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Prey (2017): system.cfg for RX580@8GB

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  1. -- System data generated by TeamCity
  2. sys_game_folder=GameSDK
  3. sys_dll_game=GameSDK.dll
  4. sys_user_folder=Arkane Studios/Prey
  5.  
  6. log_IncludeTime=1
  7. log_verbosity=0
  8.  
  9. sys_languages=chineset,english,japanese,french,german,italian,spanish,russian,polish,latin_american_spanish,brazilian_portuguese
  10.  
  11.  
  12.  
  13. sys_MaxFPS = 144
  14. r_MultiThreaded = 1
  15. sys_job_system_max_worker = 12
  16. sys_job_system_enable = 1
  17. ai_NavigationSystemMT = 1
  18. ;sys_enable_budgetmonitoring = 0
  19. sys_budget_videomem = 7940
  20. sys_budget_sysmem = 15360
  21. sys_streaming_in_blocks = 1
  22. sys_streaming_requests_grouping_time_period = 1
  23. sys_PakStreamCache = 1
  24. e_DeferredPhysicsEvents = 1
  25. e_ObjectLayersActivationPhysics = 1
  26. e_OnDemandPhysics = 3
  27. e_PhysFoliage = 1
  28. e_StatObjMergeUseThread = 1
  29. e_PrecacheLevel = 1
  30. e_PreloadDecals = 1
  31. e_ParticlesPreload = 1
  32. e_PreloadMaterials = 1
  33. e_PrepareDeformableObjectsAtLoadTime = 1
  34. e_StatObjPreload = 1
  35. e_GeomCaches = 1
  36. ;e_GeomCacheBufferSize = 2048
  37. r_buffer_enable_lockless_updates = 1
  38. ;r_buffer_pool_defrag_dynamic = 0
  39. r_buffer_pool_defrag_static = 1
  40. r_DeferredShadingFilterGBuffer = 1
  41. e_DissolveDistband= 5
  42. e_LodCompMaxSize= 20
  43. e_ParticlesLightsViewDistRatio = 64
  44. e_TerrainTextureStreamingPoolItemsNum = 512
  45. pl_movement.speedScale= 4.3
  46. pl_movement.sprint_SpeedScale= 6.3
  47. ;e_GI = 1
  48. ;e_GIAmount = 1
  49. ;e_GIMaxDistance = 150
  50. ;e_GINumCascades = 3
  51. ;e_GIIterations = 24
  52. e_GIGlossyReflections = 1
  53. r_DetailDistance = 16
  54. r_MotionBlurCameraMotionScale = 0.0
  55. cl_bobHeight = 0
  56. cl_bobWidth = 0
  57. cl_camera_noise = 0
  58. e_gsmcastfromterrain = 1
  59. r_hdrRangeAdapt = 1
  60. r_hdrRangeAdaptLBufferMaxRange = 1
  61. sys_highrestimer= 1
  62. r_AntialiasingTAAPattern = 11
  63. r_AntialiasingTAASharpening = 0
  64. r_AntialiasingTAAFalloffHiFreq = 6.0
  65. r_AntialiasingTAAFalloffLowFreq = 2.0
  66. r_Sharpening = 0.30
  67. r_TexturesstreamingMinUsableMips = 8
  68. r_TexturesStreamingSkipMips = 0
  69. r_TexturesStreamingMipBias = -4
  70. r_TexturesStreamingSortBiasMin = -100
  71. r_FullscreenPreemption = 1
  72. r_EnvTexResolution = 4
  73. r_VegetationSpritesTexRes = 128
  74. r_DetailTextures = 1
  75. r_HDRTexFormat = 1
  76. r_ChromaticAberration = 0
  77. r_HDRBrightLevel = 1.20
  78. r_HDRVignetting = 0
  79. r_HDRGrainAmount = 0
  80. r_TexMinAnisotropy = 16
  81. cl_defaultnearfov = 90
  82. s_HDR = 1
  83. ;s_HRTF_DSP = 0
  84. s_ReverbDynamic = 1
  85. e_DeformableObjects = 1
  86. e_ParticlesMotionBlur = 2
  87. i_mouse_smooth = 0
  88. i_mouse_accel = 0
  89. i_mouse_accel_max = 0
  90. r_HDRBloomRatio = 0
  91. e_DynamicLights = 1
  92. e_DynamicLightsMaxEntityLights = 256
  93. e_DynamicLightsMaxCount = 1024
  94. r_WaterVolumeCausticsRes = 2048
  95. ;e_TessellationMaxDistance = 200
  96. ;r_TesselationMinDistance = 0.1
  97. ;e_ParticlesSortQuality = 2
  98. e_ParticlesLights = 1
  99. s_WwisePrimaryPoolSize = 262144
  100. r_DynTexMaxSize = 96
  101. e_terrain_texture_lod_ratio = 1
  102. e_max_entity_lights = 1024
  103. r_Glow = 1
  104. r_UsePOM = 1
  105. r_SilhouettePOM = 1
