Advertisement
Guest User

Untitled

a guest
Dec 3rd, 2017
170
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 25.38 KB | None | 0 0
  1. ParticleEmitter("Cracks")
  2. {
  3. MaxParticles(1.0000,1.0000);
  4. StartDelay(0.0000,0.0000);
  5. BurstDelay(0.0010, 0.0010);
  6. BurstCount(1.0000,1.0000);
  7. MaxLodDist(1100.0000);
  8. MinLodDist(1000.0000);
  9. BoundingRadius(5.0);
  10. SoundName("")
  11. NoRegisterStep();
  12. Size(1.0000, 1.0000);
  13. Hue(255.0000, 255.0000);
  14. Saturation(255.0000, 255.0000);
  15. Value(255.0000, 255.0000);
  16. Alpha(255.0000, 255.0000);
  17. Spawner()
  18. {
  19. Spread()
  20. {
  21. PositionX(0.0000,0.0000);
  22. PositionY(0.0000,0.0000);
  23. PositionZ(0.0000,0.0000);
  24. }
  25. Offset()
  26. {
  27. PositionX(0.0000,0.0000);
  28. PositionY(0.0000,0.0000);
  29. PositionZ(0.0000,0.0000);
  30. }
  31. PositionScale(0.0000,0.0000);
  32. VelocityScale(0.0000,0.0000);
  33. InheritVelocityFactor(0.0000,0.0000);
  34. Size(0, 0.0500, 0.0500);
  35. Hue(0, 0.0000, 0.0000);
  36. Saturation(0, 0.0000, 0.0000);
  37. Value(0, 10.0000, 10.0000);
  38. Alpha(0, 255.0000, 255.0000);
  39. StartRotation(0, 0.0000, 0.0000);
  40. RotationVelocity(0, 0.0000, 0.0000);
  41. FadeInTime(0.0000);
  42. }
  43. Transformer()
  44. {
  45. LifeTime(5.0000);
  46. Position()
  47. {
  48. LifeTime(5.0000)
  49. }
  50. Size(0)
  51. {
  52. LifeTime(0.0010)
  53. Scale(120.0000);
  54. }
  55. Color(0)
  56. {
  57. LifeTime(4.5000)
  58. Move(0.0000,0.0000,0.0000,255.0000);
  59. Next()
  60. {
  61. LifeTime(6.5000)
  62. Move(0.0000,0.0000,0.0000,-255.0000);
  63. }
  64. }
  65. }
  66. Geometry()
  67. {
  68. BlendMode("NORMAL");
  69. Type("BILLBOARD");
  70. Texture("com_sfx_explosion_decal3");
  71. }
  72. ParticleEmitter("Explosion")
  73. {
  74. MaxParticles(10.0000,12.0000);
  75. StartDelay(0.0000,0.0000);
  76. BurstDelay(0.0010, 0.0010);
  77. BurstCount(6.0000,6.0000);
  78. MaxLodDist(1000.0000);
  79. MinLodDist(800.0000);
  80. BoundingRadius(30.0);
  81. SoundName("")
  82. Size(1.0000, 1.0000);
  83. Hue(255.0000, 255.0000);
  84. Saturation(255.0000, 255.0000);
  85. Value(255.0000, 255.0000);
  86. Alpha(255.0000, 255.0000);
  87. Spawner()
  88. {
  89. Circle()
  90. {
  91. PositionX(-1.0000,1.0000);
  92. PositionY(0.5000,2.0000);
  93. PositionZ(-1.0000,1.0000);
  94. }
  95. Offset()
  96. {
  97. PositionX(0.0000,0.0000);
  98. PositionY(0.0000,0.0000);
  99. PositionZ(0.0000,0.0000);
  100. }
  101. PositionScale(1.0000,1.0000);
  102. VelocityScale(5.0000,15.0000);
  103. InheritVelocityFactor(0.0000,0.0000);
  104. Size(0, 1.8000, 3.6000);
  105. Red(0, 255.0000, 255.0000);
  106. Green(0, 255.0000, 255.0000);
  107. Blue(0, 255.0000, 255.0000);
  108. Alpha(0, 255.0000, 255.0000);
  109. StartRotation(0, 0.0000, 360.0000);
  110. RotationVelocity(0, -100.0000, 100.0000);
  111. FadeInTime(0.0000);
  112. }
  113. Transformer()
  114. {
  115. LifeTime(2.0000);
  116. Position()
  117. {
  118. LifeTime(1.0000)
  119. }
  120. Size(0)
  121. {
  122. LifeTime(1.5000)
  123. }
  124. Color(0)
  125. {
  126. LifeTime(1.5000)
  127. Reach(255.0000,255.0000,255.0000,255.0000);
  128. }
  129. }
  130. Geometry()
  131. {
