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  1. 2016-04-15 19:40:16.703 - Thread: 1 -> Log Started
  2. 2016-04-15 19:40:16.703 - Thread: 1 -> Timezone (local - UTC): 2h
  3. 2016-04-15 19:40:16.703 - Thread: 1 -> App Version: 01_130_012
  4. 2016-04-15 19:40:16.703 - Thread: 1 -> Steam build: Always true
  5. 2016-04-15 19:40:16.703 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2016-04-15 19:40:16.703 - Thread: 1 -> Environment.ProcessorCount: 4
  7. 2016-04-15 19:40:16.703 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.3.9600.0
  8. 2016-04-15 19:40:16.703 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
  9. 2016-04-15 19:40:16.703 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2016-04-15 19:40:16.703 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2016-04-15 19:40:16.703 - Thread: 1 -> Environment.Version: 4.0.30319.42000
  12. 2016-04-15 19:40:16.703 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
  13. 2016-04-15 19:40:16.703 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
  14. 2016-04-15 19:40:16.703 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
  15. 2016-04-15 19:40:16.703 - Thread: 1 -> IntPtr.Size: 8
  16. 2016-04-15 19:40:16.703 - Thread: 1 -> Default Culture: de-DE
  17. 2016-04-15 19:40:16.703 - Thread: 1 -> Default UI Culture: de-DE
  18. 2016-04-15 19:40:16.703 - Thread: 1 -> IsAdmin: False
  19. 2016-04-15 19:40:16.703 - Thread: 1 -> MyConfig.Load() - START
  20. 2016-04-15 19:40:16.703 - Thread: 1 -> Path: C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  21. 2016-04-15 19:40:16.734 - Thread: 1 -> GraphicsRenderer: DirectX 11
  22. 2016-04-15 19:40:16.734 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
  23. 2016-04-15 19:40:16.734 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  24. 2016-04-15 19:40:16.734 - Thread: 1 -> Language: 0
  25. 2016-04-15 19:40:16.734 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  26. 2016-04-15 19:40:16.734 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  27. 2016-04-15 19:40:16.734 - Thread: 1 -> FirstTimeRun: False
  28. 2016-04-15 19:40:16.734 - Thread: 1 -> NeedShowTutorialQuestion: False
  29. 2016-04-15 19:40:16.734 - Thread: 1 -> CubeBuilderBuildingMode: 1
  30. 2016-04-15 19:40:16.734 - Thread: 1 -> ControlsHints: False
  31. 2016-04-15 19:40:16.734 - Thread: 1 -> RotationHints: False
  32. 2016-04-15 19:40:16.734 - Thread: 1 -> ShowCrosshair: True
  33. 2016-04-15 19:40:16.734 - Thread: 1 -> DisableHeadbob: True
  34. 2016-04-15 19:40:16.734 - Thread: 1 -> CompressSaveGames: False
  35. 2016-04-15 19:40:16.734 - Thread: 1 -> ShowPlayerNamesOnHud: True
  36. 2016-04-15 19:40:16.734 - Thread: 1 -> ReleasingAltResetsCamera: True
  37. 2016-04-15 19:40:16.734 - Thread: 1 -> UiTransparency: 1
  38. 2016-04-15 19:40:16.734 - Thread: 1 -> UiBkTransparency: 1
  39. 2016-04-15 19:40:16.734 - Thread: 1 -> VideoAdapter: 0
  40. 2016-04-15 19:40:16.734 - Thread: 1 -> ScreenWidth: 1366
  41. 2016-04-15 19:40:16.734 - Thread: 1 -> ScreenHeight: 768
  42. 2016-04-15 19:40:16.734 - Thread: 1 -> RefreshRate: 60000
  43. 2016-04-15 19:40:16.734 - Thread: 1 -> WindowMode: 2
  44. 2016-04-15 19:40:16.734 - Thread: 1 -> VerticalSync: False
  45. 2016-04-15 19:40:16.734 - Thread: 1 -> HardwareCursor: True
  46. 2016-04-15 19:40:16.734 - Thread: 1 -> RenderQuality: 3
  47. 2016-04-15 19:40:16.734 - Thread: 1 -> FieldOfView: 69.77627
  48. 2016-04-15 19:40:16.734 - Thread: 1 -> RenderInterpolation: False
  49. 2016-04-15 19:40:16.734 - Thread: 1 -> GrassDensity: 1.084715
  50. 2016-04-15 19:40:16.734 - Thread: 1 -> ShadowMapResolution: 0
  51. 2016-04-15 19:40:16.734 - Thread: 1 -> TextureQuality: 0
  52. 2016-04-15 19:40:16.734 - Thread: 1 -> AnisotropicFiltering: 1
  53. 2016-04-15 19:40:16.734 - Thread: 1 -> FoliageDetails: 0
  54. 2016-04-15 19:40:16.734 - Thread: 1 -> VoxelQuality: 3
  55. 2016-04-15 19:40:16.734 - Thread: 1 -> LowMemSwitchToLow: 0
  56. 2016-04-15 19:40:16.734 - Thread: 1 -> MinimalHud: False
  57. 2016-04-15 19:40:16.734 - Thread: 1 -> GameVolume: 1
  58. 2016-04-15 19:40:16.734 - Thread: 1 -> MusicVolume: 0
  59. 2016-04-15 19:40:16.734 - Thread: 1 -> VoiceChatVolume: 1
  60. 2016-04-15 19:40:16.734 - Thread: 1 -> HudWarnings: True
  61. 2016-04-15 19:40:16.734 - Thread: 1 -> VoiceChat: True
  62. 2016-04-15 19:40:16.734 - Thread: 1 -> EnableMuteWhenNotInFocus: True
  63. 2016-04-15 19:40:16.734 - Thread: 1 -> CubeBuilderUseSymmetry: False
  64. 2016-04-15 19:40:16.734 - Thread: 1 -> MutedPlayers:
  65. 2016-04-15 19:40:16.734 - Thread: 1 -> MyConfig.Load() - END
  66. 2016-04-15 19:40:16.734 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  67. 2016-04-15 19:40:17.281 - Thread: 1 -> WMI {
  68. 2016-04-15 19:40:17.281 - Thread: 1 -> {
  69. 2016-04-15 19:40:17.297 - Thread: 1 -> Caption = Intel(R) HD Graphics 4400
  70. 2016-04-15 19:40:17.297 - Thread: 1 -> AdapterRam = 2140295168
  71. 2016-04-15 19:40:17.297 - Thread: 1 -> DriverVersion = 10.18.10.3496
  72. 2016-04-15 19:40:17.297 - Thread: 1 -> DriverDate = 20140311000000.000000-000
  73. 2016-04-15 19:40:17.297 - Thread: 1 -> Description = Intel(R) HD Graphics 4400
  74. 2016-04-15 19:40:17.297 - Thread: 1 -> DeviceID = VideoController1
  75. 2016-04-15 19:40:17.297 - Thread: 1 -> Name = Intel(R) HD Graphics 4400
  76. 2016-04-15 19:40:17.297 - Thread: 1 -> VideoProcessor = Intel(R) HD Graphics Family
  77. 2016-04-15 19:40:17.297 - Thread: 1 -> VideoArchitecture = 5
  78. 2016-04-15 19:40:17.297 - Thread: 1 -> PNPDeviceID = PCI\VEN_8086&DEV_041E&SUBSYS_78481462&REV_06\3&11583659&3&10
  79. 2016-04-15 19:40:17.297 - Thread: 1 -> InstalledDisplayDrivers = igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32
  80. 2016-04-15 19:40:17.297 - Thread: 1 -> }
  81. 2016-04-15 19:40:17.297 - Thread: 1 -> }
  82. 2016-04-15 19:40:17.422 - Thread: 1 -> Steam.IsActive: True
  83. 2016-04-15 19:40:17.422 - Thread: 1 -> Steam.IsOnline: True
  84. 2016-04-15 19:40:17.422 - Thread: 1 -> Steam.OwnsGame: True
  85. 2016-04-15 19:40:17.422 - Thread: 1 -> Steam.UserId: 76561198132406350
  86. 2016-04-15 19:40:17.422 - Thread: 1 -> Steam.UserName: My name is not Rick
  87. 2016-04-15 19:40:17.422 - Thread: 1 -> Steam.Branch:
  88. 2016-04-15 19:40:17.422 - Thread: 1 -> Build date: 2016-04-15 05:18
  89. 2016-04-15 19:40:17.422 - Thread: 1 -> Build version: 0.1.5949.31159
  90. 2016-04-15 19:40:17.484 - Thread: 1 -> MySandboxGame.Constructor() - START
  91. 2016-04-15 19:40:17.484 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64
  92. 2016-04-15 19:40:17.484 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content
  93. 2016-04-15 19:40:17.484 - Thread: 1 -> Found processor count: 4
  94. 2016-04-15 19:40:17.484 - Thread: 1 -> Using processor count: 4
  95. 2016-04-15 19:40:18.047 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  96. 2016-04-15 19:40:18.125 - Thread: 1 -> 2148424df77d413f04a912a4d7343fabe0dc6847
  97. 2016-04-15 19:40:18.375 - Thread: 1 -> Loading scenarios
  98. 2016-04-15 19:40:18.422 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  99. 2016-04-15 19:40:18.422 - Thread: 1 -> 82aa1ee424135e8822f117e1da58f6754ca4e57a
  100. 2016-04-15 19:40:18.422 - Thread: 1 -> Preallocate - START
  101. 2016-04-15 19:40:18.437 - Thread: 1 -> MySpaceBuildComponent - START
  102. 2016-04-15 19:40:18.437 - Thread: 1 -> MySpaceBuildComponent - END
  103. 2016-04-15 19:40:18.437 - Thread: 1 -> MySpaceWorldGenerator - START
  104. 2016-04-15 19:40:18.437 - Thread: 1 -> MySpaceWorldGenerator - END
  105. 2016-04-15 19:40:18.437 - Thread: 1 -> MyEntities - START
  106. 2016-04-15 19:40:18.468 - Thread: 1 -> MyEntities - END
  107. 2016-04-15 19:40:18.468 - Thread: 1 -> MyObjectBuilder_Base - START
  108. 2016-04-15 19:40:18.468 - Thread: 1 -> MyObjectBuilder_Base - END
  109. 2016-04-15 19:40:18.468 - Thread: 1 -> MyTransparentGeometry - START
  110. 2016-04-15 19:40:18.531 - Thread: 1 -> MyTransparentGeometry - END
  111. 2016-04-15 19:40:18.531 - Thread: 1 -> MyCubeGridDeformationTables - START
  112. 2016-04-15 19:40:18.531 - Thread: 1 -> MyCubeGridDeformationTables - END
  113. 2016-04-15 19:40:18.531 - Thread: 1 -> MyMath - START
  114. 2016-04-15 19:40:18.531 - Thread: 1 -> MyMath - END
  115. 2016-04-15 19:40:18.531 - Thread: 1 -> MySimpleObjectDraw - START
  116. 2016-04-15 19:40:18.531 - Thread: 1 -> MySimpleObjectDraw - END
  117. 2016-04-15 19:40:18.547 - Thread: 1 -> MyDefinitionManager - START
  118. 2016-04-15 19:40:18.547 - Thread: 1 -> MyDefinitionManager - END
  119. 2016-04-15 19:40:18.547 - Thread: 1 -> MyCubeGridDefinitions - START
