The mare isn't looking at Eternity, but she'll have to be super quick if she plans on not fucking up.
  459. <Curiosity> You can cast Shade, yes.
  460. -*- Eternity is going to flying leap out of the bush to simultaneously grab the mare's throat and flick out one of her hoof crossbows.
  461. -*- Eternity and then drag her back further into the corner of the gatehouse.
  462. -*- Eternity inside it, of course.
  463. <Curiosity> Roll a stealth check against her Perception to not be detected while doing so.
  464. <Eternity> !roll 1d20+3
  465. <GameServ> Eternity rolled 1d20: 18 <Total: 18(+3) = 21>
  466. <Curiosity> !roll 1d20+2
  467. <GameServ> Curiosity rolled 1d20: 3 <Total: 3(+2) = 5>
  468. <Eternity> [thank fuck]
  469. <Curiosity> The mare is completely unaware when Eternity leaps up to her!
  470. <Curiosity> The super sekrit agent grab the mare's throat, muffling a yelp of surprise and shoots her with one of her poisoned darts! [which poison?]
  471. <Eternity> [not shoot]
  472. <Curiosity> [oh]
  473. <Eternity> [i was gonna press it against her temple and then whisper in her ear]
  474. <Eternity> [as i drug her by her throat into the gatehouse.]
  475. <Curiosity> What then? you have her in your grip, but she's going to resist you so talk quickly.
  476. -*- Eternity gets right up next to her ear. "Move a muscle and you'll be receiving a lethal dose of concentrated manticore poison right to the neck. I'd cooperate if I were you."
  477. <Curiosity> The mare lights her horn, her cyclone rising on the air... Nity presses her own weapon against the temple of the guard.
  478. -*- Eternity would shoot if she lights her horn.
  479. <Curiosity> The pony breathes heavily a couple of times...
  480. <Eternity> [she moved her magic muscle]
  481. <Curiosity> She grits her teeth and closes her eyes, then turns off her horn.
  482. -*- Eternity makes sure the tip of the bolt is ever-so-close to puncturing her skin as she speaks.
  483. -*- Eternity tightens her grip as she drags her into the gatehouse, intending to choke her out.
  484. <Curiosity> Roll a STRsave against her VITsave
  485. <Curiosity> !roll 1d20+2
  486. <GameServ> Curiosity rolled 1d20: 3 <Total: 3(+2) = 5>
  487. <Curiosity> [man you can't have it easier+
  488. <Eternity> !roll 1d20+1
  489. <GameServ> Eternity rolled 1d20: 13 <Total: 13(+1) = 14>
  490. <Curiosity> By the time Nity drags the mare into the gatehouse, the choked mare is half unconscious, unable to make much noise even if she tried.
  491. <Curiosity> !roll 1d20+4
  492. <GameServ> Curiosity rolled 1d20: 16 <Total: 16(+4) = 20>
  493. <Eternity> [:<]
  494. <Curiosity> The guard is not unconscious yet, though, and squirms ever so lightly from time to time.
  495. <Curiosity> What will Nity do? She can try to choke her out more, just one more time and it'd be done...
  496. <Curiosity> Or she could just shoot her so to make sure she won't wake up to alert everypony.
  497. -*- Eternity considers snapping her neck, but continues tightening her grip. Every time she wiggles she drags the sharpened bolt across her skin.
  498. <Eternity> "Just let it happen, and I promise you'll still wake up after."
  499. -*- Eternity softly shushes her to sleep.
  500. <Curiosity> The guard isn't really scared, but doesn't want to die either. She complies by letting the batpony drag her and not making noise. Inside the gatehouse, she begins to fade out! After a while, she closes her eyes and falls unconscious.
  501. <Curiosity> It took Nity some valuable time to complete this, and the effect of her Mind power spell has faded away. Suddenly, the voice of two guards talking at the entrance can be overheard. "Boy, where the fuck is Brote?"
  502. <Curiosity> "Dunno man, maybe she guided the visitor in herself."
  503. -*- Eternity rolls her eye and quickly looks around the gatehouse for the aformentioned provisional passes.
  504. -*- Eternity casts Keen as she does so.
  505. <Eternity> [it lasts for an hour so that should be more than enough for this whole infiltration]
  506. <Eternity> !roll 1d20+3
  507. <GameServ> Eternity rolled 1d20: 18 <Total: 18(+3) = 21>
  508. <-- Curiosity (~pallmall@186.35.25.67) has quit (Ping timeout: 190 seconds)
  509. --> newbie|2 (~pallmall@186.35.25.67) has joined #Roads
  510. <Eternity> [gg]
  511. <newbie|2> [KVIRC died on me]
  512. <-> newbie|2 is now known as Curiosity
  513. <Eternity> [whats your last message]
  514. *** Mode #Roads +o Curiosity by Giygas
  515. <Curiosity> [01:49:59] <@Curiosity> The guard isn't really scared, but doesn't want to die either. She complies by letting the batpony drag her and not making noise. Inside the gatehouse, she begins to fade out! After a while, she closes her eyes and falls unconscious.
