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Pirates IRC JULY'19 Changelog

mruno Jul 31st, 2019 38 Never
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  1. Pirates IRC - http://tiny.cc/PiratesIRC
  2. July 2019 Changelog
  4. Changes:
  5. Potions added to random find events (!P Cast)
  6. After a treasure guardian is defeated, and the captain helped, the cooldown on the last captain command is zeroed
  7. Added commands to increase monster attack time with 'Advance the ship' and decrease the time with 'retreat' commands
  8. Increased shore and patch defend commands success by 5%
  9. Manacles are released once ye pay a fine or the ship sails
  10. Patching and Shoring the ship during a monster attack now repairs the ship (along with increasing the time you have to battle the monster)
  11. Pirates who are poisoned will receive -2 power (only while poisoned)
  12. Pirates who 'ave manacles on (from being caught breaking the laws in a port) will receive -2 power
  13. 1 stamina is used when starting a duel
  14. Cannons will now be destroyed after being fired 10x and a replacement will need to be purchased from the shipwright
  15. Storms will produce less damage to inactive ships
  16. Added a reward and and way to recognize paid supporters: highlighted on website player list, shown in !P About, and ability to choose any color nickname
  17. Location is shown in message when a global treasure is generated
  18. HMS Interceptor (bot ship) is no more to make room for the new player ship, Black Laks
  19. Increased item possession money event payout by 100%
  20. Bot ships repair to 100% when they moor, dock, or anchor
  21. Added battle royale power to !P Power (only shown when battle royale event is occurring)
  22. Decreased !P G-amble cooldown by 25% (command name edited due to censors)
  23. During a mass find event, barrels can contain cannon shot
  24. Additional times for when all ships moor at same port: Fridays 8pm, Saturdays 5pm and 8pm, Sundays 5pm
  25. Ships can carry a total of 30 of any type of shot vice 10 of each
  26. Added new event where whoever has possession of an item, they will be paid. other pirates can steal the item and the owner can hide
  27. Increased epic monster event duration
  28. Bot has chance to start a battle vs a treasure guardian if ship sits too long at a treasure location
  29. If the Captain leave the ship or is brigged, another pirate can take the captaincy
  30. Items from mass find events can infect players with diseases
  31. Pirates can now be infected wit' a disease if they fail to ward off attacks from rats or crabs
  33. Fixes:
  34. Timing of messages in !P Capn Favor
  35. Changing course sailing time
  36. !P Moon
  37. Dice game wager fixes and exploits
  38. Sailing event adding additional time when should have been less
  39. Miscounting the number of ports controlled
  40. Ability to grease and clean the ship infinitely
  41. Corrected issue where player would be deleted for being inactive after returning to the ship after receiving a warning
  42. !P Sail estimate voyage time and actual sailing time inconsistencies
  43. Very short sailing time when sailing from one cell to another
  44. !P Drinking <player> Max
  45. Captains with favor >90% receive +1 power vice -1 power
  46. High payouts not enabled in P G-amble (command name edited due to censors)
  47. Port faction changes
  48. !P Ship Ammo message
  49. Captain vs Captain duels not occurring when the ship needs to be defended
  50. Ability to use a port's market without the Pirate Merchant Season Mod
  51. Ship status set as moored when in a restricted cell
  52. Teleport Stone usage counter
  53. Ability to buy unlimited shot from the shipwright
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