  120. 2016-04-15 19:40:18.578 - Thread: 1 -> MyCubeGridDefinitions - END
  121. 2016-04-15 19:40:18.578 - Thread: 1 -> MyAIActionsParser - START
  122. 2016-04-15 19:40:18.578 - Thread: 1 -> MyAIActionsParser - END
  123. 2016-04-15 19:40:18.578 - Thread: 1 -> MyMultiplayerBase - START
  124. 2016-04-15 19:40:18.578 - Thread: 1 -> MyMultiplayerBase - END
  125. 2016-04-15 19:40:18.578 - Thread: 1 -> MyMultiplayerServerBase - START
  126. 2016-04-15 19:40:18.578 - Thread: 1 -> MyMultiplayerServerBase - END
  127. 2016-04-15 19:40:18.578 - Thread: 1 -> MyDedicatedServerBase - START
  128. 2016-04-15 19:40:18.578 - Thread: 1 -> MyDedicatedServerBase - END
  129. 2016-04-15 19:40:18.578 - Thread: 1 -> MyDedicatedServerBattle - START
  130. 2016-04-15 19:40:18.578 - Thread: 1 -> MyDedicatedServerBattle - END
  131. 2016-04-15 19:40:18.578 - Thread: 1 -> MyMultiplayerLobbyClient - START
  132. 2016-04-15 19:40:18.578 - Thread: 1 -> MyMultiplayerLobbyClient - END
  133. 2016-04-15 19:40:18.578 - Thread: 1 -> MyServerDebugCommands - START
  134. 2016-04-15 19:40:18.593 - Thread: 1 -> MyServerDebugCommands - END
  135. 2016-04-15 19:40:18.593 - Thread: 1 -> MyMultiplayerClient - START
  136. 2016-04-15 19:40:18.593 - Thread: 1 -> MyMultiplayerClient - END
  137. 2016-04-15 19:40:18.593 - Thread: 1 -> MyMultiplayerLobby - START
  138. 2016-04-15 19:40:18.593 - Thread: 1 -> MyMultiplayerLobby - END
  139. 2016-04-15 19:40:18.593 - Thread: 1 -> MyDedicatedServer - START
  140. 2016-04-15 19:40:18.593 - Thread: 1 -> MyDedicatedServer - END
  141. 2016-04-15 19:40:18.593 - Thread: 1 -> MyAiTargetManager - START
  142. 2016-04-15 19:40:18.593 - Thread: 1 -> MyAiTargetManager - END
  143. 2016-04-15 19:40:18.593 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  144. 2016-04-15 19:40:18.593 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  145. 2016-04-15 19:40:18.593 - Thread: 1 -> MyChatHistory - START
  146. 2016-04-15 19:40:18.593 - Thread: 1 -> MyChatHistory - END
  147. 2016-04-15 19:40:18.593 - Thread: 1 -> MySyncDestructions - START
  148. 2016-04-15 19:40:18.593 - Thread: 1 -> MySyncDestructions - END
  149. 2016-04-15 19:40:18.593 - Thread: 1 -> MyGuiIngameScriptsPage - START
  150. 2016-04-15 19:40:18.609 - Thread: 1 -> MyGuiIngameScriptsPage - END
  151. 2016-04-15 19:40:18.609 - Thread: 1 -> MySyncEnvironmentItems - START
  152. 2016-04-15 19:40:18.609 - Thread: 1 -> MySyncEnvironmentItems - END
  153. 2016-04-15 19:40:18.609 - Thread: 1 -> MyGuiScreenAdminMenu - START
  154. 2016-04-15 19:40:18.609 - Thread: 1 -> MyGuiScreenAdminMenu - END
  155. 2016-04-15 19:40:18.609 - Thread: 1 -> MyCommandCharacter - START
  156. 2016-04-15 19:40:18.625 - Thread: 1 -> MyCommandCharacter - END
  157. 2016-04-15 19:40:18.625 - Thread: 1 -> MyCommandConsole - START
  158. 2016-04-15 19:40:18.625 - Thread: 1 -> MyCommandConsole - END
  159. 2016-04-15 19:40:18.625 - Thread: 1 -> MyCommandEntity - START
  160. 2016-04-15 19:40:18.625 - Thread: 1 -> MyCommandEntity - END
  161. 2016-04-15 19:40:18.625 - Thread: 1 -> MySyncScenario - START
  162. 2016-04-15 19:40:18.625 - Thread: 1 -> MySyncScenario - END
  163. 2016-04-15 19:40:18.625 - Thread: 1 -> MySyncEntity - START
  164. 2016-04-15 19:40:18.625 - Thread: 1 -> MySyncEntity - END
  165. 2016-04-15 19:40:18.625 - Thread: 1 -> Preallocate - END
  166. 2016-04-15 19:40:18.625 - Thread: 1 -> MySandboxGame.Constructor() - END
  167. 2016-04-15 19:40:18.625 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  168. 2016-04-15 19:40:18.625 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5949.31159, Culture=neutral, PublicKeyToken=null
  169. 2016-04-15 19:40:18.625 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5949.31159, Culture=neutral, PublicKeyToken=null
  170. 2016-04-15 19:40:18.625 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
  171. 2016-04-15 19:40:18.625 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  172. 2016-04-15 19:40:18.625 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  173. 2016-04-15 19:40:18.625 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  174. 2016-04-15 19:40:18.750 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: MEDION
  175. 2016-04-15 19:40:18.750 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7848
  176. 2016-04-15 19:40:18.750 - Thread: 1 -> Virtualized: False
  177. 2016-04-15 19:40:18.750 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i3-4130 CPU @ 3.40GHz
  178. 2016-04-15 19:40:18.750 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 4,213,481,472 bytes
  179. 2016-04-15 19:40:18.750 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
  180. 2016-04-15 19:40:18.750 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 2,772,475,904 bytes
  181. 2016-04-15 19:40:18.750 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,736,663,449,600 bytes
  182. 2016-04-15 19:40:18.750 - Thread: 1 -> Drive C: | Capacity: 933,941,473,280 bytes | Free space: 197,994,061,824 bytes
  183. 2016-04-15 19:40:18.765 - Thread: 1 -> Drive D: | Capacity: 64,425,553,920 bytes | Free space: 48,543,383,552 bytes
  184. 2016-04-15 19:40:18.765 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  185. 2016-04-15 19:40:18.765 - Thread: 1 -> MySandboxGame.Initialize() - START
  186. 2016-04-15 19:40:18.859 - Thread: 1 -> MyGuiGameControlsHelpers()
  187. 2016-04-15 19:40:19.015 - Thread: 1 -> HkGameName: SpaceEngineers Dev
  188. 2016-04-15 19:40:19.031 - Thread: 1 -> MySandboxGame.LoadData() - START
  189. 2016-04-15 19:40:19.047 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  190. 2016-04-15 19:40:19.156 - Thread: 1 -> d20a9c7d290caee9404e975ffb40acf4c9f8f59f
  191. 2016-04-15 19:40:19.328 - Thread: 1 -> Loading sound definitions
  192. 2016-04-15 19:40:19.328 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  193. 2016-04-15 19:40:19.343 - Thread: 1 -> MyAudio.LoadData - START
  194. 2016-04-15 19:40:19.384 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (High Definition Audio-Gerät) - Channel #: 2
  195. 2016-04-15 19:40:51.341 - Thread: 1 -> MyAudio.LoadData - END
  196. 2016-04-15 19:40:51.370 - Thread: 1 -> Could not find any sound for 'None'
  197. 2016-04-15 19:40:51.370 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
  198. 2016-04-15 19:40:51.370 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
  199. 2016-04-15 19:40:51.370 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
  200. 2016-04-15 19:40:51.370 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
  201. 2016-04-15 19:40:51.377 - Thread: 1 -> MyGuiManager()
  202. 2016-04-15 19:40:51.513 - Thread: 1 -> MyScreenManager()
  203. 2016-04-15 19:40:51.710 - Thread: 1 -> MyConfig.Save() - START
  204. 2016-04-15 19:40:51.710 - Thread: 1 -> Path: C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  205. 2016-04-15 19:40:51.870 - Thread: 1 -> MyConfig.Save() - END
  206. 2016-04-15 19:40:51.872 - Thread: 1 -> MyGuiManager.LoadContent() - START
  207. 2016-04-15 19:40:52.296 - Thread: 1 -> MyGuiManager.LoadContent() - START
  208. 2016-04-15 19:40:52.296 - Thread: 1 -> MyGuiManager.LoadContent() - END
  209. 2016-04-15 19:40:52.296 - Thread: 1 -> MyGuiManager.LoadContent() - END
  210. 2016-04-15 19:40:52.436 - Thread: 1 -> MySandboxGame.LoadData() - END
  211. 2016-04-15 19:40:52.686 - Thread: 1 -> MySandboxGame.Initialize() - END
  212. 2016-04-15 19:40:52.765 - Thread: 1 -> Timer Frequency: 3312647
  213. 2016-04-15 19:40:52.765 - Thread: 1 -> Ticks per frame: 55442
  214. 2016-04-15 19:50:13.777 - Thread: 6 -> Loading available saves - START
  215. 2016-04-15 19:50:13.800 - Thread: 6 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\Saves\76561198132406350'
  216. 2016-04-15 19:50:16.394 - Thread: 6 -> Exception occured: System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1.
  217. at System.Xml.XmlTextReaderImpl.Throw(Exception e)
  218. at System.Xml.XmlTextReaderImpl.ThrowInvalidChar(Char[] data, Int32 length, Int32 invCharPos)
  219. at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
  220. at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
  221. at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
  222. at System.Xml.Linq.XDocument.Load(Stream stream, LoadOptions options)
  223. at Sandbox.Engine.Networking.MyLocalCache.LoadWorldInfo(String sessionPath)
  224. 2016-04-15 19:50:22.967 - Thread: 6 -> Loading available saves - END
  225. 2016-04-15 19:50:22.967 - Thread: 6 -> Corrupted worlds:
  226. 2016-04-15 19:50:22.967 - Thread: 6 -> Death
  227.  