  132. BlendMode("NORMAL");
  133. Type("EMITTER");
  134. Texture("explode3");
  135. ParticleEmitter("Smoke")
  136. {
  137. MaxParticles(4.0000,4.0000);
  138. StartDelay(0.0000,0.0000);
  139. BurstDelay(0.0750, 0.0750);
  140. BurstCount(1.0000,1.0000);
  141. MaxLodDist(1000.0000);
  142. MinLodDist(800.0000);
  143. BoundingRadius(30.0);
  144. SoundName("")
  145. Size(1.0000, 1.0000);
  146. Hue(255.0000, 255.0000);
  147. Saturation(255.0000, 255.0000);
  148. Value(255.0000, 255.0000);
  149. Alpha(255.0000, 255.0000);
  150. Spawner()
  151. {
  152. Circle()
  153. {
  154. PositionX(-1.8000,1.8000);
  155. PositionY(-1.8000,1.8000);
  156. PositionZ(-1.8000,1.8000);
  157. }
  158. Offset()
  159. {
  160. PositionX(0.0000,0.0000);
  161. PositionY(0.0000,0.0000);
  162. PositionZ(0.0000,0.0000);
  163. }
  164. PositionScale(0.0000,0.0000);
  165. VelocityScale(0.9000,0.9000);
  166. InheritVelocityFactor(0.2500,0.2500);
  167. Size(0, 0.7000, 1.2000);
  168. Hue(0, 0.0000, 0.0000);
  169. Saturation(0, 0.0000, 0.0000);
  170. Value(0, 150.0000, 255.0000);
  171. Alpha(0, 0.0000, 64.0000);
  172. StartRotation(0, 0.0000, 360.0000);
  173. RotationVelocity(0, -90.0000, 90.0000);
  174. FadeInTime(0.0000);
  175. }
  176. Transformer()
  177. {
  178. LifeTime(1.5000);
  179. Position()
  180. {
  181. LifeTime(1.5000)
  182. Scale(0.0000);
  183. }
  184. Size(0)
  185. {
  186. LifeTime(0.2500)
  187. Scale(5.0000);
  188. Next()
  189. {
  190. LifeTime(1.2500)
  191. Scale(2.5000);
  192. }
  193. }
  194. Color(0)
  195. {
  196. LifeTime(0.1000)
  197. Move(0.0000,0.0000,0.0000,128.0000);
  198. Next()
  199. {
  200. LifeTime(0.9000)
  201. Move(0.0000,0.0000,-128.0000,-64.0000);
  202. Next()
  203. {
  204. LifeTime(0.5000)
  205. Move(0.0000,0.0000,-128.0000,-192.0000);
  206. }
  207. }
  208. }
  209. }
  210. Geometry()
  211. {
  212. BlendMode("NORMAL");
  213. Type("PARTICLE");
  214. Texture("com_sfx_smoke1");
  215. ParticleEmitter("BlackSmoke")
  216. {
  217. MaxParticles(4.0000,4.0000);
  218. StartDelay(0.0000,0.0000);
  219. BurstDelay(0.0250, 0.0250);
  220. BurstCount(1.0000,1.0000);
  221. MaxLodDist(50.0000);
  222. MinLodDist(10.0000);
  223. BoundingRadius(5.0);
  224. SoundName("")
  225. Size(1.0000, 1.0000);
  226. Hue(255.0000, 255.0000);
  227. Saturation(255.0000, 255.0000);
  228. Value(255.0000, 255.0000);
  229. Alpha(255.0000, 255.0000);
  230. Spawner()
  231. {
  232. Spread()
  233. {
  234. PositionX(-4.7250,4.7250);
  235. PositionY(-4.7250,4.7250);
  236. PositionZ(-4.7250,4.7250);
  237. }
  238. Offset()
  239. {
  240. PositionX(-0.2364,0.2364);
  241. PositionY(-0.2364,0.2364);
  242. PositionZ(-0.2364,0.2364);
  243. }
  244. PositionScale(0.0000,0.0000);
  245. VelocityScale(4.7250,4.7250);
  246. InheritVelocityFactor(0.2000,0.2000);
  247. Size(0, 2.3626, 3.3076);
  248. Hue(0, 12.0000, 20.0000);
  249. Saturation(0, 5.0000, 10.0000);
  250. Value(0, 200.0000, 220.0000);
  251. Alpha(0, 0.0000, 0.0000);
  252. StartRotation(0, -20.0000, 20.0000);
  253. RotationVelocity(0, -20.0000, 20.0000);
  254. FadeInTime(0.0000);
  255. }
  256. Transformer()
  257. {
  258. LifeTime(1.5000);
  259. Position()
  260. {
  261. LifeTime(1.5000)
  262. Scale(0.0000);
