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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. script.Name = "BANISHER"
  7. --//====================================================\\--
  8. --||               CREATED BY SHACKLUSTER
  9. --||               EDIT BY NAME CLAN
  10. --||               TRANSFORM TO BANISHER GUN V.4
  11. --||                             BY nguyenducloi123
  12. --\\====================================================//--
  13.  
  14. wait(0.2)
  15.  
  16. Player = game:GetService("Players").LocalPlayer
  17. PlayerGui = Player.PlayerGui
  18. chara = Player.Character
  19. Character = Player.Character
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Character)
  39. sick.Parent = Character
  40. sick.SoundId = "rbxassetid://392370456"
  41. sick.Looped = true
  42. sick.Pitch = 1
  43. sick.Volume = 7
  44. sick:Play()
  45. Character.Archivable = true
  46. Humanoid.DisplayDistanceType = "None"
  47.  
  48. local naeeym = Instance.new("BillboardGui",chara)
  49. naeeym.Size = UDim2.new(0,100,0,40)
  50. naeeym.StudsOffset = Vector3.new(0,2,0)
  51. naeeym.Adornee = chara.Head
  52. local tecks = Instance.new("TextLabel",naeeym)
  53. tecks.BackgroundTransparency = 1
  54. tecks.BorderSizePixel = 0
  55. tecks.Text = "Dead Banish"
  56. tecks.Font = "Fantasy"
  57. tecks.FontSize = "Size24"
  58. tecks.TextStrokeTransparency = 0
  59. tecks.TextStrokeColor3 = Color3.new(170,0,0)
  60. tecks.TextColor3 = Color3.new(1,0,0)
  61. tecks.Size = UDim2.new(1,0,0.5,0)
  62.  
  63. IT = Instance.new
  64. CF = CFrame.new
  65. VT = Vector3.new
  66. RAD = math.rad
  67. C3 = Color3.new
  68. UD2 = UDim2.new
  69. BRICKC = BrickColor.new
  70. ANGLES = CFrame.Angles
  71. EULER = CFrame.fromEulerAnglesXYZ
  72. COS = math.cos
  73. ACOS = math.acos
  74. SIN = math.sin
  75. ASIN = math.asin
  76. ABS = math.abs
  77. MRANDOM = math.random
  78. FLOOR = math.floor
  79.  
  80. --//=================================\\
  81. --||          USEFUL VALUES
  82. --\\=================================//
  83.  
  84. Animation_Speed = 3
  85. local FORCERESET = false
  86. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  87. local Speed = 16
  88. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  89. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  90. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  91. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  92. local DAMAGEMULTIPLIER = 1
  93. local ANIM = "Idle"
  94. local ATTACK = false
  95. local EQUIPPED = false
  96. local HOLD = false
  97. local COMBO = 1
  98. local Rooted = false
  99. local Gun = IT("Model")
  100. Gun.Name = "Gun"
  101. local SINE = 0
  102. local KEYHOLD = false
  103. local CHANGE = 2 / Animation_Speed
  104. local WALKINGANIM = false
  105. local VALUE1 = false
  106. local VALUE2 = false
  107. local ROBLOXIDLEANIMATION = IT("Animation")
  108. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  109. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  110. --ROBLOXIDLEANIMATION.Parent = Humanoid
  111. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  112. WEAPONGUI.Name = "BanishV3Gui"
  113. local Weapon = IT("Model")
  114. Weapon.Name = "Adds"
  115. local Effects = IT("Folder", Weapon)
  116. Effects.Name = "Effects"
  117. local ANIMATOR = Humanoid.Animator
  118. local ANIMATE = Character:FindFirstChild("Animate")
  119. local UNANCHOR = true
  120. local TOBANISH = {}
  121. script.Parent = PlayerGui
  122.  
  123. --//=================================\\
  124. --\\=================================//
  125.  
  126.  
  127. --//=================================\\
  128. --||          CUSTOMIZATION
  129. --\\=================================//
  130.  
  131. Class_Name = "Sharpshooter"
  132. Weapon_Name = "Add-ons"
  133.  
  134.     Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
  135.     Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
  136.  
  137.     Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
  138.     Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  139.     Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  140.     Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  141.     Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  142.  
  143.     Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  144.     Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  145.     Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  146.     Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  147.     Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  148.  
  149.  
  150. Player_Size = 1 --Size of the player.
  151. Animation_Speed = 3
  152. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  153.  
  154. local Speed = 20
  155. local Effects2 = {}
  156.  
  157. --//=================================\\
  158. --||      END OF CUSTOMIZATION
  159. --\\=================================//
  160.  
  161.  
  162. --//=================================\\
  163. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  164. --\\=================================//
  165.  
  166. ArtificialHB = Instance.new("BindableEvent", script)
  167. ArtificialHB.Name = "ArtificialHB"
  168.  
  169. script:WaitForChild("ArtificialHB")
  170.  
  171. frame = Frame_Speed
  172. tf = 0
  173. allowframeloss = false
  174. tossremainder = false
  175. lastframe = tick()
  176. script.ArtificialHB:Fire()
  177.  
  178. game:GetService("RunService").Heartbeat:connect(function(s, p)
  179.     tf = tf + s
  180.     if tf >= frame then
  181.         if allowframeloss then
  182.             script.ArtificialHB:Fire()
  183.             lastframe = tick()
  184.         else
  185.             for i = 1, math.floor(tf / frame) do
  186.                 script.ArtificialHB:Fire()
  187.             end
  188.         lastframe = tick()
  189.         end
  190.         if tossremainder then
  191.             tf = 0
  192.         else
  193.             tf = tf - frame * math.floor(tf / frame)
  194.         end
  195.     end
  196. end)
  197.  
  198. --//=================================\\
  199. --\\=================================//
  200.  
  201. --//=================================\\
  202. --||          SOME FUNCTIONS
  203. --\\=================================//
  204.  
  205. function Clerp(a, b, t)
  206.     local qa = {QuaternionFromCFrame(a)}
  207.     local qb = {QuaternionFromCFrame(b)}
  208.     local ax, ay, az = a.x, a.y, a.z
  209.     local bx, by, bz = b.x, b.y, b.z
  210.     local _t = 1 - t
  211.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  212. end
  213.  
  214. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  215.     local frame = IT("Frame")
  216.     frame.BackgroundTransparency = TRANSPARENCY
  217.     frame.BorderSizePixel = BORDERSIZEPIXEL
  218.     frame.Position = POSITION
  219.     frame.Size = SIZE
  220.     frame.BackgroundColor3 = COLOR
  221.     frame.BorderColor3 = BORDERCOLOR
  222.     frame.Name = NAME
  223.     frame.Parent = PARENT
  224.     return frame
  225. end
  226.  
  227. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  228.     local label = IT("TextLabel")
  229.     label.BackgroundTransparency = 1
  230.     label.Size = UD2(1, 0, 1, 0)
  231.     label.Position = UD2(0, 0, 0, 0)
  232.     label.TextColor3 = TEXTCOLOR
  233.     label.TextStrokeTransparency = STROKETRANSPARENCY
  234.     label.TextTransparency = TRANSPARENCY
  235.     label.FontSize = TEXTFONTSIZE
  236.     label.Font = TEXTFONT
  237.     label.BorderSizePixel = BORDERSIZEPIXEL
  238.     label.TextScaled = false
  239.     label.Text = TEXT
  240.     label.Name = NAME
  241.     label.Parent = PARENT
  242.     return label
  243. end
  244.  
  245. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  246.     if FLOOR ~= nil then
  247.         coroutine.resume(coroutine.create(function()
  248.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  249.             PART.CFrame = CF(POSITION)
  250.             for i = 1, 45 do
  251.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  252.                 RingPiece.Material = FLOOR.Material
  253.                 RingPiece.Color = FLOOR.Color
  254.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  255.                 Debris:AddItem(RingPiece,SWAIT)
  256.             end
  257.             PART:remove()
  258.         end))
  259.     end
  260. end
  261.  
  262. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  263.     if FLOOR ~= nil then
  264.         for i = 1, AMOUNT do
  265.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  266.             DEBREE.Material = FLOOR.Material
  267.             DEBREE.Color = FLOOR.Color
  268.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  269.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  270.             coroutine.resume(coroutine.create(function()
  271.                 Swait(15)
  272.                 DEBREE.Parent = workspace
  273.                 DEBREE.CanCollide = true
  274.                 Debris:AddItem(DEBREE,SWAIT)
  275.             end))
  276.         end
  277.     end
  278. end
  279.  
  280. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  281.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  282. end
  283.  
  284. function PositiveAngle(NUMBER)
  285.     if NUMBER >= 0 then
  286.         NUMBER = 0
  287.     end
  288.     return NUMBER
  289. end
  290.  