  228. 2016-04-15 19:50:23.091 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  229. 2016-04-15 19:50:23.091 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  230. 2016-04-15 19:50:24.898 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  231. 2016-04-15 19:50:24.898 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  232. 2016-04-15 19:50:26.187 - Thread: 1 -> LoadSandbox() - Start
  233. 2016-04-15 19:50:26.205 - Thread: 1 -> LoadSession() - Start
  234. 2016-04-15 19:50:26.205 - Thread: 1 -> C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\Saves\76561198132406350\The block shaped ship universe
  235. 2016-04-15 19:50:26.582 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  236. 2016-04-15 19:50:26.582 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  237. 2016-04-15 19:50:26.582 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  238. 2016-04-15 19:50:26.582 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  239. 2016-04-15 19:50:26.583 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  240. 2016-04-15 19:50:26.583 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  241. 2016-04-15 19:50:26.635 - Thread: 1 -> LoadSession() - End
  242. 2016-04-15 19:50:26.635 - Thread: 1 -> LoadSandbox() - End
  243. 2016-04-15 19:50:26.635 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  244. 2016-04-15 19:50:26.651 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  245. 2016-04-15 19:50:26.856 - Thread: 1 -> RunLoadingAction - START
  246. 2016-04-15 19:50:26.860 - Thread: 1 -> Loading session: C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\Saves\76561198132406350\The block shaped ship universe
  247. 2016-04-15 19:50:33.773 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  248. 2016-04-15 19:50:33.774 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  249. 2016-04-15 19:50:33.776 - Thread: 1 -> 2148424df77d413f04a912a4d7343fabe0dc6847
  250. 2016-04-15 19:50:33.872 - Thread: 1 -> Loading scenarios
  251. 2016-04-15 19:50:33.872 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  252. 2016-04-15 19:50:33.959 - Thread: 1 -> 7def3f55071416536eae91208854371686c9e6bf
  253. 2016-04-15 19:50:34.078 - Thread: 1 -> ab26c3d4a412dd630f1daa275a522baf14ba4a87
  254. 2016-04-15 19:50:34.127 - Thread: 1 -> ee65721abfc5e9f27714b7dbc4ee423008468713
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  427. 2016-04-15 19:50:46.179 - Thread: 1 -> 96a4d700392d05af7c8469ae17cf385c35b4b861
  428. 2016-04-15 19:50:46.201 - Thread: 1 -> 3cec3b39b2cfb26f6118a0266e98569019b70808
  429. 2016-04-15 19:50:46.222 - Thread: 1 -> 50a5bd1321c3af9b94f6c73c41a98c13c1fe47c8
  430. 2016-04-15 19:50:46.243 - Thread: 1 -> 3a62a005c9dab519b64d297af0503951895a14fd
  431. 2016-04-15 19:50:46.296 - Thread: 1 -> a0e398830537aa38a550b5d0ad3e6d142ba0adea
  432. 2016-04-15 19:50:46.331 - Thread: 1 -> 72c9605c25ffecc2fd8efe1a1f7806bcfd32a573
  433. 2016-04-15 19:50:46.352 - Thread: 1 -> beb34b503e261052f485dce841989104b4a69a7c
  434. 2016-04-15 19:50:46.401 - Thread: 1 -> 983d987f5893e8f679b19773a7e7897d23f67754
  435. 2016-04-15 19:50:46.425 - Thread: 1 -> a41092316eb8564610650001c16c4d392c7efbcb
  436. 2016-04-15 19:50:46.445 - Thread: 1 -> 1f4b234bece5ddd7baf06991ec5784057a81cf1f
  437. 2016-04-15 19:50:46.495 - Thread: 1 -> fc4cc8e42c63fdeaeeeaddc7e783904928523401
  438. 2016-04-15 19:50:46.519 - Thread: 1 -> 5e30919114e6805a9fb2db8cc5d3981a2d901149
  439. 2016-04-15 19:50:46.560 - Thread: 1 -> b14809236afb174fa3dc4179b411daf26d186a30
  440. 2016-04-15 19:50:46.601 - Thread: 1 -> d5f638834fae21549d201162d31c9588730771ad
  441. 2016-04-15 19:50:46.620 - Thread: 1 -> 6f61062773bb52c789cda3710d43a282a1fc8b99
  442. 2016-04-15 19:50:46.700 - Thread: 1 -> a731705363a54e9c7b6f57e6670d3bd0f59d0dbe
  443. 2016-04-15 19:50:46.731 - Thread: 1 -> e91f6d4697981568cc329f2239ac56b0df10c50c
  444. 2016-04-15 19:50:46.776 - Thread: 1 -> 6bcf9283bcc0cf55c28a17bae327bad57ba11a4c
  445. 2016-04-15 19:50:46.815 - Thread: 1 -> ad15dea432343629a7531bde14cee89992a49f63
  446. 2016-04-15 19:50:46.839 - Thread: 1 -> 5b22024eacca2d72d63f0cf8b8dc508fd1a9aaf3
  447. 2016-04-15 19:50:46.995 - Thread: 1 -> 5b44a4cd95ece7f63f4888ac87a564156a0894da
  448. 2016-04-15 19:50:47.079 - Thread: 1 -> d5c1af0e47ba2c5e3438f9827a71d6768b9cf1ec
  449. 2016-04-15 19:50:47.149 - Thread: 1 -> ab3abfedb43dff02678302d966f802208c4fbfc9
  450. 2016-04-15 19:50:47.197 - Thread: 1 -> b9cf6431307d5244112e51f231af5dddd7b6abea
  451. 2016-04-15 19:50:47.230 - Thread: 1 -> a3a73c771fff6795fb68a4a9446d77fb796aacab
  452. 2016-04-15 19:50:47.232 - Thread: 1 -> Loading behaviors
  453. 2016-04-15 19:50:47.233 - Thread: 1 -> Loading ammo magazines
  454. 2016-04-15 19:50:47.236 - Thread: 1 -> Loading ammo definitions
  455. 2016-04-15 19:50:47.238 - Thread: 1 -> Loading animations
  456. 2016-04-15 19:50:47.245 - Thread: 1 -> Loading animations
  457. 2016-04-15 19:50:47.245 - Thread: 1 -> Loading animations
  458. 2016-04-15 19:50:47.245 - Thread: 1 -> Loading sound definitions
  459. 2016-04-15 19:50:47.245 - Thread: 1 -> Loading category classes
  460. 2016-04-15 19:50:47.298 - Thread: 1 -> Loading blueprint classes
  461. 2016-04-15 19:50:47.323 - Thread: 1 -> Loading blueprint class entries
  462. 2016-04-15 19:50:47.325 - Thread: 1 -> Loading blueprints
  463. 2016-04-15 19:50:47.327 - Thread: 1 -> Loading agent definitions
  464. 2016-04-15 19:50:47.328 - Thread: 1 -> Loading character definitions
  465. 2016-04-15 19:50:47.375 - Thread: 1 -> Loading character definitions
  466. 2016-04-15 19:50:47.376 - Thread: 1 -> Loading components
  467. 2016-04-15 19:50:47.377 - Thread: 1 -> Loading configuration
  468. 2016-04-15 19:50:47.378 - Thread: 1 -> Loading container types
  469. 2016-04-15 19:50:47.380 - Thread: 1 -> Loading block positions
  470. 2016-04-15 19:50:47.384 - Thread: 1 -> Loading curve definitions
  471. 2016-04-15 19:50:47.388 - Thread: 1 -> Loading debris
  472. 2016-04-15 19:50:47.389 - Thread: 1 -> Loading environment items entries
  473. 2016-04-15 19:50:47.390 - Thread: 1 -> Loading decal definitions
  474. 2016-04-15 19:50:47.397 - Thread: 1 -> Loading edges
  475. 2016-04-15 19:50:47.398 - Thread: 1 -> Loading entity components
  476. 2016-04-15 19:50:47.418 - Thread: 1 -> Loading component containers
  477. 2016-04-15 19:50:47.419 - Thread: 1 -> Loading environment definition
  478. 2016-04-15 19:50:47.423 - Thread: 1 -> Loading environment items entries
  479. 2016-04-15 19:50:47.423 - Thread: 1 -> Loading factions
  480. 2016-04-15 19:50:47.425 - Thread: 1 -> Loading gas property definitions
  481. 2016-04-15 19:50:47.426 - Thread: 1 -> Loading event definitions
  482. 2016-04-15 19:50:47.427 - Thread: 1 -> Loading physical items
  483. 2016-04-15 19:50:47.462 - Thread: 1 -> Loading LCD texture categories
  484. 2016-04-15 19:50:47.464 - Thread: 1 -> Loading physical items
  485. 2016-04-15 19:50:47.480 - Thread: 1 -> Loading physical material properties
  486. 2016-04-15 19:50:47.484 - Thread: 1 -> Loading pirate antennas
  487. 2016-04-15 19:50:47.494 - Thread: 1 -> Loading resource distribution groups
  488. 2016-04-15 19:50:47.495 - Thread: 1 -> Loading sound categories
  489. 2016-04-15 19:50:47.497 - Thread: 1 -> Loading stat definitions
  490. 2016-04-15 19:50:47.497 - Thread: 1 -> Loading grid creators
  491. 2016-04-15 19:50:47.500 - Thread: 1 -> Loading transparent material properties
  492. 2016-04-15 19:50:47.500 - Thread: 1 -> Loading voxel map storage definitions
  493. 2016-04-15 19:50:47.501 - Thread: 1 -> Loading voxel material definitions
  494. 2016-04-15 19:50:47.510 - Thread: 1 -> Audio effects definitions
  495. 2016-04-15 19:50:47.514 - Thread: 1 -> Loading environment item definitions
  496. 2016-04-15 19:50:47.559 - Thread: 1 -> Loading environment items definitions
  497. 2016-04-15 19:50:47.561 - Thread: 1 -> Loading environment items definitions
  498. 2016-04-15 19:50:47.562 - Thread: 1 -> Loading physical material properties
  499. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpMetalMetalCat1'
  500. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpMetalMetalCat1'
  501. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpMetalMetalCat1'
  502. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpMetalMetalCat1'
  503. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpMetalMetalCat1'
  504. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpMetalMetalCat1'
  505. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpMetalMetalCat1'
  506. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpMetalMetalCat1'
  507. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpMetalMetalCat1'
  508. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
  509. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
  510. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  511. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
  512. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  513. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  514. 2016-04-15 19:50:47.566 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  515. 2016-04-15 19:50:47.566 - Thread: 1 -> Loading environment item definitions
  516. 2016-04-15 19:50:47.567 - Thread: 1 -> Loading environment item definitions
  517. 2016-04-15 19:50:47.567 - Thread: 1 -> Loading voxel material changes definitions
  518. 2016-04-15 19:50:47.567 - Thread: 1 -> Loading weapon definitions
  519. 2016-04-15 19:50:47.572 - Thread: 1 -> Loading cube blocks
  520. 2016-04-15 19:50:47.945 - Thread: 1 -> Loading prefabs
  521. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  522. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  523. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  524. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  525. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  526. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  527. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  528. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  529. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  530. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  531. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  532. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  533. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  534. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  535. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
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  550. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  551. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  552. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  553. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  554. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
  555. 2016-04-15 19:50:47.946 - Thread: 1 -> Loading prefabs
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  557. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  558. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  559. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  560. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  561. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  562. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  563. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  564. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  565. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  566. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  567. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  568. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  569. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  570. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  571. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  572. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  573. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  574. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  575. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  576. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  577. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  578. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  579. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  580. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  581. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  582. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  583. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  584. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  585. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  586. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  587. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  588. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  589. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  590. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  591. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  592. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  593. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  594. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  595. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  596. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  597. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  598. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  599. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  600. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  601. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  602. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  603. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  604. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  605. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  606. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  607. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  608. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  609. 2016-04-15 19:50:47.947 - Thread: 1 -> Loading prefabs
  610. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  611. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  612. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  613. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  614. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  615. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  616. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  617. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  618. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  619. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  620. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  621. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  622. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  623. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  624. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  625. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  626. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  627. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  628. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  629. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  630. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  631. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  632. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  633. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  634. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  635. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  636. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  637. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  638. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  639. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  640. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  641. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  642. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  643. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  644. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  645. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  646. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  647. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  648. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  649. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  650. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  651. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  652. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  653. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  654. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  655. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  656. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  657. 2016-04-15 19:50:47.948 - Thread: 1 -> Loading prefabs
  658. 2016-04-15 19:50:47.949 - Thread: 1 -> Loading respawn ships
  659. 2016-04-15 19:50:47.950 - Thread: 1 -> Loading spawn groups
  660. 2016-04-15 19:50:47.968 - Thread: 1 -> List of used mods (0) - START
  661. 2016-04-15 19:50:47.968 - Thread: 1 -> List of used mods - END
  662. 2016-04-15 19:50:48.075 - Thread: 1 -> MyAudio.UnloadData - START
  663. 2016-04-15 19:50:48.091 - Thread: 1 -> MyAudio.UnloadData - END
  664. 2016-04-15 19:50:48.091 - Thread: 1 -> MyAudio.LoadData - START
  665. 2016-04-15 19:50:48.102 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (High Definition Audio-Gerät) - Channel #: 2
  666. 2016-04-15 19:50:48.913 - Thread: 1 -> MyAudio.LoadData - END
  667. 2016-04-15 19:50:49.009 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
  668. 2016-04-15 19:50:49.013 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  669. 2016-04-15 19:50:49.446 - Thread: 1 -> GC Memory: 859,454,128 B
  670. 2016-04-15 19:50:49.503 - Thread: 1 -> Process Memory: 1,444,679,680 B
  671. 2016-04-15 19:50:49.511 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  672. 2016-04-15 19:50:49.546 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.5949.31146, Culture=neutral, PublicKeyToken=null
  673. 2016-04-15 19:50:49.547 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  674. 2016-04-15 19:50:49.547 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  675. 2016-04-15 19:50:49.594 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.5949.31159, Culture=neutral, PublicKeyToken=null
  676. 2016-04-15 19:50:54.211 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  677. 2016-04-15 19:50:54.337 - Thread: 1 -> Loading Procedural World Generator: Seed = '854491307' = 854491307, Density = 0.25
  678. 2016-04-15 19:50:54.365 - Thread: 1 -> MyScriptManager.LoadData() - START
  679. 2016-04-15 19:50:56.944 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  680. 2016-04-15 19:50:56.944 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  681. 2016-04-15 19:50:56.944 - Thread: 1 -> MyScriptManager.LoadData() - END
  682. 2016-04-15 19:50:56.952 - Thread: 1 -> MySunWind.LoadData() - START
  683. 2016-04-15 19:50:56.953 - Thread: 1 -> MySunWind.LoadData() - END
  684. 2016-04-15 19:50:57.003 - Thread: 1 -> MyExplosions.LoadData() - START
  685. 2016-04-15 19:50:57.004 - Thread: 1 -> Could not find any sound for 'WepExplOnPlay'
  686. 2016-04-15 19:50:57.004 - Thread: 1 -> Could not find any sound for 'WepMissileExplosion'
  687. 2016-04-15 19:50:57.012 - Thread: 1 -> MyExplosions.LoadData() - END
  688. 2016-04-15 19:50:57.012 - Thread: 1 -> MyMissiles.LoadContent() - START
  689. 2016-04-15 19:50:57.012 - Thread: 1 -> MyMissiles.LoadContent() - END
  690. 2016-04-15 19:50:57.017 - Thread: 1 -> Pre-loading neutral ship spawn groups...
