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- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local GunModules = ReplicatedStorage.GunModules
- for _, Value in ipairs(GunModules:GetChildren()) do
- local ModuleScript = require(Value)
- for Index, Value2 in pairs(ModuleScript.animations) do
- if typeof(Value2) == "table" then
- Value2.timescale = 0
- end
- end
- end
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