  263. }
  264. Size(0)
  265. {
  266. LifeTime(2.0000)
  267. Scale(6.0000);
  268. }
  269. Color(0)
  270. {
  271. LifeTime(0.1000)
  272. Move(0.0000,0.0000,0.0000,255.0000);
  273. Next()
  274. {
  275. LifeTime(1.4000)
  276. Move(0.0000,0.0000,0.0000,-255.0000);
  277. }
  278. }
  279. }
  280. Geometry()
  281. {
  282. BlendMode("NORMAL");
  283. Type("PARTICLE");
  284. Texture("thicksmoke3");
  285. }
  286. }
  287. }
  288. ParticleEmitter("Flames")
  289. {
  290. MaxParticles(4.0000,4.0000);
  291. StartDelay(0.0000,0.0000);
  292. BurstDelay(0.0750, 0.0750);
  293. BurstCount(1.0000,1.0000);
  294. MaxLodDist(1000.0000);
  295. MinLodDist(800.0000);
  296. BoundingRadius(30.0);
  297. SoundName("")
  298. Size(1.0000, 1.0000);
  299. Hue(255.0000, 255.0000);
  300. Saturation(255.0000, 255.0000);
  301. Value(255.0000, 255.0000);
  302. Alpha(255.0000, 255.0000);
  303. Spawner()
  304. {
  305. Circle()
  306. {
  307. PositionX(-1.8000,1.8000);
  308. PositionY(-1.8000,1.8000);
  309. PositionZ(-1.8000,1.8000);
  310. }
  311. Offset()
  312. {
  313. PositionX(-0.1800,0.1800);
  314. PositionY(-0.1800,0.1800);
  315. PositionZ(-0.1800,0.1800);
  316. }
  317. PositionScale(0.0000,0.0000);
  318. VelocityScale(1.8000,1.8000);
  319. InheritVelocityFactor(0.2500,0.2500);
  320. Size(0, 0.1800, 0.3600);
  321. Red(0, 255.0000, 255.0000);
  322. Green(0, 204.0000, 233.0000);
  323. Blue(0, 98.0000, 185.0000);
  324. Alpha(0, 0.0000, 128.0000);
  325. StartRotation(0, 0.0000, 255.0000);
  326. RotationVelocity(0, -160.0000, 160.0000);
  327. FadeInTime(0.0000);
  328. }
  329. Transformer()
  330. {
  331. LifeTime(1.0000);
  332. Position()
  333. {
  334. LifeTime(1.0000)
  335. Scale(0.0000);
  336. }
  337. Size(0)
  338. {
  339. LifeTime(0.1000)
  340. Scale(8.0000);
  341. Next()
  342. {
  343. LifeTime(0.9000)
  344. Scale(3.0000);
  345. }
  346. }
  347. Color(0)
  348. {
  349. LifeTime(0.1000)
  350. Move(0.0000,-40.0000,-50.0000,128.0000);
  351. Next()
  352. {
  353. LifeTime(0.5000)
  354. Move(128.0000,-40.0000,-50.0000,-128.0000);
  355. Next()
  356. {
  357. LifeTime(0.4000)
  358. Move(128.0000,-50.0000,-50.0000,-128.0000);
  359. }
  360. }
  361. }
  362. }
  363. Geometry()
  364. {
  365. BlendMode("ADDITIVE");
  366. Type("PARTICLE");
  367. Texture("com_sfx_explosion1");
  368. ParticleEmitter("BlackSmoke")
  369. {
  370. MaxParticles(3.0000,3.0000);
  371. StartDelay(0.0000,0.0000);
  372. BurstDelay(0.0250, 0.0250);
  373. BurstCount(1.0000,1.0000);
  374. MaxLodDist(50.0000);
  375. MinLodDist(10.0000);
  376. BoundingRadius(5.0);
  377. SoundName("")
  378. Size(1.0000, 1.0000);
  379. Hue(255.0000, 255.0000);
  380. Saturation(255.0000, 255.0000);
  381. Value(255.0000, 255.0000);
  382. Alpha(255.0000, 255.0000);
  383. Spawner()
  384. {
  385. Spread()
  386. {
  387. PositionX(-4.7250,4.7250);
  388. PositionY(-4.7250,4.7250);
  389. PositionZ(-4.7250,4.7250);
  390. }
  391. Offset()
  392. {
  393. PositionX(-0.2364,0.2364);
  394. PositionY(-0.2364,0.2364);
  395. PositionZ(-0.2364,0.2364);
  396. }
  397. PositionScale(0.0000,0.0000);
  398. VelocityScale(6.7500,6.7500);
  399. InheritVelocityFactor(0.1000,0.1000);
  400. Size(0, 0.9450, 1.8900);