  691. 2016-04-15 19:50:57.017 - Thread: 1 -> End pre-loading neutral ship spawn groups.
  692. 2016-04-15 19:50:57.017 - Thread: 1 -> MyLights.LoadData() - START
  693. 2016-04-15 19:50:57.018 - Thread: 1 -> MyLights.LoadData() - END
  694. 2016-04-15 19:50:57.279 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\Saves\76561198132406350\The block shaped ship universe\centralAsteroid-0.vx2'
  695. 2016-04-15 19:50:57.618 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\Saves\76561198132406350\The block shaped ship universe\centralAsteroidmoon0-1.vx2'
  696. 2016-04-15 19:50:57.651 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\Saves\76561198132406350\The block shaped ship universe\centralAsteroidmoon1-2.vx2'
  697. 2016-04-15 19:50:57.666 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\Saves\76561198132406350\The block shaped ship universe\centralAsteroidmoon2.vx2'
  698. 2016-04-15 19:50:57.679 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\Saves\76561198132406350\The block shaped ship universe\centralAsteroidmoon3.vx2'
  699. 2016-04-15 19:50:57.698 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\Saves\76561198132406350\The block shaped ship universe\centralAsteroidmoon4.vx2'
  700. 2016-04-15 19:50:57.710 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\Saves\76561198132406350\The block shaped ship universe\Asteroid_3_8_-8_2_408713557.vx2'
  701. 2016-04-15 19:51:07.024 - Thread: 1 -> MyParticlesLibrary.ctor - START
  702. 2016-04-15 19:51:07.246 - Thread: 1 -> MyParticlesLibrary.ctor - END
  703. 2016-04-15 19:51:08.607 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\Saves\76561198132406350\The block shaped ship universe\Asteroid_24_11_81_4_52084370.vx2'
  704. 2016-04-15 19:51:10.400 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\Saves\76561198132406350\The block shaped ship universe\Asteroid_211_13_-207_0_1006418477.vx2'
  705. 2016-04-15 19:51:11.381 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0
  706. 2016-04-15 19:51:11.439 - Thread: 1 -> MySession.Static.LogSettings - START
  707. 2016-04-15 19:51:11.439 - Thread: 1 -> Name = The block shaped ship universe
  708. 2016-04-15 19:51:11.439 - Thread: 1 -> Description =
  709. 2016-04-15 19:51:11.439 - Thread: 1 -> GameDateTime = 01/01/2081 15:34:14
  710. 2016-04-15 19:51:11.439 - Thread: 1 -> Password =
  711. 2016-04-15 19:51:11.439 - Thread: 1 -> CurrentPath = C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\Saves\76561198132406350\The block shaped ship universe
  712. 2016-04-15 19:51:11.443 - Thread: 1 -> WorkshopId =
  713. 2016-04-15 19:51:11.443 - Thread: 1 -> CameraController = MyCockpit {181B4F7379A91CA}
  714. 2016-04-15 19:51:11.443 - Thread: 1 -> ThumbPath = C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\Saves\76561198132406350\The block shaped ship universe\thumb.jpg
  715. 2016-04-15 19:51:11.445 - Thread: 1 -> Settings:
  716. 2016-04-15 19:51:11.454 - Thread: 1 -> GameMode = Creative
  717. 2016-04-15 19:51:11.454 - Thread: 1 -> MaxPlayers = 4
  718. 2016-04-15 19:51:11.454 - Thread: 1 -> OnlineMode = FRIENDS
  719. 2016-04-15 19:51:11.454 - Thread: 1 -> AutoHealing = True
  720. 2016-04-15 19:51:11.454 - Thread: 1 -> WeaponsEnabled = True
  721. 2016-04-15 19:51:11.454 - Thread: 1 -> ThrusterDamage = False
  722. 2016-04-15 19:51:11.454 - Thread: 1 -> EnableSpectator = True
  723. 2016-04-15 19:51:11.454 - Thread: 1 -> EnableCopyPaste = True
  724. 2016-04-15 19:51:11.454 - Thread: 1 -> MaxFloatingObjects = 56
  725. 2016-04-15 19:51:11.454 - Thread: 1 -> CargoShipsEnabled = True
  726. 2016-04-15 19:51:11.454 - Thread: 1 -> EnvironmentHostility = SAFE
  727. 2016-04-15 19:51:11.454 - Thread: 1 -> ShowPlayerNamesOnHud = True
  728. 2016-04-15 19:51:11.454 - Thread: 1 -> InventorySizeMultiplier = 10
  729. 2016-04-15 19:51:11.454 - Thread: 1 -> RefinerySpeedMultiplier = 10
  730. 2016-04-15 19:51:11.454 - Thread: 1 -> AssemblerSpeedMultiplier = 10
  731. 2016-04-15 19:51:11.454 - Thread: 1 -> AssemblerEfficiencyMultiplier = 10
  732. 2016-04-15 19:51:11.454 - Thread: 1 -> WelderSpeedMultiplier = 5
  733. 2016-04-15 19:51:11.454 - Thread: 1 -> GrinderSpeedMultiplier = 5
  734. 2016-04-15 19:51:11.454 - Thread: 1 -> ClientCanSave = False
  735. 2016-04-15 19:51:11.454 - Thread: 1 -> HackSpeedMultiplier = 0.33
  736. 2016-04-15 19:51:11.454 - Thread: 1 -> PermanentDeath = False
  737. 2016-04-15 19:51:11.454 - Thread: 1 -> DestructibleBlocks = True
  738. 2016-04-15 19:51:11.454 - Thread: 1 -> EnableScripts = True
  739. 2016-04-15 19:51:11.454 - Thread: 1 -> AutoSaveInMinutes = 5
  740. 2016-04-15 19:51:11.454 - Thread: 1 -> SpawnShipTimeMultiplier = 0
  741. 2016-04-15 19:51:11.454 - Thread: 1 -> ProceduralDensity = 0.25
  742. 2016-04-15 19:51:11.454 - Thread: 1 -> ProceduralSeed = 854491307
  743. 2016-04-15 19:51:11.454 - Thread: 1 -> DestructibleBlocks = True
  744. 2016-04-15 19:51:11.454 - Thread: 1 -> EnableIngameScripts = True
  745. 2016-04-15 19:51:11.454 - Thread: 1 -> ViewDistance = 15000
  746. 2016-04-15 19:51:11.454 - Thread: 1 -> Battle = False
  747. 2016-04-15 19:51:11.454 - Thread: 1 -> Voxel destruction = True
  748. 2016-04-15 19:51:11.454 - Thread: 1 -> EnableStructuralSimulation = False
  749. 2016-04-15 19:51:11.454 - Thread: 1 -> MaxActiveFracturePieces = 50
  750. 2016-04-15 19:51:11.454 - Thread: 1 -> MySession.Static.LogSettings - END
  751. 2016-04-15 19:51:11.495 - Thread: 1 -> Session loaded
  752. 2016-04-15 19:51:11.495 - Thread: 1 -> RunLoadingAction - END
  753. 2016-04-15 19:51:11.496 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  754. 2016-04-15 19:51:11.934 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  755. 2016-04-15 19:51:11.934 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  756. 2016-04-15 19:51:11.934 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  757. 2016-04-15 19:51:11.963 - Thread: 1 -> Updating continues.
  758. 2016-04-15 19:51:12.135 - Thread: 1 -> GC Memory: 1,087,193,784 B
  759. 2016-04-15 19:51:42.138 - Thread: 1 -> GC Memory: 1,335,746,920 B
  760. 2016-04-15 19:51:58.810 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  761. 2016-04-15 19:51:58.810 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  762. 2016-04-15 19:52:09.911 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  763. 2016-04-15 19:52:09.911 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  764. 2016-04-15 19:52:09.911 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  765. 2016-04-15 19:52:10.231 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  766. 2016-04-15 19:52:12.140 - Thread: 1 -> GC Memory: 1,223,733,784 B
  767. 2016-04-15 19:52:21.589 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  768. 2016-04-15 19:52:21.590 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  769. 2016-04-15 19:52:42.144 - Thread: 1 -> GC Memory: 1,261,084,120 B
  770. 2016-04-15 19:53:12.149 - Thread: 1 -> GC Memory: 1,267,808,224 B
  771. 2016-04-15 19:53:42.832 - Thread: 1 -> GC Memory: 1,273,214,776 B
  772. 2016-04-15 19:53:54.748 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  773. 2016-04-15 19:53:54.749 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  774. 2016-04-15 19:53:57.274 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  775. 2016-04-15 19:53:57.274 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  776. 2016-04-15 19:53:57.275 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  777. 2016-04-15 19:53:57.338 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  778. 2016-04-15 19:54:03.734 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  779. 2016-04-15 19:54:03.734 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  780. 2016-04-15 19:54:05.840 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  781. 2016-04-15 19:54:05.841 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  782. 2016-04-15 19:54:12.847 - Thread: 1 -> GC Memory: 1,274,429,560 B
  783. 2016-04-15 19:54:42.866 - Thread: 1 -> GC Memory: 1,283,298,288 B
  784. 2016-04-15 19:55:12.868 - Thread: 1 -> GC Memory: 1,192,881,232 B
  785. 2016-04-15 19:55:26.674 - Thread: 1 -> Autosave initiated
  786. 2016-04-15 19:55:26.674 - Thread: 1 -> Character state: True
  787. 2016-04-15 19:55:26.674 - Thread: 1 -> IsServer: True
  788. 2016-04-15 19:55:26.674 - Thread: 1 -> MyAsyncSaving.InProgress: False
  789. 2016-04-15 19:55:26.674 - Thread: 1 -> Autosave
  790. 2016-04-15 19:55:26.681 - Thread: 1 -> Saving world - START
  791. 2016-04-15 19:55:26.682 - Thread: 1 -> Making world state snapshot.