  516. <Curiosity> [01:51:27] <@Curiosity> It took Nity some valuable time to complete this, and the effect of her Mind power spell has faded away. Suddenly, the voice of two guards talking at the entrance can be overheard. "Boy, where the fuck is Brote?"
  517. <Curiosity> [01:51:44] <@Curiosity> "Dunno man, maybe she guided the visitor in herself."
  518. <Curiosity> [01:51:52] <@Curiosity> "Makes sense..."
  519. <Curiosity> [01:52:10] <@Curiosity> Now what?
  520. <Eternity> [23:50] * Eternity rolls her eye and quickly looks around the gatehouse for the aformentioned provisional passes.
  521. <Eternity> [23:50] * Eternity casts Keen as she does so.
  522. <Eternity> [23:51] <Eternity> [it lasts for an hour so that should be more than enough for this whole infiltration]
  523. <Eternity> [23:52] <Eternity> !roll 1d20+3
  524. <Eternity> [23:52] <GameServ> Eternity rolled 1d20: 18 <Total: 18(+3) = 21>
  525. <Curiosity> Success!
  526. <Eternity> [perception next im guessing]
  527. <Curiosity> The batpony begins to search for the provisional passes... Roll perception
  528. <Eternity> !roll 1d20+5
  529. <GameServ> Eternity rolled 1d20: 2 <Total: 2(+5) = 7>
  530. <Eternity> [god]
  531. <Curiosity> The mare can't find the passes... to begin with, she doesn't even know how they look. She finds the book of entries and a few documents. The guards outside begin to move...
  532. -*- Eternity goes to quickly scrawl her name into the book of entries.
  533. <Curiosity> She hears something on the radio, then. "B 3 to G 2, confirmation on the capture? Change"
  534. <Curiosity> "B 3 to G 2, confirmation on the the capture? Change"
  535. <Curiosity> Eternity scribbles her name! Roll for Forgery
  536. <Curiosity> [int based+
  537. <Eternity> [>forgery for writing my own name]
  538. <Eternity> [whats the roll?]
  539. <Curiosity> it's to make it pass as writing from the guards
  540. <Curiosity> Just roll INT, but if you don't think it's necessary don't do it.
  541. <-- Aurora (~Aurora@71-12-17-99.dhcp.spbg.sc.charter.com) has quit (Ping timeout: 190 seconds)
  542. <Eternity> !roll 1d20
  543. <GameServ> Eternity rolled 1d20: 15 <Total: 15>
  544. <Curiosity> The radio keeps buzzing and repeating the message a couple of times. Nity can reach it without being seen from outside as long as she's crouching... She finishes writing her name with the same caligraphy of the guard she knocked out.
  545. <Curiosity> "B 3 to G 2, sending reinforcement with supervisor. Change."
  546. <Curiosity> Nity maybe is still on time to cancel that out! Or flee, if she prefers.
  547. <-- Aurora[mobile] (~androirc@2600:1004:b16d:bca1:4421:ab3b:9130:901a) has quit (Quit: AndroIRC - Android IRC Client ( http://www.androirc.com ))
  548. -*- Eternity will scramble up to the radio. "G 2 to B 3, capture was successful. Brote's got her now."
  549. <Eternity> "Change."
  550. <Curiosity> "...- -- Confirmed. Change and out."
  551. <Curiosity> The mare saved her own ass, momentarily.
  552. <Eternity> [[does the gatehouse have a bathroom]
  553. <Eternity> [its got to, right? theyre here on like 12 hour shifts]
  554. <Curiosity> Yes there is a bathroom.
  555. -*- Eternity quickly drags Brote into the bathroom and props her up on the toilet.
  556. <Curiosity> The mare is still sleeping, to Eternity's luck. She's got the way relatively free now!
  557. -*- Eternity will then retreat back and peek through the cracked open door.
  558. -*- Eternity Or a window, whatever would show her the other side of the exit side of the gatehouse.
  559. <Curiosity> There's nopony outside the side of the door.
  560. -*- Eternity will quickly look around once more for the provisionary IDs.
  561. <Eternity> !roll 1d20+5
  562. <GameServ> Eternity rolled 1d20: 7 <Total: 7(+5) = 12>
  563. <Curiosity> The mare finds a stash of IDs, one half in spanish and the other in english.
  564. <Curiosity> They read 'Allowed: Non restricted areas'
  565. -*- Eternity grabs an english one and fills out basic information on it.
  566. <Curiosity> The mare can now go around freely! As long as she isn't snooping around a restricted area.
