Advertisement
Guest User

autoexec

a guest
Mar 27th, 2017
81
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.96 KB | None | 0 0
  1. // Launch option:
  2. // +mat_disable_fancy_blending 1 -novid -tickrate 64 -language textmodorel -high -nod3d9ex -threads 4 -maxplayers 30 -maxplayers_override -useforcedmparms -noforcemaccel -noforcemspd -nojoy -windowed -w 1920 -h 864 -noborder
  3.  
  4. exec config.cfg
  5. clear
  6.  
  7. net_client_steamdatagram_enable_override -1
  8.  
  9. // fix R8 appears as new at launch
  10. econ_highest_baseitem_seen 64
  11.  
  12. ///////////////////////
  13. // Sound's related cmd
  14. ///////////////////////
  15.  
  16. snd_headphone_pan_exponent 2
  17. snd_front_headphone_position 45.0
  18. snd_rear_headphone_position 135.0
  19. snd_front_stereo_speaker_position "45.0"
  20. snd_rear_stereo_speaker_position "135.0"
  21. snd_setmixer PlayerFootsteps vol "0.1"
  22. snd_setmixer GlobalFootsteps vol "1.2"
  23. snd_setmixer Ambient vol "0.0"
  24. snd_setmixer Weapons vol "0.1"
  25. snd_setmixer Dialog vol "0.1"
  26.  
  27. snd_mixahead "0.05" // lowers delay between sounds.
  28. snd_musicvolume "0"
  29. snd_headphone_pan_radial_weight "2"
  30. snd_legacy_surround "1"
  31. dsp_enhance_stereo "1"
  32. dsp_slow_cpu "0"
  33. windows_speaker_config "1"
  34.  
  35. snd_pitchquality "1"
  36. snd_tensecondwarning_volume "0.2" // music starts playing when the bomb is ten seconds aways from exploding
  37. snd_mute_losefocus "0" // game sounds still run when alt-tabbed
  38. lobby_voice_chat_enabled "0"
  39. //cl_mute_enemy_team "1" // you don't get to bathe in the tears of your enemies
  40.  
  41. voice_scale 0.5
  42.  
  43. ///////////////////////
  44. // Mouse
  45. ///////////////////////
  46.  
  47. m_rawinput "1"
  48. m_customaccel "0"
  49. m_mouseaccel1 "0"
  50. m_mouseaccel2 "0"
  51.  
  52. ///////////////////////
  53. // Crosshair
  54. ///////////////////////
  55.  
  56. crosshair "1"
  57.  
  58. cl_crosshair_drawoutline "0"
  59. cl_crosshair_dynamic_maxdist_splitratio "0"
  60. cl_crosshair_dynamic_splitalpha_innermod "0"
  61. cl_crosshair_dynamic_splitalpha_outermod "0.5"
  62. cl_crosshair_dynamic_splitdist "100"
  63. cl_crosshair_outlinethickness "1"
  64. cl_crosshairalpha "225.000000"
  65. cl_crosshaircolor "1"
  66. cl_crosshaircolor_b "255"
  67. cl_crosshaircolor_g "255"
  68. cl_crosshaircolor_r "255"
  69. cl_crosshairdot "0"
  70. cl_crosshairgap "-2.000000"
  71. cl_crosshairgap_useweaponvalue "0"
  72. cl_crosshairscale "4"
  73. cl_crosshairsize "5.000000"
  74. cl_crosshairstyle "4"
  75. cl_crosshairthickness "0.700000"
  76. cl_crosshairusealpha "1"
  77.  
  78. ///////////////////////
  79. // Weapon & View Model
  80. ///////////////////////
  81. alias "right_hand" "cl_righthand 1" // alias to use right hand
  82. alias "left_hand" "cl_righthand 0" // alias to use left hand
  83. alias "toggle_hand" "toggle cl_righthand" // alias to switch between left and right hand
  84.  
  85. left_hand // here, choose your hand sided
  86. // bind "XXXX" "toggle_hand"
  87.  
  88. viewmodel_presetpos "3"
  89. viewmodel_fov "54.000000"
  90. viewmodel_offset_x "2.500000"
  91. viewmodel_offset_y "-1.900000"
  92. viewmodel_offset_z "-1.800000"
  93.  
  94.  