  792. 2016-04-15 19:55:26.682 - Thread: 1 -> Before snapshot.: GC Memory: 1,193,195,744 B
  793. 2016-04-15 19:55:26.903 - Thread: 1 -> After snapshot.: GC Memory: 1,195,533,080 B
  794. 2016-04-15 19:55:26.905 - Thread: 1 -> Directory cleanup: GC Memory: 1,195,533,080 B
  795. 2016-04-15 19:55:26.905 - Thread: 1 -> Saving world - END
  796. 2016-04-15 19:55:26.931 - Thread: 6 -> Session snapshot save - START
  797. 2016-04-15 19:55:26.931 - Thread: 6 -> Checking file access for files in target dir.
  798. 2016-04-15 19:55:30.712 - Thread: 6 -> Session snapshot save - END
  799. 2016-04-15 19:55:42.872 - Thread: 1 -> GC Memory: 1,197,284,768 B
  800. 2016-04-15 19:56:12.883 - Thread: 1 -> GC Memory: 1,198,246,272 B
  801. 2016-04-15 19:56:42.889 - Thread: 1 -> GC Memory: 1,198,195,832 B
  802. 2016-04-15 19:57:12.903 - Thread: 1 -> GC Memory: 1,198,306,592 B
  803. 2016-04-15 19:57:42.908 - Thread: 1 -> GC Memory: 1,198,039,920 B
  804. 2016-04-15 19:58:12.914 - Thread: 1 -> GC Memory: 1,198,725,240 B
  805. 2016-04-15 19:58:42.927 - Thread: 1 -> GC Memory: 1,197,897,272 B
  806. 2016-04-15 19:59:12.931 - Thread: 1 -> GC Memory: 1,198,876,544 B
  807. 2016-04-15 19:59:42.946 - Thread: 1 -> GC Memory: 1,193,620,656 B
  808. 2016-04-15 20:00:12.954 - Thread: 1 -> GC Memory: 1,193,754,144 B
  809. 2016-04-15 20:00:26.693 - Thread: 1 -> Autosave initiated
  810. 2016-04-15 20:00:26.693 - Thread: 1 -> Character state: True
  811. 2016-04-15 20:00:26.693 - Thread: 1 -> IsServer: True
  812. 2016-04-15 20:00:26.693 - Thread: 1 -> MyAsyncSaving.InProgress: False
  813. 2016-04-15 20:00:26.693 - Thread: 1 -> Autosave
  814. 2016-04-15 20:00:26.693 - Thread: 1 -> Saving world - START
  815. 2016-04-15 20:00:26.694 - Thread: 1 -> Making world state snapshot.
  816. 2016-04-15 20:00:26.694 - Thread: 1 -> Before snapshot.: GC Memory: 1,194,489,200 B
  817. 2016-04-15 20:00:26.806 - Thread: 1 -> After snapshot.: GC Memory: 1,196,154,384 B
  818. 2016-04-15 20:00:26.806 - Thread: 1 -> Directory cleanup: GC Memory: 1,196,154,384 B
  819. 2016-04-15 20:00:26.806 - Thread: 1 -> Saving world - END
  820. 2016-04-15 20:00:26.808 - Thread: 6 -> Session snapshot save - START
  821. 2016-04-15 20:00:26.810 - Thread: 6 -> Checking file access for files in target dir.
  822. 2016-04-15 20:00:28.312 - Thread: 6 -> Session snapshot save - END
  823. 2016-04-15 20:00:42.965 - Thread: 1 -> GC Memory: 1,193,708,464 B
  824. 2016-04-15 20:01:12.984 - Thread: 1 -> GC Memory: 1,194,767,728 B
  825. 2016-04-15 20:01:42.989 - Thread: 1 -> GC Memory: 1,200,875,016 B
  826. 2016-04-15 20:01:52.175 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  827. 2016-04-15 20:01:52.176 - Thread: 1 -> Next activation in 00:20:16.4096705
  828. 2016-04-15 20:02:13.005 - Thread: 1 -> GC Memory: 1,202,991,432 B
  829. 2016-04-15 20:02:20.126 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  830. 2016-04-15 20:02:20.126 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  831. 2016-04-15 20:02:20.126 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  832. 2016-04-15 20:02:20.135 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  833. 2016-04-15 20:02:27.976 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  834. 2016-04-15 20:02:27.978 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  835. 2016-04-15 20:02:38.905 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  836. 2016-04-15 20:02:38.905 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  837. 2016-04-15 20:02:38.905 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  838. 2016-04-15 20:02:38.921 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  839. 2016-04-15 20:02:40.851 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  840. 2016-04-15 20:02:40.852 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  841. 2016-04-15 20:02:41.897 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  842. 2016-04-15 20:02:41.897 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  843. 2016-04-15 20:02:41.897 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  844. 2016-04-15 20:02:41.913 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  845. 2016-04-15 20:02:43.008 - Thread: 1 -> GC Memory: 1,215,924,176 B
  846. 2016-04-15 20:02:43.010 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  847. 2016-04-15 20:02:43.012 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  848. 2016-04-15 20:03:13.017 - Thread: 1 -> GC Memory: 1,215,299,032 B
  849. 2016-04-15 20:03:16.656 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 158AC838D1E7509
  850. 2016-04-15 20:03:16.663 - Thread: 1 -> Status: Exists(True) InScene(True)
  851. 2016-04-15 20:03:22.110 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  852. 2016-04-15 20:03:22.111 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  853. 2016-04-15 20:03:22.111 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  854. 2016-04-15 20:03:22.125 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  855. 2016-04-15 20:03:23.230 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  856. 2016-04-15 20:03:23.232 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  857. 2016-04-15 20:03:35.133 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1E8A8F7B00E8F60
  858. 2016-04-15 20:03:35.137 - Thread: 1 -> Status: Exists(True) InScene(True)
  859. 2016-04-15 20:03:40.620 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  860. 2016-04-15 20:03:40.620 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  861. 2016-04-15 20:03:40.620 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  862. 2016-04-15 20:03:40.640 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  863. 2016-04-15 20:03:42.042 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  864. 2016-04-15 20:03:42.043 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  865. 2016-04-15 20:03:43.021 - Thread: 1 -> GC Memory: 1,202,162,560 B
  866. 2016-04-15 20:03:57.210 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  867. 2016-04-15 20:04:03.560 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  868. 2016-04-15 20:04:03.560 - Thread: 1 -> Next activation in 00:10:49.7649392
  869. 2016-04-15 20:04:10.404 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 16E6CAE1AF203E1
  870. 2016-04-15 20:04:10.409 - Thread: 1 -> Status: Exists(True) InScene(True)
  871. 2016-04-15 20:04:13.036 - Thread: 1 -> GC Memory: 1,232,347,008 B
  872. 2016-04-15 20:04:33.519 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  873. 2016-04-15 20:04:33.521 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  874. 2016-04-15 20:04:39.651 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  875. 2016-04-15 20:04:39.651 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  876. 2016-04-15 20:04:39.651 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  877. 2016-04-15 20:04:39.682 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  878. 2016-04-15 20:04:43.041 - Thread: 1 -> GC Memory: 1,243,356,048 B
  879. 2016-04-15 20:04:45.011 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  880. 2016-04-15 20:04:45.013 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  881. 2016-04-15 20:05:13.052 - Thread: 1 -> GC Memory: 1,243,007,088 B
  882. 2016-04-15 20:05:26.713 - Thread: 1 -> Autosave initiated
  883. 2016-04-15 20:05:26.713 - Thread: 1 -> Character state: True
  884. 2016-04-15 20:05:26.713 - Thread: 1 -> IsServer: True
  885. 2016-04-15 20:05:26.713 - Thread: 1 -> MyAsyncSaving.InProgress: False
  886. 2016-04-15 20:05:26.713 - Thread: 1 -> Autosave
  887. 2016-04-15 20:05:26.713 - Thread: 1 -> Saving world - START
  888. 2016-04-15 20:05:26.715 - Thread: 1 -> Making world state snapshot.
  889. 2016-04-15 20:05:26.715 - Thread: 1 -> Before snapshot.: GC Memory: 1,242,748,080 B
  890. 2016-04-15 20:05:26.829 - Thread: 1 -> After snapshot.: GC Memory: 1,245,327,120 B
  891. 2016-04-15 20:05:26.829 - Thread: 1 -> Directory cleanup: GC Memory: 1,245,327,120 B
  892. 2016-04-15 20:05:26.829 - Thread: 1 -> Saving world - END
  893. 2016-04-15 20:05:26.831 - Thread: 5 -> Session snapshot save - START
  894. 2016-04-15 20:05:26.832 - Thread: 5 -> Checking file access for files in target dir.
  895. 2016-04-15 20:05:28.189 - Thread: 5 -> Session snapshot save - END
  896. 2016-04-15 20:05:35.499 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  897. 2016-04-15 20:05:35.500 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  898. 2016-04-15 20:05:43.052 - Thread: 1 -> GC Memory: 1,211,883,776 B
  899. 2016-04-15 20:05:45.772 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  900. 2016-04-15 20:05:45.774 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  901. 2016-04-15 20:06:13.054 - Thread: 1 -> GC Memory: 1,211,538,832 B
  902. 2016-04-15 20:06:43.066 - Thread: 1 -> GC Memory: 1,210,774,032 B
  903. 2016-04-15 20:07:06.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  904. 2016-04-15 20:07:06.311 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  905. 2016-04-15 20:07:13.076 - Thread: 1 -> GC Memory: 1,212,229,176 B
  906. 2016-04-15 20:07:43.085 - Thread: 1 -> GC Memory: 1,211,400,120 B
  907. 2016-04-15 20:08:13.089 - Thread: 1 -> GC Memory: 1,211,867,208 B
  908. 2016-04-15 20:08:43.094 - Thread: 1 -> GC Memory: 1,211,850,240 B
  909. 2016-04-15 20:09:13.099 - Thread: 1 -> GC Memory: 1,209,594,872 B
  910. 2016-04-15 20:09:43.103 - Thread: 1 -> GC Memory: 1,210,806,440 B
  911. 2016-04-15 20:10:13.105 - Thread: 1 -> GC Memory: 1,210,050,840 B
  912. 2016-04-15 20:10:25.048 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  913. 2016-04-15 20:10:25.048 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  914. 2016-04-15 20:10:25.048 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  915. 2016-04-15 20:10:25.066 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  916. 2016-04-15 20:10:26.715 - Thread: 1 -> Autosave initiated
  917. 2016-04-15 20:10:26.715 - Thread: 1 -> Character state: True
  918. 2016-04-15 20:10:26.715 - Thread: 1 -> IsServer: True
  919. 2016-04-15 20:10:26.715 - Thread: 1 -> MyAsyncSaving.InProgress: False
  920. 2016-04-15 20:10:26.715 - Thread: 1 -> Autosave
  921. 2016-04-15 20:10:26.715 - Thread: 1 -> Saving world - START
  922. 2016-04-15 20:10:26.716 - Thread: 1 -> Making world state snapshot.
  923. 2016-04-15 20:10:26.716 - Thread: 1 -> Before snapshot.: GC Memory: 1,211,360,064 B
  924. 2016-04-15 20:10:26.813 - Thread: 1 -> After snapshot.: GC Memory: 1,213,288,960 B
  925. 2016-04-15 20:10:26.813 - Thread: 1 -> Directory cleanup: GC Memory: 1,213,288,960 B
  926. 2016-04-15 20:10:26.813 - Thread: 1 -> Saving world - END
  927. 2016-04-15 20:10:26.815 - Thread: 6 -> Session snapshot save - START
  928. 2016-04-15 20:10:26.817 - Thread: 6 -> Checking file access for files in target dir.
