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  1. Initialize engine version: 5.5.5p1 (8a9b2336c562)
  2. Forcing GfxDevice: Direct3D 9
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 9.0c [aticfx32.dll 22.19.171.1024]
  6. Renderer: AMD Radeon (TM) R9 380 Series
  7. Vendor: ATI
  8. VRAM: 3072 MB (via DXGI)
  9. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
  10. Begin MonoManager ReloadAssembly
  11. Platform assembly: E:\Steam\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.dll (this message is harmless)
  12. Loading E:\Steam\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.dll into Unity Child Domain
  13. Platform assembly: E:\Steam\steamapps\common\Distance\Distance_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  14. Loading E:\Steam\steamapps\common\Distance\Distance_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  15. Platform assembly: E:\Steam\steamapps\common\Distance\Distance_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  16. Loading E:\Steam\steamapps\common\Distance\Distance_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  17. Platform assembly: E:\Steam\steamapps\common\Distance\Distance_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading E:\Steam\steamapps\common\Distance\Distance_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: E:\Steam\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading E:\Steam\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: E:\Steam\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading E:\Steam\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: E:\Steam\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
  24. Loading E:\Steam\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
  25. Platform assembly: E:\Steam\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.VR.dll (this message is harmless)
  26. Loading E:\Steam\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
  27. Platform assembly: E:\Steam\steamapps\common\Distance\Distance_Data\Managed\AmplifyMotion.dll (this message is harmless)
  28. Loading E:\Steam\steamapps\common\Distance\Distance_Data\Managed\AmplifyMotion.dll into Unity Child Domain
  29. Platform assembly: E:\Steam\steamapps\common\Distance\Distance_Data\Managed\NAudio.dll (this message is harmless)
  30. Loading E:\Steam\steamapps\common\Distance\Distance_Data\Managed\NAudio.dll into Unity Child Domain
  31. Platform assembly: E:\Steam\steamapps\common\Distance\Distance_Data\Managed\XInputDotNetPure.dll (this message is harmless)
  32. Loading E:\Steam\steamapps\common\Distance\Distance_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
  33. Platform assembly: E:\Steam\steamapps\common\Distance\Distance_Data\Managed\Tobii.EyeX.Client.Net20.dll (this message is harmless)
  34. Loading E:\Steam\steamapps\common\Distance\Distance_Data\Managed\Tobii.EyeX.Client.Net20.dll into Unity Child Domain
  35. - Completed reload, in 0.071 seconds
  36. Platform assembly: E:\Steam\steamapps\common\Distance\Distance_Data\Managed\System.Core.dll (this message is harmless)
  37. Platform assembly: E:\Steam\steamapps\common\Distance\Distance_Data\Managed\System.dll (this message is harmless)
  38. Platform assembly: E:\Steam\steamapps\common\Distance\Distance_Data\Managed\System.Xml.dll (this message is harmless)
  39. <RI> Initializing input.
  40.  
  41. <RI> Input initialized.
  42.  
  43. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
  44. <RI> Initialized touch support.
  45.  
  46. UnloadTime: 1.342909 ms
  47. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  48. WARNING: Shader Unsupported: 'Custom/Additive/StandardOffset' - Pass '' has no vertex shader
  49. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' has no vertex shader
  50. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
  51. UnloadTime: 0.373841 ms
  52. Fallback handler could not load library E:/Steam/steamapps/common/Distance/Distance_Data/Mono/libc
  53. Fallback handler could not load library E:/Steam/steamapps/common/Distance/Distance_Data/Mono/.\libc
  54. Fallback handler could not load library E:/Steam/steamapps/common/Distance/Distance_Data/Mono/libc
  55. WwiseUnity: Initialize sound engine ...
  56.  
  57. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  58.  
  59. WwiseUnity: Setting base SoundBank path to E:\Steam\steamapps\common\Distance\Distance_Data\StreamingAssets\Audio\GeneratedSoundBanks\Windows\
  60.  
  61. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  62.  
  63. WwiseUnity: Sound engine initialized.
  64.  
  65. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  66.  
  67. Loaded Scene: SplashScreens
  68.  
  69. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  70.  
  71.  
  72. Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 5318.
  73. Total: 2.623025 ms (FindLiveObjects: 0.152165 ms CreateObjectMapping: 0.162679 ms MarkObjects: 2.276929 ms DeleteObjects: 0.030958 ms)
  74.  