  567. -*- Eternity then walks back to dose Brote with some sedative to keep her out longer.
  568. <Curiosity> !roll 1d20+2
  569. <GameServ> Curiosity rolled 1d20: 10 <Total: 10(+2) = 12>
  570. -*- Eternity put enough doses in her for like, 15 minutes.
  571. <Curiosity> Brote's body doesn't resist the sedative much, and she's practically snoring now.
  572. -*- Eternity checks the outside of the door once more before she departs.
  573. <Curiosity> "...So I told her, Mariana, I don't want your skinny ass if it ain't shaking for me, know what I'msayn" "Hahaha, for real?"
  574. <Curiosity> Two guards are smoking and talking while looking at the bushes.
  575. <Curiosity> "She wasn't taking any of it, well... I deserved it, even if I was drunk. So she slapped me and left."
  576. -*- Eternity is gonna slip out as she casts Shade.
  577. <Curiosity> "So now you have the whole apartment for yourself?" "Yes sire"
  578. <Eternity> !roll 1d20+3
  579. <GameServ> Eternity rolled 1d20: 16 <Total: 16(+3) = 19>
  580. <Curiosity> Success!
  581. <Eternity> !roll 1d20+7
  582. <GameServ> Eternity rolled 1d20: 12 <Total: 12(+7) = 19>
  583. <Curiosity> !roll 1d20+3
  584. <GameServ> Curiosity rolled 1d20: 14 <Total: 14(+3) = 17>
  585. <Curiosity> !roll 1d20+3
  586. <GameServ> Curiosity rolled 1d20: 16 <Total: 16(+3) = 19>
  587. <Eternity> [are you]
  588. <Eternity> [good thing i win]
  589. <= Netsplit between *.net and *.split. Users quit: Curiosity, Eternity, Weathervane, Giygas, Breeze[busy]
  590. *** Mode #Roads +oo Curiosity Giygas by aperture.esper.net
  591. <Eternity> [i am amazed i made it this far]
  592. <Curiosity> well you were lucky in many senses! but you did well
  593. => Netsplit between *.net and *.split ended. Users joined: Curiosity, Breeze[busy], Eternity, Weathervane, Giygas
  594. <Eternity> [the only issue im facing is ive got like 15 minutes tops before the whole place goes on alert for a purple batpony with an eyepatch]
  595. <Eternity> [and its hard to blend in with my uh]
  596. <Eternity> [appearance]
  597. <Eternity> [i also wont have access to the state house with this provisionary]
  598. <Curiosity> [nope, but maybe you can slip inside]
  599. <Curiosity> [in any case, you'll manage somehow... or maybe not, who knows :3]
  600. <Eternity> [yep]
  601. --> Aurora (webchat@71-12-17-99.dhcp.spbg.sc.charter.com) has joined #Roads
  602. <-> Eternity is now known as Sunny
  603. <Sunny> [gnight]
  604. <Curiosity> [being a prisoner would suck a bit, hahah]
  605. <Curiosity> [nini]
  606.  
  607. END OF PART 1
  608. ------------------------
  609. START OF PART 2
  610.  
  611. <Curiosity> Well well, where were we?
  612. <Curiosity> Oh right
  613. <Curiosity> Eternity had found her way into the inner core of Haypass, but it's only a matter of time until the guards realize it. Now she stands at the very heart and center of the city: An extensive circle shaped area where public events are held. The ground is paved and statues, flags and ornaments concerning the Tri-Alliance can be seen here and there.
  614. <Curiosity> To the West there's the way by which the batpony came from, namely the main barracks and some administrative buildings. To the North she'll find the house of government, her target. To the East lies the parliament, a huge building with pillars shaping its entrance. To the South, the batpony will only find a few more administrative buildings.
  615. <Curiosity> There's a small excursion going around the square, composed of a young teacher and a bunch of fillies and colts.
  616. <Curiosity> Another group is one of old ponies taking a tour, guided by a cheery looking donkey.
  617. <Curiosity> The guards seem to still be unaware of Eternity...
  618. -*- Eternity is going to start heading North, not trotting, but a brisk power walk. She's on a schedule after all
  619. <Curiosity> The batmare doesn't waste time admiring the wonders at the square. Her target is on her mind and she makes it to the entrance at a fancy fence that surrounds the compound. [BRB sorry]
  620. <Curiosity> I'm so terribly sorry
  621. <Curiosity> well, I guess we won't have more interruptions now
  622. <Eternity> woo
  623. <Curiosity> http://sketchtoy.com/66270584 here's the current map. You are the blue dot. Green are guards. The things like circles are bushes/trees and the lines on the building are entrances (such as windows/doors)
  624. <Eternity> that is suspiciously light guarding for their state building
  625. <Eternity> at least on the outside
  626. <Curiosity> The mare can see that the compound is surrounded by a fence with stone bases. The outer entrance is guarded by two ponies, a couple of mares with military outfits..