  929. 2016-04-15 20:10:28.174 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  930. 2016-04-15 20:10:28.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  931. 2016-04-15 20:10:28.274 - Thread: 6 -> Session snapshot save - END
  932. 2016-04-15 20:10:43.117 - Thread: 1 -> GC Memory: 1,215,032,264 B
  933. 2016-04-15 20:11:13.129 - Thread: 1 -> GC Memory: 1,214,674,600 B
  934. 2016-04-15 20:11:43.132 - Thread: 1 -> GC Memory: 1,214,725,056 B
  935. 2016-04-15 20:12:13.140 - Thread: 1 -> GC Memory: 1,215,313,504 B
  936. 2016-04-15 20:12:22.839 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  937. 2016-04-15 20:12:22.839 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  938. 2016-04-15 20:12:22.839 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  939. 2016-04-15 20:12:22.857 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  940. 2016-04-15 20:12:34.662 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  941. 2016-04-15 20:12:34.663 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  942. 2016-04-15 20:12:43.149 - Thread: 1 -> GC Memory: 1,217,509,464 B
  943. 2016-04-15 20:12:46.914 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  944. 2016-04-15 20:12:46.914 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  945. 2016-04-15 20:12:46.914 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  946. 2016-04-15 20:12:46.926 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  947. 2016-04-15 20:12:57.123 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  948. 2016-04-15 20:12:57.124 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  949. 2016-04-15 20:13:04.255 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  950. 2016-04-15 20:13:04.255 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  951. 2016-04-15 20:13:04.255 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  952. 2016-04-15 20:13:04.268 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  953. 2016-04-15 20:13:06.680 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  954. 2016-04-15 20:13:06.682 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  955. 2016-04-15 20:13:13.158 - Thread: 1 -> GC Memory: 1,210,539,208 B
  956. 2016-04-15 20:13:38.967 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  957. 2016-04-15 20:13:38.967 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  958. 2016-04-15 20:13:38.967 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  959. 2016-04-15 20:13:38.985 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  960. 2016-04-15 20:13:43.170 - Thread: 1 -> GC Memory: 1,211,623,296 B
  961. 2016-04-15 20:13:44.208 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  962. 2016-04-15 20:13:44.210 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  963. 2016-04-15 20:14:04.043 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  964. 2016-04-15 20:14:04.043 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  965. 2016-04-15 20:14:04.043 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  966. 2016-04-15 20:14:04.057 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  967. 2016-04-15 20:14:09.331 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  968. 2016-04-15 20:14:09.332 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  969. 2016-04-15 20:14:13.180 - Thread: 1 -> GC Memory: 1,210,554,192 B
  970. 2016-04-15 20:14:22.791 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  971. 2016-04-15 20:14:22.791 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  972. 2016-04-15 20:14:22.791 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  973. 2016-04-15 20:14:22.806 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  974. 2016-04-15 20:14:27.385 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  975. 2016-04-15 20:14:27.387 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  976. 2016-04-15 20:14:43.190 - Thread: 1 -> GC Memory: 1,211,904,056 B
  977. 2016-04-15 20:14:48.116 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  978. 2016-04-15 20:14:48.977 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  979. 2016-04-15 20:14:48.977 - Thread: 1 -> Next activation in 00:12:04.1425096
  980. 2016-04-15 20:14:51.099 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  981. 2016-04-15 20:14:51.099 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  982. 2016-04-15 20:14:51.099 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  983. 2016-04-15 20:14:51.109 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  984. 2016-04-15 20:14:52.433 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  985. 2016-04-15 20:14:52.435 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  986. 2016-04-15 20:14:55.512 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  987. 2016-04-15 20:14:55.512 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  988. 2016-04-15 20:14:55.512 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  989. 2016-04-15 20:14:55.530 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  990. 2016-04-15 20:15:00.659 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  991. 2016-04-15 20:15:00.661 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  992. 2016-04-15 20:15:04.593 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  993. 2016-04-15 20:15:04.593 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  994. 2016-04-15 20:15:04.593 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  995. 2016-04-15 20:15:04.612 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  996. 2016-04-15 20:15:13.198 - Thread: 1 -> GC Memory: 1,217,779,784 B
  997. 2016-04-15 20:15:18.089 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  998. 2016-04-15 20:15:18.090 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  999. 2016-04-15 20:15:25.601 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1000. 2016-04-15 20:15:25.601 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1001. 2016-04-15 20:15:25.601 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1002. 2016-04-15 20:15:25.614 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1003. 2016-04-15 20:15:26.729 - Thread: 1 -> Autosave initiated
  1004. 2016-04-15 20:15:26.729 - Thread: 1 -> Character state: True
  1005. 2016-04-15 20:15:26.729 - Thread: 1 -> IsServer: True
  1006. 2016-04-15 20:15:26.729 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1007. 2016-04-15 20:15:26.729 - Thread: 1 -> Autosave
  1008. 2016-04-15 20:15:26.729 - Thread: 1 -> Saving world - START
  1009. 2016-04-15 20:15:26.731 - Thread: 1 -> Making world state snapshot.
  1010. 2016-04-15 20:15:26.731 - Thread: 1 -> Before snapshot.: GC Memory: 1,218,109,608 B
  1011. 2016-04-15 20:15:26.840 - Thread: 1 -> After snapshot.: GC Memory: 1,220,856,888 B
  1012. 2016-04-15 20:15:26.840 - Thread: 1 -> Directory cleanup: GC Memory: 1,220,856,888 B
  1013. 2016-04-15 20:15:26.840 - Thread: 1 -> Saving world - END
  1014. 2016-04-15 20:15:26.842 - Thread: 6 -> Session snapshot save - START
  1015. 2016-04-15 20:15:26.844 - Thread: 6 -> Checking file access for files in target dir.
  1016. 2016-04-15 20:15:28.324 - Thread: 6 -> Session snapshot save - END
  1017. 2016-04-15 20:15:29.741 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1018. 2016-04-15 20:15:29.742 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1019. 2016-04-15 20:15:37.595 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1020. 2016-04-15 20:15:37.595 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1021. 2016-04-15 20:15:37.595 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1022. 2016-04-15 20:15:37.614 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1023. 2016-04-15 20:15:41.439 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1024. 2016-04-15 20:15:41.441 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1025. 2016-04-15 20:15:42.720 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1026. 2016-04-15 20:15:42.720 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1027. 2016-04-15 20:15:42.720 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1028. 2016-04-15 20:15:42.734 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1029. 2016-04-15 20:15:43.208 - Thread: 1 -> GC Memory: 1,222,265,776 B
  1030. 2016-04-15 20:15:47.793 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1031. 2016-04-15 20:15:47.794 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1032. 2016-04-15 20:16:12.165 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1033. 2016-04-15 20:16:12.165 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1034. 2016-04-15 20:16:12.165 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1035. 2016-04-15 20:16:12.177 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1036. 2016-04-15 20:16:13.229 - Thread: 1 -> GC Memory: 1,222,012,520 B
  1037. 2016-04-15 20:16:20.138 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1038. 2016-04-15 20:16:20.141 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1039. 2016-04-15 20:16:22.568 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1040. 2016-04-15 20:16:22.568 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1041. 2016-04-15 20:16:22.568 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1042. 2016-04-15 20:16:22.590 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1043. 2016-04-15 20:16:35.821 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1044. 2016-04-15 20:16:35.823 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1045. 2016-04-15 20:16:43.233 - Thread: 1 -> GC Memory: 1,211,927,512 B
  1046. 2016-04-15 20:17:00.798 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1047. 2016-04-15 20:17:00.798 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1048. 2016-04-15 20:17:00.798 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1049. 2016-04-15 20:17:00.811 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1050. 2016-04-15 20:17:10.749 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1051. 2016-04-15 20:17:10.751 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1052. 2016-04-15 20:17:11.416 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1053. 2016-04-15 20:17:11.416 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1054. 2016-04-15 20:17:11.416 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1055. 2016-04-15 20:17:11.430 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1056. 2016-04-15 20:17:13.241 - Thread: 1 -> GC Memory: 1,213,364,944 B
  1057. 2016-04-15 20:17:17.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1058. 2016-04-15 20:17:17.167 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1059. 2016-04-15 20:17:21.897 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1060. 2016-04-15 20:17:21.897 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1061. 2016-04-15 20:17:21.897 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1062. 2016-04-15 20:17:21.914 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1063. 2016-04-15 20:17:22.821 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1064. 2016-04-15 20:17:22.823 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1065. 2016-04-15 20:17:43.256 - Thread: 1 -> GC Memory: 1,213,363,240 B
  1066. 2016-04-15 20:17:47.779 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1067. 2016-04-15 20:17:47.779 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1068. 2016-04-15 20:17:47.779 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1069. 2016-04-15 20:17:47.799 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1070. 2016-04-15 20:17:53.138 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1071. 2016-04-15 20:17:53.139 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1072. 2016-04-15 20:18:13.272 - Thread: 1 -> GC Memory: 1,214,300,032 B
  1073. 2016-04-15 20:18:43.278 - Thread: 1 -> GC Memory: 1,213,357,920 B
  1074. 2016-04-15 20:19:13.281 - Thread: 1 -> GC Memory: 1,214,130,312 B
  1075. 2016-04-15 20:19:16.769 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1076. 2016-04-15 20:19:16.769 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1077. 2016-04-15 20:19:16.769 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1078. 2016-04-15 20:19:16.783 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1079. 2016-04-15 20:19:20.491 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1080. 2016-04-15 20:19:20.493 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1081. 2016-04-15 20:19:39.367 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1082. 2016-04-15 20:19:39.368 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1083. 2016-04-15 20:19:39.368 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1084. 2016-04-15 20:19:39.378 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1085. 2016-04-15 20:19:42.809 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1086. 2016-04-15 20:19:42.811 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1087. 2016-04-15 20:19:43.296 - Thread: 1 -> GC Memory: 1,213,872,568 B
  1088. 2016-04-15 20:19:51.778 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1089. 2016-04-15 20:19:51.778 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1090. 2016-04-15 20:19:51.778 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1091. 2016-04-15 20:19:51.796 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1092. 2016-04-15 20:19:55.407 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1093. 2016-04-15 20:19:55.409 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1094. 2016-04-15 20:20:01.515 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1095. 2016-04-15 20:20:01.515 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1096. 2016-04-15 20:20:01.515 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1097. 2016-04-15 20:20:01.533 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1098. 2016-04-15 20:20:06.767 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1099. 2016-04-15 20:20:06.769 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1100. 2016-04-15 20:20:13.308 - Thread: 1 -> GC Memory: 1,214,684,840 B
  1101. 2016-04-15 20:20:26.741 - Thread: 1 -> Autosave initiated
  1102. 2016-04-15 20:20:26.741 - Thread: 1 -> Character state: True
  1103. 2016-04-15 20:20:26.741 - Thread: 1 -> IsServer: True
  1104. 2016-04-15 20:20:26.741 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1105. 2016-04-15 20:20:26.741 - Thread: 1 -> Autosave
  1106. 2016-04-15 20:20:26.741 - Thread: 1 -> Saving world - START
  1107. 2016-04-15 20:20:26.743 - Thread: 1 -> Making world state snapshot.