  401. Red(0, 254.0000, 255.0000);
  402. Green(0, 172.0000, 179.0000);
  403. Blue(0, 75.0000, 89.0000);
  404. Alpha(0, 0.0000, 0.0000);
  405. StartRotation(0, -20.0000, 20.0000);
  406. RotationVelocity(0, -20.0000, 20.0000);
  407. FadeInTime(0.0000);
  408. }
  409. Transformer()
  410. {
  411. LifeTime(1.2500);
  412. Position()
  413. {
  414. LifeTime(1.5000)
  415. Scale(0.0000);
  416. }
  417. Size(0)
  418. {
  419. LifeTime(1.2500)
  420. Scale(5.0000);
  421. }
  422. Color(0)
  423. {
  424. LifeTime(0.0100)
  425. Move(0.0000,0.0000,0.0000,48.0000);
  426. Next()
  427. {
  428. LifeTime(1.2400)
  429. Move(0.0000,0.0000,0.0000,-64.0000);
  430. }
  431. }
  432. }
  433. Geometry()
  434. {
  435. BlendMode("ADDITIVE");
  436. Type("PARTICLE");
  437. Texture("thicksmoke3");
  438. }
  439. }
  440. }
  441. }
  442. }
  443. }
  444. ParticleEmitter("Explosion_Fast")
  445. {
  446. MaxParticles(10.0000,10.0000);
  447. StartDelay(0.0000,0.0000);
  448. BurstDelay(0.1000, 0.1000);
  449. BurstCount(3.0000,3.0000);
  450. MaxLodDist(1000.0000);
  451. MinLodDist(800.0000);
  452. BoundingRadius(30.0);
  453. SoundName("")
  454. Size(1.0000, 1.0000);
  455. Hue(255.0000, 255.0000);
  456. Saturation(255.0000, 255.0000);
  457. Value(255.0000, 255.0000);
  458. Alpha(255.0000, 255.0000);
  459. Spawner()
  460. {
  461. Circle()
  462. {
  463. PositionX(-0.7500,0.7500);
  464. PositionY(0.7500,1.5000);
  465. PositionZ(-0.7500,0.7500);
  466. }
  467. Offset()
  468. {
  469. PositionX(0.0000,0.0000);
  470. PositionY(0.0000,0.0000);
  471. PositionZ(0.0000,0.0000);
  472. }
  473. PositionScale(0.7500,0.7500);
  474. VelocityScale(18.0000,30.0000);
  475. InheritVelocityFactor(0.0000,0.0000);
  476. Size(0, 1.5000, 1.5000);
  477. Red(0, 255.0000, 255.0000);
  478. Green(0, 255.0000, 255.0000);
  479. Blue(0, 255.0000, 255.0000);
  480. Alpha(0, 255.0000, 255.0000);
  481. StartRotation(0, 0.0000, 0.0000);
  482. RotationVelocity(0, 0.0000, 0.0000);
  483. FadeInTime(0.0000);
  484. }
  485. Transformer()
  486. {
  487. LifeTime(1.5000);
  488. Position()
  489. {
  490. LifeTime(0.2500)
  491. }
  492. Size(0)
  493. {
  494. LifeTime(1.5000)
  495. Scale(0.1000);
  496. }
  497. Color(0)
  498. {
  499. LifeTime(0.0500)
  500. Reach(255.0000,255.0000,255.0000,255.0000);
  501. }
  502. }
  503. Geometry()
  504. {
  505. BlendMode("ADDITIVE");
  506. Type("EMITTER");
  507. Texture("flare0");
  508. ParticleEmitter("BlackSmoke")
  509. {
  510. MaxParticles(8.0000,8.0000);
  511. StartDelay(0.0000,0.0000);
  512. BurstDelay(0.0250, 0.0250);
  513. BurstCount(1.0000,1.0000);
  514. MaxLodDist(50.0000);
  515. MinLodDist(10.0000);
  516. BoundingRadius(5.0);
  517. SoundName("")
  518. Size(1.0000, 1.0000);
  519. Hue(255.0000, 255.0000);
  520. Saturation(255.0000, 255.0000);
  521. Value(255.0000, 255.0000);
  522. Alpha(255.0000, 255.0000);
  523. Spawner()
  524. {
  525. Spread()
  526. {
  527. PositionX(-1.5000,1.5000);
  528. PositionY(-1.5000,1.5000);
  529. PositionZ(-1.5000,1.5000);
  530. }
  531. Offset()
  532. {
  533. PositionX(-0.0750,0.0750);
  534. PositionY(-0.0750,0.0750);
  535. PositionZ(-0.0750,0.0750);
  536. }
  537. PositionScale(0.0000,0.0000);
  538. VelocityScale(1.5000,1.5000);
