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a guest Mar 16th, 2018 58 Never
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  1.         glActiveTexture(GL_TEXTURE0)
  2.         glGenTextures(textures.size, textures, 0)
  3.         glBindTexture(GL_TEXTURE_2D, textures[0])
  4.         glTexImage2D(GL_TEXTURE_2D,
  5.                 0,
  6.                 GL_RGBA,
  7.                 hcapFileInformation.fileWidth,
  8.                 hcapFileInformation.fileHeight,
  9.                 GL_RGBA,
  10.                 GL_UNSIGNED_BYTE,
  11.                 GL_UNSIGNED_BYTE,
  12.                 null)
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