  1108. 2016-04-15 20:20:26.743 - Thread: 1 -> Before snapshot.: GC Memory: 1,214,399,584 B
  1109. 2016-04-15 20:20:26.841 - Thread: 1 -> After snapshot.: GC Memory: 1,217,583,440 B
  1110. 2016-04-15 20:20:26.841 - Thread: 1 -> Directory cleanup: GC Memory: 1,217,583,440 B
  1111. 2016-04-15 20:20:26.841 - Thread: 1 -> Saving world - END
  1112. 2016-04-15 20:20:26.842 - Thread: 6 -> Session snapshot save - START
  1113. 2016-04-15 20:20:26.844 - Thread: 6 -> Checking file access for files in target dir.
  1114. 2016-04-15 20:20:28.673 - Thread: 6 -> Session snapshot save - END
  1115. 2016-04-15 20:20:36.908 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1116. 2016-04-15 20:20:36.908 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1117. 2016-04-15 20:20:36.908 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1118. 2016-04-15 20:20:36.921 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1119. 2016-04-15 20:20:43.314 - Thread: 1 -> GC Memory: 1,215,749,832 B
  1120. 2016-04-15 20:20:43.651 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1121. 2016-04-15 20:20:43.653 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1122. 2016-04-15 20:21:13.324 - Thread: 1 -> GC Memory: 1,215,967,264 B
  1123. 2016-04-15 20:21:26.072 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1124. 2016-04-15 20:21:26.072 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1125. 2016-04-15 20:21:26.072 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1126. 2016-04-15 20:21:26.088 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1127. 2016-04-15 20:21:32.719 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1128. 2016-04-15 20:21:32.722 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1129. 2016-04-15 20:21:43.335 - Thread: 1 -> GC Memory: 1,220,955,376 B
  1130. 2016-04-15 20:22:10.314 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1131. 2016-04-15 20:22:10.314 - Thread: 1 -> Next activation in 00:23:45.4277238
  1132. 2016-04-15 20:22:13.339 - Thread: 1 -> GC Memory: 1,222,220,304 B
  1133. 2016-04-15 20:22:43.344 - Thread: 1 -> GC Memory: 1,222,102,784 B
  1134. 2016-04-15 20:22:51.149 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1135. 2016-04-15 20:22:51.149 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1136. 2016-04-15 20:22:51.149 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1137. 2016-04-15 20:22:51.162 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1138. 2016-04-15 20:23:02.462 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1139. 2016-04-15 20:23:02.463 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1140. 2016-04-15 20:23:03.742 - Thread: 5 -> MySteamWorkshop.GetSubscribedModsBlocking - START
  1141. 2016-04-15 20:23:03.840 - Thread: 5 -> Asking steam for 21 subscribed items
  1142. 2016-04-15 20:23:03.841 - Thread: 5 -> Steam returned 21 subscribed items
  1143. 2016-04-15 20:23:03.842 - Thread: 5 -> Querying details of file 663308967
  1144. 2016-04-15 20:23:04.034 - Thread: 5 -> Querying details of file 477644496
  1145. 2016-04-15 20:23:04.040 - Thread: 5 -> Querying details of file 628727250
  1146. 2016-04-15 20:23:04.041 - Thread: 5 -> Querying details of file 635163592
  1147. 2016-04-15 20:23:04.051 - Thread: 5 -> Querying details of file 649036148
  1148. 2016-04-15 20:23:04.051 - Thread: 5 -> Querying details of file 304571628
  1149. 2016-04-15 20:23:04.052 - Thread: 5 -> Querying details of file 294555339
  1150. 2016-04-15 20:23:04.070 - Thread: 5 -> Querying details of file 412986157
  1151. 2016-04-15 20:23:04.089 - Thread: 5 -> Querying details of file 298550266
  1152. 2016-04-15 20:23:04.090 - Thread: 5 -> Querying details of file 350106127
  1153. 2016-04-15 20:23:04.091 - Thread: 5 -> Querying details of file 577318708
  1154. 2016-04-15 20:23:04.094 - Thread: 5 -> Querying details of file 473306528
  1155. 2016-04-15 20:23:04.095 - Thread: 5 -> Querying details of file 484504816
  1156. 2016-04-15 20:23:04.095 - Thread: 5 -> Querying details of file 344954925
  1157. 2016-04-15 20:23:04.126 - Thread: 5 -> Querying details of file 295394554
  1158. 2016-04-15 20:23:04.127 - Thread: 5 -> Querying details of file 419588209
  1159. 2016-04-15 20:23:04.128 - Thread: 5 -> Querying details of file 388525350
  1160. 2016-04-15 20:23:04.129 - Thread: 5 -> Querying details of file 439102144
  1161. 2016-04-15 20:23:04.155 - Thread: 5 -> Querying details of file 562591320
  1162. 2016-04-15 20:23:04.156 - Thread: 5 -> Querying details of file 500818376
  1163. 2016-04-15 20:23:04.157 - Thread: 5 -> Querying details of file 296192689
  1164. 2016-04-15 20:23:04.533 - Thread: 1 -> Obtained details: Id=663308967; Result=OK; ugcHandle=285225308522503102; title='MCM Blast Door Cover'; tags='mod,Block'
  1165. 2016-04-15 20:23:04.593 - Thread: 1 -> Obtained details: Id=635163592; Result=OK; ugcHandle=295357100721806405; title='Maglev Rail'; tags='mod,Block,Other'
  1166. 2016-04-15 20:23:04.594 - Thread: 1 -> Obtained details: Id=628727250; Result=OK; ugcHandle=496890114330863972; title='Clean Glass'; tags='mod,Block,modpack'
  1167. 2016-04-15 20:23:04.594 - Thread: 1 -> Obtained details: Id=649036148; Result=OK; ugcHandle=297608900533074403; title='[WiP] (DX11) Elevators'; tags='mod,Block'
  1168. 2016-04-15 20:23:04.594 - Thread: 1 -> Obtained details: Id=477644496; Result=OK; ugcHandle=447330122527605245; title='Scenario - Banished'; tags='scenario'
  1169. 2016-04-15 20:23:04.595 - Thread: 1 -> Obtained details: Id=412986157; Result=OK; ugcHandle=383161437188818589; title='(DX11)Interior Door'; tags='mod,Block'
  1170. 2016-04-15 20:23:04.595 - Thread: 1 -> Obtained details: Id=350106127; Result=OK; ugcHandle=393301941913574189; title='CSD Battlecannon'; tags='mod,Block'
  1171. 2016-04-15 20:23:04.595 - Thread: 1 -> Obtained details: Id=577318708; Result=OK; ugcHandle=388797915337413731; title='(DX11)Power Lines'; tags='mod,Block'
  1172. 2016-04-15 20:23:04.595 - Thread: 1 -> Obtained details: Id=304571628; Result=OK; ugcHandle=40855522617119146; title='Kolt - Command Console Pack'; tags='mod,Block,modpack'
  1173. 2016-04-15 20:23:04.595 - Thread: 1 -> Obtained details: Id=473306528; Result=OK; ugcHandle=428196161237014383; title='S - Interior Walls - DX11'; tags='mod,Block'
  1174. 2016-04-15 20:23:04.596 - Thread: 1 -> Obtained details: Id=294555339; Result=OK; ugcHandle=388797370586798109; title='(DX11)Titan Engine'; tags='mod,Block'
  1175. 2016-04-15 20:23:04.596 - Thread: 1 -> Obtained details: Id=439102144; Result=OK; ugcHandle=1470776377116581157; title='XPAR Wedge Reactors'; tags='mod,Block'
  1176. 2016-04-15 20:23:04.596 - Thread: 1 -> Obtained details: Id=484504816; Result=OK; ugcHandle=288601066179722941; title='(Beta) Energy Shields'; tags='Other,mod,Block'
  1177. 2016-04-15 20:23:04.596 - Thread: 1 -> Obtained details: Id=562591320; Result=OK; ugcHandle=388797370602462322; title='Tea Industrial Modular Cockpit Pack [Dx11]'; tags='Other,mod,Block,modpack,script'
  1178. 2016-04-15 20:23:04.597 - Thread: 1 -> Obtained details: Id=344954925; Result=OK; ugcHandle=393301941913536612; title='CSD Autocannon'; tags='mod,Block'
  1179. 2016-04-15 20:23:04.597 - Thread: 1 -> Obtained details: Id=419588209; Result=OK; ugcHandle=528417746336694840; title='MWI - Main Battleship Cannon Mk3 (DX11)'; tags='mod,Block'
  1180. 2016-04-15 20:23:04.650 - Thread: 1 -> Obtained details: Id=298550266; Result=OK; ugcHandle=442826522903546906; title='(DX11)Letters Mod'; tags='mod,Block'
  1181. 2016-04-15 20:23:04.650 - Thread: 1 -> Obtained details: Id=295394554; Result=OK; ugcHandle=388797915333478528; title='(DX11)Hydroponic'; tags='mod,Block'
  1182. 2016-04-15 20:23:04.650 - Thread: 1 -> Obtained details: Id=388525350; Result=OK; ugcHandle=1467398677403672862; title='S - Modular Thruster - DX11'; tags='mod,Block'
  1183. 2016-04-15 20:23:04.650 - Thread: 1 -> Obtained details: Id=296192689; Result=OK; ugcHandle=37497130789619146; title='KEEN SWH Astronaut pack v1.0'; tags='mod,Character'
  1184. 2016-04-15 20:23:04.651 - Thread: 1 -> Obtained details: Id=500818376; Result=OK; ugcHandle=287477208232057485; title='Paint Gun - Realistic painting for survival, useful in creative too'; tags='mod,Production,script,Other'
  1185. 2016-04-15 20:23:04.651 - Thread: 5 -> MySteamWorkshop.GetSubscribedModsBlocking - END
  1186. 2016-04-15 20:23:08.202 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1187. 2016-04-15 20:23:08.203 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1188. 2016-04-15 20:23:13.355 - Thread: 1 -> GC Memory: 1,228,927,808 B
  1189. 2016-04-15 20:23:24.388 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1190. 2016-04-15 20:23:24.388 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1191. 2016-04-15 20:23:24.388 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1192. 2016-04-15 20:23:24.395 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1193. 2016-04-15 20:23:43.370 - Thread: 1 -> GC Memory: 1,230,219,856 B
  1194. 2016-04-15 20:23:46.647 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1195. 2016-04-15 20:23:46.648 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1196. 2016-04-15 20:24:03.546 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1197. 2016-04-15 20:24:03.546 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1198. 2016-04-15 20:24:03.546 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1199. 2016-04-15 20:24:03.611 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1200. 2016-04-15 20:24:10.390 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1201. 2016-04-15 20:24:10.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1202. 2016-04-15 20:24:13.377 - Thread: 1 -> GC Memory: 1,230,768,112 B
  1203. 2016-04-15 20:24:19.413 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1204. 2016-04-15 20:24:19.415 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1205. 2016-04-15 20:24:22.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1206. 2016-04-15 20:24:22.146 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1207. 2016-04-15 20:24:43.396 - Thread: 1 -> GC Memory: 1,213,835,432 B
  1208. 2016-04-15 20:24:54.747 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1209. 2016-04-15 20:24:54.748 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1210. 2016-04-15 20:25:13.402 - Thread: 1 -> GC Memory: 1,214,602,504 B
  1211. 2016-04-15 20:25:26.744 - Thread: 1 -> Autosave initiated
  1212. 2016-04-15 20:25:26.744 - Thread: 1 -> Character state: True
  1213. 2016-04-15 20:25:26.744 - Thread: 1 -> IsServer: True
  1214. 2016-04-15 20:25:26.744 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1215. 2016-04-15 20:25:26.744 - Thread: 1 -> Autosave
  1216. 2016-04-15 20:25:26.744 - Thread: 1 -> Saving world - START
  1217. 2016-04-15 20:25:26.745 - Thread: 1 -> Making world state snapshot.
