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  1. ###############################################
  2. ##                                           ##
  3. ##         WildStacker Configuration         ##
  4. ##            Developed by Ome_R             ##
  5. ##                                           ##
  6. ###############################################
  7. # How much time should be passed between saves? (in ticks)
  8. # Set 0 to disable (not recommended. saving is done async, and will not lag your server
  9. save-interval: 6000
  10.  
  11. # How should the item that is given to players by the give command be called?
  12. # {0} represents stack size
  13. # {1} represents entity/block type
  14. # {2} represents item type (Egg / Spawner / Barrel
  15. give-item-name: '&bx{0} &7{1} {2}'
  16.  
  17. # Here you can configurable all features related to stacked items
  18. items:
  19.   # Should items get stacked on the server
  20.   enabled: false
  21.  
  22.   # How many blocks from the item should be for checking for other items to stack into
  23.   merge-radius: 20
  24.  
  25.   # Custom display-name for the items on ground.
  26.   # If you don't want a display-name, use "custom-name: ''"
  27.   # {0} represents stack amount
  28.   # {1} represents display name
  29.   # {2} represents display name in upper cas
  30.   custom-name: ''
  31.  
  32.   # Blacklisted items are items that won't get stacked.
  33.   # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  34.   # If you wish to enable stacking of all items, use "blacklist: []
  35.   blacklist: []
  36.  
  37.   # Set a maximum stack for specific items.
  38.   # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  39.   # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  40.   # If you don't want any limits, you can set a random type
  41.   limits:
  42.     STONE: 1024
  43.     LOG:1: 1024
  44.  
  45.   # A list of worlds items won't get stacked inside them (case-sensitive
  46.   disabled-worlds:
  47.   - world
  48.  
  49.   # When enabled, all items will have a custom name (even if not stacked
  50.   unstacked-custom-name: false
  51.  
  52.   # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  53.   # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  54.   # of 80 different items
  55.   fix-stack: false
  56.  
  57.   # When item-display is enabled, the item's name will be displayed instead of it's type
  58.   # This will take place on all items, and can only be overridden by custom-display section
  59.   item-display: false
  60.  
  61.   # When buckets stacker is enabled, water & lava buckets will be stacked in your inventory
  62.   # with a max-stack size of 16
  63.   buckets-stacker:
  64.     enabled: false
  65.     name-blacklist:
  66.     - '&fGenbucket'
  67.  
  68.   # Should items get removed when the kill all task is performed?
  69.   # If you want to configure the task, check the entities section
  70.   kill-all: false
  71.  
  72. # Here you can configurable all features related to stacked entities
  73. entities:
  74.   # Should entities get stacked on the server
  75.   enabled: true
  76.  
  77.   # How many blocks from the entity should be for checking for other entities to stack into
  78.   merge-radius: 10
  79.  
  80.   # Custom display-name for the entities.
  81.   # If you don't want a display-name, use "custom-name: ''"
  82.   # {0} represents stack amount
  83.   # {1} represents entity type
  84.   # {2} represents entity type in upper cas
  85.   custom-name: '&bx{0} &7{1}'
  86.  
  87.   # Blacklisted entities are entities that won't get stacked.