  95. cl_bob_lower_amt "0" //
  96. cl_bobamt_lat "0" //
  97. cl_bobamt_vert "0" // no more gun's wobbling when you move
  98. cl_viewmodel_shift_left_amt "0" //
  99. cl_viewmodel_shift_right_amt "0" //
  100. cl_bobcycle "0.98"
  101.  
  102. ///////////////////////
  103. // Network
  104. ///////////////////////
  105.  
  106. rate "786432"
  107.  
  108. cl_cmdrate 128 // def. 64
  109. cl_updaterate 128 // def. 64
  110.  
  111. cl_interpolate 1
  112. cl_interp 0 // def. 0
  113. cl_interp_ratio 1 // def. 2
  114.  
  115. cl_extrapolate 1
  116. cl_extrapolate_amount 0.2
  117.  
  118. cl_lagcompensation 1
  119. cl_predict 1
  120.  
  121. mm_dedicated_search_maxping 80
  122.  
  123. cl_join_advertise "2" // your friends can join you on servers without you needing to invite them (off by default to prevent ddos attacks)
  124. cl_hideserverip "1" // to prevent ddos attacks / people joining your server when streaming
  125. cl_downloadfilter "nosounds" // disables the annoying sounds that are on most servers (this only prevents downloading new sounds, you have to delete the sounds from your computer if you // already have them, they are located here: C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\sound)
  126.  
  127. cl_timeout "9999" // when you get connection problems in a server, you won't disconnect unless you choose to
  128. cl_resend_timeout "9999" // when you can't join a server, you will keep trying until you choose to stop
  129.  
  130.  
  131. ///////////////////////
  132. // HUD Misc
  133. ///////////////////////
  134.  
  135. hud_scaling 0.6 // size of the HUD
  136. safezonex 0.475 //
  137. safezoney 0.85 // brings the HUD closer to the center of the screen
  138.  
  139. cl_hud_color 3 // Hud color (Default: 0, Aqua: 1, Green: 2, Yellow: 3, Orange: 4, Red: 5, Pink: 6, Purple: 7, Blue: 8, Light blue: 9, White: 10)
  140. cl_hud_background_alpha "0"
  141.  
  142. // infos
  143. cl_hud_healthammo_style 1 // sets the style of the health and ammo areas (classic: "0", simple: "1")
  144. cl_hud_playercount_pos 1 // sets the position of the time/players area (top: "0" , bottom: "1")
  145. cl_hud_playercount_showcount 1 // select between 2 modes of showing the players in the hud (avatars: "0", number: "1")
  146. cl_hud_bomb_under_radar 1 // shows the C4 under the radar when picked up
  147. hud_showtargetid "1"
  148. cl_show_clan_in_death_notice 0
  149. cl_loadout_colorweaponnames 0
  150. cl_showloadout 1
  151.  
  152. //radar
  153. cl_hud_radar_scale 1.3 // radar size
  154. alias "radar_zoom_default" "cl_radar_scale 0.5"
  155. radar_zoom_default // radar zoom
  156. alias "radar_centered_default" "cl_radar_always_centered 0"
  157. radar_centered_default // player position not center in the radar
  158. radar_icon_scale 0.4 // player icones
  159. cl_teammate_colors_show 2 // teammates Radar Letters
  160. cl_radar_square_with_scoreboard 0 // setting 1 make it hided if safezonex and safezoney are changed for too hight value
  161.  
  162. // teamid overhead
  163. cl_teamid_overhead_name_alpha "40" //
  164. cl_teamid_overhead_name_fadetime "0" // // def. 0.5 - How long it takes for the overhead name to fade out once your crosshair has left.
  165. cl_teamid_overhead_always 1
  166.  
  167.  
  168. ///////////////////////
  169. // Misc
  170. ///////////////////////
  171.  
  172. r_dynamic "1" // Light from gunfire. Easier to spot enemies in smokes. Set it to 0 if you experiment FPS issues or game stuttering
  173.  
  174. cl_disablehtmlmotd "1" // Disables The Servers Message of The Day.
  175. cl_forcepreload "1" // Preloads The Whole Map & Sounds.
  176. fps_max "0"
  177. r_drawtracers_firstperson "0" // Firstperson Tracers OFF Gives Better FPS And They Are Also Misleading.
  178. r_eyegloss "0" // No Makeup.
  179. r_eyemove "0" // No Eye Movement.
  180. r_eyeshift_x "0" // No Eye Movement X-Angel.