  1218. 2016-04-15 20:25:26.746 - Thread: 1 -> Before snapshot.: GC Memory: 1,215,262,368 B
  1219. 2016-04-15 20:25:26.822 - Thread: 1 -> After snapshot.: GC Memory: 1,217,646,336 B
  1220. 2016-04-15 20:25:26.822 - Thread: 1 -> Directory cleanup: GC Memory: 1,217,646,336 B
  1221. 2016-04-15 20:25:26.822 - Thread: 1 -> Saving world - END
  1222. 2016-04-15 20:25:26.823 - Thread: 6 -> Session snapshot save - START
  1223. 2016-04-15 20:25:26.825 - Thread: 6 -> Checking file access for files in target dir.
  1224. 2016-04-15 20:25:28.113 - Thread: 6 -> Session snapshot save - END
  1225. 2016-04-15 20:25:43.414 - Thread: 1 -> GC Memory: 1,217,966,360 B
  1226. 2016-04-15 20:26:06.769 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1227. 2016-04-15 20:26:06.770 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1228. 2016-04-15 20:26:08.376 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1229. 2016-04-15 20:26:08.376 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1230. 2016-04-15 20:26:08.376 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1231. 2016-04-15 20:26:08.385 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1232. 2016-04-15 20:26:13.421 - Thread: 1 -> GC Memory: 1,216,870,688 B
  1233. 2016-04-15 20:26:24.922 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1234. 2016-04-15 20:26:24.924 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1235. 2016-04-15 20:26:31.892 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1236. 2016-04-15 20:26:31.893 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1237. 2016-04-15 20:26:31.893 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1238. 2016-04-15 20:26:31.906 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1239. 2016-04-15 20:26:38.954 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1240. 2016-04-15 20:26:38.957 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1241. 2016-04-15 20:26:43.433 - Thread: 1 -> GC Memory: 1,216,290,320 B
  1242. 2016-04-15 20:26:54.070 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
  1243. 2016-04-15 20:26:54.583 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime:
  1244. 2016-04-15 20:26:54.583 - Thread: 1 -> Next activation in 00:10:41.9361941
  1245. 2016-04-15 20:27:13.436 - Thread: 1 -> GC Memory: 1,220,478,456 B
  1246. 2016-04-15 20:27:43.446 - Thread: 1 -> GC Memory: 1,220,543,248 B
  1247. 2016-04-15 20:28:13.459 - Thread: 1 -> GC Memory: 1,220,133,320 B
  1248. 2016-04-15 20:28:43.470 - Thread: 1 -> GC Memory: 1,217,288,840 B
  1249. 2016-04-15 20:28:48.321 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1250. 2016-04-15 20:28:48.323 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1251. 2016-04-15 20:28:54.336 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1252. 2016-04-15 20:28:54.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1253. 2016-04-15 20:29:13.475 - Thread: 1 -> GC Memory: 1,217,619,504 B
  1254. 2016-04-15 20:29:23.154 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1255. 2016-04-15 20:29:23.156 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1256. 2016-04-15 20:29:25.239 - Thread: 1 -> Player character died. Id : 76561198132406350
  1257. 2016-04-15 20:29:25.340 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1258. 2016-04-15 20:29:25.341 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1259. 2016-04-15 20:29:30.353 - Thread: 1 -> RequestRespawn
  1260. 2016-04-15 20:29:45.018 - Thread: 1 -> GC Memory: 1,219,947,840 B
  1261. 2016-04-15 20:29:45.020 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1262. 2016-04-15 20:29:45.021 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1263. 2016-04-15 20:30:15.032 - Thread: 1 -> GC Memory: 1,241,399,440 B
  1264. 2016-04-15 20:30:26.748 - Thread: 1 -> Autosave initiated
  1265. 2016-04-15 20:30:26.748 - Thread: 1 -> Character state: True
  1266. 2016-04-15 20:30:26.748 - Thread: 1 -> IsServer: True
  1267. 2016-04-15 20:30:26.748 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1268. 2016-04-15 20:30:26.748 - Thread: 1 -> Autosave
  1269. 2016-04-15 20:30:26.748 - Thread: 1 -> Saving world - START
  1270. 2016-04-15 20:30:26.750 - Thread: 1 -> Making world state snapshot.
  1271. 2016-04-15 20:30:26.750 - Thread: 1 -> Before snapshot.: GC Memory: 1,240,900,792 B
  1272. 2016-04-15 20:30:26.859 - Thread: 1 -> After snapshot.: GC Memory: 1,243,463,544 B
  1273. 2016-04-15 20:30:26.859 - Thread: 1 -> Directory cleanup: GC Memory: 1,243,463,544 B
  1274. 2016-04-15 20:30:26.859 - Thread: 1 -> Saving world - END
  1275. 2016-04-15 20:30:26.861 - Thread: 6 -> Session snapshot save - START
  1276. 2016-04-15 20:30:26.862 - Thread: 6 -> Checking file access for files in target dir.
  1277. 2016-04-15 20:30:28.232 - Thread: 6 -> Session snapshot save - END
  1278. 2016-04-15 20:30:44.864 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1279. 2016-04-15 20:30:44.865 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1280. 2016-04-15 20:30:45.039 - Thread: 1 -> GC Memory: 1,244,283,712 B
  1281. 2016-04-15 20:30:54.322 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1282. 2016-04-15 20:30:54.323 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1283. 2016-04-15 20:31:05.533 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1284. 2016-04-15 20:31:05.534 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1285. 2016-04-15 20:31:08.829 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1286. 2016-04-15 20:31:08.830 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1287. 2016-04-15 20:31:14.202 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1288. 2016-04-15 20:31:14.203 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1289. 2016-04-15 20:31:15.048 - Thread: 1 -> GC Memory: 1,241,088,448 B
  1290. 2016-04-15 20:31:17.938 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1291. 2016-04-15 20:31:17.939 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1292. 2016-04-15 20:31:18.638 - Thread: 1 -> MyConfig.Save() - START
  1293. 2016-04-15 20:31:18.640 - Thread: 1 -> Path: C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  1294. 2016-04-15 20:31:18.825 - Thread: 1 -> MyConfig.Save() - END
  1295. 2016-04-15 20:31:38.167 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1296. 2016-04-15 20:31:38.169 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1297. 2016-04-15 20:31:45.059 - Thread: 1 -> GC Memory: 1,246,441,456 B
  1298. 2016-04-15 20:32:15.060 - Thread: 1 -> GC Memory: 1,244,942,896 B
  1299. 2016-04-15 20:32:19.709 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1300. 2016-04-15 20:32:19.710 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1301. 2016-04-15 20:32:45.070 - Thread: 1 -> GC Memory: 1,246,316,544 B
  1302. 2016-04-15 20:33:15.075 - Thread: 1 -> GC Memory: 1,248,315,104 B
  1303. 2016-04-15 20:33:29.970 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1304. 2016-04-15 20:33:29.972 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1305. 2016-04-15 20:33:45.082 - Thread: 1 -> GC Memory: 1,238,635,120 B
  1306. 2016-04-15 20:33:52.266 - Thread: 1 -> Saving world - START
  1307. 2016-04-15 20:33:52.267 - Thread: 1 -> Making world state snapshot.
  1308. 2016-04-15 20:33:52.267 - Thread: 1 -> Before snapshot.: GC Memory: 1,238,784,264 B
  1309. 2016-04-15 20:33:52.335 - Thread: 1 -> After snapshot.: GC Memory: 1,241,024,456 B
  1310. 2016-04-15 20:33:52.335 - Thread: 1 -> Directory cleanup: GC Memory: 1,241,024,456 B
  1311. 2016-04-15 20:33:52.335 - Thread: 1 -> Saving world - END
  1312. 2016-04-15 20:33:52.336 - Thread: 5 -> Session snapshot save - START
  1313. 2016-04-15 20:33:52.337 - Thread: 5 -> Checking file access for files in target dir.
  1314. 2016-04-15 20:33:52.345 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1315. 2016-04-15 20:33:52.347 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1316. 2016-04-15 20:33:53.920 - Thread: 5 -> Session snapshot save - END
  1317. 2016-04-15 20:33:56.319 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1318. 2016-04-15 20:33:56.321 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1319. 2016-04-15 20:33:56.321 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1320. 2016-04-15 20:33:56.322 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1321. 2016-04-15 20:33:56.322 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1322. 2016-04-15 20:33:56.324 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1323. 2016-04-15 20:33:56.325 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
  1324. 2016-04-15 20:33:56.327 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1325. 2016-04-15 20:33:56.328 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1326. 2016-04-15 20:33:57.210 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
  1327. 2016-04-15 20:33:57.211 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
  1328. 2016-04-15 20:33:57.212 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
  1329. 2016-04-15 20:33:57.222 - Thread: 1 -> MySession::Unload START
  1330. 2016-04-15 20:33:57.224 - Thread: 1 -> AutoSaveInMinutes: 5
  1331. 2016-04-15 20:33:57.224 - Thread: 1 -> MySandboxGame.IsDedicated: False
  1332. 2016-04-15 20:33:57.224 - Thread: 1 -> IsServer: True
  1333. 2016-04-15 20:33:57.239 - Thread: 1 -> MyConfig.Save() - START
  1334. 2016-04-15 20:33:57.240 - Thread: 1 -> Path: C:\Users\Stefanie\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  1335. 2016-04-15 20:33:57.476 - Thread: 1 -> MyConfig.Save() - END
  1336. 2016-04-15 20:33:57.912 - Thread: 1 -> MySunWind.UnloadData - START
  1337. 2016-04-15 20:33:57.914 - Thread: 1 -> MySunWind.UnloadData - END
  1338. 2016-04-15 20:33:57.920 - Thread: 1 -> Unloading Procedural World Generator
  1339. 2016-04-15 20:33:57.969 - Thread: 1 -> Network readers disposed
  1340. 2016-04-15 20:33:57.999 - Thread: 1 -> Network readers disposed
  1341. 2016-04-15 20:33:58.005 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  1342. 2016-04-15 20:33:58.317 - Thread: 1 -> f307beee12e097f499d7241765752d7afc36bc4e
  1343. 2016-04-15 20:33:58.985 - Thread: 1 -> Loading sound definitions
  1344. 2016-04-15 20:33:58.989 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  1345. 2016-04-15 20:34:00.168 - Thread: 1 -> MySession::Unload END
  1346. 2016-04-15 20:34:02.496 - Thread: 1 -> Application closed by user
  1347. 2016-04-15 20:34:02.512 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1348. 2016-04-15 20:34:02.512 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1349. 2016-04-15 20:34:02.512 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1350. 2016-04-15 20:34:02.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1351. 2016-04-15 20:34:02.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1352. 2016-04-15 20:34:02.513 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1353. 2016-04-15 20:34:02.513 - Thread: 1 -> Exiting..
  1354. 2016-04-15 20:34:02.514 - Thread: 1 -> MySandboxGame.UnloadData() - START
  1355. 2016-04-15 20:34:02.715 - Thread: 1 -> MyAudio.UnloadData - START
  1356. 2016-04-15 20:34:02.719 - Thread: 1 -> MyAudio.UnloadData - END
  1357. 2016-04-15 20:34:02.719 - Thread: 1 -> MySandboxGame.UnloadData() - END
  1358. 2016-04-15 20:34:03.633 - Thread: 1 -> Steam closed
  1359. 2016-04-15 20:34:03.946 - Thread: 1 -> Log Closed
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