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Mar 16th, 2018
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- glActiveTexture(GL_TEXTURE0)
- glGenTextures(textures.size, textures, 0)
- glBindTexture(GL_TEXTURE_2D, textures[0])
- glTexImage2D(GL_TEXTURE_2D,
- 0,
- GL_RGBA,
- hcapFileInformation.fileWidth,
- hcapFileInformation.fileHeight,
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- GL_UNSIGNED_BYTE,
- null)
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