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a guest May 22nd, 2018 67 Never
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  1. if ( ragebotconfig.bHitchance && hitchance(m_local, pWeapon) >= ragebotconfig.flHitchanceAmt * 1.5 || !ragebotconfig.bHitchance )
  2.             {
  3.                 if ( AimAtPoint( m_local, point, pCmd, bSendPacket, pTarget ) )
  4.                 {
  5.                     if ( !ragebotconfig.bAutoFire && !( pCmd->buttons & IN_ATTACK ) )
  6.                         return;
  7.  
  8.                     game::globals.aimbotting = true;
  9.                     if ( ragebotconfig.bAutoFire || ragebotconfig.bAutoFire && ragebotconfig.iAutoFireMode == 1 && ragebotconfig.iAutoFireKey >= 0 && GUI.GetKeyState( ragebotconfig.iAutoFireKey ) )
  10.                     {
  11.                         pCmd->buttons |= IN_ATTACK;
  12.                         aimbotted_in_current_tick = true;
  13.                     }
  14.                     else
  15.                         return;
  16.                 }
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