  539. InheritVelocityFactor(0.2000,0.2000);
  540. Size(0, 0.7500, 1.0500);
  541. Hue(0, 12.0000, 20.0000);
  542. Saturation(0, 10.0000, 25.0000);
  543. Value(0, 80.0000, 200.0000);
  544. Alpha(0, 0.0000, 0.0000);
  545. StartRotation(0, -20.0000, 20.0000);
  546. RotationVelocity(0, -20.0000, 20.0000);
  547. FadeInTime(0.0000);
  548. }
  549. Transformer()
  550. {
  551. LifeTime(1.5000);
  552. Position()
  553. {
  554. LifeTime(1.5000)
  555. Scale(0.0000);
  556. }
  557. Size(0)
  558. {
  559. LifeTime(2.0000)
  560. Scale(15.0000);
  561. }
  562. Color(0)
  563. {
  564. LifeTime(0.1000)
  565. Move(0.0000,0.0000,0.0000,255.0000);
  566. Next()
  567. {
  568. LifeTime(1.4000)
  569. Move(0.0000,0.0000,0.0000,-255.0000);
  570. }
  571. }
  572. }
  573. Geometry()
  574. {
  575. BlendMode("NORMAL");
  576. Type("PARTICLE");
  577. Texture("com_sfx_smoke3");
  578. }
  579. }
  580. }
  581. ParticleEmitter("Explosion_Med")
  582. {
  583. MaxParticles(7.0000,7.0000);
  584. StartDelay(0.0000,0.0000);
  585. BurstDelay(0.1000, 0.1000);
  586. BurstCount(3.0000,3.0000);
  587. MaxLodDist(1000.0000);
  588. MinLodDist(800.0000);
  589. BoundingRadius(5.0);
  590. SoundName("")
  591. Size(1.0000, 1.0000);
  592. Hue(255.0000, 255.0000);
  593. Saturation(255.0000, 255.0000);
  594. Value(255.0000, 255.0000);
  595. Alpha(255.0000, 255.0000);
  596. Spawner()
  597. {
  598. Circle()
  599. {
  600. PositionX(-0.3000,0.3000);
  601. PositionY(0.7500,0.7500);
  602. PositionZ(-0.3000,0.3000);
  603. }
  604. Offset()
  605. {
  606. PositionX(0.0000,0.0000);
  607. PositionY(0.0000,0.0000);
  608. PositionZ(0.0000,0.0000);
  609. }
  610. PositionScale(0.0000,0.0000);
  611. VelocityScale(3.0000,10.5000);
  612. InheritVelocityFactor(0.0000,0.0000);
  613. Size(0, 1.5000, 1.5000);
  614. Red(0, 255.0000, 255.0000);
  615. Green(0, 255.0000, 255.0000);
  616. Blue(0, 255.0000, 255.0000);
  617. Alpha(0, 255.0000, 255.0000);
  618. StartRotation(0, 0.0000, 0.0000);
  619. RotationVelocity(0, 0.0000, 0.0000);
  620. FadeInTime(0.0000);
  621. }
  622. Transformer()
  623. {
  624. LifeTime(2.0000);
  625. Position()
  626. {
  627. LifeTime(0.5000)
  628. }
  629. Size(0)
  630. {
  631. LifeTime(3.0000)
  632. Scale(0.1000);
  633. }
  634. Color(0)
  635. {
  636. LifeTime(0.1000)
  637. Next()
  638. {
  639. LifeTime(0.1000)
  640. Reach(255.0000,255.0000,255.0000,255.0000);
  641. }
  642. }
  643. }
  644. Geometry()
  645. {
  646. BlendMode("ADDITIVE");
  647. Type("EMITTER");
  648. Texture("flare0");
  649. ParticleEmitter("BlackSmoke")
  650. {
  651. MaxParticles(8.0000,8.0000);
  652. StartDelay(0.0000,0.0000);
  653. BurstDelay(0.0750, 0.0750);
  654. BurstCount(1.0000,1.0000);
  655. MaxLodDist(50.0000);
  656. MinLodDist(10.0000);
  657. BoundingRadius(5.0);
  658. SoundName("")
  659. Size(1.0000, 1.0000);
  660. Hue(255.0000, 255.0000);
  661. Saturation(255.0000, 255.0000);
  662. Value(255.0000, 255.0000);
  663. Alpha(255.0000, 255.0000);
  664. Spawner()
  665. {
  666. Spread()
  667. {
  668. PositionX(-1.5000,1.5000);
  669. PositionY(-1.5000,1.5000);
  670. PositionZ(-1.5000,1.5000);
  671. }
  672. Offset()
  673. {
  674. PositionX(-0.7500,0.7500);