  627. <Curiosity> Those are the guards you can see from outside, without having to pry through or above the fence
  628. <Curiosity> Roll perception
  629. <Eternity> [is my keen still active]
  630. <Eternity> [it lasts an hour]
  631. <Curiosity> of course
  632. <Eternity> !roll 1d20+5
  633. <GameServ> Eternity rolled 1d20: 14 <Total: 14(+5) = 19>
  634. <Curiosity> It took the mare around 10 minutes to go through the entirety of the barracks, leaving enough time for her spell to still be active. She tries to look casual and uncaring as she listens to one of the soldiers receiving a call by radio...
  635. <Curiosity> "E 1 reporting in, change."
  636. <Curiosity> The radio buzzes an answer, the the mare nods to her companion and begins to trot away from the entrance. "Roger." She ends the transmission before talking again. "Early change of guard, looks like the ADA needs us at the West gate."
  637. -*- Eternity wonders if she'll have an opening as soon as they walk away.
  638. <Curiosity> "Who's coming to replace?" "Dunno. They'll be here soon, let's hurry up, the operator made it sound urgent."
  639. <Curiosity> The mares trot away from the entrance and into the square, leaving an opening for Nity!
  640. -*- Eternity is gonna swooce right in and then head for the left side thats got all the trees.
  641. <Eternity> [side note]
  642. <Eternity> [do the guards have badges or something]
  643. <Curiosity> The batpony doesn't waste the chance, sneaking into the compound.
  644. <Curiosity> [what do you mean badges? like some symbol for their rank? or something that distinguishes as guards from this building?]
  645. <Eternity> [the second thing]
  646. <Eternity> [basically i wanna use fraud to make the badge i stole look like the badge that lets me be here]
  647. <Eternity> [such as a guard, in which case the guards wouldnt even spare a second glance and i could walk right by]
  648. <Curiosity> The soldiers have the usual symbols for a high rank from the infantry division. A circular one with a winged spear on its center catches the eye of the bat as the one belonging to the guards that protect this building, no other guard in the compound had them.
  649. <Curiosity> You can use Fraud now, there's nopony watching you
  650. -*- Eternity is gonna fraudulate!
  651. <Eternity> !roll 1d20+3
  652. <GameServ> Eternity rolled 1d20: 2 <Total: 2(+3) = 5>
  653. <Eternity> [eat my entire ass]
  654. <Curiosity> http://sketchtoy.com/66270653 new map.
  655. <Curiosity> From her hideout, Nity can see the guards protecting the West wing of the building.
  656. <Eternity> [>more guards spontaneously popping up]
  657. <Curiosity> Her spell, however, fails, and she can't make the badge look any different
  658. <Eternity> [shit nigger]
  659. <Curiosity> [lel I told you that you couldn't see them all from outside]
  660. -*- Eternity checks that the guards all along the west are facing outwards, right?
  661. <Curiosity> Most of them are, but they shift on their positions and move around their areas a bit, sometimes taking a look to the building they intend to protect. The guard closest to her, however, is blisfully distracted by the clouds
  662. <Curiosity> She could trot past him silently and he wouldn't notice.
  663. -*- Eternity is gonna look for any open windows.
  664. -*- Eternity Surely one has to be open, its hot as balls out and i dont think air conditioning has been invented yet.
  665. <Curiosity> The building has three stories, and indeed almos allt of the windows are open. Taking flight to sneak into one of the upper floors could be risky and stupid, though.
  666. <Curiosity> The second window to the North is open wide, and right in a spot that no guard is looking at
  667. <Curiosity> The third one is also open, but it's hard to know if she'll be able to squeeze inside without being watched
  668. <Curiosity> After that, a small door can be seen before the last window of this side of the building, both open.
  669. <Curiosity> before the last two windows**
  670. <Eternity> [gah, curse this sedative for not being fast acting]
  671. <Curiosity> [You can create a fast acting one sometime]
  672. -*- Eternity is gonna fly through the second window and be ready to deal with whatever lies on the other side.
  673. <Curiosity> The mare takes off
  674. <Curiosity> Stealth roll
  675. <Eternity> !roll 1d20+3
  676. <GameServ> Eternity rolled 1d20: 14 <Total: 14(+3) = 17>
  677. <Curiosity> !roll 1d20+3
  678. <GameServ> Curiosity rolled 1d20: 8 <Total: 8(+3) = 11>
  679. <Curiosity> The mare flies silently into the building, the guards outside unaware.
  680. -*- Eternity has her crossbow primed and ready as she enters into the room.
  681. <Curiosity> Luckily for her, she enters to an office room that's empty at the moment.