  106. ;e_LodRatio = 200
  107. ;r_VisAreaClipLightsPerPixel = 1
  108. ;r_VolumetricFogShadow = 3
  109. ;r_GpuParticles = 1
  110. g_highlightingMaxDistanceToHighlightSquared = 500
  111. r_FlaresIrisShaftMaxPolyNum = 2000
  112. r_GeomInstancing = 1
  113. ;e_ShadowsCascadesCentered = 1
  114. e_ShadowsOnWater = 1
  115. e_ShadowsCastViewDistRatioLights = 250
  116. ;r_ShadowsAdaptionSize = 0.3
  117. ;r_ShadowsScreenSpace = 1
  118. ;e_ShadowsMasksLimit = 0
  119. ;e_ShadowsCacheObjectLod = 1
  120. ;e_ShadowsPerObject = 1
  121. ;e_ShadowsCacheUpdate = 2
  122. ;r_ShadowCastingLightsMaxCount = 512
  123. ;r_ShadowsMaskResolution = 0
  124. i_flashlight_has_shadows = 2
  125. i_flashlight_has_fog_volume = 1
  126. ;e_ParticlesShadows = 2
  127. e_ShadowsMaxTexRes = 1536
  128. e_ShadowsPoolSize = 16384
  129. ;e_ShadowsResScale = 100
  130. ;r_DrawNearShadows = 1
  131. ;r_FogShadows = 2
  132. ;r_FogShadowsWater = 1
  133. ;SSR_Raytrace = 1
  134. ;r_Reflections = 1
  135. ;r_SSReflections = 4
  136. r_ssdohalfres = 0
  137. ;r_ssao = 0
  138. r_ssdo = 2
  139. r_arkssr = 1
  140. r_arkssdo = 2
  141. ;r_ReflectionsQuality = 3
  142. r_ParticlesRefraction = 1
  143. q_ShaderGeneral = 4
  144. q_ShaderWater = 4
  145. q_ShaderMetal = 4
  146. q_ShaderGlass = 4
  147. q_ShaderVegetation = 4
  148. q_ShaderIce = 4
  149. q_ShaderTerrain = 4
  150. ;q_ShaderShadow = 4
  151. q_ShaderFX = 4
  152. q_ShaderPostProcess = 4
  153. q_ShaderHDR = 4
  154. q_ShaderSky = 4
  155. q_Renderer = 4
  156. ;r_LightsSinglePass = 0
  157. e_dissolve = 1
  158. r_TextureLodDistanceRatio = 200
  159. r_DeferredShadingSSS = 1
  160. r_FullDeferredShading = 2
  161. r_VolumetricFogSunLightCorrection = 0
  162. e_ViewDistRatio = 500
  163. ;es_ArkHighlightMode = 0
  164. e_ViewDistRatioLights = 140
  165. e_CastShadowViewDistRatio = 160
  166. e_ViewDistRatioCustom = 200
  167. e_ViewDistRatioDetail = 150
  168. e_ViewDistRatioVegetation = 200
  169. e_Recursion = 1
  170. ;r_TexAtlasSize = 4096
  171. r_Refraction = 1
  172. r_SSII = 1
  173. ;r_gamma = 0.93
  174. e_VolumetricFog = 1
  175. ;r_VolumetricFogTexScale = 2
  176. ;r_VolumetricFogTexDepth = 32
  177. ;r_VolumetricFogReprojectionBlendFactor = 4
  178. ;r_VolumetricFogReprojectionMode = 0
  179. ;r_VolumetricFogSample = 2
  180. ;r_VolumetricFogShadow = 3
  181. ;r_VolumetricFogMinimumLightBulbSize = 0.4
  182. r_DeferredShadingTiled = 2
  183. ;r_FlaresIrisShaftMaxPolyNum = 100
  184. ;r_beamsDistfactor = 0.01
  185. ;r_beamsmaxslices = 300
  186. e_ParticlesMaxScreenFill = 1024
  187. e_ParticlesMinDrawPixels = 0.25
  188. e_ParticlesObjectCollisions = 4
  189. e_ParticlesPoolSize = 32768
  190. e_ParticlesEmitterPoolSize = 16384
  191. e_TerrainLodRatio = 0.1
  192. ;e_MergedMeshesInstanceDist = 8
  193. es_DebrisLifetimeScale = 2
  194. e_DecalsLifeTimeScale = 2
  195. ;r_TessellationTriangleSize = 1
  196. ;r_TesselationTriangleSizeMax = 100
  197. ;r_TesselationTriangleSizeMin = 1  
  198. ;r_TessellationBorderFix = 1
  199. ;r_TessellationSeamsFix = 1
  200. sys_flash_curve_tess_error = 0.5
  201. r_UseDisplacementFactor = 1
  202. ;r_EnvCMResolution = 3
  203. r_FlareHqShafts = 1
  204. e_DeformableObjects = 1
  205. e_MergedMeshesTesselationSupport = 1
  206. ;e_ShadowsTessellateDLights = 1
  207. ;r_TexturesStreamPoolSize = 6144
  208.  
  209. ;r_ShadowsCacheResolutions=3162,2107,1405,936,312
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