  75. [+enableMIDI] Argument found. Enabling MIDI output.
  76.  
  77. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  78.  
  79. [+enableMIDI] Searching for MIDI device with name: MIDI Mapper
  80.  
  81. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  82.  
  83. [+enableMIDI] Found device 0: Microsoft GS Wavetable Synth
  84.  
  85. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  86.  
  87. [+enableMIDI] Found device 1: Automap MIDI
  88.  
  89. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  90.  
  91. [+enableMIDI] Found device 2: Automap Propellerhead Mixer
  92.  
  93. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  94.  
  95. [+enableMIDI] Found device 3: Automap Propellerhead
  96.  
  97. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  98.  
  99. Forcing GfxDevice: Direct3D 9
  100. GfxDevice: creating device client; threaded=1
  101. Forcing GfxDevice: Direct3D 9
  102. GfxDevice: creating device client; threaded=1
  103. Forcing GfxDevice: Direct3D 9
  104. GfxDevice: creating device client; threaded=1
  105. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  106. UnloadTime: 4.110798 ms
  107. Loaded Scene: MainMenu, Path: E:/Steam/steamapps/common/Distance/Distance_Data/Resources/Levels/main menu.bytes
  108.  
  109. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  110.  
  111.  
  112. Unloading 659 unused Assets to reduce memory usage. Loaded Objects now: 13357.
  113. Total: 9.004912 ms (FindLiveObjects: 0.422324 ms CreateObjectMapping: 0.297320 ms MarkObjects: 8.074104 ms DeleteObjects: 0.210870 ms)
  114.  
  115. WARNING: Shader Unsupported: 'Self-Illumin/Bumped Specular2Offset' - Pass 'FORWARD' has no vertex shader
  116. WARNING: Shader Unsupported: 'Self-Illumin/Bumped Specular2Offset' - Pass 'FORWARD' has no vertex shader
  117. WARNING: Shader Unsupported: 'Self-Illumin/Bumped Specular2Offset' - Pass 'PREPASS' has no vertex shader
  118. WARNING: Shader Unsupported: 'Self-Illumin/Bumped Specular2Offset' - Pass 'PREPASS' has no vertex shader
  119. WARNING: Shader Unsupported: 'Self-Illumin/Bumped Specular2Offset' - Pass 'DEFERRED' has no vertex shader
  120. WARNING: Shader Unsupported: 'Self-Illumin/Bumped Specular2Offset' - Pass 'META' has no vertex shader
  121. WARNING: Shader Unsupported: 'Self-Illumin/Bumped Specular2Offset' - All passes removed
  122. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  123.  
  124. Unloading 276 unused Assets to reduce memory usage. Loaded Objects now: 15320.
  125. Total: 9.438334 ms (FindLiveObjects: 0.433714 ms CreateObjectMapping: 0.283301 ms MarkObjects: 8.618218 ms DeleteObjects: 0.103098 ms)
  126.  
  127. Forcing GfxDevice: Direct3D 9
  128. GfxDevice: creating device client; threaded=1
  129. Forcing GfxDevice: Direct3D 9
  130. GfxDevice: creating device client; threaded=1
  131. Forcing GfxDevice: Direct3D 9
  132. GfxDevice: creating device client; threaded=1
  133. Forcing GfxDevice: Direct3D 9
  134. GfxDevice: creating device client; threaded=1
  135. Forcing GfxDevice: Direct3D 9
  136. GfxDevice: creating device client; threaded=1
  137. Forcing GfxDevice: Direct3D 9
  138. GfxDevice: creating device client; threaded=1
  139. Forcing GfxDevice: Direct3D 9
  140. GfxDevice: creating device client; threaded=1
  141. Forcing GfxDevice: Direct3D 9
  142. GfxDevice: creating device client; threaded=1
  143. Forcing GfxDevice: Direct3D 9
  144. GfxDevice: creating device client; threaded=1
  145. Forcing GfxDevice: Direct3D 9
  146. GfxDevice: creating device client; threaded=1
  147. Forcing GfxDevice: Direct3D 9
  148. GfxDevice: creating device client; threaded=1
  149. Forcing GfxDevice: Direct3D 9
  150. GfxDevice: creating device client; threaded=1
  151. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  152. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  153. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  154. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  155. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  156. UnloadTime: 17.798954 ms
  157. Loaded Scene: GameMode, Mode: Sprint, Level: Broken Symmetry, Path: OfficialLevels/broken symmetry.bytes, Restart: False
  158.  