  291. function NegativeAngle(NUMBER)
  292.     if NUMBER <= 0 then
  293.         NUMBER = 0
  294.     end
  295.     return NUMBER
  296. end
  297.  
  298. function Swait(NUMBER)
  299.     if NUMBER == 0 or NUMBER == nil then
  300.         ArtificialHB.Event:wait()
  301.     else
  302.         for i = 1, NUMBER do
  303.             ArtificialHB.Event:wait()
  304.         end
  305.     end
  306. end
  307.  
  308. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  309.     local NEWMESH = IT(MESH)
  310.     if MESH == "SpecialMesh" then
  311.         NEWMESH.MeshType = MESHTYPE
  312.         if MESHID ~= "nil" and MESHID ~= "" then
  313.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  314.         end
  315.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  316.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  317.         end
  318.     end
  319.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  320.     NEWMESH.Scale = SCALE
  321.     NEWMESH.Parent = PARENT
  322.     return NEWMESH
  323. end
  324.  
  325. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  326.     local NEWPART = IT("Part")
  327.     NEWPART.formFactor = FORMFACTOR
  328.     NEWPART.Reflectance = REFLECTANCE
  329.     NEWPART.Transparency = TRANSPARENCY
  330.     NEWPART.CanCollide = false
  331.     NEWPART.Locked = true
  332.     NEWPART.Anchored = true
  333.     if ANCHOR == false then
  334.         NEWPART.Anchored = false
  335.     end
  336.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  337.     NEWPART.Name = NAME
  338.     NEWPART.Size = SIZE
  339.     NEWPART.Position = Torso.Position
  340.     NEWPART.Material = MATERIAL
  341.     NEWPART:BreakJoints()
  342.     NEWPART.Parent = PARENT
  343.     return NEWPART
  344. end
  345.  
  346.     local function weldBetween(a, b)
  347.         local weldd = Instance.new("ManualWeld")
  348.         weldd.Part0 = a
  349.         weldd.Part1 = b
  350.         weldd.C0 = CFrame.new()
  351.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  352.         weldd.Parent = a
  353.         return weldd
  354.     end
  355.  
  356.  
  357. function QuaternionFromCFrame(cf)
  358.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  359.     local trace = m00 + m11 + m22
  360.     if trace > 0 then
  361.         local s = math.sqrt(1 + trace)
  362.         local recip = 0.5 / s
  363.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  364.     else
  365.         local i = 0
  366.         if m11 > m00 then
  367.             i = 1
  368.         end
  369.         if m22 > (i == 0 and m00 or m11) then
  370.             i = 2
  371.         end
  372.         if i == 0 then
  373.             local s = math.sqrt(m00 - m11 - m22 + 1)
  374.             local recip = 0.5 / s
  375.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  376.         elseif i == 1 then
  377.             local s = math.sqrt(m11 - m22 - m00 + 1)
  378.             local recip = 0.5 / s
  379.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  380.         elseif i == 2 then
  381.             local s = math.sqrt(m22 - m00 - m11 + 1)
  382.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  383.         end
  384.     end
  385. end
  386.  
  387. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  388.     local xs, ys, zs = x + x, y + y, z + z
  389.     local wx, wy, wz = w * xs, w * ys, w * zs
  390.     local xx = x * xs
  391.     local xy = x * ys
  392.     local xz = x * zs
  393.     local yy = y * ys
  394.     local yz = y * zs
  395.     local zz = z * zs
  396.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  397. end
  398.  
  399. function QuaternionSlerp(a, b, t)
  400.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  401.     local startInterp, finishInterp;
  402.     if cosTheta >= 0.0001 then
  403.         if (1 - cosTheta) > 0.0001 then
  404.             local theta = ACOS(cosTheta)
  405.             local invSinTheta = 1 / SIN(theta)
  406.             startInterp = SIN((1 - t) * theta) * invSinTheta
  407.             finishInterp = SIN(t * theta) * invSinTheta
  408.         else
  409.             startInterp = 1 - t
  410.             finishInterp = t
  411.         end
  412.     else
  413.         if (1 + cosTheta) > 0.0001 then
  414.             local theta = ACOS(-cosTheta)
  415.             local invSinTheta = 1 / SIN(theta)
  416.             startInterp = SIN((t - 1) * theta) * invSinTheta
  417.             finishInterp = SIN(t * theta) * invSinTheta
  418.         else
  419.             startInterp = t - 1
  420.             finishInterp = t
  421.         end
  422.     end
  423.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  424. end
  425.  
  426. function Clerp(a, b, t)
  427.     local qa = {QuaternionFromCFrame(a)}
  428.     local qb = {QuaternionFromCFrame(b)}
  429.     local ax, ay, az = a.x, a.y, a.z
  430.     local bx, by, bz = b.x, b.y, b.z
  431.     local _t = 1 - t
  432.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  433. end
  434.  
  435. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  436.     local frame = IT("Frame")
  437.     frame.BackgroundTransparency = TRANSPARENCY
  438.     frame.BorderSizePixel = BORDERSIZEPIXEL
  439.     frame.Position = POSITION
  440.     frame.Size = SIZE
  441.     frame.BackgroundColor3 = COLOR
  442.     frame.BorderColor3 = BORDERCOLOR
  443.     frame.Name = NAME
  444.     frame.Parent = PARENT
  445.     return frame
  446. end
  447.  
  448. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  449.     local label = IT("TextLabel")
  450.     label.BackgroundTransparency = 1
  451.     label.Size = UD2(1, 0, 1, 0)
  452.     label.Position = UD2(0, 0, 0, 0)
  453.     label.TextColor3 = TEXTCOLOR
  454.     label.TextStrokeTransparency = STROKETRANSPARENCY
  455.     label.TextTransparency = TRANSPARENCY
  456.     label.FontSize = TEXTFONTSIZE
  457.     label.Font = TEXTFONT
  458.     label.BorderSizePixel = BORDERSIZEPIXEL
  459.     label.TextScaled = false
  460.     label.Text = TEXT
  461.     label.Name = NAME
  462.     label.Parent = PARENT
  463.     return label
  464. end
  465.  
  466. function NoOutlines(PART)
  467.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  468. end
  469.  
  470. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  471.     local NEWWELD = IT(TYPE)
  472.     NEWWELD.Part0 = PART0
  473.     NEWWELD.Part1 = PART1
  474.     NEWWELD.C0 = C0
  475.     NEWWELD.C1 = C1
  476.     NEWWELD.Parent = PARENT
  477.     return NEWWELD
  478. end
  479.  
  480. local S = IT("Sound")
  481. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  482.     local NEWSOUND = nil
  483.     coroutine.resume(coroutine.create(function()
  484.         NEWSOUND = S:Clone()
  485.         NEWSOUND.Parent = PARENT
  486.         NEWSOUND.Volume = VOLUME
  487.         NEWSOUND.Pitch = PITCH
  488.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  489.         NEWSOUND:play()
  490.         if DOESLOOP == true then
  491.             NEWSOUND.Looped = true
  492.         else
  493.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  494.             NEWSOUND:remove()
  495.         end
  496.     end))
  497.     return NEWSOUND
  498. end
  499.  
  500. function CFrameFromTopBack(at, top, back)
  501.     local right = top:Cross(back)
  502.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  503. end
  504.  