  675. PositionY(-0.7500,0.7500);
  676. PositionZ(-0.7500,0.7500);
  677. }
  678. PositionScale(0.0000,0.0000);
  679. VelocityScale(1.5000,1.5000);
  680. InheritVelocityFactor(0.5000,0.5000);
  681. Size(0, 0.6000, 0.9000);
  682. Hue(0, 12.0000, 20.0000);
  683. Saturation(0, 10.0000, 25.0000);
  684. Value(0, 80.0000, 200.0000);
  685. Alpha(0, 0.0000, 0.0000);
  686. StartRotation(0, -20.0000, 0.0000);
  687. RotationVelocity(0, -20.0000, 20.0000);
  688. FadeInTime(0.0000);
  689. }
  690. Transformer()
  691. {
  692. LifeTime(1.5000);
  693. Position()
  694. {
  695. LifeTime(1.0000)
  696. Scale(0.0000);
  697. }
  698. Size(0)
  699. {
  700. LifeTime(1.2500)
  701. Scale(4.0000);
  702. }
  703. Color(0)
  704. {
  705. LifeTime(0.1000)
  706. Move(0.0000,0.0000,0.0000,255.0000);
  707. Next()
  708. {
  709. LifeTime(0.3750)
  710. Move(0.0000,0.0000,0.0000,255.0000);
  711. Next()
  712. {
  713. LifeTime(1.0000)
  714. Move(0.0000,0.0000,0.0000,-255.0000);
  715. }
  716. }
  717. }
  718. }
  719. Geometry()
  720. {
  721. BlendMode("NORMAL");
  722. Type("PARTICLE");
  723. Texture("com_sfx_smoke3");
  724. }
  725. }
  726. }
  727. ParticleEmitter("Explosion_Slow")
  728. {
  729. MaxParticles(5.0000,5.0000);
  730. StartDelay(0.0000,0.0000);
  731. BurstDelay(0.1000, 0.1000);
  732. BurstCount(3.0000,3.0000);
  733. MaxLodDist(1000.0000);
  734. MinLodDist(800.0000);
  735. BoundingRadius(5.0);
  736. SoundName("")
  737. Size(1.0000, 1.0000);
  738. Hue(255.0000, 255.0000);
  739. Saturation(255.0000, 255.0000);
  740. Value(255.0000, 255.0000);
  741. Alpha(255.0000, 255.0000);
  742. Spawner()
  743. {
  744. Circle()
  745. {
  746. PositionX(-0.3000,0.3000);
  747. PositionY(0.7500,1.5000);
  748. PositionZ(-0.3000,0.3000);
  749. }
  750. Offset()
  751. {
  752. PositionX(0.0000,0.0000);
  753. PositionY(0.0000,0.0000);
  754. PositionZ(0.0000,0.0000);
  755. }
  756. PositionScale(0.0000,0.0000);
  757. VelocityScale(3.0000,9.0000);
  758. InheritVelocityFactor(2.0000,2.0000);
  759. Size(0, 1.5000, 1.5000);
  760. Red(0, 255.0000, 255.0000);
  761. Green(0, 255.0000, 255.0000);
  762. Blue(0, 255.0000, 255.0000);
  763. Alpha(0, 255.0000, 255.0000);
  764. StartRotation(0, 0.0000, 0.0000);
  765. RotationVelocity(0, 0.0000, 0.0000);
  766. FadeInTime(0.0000);
  767. }
  768. Transformer()
  769. {
  770. LifeTime(3.5000);
  771. Position()
  772. {
  773. LifeTime(1.0000)
  774. }
  775. Size(0)
  776. {
  777. LifeTime(6.0000)
  778. Scale(0.1000);
  779. }
  780. Color(0)
  781. {
  782. LifeTime(0.2000)
  783. Reach(255.0000,255.0000,255.0000,255.0000);
  784. }
  785. }
  786. Geometry()
  787. {
  788. BlendMode("ADDITIVE");
  789. Type("EMITTER");
  790. Texture("flare0");
  791. ParticleEmitter("BlackSmoke")
  792. {
  793. MaxParticles(8.0000,8.0000);
  794. StartDelay(0.0000,0.0000);
  795. BurstDelay(0.1000, 0.1000);
  796. BurstCount(1.0000,1.0000);
  797. MaxLodDist(50.0000);
  798. MinLodDist(10.0000);
  799. BoundingRadius(5.0);
  800. SoundName("")
  801. Size(1.0000, 1.0000);
  802. Hue(255.0000, 255.0000);
  803. Saturation(255.0000, 255.0000);
  804. Value(255.0000, 255.0000);
  805. Alpha(255.0000, 255.0000);
  806. Spawner()
  807. {
  808. Spread()
  809. {
  810. PositionX(-1.5000,1.5000);
