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- for i,v in
- pairs(game:GetService('Players').LocalPlayer.Character:GetChildren()) do if v:IsA("Accessory") then v.Handle:FindFirstChildOfClass("SpecialMesh"):Destroy()
- end end
- wait(0.1)
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if (v:IsA("Accessory")) then
- v.Parent = workspace
- end
- end
- wait(0.1)
- local LocalPlayer = game:GetService("Players").LocalPlayer
- LocalPlayer.Character:FindFirstChild("Humanoid").Health = 0
- wait(0.1)
- --Made by MrLua(1/0'd#7036)
- --Credits to Heplful Guy for the idea lol
- local Player = game:GetService("Players").LocalPlayer
- repeat wait() until Player.Character
- local function Main()
- local Humanoid = Player.Character:WaitForChild("Humanoid")
- local ripfunction = false
- Humanoid.Died:Connect(function()
- local DeathLocation = Player.Character:WaitForChild("HumanoidRootPart").CFrame
- workspace.ChildAdded:Connect(function(Object)
- if not ripfunction and Object.Name == Player.Name then
- wait()
- Player.Character:WaitForChild("HumanoidRootPart").CFrame = DeathLocation
- ripfunction = true
- Main()
- end
- end)
- end)
- end
- Main()
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