  505. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  506. function WACKYEFFECT(Table)
  507.     local TYPE = (Table.EffectType or "Sphere")
  508.     local SIZE = (Table.Size or VT(1,1,1))
  509.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  510.     local TRANSPARENCY = (Table.Transparency or 0)
  511.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  512.     local CFRAME = (Table.CFrame or Torso.CFrame)
  513.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  514.     local ROTATION1 = (Table.RotationX or 0)
  515.     local ROTATION2 = (Table.RotationY or 0)
  516.     local ROTATION3 = (Table.RotationZ or 0)
  517.     local MATERIAL = (Table.Material or "Neon")
  518.     local COLOR = (Table.Color or C3(1,1,1))
  519.     local TIME = (Table.Time or 45)
  520.     local SOUNDID = (Table.SoundID or nil)
  521.     local SOUNDPITCH = (Table.SoundPitch or nil)
  522.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  523.     coroutine.resume(coroutine.create(function()
  524.         local PLAYSSOUND = false
  525.         local SOUND = nil
  526.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  527.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  528.             PLAYSSOUND = true
  529.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  530.         end
  531.         EFFECT.Color = COLOR
  532.         local MSH = nil
  533.         if TYPE == "Sphere" then
  534.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  535.         elseif TYPE == "Block" then
  536.             MSH = IT("BlockMesh",EFFECT)
  537.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  538.         elseif TYPE == "Wave" then
  539.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  540.         elseif TYPE == "Ring" then
  541.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  542.         elseif TYPE == "Slash" then
  543.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  544.         elseif TYPE == "Round Slash" then
  545.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  546.         elseif TYPE == "Swirl" then
  547.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  548.         elseif TYPE == "Skull" then
  549.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  550.         elseif TYPE == "Crystal" then
  551.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  552.         end
  553.         if MSH ~= nil then
  554.             local MOVESPEED = nil
  555.             if MOVEDIRECTION ~= nil then
  556.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  557.             end
  558.             local GROWTH = SIZE - ENDSIZE
  559.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  560.             if TYPE == "Block" then
  561.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  562.             else
  563.                 EFFECT.CFrame = CFRAME
  564.             end
  565.             for LOOP = 1, TIME+1 do
  566.                 Swait()
  567.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  568.                 if TYPE == "Wave" then
  569.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  570.                 end
  571.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  572.                 if TYPE == "Block" then
  573.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  574.                 else
  575.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  576.                 end
  577.                 if MOVEDIRECTION ~= nil then
  578.                     local ORI = EFFECT.Orientation
  579.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  580.                     EFFECT.Orientation = ORI
  581.                 end
  582.             end
  583.             if PLAYSSOUND == false then
  584.                 EFFECT:remove()
  585.             else
  586.                 SOUND.Stopped:Connect(function()
  587.                     EFFECT:remove()
  588.                 end)
  589.             end
  590.         else
  591.             if PLAYSSOUND == false then
  592.                 EFFECT:remove()
  593.             else
  594.                 repeat Swait() until SOUND.Playing == false
  595.                 EFFECT:remove()
  596.             end
  597.         end
  598.     end))
  599. end
  600.  
  601. local DECAL = IT("Decal")
  602. function MakeRing()
  603.     local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
  604.     local MSH = IT("BlockMesh", RING)
  605.     local TOP = DECAL:Clone()
  606.     local BOTTOM = DECAL:Clone()
  607.     TOP.Parent = RING
  608.     BOTTOM.Parent = RING
  609.     TOP.Face = "Top"
  610.     BOTTOM.Face = "Bottom"
  611.     TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  612.     BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  613.     local function REMOVE()
  614.         coroutine.resume(coroutine.create(function()
  615.             local SIZE = MSH.Scale.X
  616.             for i = 1, 35 do
  617.                 Swait()
  618.                 MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  619.                 TOP.Transparency = TOP.Transparency + 0.02857142857142857
  620.                 BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  621.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  622.             end
  623.             RING:remove()
  624.         end))
  625.     end
  626.     return RING, MSH, REMOVE
  627. end
  628.  
  629. function MakeForm(PART,TYPE)
  630.     if TYPE == "Cyl" then
  631.         local MSH = IT("CylinderMesh",PART)
  632.     elseif TYPE == "Ball" then
  633.         local MSH = IT("SpecialMesh",PART)
  634.         MSH.MeshType = "Sphere"
  635.     elseif TYPE == "Wedge" then
  636.         local MSH = IT("SpecialMesh",PART)
  637.         MSH.MeshType = "Wedge"
  638.     end
  639. end
  640.  
  641. function SpawnTrail(FROM,TO,BIG)
  642.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  643.     MakeForm(TRAIL,"Cyl")
  644.     local DIST = (FROM - TO).Magnitude
  645.     if BIG == true then
  646.         TRAIL.Size = VT(0.5,DIST,0.5)
  647.     else
  648.         TRAIL.Size = VT(0.25,DIST,0.25)
  649.     end
  650.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  651.     coroutine.resume(coroutine.create(function()
  652.         for i = 1, 5 do
  653.             Swait()
  654.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  655.         end
  656.         TRAIL:remove()
  657.     end))
  658. end
  659. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  660. function WACKYEFFECT(Table)
  661.     local TYPE = (Table.EffectType or "Sphere")
  662.     local SIZE = (Table.Size or VT(1,1,1))
  663.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  664.     local TRANSPARENCY = (Table.Transparency or 0)
  665.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  666.     local CFRAME = (Table.CFrame or Torso.CFrame)
  667.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  668.     local ROTATION1 = (Table.RotationX or 0)
  669.     local ROTATION2 = (Table.RotationY or 0)
  670.     local ROTATION3 = (Table.RotationZ or 0)
  671.     local MATERIAL = (Table.Material or "Neon")
  672.     local COLOR = (Table.Color or C3(1,1,1))
  673.     local TIME = (Table.Time or 45)
  674.     local SOUNDID = (Table.SoundID or nil)
  675.     local SOUNDPITCH = (Table.SoundPitch or nil)
  676.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  677.     coroutine.resume(coroutine.create(function()
  678.         local PLAYSSOUND = false
  679.         local SOUND = nil
  680.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  681.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  682.             PLAYSSOUND = true
  683.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  684.         end
  685.         EFFECT.Color = COLOR
  686.         local MSH = nil
  687.         if TYPE == "Sphere" then
  688.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  689.         elseif TYPE == "Block" then
  690.             MSH = IT("BlockMesh",EFFECT)
  691.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  692.         elseif TYPE == "Wave" then
  693.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  694.         elseif TYPE == "Ring" then
  695.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  696.         elseif TYPE == "Slash" then
  697.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  698.         elseif TYPE == "Round Slash" then
  699.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  700.         elseif TYPE == "Swirl" then
  701.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  702.         elseif TYPE == "Skull" then
  703.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  704.         elseif TYPE == "Crystal" then
  705.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  706.         end
  707.         if MSH ~= nil then
  708.             local MOVESPEED = nil
  709.             if MOVEDIRECTION ~= nil then
  710.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  711.             end
  712.             local GROWTH = SIZE - ENDSIZE
  713.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  714.             if TYPE == "Block" then
  715.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  716.             else
  717.                 EFFECT.CFrame = CFRAME
  718.             end
  719.             for LOOP = 1, TIME+1 do
  720.                 Swait()
  721.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  722.                 if TYPE == "Wave" then
  723.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  724.                 end
  725.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  726.                 if TYPE == "Block" then
  727.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  728.                 else
  729.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  730.                 end
  731.                 if MOVEDIRECTION ~= nil then
  732.                     local ORI = EFFECT.Orientation
  733.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  734.                     EFFECT.Orientation = ORI
  735.                 end
  736.             end
  737.             if PLAYSSOUND == false then
  738.                 EFFECT:remove()
  739.             else
  740.                 SOUND.Stopped:Connect(function()
  741.                     EFFECT:remove()
  742.                 end)
  743.             end
  744.         else
  745.             if PLAYSSOUND == false then
  746.                 EFFECT:remove()
  747.             else
  748.                 repeat Swait() until SOUND.Playing == false
  749.                 EFFECT:remove()
  750.             end
  751.         end
  752.     end))
  753. end
  754.  
  755. function MakeForm(PART,TYPE)
  756.     if TYPE == "Cyl" then
  757.         local MSH = IT("CylinderMesh",PART)
  758.     elseif TYPE == "Ball" then
  759.         local MSH = IT("SpecialMesh",PART)
  760.         MSH.MeshType = "Sphere"
  761.     elseif TYPE == "Wedge" then
  762.         local MSH = IT("SpecialMesh",PART)
  763.         MSH.MeshType = "Wedge"
  764.     end
  765. end
  766.  
  767. function SpawnTrail(FROM,TO,BIG)
  768.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  769.     MakeForm(TRAIL,"Cyl")
  770.     local DIST = (FROM - TO).Magnitude
  771.     if BIG == true then
  772.         TRAIL.Size = VT(0.5,DIST,0.5)
  773.     else
  774.         TRAIL.Size = VT(0.25,DIST,0.25)
  775.     end
  776.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  777.     coroutine.resume(coroutine.create(function()
  778.         for i = 1, 5 do
  779.             Swait()
  780.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  781.         end
  782.         TRAIL:remove()
  783.     end))
  784. end
  785.  
  786. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  787.     local TORSO = Torso
  788.     local HUM = Humanoid
  789.     if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  790.         coroutine.wrap(function()
  791.             VT = Vector3.new
  792.             MRANDOM = math.random
  793.             local A = TIME
  794.             local B = INTENSITY
  795.             local C = true
  796.             local HUMANOID = Humanoid
  797.             local TIMER = A or 35
  798.             local SHAKE = B or 5
  799.             local FADE = C or true
  800.             if HUMANOID then
  801.                 local FADER = SHAKE / TIMER
  802.                 for i = 1, TIMER do
  803.                     wait()
  804.                     HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  805.                 end
  806.                 HUMANOID.CameraOffset = VT(0, 0, 0)
  807.             end
  808.  
  809.         end)()
  810.     end
  811. end
  812.  
  813. function chatfunc(text)
  814.     local chat = coroutine.wrap(function()
  815.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  816.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  817.     end
  818.     local Bill = Instance.new("BillboardGui",Character)
  819.     Bill.Size = UDim2.new(0,100,0,40)
  820.     Bill.StudsOffset = Vector3.new(0,3,0)
  821.     Bill.Adornee = Character.Head
  822.     Bill.Name = "TalkingBillBoard"
  823.     local Hehe = Instance.new("TextLabel",Bill)
  824.     Hehe.BackgroundTransparency = 1
  825.     Hehe.BorderSizePixel = 0
  826.     Hehe.Text = ""
  827.     Hehe.Font = "Bodoni"
  828.     Hehe.TextSize = 40
  829.     Hehe.TextStrokeTransparency = 0
  830.     Hehe.Size = UDim2.new(1,0,0.5,0)
  831.     coroutine.resume(coroutine.create(function()
  832.         while Hehe ~= nil do
  833.             Swait()
  834.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  835.             Hehe.Rotation = math.random(-2.5,2.5)
  836.             Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  837.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  838.         end
  839.     end))
  840.     for i = 1,string.len(text),1 do
  841.         Swait()
  842.         Hehe.Text = string.sub(text,1,i)
  843.     end
  844.     Swait(90)--Re[math.random(1, 93)]
  845.     for i = 0, 1, .025 do
  846.         Swait()
  847.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  848.         Hehe.TextStrokeTransparency = i
  849.         Hehe.TextTransparency = i
  850.     end
  851.     Bill:Destroy()
  852.     end)
  853. chat()
  854. end
  855.  
  856. Debris = game:GetService("Debris")
  857.  
  858. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  859.     local DIRECTION = CF(StartPos,EndPos).lookVector
  860.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  861. end
  862.  
  863. function turnto(position)
  864.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  865. end
  866.  
  867. --//=================================\\
  868. --||         RAGDOLL STUFF
  869. --\\=================================//
  870.  
  871. function recurse(root,callback,i)
  872.     i= i or 0
  873.     for _,v in pairs(root:GetChildren()) do
  874.         i = i + 1
  875.         callback(i,v)
  876.        
  877.         if #v:GetChildren() > 0 then
  878.             i = recurse(v,callback,i)
  879.         end
  880.     end
  881.    
  882.     return i
  883. end
  884.  
  885. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  886.     attachmentName = attachmentName.."RigAttachment"
  887.     local constraint = Instance.new(className.."Constraint")
  888.     constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  889.     constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  890.     constraint.Name = "RagdollConstraint"..part1.Name
  891.    
  892.     for _,propertyData in next,properties or {} do
  893.         constraint[propertyData[1]] = propertyData[2]
  894.     end
  895.    
  896.     constraint.Parent = character
  897. end
  898.  
  899. function getAttachment0(character, attachmentName)
  900.     for _,child in next,character:GetChildren() do
  901.         local attachment = child:FindFirstChild(attachmentName)
  902.         if attachment then
  903.             return attachment
  904.         end
  905.     end
  906. end
  907.  
  908. function ArtificialHitbox(Part)
  909.     local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  910.     HITBOX.CanCollide = true
  911.     HITBOX.CFrame = Part.CFrame
  912.     weldBetween(Part,HITBOX)
  913. end
  914.  
  915. function R15Ragdoll(character,KeepArms)
  916.     character:BreakJoints()
  917.     coroutine.resume(coroutine.create(function()
  918.         recurse(character, function(_,v)
  919.             if v:IsA("Attachment") then
  920.                 v.Axis = Vector3.new(0, 1, 0)
  921.                 v.SecondaryAxis = Vector3.new(0, 0, 1)
  922.                 v.Rotation = Vector3.new(0, 0, 0)
  923.             end
  924.         end)
  925.         for _,child in next,character:GetChildren() do
  926.             if child:IsA("Accoutrement") then
  927.                 for _,part in next,child:GetChildren() do
  928.                     if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  929.                         local attachment1 = part:FindFirstChildOfClass("Attachment")
  930.                         local attachment0 = getAttachment0(character,attachment1.Name)
  931.                         if attachment0 and attachment1 then
  932.                             local constraint = Instance.new("HingeConstraint")
  933.                             constraint.Attachment0 = attachment0
  934.                             constraint.Attachment1 = attachment1
  935.                             constraint.LimitsEnabled = true
  936.                             constraint.UpperAngle = 0
  937.                             constraint.LowerAngle = 0
  938.                             constraint.Parent = character
  939.                         end
  940.                         ArtificialHitbox(part)
  941.                     elseif part.Name == "HumanoidRootPart" then
  942.                         part:remove()
  943.                     end
  944.                 end
  945.             end
  946.         end
  947.        
  948.         ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  949.             {"LimitsEnabled",true};
  950.             {"UpperAngle",5};
  951.         })
  952.         if character:FindFirstChild("Head") then
  953.             ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  954.                 {"LimitsEnabled",true};
  955.                 {"UpperAngle",15};
  956.             })
  957.         end
  958.        
  959.         local handProperties = {
  960.             {"LimitsEnabled", true};
  961.             {"UpperAngle",0};
  962.             {"LowerAngle",0};
  963.         }
  964.         ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  965.         ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  966.        
  967.         local shinProperties = {
  968.             {"LimitsEnabled", true};
  969.             {"UpperAngle", 0};
  970.             {"LowerAngle", -75};
  971.         }
  972.         ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  973.         ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  974.        
  975.         local footProperties = {
  976.             {"LimitsEnabled", true};
  977.             {"UpperAngle", 15};
  978.             {"LowerAngle", -45};
  979.         }
  980.         ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  981.         ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  982.         if KeepArms == true then
  983.             ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  984.             ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  985.             ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  986.             ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  987.         end
  988.         ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  989.         ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  990.         Debris:AddItem(character,5)
  991.     end))
  992. end
  993.  
  994. function Ragdoll(Character2,CharTorso,KeepArms)
  995.     coroutine.resume(coroutine.create(function()
  996.         Character2:BreakJoints()
  997.         local hum = Character2:findFirstChild("Humanoid")
  998.         hum:remove()
  999.         local function Scan(ch)
  1000.             local e
  1001.             for e = 1,#ch do
  1002.                 Scan(ch[e]:GetChildren())
  1003.                 if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1004.                     ch[e]:remove()
  1005.                 end
  1006.             end
  1007.         end
  1008.         local NEWHUM = IT("Humanoid")
  1009.         NEWHUM.Name = "Corpse"
  1010.         NEWHUM.Health = 0
  1011.         NEWHUM.MaxHealth = 0
  1012.         NEWHUM.PlatformStand = true
  1013.         NEWHUM.Parent = Character2
  1014.         NEWHUM.DisplayDistanceType = "None"
  1015.    
  1016.         local ch = Character2:GetChildren()
  1017.         local i
  1018.         for i = 1,#ch do
  1019.             if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1020.                 ch[i]:remove()
  1021.             end
  1022.         end
  1023.    
  1024.         local Torso2 = Character2.Torso
  1025.         local movevector = Vector3.new()
  1026.    
  1027.         if Torso2 then
  1028.             movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1029.             local Head = Character2:FindFirstChild("Head")
  1030.             if Head then
  1031.                 local Neck = Instance.new("Weld")
  1032.                 Neck.Name = "Neck"
  1033.                 Neck.Part0 = Torso2
  1034.                 Neck.Part1 = Head
  1035.                 Neck.C0 = CFrame.new(0, 1.5, 0)
  1036.                 Neck.C1 = CFrame.new()
  1037.                 Neck.Parent = Torso2
  1038.    
  1039.             end
  1040.             local Limb = Character2:FindFirstChild("Right Arm")
  1041.             if Limb and KeepArms == true then
  1042.    
  1043.                 Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1044.                 local Joint = Instance.new("Glue")
  1045.                 Joint.Name = "RightShoulder"
  1046.                 Joint.Part0 = Torso2
  1047.                 Joint.Part1 = Limb
  1048.                 Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1049.                 Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1050.                 Joint.Parent = Torso2
  1051.    
  1052.                 local B = Instance.new("Part")
  1053.                 B.TopSurface = 0
  1054.                 B.BottomSurface = 0
  1055.                 B.formFactor = "Symmetric"
  1056.                 B.Size = Vector3.new(1, 1, 1)
  1057.                 B.Transparency = 1
  1058.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1059.                 B.Parent = Character2
  1060.                 local W = Instance.new("Weld")
  1061.                 W.Part0 = Limb
  1062.                 W.Part1 = B
  1063.                 W.C0 = CFrame.new(0, -0.5, 0)
  1064.                 W.Parent = Limb
  1065.    
