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  1. class CfgDifficultyPresets
  2. {
  3.  defaultPreset = Regular;
  4.  
  5.  // Parameters that affect difficulty and which are shared among presets
  6.  myArmorCoef = 1.8;
  7.  groupArmorCoef = 1.8;
  8.  
  9.  //Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines.
  10.  //They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely.
  11.  fadeDistanceStart = 40.0;
  12.  fadeDistanceSpan = 10.0;
  13.  
  14.  recoilCoef = 1;
  15.  visionAidCoef = 0.8;
  16.  divingLimitMultiplier = 1.0;  //Multiplier to limit capacity of lungs for soldiers.
  17.  
  18.  animSpeedCoef = 0;
  19.  cancelThreshold = 0;   //Threshold used for interrupting action.
  20.  showCadetHints = true;
  21.  showCadetWP = true;
  22.  
  23.  class Recruit
  24.  {
  25.   displayName = $STR_Difficulty0;    //Name of the difficulty preset.
  26.  
  27.   class Options
  28.   {
  29.    // Simulation
  30.    reducedDamage = true;    // Reduced damage
  31.  
  32.    // Situational awareness
  33.    groupIndicators = 2;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
  34.    friendlyTags = 2;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
  35.    enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
  36.    detectedMines = 2;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
  37.    commands = 2;             // Commands           (0 = never, 1 = fade out, 2 = always)
  38.    waypoints = 2;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
  39.  
  40.    // Personal awareness
  41.    weaponInfo = 2;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
  42.    stanceIndicator = 2;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
  43.    staminaBar = true;        // Stamina bar
  44.    weaponCrosshair = true;   // Weapon crosshair
  45.    visionAid = true;         // Vision aid
  46.  
  47.    // View
  48.    thirdPersonView = true;   // 3rd person view
  49.    cameraShake = true;       // Camera shake
  50.  
  51.    // Multiplayer
  52.    scoreTable = true;        // Score table
  53.    deathMessages = true;     // Killed by
  54.    vonID = true;             // VON ID
  55.  
  56.    // Misc
  57.    mapContent = true;        // Extended map content
  58.    autoReport = true;        // Automatic reporting
  59.    multipleSaves = true;     // Multiple saves
  60.   };
  61.  };
  62.  
  63.  class Regular
  64.  {
  65.   displayName = $STR_Difficulty1;   //Name of the difficulty preset.
  66.  
  67.   class Options
  68.   {
  69.    // Simulation
  70.    reducedDamage = false;
  71.  
  72.    groupIndicators = 1;
  73.    friendlyTags = 1;
  74.    enemyTags = 0;
  75.    detectedMines = 1;
  76.    commands = 1;
  77.    waypoints = 2;
  78.  
  79.    // Personal awareness
  80.    weaponInfo = 2;
  81.    stanceIndicator = 2;
  82.    staminaBar = true;
  83.    weaponCrosshair = true;
  84.    visionAid = false;
  85.  
  86.    // View
  87.    thirdPersonView = true;
  88.    cameraShake = true;
  89.  
  90.    // Multiplayer
  91.    scoreTable = true;
  92.    deathMessages = true;
  93.    vonID = true;
  94.  
  95.    // Misc
  96.    mapContent = true;
  97.    autoReport = true;
  98.    multipleSaves = true;
  99.   };
  100.  };
  101.  
  102.  class Veteran
  103.  {
  104.   displayName = $STR_Difficulty2;
  105.  
  106.   class Options
  107.   {
  108.    // Simulation
  109.    reducedDamage = false;
  110.  
  111.    // Situational awareness
  112.    groupIndicators = 0;
  113.    friendlyTags = 0;
  114.    enemyTags = 0;
  115.    detectedMines = 0;
  116.    commands = 1;
  117.    waypoints = 1;
  118.  
  119.    // Personal awareness
  120.    weaponInfo = 1;
  121.    stanceIndicator = 1;
  122.    staminaBar = false;
  123.    weaponCrosshair = false;
  124.    visionAid = false;
  125.  
  126.    // View
  127.    thirdPersonView = false;
  128.    cameraShake = true;
  129.  
  130.    // Multiplayer
  131.    scoreTable = true;
  132.    deathMessages = true;
  133.    vonID = true;
  134.  
  135.    // Misc
  136.    mapContent = false;
  137.    autoReport = false;
  138.    multipleSaves = false;
  139.   };
  140.  };
  141.  
  142.  class Custom
  143.  {
  144.   displayName = $STR_Difficulty_Custom;
  145.   class Options {
  146.    reducedDamage = false;
  147.    groupIndicators = 0;
  148.    friendlyTags = 0;
  149.    enemyTags = 0;
  150.    detectedMines = 0;
  151.    commands = 0;
  152.    waypoints = 0;
  153.    weaponInfo = 1;
  154.    stanceIndicator = 0;
  155.    staminaBar = false;
  156.    weaponCrosshair = false;
  157.    visionAid = false;
  158.    thirdPersonView = false;
  159.    cameraShake = false;
  160.    scoreTable = false;
  161.    deathMessages = false;
  162.    vonID = false;
  163.    mapContent = false;
  164.    autoReport = false;
  165.    multipleSaves = false;
  166.   };
  167.  };
  168. };
  169. difficulty="Custom";
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