Advertisement
Guest User

FeatherBoard_CONFIG

a guest
Oct 6th, 2017
413
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.31 KB | None | 0 0
  1. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  2. # GENERAL PLUGIN SETTINGS
  3. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  4.  
  5. ## Config version (DO NOT EDIT)
  6. config: 2
  7.  
  8. ## Language file
  9. lang: 'en'
  10.  
  11. ## Debug mode
  12. debug: false
  13.  
  14. ## Log to file
  15. log:
  16. enabled: true
  17. # Reset log on startup
  18. reset: false
  19.  
  20. ## Update checking
  21. update:
  22. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  23.  
  24. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  25. # PLUGIN SPECIFIC SETTINGS
  26. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  27.  
  28. # Placeholder settings
  29. placeholder:
  30. # logs the memory usage of placeholders on startup
  31. log-memory: false
  32. # Clear unused placeholders that are not enabled.
  33. clear-unused: true
  34.  
  35. # Tweaks to increase performance (Use at own risk)
  36. tweaks:
  37. # This option does not send scoreboard remove packets
  38. # to the client on quit. This can increase performance on servers
  39. # where players quit a lot (hubs, ...)
  40. #
  41. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  42. # /data folder
  43. #
  44. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  45. keepScoreboardOnQuit: false
  46. # Some placeholders have a slow process behind them. Meaning they might contact a database
  47. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  48. # separate from the sending. But can slow down the animation because it has to wait
  49. # for the placeholder to be loaded. When having multiple lines like a text that shows
  50. # the information about the placeholders you put below it, this can cause problems.
  51. # Enabling this will output a message in the console and ingame to operators
  52. # saying when a placeholder is causing delays.
  53. detect-placeholderdelay: false
  54. # Putting this to true will SPAM your console with timings report per placeholder/animation
  55. # refresh. Used for debugging purposes.
  56. # This requires detect-placeholderdelay to true
  57. verbose-placeholder-timings: false
  58.  
  59. # Toggling allows you to disable the scoreboard
  60. database:
  61. # If you want the toggle to stay even when your users
  62. # log off you can enable this. Keep in mind that this requires a
  63. # MySQL or SQLite database.
  64. # If you are configuring the plugin for the first time it is advised
  65. # to stay away from these settings until you managed the scoreboard
  66. # set up.
  67. persistent: false
  68. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  69. # with isolation, url, driver, ...
  70. # Database name
  71. database: "featherboard"
  72. # Database username
  73. username: bukkit
  74. # Database isolation type
  75. isolation: SERIALIZABLE
  76. # Database driver
  77. driver: org.sqlite.JDBC
  78. # Database password
  79. password: walrus
  80. # Database driver URL
  81. # {DIR} will be replaced with the plugin directory
  82. # {NAME} will be replaced wit the plugin name
  83. url: jdbc:sqlite:{DIR}{NAME}.db
  84. # Save interval in ticks
  85. save-interval: 6000
  86.  
  87. # Disabled worlds. Add your world name in this list to
  88. # disable it.
  89. disabled-worlds:
  90. - 'example_world'
  91.  
  92. # Show delay on join. Usefull if you wish to let the user
  93. # enjoy a Title MOTD without having the scoreboard obstructing
  94. # the view.
  95. show-delay: 0
  96.  
  97. # Anti Flicker will use a new engine that will allow you to use fast animations
  98. # without any flicker.
  99. # You can disable this feature if you do not have fast refresh rates.
  100. antiflicker: true
  101.  
  102. # A list of different scoreboards
  103. boards:
  104. # Default FeatherBoard comes with a board called "default". All players have the permission
  105. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  106. # the permission is negated.
  107. #
  108. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  109. # names such as "vip-board", "mcmmo-levelup", ...
  110. default:
  111. # Every section here are different lines. The first section will be used as the title
  112. # the following sections will be used as the lines on the scoreboard (max 15)
  113. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  114. # things simple I will use logical names such as "title", "spacer", "header", ...
  115. title:
  116. # Every line has its own frames. The animation will loop through these frames on intervals
  117. # that you configure below.
  118. # Put all your frames under 'text:'. You can make as many lines as you want and use
  119. # placeholders and preset effects.
  120. # Keep in mind that there is a limit in line width!
  121. text:
  122. # To create cool looking animations you create yourself
  123. # you can use the graphical tool AnimationCreator
  124. # https://www.spigotmc.org/resources/animationcreator.6001/
  125. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  126. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  127. - '<single>&c&lERROR</single>'
  128. - '<glow repeatfirstframe="20" startglowcolor="&b&l" glowcolor="&9&l" endglowcolor="&b&l" normalcolor="&a&l">By GamigHard</glow>'
  129. # Interval is the animation interval in TICKS (20 ticks is one second).