  1066.             end
  1067.             local Limb = Character2:FindFirstChild("Left Arm")
  1068.             if Limb and KeepArms == true then
  1069.    
  1070.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1071.                 local Joint = Instance.new("Glue")
  1072.                 Joint.Name = "LeftShoulder"
  1073.                 Joint.Part0 = Torso2
  1074.                 Joint.Part1 = Limb
  1075.                 Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1076.                 Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1077.                 Joint.Parent = Torso2
  1078.    
  1079.                 local B = Instance.new("Part")
  1080.                 B.TopSurface = 0
  1081.                 B.BottomSurface = 0
  1082.                 B.formFactor = "Symmetric"
  1083.                 B.Size = Vector3.new(1, 1, 1)
  1084.                 B.Transparency = 1
  1085.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1086.                 B.Parent = Character2
  1087.                 local W = Instance.new("Weld")
  1088.                 W.Part0 = Limb
  1089.                 W.Part1 = B
  1090.                 W.C0 = CFrame.new(0, -0.5, 0)
  1091.                 W.Parent = Limb
  1092.    
  1093.             end
  1094.             local Limb = Character2:FindFirstChild("Right Leg")
  1095.             if Limb then
  1096.    
  1097.                 Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1098.                 local Joint = Instance.new("Glue")
  1099.                 Joint.Name = "RightHip"
  1100.                 Joint.Part0 = Torso2
  1101.                 Joint.Part1 = Limb
  1102.                 Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1103.                 Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1104.                 Joint.Parent = Torso2
  1105.    
  1106.                 local B = Instance.new("Part")
  1107.                 B.TopSurface = 0
  1108.                 B.BottomSurface = 0
  1109.                 B.formFactor = "Symmetric"
  1110.                 B.Size = Vector3.new(1, 1, 1)
  1111.                 B.Transparency = 1
  1112.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1113.                 B.Parent = Character2
  1114.                 local W = Instance.new("Weld")
  1115.                 W.Part0 = Limb
  1116.                 W.Part1 = B
  1117.                 W.C0 = CFrame.new(0, -0.5, 0)
  1118.                 W.Parent = Limb
  1119.    
  1120.             end
  1121.             local Limb = Character2:FindFirstChild("Left Leg")
  1122.             if Limb then
  1123.    
  1124.                 Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1125.                 local Joint = Instance.new("Glue")
  1126.                 Joint.Name = "LeftHip"
  1127.                 Joint.Part0 = Torso2
  1128.                 Joint.Part1 = Limb
  1129.                 Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1130.                 Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1131.                 Joint.Parent = Torso2
  1132.    
  1133.                 local B = Instance.new("Part")
  1134.                 B.TopSurface = 0
  1135.                 B.BottomSurface = 0
  1136.                 B.formFactor = "Symmetric"
  1137.                 B.Size = Vector3.new(1, 1, 1)
  1138.                 B.Transparency = 1
  1139.                 B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1140.                 B.Parent = Character2
  1141.                 local W = Instance.new("Weld")
  1142.                 W.Part0 = Limb
  1143.                 W.Part1 = B
  1144.                 W.C0 = CFrame.new(0, -0.5, 0)
  1145.                 W.Parent = Limb
  1146.    
  1147.             end
  1148.             --[
  1149.             local Bar = Instance.new("Part")
  1150.             Bar.TopSurface = 0
  1151.             Bar.BottomSurface = 0
  1152.             Bar.formFactor = "Symmetric"
  1153.             Bar.Size = Vector3.new(1, 1, 1)
  1154.             Bar.Transparency = 1
  1155.             Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1156.             Bar.Parent = Character2
  1157.             local Weld = Instance.new("Weld")
  1158.             Weld.Part0 = Torso2
  1159.             Weld.Part1 = Bar
  1160.             Weld.C0 = CFrame.new(0, 0.5, 0)
  1161.             Weld.Parent = Torso2
  1162.             --]]
  1163.         end
  1164.         Character2.Parent = workspace
  1165.         Debris:AddItem(Character2,5)
  1166.    
  1167.         return Character2,Torso2
  1168.     end))
  1169. end
  1170.  
  1171. --//=================================\\
  1172. --||         WEAPON CREATION
  1173. --\\=================================//
  1174.  
  1175. local Particle = IT("ParticleEmitter",nil)
  1176. Particle.Enabled = false
  1177. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1178. Particle.LightEmission = 0.5
  1179. Particle.Rate = 250
  1180. Particle.ZOffset = 0.2
  1181. Particle.Rotation = NumberRange.new(-180, 180)
  1182. Particle.RotSpeed = NumberRange.new(-180, 180)
  1183. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1184. Particle.Color = ColorSequence.new(C3(1,0,0),C3(1,0,0))
  1185.  
  1186. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1187. function ParticleEmitter(Table)
  1188.     local PRTCL = Particle:Clone()
  1189.     local Speed = Table.Speed or 5
  1190.     local Drag = Table.Drag or 0
  1191.     local Size1 = Table.Size1 or 1
  1192.     local Size2 = Table.Size2 or 5
  1193.     local Lifetime1 = Table.Lifetime1 or 1
  1194.     local Lifetime2 = Table.Lifetime2 or 1.5
  1195.     local Parent = Table.Parent or Torso
  1196.     local Emit = Table.Emit or 100
  1197.     local Offset = Table.Offset or 360
  1198.     local Acel = Table.Acel or VT(0,0,0)
  1199.     local Enabled = Table.Enabled or false
  1200.     PRTCL.Parent = Parent
  1201.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  1202.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1203.     PRTCL.Speed = NumberRange.new(Speed)
  1204.     PRTCL.VelocitySpread = Offset
  1205.     PRTCL.Drag = Drag
  1206.     PRTCL.Acceleration = Acel
  1207.     if Enabled == false then
  1208.         PRTCL:Emit(Emit)
  1209.         Debris:AddItem(PRTCL,Lifetime2)
  1210.     else
  1211.         PRTCL.Enabled = true
  1212.     end
  1213.     return PRTCL
  1214. end
  1215.  
  1216. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1217. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1218. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1219. MakeForm(Part,"Wedge")
  1220. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1221. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1222. MakeForm(Part,"Wedge")
  1223. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1224. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1225. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1226. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1227. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1228. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1229. MakeForm(Part,"Cyl")
  1230. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1231. for i = 1, 8 do
  1232.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1233.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1234. end
  1235. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1236. MakeForm(Part,"Cyl")
  1237. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1238. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1239. MakeForm(Part,"Ball")
  1240. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1241. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1242. MakeForm(Part,"Wedge")
  1243. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1244. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1245. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1246. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1247. MakeForm(Part,"Cyl")
  1248. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1249. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1250. MakeForm(Part,"Cyl")
  1251. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1252. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1253. MakeForm(Part,"Cyl")
  1254. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1255. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1256. MakeForm(Part,"Wedge")
  1257. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1258. local LASTPART = Handle
  1259. for i = 1, 10 do
  1260.     if LASTPART == Handle then
  1261.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1262.         LASTPART = Part
  1263.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1264.     else
  1265.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1266.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1267.         LASTPART = Part
  1268.     end
  1269. end
  1270.  
  1271. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1272. MakeForm(Barrel,"Cyl")
  1273. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1274. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1275. MakeForm(Part,"Cyl")
  1276. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1277. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1278. MakeForm(Part,"Wedge")
  1279. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1280. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1281. MakeForm(Hole,"Cyl")
  1282. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1283. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1284. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1285. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1286. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1287. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1288. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1289. coroutine.resume(coroutine.create(function()
  1290.     while wait() do
  1291.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1292.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1293.     end
  1294. end))
  1295.  
  1296. ParticleEmitter({Speed = 0.35, Drag = 0, Size1 = 0.4, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(1,5,1)})
  1297. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1298.  
  1299. for _, c in pairs(Weapon:GetDescendants()) do
  1300.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1301.         c.Material = "Glass"
  1302.         c.Color = C3(0,0,0)
  1303.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  1304.         c.Color = C3(1,0,0)
  1305.         c.Material = "Neon"
  1306.     end
  1307. end
  1308.  
  1309. Weapon.Parent = Character
  1310. for _, c in pairs(Weapon:GetChildren()) do
  1311.     if c.ClassName == "Part" then
  1312.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1313.     end
  1314. end
  1315.  
  1316. local SKILLTEXTCOLOR = C3(1,0,0)
  1317. local SKILLFONT = "Fantasy"
  1318. local SKILLTEXTSIZE = 5
  1319.  
  1320. Humanoid.Died:connect(function()
  1321.     ATTACK = true
  1322. end)
  1323.  