  159. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  160.  
  161.  
  162. Unloading 1697 unused Assets to reduce memory usage. Loaded Objects now: 5457.
  163. Total: 4.422722 ms (FindLiveObjects: 0.316889 ms CreateObjectMapping: 0.257308 ms MarkObjects: 3.067838 ms DeleteObjects: 0.780394 ms)
  164.  
  165. WARNING: Shader Unsupported: 'EmissiveAlphaOffset' - Pass 'FORWARD' has no vertex shader
  166. WARNING: Shader Unsupported: 'EmissiveAlphaOffset' - Pass 'FORWARD' has no vertex shader
  167. WARNING: Shader Unsupported: 'EmissiveAlphaOffset' - Pass 'PREPASS' has no vertex shader
  168. WARNING: Shader Unsupported: 'EmissiveAlphaOffset' - Pass 'PREPASS' has no vertex shader
  169. WARNING: Shader Unsupported: 'EmissiveAlphaOffset' - Pass 'META' has no vertex shader
  170. WARNING: Shader Unsupported: 'EmissiveAlphaOffset' - All passes removed
  171. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  172.  
  173. Unloading 312 unused Assets to reduce memory usage. Loaded Objects now: 15261.
  174. Total: 7.578472 ms (FindLiveObjects: 0.588508 ms CreateObjectMapping: 0.365663 ms MarkObjects: 6.457531 ms DeleteObjects: 0.166768 ms)
  175.  
  176. Forcing GfxDevice: Direct3D 9
  177. GfxDevice: creating device client; threaded=1
  178. Forcing GfxDevice: Direct3D 9
  179. GfxDevice: creating device client; threaded=1
  180. Forcing GfxDevice: Direct3D 9
  181. GfxDevice: creating device client; threaded=1
  182. Forcing GfxDevice: Direct3D 9
  183. GfxDevice: creating device client; threaded=1
  184. Forcing GfxDevice: Direct3D 9
  185. GfxDevice: creating device client; threaded=1
  186. Forcing GfxDevice: Direct3D 9
  187. GfxDevice: creating device client; threaded=1
  188. Forcing GfxDevice: Direct3D 9
  189. GfxDevice: creating device client; threaded=1
  190. Forcing GfxDevice: Direct3D 9
  191. GfxDevice: creating device client; threaded=1
  192. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  193.  
  194. Unloading 1212 unused Assets to reduce memory usage. Loaded Objects now: 31034.
  195. Total: 18.458433 ms (FindLiveObjects: 1.248572 ms CreateObjectMapping: 1.295303 ms MarkObjects: 15.556780 ms DeleteObjects: 0.357778 ms)
  196.  
  197. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  198. UnloadTime: 11.334996 ms
  199. Loaded Scene: MainMenu, Path: E:/Steam/steamapps/common/Distance/Distance_Data/Resources/Levels/main menu.bytes
  200.  
  201. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  202.  
  203.  
  204. Unloading 2827 unused Assets to reduce memory usage. Loaded Objects now: 16990.
  205. Total: 17.193213 ms (FindLiveObjects: 0.766667 ms CreateObjectMapping: 0.586172 ms MarkObjects: 11.508484 ms DeleteObjects: 4.331598 ms)
  206.  
  207. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  208.  
  209. Unloading 350 unused Assets to reduce memory usage. Loaded Objects now: 18798.
  210. Total: 13.524892 ms (FindLiveObjects: 0.650426 ms CreateObjectMapping: 0.420863 ms MarkObjects: 12.296180 ms DeleteObjects: 0.156838 ms)
  211.  
  212. WARNING: BC6H/BC7 texture format is not supported, decompressing texture
  213. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  214. UnloadTime: 5.221517 ms
  215. Loaded Scene: LevelEditor, Mode: Level Editor Play, Level: Broken Symmetry, Path: OfficialLevels/broken symmetry.bytes, Restart: False
  216.  
  217. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  218.  
  219.  