  130. # Every X ticks the animation goes to the next frame (see above)
  131. # Once all frames are finished it will start over from the first one
  132. interval: 2
  133. # If you don't want a static order of the frames and want to show each frame at random
  134. # you can enable this option.
  135. random: false
  136. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  137. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  138. # These lines (usually a header or footer) are also good for decoration.
  139. header:
  140. text:
  141. - '&8&m---------------------'
  142. interval: 50
  143. random: true
  144. player-label:
  145. text:
  146. - '&a&l> Group'
  147. interval: 100
  148. random: false
  149. player-line1:
  150. text:
  151. - '&9 {group}'
  152. interval: 2
  153. random: false
  154. # For empty lines just add another 'section' but just don't put any text
  155. # in it so it acts like an empty line.
  156. spacer1:
  157. text: []
  158. interval: 100
  159. random: false
  160. news-info:
  161. text:
  162. - '&a&l> Health:'
  163. interval: 100
  164. random: false
  165. news:
  166. # Lets create some animated news
  167. # News is something you need to write quick
  168. # and usually you don't want to spend ages on creating
  169. # some cool effect. That is why FeatherBoard features
  170. # several presets you can use.
  171. text:
  172. - '&9 {health_scale}'
  173. interval: 1
  174. # Do you want to randomize the animation frames?
  175. random: false
  176. # For empty lines just add another 'section' but just don't put any text
  177. # in it so it acts like an empty line.
  178. spacer2:
  179. text: []
  180. interval: 100
  181. random: false
  182. timesplayed-label: #Switch between site, times played and health
  183. text:
  184. - '&a&l> Mob Kills :'
  185. interval: 100
  186. random: false
  187. timesplayed: #Switch between site, times played and health
  188. text:
  189. - '&c {stat_mkills}'
  190. interval: 2
  191. random: false
  192. # For empty lines just add another 'section' but just don't put any text
  193. # in it so it acts like an empty line.
  194. spacer3:
  195. text: []
  196. interval: 100
  197. random: false
  198. server-label:
  199. text:
  200. - '&a&l> Balance:'
  201. interval: 100
  202. random: false
  203. server-line1:
  204. text:
  205. - '&9 {money} $'
  206. interval: 1
  207. random: false
  208. # This is the same as the header. It is not needed since you already use the header as the longest line
  209. # but it looks cleaner having a footer.
  210. footer:
  211. text:
  212. - '&8&m---------------------'
  213. interval: 50
  214. random: true
  215. # This is a combat scoreboard example showing
  216. # combat related information.
  217. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  218. # (Unless you want it to show all the time)
  219. # You still need to 'trigger' this scoreboard in the vanilla_combat
  220. combat-scoreboard-example:
  221. # Lets just use the title,header and footer from the example above
  222. # for in depth configuration look above.
  223. #
  224. # When designing a board that is used when triggered on an event. You have
  225. # to think (before looking at the placeholders) what is relevant.
  226. # For example: When I think of combat my first thoughts are:
  227. # - Health: To see how much you have left
  228. # - Possible cooldown timers
  229. # - With who am I in combat?
  230. # - Target health
  231. # - mcMMO attacking level?
  232. #
  233. # Next you have to think what is important during that event:
  234. # - Combat: not too much distraction (no animations, smaller scoreboard)
  235. #
  236. # Once you know those things start looking for placeholders. A lot of events such
  237. # as mcmmo have placeholders that can only be used in such events.