  1324. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1325. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1326. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1327. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1328. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1329. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1330.  
  1331. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1332. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1333. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Go to Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1334. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Bullet On Sky", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1335. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Laugh", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1336. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1337.  
  1338. function printbye(Name)
  1339.     local MESSAGES = {"Stay until It's Over...... "}
  1340.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1341. end
  1342.  
  1343. workspace.ChildAdded:connect(function(instance)
  1344.     for BANISH = 1, #TOBANISH do
  1345.         if TOBANISH[BANISH] ~= nil then
  1346.             if instance.Name == TOBANISH[BANISH] then
  1347.                 coroutine.resume(coroutine.create(function()
  1348.                     printbye(instance.Name)
  1349.                     instance:ClearAllChildren()
  1350.                     Debris:AddItem(instance,0.0005)
  1351.                 end))
  1352.             end
  1353.         end
  1354.     end
  1355. end)
  1356.  
  1357. --//=================================\\
  1358. --||            DAMAGING
  1359. --\\=================================//
  1360.  
  1361. function ApplyDamage(Humanoid,Damage,OneShot)
  1362.     Damage = Damage * DAMAGEMULTIPLIER
  1363.     local DEAD = false
  1364.     if Humanoid.Health < 2000 and OneShot == false then
  1365.         if Humanoid.Health - Damage > 0 then
  1366.             Humanoid.Health = Humanoid.Health - Damage
  1367.         else
  1368.             Humanoid.Parent:BreakJoints()
  1369.             DEAD = true
  1370.         end
  1371.     else
  1372.         DEAD = true
  1373.         Humanoid.Parent:BreakJoints()
  1374.     end
  1375.     if DEAD == true then
  1376.         local PARTS = {}
  1377.         for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1378.             if CHILD:IsA("BasePart") then
  1379.                 table.insert(PARTS,CHILD)
  1380.             end
  1381.         end
  1382.         coroutine.resume(coroutine.create(function()
  1383.             wait(2)
  1384.             repeat
  1385.                 Swait()
  1386.                 local PIECE = nil
  1387.                 if MRANDOM(1,5) == 1 then
  1388.                     for E = 1, #PARTS do
  1389.                         if MRANDOM(1,5) == 1 then
  1390.                             PIECE = PARTS[E]
  1391.                             table.remove(PARTS,E)
  1392.                             break
  1393.                         end
  1394.                     end
  1395.                 end
  1396.                 if PIECE ~= nil then
  1397.                     if PIECE.Name == "Head" then
  1398.                         WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1399.                     else
  1400.                         WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1401.                     end
  1402.                     PIECE:remove()
  1403.                 end
  1404.             until #PARTS == 0
  1405.         end))
  1406.     end
  1407. end
  1408.  
  1409.  
  1410. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1411.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  1412.     defence.Name = ("HitBy"..Player.Name)
  1413.     game:GetService("Debris"):AddItem(defence, 0.001)
  1414.     Damage = Damage * DAMAGEMULTIPLIER
  1415.     if Humanoid.Health ~= 0 then
  1416.         local CritChance = MRANDOM(1,100)
  1417.         if Damage > Humanoid.Health then
  1418.             Damage = math.ceil(Humanoid.Health)
  1419.             if Damage == 0 then
  1420.                 Damage = 0.1
  1421.             end
  1422.         end
  1423.         Humanoid.Health = Humanoid.Health - Damage
  1424.     end
  1425. end
  1426.  
  1427. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1428.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  1429.     defence.Name = ("HitBy"..Player.Name)
  1430.     game:GetService("Debris"):AddItem(defence, 0.001)
  1431.     Damage = Damage * DAMAGEMULTIPLIER
  1432.     if Humanoid.Health ~= 0 then
  1433.         local CritChance = MRANDOM(1,100)
  1434.         if Damage > Humanoid.Health then
  1435.             Damage = math.ceil(Humanoid.Health)
  1436.             if Damage == 0 then
  1437.                 Damage = 0.1
  1438.             end
  1439.         end
  1440.         Humanoid.Health = Humanoid.Health - Damage
  1441.     end
  1442. end
  1443.  
  1444. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1445.     local CHILDREN = workspace:GetDescendants()
  1446.     for index, CHILD in pairs(CHILDREN) do
  1447.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1448.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1449.             if HUM then
  1450.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1451.                 if TORSO then
  1452.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1453.                         if INSTAKILL == true then
  1454.                             CHILD:BreakJoints()
  1455.                         else
  1456.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  1457.                             ApplyDamage(HUM,DMG,TORSO)
  1458.                         end
  1459.                         if FLING > 0 then
  1460.                             for _, c in pairs(CHILD:GetChildren()) do
  1461.                                 if c:IsA("BasePart") then
  1462.                                     local bv = Instance.new("BodyVelocity")
  1463.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1464.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1465.                                     bv.Parent = c
  1466.                                     Debris:AddItem(bv,0.05)
  1467.                                 end
  1468.                             end
  1469.                         end
  1470.                     end
  1471.                 end
  1472.             end
  1473.         end
  1474.     end
  1475. end
  1476.  
  1477. function CameraEnshaking(Length, Intensity)
  1478.     coroutine.resume(coroutine.create(function()
  1479.         local intensity = 1 * Intensity
  1480.         local rotM = 0.01 * Intensity
  1481.         for i = 0, Length, 0.1 do
  1482.             Swait()
  1483.             intensity = intensity - 0.05 * Intensity / Length
  1484.             rotM = rotM - 5.0E-4 * Intensity / Length
  1485.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1486.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1487.         end
  1488.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1489.     end))
  1490. end
  1491.  
  1492. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1493.     local CHILDREN = workspace:GetDescendants()
  1494.     for index, CHILD in pairs(CHILDREN) do
  1495.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1496.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1497.             if HUM then
  1498.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1499.                 if TORSO then
  1500.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1501.                         if BRUTAL == true then
  1502.                             Kill(CHILD)
  1503.                         else
  1504.                             CHILD:BreakJoints()
  1505.                         end
  1506.                     end
  1507.                 end
  1508.             end
  1509.         end
  1510.     end
  1511. end
  1512.  
  1513. function Kill(Char)
  1514.     local NewCharacter = IT("Model",Effects)
  1515.     NewCharacter.Name = "Ow im ded ;-;"
  1516.     for _, c in pairs(Char:GetDescendants()) do
  1517.         if c:IsA("BasePart") and c.Transparency == 0 then
  1518.             c:BreakJoints()
  1519.             c.Material = "Glass"
  1520.             c.Color = C3(1,0,0)
  1521.             c.CanCollide = true
  1522.             c.Transparency = 0.3
  1523.             if c:FindFirstChildOfClass("SpecialMesh") then
  1524.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1525.             end
  1526.             if c.Name == "Head" then
  1527.                 c:ClearAllChildren()
  1528.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1529.             end
  1530.             if c.ClassName == "MeshPart" then
  1531.                 c.TextureID = ""
  1532.             end
  1533.             if c:FindFirstChildOfClass("BodyPosition") then
  1534.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  1535.             end
  1536.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1537.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1538.             end
  1539.             c.Parent = NewCharacter
  1540.             c.Name = "DeadPart"
  1541.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1542.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1543.         end
  1544.     end
  1545.     Char:remove()
  1546.     Debris:AddItem(NewCharacter,5)
  1547. end
  1548.  
  1549. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1550.     local CHILDREN = workspace:GetDescendants()
  1551.     for index, CHILD in pairs(CHILDREN) do
  1552.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1553.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1554.             if HUM then
  1555.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1556.                 if TORSO then
  1557.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1558.                         if BRUTAL == true then
  1559.                             Kill(CHILD)
  1560.                         else
  1561.                             CHILD:BreakJoints()
  1562.                         end
  1563.                     end
  1564.                 end
  1565.             end
  1566.         end
  1567.     end
  1568. end
  1569.  
  1570. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1571.     local CHILDREN = workspace:GetDescendants()
  1572.     for index, CHILD in pairs(CHILDREN) do
  1573.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1574.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1575.             if HUM then
  1576.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1577.                 if TORSO then
  1578.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1579.                         if BRUTAL == true then
  1580.                             Kill(CHILD)
  1581.                         else
  1582.                             CHILD:BreakJoints()
  1583.                         end
  1584.                     end
  1585.                 end
  1586.             end
  1587.         end
  1588.     end
  1589. end
  1590.  