  181. r_eyeshift_y "0" // No Eye Movement Y-Angel.
  182. r_eyeshift_z "0" // No Eye Movement Z-Angel.
  183. r_eyesize "0" // Smaller Eyes.
  184.  
  185. cl_autowepswitch "0"
  186.  
  187. engine_no_focus_sleep "25" // alt+tabbing doesn't make the game freeze on your stream
  188. mat_queue_mode "2" // Forcing Your CPU To Use Multi-Threaded Mode.
  189. mat_monitorgamma 1.6
  190.  
  191. func_break_max_pieces "0" // less clutter from breaking vents (especially for mirage-style vents)
  192.  
  193. cl_use_opens_buy_menu 0
  194. player_nevershow_communityservermessage "1"
  195.  
  196.  
  197. cl_disablefreezecam "1" //
  198. cl_disablehtmlmotd "1" //
  199. cl_autohelp "0" // removes all of the annoying warnings
  200. gameinstructor_enable "0" //
  201. cl_showhelp "0" //
  202. player_nevershow_communityservermessage 1 //
  203.  
  204. ///////////////////////
  205. // Scoreboard & Netgraph
  206. ///////////////////////
  207.  
  208. net_graphproportionalfont 0
  209. net_graphpos 2
  210. net_graphheight 64
  211. net_graph 1
  212.  
  213. // Displaying scoreboard also show the net graph and clear bullet impacts or blood decals
  214. alias "+scorenet" "+showscores; net_graphtext 1; r_cleardecals 5"
  215. alias "-scorenet" "-showscores; net_graphtext 0; r_cleardecals 5"
  216.  
  217. bind "TAB" "+scorenet"
  218.  
  219.  
  220. bind "shift" "+speed"
  221.  
  222. bind "MOUSE4" "+duck"
  223.  
  224. ///////////////////////
  225. // Display damages
  226. ///////////////////////
  227.  
  228. alias "enable_showdamage" "echo SHOW DAMAGES enabled;developer 1;con_enable 1;con_filter_text Damage Given;con_filter_text_out Player:;con_filter_enable 2
  229. alias "disable_showdamage" "echo SHOW DAMAGES disabled;developer 0; con_enable 0; con_filter_text; con_filter_text_out; con_filter_enable 0
  230.  
  231. enable_showdamage
  232.  
  233.  
  234. /////////////////////////
  235. // Radar and Bomb Finder
  236. /////////////////////////
  237.  
  238.  
  239. // Allows you to zoom the radar while still retaining the use functionality
  240. // of the E key. Also allows to show the bomb through smoke.
  241. alias "+use_radar" "+use; gameinstructor_enable 1; cl_clearhinthistory; cl_radar_always_centered 1; cl_radar_scale 0.60"
  242. alias "-use_radar" "-use; gameinstructor_enable 0; cl_clearhinthistory; cl_radar_always_centered 0; radar_zoom_default"
  243.  
  244. bind "e" "+use_radar"
  245.  
  246.  
  247.  
  248. ///////////////////////
  249. // Jump & JumpThrow
  250. ///////////////////////
  251.  
  252. alias +jumpthrow "+jump;-attack"
  253. alias -jumpthrow "-jump"
  254.  
  255. alias "enable_wheeljump" "bind mwheelup +jump; bind mwheeldown +jump; echo Wheel Jump [ON]"
  256. alias "disable_wheeljump" "bind mwheelup invprev; bind mwheeldown invnext; echo Wheel Jump [OFF]"
  257.  
  258. bind "PGUP" "enable_wheeljump"
  259. bind "PGDN" "disable_wheeljump"
  260.  
  261. bind "mwheelup" "invprev"
  262. bind "mwheeldown" "invnext"
  263. bind "SPACE" "+jump"
  264.  
  265. bind "W" +jumpthrow
  266.  
  267. /////////////////////////////////
  268. // Inspect & show team equipment
  269. /////////////////////////////////
  270.  
  271. alias "+inspect_equipment" "+lookatweapon;+cl_show_team_equipment"
  272. alias "-inspect_equipment" "-lookatweapon;-cl_show_team_equipment"
  273.  
  274. bind "f" "+inspect_equipment"
  275.  
  276. //////////////////
  277. // APPLY AUTOEXEC
  278. //////////////////
  279. host_writeconfig
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement