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FeatherBoard_CONFIG

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Dec 3rd, 2017
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  1.  
  2. config: 3
  3.  
  4. ## Language file
  5. lang: 'en'
  6.  
  7. ## Debug mode
  8. debug: false
  9.  
  10. ## Log to file
  11. log:
  12. enabled: true
  13. # Reset log on startup
  14. reset: false
  15.  
  16. ## Update checking
  17. update:
  18. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  19.  
  20. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  21. # PLUGIN SPECIFIC SETTINGS
  22. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  23.  
  24. # Placeholder settings
  25. placeholder:
  26. # logs the memory usage of placeholders on startup
  27. log-memory: false
  28. # Clear unused placeholders that are not enabled.
  29. clear-unused: true
  30. # Config cache only
  31. # This will only use placeholders in the config
  32. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  33. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  34. config-cache: false
  35.  
  36. # Tweaks to increase performance (Use at own risk)
  37. tweaks:
  38. # This option does not send scoreboard remove packets
  39. # to the client on quit. This can increase performance on servers
  40. # where players quit a lot (hubs, ...)
  41. #
  42. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  43. # /data folder
  44. #
  45. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  46. keepScoreboardOnQuit: false
  47. # Some placeholders have a slow process behind them. Meaning they might contact a database
  48. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  49. # separate from the sending. But can slow down the animation because it has to wait
  50. # for the placeholder to be loaded. When having multiple lines like a text that shows
  51. # the information about the placeholders you put below it, this can cause problems.
  52. # Enabling this will output a message in the console and ingame to operators
  53. # saying when a placeholder is causing delays.
  54. detect-placeholderdelay: false
  55. # Putting this to true will SPAM your console with timings report per placeholder/animation
  56. # refresh. Used for debugging purposes.
  57. # This requires detect-placeholderdelay to true
  58. verbose-placeholder-timings: false
  59. # Ignore placeholder problems
  60. # When set to true, the placeholder will not be disabled
  61. # this also means that no ERRORS will be logged -> no troubleshooting
  62. ignore-placeholder-problems: false
  63.  
  64. # Toggling allows you to disable the scoreboard
  65. database:
  66. # If you want the toggle to stay even when your users
  67. # log off you can enable this. Keep in mind that this requires a
  68. # MySQL or SQLite database.
  69. # If you are configuring the plugin for the first time it is advised
  70. # to stay away from these settings until you managed the scoreboard
  71. # set up.
  72. persistent: false
  73. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  74. # with isolation, url, driver, ...
  75. # Database name
  76. database: "featherboard"
  77. # Database username
  78. username: bukkit
  79. # Database isolation type
  80. isolation: SERIALIZABLE
  81. # Database driver
  82. driver: org.sqlite.JDBC
  83. # Database password
  84. password: walrus
  85. # Database driver URL
  86. # {DIR} will be replaced with the plugin directory
  87. # {NAME} will be replaced wit the plugin name
  88. url: jdbc:sqlite:{DIR}{NAME}.db
  89. # Save interval in ticks
  90. save-interval: 6000
  91.  
  92. # Disabled worlds. Add your world name in this list to
  93. # disable it.
  94. disabled-worlds:
  95. - 'example_world'
  96.  
  97. # Show delay on join. Usefull if you wish to let the user
  98. # enjoy a Title MOTD without having the scoreboard obstructing
  99. # the view.
  100. show-delay: 0
  101.  
  102. # Anti Flicker will use a new engine that will allow you to use fast animations
  103. # without any flicker.
  104. # You can disable this feature if you do not have fast refresh rates.
  105. antiflicker: true
  106.  
  107. # Scoreboard assigning. The boards can be assigned by various ways.
  108. # default the scoreboards will be assigned by permissions.
  109. # You can only have one way of assigning the scoreboards
  110. #
  111. # PERMISSION - Assign scoreboards based on permissions
  112. # This is the default setting (since 2014)
  113. # featherboard.group.<scoreboard>
  114. #
  115. # GROUP - Assign scoreboards based on Vault groups
  116. # this means the scoreboard name has to
  117. # have the name of your Vault group.
  118. #
  119. # WORLD - Assign scoreboards based on the world
  120. # the player is in.