  88.   # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  89.   # If you wish to enable stacking of all entities, use "blacklist: []
  90.   blacklist:
  91.   - PLAYER
  92.   - VILLAGER
  93.   #- BOAT
  94.   #- COD
  95.   #- COMPLEX_PART
  96.   #- DOLPHIN
  97.   #- DRAGON_FIREBALL
  98.   #- DROPPED_ITEM
  99.   #- DROWNED
  100.   #- EGG
  101.   #- ELDER_GUARDIAN
  102.   #- ENDER_CRYSTAL
  103.   #- ENDER-PEARL
  104.   #- ENDER_SIGNAL
  105.   #- EVOKER
  106.   #- EVOKER_FANGS
  107.   #- EXPERIENCE_ORB
  108.   #- fALLING_BLOCK
  109.   #- FIREBALL
  110.   #- FIREWORK
  111.   #- FISHING_HOOK
  112.   #- GHAST
  113.   #- GIANT
  114.   #- HUSK
  115.   #- ILLUSIONER
  116.   #- ITEM_FRAME
  117.   #- LEASH_HITCH
  118.   #- LIGHTNING
  119.   #- LIGHTNING_POTION
  120.   #- LLAMA
  121.   #- LLAMA_SPIT
  122.   #- MINECART
  123.   #- MINECART_CHEST
  124.   #- MINECART_COMMAND
  125.   #- MINECART_FURNACE
  126.   #- MINECART_HOPPER
  127.   #- MINECART_MOB_SPAWNER
  128.   #- MINECART_TNT
  129.   #- MULE
  130.   #- PAINTING
  131.   #- PARROT
  132.   #- PHANTOM
  133.   #- PLAYER
  134.   #- POLAR_BEAR
  135.   #- PRIMED_TNT
  136.   #- PUFFERFISH
  137.   #- SHULKER
  138.   #- SHULKER_BULLET
  139.   #- SKELETON_HORSE
  140.   #- SLIME
  141.   #- SMALL_FIREBALL
  142.   #- SNOWBALL
  143.   #- SPECTRAL_ARROW
  144.   #- SPLASH_POTION
  145.   #- SQUID
  146.   #- STRAY
  147.   #- THROWN_EXP_BOTTLE
  148.   #- TIPPED_ARROW
  149.   #- TRIDENT
  150.   #- TROPICAL_FISH
  151.   #- TURTLE
  152.   #- UNKNOWN
  153.   #- VEX
  154.   #- VINDICATOR
  155.   #- VILLAGER
  156.   #- WEATHER
  157.   #- WITHER
  158.   #- WITHER_SKILL
  159.  
  160.   # Set a maximum stack for specific entities.
  161.   # Make sure you follow the "ENTITY-TYPE" format.
  162.   # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  163.   # If you don't want any limits, you can set a random type
  164.   limits:
  165.     PIG: 20
  166.     COW: 20
  167.     MUSHROOM_COW: 20
  168.     OCELT: 20
  169.     RABBIT: 20
  170.     CHICKEN: 20
  171.     ZOMBIE: 20
  172.     SKELETON: 20
  173.     SPIDER: 20
  174.     CAVE_SPIDER: 20
  175.     BLAZE: 20
  176.     WITCH: 20
  177.     SHEEP: 20
  178.     ENDERMAN: 20
  179.     GUARDIAN: 20
  180.     ZOMBIE_PIGMAN: 20
  181.  
  182.   # Set a minimum stack for specific entities.
  183.   # Make sure you follow the "ENTITY-TYPE" format.
  184.   # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  185.   # If you don't want any limits, you can set a random type
  186.   minimum-limits:
  187.     PIG: 2
  188.     COW: 2
  189.     MUSHROOM_COW: 2
  190.     OCELT: 2
  191.     RABBIT: 2
  192.     CHICKEN: 2
  193.     ZOMBIE: 2
  194.     SKELETON: 2
  195.     SPIDER: 2
  196.     CAVE_SPIDER: 2
  197.     BLAZE: 2
  198.     WITCH: 2
  199.     SHEEP: 2
  200.     ENDERMAN: 2
  201.     GUARDIAN: 2
  202.     ZOMBIE_PIGMAN: 2
  203.  
  204.   # A list of worlds entities won't get stacked inside them (case-sensitive
  205.   disabled-worlds:
  206.   - disabled_world
  207.  
  208.   # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive
  209.   disabled-regions:
  210.   - spawn
  211.  
  212.   # Blacklisted spawn reasons are spawn reasons that entities that were spawned with these reasons won't get stacked.
  213.   # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  214.   # If you wish to enable stacking of all entities that are spawned, use "spawn-blacklist: []
  215.   spawn-blacklist:
  216.   - CHUNK_GEN
  217.  
  218.   # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  219.   # Color codes are supported, as well as regex.
  220.   # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []
  221.   name-blacklist: []
  222.  
  223.   # How much time should be passed between auto-stacking? (in ticks)
  224.   # Use it on your own risk. Every run, the plugin will go over *all* the entities
  225.   # on your server and will try to stack *each* one of them. It may cause lag with incorrect value.
  226.   # I recommend setting it to at least 10 seconds (200 ticks)
  227.   # If you wish to disable the auto-stacking task, set the stack-interval to 0
  228.   stack-interval: 0
  229.  
  230.   # Here you can configurable all features related to the kill-all task.
  231.   # Every run, the plugin will remove all the stacked entities from your server.
  232.   # No drops will be drops, and it won't lag your server at all
  233.   kill-all:
  234.     # How much time should be passed between auto-killing? (in ticks)
  235.     # If you wish to disable the auto-killing task, set the interval to 0
  236.     interval: 0
  237.  
  238.     # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  239.     # This feature will work if the interval is set to 0 - these are two different features
  240.     clear-lagg: false
  241.  
  242.   # A list of all checks that the plugin does before trying to stack two entities together
  243.   stack-checks:
  244.     SPAWN_REASON: false
  245.     NERFED: true
  246.     AGE: true
  247.     EXACT_AGE: false
  248.     CAN_BREED: true
  249.     IS_TAMED: true
  250.     ANIMAL_OWNER: true
  251.     SKELETON_TYPE: true
  252.     ZOMBIE_BABY: false
  253.     SLIME_SIZE: true
  254.     ZOMBIE_PIGMAN_ANGRY: false
  255.     ENDERMAN_CARRIED_BLOCK: true
  256.     BAT_AWAKE: false
  257.     GUARDIAN_ELDER: true
  258.     PIG_SADDLE: true
  259.     SHEEP_SHEARED: true
  260.     SHEEP_COLOR: true
  261.     WOLF_ANGRY: false
  262.     WOLF_COLLAR_COLOR: true
  263.     OCELOT_TYPE: true
  264.     HORSE_TYPE: true
  265.     HORSE_COLOR: true
  266.     HORSE_STYLE: true
  267.     HORSE_CARRYING_CHEST: true
  268.     HORSE_TAME_PROGRESS: true
  269.     HORSE_MAX_TAME_PROGRESS: true
  270.     HORSE_JUMP: true
  271.     RABBIT_TYPE: true
  272.     VILLAGER_PROFESSION: true
  273.     LLAMA_COLOR: true
  274.     LLAMA_STRENGTH: true
  275.     PARROT_TYPE: true
  276.     PUFFERFISH_STATE: true
  277.     TROPICALFISH_TYPE: true
  278.     TROPICALFISH_BODY_COLOR: true
  279.     TROPICALFISH_TYPE_COLOR: true
  280.     PHANTOM_SIZE: true
  281.  
  282.   # A list of all actions that the plugin check before unstacking an entity stack
  283.   stack-split:
  284.     NAME_TAG: true
  285.     MUSHROOM_SHEAR: true
  286.     SHEEP_SHEAR: true
  287.     SHEEP_DYE: true
  288.     ENTITY_BREED: true
  289.  
  290.   # Linked-entities are entities that are linked to one spawner or more.
  291.   # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  292.   # Linked entities feature won't work if entities-stacking is disabled
  293.   linked-entities:
  294.     # Should entities will be linked to spawners
  295.     enabled: true
  296.  
  297.     # The maximum distance that the linked entity can be from the spawner.
  298.     # If the entity is too far, it will get unlinked automatically from the spawner
  299.     max-distance: 10
  300.  
  301.   # Instant-kill will kill the entire stack instead of unstack it by one.
  302.   # When an entire stack dies, their drops are getting multiplied.
  303.   # DamageCause list:  https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  304.   # If you don't want instant-kill, use "instant-kill: []
  305.   instant-kill:
  306.   - FALL
  307.  
  308.   # Nerfed entities are entities that cannot attack / target other entities and players.
  309.   # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  310.   # If you don't want nerfed entities, use "nerfed-spawning: []
  311.   nerfed-spawning: []
  312.  
  313.   # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  314.   # This feature is great for flying entities, like blazes and ghasts
  315.   stack-down:
  316.     # Should the stack-down feature will be enabled on the server
  317.     enabled: true
  318.     # A list of entities that will be forced to only stack down
  319.     stack-down-types:
  320.     - BLAZE
  321.     - GHAST
  322.  
  323.   # If a stacked entity dies from fire, should the fire continue to the next entity
  324.   keep-fire: true
  325.  
  326.   # If mythic mobs is enabled, will it's entities get stacked
  327.   mythic-mobs-stack: false
  328.  
