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- // Launch option:
- // +mat_disable_fancy_blending 1 -novid -tickrate 64 -language textmodorel -high -nod3d9ex -threads 4 -maxplayers 30 -maxplayers_override -useforcedmparms -noforcemaccel -noforcemspd -nojoy -windowed -w 1920 -h 864 -noborder
- exec config.cfg
- clear
- net_client_steamdatagram_enable_override -1
- // fix R8 appears as new at launch
- econ_highest_baseitem_seen 64
- ///////////////////////
- // Sound's related cmd
- ///////////////////////
- snd_headphone_pan_exponent 2
- snd_front_headphone_position 45.0
- snd_rear_headphone_position 135.0
- snd_front_stereo_speaker_position "45.0"
- snd_rear_stereo_speaker_position "135.0"
- snd_setmixer PlayerFootsteps vol "0.1"
- snd_setmixer GlobalFootsteps vol "1.2"
- snd_setmixer Ambient vol "0.0"
- snd_setmixer Weapons vol "0.1"
- snd_setmixer Dialog vol "0.1"
- snd_mixahead "0.05" // lowers delay between sounds.
- snd_musicvolume "0"
- snd_headphone_pan_radial_weight "2"
- snd_legacy_surround "1"
- dsp_enhance_stereo "1"
- dsp_slow_cpu "0"
- windows_speaker_config "1"
- snd_pitchquality "1"
- snd_tensecondwarning_volume "0.2" // music starts playing when the bomb is ten seconds aways from exploding
- snd_mute_losefocus "0" // game sounds still run when alt-tabbed
- lobby_voice_chat_enabled "0"
- //cl_mute_enemy_team "1" // you don't get to bathe in the tears of your enemies
- voice_scale 0.5
- ///////////////////////
- // Mouse
- ///////////////////////
- m_rawinput "1"
- m_customaccel "0"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- ///////////////////////
- // Crosshair
- ///////////////////////
- crosshair "1"
- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0"
- cl_crosshair_dynamic_splitalpha_innermod "0"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "100"
- cl_crosshair_outlinethickness "1"
- cl_crosshairalpha "225.000000"
- cl_crosshaircolor "1"
- cl_crosshaircolor_b "255"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_r "255"
- cl_crosshairdot "0"
- cl_crosshairgap "-2.000000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "4"
- cl_crosshairsize "5.000000"
- cl_crosshairstyle "4"
- cl_crosshairthickness "0.700000"
- cl_crosshairusealpha "1"
- ///////////////////////
- // Weapon & View Model
- ///////////////////////
- alias "right_hand" "cl_righthand 1" // alias to use right hand
- alias "left_hand" "cl_righthand 0" // alias to use left hand
- alias "toggle_hand" "toggle cl_righthand" // alias to switch between left and right hand
- left_hand // here, choose your hand sided
- // bind "XXXX" "toggle_hand"
- viewmodel_presetpos "3"
- viewmodel_fov "54.000000"
- viewmodel_offset_x "2.500000"
- viewmodel_offset_y "-1.900000"
- viewmodel_offset_z "-1.800000"
- cl_bob_lower_amt "0" //
- cl_bobamt_lat "0" //
- cl_bobamt_vert "0" // no more gun's wobbling when you move
- cl_viewmodel_shift_left_amt "0" //
- cl_viewmodel_shift_right_amt "0" //
- cl_bobcycle "0.98"
- ///////////////////////
- // Network
- ///////////////////////
- rate "786432"
- cl_cmdrate 128 // def. 64
- cl_updaterate 128 // def. 64
- cl_interpolate 1
- cl_interp 0 // def. 0
- cl_interp_ratio 1 // def. 2
- cl_extrapolate 1
- cl_extrapolate_amount 0.2
- cl_lagcompensation 1
- cl_predict 1
- mm_dedicated_search_maxping 80
- cl_join_advertise "2" // your friends can join you on servers without you needing to invite them (off by default to prevent ddos attacks)
- cl_hideserverip "1" // to prevent ddos attacks / people joining your server when streaming
- cl_downloadfilter "nosounds" // disables the annoying sounds that are on most servers (this only prevents downloading new sounds, you have to delete the sounds from your computer if you // already have them, they are located here: C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\sound)
- cl_timeout "9999" // when you get connection problems in a server, you won't disconnect unless you choose to
- cl_resend_timeout "9999" // when you can't join a server, you will keep trying until you choose to stop
- ///////////////////////
- // HUD Misc
- ///////////////////////
- hud_scaling 0.6 // size of the HUD
- safezonex 0.475 //
- safezoney 0.85 // brings the HUD closer to the center of the screen
- cl_hud_color 3 // Hud color (Default: 0, Aqua: 1, Green: 2, Yellow: 3, Orange: 4, Red: 5, Pink: 6, Purple: 7, Blue: 8, Light blue: 9, White: 10)
- cl_hud_background_alpha "0"
- // infos
- cl_hud_healthammo_style 1 // sets the style of the health and ammo areas (classic: "0", simple: "1")
- cl_hud_playercount_pos 1 // sets the position of the time/players area (top: "0" , bottom: "1")
- cl_hud_playercount_showcount 1 // select between 2 modes of showing the players in the hud (avatars: "0", number: "1")
- cl_hud_bomb_under_radar 1 // shows the C4 under the radar when picked up
- hud_showtargetid "1"
- cl_show_clan_in_death_notice 0
- cl_loadout_colorweaponnames 0
- cl_showloadout 1
- //radar
- cl_hud_radar_scale 1.3 // radar size
- alias "radar_zoom_default" "cl_radar_scale 0.5"
- radar_zoom_default // radar zoom
- alias "radar_centered_default" "cl_radar_always_centered 0"
- radar_centered_default // player position not center in the radar
- radar_icon_scale 0.4 // player icones
- cl_teammate_colors_show 2 // teammates Radar Letters
- cl_radar_square_with_scoreboard 0 // setting 1 make it hided if safezonex and safezoney are changed for too hight value
- // teamid overhead
- cl_teamid_overhead_name_alpha "40" //
- cl_teamid_overhead_name_fadetime "0" // // def. 0.5 - How long it takes for the overhead name to fade out once your crosshair has left.
- cl_teamid_overhead_always 1
- ///////////////////////
- // Misc
- ///////////////////////
- r_dynamic "1" // Light from gunfire. Easier to spot enemies in smokes. Set it to 0 if you experiment FPS issues or game stuttering
- cl_disablehtmlmotd "1" // Disables The Servers Message of The Day.
- cl_forcepreload "1" // Preloads The Whole Map & Sounds.
- fps_max "0"
- r_drawtracers_firstperson "0" // Firstperson Tracers OFF Gives Better FPS And They Are Also Misleading.
- r_eyegloss "0" // No Makeup.
- r_eyemove "0" // No Eye Movement.
- r_eyeshift_x "0" // No Eye Movement X-Angel.
- r_eyeshift_y "0" // No Eye Movement Y-Angel.
- r_eyeshift_z "0" // No Eye Movement Z-Angel.
- r_eyesize "0" // Smaller Eyes.
- cl_autowepswitch "0"
- engine_no_focus_sleep "25" // alt+tabbing doesn't make the game freeze on your stream
- mat_queue_mode "2" // Forcing Your CPU To Use Multi-Threaded Mode.
- mat_monitorgamma 1.6
- func_break_max_pieces "0" // less clutter from breaking vents (especially for mirage-style vents)
- cl_use_opens_buy_menu 0
- player_nevershow_communityservermessage "1"
- cl_disablefreezecam "1" //
- cl_disablehtmlmotd "1" //
- cl_autohelp "0" // removes all of the annoying warnings
- gameinstructor_enable "0" //
- cl_showhelp "0" //
- player_nevershow_communityservermessage 1 //
- ///////////////////////
- // Scoreboard & Netgraph
- ///////////////////////
- net_graphproportionalfont 0
- net_graphpos 2
- net_graphheight 64
- net_graph 1
- // Displaying scoreboard also show the net graph and clear bullet impacts or blood decals
- alias "+scorenet" "+showscores; net_graphtext 1; r_cleardecals 5"
- alias "-scorenet" "-showscores; net_graphtext 0; r_cleardecals 5"
- bind "TAB" "+scorenet"
- bind "shift" "+speed"
- bind "MOUSE4" "+duck"
- ///////////////////////
- // Display damages
- ///////////////////////
- alias "enable_showdamage" "echo SHOW DAMAGES enabled;developer 1;con_enable 1;con_filter_text Damage Given;con_filter_text_out Player:;con_filter_enable 2
- alias "disable_showdamage" "echo SHOW DAMAGES disabled;developer 0; con_enable 0; con_filter_text; con_filter_text_out; con_filter_enable 0
- enable_showdamage
- /////////////////////////
- // Radar and Bomb Finder
- /////////////////////////
- // Allows you to zoom the radar while still retaining the use functionality
- // of the E key. Also allows to show the bomb through smoke.
- alias "+use_radar" "+use; gameinstructor_enable 1; cl_clearhinthistory; cl_radar_always_centered 1; cl_radar_scale 0.60"
- alias "-use_radar" "-use; gameinstructor_enable 0; cl_clearhinthistory; cl_radar_always_centered 0; radar_zoom_default"
- bind "e" "+use_radar"
- ///////////////////////
- // Jump & JumpThrow
- ///////////////////////
- alias +jumpthrow "+jump;-attack"
- alias -jumpthrow "-jump"
- alias "enable_wheeljump" "bind mwheelup +jump; bind mwheeldown +jump; echo Wheel Jump [ON]"
- alias "disable_wheeljump" "bind mwheelup invprev; bind mwheeldown invnext; echo Wheel Jump [OFF]"
- bind "PGUP" "enable_wheeljump"
- bind "PGDN" "disable_wheeljump"
- bind "mwheelup" "invprev"
- bind "mwheeldown" "invnext"
- bind "SPACE" "+jump"
- bind "W" +jumpthrow
- /////////////////////////////////
- // Inspect & show team equipment
- /////////////////////////////////
- alias "+inspect_equipment" "+lookatweapon;+cl_show_team_equipment"
- alias "-inspect_equipment" "-lookatweapon;-cl_show_team_equipment"
- bind "f" "+inspect_equipment"
- //////////////////
- // APPLY AUTOEXEC
- //////////////////
- host_writeconfig
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