  1591. function Banish(Foe)
  1592.     if Foe then
  1593.         coroutine.resume(coroutine.create(function()
  1594.             --if game.Players:FindFirstChild(Foe.Name) then
  1595.                 table.insert(TOBANISH,Foe.Name)
  1596.                 printbye(Foe.Name)
  1597.             --end
  1598.             Foe.Archivable = true
  1599.             local CLONE = Foe:Clone()
  1600.             Foe:Destroy()
  1601.             CLONE.Parent = Effects
  1602.             CLONE:BreakJoints()
  1603.             local MATERIALS = {"Glass","Neon"}
  1604.             for _, c in pairs(CLONE:GetDescendants()) do
  1605.                 if c:IsA("BasePart") then
  1606.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1607.                         CreateSound(138271815, c, 10, 1, false)
  1608.                     end
  1609.                     c.Anchored = true
  1610.                     c.Transparency = c.Transparency + 0.2
  1611.                     c.Material = MATERIALS[MRANDOM(1,2)]
  1612.                     c.Color = C3(1,0,0)
  1613.                     if c.ClassName == "MeshPart" then
  1614.                         c.TextureID = ""
  1615.                     end
  1616.                     if c:FindFirstChildOfClass("SpecialMesh") then
  1617.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1618.                     end
  1619.                     if c:FindFirstChildOfClass("Decal") then
  1620.                         c:FindFirstChildOfClass("Decal"):remove()
  1621.                     end
  1622.                     c.Name = "Banished"
  1623.                     c.CanCollide = false
  1624.                 else
  1625.                     c:remove()
  1626.                 end
  1627.             end
  1628.             local A = false
  1629.             for i = 1, 35 do
  1630.                 if A == false then
  1631.                     A = true
  1632.                 elseif A == true then
  1633.                     A = false
  1634.                 end
  1635.                 for _, c in pairs(CLONE:GetDescendants()) do
  1636.                     if c:IsA("BasePart") then
  1637.                         c.Anchored = true
  1638.                         c.Material = MATERIALS[MRANDOM(1,2)]
  1639.                         c.Transparency = c.Transparency + 0.8/35
  1640.                         if A == false then
  1641.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1642.                         elseif A == true then
  1643.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  1644.                         end
  1645.                     end
  1646.                 end
  1647.                 Swait()
  1648.             end
  1649.             CLONE:remove()
  1650.         end))
  1651.     end
  1652. end
  1653.  
  1654.  
  1655. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1656.     local CHILDREN = workspace:GetDescendants()
  1657.     for index, CHILD in pairs(CHILDREN) do
  1658.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1659.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1660.             if HUM then
  1661.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1662.                 if TORSO then
  1663.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1664.                         if ISBANISH == true then
  1665.                             Banish(CHILD)
  1666.                         else
  1667.                             if ISBANISH == "Gravity" then
  1668.                                 HUM.PlatformStand = true
  1669.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1670.                                     local grav = Instance.new("BodyPosition",TORSO)
  1671.                                     grav.D = 15
  1672.                                     grav.P = 20000
  1673.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1674.                                     grav.position = TORSO.Position
  1675.                                     grav.Name = "V3BanishForce"..Player.Name
  1676.                                 else
  1677.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1678.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1679.                                 end
  1680.                             else
  1681.                                 HUM.PlatformStand = false
  1682.                             end
  1683.                         end
  1684.                     elseif ISBANISH == "Gravity" then
  1685.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1686.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1687.                             HUM.PlatformStand = false
  1688.                         end
  1689.                     end
  1690.                 end
  1691.             end
  1692.         end
  1693.     end
  1694. end
  1695.  
  1696. function SpawnSmite(POS)
  1697.     local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1698.     local EMITPOS = HITPOS
  1699.     if HITFLOOR ~= nil then
  1700.         if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1701.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1702.             EMITPOS = HITPOS
  1703.         elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1704.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1705.             EMITPOS = HITPOS
  1706.         end
  1707.     end
  1708.     if HITFLOOR ~= nil then
  1709.         ApplyAoE(EMITPOS,10)
  1710.         WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1711.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1712.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1713.         for i = 1, 5 do
  1714.             local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1715.             WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1716.         end
  1717.     end
  1718. end
  1719.  
  1720. --//=================================\\
  1721. --||    ATTACK FUNCTIONS AND STUFF
  1722. --\\=================================//
  1723.  
  1724. function eh()
  1725.     ATTACK = true
  1726.     Rooted = false
  1727.     Speed = 20
  1728.         Swait()
  1729.         local CHILDREN = workspace:GetDescendants()
  1730.         for index, CHILD in pairs(CHILDREN) do
  1731.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  1732.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1733.                 if HUM then
  1734.                     local TORSO = CHILD:FindFirstChild("Head")
  1735.                     if TORSO then
  1736.                         if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1737.                             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1738.                             TORSO:remove()
  1739.                             if CHILD:FindFirstChild("Torso") then
  1740.                                 Ragdoll(CHILD,Torso,true)
  1741.                             elseif CHILD:FindFirstChild("UpperTorso") then
  1742.                                 R15Ragdoll(CHILD,true)
  1743.                             end
  1744.                         end
  1745.                     end
  1746.                 end
  1747.             end
  1748.         end
  1749.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1750.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1751.     for i=0, 0.3, 0.1 / Animation_Speed do
  1752.         Swait()
  1753.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1754.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1755.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1756.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1757.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1758.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1759. end
  1760.     Speed = 20
  1761.     ATTACK = false
  1762.     Rooted = false
  1763. end
  1764.  
  1765. function Taunt()
  1766.     ATTACK = true
  1767.     Rooted = true
  1768.             CreateSound("1238240145", Torso, 6, 0.9)
  1769.         for i=0, 0.6, 0.1 / Animation_Speed do
  1770.             Swait()
  1771.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1774.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1775.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1776.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1777.         end
  1778.         for i=0, 0.6, 0.1 / Animation_Speed do
  1779.             Swait()
  1780.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1783.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1784.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1785.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1786.         end
  1787.         for i=0, 0.6, 0.1 / Animation_Speed do
  1788.             Swait()
  1789.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1792.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1793.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1794.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1795.         end
  1796.         for i=0, 0.6, 0.1 / Animation_Speed do
  1797.             Swait()
  1798.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1801.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1802.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1803.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1804.         end
  1805.         for i=0, 0.6, 0.1 / Animation_Speed do
  1806.             Swait()
  1807.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1810.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1811.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1812.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1813.         end
  1814.         for i=0, 0.6, 0.1 / Animation_Speed do
  1815.             Swait()
  1816.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1819.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1820.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1821.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1822.         end
  1823.     ATTACK = false
  1824.     Rooted = false
  1825. end
  1826.  
  1827. function Shot()
  1828.     ATTACK = true
  1829.     Rooted = false
  1830.     for i=0, 0.2, 0.05 / Animation_Speed do
  1831.         Swait()
  1832.         turnto(Mouse.Hit.p)
  1833.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1834.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1835.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1836.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1837.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1838.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1839.     end
  1840.     repeat
  1841.         for i=0, 0.2, 0.05 / Animation_Speed do
  1842.             Swait()
  1843.             turnto(Mouse.Hit.p)
  1844.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1845.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1846.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1847.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1848.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1849.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1850.         end
  1851.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1852.         SpawnTrail(Hole.Position,POS)
  1853.         if HIT ~= nil then
  1854.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1855.                 Banish(HIT.Parent)
  1856.             end
  1857.         end
  1858.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1859.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1860.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1861.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1862.     Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  1863.         for i=0, 0.2, 0.05 / Animation_Speed do
  1864.             Swait()
  1865.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1866.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1867.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1868.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1869.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1870.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1871.         end
  1872.     until KEYHOLD == false
  1873.     ATTACK = false
  1874.     Rooted = false
  1875. end
  1876.  
  1877. function Shot2()
  1878.     ATTACK = true
  1879.     Rooted = false
  1880.     for i=0, 0.2, 0.05 / Animation_Speed do
  1881.         Swait()
  1882.         turnto(Mouse.Hit.p)
  1883.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1884.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1885.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1886.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1887.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1888.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1889.     end
  1890.     repeat
  1891.         for i=0, 0.2, 0.05 / Animation_Speed do
  1892.             Swait()
  1893.             turnto(Mouse.Hit.p)
  1894.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1895.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1896.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1897.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1898.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1899.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1900.         end
  1901.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1902.         SpawnTrail(Hole.Position,POS)
  1903.         if HIT ~= nil then
  1904.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1905.                 Kill(HIT.Parent)
  1906.             end
  1907.         end
  1908.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1909.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1910.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1911.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1912.     Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  1913.         for i=0, 0.2, 0.05 / Animation_Speed do
  1914.             Swait()
  1915.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1916.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1917.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1918.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1919.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1920.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1921.         end
  1922.     until KEYHOLD == false
  1923.     ATTACK = false
  1924.     Rooted = false
  1925. end
  1926.  