  329.   # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs
  330.   mythic-mobs-custom-name: true
  331.  
  332.   # When this feature is enabled, blazes will always drop blazes and not only when they are killed by players
  333.   blazes-always-drop: true
  334.  
  335.   # When enabled, the stack will keep the lowest health between the two entities that are stacked
  336.   keep-lowest-health: false
  337.  
  338.   # When enabled, parents of the entity will get stacked together after breeding
  339.   stack-after-breed: true
  340.  
  341.   # When enabled, entities' names will be shown only if player looks exactly towards them
  342.   hide-names: false
  343.  
  344. # Here you can configurable all features related to stacked spawners
  345. spawners:
  346.   # Should spawners get stacked on the server
  347.   enabled: false
  348.  
  349.   # How many blocks from the spawner should be for checking for other spawners to stack into
  350.   merge-radius: 1
  351.  
  352.   # Custom hologram for the spawners.
  353.   # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  354.   # If you don't want a hologram, use "custom-name: ''"
  355.   # {0} represents stack amount
  356.   # {1} represents entity type
  357.   # {2} represents entity type in upper cas
  358.   custom-name: '&bx{0} &7{1}'
  359.  
  360.   # Blacklisted spawners are spawners that won't get stacked.
  361.   # EntityType list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  362.   # If you wish to enable stacking of all spawners, use "blacklist: []
  363.   blacklist: []
  364.  
  365.   # Set a maximum stack for specific spawners.
  366.   # Make sure you follow the "ENTITY-TYPE" format.
  367.   # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  368.   # If you don't want any limits, you can set a random type
  369.   limits:
  370.     PIG: 10
  371.     ZOMBIE: 20
  372.  
  373.   # A list of worlds spawners won't get stacked inside them (case-sensitive
  374.   disabled-worlds:
  375.   - disabled_world
  376.  
  377.   # When enabled, the plugin will try to find a spawner in the whole chunk instead
  378.   # of only in the provided radius. merge-radius will be overridden, and will be used
  379.   # as a y-level range only
  380.   chunk-merge: false
  381.  
  382.   # Should explosions break the entire stack, or just reducing it by one
  383.   explosions-break-stack: true
  384.  
  385.   # Chance of spawners to be dropped after an explosion
  386.   explosions-break-chance: 100
  387.  
  388.   # Should spawners get dropped without silktouch?
  389.   # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  390.   # This feature will not work with other spawner-providers, such as SilkSpawner
  391.   drop-without-silk: false
  392.  
  393.   # Here you can configurable all features related to silk-touch enchantment
  394.   silk-spawners:
  395.     # Should spawners get dropped when mining them using a silk-touch pickaxe?
  396.     # If another similar plugin to this feature is enabled, it will override this feature
  397.     enabled: true
  398.  
  399.     # Custom name for the item.
  400.     # If you don't want a custom name, use "custom-name: ''"
  401.     # {0} represents stack amount
  402.     # {1} represents entity typ
  403.     custom-name: '&fx{0} &e{1} &fSpawners'
  404.  
  405.     # Should explosions will act like silk-touch and drop the spawner
  406.     explosions-drop-spawner: true
  407.  
  408.     # Should the spawner item go straight into the player's inventory instead of dropping on ground
  409.     drop-to-inventory: true
  410.  
  411.   # Should sneaking while mining will break the entire stack instead of reducing it by one
  412.   shift-get-whole-stack: true
  413.  
  414.   # Should one item will be dropped for a stacked spawner instead of multiple items?
  415.   # This feature will not work with other spawner-providers, such as SilkSpawner
  416.   get-stacked-item: true
  417.  
  418.   # When enabled, holograms will only be displayed when clicking on spawners.
  419.   # They will be displayed for 3 seconds.
  420.   # You must set a valid custom-name for it to work
  421.   floating-names: false
  422.  
  423.   # Here you can configurable all features related to the break menu
  424.   break-menu:
  425.     # When enabled and shift right-clicking a spawner, a "break-menu" will be opened.
  426.     # You can select there how many spawners you want to remove from the stack
  427.     enabled: false
  428.     size: 3
  429.  
  430.     # The title of the gui
  431.     title: '&lBreak Menu'
  432.  
  433.     # Here you can list all fill items for the gui.
