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  1. // Created by Crowbar 0.44.0.0
  2.  
  3. $modelname "player/w4ys3rs_garage/gru/gru_1_balaclava.mdl"
  4.  
  5. $include "male_base_hitbox.qci"
  6. $include "DefineBones.qci"
  7.  
  8.  
  9. $model "GRU" "re6_bsaa_1_head_balaclava_1.smd" {
  10.  
  11. eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.194004 -3.504002 67.625025 "eye_bsaa" 1 4 "iris_unused" 0.55
  12. eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.194996 -3.504002 67.625025 "eye_bsaa" 1 -4 "iris_unused" 0.55
  13.  
  14. mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0
  15.  
  16. flexcontroller eyes range -65 65 "eyes_updown"
  17. flexcontroller eyes range -65 65 "eyes_rightleft"
  18. }
  19. $bodygroup "Gasmask" {
  20. studio "re6_bsaa_gear_helmet_gear_head_gasmask.smd"
  21. studio "re6_bsaa_gear_helmet_gear_head_helmet_rebreather.smd"
  22. blank
  23. }
  24. $bodygroup "Headset" {
  25. studio "re6_bsaa_gear_helmet_gear_head_headset.smd"
  26. blank
  27. }
  28. $bodygroup "Goggles" {
  29. blank
  30. studio "re6_bsaa_gear_helmet_gear_head_helmet_goggles_3.smd"
  31.  
  32. }
  33. $bodygroup "Helmet" {
  34. studio "re6_bsaa_gear_helmet_gear_head_helmet.smd"
  35. blank
  36. }
  37. $bodygroup "Bloodtype" {
  38. studio "re6_bsaa_gear_helmet_gear_head_helmet_bloodtype_oneg.smd"
  39. studio "re6_bsaa_gear_helmet_gear_head_helmet_bloodtype_opos.smd"
  40. blank
  41. }
  42.  
  43. $bodygroup "Torso" {
  44. studio "re6_bsaa_1_torso_softshell_collar_up.smd"
  45. studio "re6_bsaa_1_torso_softshell_rs_collar_up.smd"
  46. studio "re6_bsaa_1_torso_combatshirt.smd"
  47. studio "re6_bsaa_1_torso_combatshirt_2-3rds.smd"
  48. studio "re6_bsaa_1_torso_combatshirt_rolled.smd"
  49. }
  50. $bodygroup "Vest" {
  51. studio "re6_bsaa_gear_vest_gear_chest_vest_re6.smd"
  52. studio "re6_bsaa_gear_vest_gear_chest_vest_re5.smd"
  53. studio "re6_bsaa_gear_lbv_gear_vest_lbv_piers.smd"
  54. blank
  55. }
  56. $bodygroup "Vest_Gear" {
  57. studio "re6_bsaa_gear_vest_gear_vest_preset_bsaa_1.smd"
  58. studio "re6_bsaa_gear_vest_gear_vest_preset_bsaa_2.smd"
  59. studio "re6_bsaa_gear_vest_gear_vest_preset_bsaa_3.smd"
  60. blank
  61. }
  62. $bodygroup "Protectors" {
  63. studio "re6_bsaa_gear_vest_gear_deltoids_armor.smd"
  64. blank
  65. }
  66. $bodygroup "Collar_Gear" {
  67. studio "re6_bsaa_gear_vest_gear_chest_collar_armor.smd"
  68. blank
  69. }
  70. $bodygroup "Knee_Pads" {
  71. studio "re6_bsaa_1_Legs.smd"
  72. studio "re6_bsaa_1_Legs_noknees.smd"
  73. }
  74. $bodygroup "Belt" {
  75. studio "re6_bsaa_gear_lowerbody_gear_waist_belt.smd"
  76. blank
  77. }
  78. $bodygroup "Leg_Gear_r" {
  79. studio "re6_bsaa_gear_lowerbody_gear_leg_l_bag.smd"
  80. studio "re6_bsaa_gear_lowerbody_gear_leg_l_magpouches.smd"
  81. studio "re6_bsaa_gear_lowerbody_gear_leg_l_pouch.smd"
  82. blank
  83. }
  84. $bodygroup "Leg_Gear_l" {
  85. studio "re6_bsaa_gear_lowerbody_gear_leg_r_holster.smd"
  86. studio "re6_bsaa_gear_lowerbody_gear_leg_r_magpouches.smd"
  87. blank
  88. }
  89. $bodygroup "Waist_Gear" {
  90. studio "re6_bsaa_gear_lowerbody_gear_waist_preset_bsaa_1.smd"
  91. studio "re6_bsaa_gear_lowerbody_gear_waist_preset_bsaa_2.smd"
  92. blank
  93. }
  94.  
  95. $surfaceprop "flesh"
  96.  
  97. $contents "solid"
  98.  
  99. $eyeposition 0 0 70
  100.  
  101. $maxeyedeflection 90
  102.  
  103. $ambientboost
  104.  
  105. $mostlyopaque
  106.  
  107. $cdmaterials "models\w4ys3r\gru\bsaa_re6\facemaps\"
  108. $cdmaterials "models\w4ys3r\gru\bsaa_re6\"
  109. $cdmaterials "models\w4ys3r\gru\bsaa\"
  110. $cdmaterials "models\w4ys3r\gru\bsaa_re6\facemaps\"
  111. $cdmaterials "models\w4ys3r\gru\bsaa_re6\"
  112. $cdmaterials "models\w4ys3r\gru\bsaa\"
  113.  
  114.  
