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Disable Animations

Jul 25th, 2021 (edited)
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Lua 0.33 KB | Source Code | 0 0
  1. local ReplicatedStorage = game:GetService("ReplicatedStorage")
  2.  
  3. local GunModules = ReplicatedStorage.GunModules
  4.  
  5. for _, Value in ipairs(GunModules:GetChildren()) do
  6.     local ModuleScript = require(Value)
  7.     for Index, Value2 in pairs(ModuleScript.animations) do
  8.         if typeof(Value2) == "table" then
  9.             Value2.timescale = 0
  10.         end
  11.     end
  12. end
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