  121. #
  122. # NONE - Do no assign scoreboards and just rely on
  123. # manual assigning (triggers, etc...)
  124. scoreboard-assigning: "PERMISSION"
  125.  
  126. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  127. # The GUI will show all scoreboards you have permission to. It is not very
  128. # configurable in the way you can't control the location or order of the scoreboards
  129. # For a more configurable GUI I recommend DeluxeMenus
  130. gui:
  131. # This is the title of the GUI
  132. title: "Scoreboards"
  133. # Size of the GUI (leave to -1 to make it dynamic)
  134. # Sizes: 9,27,54
  135. size: -1
  136.  
  137. # A list of different scoreboards
  138. boards:
  139. # Default FeatherBoard comes with a board called "default". All players have the permission
  140. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  141. # the permission is negated.
  142. #
  143. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  144. # names such as "vip-board", "mcmmo-levelup", ...
  145. default:
  146. # Every section here are different lines. The first section will be used as the title
  147. # the following sections will be used as the lines on the scoreboard (max 15)
  148. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  149. # things simple I will use logical names such as "title", "spacer", "header", ...
  150. title:
  151. # Every line has its own frames. The animation will loop through these frames on intervals
  152. # that you configure below.
  153. # Put all your frames under 'text:'. You can make as many lines as you want and use
  154. # placeholders and preset effects.
  155. # Keep in mind that there is a limit in line width!
  156. text:
  157. - '&6&lSKYBLOCK &e&lLEGACY'
  158. # Interval is the animation interval in TICKS (20 ticks is one second).
  159. # Every X ticks the animation goes to the next frame (see above)
  160. # Once all frames are finished it will start over from the first one
  161. interval: 2
  162. # If you don't want a static order of the frames and want to show each frame at random
  163. # you can enable this option.
  164. random: false
  165. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  166. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  167. # These lines (usually a header or footer) are also good for decoration.
  168. header:
  169. text:
  170. - '&7&m-------------------'
  171. interval: 10
  172. random: true
  173. player-label:
  174. text:
  175. - '&8&l<&f&l{player}&8&l>'
  176. interval: 100
  177. random: false
  178.  
  179. player-labvvvel2:
  180. text:
  181. - ' &6&l* &e&lBAL &7${money_formatted}'
  182. interval: 100
  183. random: false
  184. player-cvcvlabel2:
  185. text:
  186. - ' &6&l* &e&lKILLS &7{stat_pkills}'
  187. interval: 100
  188. random: false
  189. plamcmoofag2:
  190. text:
  191. - ' &6&l* &e&lMCMMO &7{mcmmo_powerlevel}'
  192. interval: 100
  193. random: false
  194.  
  195. news-info:
  196. text:
  197. - '&8&l<&f&lIsland&8&l>'
  198. interval: 100
  199. random: false
  200. playasd:
  201. text:
  202. - ' &6&l* &e&lLEVEL &7{askyblock_island_level}★'
  203. interval: 100
  204. random: false
  205. player-l134:
  206. text:
  207. - ' &6&l* &e&lMEMBERS &7{askyblock_team_members}'
  208. interval: 100
  209. random: false
  210. website2:
  211. text:
  212. - '&8&l<&f&lServer&8&l>'
  213. interval: 0
  214. random: false
  215. bitchnigger:
  216. text:
  217. - ' &6&l* &e&lPARTY &7{voteparty_votes}&7/&7{voteparty_votesneeded}'
  218. interval: 0
  219. random: false
  220.  
  221. gangl11155oool:
  222. text:
  223. - ' &a&l{players@miniga.me} &aonline globally'
  224. interval: 8
  225. random: false
  226. # vp2:
  227. ## text:
  228. # - '&6&l[!] &6&n85% Flash Sale&6..'
  229. # - '&e&l[!] &e&n85% Flash Sale&e..'
  230. # interval: 5
  231. # random: false
  232. loooo1515lh:
  233. text:
  234. - '&7&m-------------------'
  235. interval: 8
  236. random: false
  237.  
  238. lofa1gg:
  239. text:
  240. - '&eminiga&7.&6me &7┃ &f/buy'
  241. interval: 8
  242. random: false
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