  1927. function AttackTemplate()
  1928.     ATTACK = true
  1929.     Rooted = false
  1930.     for i=0, 1, 0.1 / Animation_Speed do
  1931.         Swait()
  1932.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1933.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1934.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1935.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1936.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1937.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1938.     end
  1939.     ATTACK = false
  1940.     Rooted = false
  1941. end
  1942.  
  1943. function Finisher()
  1944.     local TARGET = Mouse.Target
  1945.     if TARGET ~= nil then
  1946.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1947.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1948.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1949.             if ROOT and HUM.Health > 0 then
  1950.                 local FOE = Mouse.Target.Parent
  1951.                 ATTACK = true
  1952.                 Rooted = true
  1953.                 RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  1954.                 ROOT.Anchored = true
  1955.                 CreateSound(670796769, Torso, 9999, 0.6, false)
  1956.                 CreateSound(362990415, Torso, 5, 1.08, false)
  1957.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1958.                     Swait()
  1959.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1961.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1962.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1963.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965.                 end
  1966.                 HUM.PlatformStand = true
  1967.                 ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1968.                 coroutine.resume(coroutine.create(function()
  1969.                     Swait()
  1970.                     ROOT.Anchored = true
  1971.                 end))
  1972.                 RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1973.                 for i=0, 0.2, 0.1 / Animation_Speed do
  1974.                     Swait()
  1975.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1976.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1977.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1978.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1979.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1980.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981.                 end
  1982.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1983.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1984.                 for i=0, 0.2, 0.1 / Animation_Speed do
  1985.                     Swait()
  1986.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1987.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1988.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1989.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1990.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1991.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1992.                 end
  1993.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1994.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1995.                 local AMMO = 6
  1996.                 local FIRING = true
  1997.                 local SHOOTING = false
  1998.                 local TIMER = 70
  1999.                 CreateSound(147722227, GunPoint, 6, 1.3, false)
  2000.                 for i=0, 0.2, 0.1 / Animation_Speed do
  2001.                     Swait()
  2002.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2003.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2004.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2005.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2006.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2008.                 end
  2009.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2010.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2011.                 for i = 1, 6 do
  2012.                     local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
  2013.                     local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  2014.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2015.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2016.                     HUM.Health = HUM.Health/1.5
  2017.                     for i=0, 0.2, 0.1 / Animation_Speed do
  2018.                         Swait()
  2019.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2020.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2021.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2022.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2023.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025.                 end
  2026.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2027.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2028.                     for i=0, 0.2, 0.1 / Animation_Speed do
  2029.                         Swait()
  2030.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2031.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2032.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2033.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2034.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036.                     end
  2037.                 end
  2038.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2039.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2040.                 ApplyDamage(HUM,0,true)
  2041.                 FOE:BreakJoints()
  2042.                 ROOT.Anchored = false
  2043.                 for i=0, 0.3, 0.1 / Animation_Speed do
  2044.                     Swait()
  2045.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  2047.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2048.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2049.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2051.                 end
  2052.                 ATTACK = false
  2053.                 Rooted = false
  2054.             end
  2055.         end
  2056.     end
  2057. end
  2058.  
  2059.  
  2060. --//=================================\\
  2061. --||      ASSIGN THINGS TO KEYS
  2062. --\\=================================//
  2063.  
  2064. function MouseDown(Mouse)
  2065.     if ATTACK == false then
  2066.     end
  2067. end
  2068.  
  2069. function MouseUp(Mouse)
  2070. HOLD = false
  2071. end
  2072.  
  2073. function KeyDown(Key)
  2074.     KEYHOLD = true
  2075.     if Key == "z" and ATTACK == false then
  2076.         Shot()
  2077.     end
  2078.  
  2079.     if Key == "v" and ATTACK == false then
  2080.         Shot2()
  2081.     end
  2082.  
  2083.     if Key == "x" and ATTACK == false then
  2084.                 Finisher()
  2085.     end
  2086.    
  2087.     if Key == "f" and ATTACK == false then
  2088.         for i=0, 0.3, 0.1 / Animation_Speed do
  2089.         Swait()
  2090.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2091.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2092.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2093.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2094.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2095.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2096.         end
  2097.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2098.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  2099.                 TOBANISH = {}
  2100.     end
  2101.  
  2102.     if Key == "t" and ATTACK == false then
  2103.                Taunt()
  2104.     end
  2105.  
  2106.     if Key == "c" and ATTACK == false then
  2107.                 eh()
  2108.     end
  2109. end
  2110.  
  2111. function KeyUp(Key)
  2112.     KEYHOLD = false
  2113. end
  2114.  
  2115.     Mouse.Button1Down:connect(function(NEWKEY)
  2116.         MouseDown(NEWKEY)
  2117.     end)
  2118.     Mouse.Button1Up:connect(function(NEWKEY)
  2119.         MouseUp(NEWKEY)
  2120.     end)
  2121.     Mouse.KeyDown:connect(function(NEWKEY)
  2122.         KeyDown(NEWKEY)
  2123.     end)
  2124.     Mouse.KeyUp:connect(function(NEWKEY)
  2125.         KeyUp(NEWKEY)
  2126.     end)
  2127.  
  2128. --//=================================\\
  2129. --\\=================================//
  2130.  
  2131.  
  2132. function unanchor()
  2133.     if UNANCHOR == true then
  2134.         g = Character:GetChildren()
  2135.         for i = 1, #g do
  2136.             if g[i].ClassName == "Part" then
  2137.                 g[i].Anchored = false
  2138.             end
  2139.         end
  2140.     end
  2141. end
  2142.  
  2143.  
  2144. --//=================================\\
  2145. --||    WRAP THE WHOLE SCRIPT UP
  2146. --\\=================================//
  2147.  
  2148. Humanoid.Changed:connect(function(Jump)
  2149.     if Jump == "Jump" and (Disable_Jump == true) then
  2150.         Humanoid.Jump = false
  2151.     end
  2152. end)
  2153.  
  2154. local FF = IT("ForceField",Character)
  2155. FF.Visible = false
  2156.  
  2157. INSTANT = false
  2158. Speed = 20
  2159.  
  2160. while true do
  2161.     Swait()
  2162.     SINE = SINE + CHANGE
  2163.         ANIMATE.Parent = nil
  2164.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2165.         IDLEANIMATION:Play()
  2166.             local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2167.             local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2168.             local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2169.             local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2170.             local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2171.             if ATTACK == false and VALUE2 == false then
  2172.                             end
  2173.             if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2174.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2175.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2176.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2177.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2178.             elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2179.                 RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2180.                 Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2181.                 RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2182.                 LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2183.             end
  2184.             if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2185.                 ANIM = "Jump"
  2186.                 if ATTACK == false then
  2187.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2188.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2189.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2190.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2191.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2192.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2193.                    end
  2194.             elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2195.                 ANIM = "Fall"
  2196.                 if ATTACK == false then
  2197.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2198.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2199.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2200.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2201.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2202.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2203.                 end
  2204.             elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2205.                 ANIM = "Idle"
  2206.                 if ATTACK == false then
  2207.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2208.             if MRANDOM(1,7) == 1 then
  2209.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2210.             end    
  2211.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2212.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2213.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2214.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2215.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2216.                 end
  2217.             elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2218.                 ANIM = "Walk"
  2219.                 if ATTACK == false then
  2220.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2221.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2222.             if MRANDOM(1,7) == 1 then
  2223.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2224.             end
  2225.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2226.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2227.                     RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2228.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2229.                 end
  2230.             end
  2231.         end
  2232.     --end
  2233.     Humanoid.DisplayDistanceType = "None"
  2234.     SHAKECAM(999999, 25, 25)
  2235.     Humanoid.CameraOffset = VT(MRANDOM(-5,5)/4.5,MRANDOM(-5,5)/4.5,MRANDOM(-5,5)/4.5)/60
  2236.     unanchor()
  2237.     Humanoid.MaxHealth = "inf"
  2238.     Humanoid.Health = "inf"
  2239.     if Rooted == false then
  2240.         Disable_Jump = false
  2241.         Humanoid.WalkSpeed = Speed
  2242.     elseif Rooted == true then
  2243.         Disable_Jump = true
  2244.         Humanoid.WalkSpeed = 0
  2245.     end
  2246.     local MATHS = {"0","1"}
  2247.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2248.     Humanoid.PlatformStand = false
  2249.     script.Parent = PlayerGui
  2250.     Character.Parent = workspace
  2251.     Humanoid.Parent = Character
  2252. --//=================================\\
  2253. --\\=================================//
  2254.  
  2255.  
  2256.  
  2257.  
  2258.  
  2259. --//====================================================\\--
  2260. --||                     END OF SCRIPT
  2261. --\\====================================================//--
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