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- Citizen.CreateThread(function()
- RegisterCommand("startfire", function(source, args, rawCommand)
- playerPed = GetPlayerPed(-1)
- vehicle = GetVehiclePedIsUsing(playerPed)
- StartEntityFire(vehicle)
- end, false)
- RegisterCommand("stopfire", function(source, args, rawCommand)
- playerPed = GetPlayerPed(-1)
- vehicle = GetVehiclePedIsUsing(playerPed)
- StopEntityFire(vehicle)
- end, false)
- end)
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