  220. Unloading 969 unused Assets to reduce memory usage. Loaded Objects now: 11520.
  221. Total: 10.003478 ms (FindLiveObjects: 0.397790 ms CreateObjectMapping: 0.592889 ms MarkObjects: 8.491756 ms DeleteObjects: 0.521041 ms)
  222.  
  223. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  224.  
  225. Unloading 619 unused Assets to reduce memory usage. Loaded Objects now: 14872.
  226. Total: 11.822160 ms (FindLiveObjects: 0.506146 ms CreateObjectMapping: 0.383771 ms MarkObjects: 10.735098 ms DeleteObjects: 0.196851 ms)
  227.  
  228. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  229.  
  230. Unloading 609 unused Assets to reduce memory usage. Loaded Objects now: 45784.
  231. Total: 28.961634 ms (FindLiveObjects: 2.274885 ms CreateObjectMapping: 3.299153 ms MarkObjects: 23.127951 ms DeleteObjects: 0.259060 ms)
  232.  
  233. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  234.  
  235. Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 39047.
  236. Total: 23.050554 ms (FindLiveObjects: 1.828319 ms CreateObjectMapping: 3.127419 ms MarkObjects: 17.974485 ms DeleteObjects: 0.120038 ms)
  237.  
  238. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  239.  
  240. Unloading 579 unused Assets to reduce memory usage. Loaded Objects now: 45806.
  241. Total: 26.802406 ms (FindLiveObjects: 1.941348 ms CreateObjectMapping: 3.068422 ms MarkObjects: 21.525980 ms DeleteObjects: 0.266070 ms)
  242.  
  243. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  244.  
  245. Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 39084.
  246. Total: 23.903090 ms (FindLiveObjects: 1.536547 ms CreateObjectMapping: 2.200408 ms MarkObjects: 20.004911 ms DeleteObjects: 0.160927 ms)
  247.  
  248. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  249.  
  250. Unloading 583 unused Assets to reduce memory usage. Loaded Objects now: 45851.
  251. Total: 26.480259 ms (FindLiveObjects: 1.865411 ms CreateObjectMapping: 2.753869 ms MarkObjects: 21.574755 ms DeleteObjects: 0.285638 ms)
  252.  
  253. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  254.  
  255. Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 39119.
  256. Total: 23.096117 ms (FindLiveObjects: 1.538592 ms CreateObjectMapping: 2.798555 ms MarkObjects: 18.633671 ms DeleteObjects: 0.124711 ms)
  257.  
  258. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  259.  
  260. Unloading 579 unused Assets to reduce memory usage. Loaded Objects now: 45883.
  261. Total: 26.340069 ms (FindLiveObjects: 1.706236 ms CreateObjectMapping: 2.532193 ms MarkObjects: 21.814541 ms DeleteObjects: 0.286806 ms)
  262.  
  263. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  264.  
  265. Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 39154.
  266. Total: 23.532167 ms (FindLiveObjects: 1.592624 ms CreateObjectMapping: 3.571648 ms MarkObjects: 18.235882 ms DeleteObjects: 0.131720 ms)
  267.  
  268. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  269.  
  270. Unloading 616 unused Assets to reduce memory usage. Loaded Objects now: 46702.
  271. Total: 27.642673 ms (FindLiveObjects: 1.903380 ms CreateObjectMapping: 3.138810 ms MarkObjects: 22.317472 ms DeleteObjects: 0.282717 ms)
  272.  
  273. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  274.  
  275. Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 39998.
  276. Total: 25.686430 ms (FindLiveObjects: 2.035684 ms CreateObjectMapping: 2.158935 ms MarkObjects: 21.347239 ms DeleteObjects: 0.144279 ms)
  277.  
  278. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  279.  
  280. Unloading 614 unused Assets to reduce memory usage. Loaded Objects now: 46772.
  281. Total: 28.757772 ms (FindLiveObjects: 1.830364 ms CreateObjectMapping: 3.118657 ms MarkObjects: 23.507050 ms DeleteObjects: 0.300825 ms)
  282.  
  283. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  284.  
  285. Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 40107.
  286. Total: 24.179672 ms (FindLiveObjects: 1.607519 ms CreateObjectMapping: 2.933197 ms MarkObjects: 19.494093 ms DeleteObjects: 0.144279 ms)
  287.  
  288. Setting up 2 worker threads for Enlighten.
  289. Thread -> id: 5420 -> priority: 1
  290. Thread -> id: 1604 -> priority: 1
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