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  1. Mono path[0] = 'D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Managed'
  2. Mono config path = 'D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.4.24f1 (5da6f0345e82)
  4. [Subsystems] Discovering subsystems at path D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce RTX 3080 (ID=0x2206)
  9. Vendor:
  10. VRAM: 10077 MB
  11. Driver: 27.21.14.6589
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.077 seconds
  14. ERROR: Shader OES/Color shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  15. ERROR: Shader Unlit/ProjectionShaderOES shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
  16. D3D11 device created for Microsoft Media Foundation video decoding.
  17. <RI> Initializing input.
  18.  
  19. <RI> Input initialized.
  20.  
  21. <RI> Initialized touch support.
  22.  
  23. Created eye textures with a "separate" layout. The "multi-pass" stereo mode will be used.
  24.  
  25. Serialization depth limit 10 exceeded at 'EmojiItem.short_names'. There may be an object composition cycle in one or more of your serialized classes.
  26.  
  27. Serialization hierarchy:
  28. 11: EmojiItem.short_names
  29. 10: EmojiItem.SkinToneList
  30. 9: EmojiItem.SkinToneList
  31. 8: EmojiItem.SkinToneList
  32. 7: EmojiItem.SkinToneList
  33. 6: EmojiItem.SkinToneList
  34. 5: EmojiItem.SkinToneList
  35. 4: EmojiItem.SkinToneList
  36. 3: EmojiItem.SkinToneList
  37. 2: EmojiItem.SkinToneList
  38. 1: EmojiItem.SkinToneList
  39. 0: VREmojiKey.emotieData
  40.  
  41. (Filename: Line: 128)
  42.  
  43. Serialization depth limit 10 exceeded at 'EmojiItem.short_names'. There may be an object composition cycle in one or more of your serialized classes.
  44.  
  45. Serialization hierarchy:
  46. 11: EmojiItem.short_names
  47. 10: EmojiItem.SkinToneList
  48. 9: EmojiItem.SkinToneList
  49. 8: EmojiItem.SkinToneList
  50. 7: EmojiItem.SkinToneList
  51. 6: EmojiItem.SkinToneList
  52. 5: EmojiItem.SkinToneList
  53. 4: EmojiItem.SkinToneList
  54. 3: EmojiItem.SkinToneList
  55. 2: EmojiItem.SkinToneList
  56. 1: EmojiItem.SkinToneList
  57. 0: EmojiItem.SkinToneList
  58.  
  59. (Filename: Line: 128)
  60.  
  61. UnloadTime: 0.769100 ms
  62. [VRPlatformController] Current VR Device is Oculus Rift CV1
  63. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  64.  
  65. Current VR Platform is OculusRift
  66. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  67.  
  68. IsOculus: True
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  70.  
  71. Unity v2019.4.24f1, Oculus Utilities v1.37.0, OVRPlugin v1.38.0, SDK v1.60.0.
  72. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  73.  
  74. Application version: 9.03
  75. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  76.  
  77. Unique device Id: eedefbc332d607b1d70237a59560425ba7419be2
  78. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  79.  
  80. Setting up TrackingUniverseSeated...
  81. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  82.  
  83. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/openvr_api
  84. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/openvr_api.dll
  85. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/openvr_api
  86. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/libopenvr_api
  87. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/libopenvr_api.dll
  88. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/libopenvr_api
  89. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/openvr_api
  90. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/openvr_api.dll
  91. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/openvr_api
  92. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/libopenvr_api
  93. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/libopenvr_api.dll
  94. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/libopenvr_api
  95. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/openvr_api
  96. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/openvr_api.dll
  97. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/openvr_api
  98. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/libopenvr_api
  99. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/libopenvr_api.dll
  100. Fallback handler could not load library D:/Games/Oculus/Software/infomediji-d-o-o-deovr-video-player/DeoVR_Data/Mono/libopenvr_api
  101. DllNotFoundException: openvr_api
  102. at (wrapper managed-to-native) OVR.OpenVR.OpenVRInterop.GetInitToken()
  103. at OVR.OpenVR.OpenVR.GetInitToken () [0x00000] in <254807f2e4434d3cadd2eb76a2d2ccf7>:0
  104. at OVR.OpenVR.OpenVR+COpenVRContext.CheckClear () [0x00005] in <254807f2e4434d3cadd2eb76a2d2ccf7>:0
  105. at OVR.OpenVR.OpenVR+COpenVRContext.VRCompositor () [0x00000] in <254807f2e4434d3cadd2eb76a2d2ccf7>:0
  106. at OVR.OpenVR.OpenVR.get_Compositor () [0x00005] in <254807f2e4434d3cadd2eb76a2d2ccf7>:0
  107. at WindowsManager`1[T].SetupSteamVR () [0x0000a] in <04aacf99457043698403d978f4eb0502>:0
  108. Rethrow as Exception: Error setting TrackingUniverseSeated!
  109.  
  110. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  111. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  112. UnityEngine.Logger:LogException(Exception, Object)
  113. UnityEngine.Debug:LogException(Exception)
  114. WindowsManager`1:SetupSteamVR()
  115. WindowsManager`1:setDisplaySettings()
  116. PlatformManager`1:Initialize(GameObject)
  117. ApplicationStart:Awake()
  118.  
  119. (Filename: <254807f2e4434d3cadd2eb76a2d2ccf7> Line: 0)
  120.  
  121. Antialiasing: 0
  122. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  123.  
  124. RenderScale: 1.7
  125. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  126.  
  127. VSyncCount: 0
  128. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  129.  
  130. Current system is Windows 10 (10.0.19042) 64bit
  131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  132.  
  133. Current videocard is NVIDIA GeForce RTX 3080
  134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  135.  
  136. Current platform is Oculus Rift CV1
  137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  138.  
  139. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  140. (Filename: Line: 606)
  141.  
  142. Initializing Google Analytics 0.2.
  143. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  144.  
  145. SLRAnalyticsController initialized. TrackingCode = UA-115893664-1
  146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  147.  
  148. Default keybinds for RiftController successfully loaded.
  149. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  150.  
  151. Default keybinds for RiftRemoteController successfully loaded.
  152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  153.  
  154. Default keybinds for ViveController successfully loaded.
  155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  156.  
  157. Default keybinds for GamepadController successfully loaded.
  158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  159.  
  160. [ProjectionMesh] v1.7.5 awakens
  161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  162.  
  163. Browser initialized.
  164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  165.  
  166. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  168.  
  169. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  171.  
  172. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  173. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  174.  
  175. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  176. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  177.  
  178. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  180.  
  181. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  183.  
  184. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  185. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  186.  
  187. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  188. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  189.  
  190. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  192.  
  193. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  194. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  195.  
  196. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  197. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  198.  
  199. [AVProVideo] No camera set for UpdateStereoMaterial component. If you are rendering in stereo then it is recommended to set this.
  200. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  201.  
  202. OVRControllerHelp: Active controller type: Rift for product Oculus Rift CV1
  203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  204.  
  205. OVRControllerHelp: Active controller type: Rift for product Oculus Rift CV1
  206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  207.  
  208. ActionController_ChangeDevice GamepadController Any
  209. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  210.  
  211. ActivateReticle
  212. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  213.  
  214. [AVProVideo] Initialising AVPro Video (script v1.11.7 plugin v1.11.7) on NVIDIA GeForce RTX 3080/Direct3D 11.0 [level 11.1] (MT True) on WindowsPlayer Windows 10 (10.0.19042) 64bit
  215. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  216.  
  217. [OVRManager] HMDAcquired event
  218. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  219.  
  220. [OVRManager] HMDMounted event
  221. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  222.  
  223. [OVRManager] VrFocusAcquired event
  224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  225.  
  226. [OVRManager] TrackingAcquired event
  227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  228.  
  229. Setting up 6 worker threads for Enlighten.
  230. Thread -> id: c58 -> priority: 1
  231. Thread -> id: 66f4 -> priority: 1
  232. Thread -> id: 35a8 -> priority: 1
  233. Thread -> id: 4628 -> priority: 1
  234. Thread -> id: 4eb4 -> priority: 1
  235. Thread -> id: 4408 -> priority: 1
  236. Loading redirects...
  237. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  238.  
  239. Redirects loaded: 100
  240. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  241.  
  242. https://www.deovr.com/deovr
  243. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  244.  
  245. [AVProVideo] Opening https://s3.deovr.com/preview/14x1/100_200p.mp4 (offset 0) with API MediaFoundation
  246. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  247.  
  248. Opening directory E:/Downloads/sdbox9
  249. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  250.  
  251. Opening directory E:/Downloads/sdbox9
  252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  253.  
  254. AVPro Windows mode: DirectShow, spatial=False
  255. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  256.  
  257. [AVProVideo] Opening E:/Downloads/sdbox9/test.mp4 (offset 0) with API DirectShow
  258. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  259.  
  260. [AVProVideo] Using playback path: DirectShow (7260x3630@59.94)
  261. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  262.  
  263. Video stalled!
  264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  265.  
  266. Video stalled!
  267. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  268.  
  269. Video stalled!
  270. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  271.  
  272. Back pressed
  273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  274.  
  275. Opening directory E:/Downloads/sdbox9
  276. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  277.  
  278. UDP client closed
  279. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  280.  
  281. [AVProVideo] Shutdown
  282. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  283.  
  284. Disconnecting NS...
  285. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  286.  
  287. [OVRManager] OnApplicationQuit
  288. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  289.  
  290. Failed to find ButtonStyleManager. Making new one -> all styles will be default!
  291. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  292.  
  293. NullReferenceException: Object reference not set to an instance of an object
  294. at CustomButton+TransitionEntry.SetState (CustomButton+State state) [0x001fc] in <58565fb3770a40d0bd72390a1f73d8fe>:0
  295. at CustomButton.RefreshState () [0x00082] in <58565fb3770a40d0bd72390a1f73d8fe>:0
  296. at CustomButton.OnPointerExit (System.Boolean forceExecute) [0x00026] in <58565fb3770a40d0bd72390a1f73d8fe>:0
  297. at CustomButton.RepeatHandlerCall (System.Boolean toActive, System.Boolean forceExecute) [0x0002a] in <58565fb3770a40d0bd72390a1f73d8fe>:0
  298. at CustomButton.OnDisable () [0x00000] in <58565fb3770a40d0bd72390a1f73d8fe>:0
  299.  
  300. (Filename: <58565fb3770a40d0bd72390a1f73d8fe> Line: 0)
  301.  
  302. [OVRManager] OnDestroy
  303. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  304.  
  305.  
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