  434.     # If you don't want any, set the type to AIR
  435.     fill-items:
  436.       '1':
  437.         type: STAINED_GLASS_PANE
  438.         data: 15
  439.         name: '&f'
  440.         slots: 0,1,7,8,9,17,18,19,25,26
  441.       '2':
  442.         type: STAINED_GLASS_PANE
  443.         data: 1
  444.         name: '&f'
  445.         slots: 2,3,4,5,6,10,12,14,16,20,21,22,23,24
  446.  
  447.     # Here you can list all break slots
  448.     break-slots:
  449.       '11':
  450.         type: MOB_SPAWNER
  451.         name: '&6&lx64 Spawners'
  452.         amount: 64
  453.       '13':
  454.         type: MOB_SPAWNER
  455.         name: '&6&lx128 Spawners'
  456.         amount: 128
  457.       '15':
  458.         type: MOB_SPAWNER
  459.         name: '&6&lx256 Spawners'
  460.         amount: 256
  461.  
  462.   # When enabled and player is clicking a spawner while sneaking, an inventory will be opened, there
  463.   # he can put spawner items to add to the spawner. Make sure break-menu is disabled
  464.   place-inventory: false
  465.  
  466.   # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  467.   # You can give a player the ability to place all spawners with wildstacker.place.
  468.   placement-permission: false
  469.  
  470.   # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  471.   # is holding will be placed instead of only 1
  472.   shift-place-stack: true
  473.  
  474.   # Set a charge amount for breaking spawners
  475.   break-charge:
  476.     amount: 0
  477.     multiply-stack-amount: false
  478.  
  479.   # Set a charge amount for placing spawners
  480.   place-charge:
  481.     amount: 0
  482.     multiply-stack-amount: false
  483.  
  484.   # When enabled, players will be able to change spawners by clicking them with spawn eggs
  485.   change-using-eggs: true
  486.  
  487.   # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  488.   # a spawner would be the same as the stack size of the spawner
  489.   eggs-stack-multiply: false
  490.  
  491.   # Should there be the ablity to place spawners next to each other
  492.   next-spawner-placement: true
  493.  
  494.   # Should there be only one spawner in the merge radius
  495.   only-one-spawner: true
  496.  
  497. # Here you can configurable all features related to stacked barrels (aka stacked blocks)
  498. barrels:
  499.   # Should blocks get stacked into barrels on the server
  500.   enabled: false
  501.  
  502.   # How many blocks from the barrel should be for checking for other blocks to stack into
  503.   merge-radius: 1
  504.  
  505.   # Custom hologram for the barrels.
  506.   # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  507.   # If you don't want a hologram, use "custom-name: ''"
  508.   # {0} represents stack amount
  509.   # {1} represents barrel type
  510.   # {2} represents barrel type in upper cas
  511.   custom-name: '&bx{0} &7{1}'
  512.  
  513.   # Whitelisted blocks are blocks that will get stacked.
  514.   # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  515.   # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  516.   # If you wish to disable stacking of all blocks, use "enabled: false
  517.   whitelist:
  518.   - DIAMOND_BLOCK
  519.  
  520.   # Set a maximum stack for a specific barrel.
  521.   # Make sure you follow the "TYPE" and "TYPE;DATA" formats.
  522.   # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  523.   # If you don't want any limits, you can set a random type
  524.   limits:
  525.     DIAMOND_BLOCK: 100
  526.  
  527.   # A list of worlds barrels won't get stacked inside them (case-sensitive
  528.   disabled-worlds:
  529.   - disabled_world
  530.  
  531.   # When enabled, the plugin will try to find a block in the whole chunk instead
  532.   # of only in the provided radius. merge-radius will be overridden, and will be used
  533.   # as a y-level range only
  534.   chunk-merge: false
  535.  
  536.   # Should explosions break the entire stack, or just reducing it by one
  537.   explosions-break-stack: true
  538.  
  539.   # Here you can configurable all features related to toggle commands
  540.   toggle-command:
  541.     # Should toggle-commands be enabled
  542.     enabled: false
  543.  
  544.     # What's the toggle command will be
  545.     command: stacker toggle
  546.  
  547.   # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  548.   # he can put blocks to add to the barrel
  549.   place-inventory: true
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