  238. title:
  239. text:
  240. # To create cool looking animations you create yourself
  241. # you can use the graphical tool AnimationCreator
  242. # https://www.spigotmc.org/resources/animationcreator.6001/
  243. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  244. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  245. - '<single><delay times="10">&l><</delay></single>'
  246. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  247. - '<single>&f&lherB</single>'
  248. - '<single>&f&lherBo</single>'
  249. - '<single>&f&latherBoa</single>'
  250. - '<single>&f&leatherBoar</single>'
  251. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  252. interval: 2
  253. random: false
  254. header:
  255. text:
  256. - '&a&m+-----------------+'
  257. interval: 10
  258. random: true
  259. combat-label:
  260. text:
  261. - '&8&l> &a&lCombat target:'
  262. interval: 100
  263. random: false
  264. combat-data:
  265. text:
  266. - '{vanilla-combat_opponent_name}'
  267. interval: 2
  268. random: false
  269. spacer1:
  270. text: []
  271. interval: 100
  272. health-label:
  273. text:
  274. - '&8&l> &a&lHealth stats:'
  275. interval: 100
  276. random: false
  277. health-data-1:
  278. text:
  279. - '&aYou: {healthbar}'
  280. interval: 1
  281. random: false
  282. health-data-2:
  283. text:
  284. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  285. interval: 1
  286. random: false
  287. footer:
  288. text:
  289. - '&a&m+-----------------+'
  290. interval: 10
  291. random: true
  292. # This is an example for mcMMO when you level up
  293. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  294. # (Unless you want it to show all the time)
  295. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  296. mcmmo-levelup:
  297. title:
  298. text:
  299. # To create cool looking animations you create yourself
  300. # you can use the graphical tool AnimationCreator
  301. # https://www.spigotmc.org/resources/animationcreator.6001/
  302. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  303. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  304. - '<single><delay times="10">&l><</delay></single>'
  305. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  306. - '<single>&f&lherB</single>'
  307. - '<single>&f&lherBo</single>'
  308. - '<single>&f&latherBoa</single>'
  309. - '<single>&f&leatherBoar</single>'
  310. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  311. interval: 2
  312. random: false
  313. header:
  314. text:
  315. - '&a&m+-----------------+'
  316. interval: 10
  317. random: true
  318. info-label:
  319. text:
  320. # mcMMO-levelup comes with several event specific placeholders
  321. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  322. interval: 10
  323. spacer1: # This is a spacer an empty line
  324. text:
  325. - ''
  326. interval: 10
  327. # Do you want to randomize the animation frames?
  328. random: false
  329. skill-label: # You can add elements to the group and name them like you want
  330. # Lets make a static label
  331. text:
  332. - '&9&l> &e&lSkill:'
  333. interval: 10 # The interval is not important since its just 1 static text.
  334. # Do you want to randomize the animation frames?
  335. random: false
  336. skill:
  337. # Lets make a static label
  338. text:
  339. - '{mcmmo-levelup_skill_name}'
  340. interval: 10 # The interval is not important since its just 1 static text.
  341. # Do you want to randomize the animation frames?
  342. random: false
  343. spacer2: # This is a spacer an empty line
  344. text:
  345. - ''
  346. interval: 100
  347. # Do you want to randomize the animation frames?
  348. random: false
  349. skilllevel-label: # You can add elements to the group and name them like you want
  350. # Lets make a static label
  351. text:
  352. - '&b&l> &e&lCurrent level:'
  353. interval: 10 # The interval is not important since its just 1 static text.
  354. # Do you want to randomize the animation frames?
  355. random: false
  356. skilllevel:
  357. # Lets make a static label
  358. text:
  359. - '{mcmmo-levelup_skilllevel}'
  360. interval: 10 # The interval is not important since its just 1 static text.
  361. # Do you want to randomize the animation frames?
  362. random: false
  363. footer:
  364. text:
  365. - '&a&m+-----------------+'
  366. interval: 10
  367. random: true
  368. # This is an example for Towny when you enter a town
  369. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  370. # (Unless you want it to show all the time)
  371. # You still need to 'trigger' this scoreboard in the 'towny-town'
  372. towny-town-example:
  373. # Lets just use the title,header and footer from the example above
  374. # for in depth configuration look above.
  375. title:
  376. text:
  377. # To create cool looking animations you create yourself
  378. # you can use the graphical tool AnimationCreator
  379. # https://www.spigotmc.org/resources/animationcreator.6001/
  380. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  381. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  382. - '<single><delay times="10">&l><</delay></single>'
  383. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  384. - '<single>&f&lherB</single>'
  385. - '<single>&f&lherBo</single>'
  386. - '<single>&f&latherBoa</single>'
  387. - '<single>&f&leatherBoar</single>'
  388. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  389. interval: 2
  390. random: false
  391. header:
  392. text:
  393. - '&a&m+-------------------+'
  394. interval: 10
  395. random: true
  396. town-label:
  397. text:
  398. - '&bYou are in town:'
  399. interval: 100
  400. town-data:
  401. text:
  402. - '{towny_currenttown_name}'
  403. interval: 100
  404. spacer1:
  405. text: []
  406. interval: 100
  407. townboard-label:
  408. text:
  409. - '&bTown board:'
  410. interval: 100
  411. townboard:
  412. text:
  413. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  414. interval: 3
  415. spacer2:
  416. text: []
  417. interval: 100
  418. population-label:
  419. text:
  420. - '&bPopulation:'
  421. interval: 100
  422. poplulation-data:
  423. text:
  424. - '{towny_currenttown_residents}'
  425. interval: 100
  426. footer:
  427. text:
  428. - '&a&m+-------------------+'
  429. interval: 10
  430. random: true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement