a guest Nov 6th, 2018 22 Never
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- Welcome to #STFU, and Idle RPG on DALnet
- REGISTER: /msg ZipIt REGISTER <char name> <password> <char class>
- LOG IN: /msg ZipIt LOGIN <char name> <password>
- LOG OUT: /msg ZipIt LOGOUT
- CHANGE PASSWORD: /msg ZipIt NEWPASS <new password>
- REMOTE ACCOUNT: /msg ZipIt REMOVEME
- CHANGE ALIGNMENT: /msg ZipIt ALIGN <good|neutral|evil>
- This is a p0 (see Penalties) command.
- Your alignment can affect certain aspects of the game. You may align with good, neutral, or evil. 'Good' users have a 10% boost to their item sum for battles, and a 1/12 chance each day that they, along with a 'good' friend, will have the light of their god shine upon them, accelerating them 5-12% toward their next level. 'Evil' users have a 10% detriment to their item sum for battles (ever forsaken in their time of most need...), but have a 1/8 chance each day that they will either a) attempt to steal an item from a 'good' user (whom they cannot help but hate) or b) be forsaken (for 1-5% of their TTL) by their evil god. After all, we all know that crime doesn't pay. Also, 'good' users have only a 1/50 chance of landing a Critical Strike when battling, while 'evil' users (who always fight dirty) have a 1/20 chance. Neutral users haven't had anything changed, and all users start off as neutral.
- GET INFO: /msg ZipIt INFO
- CHECK ACTIVE QUEST: /msg ZipIt QUEST
- SEE IF LOGGED ON: /msg ZipIt WHOAMI
- To gain levels, you must only be logged in and idle. The time between levels is based on your character level
- If you do something other than idle, like part, quit, talk in the channel, change your nick, or notice the channel, you are penalized. The penalties are time, in seconds, added to your next time to level and are based on your character level. The formulae are as follows:
- Nick change 30*(1.14^(YOUR_LEVEL))
- Part 200*(1.14^(YOUR_LEVEL))
- Quit 20*(1.14^(YOUR_LEVEL))
- LOGOUT command 20*(1.14^(YOUR_LEVEL))
- Being Kicked 250*(1.14^(YOUR_LEVEL))
- Channel privmsg [message_length]*(1.14^(YOUR_LEVEL))
- Channel notice [message_length]*(1.14^(YOUR_LEVEL))
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