  115. $attachment "eyes" "ValveBiped.Bip01_Head1" 3.00 -3.00 0.00 rotate 0 -80 -90
  116. $attachment "mouth" "ValveBiped.Bip01_Head1" 1 -6.5 0 rotate 0 -80 -90
  117. $attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90
  118. $attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
  119. $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 2.43 -1.55 -0.19 rotate 4.36 0.17 -179.99
  120. $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 2.43 -1.55 0.19 rotate 4.36 179.83 0.01
  121. $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0
  122.  
  123. $bonemerge "ValveBiped.Bip01_Pelvis"
  124. $bonemerge "ValveBiped.Bip01_Spine"
  125. $bonemerge "ValveBiped.Bip01_Spine1"
  126. $bonemerge "ValveBiped.Bip01_Spine2"
  127. $bonemerge "ValveBiped.Bip01_Spine4"
  128. $bonemerge "ValveBiped.Bip01_R_Clavicle"
  129. $bonemerge "ValveBiped.Bip01_R_UpperArm"
  130. $bonemerge "ValveBiped.Bip01_R_Forearm"
  131. $bonemerge "ValveBiped.Bip01_R_Hand"
  132. $bonemerge "ValveBiped.Anim_Attachment_RH"
  133.  
  134. $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
  135. $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
  136. $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
  137. $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
  138.  
  139. $sequence "reference" {
  140. "anims\default_mal_ragdoll.smd"
  141. activity "ACT_DIERAGDOLL" 1
  142. fadein 0.2
  143. fadeout 0.2
  144. fps 30
  145. }
  146.  
  147. $animation "a_proportions" "anims/ragdoll.smd" subtract "reference" 0
  148. $sequence "proportions" "a_proportions" predelta autoplay
  149.  
  150. $includemodel "m_anm.mdl"
  151.  
  152. $ikautoplaylock "rfoot" 1 0.1
  153. $ikautoplaylock "lfoot" 1 0.1
  154.  
  155. $collisionjoints "male_base_physics.smd" {
  156.  
  157. $mass 90.0
  158. $inertia 10.00
  159. $damping 0.01
  160. $rotdamping 1.50
  161. $rootbone "valvebiped.bip01_pelvis"
  162. $animatedfriction 1 400 0.5 0.0 0.3
  163.  
  164. $jointmerge "valvebiped.bip01_pelvis" "valvebiped.bip01"
  165. $jointmerge "valvebiped.bip01_pelvis" "valvebiped.bip01_spine1"
  166.  
  167. $jointconstrain "valvebiped.bip01_spine4" x limit -48.00 48.00 0.00
  168. $jointconstrain "valvebiped.bip01_spine4" y limit -25.00 25.00 0.00
  169. $jointconstrain "valvebiped.bip01_spine4" z limit -25.00 50.00 0.00
  170.  
  171. $jointconstrain "valvebiped.bip01_r_upperarm" x limit -39.00 39.00 0.00
  172. $jointconstrain "valvebiped.bip01_r_upperarm" y limit -79.00 95.00 0.00
  173. $jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 23.00 0.00
  174.  
  175. $jointconstrain "valvebiped.bip01_l_upperarm" x limit -30.00 30.00 0.00
  176. $jointconstrain "valvebiped.bip01_l_upperarm" y limit -95.00 84.00 0.00
  177. $jointconstrain "valvebiped.bip01_l_upperarm" z limit -86.00 26.00 0.00
  178.  
  179. $jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
  180. $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
  181. $jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 0.00
  182.  
  183. $jointconstrain "valvebiped.bip01_l_hand" x limit -37.00 37.00 0.00
  184. $jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.00
  185. $jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 59.00 0.00
  186.  
  187. $jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
  188. $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
  189. $jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 0.00
  190.  
  191. $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00
  192. $jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00
  193. $jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.00
  194.  
  195. $jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00
  196. $jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00
  197. $jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.00
  198.  
  199. $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
  200. $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
  201. $jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.00
  202.  
  203. $jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.00
  204. $jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00
  205. $jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.00
  206.  
  207. $jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00
  208. $jointconstrain "valvebiped.bip01_l_thigh" y limit -73.00 6.00 0.00
  209. $jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.00
  210.  
  211. $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
  212. $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
  213. $jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.00
  214.  
  215. $jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00
  216. $jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00
  217. $jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00
  218.  
  219. $jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
  220. $jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.00
  221. $jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00
  222.  
  223. $jointcollide "valvebiped.bip01_l_forearm" "valvebiped.bip01_Pelvis"
  224. $jointcollide "valvebiped.bip01_r_forearm" "valvebiped.bip01_Pelvis"
  225. $jointcollide "valvebiped.bip01_l_forearm" "valvebiped.bip01_spine2"
  226. $jointcollide "valvebiped.bip01_r_forearm" "valvebiped.bip01_spine2"
  227. $jointcollide "valvebiped.bip01_r_thigh" "valvebiped.bip01_l_thigh"
  228. $jointcollide "valvebiped.bip01_r_calf" "valvebiped.bip01_l_calf"
  229. $jointcollide "valvebiped.bip01_l_foot" "valvebiped.bip01_r_foot"
  230. $jointcollide "valvebiped.bip01_l_foot" "valvebiped.bip01_r_calf"
  231. $jointcollide "valvebiped.bip01_r_foot" "valvebiped.bip01_l_calf"
  232.  
  233. $jointcollide "valvebiped.bip01_l_forearm" "valvebiped.bip01_l_thigh"
  234. $jointcollide "valvebiped.bip01_l_forearm" "valvebiped.bip01_r_thigh"
  235. $jointcollide "valvebiped.bip01_r_forearm" "valvebiped.bip01_l_thigh"
  236. $jointcollide "valvebiped.bip01_r_forearm" "valvebiped.bip01_r_thigh"
  237. }
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