  682. -*- Eternity quickly retracts the crossbow and gets behind some cover to give her a chance to get the lay of the land.
  683. <Curiosity> There is a long desk with a single chair next to it. Everything is really tidy and organized, and several bookshelves with filed documents in them cover most of the walls.
  684. <Curiosity> There's only one door, leading further into the building.
  685. <Eternity> [no office windows?]
  686. <Curiosity> Will she stay in to check on the files or desk? or will she go through the door?
  687. <Curiosity> [is that a joke about computers?]
  688. <Eternity> [...no?]
  689. <Curiosity> [oh]
  690. <Curiosity> [Oh I know what you mean now, sorry]
  691. <Curiosity> Yes, there's a small window next to the door, with a bell resting on its lower frame. The pony manning this office must be away on a break.
  692. <Curiosity> The desk is close to the door, obviously
  693. -*- Eternity is gonna rifle through the desk, hoping for a discarded badge.
  694. <Curiosity> The mare opens the cabinets on the desk, finding bubblegum, a small radio, a pile of unfinished documents and a loaded revolver! Suddenly it looks like it's not a pony who mans this office, neither someone kind...
  695. <Curiosity> There's no badge, however. She finds a notepad and some pens, tho
  696. -*- Eternity is gonna quickly take the bullets out of the revolver and put it back, as well as take the radio.
  697. <Curiosity> The mare goes full thief, stealing the valuables she can use.
  698. <Curiosity> What will she do now? There's only so much she can obtain from this room
  699. -*- Eternity leafs through the notepad.
  700. <Curiosity> The notepad has notes in both english and spanish, written with a beautiful caligraphy. Most of them are about day to day tasks.
  701. <Curiosity> "Take out dog: Checked"
  702. <Curiosity> "Buy groceries: Checked"
  703. <Curiosity> "Burn the 800: Checked"
  704. <Curiosity> "Nada que hacer hoy. Ir al cine?"
  705. <Curiosity> "Gorgy files: E"
  706. <Curiosity> "Warlock case: N E"
  707. <Curiosity> The notes make little sense to Eternity.
  708. <Curiosity> One is less useless, tho.
  709. <Curiosity> "Spectre confirmed the new assistant for Bal. (From Equestria as FF requested) Step 0 -3 complete."
  710. <Curiosity> Confirming that Bal Tica's driver and assistant comes from Equestria itself...
  711. -*- Eternity will take that note with her.
  712. <Curiosity> The note goes into her pocket and stays thee, still.
  713. <Curiosity> What now? :o
  714. <Curiosity> there*
  715. -*- Eternity takes a moment to confirm there's nopony coming.
  716. <Curiosity> Roll perception
  717. <Eternity> !roll 1d20+5
  718. <GameServ> Eternity rolled 1d20: 4 <Total: 4(+5) = 9>
  719. <Curiosity> The mare can't see or hear anypony on the hallway outside the room, even if she feels watched at all times since she came into the manor. The nature of her job has made her a bit paranoid since a few years ago. Having to spy others makes one overly conscious about who's following who...
  720. <Curiosity> Does she go into the corridor?
  721. -*- Eternity is gonna check through the files in the shelves, just in case.
  722. <Curiosity> the mare checks the files quickly, scanning for anything important
  723. <Curiosity> She discovers that they are all about finances, accounting and debts. If anything, Eternity just confirms that Haypass is indeed a thriving nation even if a small one.
  724. <Curiosity> Does she look for anything specific on those docs?
  725. <Curiosity> Or will move somewhere else?
  726. -*- Eternity is interested in what kind of debts Haypass is wracking up, but is more concerned with military plans, and will instead use the window to get a peek into the corridor.
  727. <Curiosity> Haypass is owing money to... Nobody. They have gotten some loans from Trottston for the construction of a few more hospitals, but it was only so they could sign a treaty with them regarding the sharing of new medical technology: The Tri-Alliance has enough money to pay back a hundred times or more...
  728. <Curiosity> It's odd, however, to know that they have so much money going into their military...
  729. <Curiosity> A small peek to the corridor is enough to know that there's nopony on it as of now.
  730. <Curiosity> It's impossible to know what could be around the corners, however...
  731. <Curiosity> http://sketchtoy.com/66270854 current map
  732. -*- Eternity wonders if any of the doors are helpfully labelled.
  733. <Curiosity> http://sketchtoy.com/66270862 whoops, forgot this detail. The South end of the corridor ends in a double door. There's only a few labels she can read from the window. The one of the double door reads 'Hall of Heroes', while the one of the door in front of the office reads 'Accounting, office A'
  734. -*- Eternity will elect to shade her way down to the corner to peer around.