  811. PositionY(-1.5000,1.5000);
  812. PositionZ(-1.5000,1.5000);
  813. }
  814. Offset()
  815. {
  816. PositionX(-0.7500,0.7500);
  817. PositionY(-0.7500,0.7500);
  818. PositionZ(-0.7500,0.7500);
  819. }
  820. PositionScale(0.0000,0.0000);
  821. VelocityScale(1.5000,1.5000);
  822. InheritVelocityFactor(0.5000,0.5000);
  823. Size(0, 0.6000, 0.9000);
  824. Hue(0, 12.0000, 20.0000);
  825. Saturation(0, 10.0000, 30.0000);
  826. Value(0, 80.0000, 180.0000);
  827. Alpha(0, 20.0000, 20.0000);
  828. StartRotation(0, -20.0000, 0.0000);
  829. RotationVelocity(0, -20.0000, 20.0000);
  830. FadeInTime(0.0000);
  831. }
  832. Transformer()
  833. {
  834. LifeTime(2.5000);
  835. Position()
  836. {
  837. LifeTime(2.0000)
  838. Scale(0.0000);
  839. }
  840. Size(0)
  841. {
  842. LifeTime(2.5000)
  843. Scale(15.0000);
  844. }
  845. Color(0)
  846. {
  847. LifeTime(0.2000)
  848. Move(0.0000,0.0000,0.0000,255.0000);
  849. Next()
  850. {
  851. LifeTime(0.7500)
  852. Move(0.0000,0.0000,0.0000,255.0000);
  853. Next()
  854. {
  855. LifeTime(1.5000)
  856. Move(0.0000,0.0000,0.0000,-255.0000);
  857. }
  858. }
  859. }
  860. }
  861. Geometry()
  862. {
  863. BlendMode("NORMAL");
  864. Type("PARTICLE");
  865. Texture("com_sfx_smoke3");
  866. }
  867. }
  868. }
  869. ParticleEmitter("Explosion_Heat")
  870. {
  871. MaxParticles(8.0000,8.0000);
  872. StartDelay(0.0000,0.0000);
  873. BurstDelay(0.1000, 0.1000);
  874. BurstCount(5.0000,5.0000);
  875. MaxLodDist(1000.0000);
  876. MinLodDist(800.0000);
  877. BoundingRadius(30.0);
  878. SoundName("")
  879. Size(1.0000, 1.0000);
  880. Hue(255.0000, 255.0000);
  881. Saturation(255.0000, 255.0000);
  882. Value(255.0000, 255.0000);
  883. Alpha(255.0000, 255.0000);
  884. Spawner()
  885. {
  886. Circle()
  887. {
  888. PositionX(-0.3000,0.3000);
  889. PositionY(0.7500,1.5000);
  890. PositionZ(-0.3000,0.3000);
  891. }
  892. Offset()
  893. {
  894. PositionX(0.0000,0.0000);
  895. PositionY(0.0000,0.0000);
  896. PositionZ(0.0000,0.0000);
  897. }
  898. PositionScale(0.0000,0.0000);
  899. VelocityScale(12.0000,21.0000);
  900. InheritVelocityFactor(0.0000,0.0000);
  901. Size(0, 1.5000, 1.5000);
  902. Red(0, 255.0000, 255.0000);
  903. Green(0, 255.0000, 255.0000);
  904. Blue(0, 255.0000, 255.0000);
  905. Alpha(0, 255.0000, 255.0000);
  906. StartRotation(0, 0.0000, 0.0000);
  907. RotationVelocity(0, 0.0000, 0.0000);
  908. FadeInTime(0.0000);
  909. }
  910. Transformer()
  911. {
  912. LifeTime(1.5000);
  913. Position()
  914. {
  915. LifeTime(0.2500)
  916. }
  917. Size(0)
  918. {
  919. LifeTime(1.5000)
  920. Scale(0.1000);
  921. }
  922. Color(0)
  923. {
  924. LifeTime(0.0500)
  925. Reach(255.0000,255.0000,255.0000,255.0000);
  926. }
  927. }
  928. Geometry()
  929. {
  930. BlendMode("ADDITIVE");
  931. Type("EMITTER");
  932. Texture("flare0");
  933. ParticleEmitter("BlackSmoke")
  934. {
  935. MaxParticles(8.0000,8.0000);
  936. StartDelay(0.0000,0.0000);
  937. BurstDelay(0.0100, 0.0100);
  938. BurstCount(1.0000,1.0000);
  939. MaxLodDist(50.0000);
  940. MinLodDist(10.0000);
  941. BoundingRadius(5.0);
  942. SoundName("")
  943. Size(1.0000, 1.0000);
  944. Hue(255.0000, 255.0000);