  735. <Eternity> !roll 1d20+3
  736. <GameServ> Eternity rolled 1d20: 16 <Total: 16(+3) = 19>
  737. <Curiosity> The mare darkens her own body and trots into the hallway. Watch out, tho, since your FP is reaching a low amount! If you spend more you'll end up fatigued.
  738. <Curiosity> Eternity has been spending FP like mofo
  739. <Eternity> [yeah i got 4 more]
  740. <Eternity> [theres no penalties until you actually run out right]
  741. <WhiteLight|PMifneeded> [/me goes off to check.]
  742. <Curiosity> [actually, there are]
  743. <Aurora> [when you hit 1/4th of your total]
  744. <WhiteLight|PMifneeded> [^]
  745. <Eternity> [rounded up or down]
  746. <Curiosity> [I can't be bothered to go check them, tho, so we'll just put a -2 to your rolls for physical activities. Rounded up of course]
  747. <Eternity> [cool so i dont get that until im at 3]
  748. <Curiosity> [mhm, that's what I said! haha]
  749. <WhiteLight|PMifneeded> - Less than 1/4 of your maximum FP left -
  750. <WhiteLight|PMifneeded> You are very tired, this state is also caused "exhausted". Your Move, Dodge and Str are HALVED (round up). Str based quantities such as HP are unaffected, but skill checks based on Str and MAB are.
  751. <WhiteLight|PMifneeded>
  752. -*- Curiosity is so smart she doesn't even notice
  753. <Curiosity> [ow that can be harsh, but fair]
  754. <Eternity> [oh god i didnt know it was that bad]
  755. <Curiosity> [alrighty then. We'll do that :3]
  756. <Curiosity> [Kek]
  757. <Eternity> [shit i better make this shade count]
  758. -*- Eternity will peer around the corner.
  759. <Curiosity> Nity peeks around the corner to see a couple of guards on patrol, and a mare in a formal suit talking with a diplomat wearing clothes that you can only see on San Mareino... She's discovered more doors on the empty corridor, though!
  760. <Curiosity> http://sketchtoy.com/66270922 current map
  761. -*- Eternity will attempt to cross into that door across the hall.
  762. <Curiosity> The doors to her left all take to more offices regarding accounting, administration of resouces and permits. Another double door, to her right and slightly behind her new position, takes to a ball room. Ahead of her a door leads to a dining hall.
  763. <Curiosity> Stealth roll
  764. <Eternity> !roll 1d20+7
  765. <GameServ> Eternity rolled 1d20: 4 <Total: 4(+7) = 11>
  766. <Eternity> [fuck me in the ass]
  767. <Curiosity> !roll 1d20-2
  768. <GameServ> Curiosity rolled 1d20: 5 <Total: 5(-2) = 3>
  769. <Curiosity> !roll 1d20-2
  770. <GameServ> Curiosity rolled 1d20: 11 <Total: 11(-2) = 9>
  771. <Curiosity> !roll 1d20-4
  772. <GameServ> Curiosity rolled 1d20: 4 <Total: 4(-4) = 0>
  773. <Curiosity> !roll 1d20-2
  774. <GameServ> Curiosity rolled 1d20: 2 <Total: 2(-2) = 0>
  775. <Curiosity> Nopony sees the mare!
  776. <Eternity> [YOOOOOOOOOOOOOOOOOOOOOOOO]
  777. <Curiosity> Eternity trots into the dining hall.
  778. <Curiosity> The place is big and well decorated, even if humble on that regard. The color of the walls is of a dark red and the frame of the windows is golden, akin to the colors of the tri-alliance. A long table with several chairs around it is at the middle of the place.
  779. <Curiosity> http://sketchtoy.com/66270950 There's also a maiden cleaning the table, looking to the dark mare against the door with two wide and surprised eyes.
  780. <Curiosity> "S-sorry this hall is closed until I finish cleaning..."
  781. -*- Eternity blinks, then nods. She moves to go through the other door.
  782. <Curiosity> "W-wait that's the kitchen... Are you lost?"
  783. <Curiosity> The maiden looks less scared now, believing that Eternity is just another lost tourist. "Where's your pass? If you want I can take you to a guard so we find your guide."
  784. -*- Eternity smiles sheepishly, then nods a bit as she approaches the mare.
  785. <Curiosity> Nity and the mare are on the same side of the table now, separated by only a couple of meters.
  786. <Curiosity> The maiden looks skittish and young, her big eyes the most remarkable feature of her face. Her colors, even, are dull and uninteresting.
  787. <Curiosity> She wears a white apron and a short dark red dress
  788. <Curiosity> What does Nity do? The maiden asked her for her pass
  789. <Eternity> "S-sorry I'm uh, new." She fidgets with her collar a bit. "I was told that I needed to head to the... la oficina del general?" She idly approaches the mare a few steps closer, looking confused as she definitely butchers the pronunciation.
  790. <Curiosity> The maid blinks a couple of times. "La oficina del general? I'm uh-- Well it's not on this building, y-you are definitely lost! Hahah"
  791. <Curiosity> Eternity, roll perception.
  792. <Eternity> !roll 1d20+5
  793. <GameServ> Eternity rolled 1d20: 20 <Total: 20(+5) = 25>
  794. <Curiosity> "Unless you mean the office of Mr Fox or Ms Tica."
  795. <Curiosity> "The president has his office on the second floor, and Ms Tica moved her office to the barracks as of three months ago."
  796. <Curiosity> Suddenly, the sensation that someone has been following her becomes overwhelming. It all confirms when, while distracted with the conversation, she hears the door opening, but sees nopony coming in...
  797. <Curiosity> "Eep!" The maiden looks startled too, to the entrance.
  798. <Curiosity> "M-must be the wind..."
  799. <Curiosity> There's only an awkward silence after that. "With the windows all opened i-it happens often..."
  800. <Curiosity> Eternity, however, knows that someone went through that door and sneaked in, only she can't see her...
  801. -*- Eternity is going to leap into action, leaping up to grab the mare by the throat and extend her hidden blade, while using the other hoof's crossbow to aim around the room. "You have three seconds to show yourself. I'd use that time wisely."
  802. <Curiosity> The maiden lets out a sharp scream with Eternity holds her. "EEEEEEEK! PLEASE DON'T!"
  803. -*- Eternity will adjust her foreleg in an attempt to muffle the scream before it lets out.
  804. -*- Eternity If she can.
  805. <Curiosity> It's impossible to hold the mare's mouth while aiming around the room and having the blade on the maiden's throat at the same time. The scream escapes her, yes, but after noticing the closeness of the blade she stays quiet, sobbing lowly while tears roll down her cheeks.
  806. <Eternity> "One."
  807. <Curiosity> "Two... Go on. I dare you."
  808. <Curiosity> The voice comes from a corner of the room, but it'd be a lucky shot to actually hit the source knowing it is a mare that's moving around swiftly.
  809. <Curiosity> "P-please... d-don't I-I-I don't w-wanna die...." whispers the maiden to Eternity.
  810. -*- Eternity rolls her eye as she retracts the crossbow to be able to use her hoof to deliver a sharp blow to the base of the maid's skull, aiming for a knockout punch.
  811. <Curiosity> The frail mare falls unconscious to the floor!
  812. <Curiosity> "Ooooh. Just like with the guardia outside, huh?2
  813. <Curiosity> "*
  814. -*- Eternity uses her now free hooves to extend both crossbows. "It's a tried and true method. What can I say?"
  815. -*- Eternity continues scanning around the room for the source of the voice.
  816. <Curiosity> The voice is closer now, but its direction is hard to guess. The mare speaking may as well hiding behind the sturdy wooden chairs for extra cover. "Did you really think it'd be that easy to come in here without us knowing?"
  817. <Curiosity> Roll perception again
  818. <Eternity> !roll 1d20+5
  819. <GameServ> Eternity rolled 1d20: 15 <Total: 15(+5) = 20>
  820. <Curiosity> Eternity is pretty sure the invisible mare is at the end of the table that aims to the kitchen, behind the chair. Although it's still a 50/50. "Put those down. I'm just going to escort you to the barracks... but if you so much want it."
  821. -*- Eternity lets one shot off towards the end of the table.
  822. <Curiosity> The crossbow shoots and lands a bolt on an empty chair, eliciting a giggle from the invisible spy. "Good one."
  823. <Curiosity> Suddenly, a bolt also flies in the direction of Eternity, from the door by which she came in! "Let's see if I'm better at this!"
  824. <Curiosity> The mare appears shortly after shooting!
  825. <Curiosity> !roll 1d20+5
  826. <GameServ> Curiosity rolled 1d20: 16 <Total: 16(+5) = 21>
  827. <Eternity> [oh dicks]
  828. <Curiosity> Eternity receives a bolt to the base of her left wing!
  829. -*- Eternity winces as the bolt punctures her skin.
  830. <Curiosity> !roll 1d4
  831. <GameServ> Curiosity rolled 1d4: 1 <Total: 1>
  832. <Curiosity> The bolt doesn't go deep enough to cause much harm, but she's sure it's got more to it than just a pointy end
  833. <Curiosity> Roll a VITsave
  834. <Eternity> !roll 1d20-1
  835. <GameServ> Eternity rolled 1d20: 15 <Total: 15(-1) = 14>
  836. <Curiosity> So close...
  837. <Curiosity> The batpony begins to feel the effects of a sedative taking over her body
  838. <Curiosity> Eternity is drowsy
  839. <Eternity> [whaaaat i thought it was dc 12]
  840. <Curiosity> [I actually had to read the doc because I thought it was 14. It is 15 o_o]
  841. <Eternity> [fuckin]
  842. <Curiosity> [I didn't write that part, tho, but we'll roll with it. You still got a chance!]
  843. <Curiosity> [maybe]
  844. <WhiteLight|PMifneeded> [/might/ nerf it if people think its too good.]
  845. -*- Eternity will retaliate with her own shots.
  846. <Eternity> [i dont know what drowsy does]
  847. <Curiosity> [I think a nerf is in order once I have another poison for reference]
  848. <Curiosity> Drowsy: You are about to fall asleep any minute. You must make a Will roll against SN (5+1 per four hours beyond your day period awake) every two hours you spend inactive (such as standing watch). On a failure, you fall asleep, sleeping until you are awakened or get a full night's sleep. On a success or while not inactive, you have -2 to Dex, Int and Will rolls (Yes, that makes a net loss of -4 Will).
  849. <Curiosity> Round 1 (.5)
  850. <Curiosity> Eternity's turn
  851. <Curiosity> Roll a willsave
  852. <Eternity> [with that -4?]
  853. <Curiosity> [not yet]
  854. <Curiosity> Just a willsave
  855. <Eternity> !roll 1d20+2
  856. <GameServ> Eternity rolled 1d20: 7 <Total: 7(+2) = 9>
  857. <Curiosity> The mare manages to stay awake for now, but she feels her body and mind sluggish and tired. -2 DEX, INT and Will
  858. <Curiosity> Does she retaliate with her bolts?
  859. -*- Eternity will fire off the three remaining bolts in one of her crossbows.
  860. <Eternity> [its 1 FP to precise strike isnt it]
  861. <Curiosity> Yes
  862. <Eternity> [fuck]
  863. <Eternity> !roll 1d20+9
  864. <GameServ> Eternity rolled 1d20: 1 <Total: 1(+9) = 10>
  865. <Curiosity> You'd become exhausted plus drowsy, lel
  866. <Curiosity> holy shit
  867. <Eternity> [FRICK]
  868. <Curiosity> The crossbow jams
  869. <Eternity> [i was doing so well]
  870. <Eternity> "Well, shit."
  871. <Curiosity> Not a singly bolt comes out of the weapon, a bolt stuck on and impeding it from work correctly!
  872. <Curiosity> "You can still sit down and wait for Chairman Carmesi to come pick us up... She's waiting outside."
  873. <Curiosity> Does nity move?
  874. -*- Eternity is going to say fuck it.
  875. <Curiosity> The windows are most open, but she knows well that the soldiers outside must also be aware of her presence. She was lead into a trap the moment she replied by the radio at the gatehouse!
  876. <Curiosity> Round 2
  877. <Curiosity> Spy's turn
  878. <Curiosity> "Foreigners... always so reckless~"
  879. <Eternity> [fucking butts]
  880. <Curiosity> The spy aims her crossbow at Eternity and says. "Just stay still. We aren't going to play spy vs spy here."
  881. <Curiosity> "You were a nice test subject, you know?"
  882. -*- Eternity raises an eyebrow.
  883. <Curiosity> The spy has an action prepared on Nity.
  884. <Curiosity> Nity's turn
  885. <Curiosity> The batpony is sure that she'll get a few bolts to the face if she does anything but talk and wait... Roll a willsave
  886. <Eternity> !roll 1d20
  887. <GameServ> Eternity rolled 1d20: 5 <Total: 5>
  888. <Curiosity> damn
  889. <Curiosity> Eternity begins to fall asleep. Her eyes are already closing without her noticing. The door behind the spy opens, and the mare in a fancy suit that Nity saw at the corridor comes in. "I was wondering how much it'd take you..."
  890. <Curiosity> "I'm sorry Chairman." "Please. Repressentative is enough..." Eternity falls asleep shortly after that.
  891. <Curiosity> End of the session :o
  892. <Eternity> [welp, looks like i get to become acquainted with guantanamo bay]
  893. <Curiosity> You can make a last post to wrap up the session, but this is far from a game over
  894. -*- Eternity squints as best she can to get a look of the mare that defeated her, and commit it to memory.
  895. <Curiosity> The spy has a couple of black eyes that stand out on her thin face. She's slender short, with a short silver mane and light blue fur. Her horn sparks up with dark colored magic before Nity falls sleep for good, levitating something. The congressmare by her side has dark red fur and a light brown mane, her tuxed giving her a slightly manly look.
  896. <Curiosity> Welp, that's the end of this chapter!
  897. <Curiosity> Tune in on the same channel for the next episode!
  898. <Eternity> guess i wont be participating tonight
  899. <Curiosity> 'I'm not saying it's rape, but it's rape'
  900. <-> Eternity is now known as Sunny
  901. <Curiosity> Rora and sling play tomorrow I think
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