  945. Saturation(255.0000, 255.0000);
  946. Value(255.0000, 255.0000);
  947. Alpha(255.0000, 255.0000);
  948. Spawner()
  949. {
  950. Spread()
  951. {
  952. PositionX(-1.5000,1.5000);
  953. PositionY(-1.5000,1.5000);
  954. PositionZ(-1.5000,1.5000);
  955. }
  956. Offset()
  957. {
  958. PositionX(-0.0750,0.0750);
  959. PositionY(-0.0750,0.0750);
  960. PositionZ(-0.0750,0.0750);
  961. }
  962. PositionScale(0.0000,0.0000);
  963. VelocityScale(1.5000,1.5000);
  964. InheritVelocityFactor(0.1000,0.1000);
  965. Size(0, 0.3000, 0.6000);
  966. Red(0, 254.0000, 255.0000);
  967. Green(0, 172.0000, 179.0000);
  968. Blue(0, 75.0000, 89.0000);
  969. Alpha(0, 0.0000, 0.0000);
  970. StartRotation(0, -20.0000, 20.0000);
  971. RotationVelocity(0, -20.0000, 20.0000);
  972. FadeInTime(0.0000);
  973. }
  974. Transformer()
  975. {
  976. LifeTime(1.2500);
  977. Position()
  978. {
  979. LifeTime(1.5000)
  980. Scale(0.0000);
  981. }
  982. Size(0)
  983. {
  984. LifeTime(1.2500)
  985. Scale(15.0000);
  986. }
  987. Color(0)
  988. {
  989. LifeTime(0.0100)
  990. Move(0.0000,0.0000,0.0000,48.0000);
  991. Next()
  992. {
  993. LifeTime(1.2400)
  994. Move(0.0000,0.0000,0.0000,-64.0000);
  995. }
  996. }
  997. }
  998. Geometry()
  999. {
  1000. BlendMode("ADDITIVE");
  1001. Type("PARTICLE");
  1002. Texture("com_sfx_smoke3");
  1003. }
  1004. }
  1005. }
  1006. ParticleEmitter("Shockwave")
  1007. {
  1008. MaxParticles(1.0000,2.0000);
  1009. StartDelay(0.0000,0.0000);
  1010. BurstDelay(0.1000, 0.1000);
  1011. BurstCount(2.0000,2.0000);
  1012. MaxLodDist(1000.0000);
  1013. MinLodDist(800.0000);
  1014. BoundingRadius(5.0);
  1015. SoundName("")
  1016. Size(1.0000, 1.0000);
  1017. Hue(255.0000, 255.0000);
  1018. Saturation(255.0000, 255.0000);
  1019. Value(255.0000, 255.0000);
  1020. Alpha(255.0000, 255.0000);
  1021. Spawner()
  1022. {
  1023. Spread()
  1024. {
  1025. PositionX(0.0000,0.0000);
  1026. PositionY(0.0000,0.0000);
  1027. PositionZ(0.0000,0.0000);
  1028. }
  1029. Offset()
  1030. {
  1031. PositionX(0.0000,0.0000);
  1032. PositionY(0.0000,0.0000);
  1033. PositionZ(0.0000,0.0000);
  1034. }
  1035. PositionScale(0.0000,0.0000);
  1036. VelocityScale(0.0000,0.0000);
  1037. InheritVelocityFactor(0.0000,0.0000);
  1038. Size(0, 3.0000, 3.0000);
  1039. Red(0, 244.0000, 255.0000);
  1040. Green(0, 71.7647, 95.1025);
  1041. Blue(0, 0.0000, 10.5255);
  1042. Alpha(0, 45.0000, 65.0000);
  1043. StartRotation(0, 0.0000, 360.0000);
  1044. RotationVelocity(0, 0.0000, 0.0000);
  1045. FadeInTime(0.0000);
  1046. }
  1047. Transformer()
  1048. {
  1049. LifeTime(1.5000);
  1050. Position()
  1051. {
  1052. LifeTime(1.5000)
  1053. }
  1054. Size(0)
  1055. {
  1056. LifeTime(0.2000)
  1057. Scale(10.0000);
  1058. Next()
  1059. {
  1060. LifeTime(0.5000)
  1061. Scale(-5.0000);
  1062. }
  1063. }
  1064. Color(0)
  1065. {
  1066. LifeTime(0.7500)
  1067. Reach(244.0000,31.0000,0.0000,25.0000);
  1068. }
  1069. }
  1070. Geometry()
  1071. {
  1072. BlendMode("ADDITIVE");
  1073. Type("PARTICLE");
  1074. Texture("com_sfx_flashring1");
  1075. }
  1076. }
  1077. }
  1078. }
  1079. }
  1080. }
  1081. }
  1082. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement